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  • Sound Delay With AVAudio Player

    - by Will Youmans
    I'm using the following code in my viewDidLoad to load a sound: NSURL * url = [NSURL fileURLWithPath: [NSString stringWithFormat:@"%@/Moto - Hit Sound.mp3", [[NSBundle mainBundle] resourcePath]]]; NSError * error; hitSoundPlayer = [[AVAudioPlayer alloc]initWithContentsOfURL:url error:&error]; hitSoundPlayer.numberOfLoops = 0; Then I'm using this in a void method to play the sound: if(CGRectIntersectsRect(main.frame, enemy1.frame)){ [hitSoundPlayer play]; } This does seem to work, however the first time the sound is played there is a lot of lag and the game stops temporarily. I'm using this same method for when in an IBAction and it works fine, it must be the fact that it's also detecting a collision that makes the sound lag. If I want to be able to play sounds quickly and on the spot without any sort of lag am I doing the right thing? Do I want to use another method? I'm not using any frameworks like cocos2d. If you need to see any more code just ask.

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  • Aggro with Images

    - by Will
    I have three UIImageViews. enemy1, enemy1AggroBox and mainSprite. What I want to do is when mainSprite and enemy1AggroBox interect, I want enemy1 to start moving towards mainSprite. Basically creating aggro for a game. if(CGRectIntersectsRect(mainSprite.frame, enemy1AggroBox.frame)){ //Code here// } My plan would be to call this method in viewDidLoad. I'm not using any sort of framework like cocos2d or OpenGLES. If you need to see any more code just ask.

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  • Directional Lights

    - by Setrio
    I'm working on a game idea (2D) that needs directional lights. Basically I want to add light sources that can be moved and the light rays interact with the other bodies on the scene. What I'm doing right now is some test where using sensors (box2d) and ccDrawLine I could achieve something similar to what I want. Basically I send a bunch of sensors from certain point and with raycast detect collisions, get the end points and draw lines over the sensors. Just want to get some opinions if this is a good way of doing this or is other better options to build something like this? Also I would like to know how to make a light effect over this area (sensors area) to provide a better looking light effect. Any ideas?

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  • Organize a game set

    - by jncunha
    I'm developing a endless running game and I'm not really sure on how to make the set. The first approach was to make a BIG set like 10240x3072 pixels so that we have a nice portion of set. After having like 3 or 4 sets that go along with each other I would work on making their elements sequential and repeatable. However this is getting really heavy for the iPad 1 (it's running good in the iPad 2 and the New iPad) even though I'm splitting all the set in slices through Photoshop. For the implementation I'm using Cocos2D. Is there any better approach to make something like this but truly efficient for the iPad memory? Thank you.

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  • UIScrollView without paging but with touchesmoved

    - by BittenApple
    I have a UIScrollView that I use to display PDF pages in. I don't want to use paging (yet). I want to display content based on touchesmoved event (so after horizontal swipe). This works (sort of), but instead of catching a single swipe and showing 1 page, the swipe seems to gets broken into 100s of pieces and 1 swipe acts as if you're moving a slider! I have no clue what am I doing wrong. Here's the experimental "display next page" code which works on single taps: - (void)nacrtajNovuStranicu:(CGContextRef)myContext { CGContextTranslateCTM(myContext, 0.0, self.bounds.size.height); CGContextScaleCTM(myContext, 1.0, -1.0); CGContextSetRGBFillColor(myContext, 255, 255, 255, 1); CGContextFillRect(myContext, CGRectMake(0, 0, 320, 412)); size_t brojStranica = CGPDFDocumentGetNumberOfPages(pdfFajl); if(pageNumber < brojStranica){ pageNumber ++; } else{ // kraj PDF fajla, ne listaj dalje. } CGPDFPageRef page = CGPDFDocumentGetPage(pdfFajl, pageNumber); CGContextSaveGState(myContext); CGAffineTransform pdfTransform = CGPDFPageGetDrawingTransform(page, kCGPDFCropBox, self.bounds, 0, true); CGContextConcatCTM(myContext, pdfTransform); CGContextDrawPDFPage(myContext, page); CGContextRestoreGState(myContext); //osvjezi displej [self setNeedsDisplay]; } Here's the swiping code: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesBegan:touches withEvent:event]; UITouch *touch = [touches anyObject]; gestureStartPoint = [touch locationInView:self]; } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint currentPosition = [touch locationInView:self]; CGFloat deltaX = fabsf(gestureStartPoint.x - currentPosition.x); CGFloat deltaY = fabsf(gestureStartPoint.y - currentPosition.y); if (deltaX >= kMinimumGestureLength && deltaY <= kMaximumVariance) { [self nacrtajNovuStranicu:(CGContextRef)UIGraphicsGetCurrentContext()]; } } The code sits in UIView which displays the PDF content, perhaps I should place it into UIScrollView or is the "display next page" code wrong?

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  • Navigation view system with webview problem with touches!

