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  • Creating new games on Android and/or iPhone

    - by James Clifton
    I have a succesfull facebook poker game that is running very nicely, now some people have asked if I can port this to other platforms - mainly mobile devices (and I have been asked to make a tablet version, do I really need a seperate version?) I am currently a PHP programmer (and game designer) and I simply dont' have the time to learn Android and other languages - so I have decided to pay third parties to program them (if viable). The information I need to know is what programming language is needed for the following four devices - Android mobile phone, iPhone, iPad and tablets? Can they all run off a central sql database? If they can't then i'm not interested :( Do any of these run FLASH? Have I covered all my main bases here? For example if a person programs for a ANDROID mobile phone is that to much differant to an ANDROID tablet? They will have slightly differant graphics (because the tablet has a greater screen area might as well use it) but do they need to be started from scratch? Same goes for iPhone/iPad, do they really need to be programmed differantly if the only differance is the graphics?

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  • Debugging-Setting Consoles in Games

    - by ShrimpCrackers
    Right now I have the graphical and input portions of a console for my game (command parsing hasn't been implemented yet). I was wondering how you would go about making changes to properties in game objects. For example, if I typed in the console: skeletonMonster maxHP 20 That would change all of the existing in-game skeletons' max hit points to 20. After you parse this information what are some ways to change the value? How can I change the variable(s) without violating information hiding? I'd like to implement this so I don't have to change variables in the code and recompile every time while playtesting.

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  • IE9 Released - Download Now

    - by kennedysteve
    The final release of IE9 "hit the stores" (just download it free from here - http://http://www.beautyoftheweb.com//). Enjoy new features like pinning, jump lists, and aero-snap. Of course, IE9 is also focused on standards, so you can now get the best of HTML version 5 in IE9. By the way, if you're using IE6 - you might want to check out http://www.theie6countdown.com/ and http://www.ie6death.com/.

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  • Most suited technology for browser games?

    - by Tingle
    I was thinking about making a 2D MMO which I would in the long run support on various plattforms like desktop, mac, browser, android and ios. The server will be c++/linux based and the first client would go in the browser. So I have done some research and found that webgl and flash 11 support hardware accelerated rendering, I saw some other things like normal HTML5 painting. So my question is, which technology should I use for such a project? My main goal would be that the users have a hassle free experience using what there hardware can give them with hardware acceleration. And the client should work on the most basic out-of-the-box pc's that any casual pc or mac user has. And another criteria would be that it should be developer friendly. I've messed with webgl abit for example and that would require writing a engine from scratch - which is acceptable but not preferred. Also, in case of non-actionscript, which kind language is most prefered in terms of speed and flexability. I'm not to fond of javascript due to the garbage collector but have learned to work around it. Thank you for you time.

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  • Where can I download the Gnome 3 Icons?

    - by MichaelMS
    After poking around on the Internet for awhile, I haven't been able to find the default icons used in Gnome 3 anywhere. My requirements are fairly simple: SVGs would be nice, but not necessary This doesn't need to be installable as an icon theme in Ubuntu A compressed folder with all of the icons would be good, but I don't mind browsing a repository and downloading individual icons. As a last resort, I could always download a full Gnome 3 iso and find the icons that way, but hopefully someone knows of a better solution.

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  • Unable to download a file using drag&drop

    - by espectalll123
    I've been downloading images from the Internet doing drag&drop while holding the Ctrl key. Using Google Chrome, and of course Nautilus, it used to work fine. But I recently had problems with packages and now every time I do that a warning menu appears showing this message: The specified location is not supported Probably I removed the packaged which allowed me to download content... can anybody help me? Note: Downloading doing right-click works, but I use more drag&drop.

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  • Silverlight 4 What to download and install?

    Silverlight 4 was launched last week and in case your wondering what tools to download and install and more importantly, backward compatibility with your existing apps and tools, check this blog post by Tim Heuer. var addthis_pub="guybarrette";...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • 3D game engines for XNA games

    - by Jenko
    Before I start development of an XNA game, I need to choose a 3D game engine to develop upon. Is this belief unfounded? Does XNA have basic object transformation, lighting and mesh/texture importing functionality by which you can develop a decent 3D side-scrolling game? Chances are I'm going to need a 3D engine such as Torque X to handle most of the special effects, animation and sound for me. What are the engines that you recommend building an XNA game with? What work reliably in your experience? Is XNA alone enough? do you have repositories of code that work directly with XNA to create effects and other game environments with sunlight, fog and rain?

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  • Which creative framework can create these games? [closed]

    - by Rahil627
    I've used a few game frameworks in the past and have run into limitations. This lead me to "creative frameworks". I've looked into many, but I cannot determine the limitations of some of them. Selected frameworks ordered from highest to lowest level: Flash, Unity, MonoGame, OpenFrameworks (and Cinder), SFML. I want to be able to: create a game that handles drawing on an iPad create a game that uses computer vision from a webcam create a multi-device iOS game create a game that uses input from Kinect Can all of the frameworks handle this? What is the highest level framework that can handle all of them?

