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  • MVC & Design patterns in C++

    - by theunanonim
    I have an assignment (university level) in C++ The application that was done so far: - MVC agenda - the views are command-line - Agenda contains a list of contacts - a contact may be a friend or an acquiantance - Agenda may contain also a Company that is a contact and may contain other contacts (sorry the code is already too big as I tried to keep the MVC aspect of the application, and I can't post it here or request your time to study it..) To do: - implement factory method pattern - implement observer pattern - implement strategy pattern - implement visitor pattern The evaluation will depend on the number of added patterns and places they have been added. Am I an idiot or this is the stupidies possible assignement ? If not, please help me with some basic tips.. which one where ? Best Regards. P.S. Sorry for my English

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  • Design pattern: static function call with input/output containers?

    - by Pavlo Dyban
    I work for a company in software research department. We use algorithms from our real software and wrap them so that we can use them for prototyping. Every time an algorithm interface changes, we need to adapt our wrappers respectively. Recently all algorithms have been refactored in such a manner that instead of accepting many different inputs and returning outputs via referenced parameters, they now accept one input data container and one output data container (the latter is passed by reference). Algorithm interface is limited to a static function call like that: class MyAlgorithm{ static bool calculate(MyAlgorithmInput input, MyAlgorithmOutput &output); } This is actually a very powerful design, though I have never seen it in a C++ programming environment before. Changes in the number of parameters and their data types are now encapsulated and they don't change the algorithm callback. In the latest algorithm which I have developed I used the same scheme. Now I want to know if this is a popular design pattern and what it is called.

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  • Using a Generic Repository pattern with fluent nHibernate

    - by alex
    I'm currently developing a medium sized application, which will access 2 or more SQL databases, on different sites etc... I am considering using something similar to this: http://mikehadlow.blogspot.com/2008/03/using-irepository-pattern-with-linq-to.html However, I want to use fluent nHibernate, in place of Linq-to-SQL (and of course nHibernate.Linq) Is this viable? How would I go about configuring this? Where would my mapping definitions go etc...? This application will eventually have many facets - from a WebUI, WCF Library and Windows applications / services. Also, for example on a "product" table, would I create a "ProductManager" class, that has methods like: GetProduct, GetAllProducts etc... Any pointers are greatly received.

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  • Software Architecture verses Software Design

    Recently, I was asked what the differences between software architecture and software design are. At a very superficial level both architecture and design seem to mean relatively the same thing. However, if we examine both of these terms further we will find that they are in fact very different due to the level of details they encompass. Software Architecture can be defined as the essence of an application because it deals with high level concepts that do not include any details as to how they will be implemented. To me this gives stakeholders a view of a system or application as if someone was viewing the earth from outer space. At this distance only very basic elements of the earth can be detected like land, weather and water. As the viewer comes closer to earth the details in this view start to become more defined. Details about the earth’s surface will start to actually take form as well as mane made structures will be detected. The process of transitioning a view from outer space to inside our earth’s atmosphere is similar to how an architectural concept is transformed to an architectural design. From this vantage point stakeholders can start to see buildings and other structures as if they were looking out of a small plane window. This distance is still high enough to see a large area of the earth’s surface while still being able to see some details about the surface. This viewing point is very similar to the actual design process of an application in that it takes the very high level architectural concept or concepts and applies concrete design details to form a software design that encompasses the actual implementation details in the form of responsibilities and functions. Examples of these details include: interfaces, components, data, and connections. In review, software architecture deals with high level concepts without regard to any implementation details. Software design on the other hand takes high level concepts and applies concrete details so that software can be implemented. As part of the transition between software architecture to the creation of software design an evaluation on the architecture is recommended. There are several benefits to including this step as part of the transition process. It allows for projects to ensure that they are on the correct path as to meeting the stakeholder’s requirement goals, identifies possible cost savings and can be used to find missing or nonspecific requirements that cause ambiguity in a design. In the book “Evaluating Software Architectures: Methods and Case Studies”, they define key benefits to adding an architectural review process to ensure that an architecture is ready to move on to the design phase. Benefits to evaluating software architecture: Gathers all stakeholders to communicate about the project Goals are clearly defined in regards to the creation or validation of specific requirements Goals are prioritized so that when conflicts occur decisions will be made based on goal priority Defines a clear expectation of the architecture so that all stakeholders have a keen understanding of the project Ensures high quality documentation of the architecture Enables discoveries of architectural reuse  Increases the quality of architecture practices. I can remember a few projects that I worked on that could have really used an architectural review prior to being passed on to developers. This project was to create some new advertising space on the company’s website in order to sell space based on the location and some other criteria. I was one of the developer selected to lead this project and I was given a high level design concept and a long list of ever changing requirements due to the fact that sales department had no clear direction as to what exactly the project was going to do or how they were going to bill the clients once they actually agreed to purchase the Ad space. In my personal opinion IT should have pushed back to have the requirements further articulated instead of forcing programmers to code blindly attempting to build such an ambiguous project.  Unfortunately, we had to suffer with this project for about 4 months when it should have only taken 1.5 to complete due to the constantly changing and unclear requirements. References  Clements, P., Kazman, R., & Klein, M. (2002). Evaluating Software Architectures. Westford, Massachusetts: Courier Westford. 