    - by Gonçalo Falcão
    Hello i have search everything and i didn't figure this out! I have a tab bar controller with 5 navigation controlls, in one of the navigation control, i have a view, with a table view inside, and when i click that item i push a new view, that view have view -webview -view i create that second view(is transperant) because i need to handle a single tap to hide my toolbar and navigation bar, and the webview was eating all the touches! I put that view and implement on the view controller -(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{ UITouch* touch = [touches anyObject]; if(touch.tapCount == 2){ [NSObject cancelPreviousPerformRequestsWithTarget:self]; } [[wv.subviews objectAtIndex:0] touchesBegan:touches withEvent:event]; [super touchesBegan:touches withEvent:event]; } -(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{ [[wv.subviews objectAtIndex:0] touchesMoved:touches withEvent:event]; [super touchesMoved:touches withEvent:event]; } -(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{ UITouch* touch = [touches anyObject]; if(touch.tapCount == 1){ [self performSelector:@selector(hideBars) withObject:nil afterDelay:0.3]; } [[wv.subviews objectAtIndex:0] touchesEnded:touches withEvent:event]; [super touchesEnded:touches withEvent:event]; } -(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event{ [[wv.subviews objectAtIndex:0] touchesCancelled:touches withEvent:event]; [super touchesCancelled:touches withEvent:event]; } wv is my UIWebView IBOutlet now i can get the the touches in my controller and send them to my webview. So i thought everything was working, i'm able to scroll, but now when i have links i'm not able to click them. And the webview is detecting the links i have made that test. So any other way to implements this to get the touches in the links, or i should change this workaround to hide the toolbars so i can have the full functionability of the webview? Thks for the help in advance.

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  • Add double tap action (presentModalViewController) to UISCOLLVIEW

    - by R.J.
    I have been wrestling this issue for a while now and cannot seem to get the following "touchesEnded" method to execute within a UISCROLLVIEW. I have read on many of the forums that UISCROLLVIEW will take control of all touch events unless it is subclassed, but I cannot seem to get the code right (still new to the SDK). Basically I have a scrollview made uo with several UIIMAGEVIEW's and currenlty have scrolling with paging (much like the photo app). I have been studying the SCROLLING MADDNESS example without success. All I want to do is anywhere in the UISCROLLVIEW have the user double tap to presentModalViewController back to my info page (i.e.) (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { NSSet *allTouches = [event allTouches]; switch ([allTouches count]) { case 1: {// One finger touch UITouch *touch = [[allTouches allObjects] objectAtIndex:0]; if ([touch tapCount] == 2) {InfoButtonViewController *scroll = [[InfoButtonViewController alloc] initWithNibName:nil bundle:nil]; scroll.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:scroll animated:YES]; [scroll release]; } } } } Any code assistance would be greatly appreciated. The UISCROLLVIEW is implemented as follows (let me know if I need to provide additional details). Thank you in advance... MyViewController.h @interface MyViewController : UIViewController { } @end

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  • Disable Windows 8 edge gestures/hot corners for multi-touch applications while running in full screen

    - by Bondye
    I have a full screen AS3 game maby with Adobe AIR that runs in Windows 7. In this game it may not be easy to exit (think about kiosk mode, only exit by pressing esc and enter a password). Now I want this game to run in Windows 8. The game is working like expected but the anoying things are these edge gestures/hot corners (left, top, right, bottom) and the shortcuts. I've read articles but none helped me. People talk about registery edits, but I dont get this working + the user needs to restart his/hers computer. I want to open my game, turn off gestures/hot corners and when the game closes the gestures/hot corners need to come back available again. I have seen some applications doing the same what I want to accomplish. I found this so I am able to detect the gestures. But how to ignore they're actions? I also read ASUS Smart Gestures but this is for the touch-pad. And I have tried Classic Shell but I need to disable the edge gestures/hot corners without such programs, just on-the-fly. I also found this but I don't know how to implement this. HRESULT SetTouchDisableProperty(HWND hwnd, BOOL fDisableTouch) { IPropertyStore* pPropStore; HRESULT hrReturnValue = SHGetPropertyStoreForWindow(hwnd, IID_PPV_ARGS(&pPropStore)); if (SUCCEEDED(hrReturnValue)) { PROPVARIANT var; var.vt = VT_BOOL; var.boolVal = fDisableTouch ? VARIANT_TRUE : VARIANT_FALSE; hrReturnValue = pPropStore->SetValue(PKEY_EdgeGesture_DisableTouchWhenFullscreen, var); pPropStore->Release(); } return hrReturnValue; } Does anyone know how I can do this? Or point me into the right direction? I have tried some in C# and C++, but I aint a skilled C#/C++ developer. Also the game is made in AS3 so it will be hard to implement this in C#/C++. I work on the Lenovo aio (All in one) with Windows 8.