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  • Best database setup for one click games

    - by ewizard
    I am building a one click game website/mobile app, and I am debating between using MySQL and MongoDB for the backend. The way I have been exploring it is with a NodeJS/Express/Angular/Passport/MongoDB stack - I have also implemented Socket.io. I have gotten to the point where I am sending data from the flash game to the server (NodeJS). The only data that needs to be sent is basic user information, the players score at the end of each game, and some x,y positions for each players game (for anti-cheating). It seems like MySQL would work fine, but as I am already using MongoDB - are there any major drawbacks to continuing to work with MongoDB on this project?

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  • How are larger games organized?

    - by Matthew G.
    I'm using Java, but the language I'm using here is probably irrelevant. I'd like to create an economy based on an ancient civilization. I'm not sure how to design it. If I were working on a smaller game, like a copy of "Space Invaders", I'd have no problem structuring it like this. Game -Main Control Class --Graphics Class --Player Class --Enemy class I'd pass the graphics class to both the player and enemy class so they could call graphics functions. I don't understand how I'd do this for larger projects. Do I create a country class that contains a bunch of towns? Do the towns contain a lot building class, most contain classes of people? Do I make a path finding class that the player can access to get around? How exactly do I structure this and pass all these references around? Thanks.

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  • Lag compensation with networked 2D games

    - by Milo
    I want to make a 2D game that is basically a physics driven sandbox / activity game. There is something I really do not understand though. From research, it seems like updates from the server should only be about every 100ms. I can see how this works for a player since they can just concurrently simulate physics and do lag compensation through interpolation. What I do not understand is how this works for updates from other players. If clients only get notified of player positions every 100ms, I do not see how that works because a lot can happen in 100ms. The player could have changed direction twice or so in that time. I was wondering if anyone would have some insight on this issue. Basically how does this work for shooting and stuff like that? Thanks

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  • Seperation of drawing and logic in games

    - by BFree
    I'm a developer that's just now starting to mess around with game development. I'm a .Net guy, so I've messed with XNA and am now playing around with Cocos2d for the iPhone. My question really is more general though. Let's say I'm building a simple Pong game. I'd have a Ball class and a Paddle class. Coming from the business world development, my first instinct is to not have any drawing or input handling code in either of these classes. //pseudo code class Ball { Vector2D position; Vector2D velocity; Color color; void Move(){} } Nothing in the ball class handles input, or deals with drawing. I'd then have another class, my Game class, or my Scene.m (in Cocos2D) which would new up the Ball, and during the game loop, it would manipulate the ball as needed. The thing is though, in many tutorials for both XNA and Cocos2D, I see a pattern like this: //pseudo code class Ball : SomeUpdatableComponent { Vector2D position; Vector2D velocity; Color color; void Update(){} void Draw(){} void HandleInput(){} } My question is, is this right? Is this the pattern that people use in game development? It somehow goes against everything I'm used to, to have my Ball class do everything. Furthermore, in this second example, where my Ball knows how to move around, how would I handle collision detection with the Paddle? Would the Ball need to have knowledge of the Paddle? In my first example, the Game class would have references to both the Ball and the Paddle, and then ship both of those off to some CollisionDetection manager or something, but how do I deal with the complexity of various components, if each individual component does everything themselves? (I hope I'm making sense.....)

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  • Audio libraries for PC indie games [closed]

    - by bluescrn
    Possible Duplicate: Cross-Platform Audio API Suggestions What options are out there these days for audio playback/mixing in C++? Primarily for Windows, but portability (particularly to Mac and iOS) would be desirable. For a small indie game, potentially commercial, though - so I'm looking for something free/low-cost. My requirements are fairly basic - I don't need 3D sound, or many-channels - simple stereo is fine. Just need to be able to mix sound effects and a music stream, maybe decoding one or more compressed audio formats (.ogg/.mp3 etc), with all the basic controls over looping, pitch, volume, etc. Is OpenAL more-or-less the standard choice, or are there other good options out there?

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  • Download window 7 sp1

    - by anirudha
    Today Microsoft release sp1 of windows 7. the sp1 come in hands of someone who have access to MSDN and technet early then today. well wait for somehour stay tune twitter.  http://www.microsoft.com/downloads/en/details.aspx?FamilyID=c3202ce6-4056-4059-8a1b-3a9b77cdfdda&utm_source=feedburner&utm_medium=twitter&utm_campaign=Feed%3A+MicrosoftDownloadCenter+%28Microsoft+Download+Center%29&utm_content=Google+International#tm

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  • Failed to download repository information in update manager

    - by user95092
    Details W:Failed to fetch *http://ppa.launchpad.net/jonls/redshift-ppa/ubuntu/dists/precise/main/source/Sources 404 Not Found , W:Failed to fetch *http://ppa.launchpad.net/jonls/redshift-ppa/ubuntu/dists/precise/main/binary-amd64/Packages 404 Not Found , W:Failed to fetch *http://ppa.launchpad.net/jonls/redshift-ppa/ubuntu/dists/precise/main/binary-i386/Packages 404 Not Found , E:Some index files failed to download. They have been ignored, or old ones used instead. Whats causing this and how to fix it? Ty Regards

