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  • Why is curl in Ruby slower than command-line curl?

    - by Stiivi
    I am trying to download more than 1m pages (URLs ending by a sequence ID). I have implemented kind of multi-purpose download manager with configurable number of download threads and one processing thread. The downloader downloads files in batches: curl = Curl::Easy.new batch_urls.each { |url_info| curl.url = url_info[:url] curl.perform file = File.new(url_info[:file], "wb") file << curl.body_str file.close # ... some other stuff } I have tried to download 8000 pages sample. When using the code above, I get 1000 in 2 minutes. When I write all URLs into a file and do in shell: cat list | xargs curl I gen all 8000 pages in two minutes. Thing is, I need it to have it in ruby code, because there is other monitoring and processing code. I have tried: Curl::Multi - it is somehow faster, but misses 50-90% of files (does not download them and gives no reason/code) multiple threads with Curl::Easy - around the same speed as single threaded Why is reused Curl::Easy slower than subsequent command line curl calls and how can I make it faster? Or what I am doing wrong? I would prefer to fix my download manager code than to make downloading for this case in a different way. Before this, I was calling command-line wget which I provided with a file with list of URLs. Howerver, not all errors were handled, also it was not possible to specify output file for each URL separately when using URL list. Now it seems to me that the best way would be to use multiple threads with system call to 'curl' command. But why when I can use directly Curl in Ruby? Code for the download manager is here, if it might help: Download Manager (I have played with timeouts, from not-setting it to various values, it did not seem help) Any hints appreciated.

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  • Php profiling on production server or other options

    - by absentx
    Alright I need some help here. I am commonly asked to speed up certain sections of some websites that I program for. I have yet to be able to figure out how to use a good php diagnosis/profiling tool. Some things to consider: The sites I am working on are already built, getting a testing server set up locally is just a huge pain..I have to rewrite include paths and just so many things. This is a results oriented deal and spending days to get a site fully working on a testing platform so I can debug one page probably isn't an option. I can write tons of php, but I have no clue how to interact or mess with servers. So every tutorial I read about setting up xdebug or xhprof all seem to involve getting something installed on a production server that I don't have access to or have no clue how to work with. So are there any solutions out there that will show me where my php is slow without having to do all sorts of server stuff that I just don't know how to do? Xhprof seems to be the closest to useable for me but from what I can tell it still has to be installed on a server. If anyone can just point me in the right direction on this I would be very grateful. Maybe getting these things put on the server isn't a big deal...but I have never interacted with server command lines or anything like that. I suppose I should start sometime but I really have no idea where to start. Plus I realize that profiling on a live platform is not the greatest idea either but I feel I am in a tough spot. I have speed issues to solve and setting up a local environment while a great idea, just doesn't seem real practical at the moment.

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  • Accelerating 2d object collision with other objects [on hold]