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  • Inconsistency in modified/created/accessed time on mac

    - by Seth Johnson
    I'm having trouble using os.utime to correctly set the modification time on the mac (Mac OS X 10.6.2, running Python 2.6.1 from /usr/bin/python). It's not consistent with the touch utility, and it's not consistent with the properties displayed in the Finder's "get info" window. Consider the following command sequence. The 'created' and 'modified' times in the plain text refer to the "get info" window attributes. As a reminder, os.utime takes arguments (filename, (atime, mtime)). >>> import os >>> open('tempfile','w').close() 'created' and 'modified' are both the current time. >>> os.utime('tempfile', (1000000000, 1500000000) ) 'created' is the current time, 'modified' is July 13, 2017. >>> os.utime('tempfile', (1000000000, 1000000000) ) 'created' and 'modified' are both September 8, 2001. >>> os.path.getmtime('tempfile') 1000000000.0 >>> os.path.getctime('tempfile') 1269021939.0 >>> os.path.getatime('tempfile') 1269021951.0 ...but the os.path.get?time and os.stat don't reflect it. >>> os.utime('tempfile', (1500000000, 1000000000) ) 'created' and 'modified' are still both September 8, 2001. >>> os.utime('tempfile', (1500000000, 1500000000) ) 'created' is September 8, 2001, 'modified' is July 13, 2017. I'm not sure if this is a Python problem or a Mac stat problem. When I exit the Python shell and run touch -a -t 200011221234 tempfile neither the modification nor the creation times are changed, as expected. Then I run touch -m -t 200011221234 tempfile and both 'created' and 'modified' times are changed. Does anyone have any idea what's going on? How do I change the modification and creation times consistently on the mac? (Yes, I am aware that on Unixy systems there is no "creation time.")

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  • Does fast typing influence fast programming? [closed]

    - by Lukasz Lew
    Many young programmers think that their bottleneck is typing speed. After some experience one realizes that it is not the case, you have to think much more than type. At some point my room-mate forced me to turn of the light (he sleeps during the night). I had to learn to touch type and I experienced an actual improvement in programming skill. The most surprising was that the improvement not due to sheer typing speed, but to a change in mindset. I'm less afraid now to try new things and refactor them later if they work well. It's like having a new tool in the bag. Have anyone of you had similar experience? Now I trained a touch typing a little with KTouch. I find auto-generate lessons the best. I can use this program to create new lessons out of text files but it's only verbatim training, not auto-generated based on a language model. Do you know any touch typing program that allows creation of custom, but randomized lessons?

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  • some PDF's to iPhones via ActiveSync are corrupt

    - by longneck
    we have two server applications (one .NET/ASP web app, the other a native Windows app) that generate PDF's that are then emailed to our users on Exchange 2010. the apps deliver the emails to the Exchange server via SMTP, and our iPhone/iPad users receive their email via activesync. pretty much all of the PDF's generated by the web app and many of the PDF's generated by the Windows app fail to open on an iPhone or iPad. tapping the attachment shows the screen that would display the PDF with the name of the file at the top but the bottom of the screen is completely grey. one thing i have figured out is that the attachment on the iPad is uuencoded. forwarding the attachment to another email address shows the uuencoded format. here's a sample: begin 600 unknown M)5!$1BTQ+C0-)>+CS],-"C8@,"!O8FH\/"](6S8U-B`Q-#A=+TQI;F5A<FEZ M960@,2]%(#DQ-#8O3"`Q,S`Q.2].(#$O3R`Y+U0@,3(X-3,^/@UE;F1O8FH- ---snip--- M,C8T,"`P,#`P,"!N#0IT<F%I;&5R#0H\/"]3:7IE(#8^/@T*<W1A<G1X<F5F .#0HQ,38-"B4E14]&#0H` ` end whereas the normal version of the file looks like a normal PDF: %PDF-1.4 %âãÏÓ 6 0 obj<</H[656 147]/Linearized 1/E 9698/L 13571/N 1/O 9/T 13405>> ---snip--- trailer <</Size 6>> startxref 116 %%EOF so i think the problem is that the attachment is being double uuencoded somewhere, or the iPhone is failing to recognize that the attachment is uuencoded and not decoding it. any suggestions on where to begin troubleshooting this problem?

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  • Exchange ActiveSync Exception