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  • What most games would benefit from having

    - by Phil
    I think I've seen "questions" like this on stackoverflow but sorry if I'm overstepping any bounds. Inspired by my recent question and all the nice answers (Checklist for finished game?) I think every gamedev out there has something he/she thinks that almost every game should have. That knowledge is welcome here! So this is probably going to be an inspirational subjective list of some sorts and the point is that anyone reading this question will see a point or two that they've overlooked in their own development and might benefit from adding. I think a good example might be: "some sort of manual or help section. Of course it should be proportional to how advanced the game is. Some users won't need it and won't go looking for it but the other ones that do will become very frustrated if they can't remember how to do something specific that should be in the manual". A bad example might be "good gameplay". Of course every game benefits from this but the answer is not very helpful.

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  • "Download failed, tap to resume"

    - by user96142
    I have shared folders on my Laptop System76 Pangolin Performance and installed Ubuntu One on my Motorola Droid RAZR. The folders show up on my Droid, however when I try to view them by tapping on them I get the following error, "Download failed, tap to resume". I have Googled for solutions and I have uninstalled and reinstalled the app on my t still have the problem. Does anyone have any suggestions?

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  • Track ping, download and upload daily

    - by euDennis
    I'm with some problems with my internet with oscillations in connection, causing some sites to get "Not Found" page sometimes. This isn't all the time, just some random times daily. My question is. There is any tool to monitor these basic information (ping, upload and download) daily to make an report and check the oscillations? Because, if someone from internet provider come at my house, probably it won't see the oscillations. Thanks, bye

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  • DevWeek Slides & Demos available for download

    - by Davide Mauri
    Anyone interested can download Slides, Demos and Demo Database (WhitepagesDB) of my “SQL Server best practices for developers” session here: http://www.davidemauri.it/resources/slide--demos.aspx Happy Downloading! :) Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • Reminder: Oracle OpenWorld Presentations Available for Download

    - by Di Seghposs
    A little over 30 days ago 45,000 Oracle OpenWorld conference attendees stormed San Francisco to battle the heat in search of Oracle solutions to address their business needs. With so much activity from Keynotes, General Sessions, and Conference Panels to Meet the Experts and the Exhibit Halls, perhaps there was some Oracle Financials sessions you missed!  Keynotes and sessions are now available for download on the OpenWorld site. For a complete list of sessions and session IDs, view any of the Focus on Documents located on the OpenWorld site.

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  • Download this Beautiful Iceland Theme for Windows 7

    - by Asian Angel
    Are you looking for some majestic, quiet nature scenery for your desktop? Then you will definitely want a look at the Iceland Theme for Windows 7. The theme comes with twelve images featuring gigantic arctic waterfalls, glacial blue waters, majestic fjords, masses of green hills, cavernous craters, and active volcanoes. Download the Iceland Theme [via Softpedia] HTG Explains: Is ReadyBoost Worth Using? HTG Explains: What The Windows Event Viewer Is and How You Can Use It HTG Explains: How Windows Uses The Task Scheduler for System Tasks

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  • Video playback in games - formats & decoding

    - by snake5
    What free / non-restrictive open-source solutions (not GPL) are available for decoding game videos? The requirements are simple: a relatively easy to use C API encoded files must be quite small there must be an application that converts videos from any format (whatever codec is installed on Windows or equivalent amount of internally decoded formats) decoding has to happen fairly quickly bonus points go to file formats that are popular / actively supported and developed

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  • Making a Living Developing Games

    - by cable729
    I'm in my last year of high school, and I've been looking at colleges. I'm taking a C++ class at a local community college and I don't feel that it's worth it. I could have learned everything in that class in a week. This had me thinking, would a CS degree even be worth it? How much can it teach me if I can learn everything on my own? Even if I do need to learn more advanced subjects, many colleges put their material online AND I can buy a book. Will companies hire me if I don't have a CS degree? If I have a portfolio will I stand a chance? What kind of things are needed in the portfolio? I want to live doing what I love - programming. So I will do it. I'm just not sure that a CS degree will do anything to me. In addition, if there is a benefit to getting a CS degree, what places are the best?

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  • How does sprite customization in 2D games work?

    - by Alouette
    I´m working on the design of a new game concept at the moment and I would like to know how to handle a customization of sprites. (In 2D that is, hence the topic.) This is my scenario: The player will have a tower containing 3 floors (or more). Each floor can be replaced by another "piece", i.e. a blue floor, a fire floor, a stone floor. With the little knowledge of game development I have, creating a sprite for each possible combination is probably not a good idea, since the size of the game file will be HUGE. So, how does developers solve this? Do you put a standard position and just replace the sprite itself? Any advice or information about this would be great. Regards.

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