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  • myth about factory pattern

    - by leiz
    This has bothered me for awhile, and I have no clues if this is a myth. It seems that a factory pattern can ease the pain of adding a dependency for a class. For example, in a book, it has something like this Suppose that you have a class named Order. Initially it did not depend on anything. Therefore you didn't bother using a factory to create Order objects and you just used plain new to instantiate the objects. However, you now have a requirement that Order has to be created in association with a Customer. There are million places you need to change to add this extra parameter. If only you had de?ned a factory for the Order class, you would have met the new requirement without the same pain. How is this not same pain as adding an extra parameter to the constructor? I mean you would still need to provide an extra argument for the factory and that is also used by million places, right?

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  • makefile pattern rules: single wildcard, multiple instances in prerequisite

    - by johndashen
    Hi all, hopefully this is a basic question about make pattern rules: I want to use a wildcard more than once in a prerequisite for a rule, i.e. in my Makefile I have data/%P1.m: $(PROJHOME)/data/%/ISCAN/%P1.RAW @echo " Writing temporary matlab file for $*" # do something data/%P2.m: $(PROJHOME)/data/%/ISCAN/AGP2.RAW @echo " Writing temporary matlab file for $*" # do something In this example, I try to invoke make when the wildcard % is AG. Both files $(PROJHOME)/data/AG/ISCAN/AGP1.RAW and $(PROJHOME)/data/AG/ISCAN/AGP2.RAW exist. I attempt the following make commands and get this output: [jshen@iLab10 gender-diffs]$ make data/AGP1.m make: *** No rule to make target `data/AGP1.m'. Stop. [jshen@iLab10 gender-diffs]$ make data/AGP2.m Writing temporary matlab file for AG, part 2... [jshen@iLab10 gender-diffs]$ ls data/AG/ISCAN/AG* data/AG/ISCAN/AGP1.RAW data/AG/ISCAN/AGP2.RAW How can I implement multiple instances of the same wildcard in the first make rule?

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  • augment the factory pattern in java

    - by TP
    I am trying to use a factory pattern to create a QuestionTypeFactory where the instantiated classes will be like MultipleChoice, TrueFalseQuestion etc. The factory code looks something like this class QuestionFactory { public enum QuestionType { TrueFalse, MultipleChoice, Essay } public static Question createQuestion(QuestionType quesType) { switch (quesType) { case TrueFalse: return new TrueFalseQuestion(); case MultipleChoice: return new MultipleChoiceQuestion(); case Essay: return new EssayQuestion(); } throw new IllegalArgumentException("Not recognized."); } } This works ok for now. If I want to add another question type I will need to modify the factory class and I do not want to do that. How can I set it up so that each question class registers itself with the Factory so that when I add a new question type, I do not have to change the code for the factory? I am a bit new to java and am not sure how to do this.

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  • XSD string pattern independent of leading/trailing space

    - by AndiDog
    I have a XSD simple type that should match UUIDs: <simpleType name="UuidT"> <restriction base="string"> <pattern value="[a-f0-9]{8}-[a-f0-9]{4}-[a-f0-9]{4}-[a-f0-9]{4}-[a-f0-9]{12}" /> </restriction> </simpleType> It correctly matches the following content: <!-- valid --> <Uuid>12345678-1234-5678-9012-123456789012</Uuid> But it doesn't match content that contains excess whitespace: <!-- not valid --> <Uuid> 2de25a81-b117-4b2a-b910-50f0878884f7 </Uuid> Sure, I could add \s* to both sides of the regex, but isn't there a simpler solution in XSD?