    - by Dmeglio
    One of the users on my network is having an issue with his iPhone syncing via ActiveSync. Overall it's working, but every now and then he gets a "Synchronization with your iPhone failed for 3 items." I asked him to go into OWA and turn on the Mobile Phone logging. I looked through the logs and this is what stood out to me: SyncCommand_GenerateResponsesXmlNode_AddChange_Exception : Microsoft.Exchange.Data.Storage.PropertyErrorException: Property: [{00062008-0000-0000-c000-000000000046}:0x8501] ReminderMinutesBeforeStartInternal, PropertyErrorCode: NotFound, PropertyErrorDescription: . at Microsoft.Exchange.Data.Storage.PropertyBag.ThrowIfPropertyError(StorePropertyDefinition propertyDefinition, Object propertyValue) at Microsoft.Exchange.Data.Storage.StoreObject.GetProperty(PropertyDefinition propertyDefinition) at Microsoft.Exchange.Data.Storage.MeetingMessage.get_Item(PropertyDefinition propertyDefinition) at Microsoft.Exchange.AirSync.SchemaConverter.XSO.XsoMeetingRequestProperty.get_NestedData() at Microsoft.Exchange.AirSync.SchemaConverter.AirSync.AirSyncMeetingRequestProperty.InternalCopyFrom(IProperty srcProperty) at Microsoft.Exchange.AirSync.SchemaConverter.AirSync.AirSyncProperty.CopyFrom(IProperty srcProperty) at Microsoft.Exchange.AirSync.SchemaConverter.AirSync.AirSyncDataObject.CopyFrom(IProperty srcRootProperty) at Microsoft.Exchange.AirSync.SyncCollection.ConvertServerToClientObject(ISyncItem syncItem, XmlNode airSyncParentNode, SyncOperation changeObject) at Microsoft.Exchange.AirSync.SyncCollection.GenerateCommandsXmlNode(XmlDocument xmlResponse, IAirSyncVersionFactory versionFactory, String deviceType, ProtocolLogger protocolLogger, MailboxLogger mailboxLogger) Does anyone have any idea what might cause this? We have 4 iPhone users connected to our Exchange via ActiveSync. Right now, this seems to be the only user experiencing this issue. I'd appreciate any help anyone can provide. Thanks.

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  • Home Sharing and Remote on iTunes causing firewall nags

    - by BoltClock
    It seems that enabling Home Sharing and/or hooking up my iPhone's Remote to iTunes causes Mac OS X Snow Leopard's firewall to freak out and keep nagging every time I launch iTunes to ask if I'd like it to accept incoming connections. If I turn off Home Sharing and forget all Remotes, the nag dialog no longer comes up. I could also disable the firewall, but I think that's a silly thing to do. iTunes is already in the firewall whitelist, so the only thing I know that could cause Mac OS X to nag is a bad application bundle code signature. I checked with this Terminal command: $ codesign -vvv /Applications/iTunes.app/ And sure enough, this is what it outputs: /Applications/iTunes.app/: a sealed resource is missing or invalid /Applications/iTunes.app/Contents/Resources/English.lproj/AutofillSettings.nib/objects.xib: resource added /Applications/iTunes.app/Contents/Resources/English.lproj/iTunesDJSettings.nib/objects.xib: resource added /Applications/iTunes.app/Contents/Resources/English.lproj/MobilePhonePrefs.nib/objects.xib: resource added /Applications/iTunes.app/Contents/Resources/English.lproj/MobilePhoneSetup.nib/objects.xib: resource added /Applications/iTunes.app/Contents/Resources/English.lproj/UniversalAccess.nib/objects.xib: resource added I've tried reinstalling iTunes as suggested by this answer, but Mac OS X still nags about incoming connections and the exact same output is generated when I run the above command again. On my PC, Windows Firewall has never nagged whenever I turn on Home Sharing and hook up Remote on my iPhone. Both computers use iTunes 9.2.1. My Mac runs Mac OS X 10.6.4. Is there anything special I need to do that I might have missed? Or how do I resolve the issue? EDIT: I've updated to iTunes 10, but the nags on my Mac are still there and only go away if I turn off Home Sharing and Remote. EDIT 2: I've updated to Remote 2.0 on my iPhone, but the firewall nags are persisting. Has anyone else had this firewall issue at all?

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  • Google Contacts/Calendars + Address Book + iCal: built-in sync (problems) or Exchange sync?

    - by jtbandes
    (I've looked at a few other questions related to this, but I've only found old questions with people saying that they're having problems, or anticipating Snow Leopard fixing them; no recent updates.) I'm looking to sync my Google Contacts & Calendars, and Gmail, with my Mac & iPhone. The iPhone I have currently set up thus: IMAP for Mail Exchange (Google Sync) for Contacts & Calendars The Mac: Address Book: built-in sync iCal: CalDAV, configured as a Google account I haven't been syncing Gmail to Apple Mail, because I was having weird IMAP glitches every so often that just got to annoying. Will Exchange / Google Sync work for this at all? Any suggestions there? Here are the other problems I'm having. Address Book only syncs certain fields (for example, Birthdays don't sync at all). I believe this is a list of the information that's synced. Address Book's "Synchronize with Google" checkbox doesn't stay checked when I quit Address Book. I think iCal is working fine, for the most part. Any suggestions on how to improve this setup? Why doesn't Address Book / Google Contacts sync stay enabled? Could I use Exchange for it like I am on the iPhone? Will that sync all the fields, including Birthdays, etc.? Thanks in advance!

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  • Xcode Link Frameworks "Relative to Current SDK" Doesn't Work When Mixing Mac Framework and iPhone St

    - by bl4th3rsk1t3
    I have a framework of code I maintain. It's got mac and iphone objective-c code. And some of it is shared. I'm not having any problems with code. It's a problem with Xcode. Let's just call my framework "AwesomeKit" for this problem. The first thing I did was create an xcode Framework project called "AwesomeKit". Add source files to it, link against the common mac frameworks: foundation, cocoa, carbon, etc. It compiles fine. Then, add a new "static library" target, let's call it "AwesomeKit-iPhone" and set the base SDK in the build settings to iphone device 3.1.3. The problem comes when I try to add "Existing Frameworks" to the AweseomKit-iPhone target. -First change the current build target to AwesomeKit-iPhone. -Right click on any group and select "Add Existing Frameworks..." -Choose UIKit.framework UIKit will immediately be highlighted red, as if it's missing. It is indeed missing because Xcode uses the "Relative SDK" setting from the "Mac OS 10.6" SDK. When it should be using it relative to the current target's base sdk iphone device 3.1.3. What the heck? Has anyone experienced this? This is really annoying.

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  • Christian Radio Locator iPhone app

    - by Tim Hibbard
    For the last three months or so I've been working on an iPhone (and iPad) app in my spare time. It all started when I took the kids to Minneapolis and had a hard time finding radio stations to listen to on the trip. I looked in the App Store for an app that would use my GPS to show me Christian radio stations nearby, but there wasn't one. So I decided to build my own. Using public information from the FCC and a few other sources, I built a database in Google docs that contains the frequency for all Christian radio stations, where the tower is located and how far the tower can reach. I also included any streaming audio information and other contact information like Facebook or Twitter that I could find. Google spreadsheets publish in JSON format (yes, really) and Xcode can automatically deserialize JSON into a properly formatted entity. This is one area that Xcode is far superior to C#. In a just a few lines of code, I can have a list of in-memory strongly typed objects from a web-based JSON feed. To accomplish the same thing natively in .NET would be much more work and wouldn't feel nearly as clean when it was said and done. The snazzy icon shown above was built by my very talented wife. She hasn't yet provided any feedback on the app's user interface, which is why it is so plain and boring. I used a navigation view controller and EGO pull to refresh table view to construct the main window. Pulling down to refresh initiates a GPS lookup, which queries the database for radio stations in range (yes, you can pass parameters to Google spreadsheets and get a subset back in JSON). Pulling up on the table extends the range of the search and includes stations that may not be close enough to get clear audio. This feature is not that intuitive and the next version contains an update to that functionality. Tapping a cell will show a detail view that displays additional information about the station. The user can click to view the station on a map, click to listen to an online stream (if available) or click to see the station's Facebook or Twitter pages. Swiping back and forth on the table changes the information that is displayed on the right hand side of the table cell. It scrolls through the city where the tower is located, how far the phone is from the tower, the range of the tower and in the next version a signal strength indicator. This was pretty easy to implement once I figured out how to assign the gesture recognizer delegate.  Tapping and holding on a cell will jump the user to the map view screen. Which is pretty cool, but very hard for even a power user to discover. To tackle the issue of discoverability, the next version has a series of instructions displayed at the bottom of the screen to show the user the various shortcuts. Once the user has performed the swipes and long holds, the instructions disappear. I've learned a lot developing this app. Spending over a decade exclusively in .NET made the learning curve a bit steep, but once I learned the structure and syntax of Objective-C, I've learned to appreciate the power and simplicity of it. Here are a few screenshots. I would really appreciate any feedback and especially iTunes reviews. Technically it is open source and a smart googler could probably find it. I just haven't promoted it as open source.     Cross posted from timhibbard.com

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  • iPhone SDK vs Windows Phone 7 Series SDK Challenge, Part 1: Hello World!