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  • LLBLGen and the repository pattern

    - by user137348
    I was wondering if building a repository on the top LLBLGen (adapter) is a good idea. I don't want to overengineer and reinvent the wheel again. The DataAccessAdapter class could be some kind of a generic repository.It has all the CRUD methods you need. But on the other side for a larger project it could be good to have a layer between your ORM and service layer. I'd like to hear your opinions, if your using the repository pattern with LLBLGen,if yes why if no why not. If you have some implementation, post it please.

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  • what is the pattern for modifying a collection in C#

    - by macias
    What is the pattern (best practice) for such problem -- modifying elements (values) in collection? Conditions: size of the collection is not changed (no element is deleted or added) modification is in-place In C++ it was easy and nice, I just iterated trough a collection and changed the elements. But in C# iterating (using enumerator) is read-only operation (speaking in terms of C++, only const_iterator is available). So, how to do this in C#? Example: having sequence of "1,2,3,4" modification is changing it to "1, 2, 8, 9" but not "1, 2, 3" or "1, 2, 3, 4, 5".

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  • Problem with pattern matching in ocaml

    - by Antony
    I wrote the function used to decompose a Boolean function, the problem is that the compilation I get this : "Warning 5: this function application is partial, maybe some arguments are missing." How can I solve this problem? I've set wrong the patter matching or I can not run this operation with pattern matching The code is the following: let rec decomposition state_init state prec formula = match formula with And form -> (fun () -> let f1 = List.hd form in let f2 = And(List.tl form )in let new_state = Forms (state_init,f1) in decomposition state_init new_state state f1; decomposition state_init new_state state f2; Hashtbl.add graph new_state (("",false,state :: []) , []) ; let x = Hashtbl.find graph state in let succ = state :: snd x in let (desc,last,ptrs) = fst x in Hashtbl.replace graph state ( ("And-node",last,ptrs) , succ))

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  • Search pattern in string using regex in obj-c

    - by manileo86
    I'm working on a string pattern match algorithm. I use NSRegularExpression for finding the matches. For ex: I've to find all words starting with '#' in a string.. Currently I use the following regex function: static NSRegularExpression *_searchTagRegularExpression; static inline NSRegularExpression * SearchTagRegularExpression() { if (!_searchTagRegularExpression) { _searchTagRegularExpression = [[NSRegularExpression alloc] initWithPattern:@"(?<!\\w)#([\\w\\._-]+)? options:NSRegularExpressionCaseInsensitive error:nil]; } return _searchTagRegularExpression; } and I use it as below: NSRegularExpression *regexp = SearchTagRegularExpression(); [regexp enumerateMatchesInString:searchString options:0 range:stringRange usingBlock:^(NSTextCheckingResult *result, NSMatchingFlags flags, BOOL *stop) { // comes here for every match with range }]; This works properly. But i just want to know if this is the best way. suggest if there's any better alternative...

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  • Strange pattern matching with functions instancing Show

    - by Sean D
    So I'm writing a program which returns a procedure for some given arithmetic problem, so I wanted to instance a couple of functions to Show so that I can print the same expression I evaluate when I test. The trouble is that the given code matches (-) to the first line when it should fall to the second. {-# OPTIONS_GHC -XFlexibleInstances #-} instance Show (t -> t-> t) where show (+) = "plus" show (-) = "minus" main = print [(+),(-)] returns [plus,plus] Am I just committing a motal sin printing functions in the first place or is there some way I can get it to match properly? edit:I realise I am getting the following warning: Warning: Pattern match(es) are overlapped In the definition of `show': show - = ... I still don't know why it overlaps, or how to stop it.