    In this series, I will be taking sample applications from the iPhone SDK and implementing them on Windows Phone 7 Series.  My goal is to do as much of an apples-to-apples comparison as I can.  This series will be written to not only compare and contrast how easy or difficult it is to complete tasks on either platform, how many lines of code, etc., but Id also like it to be a way for iPhone developers to either get started on Windows Phone 7 Series development, or for developers in general to learn the platform. Heres my methodology: Run the iPhone SDK app in the iPhone Simulator to get a feel for what it does and how it works, without looking at the implementation Implement the equivalent functionality on Windows Phone 7 Series using Silverlight. Compare the two implementations based on complexity, functionality, lines of code, number of files, etc. Add some functionality to the Windows Phone 7 Series app that shows off a way to make the scenario more interesting or leverages an aspect of the platform, or uses a better design pattern to implement the functionality. You can download Microsoft Visual Studio 2010 Express for Windows Phone CTP here, and the Expression Blend 4 Beta here. Hello World! Of course no first post would be allowed if it didnt focus on the hello world scenario.  The iPhone SDK follows that tradition with the Your First iPhone Application walkthrough.  I will say that the developer documentation for iPhone is pretty good.  There are plenty of walkthoughs and they break things down into nicely sized steps and do a good job of bringing the user along.  As expected, this application is quite simple.  It comprises of a text box, a label, and a button.  When you push the button, the label changes to Hello plus the  word you typed into the text box.  Makes perfect sense for a starter application.  Theres not much to this but it covers a few basic elements: Laying out basic UI Handling user input Hooking up events Formatting text     So, lets get started building a similar app for Windows Phone 7 Series! Implementing the UI: UI in Silverlight (and therefore Windows Phone 7) is defined in XAML, which is a declarative XML language also used by WPF on the desktop.  For anyone thats familiar with similar types of markup, its relatively straightforward to learn, but has a lot of power in it once you get it figured out.  Well talk more about that. This UI is very simple.  When I look at this, I note a couple of things: Elements are arranged vertically They are all centered So, lets create our Application and then start with the UI.  Once you have the the VS 2010 Express for Windows Phone tool running, create a new Windows Phone Project, and call it Hello World: Once created, youll see the designer on one side and your XAML on the other: Now, we can create our UI in one of three ways: Use the designer in Visual Studio to drag and drop the components Use the designer in Expression Blend 4 to drag and drop the components Enter the XAML by hand in either of the above Well start with (1), then kind of move to (3) just for instructional value. To develop this UI in the designer: First, delete all of the markup between inside of the Grid element (LayoutRoot).  You should be left with just this XAML for your MainPage.xaml (i shortened all the xmlns declarations below for brevity): 1: <phoneNavigation:PhoneApplicationPage 2: x:Class="HelloWorld.MainPage" 3: xmlns="...[snip]" 4: FontFamily="{StaticResource PhoneFontFamilyNormal}" 5: FontSize="{StaticResource PhoneFontSizeNormal}" 6: Foreground="{StaticResource PhoneForegroundBrush}"> 7:   8: <Grid x:Name="LayoutRoot" Background="{StaticResource PhoneBackgroundBrush}"> 9:   10: </Grid> 11:   12: </phoneNavigation:PhoneApplicationPage> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   Well be adding XAML at line 9, so thats the important part. Now, Click on the center area of the phone surface Open the Toolbox and double click StackPanel Double click TextBox Double click TextBlock Double click Button That will create the necessary UI elements but they wont be arranged quite right.  Well fix it in a second.    Heres the XAML that we end up with: 1: <StackPanel Height="100" HorizontalAlignment="Left" Margin="10,10,0,0" Name="stackPanel1" VerticalAlignment="Top" Width="200"> 2: <TextBox Height="32" Name="textBox1" Text="TextBox" Width="100" /> 3: <TextBlock Height="23" Name="textBlock1" Text="TextBlock" /> 4: <Button Content="Button" Height="70" Name="button1" Width="160" /> 5: </StackPanel> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The designer does its best at guessing what we want, but in this case we want things to be a bit simpler. So well just clean it up a bit.  We want the items to be centered and we want them to have a little bit of a margin on either side, so heres what we end up with.  Ive also made it match the values and style from the iPhone app: 1: <StackPanel Margin="10"> 2: <TextBox Name="textBox1" HorizontalAlignment="Stretch" Text="You" TextAlignment="Center"/> 3: <TextBlock Name="textBlock1" HorizontalAlignment="Center" Margin="0,100,0,0" Text="Hello You!" /> 4: <Button Name="button1" HorizontalAlignment="Center" Margin="0,150,0,0" Content="Hello"/> 5: </StackPanel> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Now lets take a look at what weve done there. Line 1: We removed all of the formatting from the StackPanel, except for Margin, as thats all we need.  Since our parent element is a Grid, by default the StackPanel will be sized to fit in that space.  The Margin says that we want to reserve 10 pixels on each side of the StackPanel. Line 2: Weve set the HorizontalAlignment of the TextBox to Stretch, which says that it should fill its parents size horizontally.  We want to do this so the TextBox is always full-width.  We also set TextAlignment to Center, to center the text. Line 3: In contrast to the TextBox above, we dont care how wide the TextBlock is, just so long as it is big enough for its text.  Thatll happen automatically, so we just set its Horizontal alignment to Center.  We also set a Margin above the TextBlock of 100 pixels to bump it down a bit, per the iPhone UI. Line 4: We do the same things here as in Line 3. Heres how the UI looks in the designer: Believe it or not, were almost done! Implementing the App Logic Now, we want the TextBlock to change its text when the Button is clicked.  In the designer, double click the Button to be taken to the Event Handler for the Buttons Click event.  In that event handler, we take the Text property from the TextBox, and format it into a string, then set it into the TextBlock.  Thats it! 1: private void button1_Click(object sender, RoutedEventArgs e) 2: { 3: string name = textBox1.Text; 4:   5: // if there isn't a name set, just use "World" 6: if (String.IsNullOrEmpty(name)) 7: { 8: name = "World"; 9: } 10:   11: // set the value into the TextBlock 12: textBlock1.Text = String.Format("Hello {0}!", name); 13:   14: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } We use the String.Format() method to handle the formatting for us.    Now all thats left is to test the app in the Windows Phone Emulator and verify it does what we think it does! And it does! Comparing against the iPhone Looking at the iPhone example, there are basically three things that you have to touch as the developer: 1) The UI in the Nib file 2) The app delegate 3) The view controller Counting lines is a bit tricky here, but to try to keep this even, Im going to only count lines of code that I could not have (or would not have) generated with the tooling.  Meaning, Im not counting XAML and Im not counting operations that happen in the Nib file with the XCode designer tool.  So in the case of the above, even though I modified the XAML, I could have done all of those operations using the visual designer tool.  And normally I would have, but the XAML is more instructive (and less steps!).  Im interested in things that I, as the developer have to figure out in code.  Im also not counting lines that just have a curly brace on them, or lines that are generated for me (e.g. method names that are generated for me when I make a connection, etc.) So, by that count, heres what I get from the code listing for the iPhone app found here: HelloWorldAppDelegate.h: 6 HelloWorldAppDelegate.m: 12 MyViewController.h: 8 MyViewController.m: 18 Which gives me a grand total of about 44 lines of code on iPhone.  I really do recommend looking at the iPhone code for a comparison to the above. Now, for the Windows Phone 7 Series application, the only code I typed was in the event handler above Main.Xaml.cs: 4 So a total of 4 lines of code on Windows Phone 7.  And more importantly, the process is just A LOT simpler.  For example, I was surprised that the User Interface Designer in XCode doesnt automatically create instance variables for me and wire them up to the corresponding elements.  I assumed I wouldnt have to write this code myself (and risk getting it wrong!).  I dont need to worry about view controllers or anything.  I just write my code.  This blog post up to this point has covered almost every aspect of this apps development in a few pages.  The iPhone tutorial has 5 top level steps with 2-3 sub sections of each. Now, its worth pointing out that the iPhone development model uses the Model View Controller (MVC) pattern, which is a very flexible and powerful pattern that enforces proper separation of concerns.  But its fairly complex and difficult to understand when you first walk up to it.  Here at Microsoft weve dabbled in MVC a bit, with frameworks like MFC on Visual C++ and with the ASP.NET MVC framework now.  Both are very powerful frameworks.  But one of the reasons weve stayed away from MVC with client UI frameworks is that its difficult to tool.  We havent seen the type of value that beats double click, write code! for the broad set of scenarios. Another thing to think about is how many of those lines of code were focused on my apps functionality?.  Or, the converse of How many lines of code were boilerplate plumbing?  In both examples, the actual number of functional code lines is similar.  I count most of them in MyViewController.m, in the changeGreeting method.  Its about 7 lines of code that do the work of taking the value from the TextBox and putting it into the label.  Versus 4 on the Windows Phone 7 side.  But, unfortunately, on iPhone I still have to write that other 37 lines of code, just to get there. 10% of the code, 1 file instead of 4, its just much simpler. Making Some Tweaks It turns out, I can actually do this application with ZERO  lines of code, if Im willing to change the spec a bit. The data binding functionality in Silverlight is incredibly powerful.  And what I can do is databind the TextBoxs value directly to the TextBlock.  Take some time looking at this XAML below.  Youll see that I have added another nested StackPanel and two more TextBlocks.  Why?  Because thats how I build that string, and the nested StackPanel will lay things out Horizontally for me, as specified by the Orientation property. 1: <StackPanel Margin="10"> 2: <TextBox Name="textBox1" HorizontalAlignment="Stretch" Text="You" TextAlignment="Center"/> 3: <StackPanel Orientation="Horizontal" HorizontalAlignment="Center" Margin="0,100,0,0" > 4: <TextBlock Text="Hello " /> 5: <TextBlock Name="textBlock1" Text="{Binding ElementName=textBox1, Path=Text}" /> 6: <TextBlock Text="!" /> 7: </StackPanel> 8: <Button Name="button1" HorizontalAlignment="Center" Margin="0,150,0,0" Content="Hello" Click="button1_Click" /> 9: </StackPanel> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Now, the real action is there in the bolded TextBlock.Text property: Text="{Binding ElementName=textBox1, Path=Text}" .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } That does all the heavy lifting.  It sets up a databinding between the TextBox.Text property on textBox1 and the TextBlock.Text property on textBlock1. As I change the text of the TextBox, the label updates automatically. In fact, I dont even need the button any more, so I could get rid of that altogether.  And no button means no event handler.  No event handler means no C# code at all.  Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Accessing localhost on my iPhone