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  • Entity framework using Data Repository pattern

    - by JamesStuddart
    Hi all, I have been implementing a new project which I have decided to use the repository pattern and Entity Framework. I have sucessfuly implemented basic CRUD methods and I have no moved onto my DeepLoads. From all the examples and documentation I can find to do this I need to call something like this: public Foo DeepLoadFoo() { return (from foobah in Context.Items.Include("bah").Include("foo").Include("foofoo") select foo).Single(); } This doesnt work for me, maybe I am trying to be too lazy but what I would like to achieve would be something along the lines of this: public Foo DeepLoadFoo(Foo entity, Type[] childTypes) { return (from foobah in Context.Items.Include(childTypes).Single(); } Is anything like this possible, or am I stuck with include.include.include.include? Thanks

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  • Graphic editor opensource project example on c++ underlying composite pattern

    - by G-71
    Can you tell me when I can see a some opensource project (only project on C++ language), which is simple graphic editor, ?ontaining following primitive (for example): an ellipse, a rectangle, a line. And desirable, that to be able to group this primitive in one primitive (for example, Word Grouping - Group). Composite pattern use is desirable in this project. I want to see how to organize classes, but more serious for me is to see how organize grouping operation. I searched for it on codeproject.com codeproject.com, codeplex.com, but not found this. I have already some source http://pastebin.com/xe4JF5PW But in my opinion, this code is dirty and ugly. Therefore, I want to see some opensource project for example. Thanks!

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  • Pattern Matching of Units of Measure in F#

    - by Oldrich Svec
    This function: let convert (v: float<_>) = match v with | :? float<m> -> v / 0.1<m> | :? float<m/s> -> v / 0.2<m/s> | _ -> failwith "unknown" produces an error The type 'float<'u>' does not have any proper subtypes and cannot be used as the source of a type test or runtime coercion. Is there any way how to pattern match units of measure?

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  • Composite pattern in C++ problem

    - by annouk
    Hello! I have to work with an application in C++ similar to a phone book: the class Agenda with an STL list of Contacts.Regarding the contacts hierarchy,there is a base-class named Contact(an abstract one),and the derived classes Friend and Acquaintance(the types of contact). These classes have,for instance, a virtual method called getName,which returns the name of the contact. Now I must implement the Composite pattern by adding another type of contact,Company(being derived from Contact),which also contains a collection of Contacts(an STL list as well),that can be either of the "leaf" type(Friends or Acquaintances),or they can be Companies as well. Therefore,Company is the Compound type. The question is: how and where can I implement an STL find_if to search the contact with a given name(via getName function or suggest me smth else) both among the "leaf"-type Contact and inside the Company collection? In other words,how do I traverse the tree in order to find possible matches there too,using an uniform function definition? I hope I was pretty clear...

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  • Exception handling pattern

    - by treefrog
    It is a common pattern I see where the error codes associated with an exception are stored as Static final ints. when the exception is created to be thrown, it is constructed with one of these codes along with an error message. This results in the method that is going to catch it having to look at the code and then decide on a course of action. The alternative seems to be- declare a class for EVERY exception error case Is there a middle ground ? what is the recommended method ?

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  • Pattern matching against Scala Map type

    - by Tom Morris
    Imagine I have a Map[String, String] in Scala. I want to match against the full set of key–value pairings in the map. Something like this ought to be possible val record = Map("amenity" -> "restaurant", "cuisine" -> "chinese", "name" -> "Golden Palace") record match { case Map("amenity" -> "restaurant", "cuisine" -> "chinese") => "a Chinese restaurant" case Map("amenity" -> "restaurant", "cuisine" -> "italian") => "an Italian restaurant" case Map("amenity" -> "restaurant") => "some other restaurant" case _ => "something else entirely" } The compiler complains thulsy: error: value Map is not a case class constructor, nor does it have an unapply/unapplySeq method What currently is the best way to pattern match for key–value combinations in a Map?

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  • Singleton pattern in web applications

    - by ryudice
    I'm using a singleton pattern for the datacontext in my web application so that I dont have to instantiate it every time, however I'm not sure how web applications work, does IIS open a thread for every user connected? if so, what would happend if my singleton is not thread safe? Also, is it OK to use a singleton pattern for the datacontext? Thanks.

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  • C# - Name the Design Pattern

    - by nettguy
    Using Fluent Interface design here if i call something like dog.Train("Running").Train("Eating").Do("Running").Do("Eating"); what is the name of this pattern ? is it chain-of-responsibility or there any specific design pattern name associated with it?

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  • view handler design pattern

    - by Mark Roberts
    I'm trying to figure out the origin of the view handler design pattern in software engineering. Many of the design patterns in software engineering were inspired by things which pre-date computers, and I was wondering if anybody had any insights on the origin of this particular pattern.

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