    - by mohabitar
    I've found similarly titled questions, but none that directly address my issue. I'm running Google App Engine server on my Macbook, and it was configured to use port 8080 on localhost. And so anytime I wanted to run my site, I'd just go to localhost:8080/saveuser and everything worked fine. Now, I want to access this same site on my iPhone. I can't just do localhost on my iPhone, so I set up Web Sharing on my mac, and it's set up to http://192.168.1.106/~mohabitar. I can access this from my iPhone, but it only displays a directory of my files, and doesn't actually run the Python script. The only way my Python scripts actually run is if I do localhost:8080 on my computer. What can I do about this?

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  • ASA 5510 Need to filter traffic log events to my iPhone

    - by drpcken
    For some reason I cannot update apps or download apps to any ios devices on my network (tried both iphone and ipads). When I'm at home on my own network everything works fine. This started about a week ago. I've configured my iphone with a static IP address and even used 4.2.2.2 as my dns to rule out that the issue is with my DNS Server. I'm looking at the SYSLOG in ASDM (Cisco ASA 5510) but Im not sure it is providing me enough info. It seems to be showing ACL blocks on my public ip address, but not individual client IP's, so I can't see whats going on. How can I setup a way to filter any incoming/outgoing traffic to my iPhone's static IP and try and troubleshoot this?

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  • Sync iPhone applications in iTunes

    - by Uwe Honekamp
    Suppose I have one the one hand one iTunes library on a PC used to sync Outlook contacts and calendar plus on the other hand one iTunes library on a Mac that syncs music, podcasts, apps, ringtones, etc. Both libraries are based on iTunes 9.0.2. It turns out that the iTunes library on the PC always tries to sync apps and ringtones as well. Unfortunately, this boils down to deleting apps and ringtones from the iPhone because the apps are not part of the iTunes library on the PC. After unchecking the checkbox to sync apps and ringtones and plugging the iPhone into the Mac the checkbox is also unchecked on the Mac. It seems as if the settings for syncing apps and ringtones are stored on the iPhone rather than in the particular iTunes library. Whenever syncing apps and ringtones is active on one machine it is also active on the other and vice versa. How can I make the PC ignore apps and ringtones and only sync contacts and calendar?

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  • How can I practice with a full set of characters in KTouch?

    - by Josh
    I originally used KTouch to learn Qwerty touch typing, but found it too stressful on the hands. Hearing about Dvorak, I decided I'd switch to that (still using a Qwerty keyboard, but with the keys mapped differently). Since the keyboard is physically displaying a Qwerty layout, I cannot look at the keyboard for hints, making it very hard to type characters that I am unfamiliar with. Unfortunately, KTouch only covers letters, not punctuation and other symbols. Where can I find a lecture that covers all, or most of, the characters on a keyboard?

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  • How to change drag & drop behaviour in Windows 7's explorer?

    - by Pekka
    I have a new touch screen, and am playing around with its functionality. The most productive use for me is organizing files (literally) by hand. It's fun working through a list of files, dragging and dropping them to the right locations using your index finger. It feels better on the wrist than mouse-clicking, too. The only problem is that when I drag & drop files across drives in Windows 7, the default behaviour is to copy the file instead of moving it. I know I can influence this using right click, but that is of course no option in my situation. How can I change the default drag & drop behaviour in Windows 7's explorer?

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  • Sync iPhone applications in iTunes

    - by Uwe Honekamp
    Suppose I have one the one hand one iTunes library on a PC used to sync Outlook contacts and calendar plus on the other hand one iTunes library on a Mac that syncs music, podcasts, apps, ringtones, etc. Both libraries are based on iTunes 9.0.2. It turns out that the iTunes library on the PC always tries to sync apps and ringtones as well. Unfortunately, this boils down to deleting apps and ringtones from the iPhone because the apps are not part of the iTunes library on the PC. After unchecking the checkbox to sync apps and ringtones and plugging the iPhone into the Mac the checkbox is also unchecked on the Mac. It seems as if the settings for syncing apps and ringtones are stored on the iPhone rather than in the particular iTunes library. Whenever syncing apps and ringtones is active on one machine it is also active on the other and vice versa. How can I make the PC ignore apps and ringtones and only sync contacts and calendar?

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  • Are you supposed to type '6' with the left hand or the right hand?

    - by Joey Adams
    A few weeks ago, I did a Google Images search for keyboard finger charts to see which fingers I'm supposed to be using to type which keys. According to the charts, '6' is supposed to be typed with the right hand: (as shown on en.wikipedia.org/wiki/Typing) However, today I spotted a split keyboard in a store with the '6' on the left side of the split. Indeed, an image search for split keyboards indicates that this is the norm: (as shown on en.wikipedia.org/wiki/Microsoft_Natural_keyboard) When doing touch typing "correctly", should I go with the finger charts (type 6 with my right hand), or should I go with the split keyboards (type 6 with my left hand)? <troll> Is this just another example of Microsoft not following the standards? </troll>

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  • CoreGraphics on iPhone. What is the proper way to load a PNG file with pre-multiplied alpha?

    - by dugla
    For my iPhone 3D apps I am currently using CoreGraphics to load png files that have pre-multiplied alpha. Here are the essentials: // load a 4-channel rgba png file with pre-multiplied alpha. CGContextRef context = CGBitmapContextCreate(data, width, height, 8, num_channels * width, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); // Draw the image into the context CGRect rect = CGRectMake(0, 0, width, height); CGContextDrawImage(context, rect, image); CGContextRelease(context); I then go on and use the data as a texture in OpenGL. My question: By specifying pre-multiplied alpha - kCGImageAlphaPremultipliedLast - am I - inadvertently - telling CoreGraphics to multiply the r g b channels by alpha or - what I have assumed - am I merely indicating that the format of the incoming image has pre-multiplied alpha? Thanks, Doug

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