    - by Silent Cave
    Making my very first attempt at game programming with SDL/OpenGL. So I made an object Actor witch can move in all four sides with acceleration. And there are bunch of other rectangles to collide to. the image Movement and collision detection alghorythms work just fine by itself, but when combined to prevent the green rectangle from crossing black rectangles, it gives me a kind of funny resault. Let me show you the code first: from Actor.h class Actor{ public: SDL_Rect * dim; alphaColor * col; float speed; float xlGrav, xrGrav, yuGrav, ydGrav; float acceleration; bool left,right,up,down; Actor(SDL_Rect * dim,alphaColor * col, float speed, float acceleration); bool colides(const SDL_Rect & rect); bool check_for_collisions(const std::vector<SDL_Rect*> & gameObjects ); }; from actor.cpp bool Actor::colides(const SDL_Rect & rect){ if (dim->x + dim->w < rect.x) return false; if (dim->x > rect.x + rect.w) return false; if (dim->y + dim->h < rect.y) return false; if (dim->y > rect.y + rect.h) return false; return true; } movement logic from main.cpp if (actor->left){ if(actor->xlGrav < actor->speed){ actor->xlGrav += actor->speed*actor->acceleration; }else actor->xlGrav = actor->speed; actor->dim->x -= actor->xlGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->x += actor->xlGrav; actor->xlGrav = 0; } } if (!actor->left){ if(actor->xlGrav - actor->speed*actor->acceleration > 0){ actor->xlGrav -= actor->speed*actor->acceleration; }else actor->xlGrav = 0; actor->dim->x -= actor->xlGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->x += actor->xlGrav; actor->xlGrav = 0; } } if (actor->right){ if(actor->xrGrav < actor->speed){ actor->xrGrav += actor->speed*actor->acceleration; }else actor->xrGrav = actor->speed; actor->dim->x += actor->xrGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->x -= actor->xrGrav; actor->xrGrav = 0; } } if (!actor->right){ if(actor->xrGrav - actor->speed*actor->acceleration > 0){ actor->xrGrav -= actor->speed*actor->acceleration; }else actor->xrGrav = 0; actor->dim->x += actor->xrGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->x -= actor->xrGrav; actor->xrGrav = 0; } } if (actor->up){ if(actor->yuGrav < actor->speed){ actor->yuGrav += actor->speed*actor->acceleration; }else actor->yuGrav = actor->speed; actor->dim->y -= actor->yuGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->y += actor->yuGrav; actor->yuGrav = 0; } } if (!actor->up){ if(actor->yuGrav - actor->speed*actor->acceleration > 0){ actor->yuGrav -= actor->speed*actor->acceleration; }else actor->yuGrav = 0; actor->dim->y -= actor->yuGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->y += actor->yuGrav; actor->yuGrav = 0; } } if (actor->down){ if(actor->ydGrav < actor->speed){ actor->ydGrav += actor->speed*actor->acceleration; }else actor->ydGrav = actor->speed; actor->dim->y += actor->ydGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->y -= actor->ydGrav; actor->ydGrav = 0; } } if (!actor->down){ if(actor->ydGrav - actor->speed*actor->acceleration > 0){ actor->ydGrav -= actor->speed*actor->acceleration; }else actor->ydGrav = 0; actor->dim->y += actor->ydGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->y -= actor->ydGrav; actor->ydGrav = 0; } } So, if the green box approaches an obstacle from up or left, everything goes as planned - object stops, and it's acceleration drops to zero. But if it comes from bottom or right, it enters into obstacles inner space and starts strangely dance, I'd rather say move in inverted controls. What do I fail to see?

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  • Applications: The Mathematics of Movement, Part 3

    - by TechTwaddle
    Previously: Part 1, Part 2 As promised in the previous post, this post will cover two variations of the marble move program. The first one, Infinite Move, keeps the marble moving towards the click point, rebounding it off the screen edges and changing its direction when the user clicks again. The second version, Finite Move, is the same as first except that the marble does not move forever. It moves towards the click point, rebounds off the screen edges and slowly comes to rest. The amount of time that it moves depends on the distance between the click point and marble. Infinite Move This case is simple (actually both cases are simple). In this case all we need is the direction information which is exactly what the unit vector stores. So when the user clicks, you calculate the unit vector towards the click point and then keep updating the marbles position like crazy. And, of course, there is no stop condition. There’s a little more additional code in the bounds checking conditions. Whenever the marble goes off the screen boundaries, we need to reverse its direction.  Here is the code for mouse up event and UpdatePosition() method, //stores the unit vector double unitX = 0, unitY = 0; double speed = 6; //speed times the unit vector double incrX = 0, incrY = 0; private void Form1_MouseUp(object sender, MouseEventArgs e) {     double x = e.X - marble1.x;     double y = e.Y - marble1.y;     //calculate distance between click point and current marble position     double lenSqrd = x * x + y * y;     double len = Math.Sqrt(lenSqrd);     //unit vector along the same direction (from marble towards click point)     unitX = x / len;     unitY = y / len;     timer1.Enabled = true; } private void UpdatePosition() {     //amount by which to increment marble position     incrX = speed * unitX;     incrY = speed * unitY;     marble1.x += incrX;     marble1.y += incrY;     //check for bounds     if ((int)marble1.x < MinX + marbleWidth / 2)     {         marble1.x = MinX + marbleWidth / 2;         unitX *= -1;     }     else if ((int)marble1.x > (MaxX - marbleWidth / 2))     {         marble1.x = MaxX - marbleWidth / 2;         unitX *= -1;     }     if ((int)marble1.y < MinY + marbleHeight / 2)     {         marble1.y = MinY + marbleHeight / 2;         unitY *= -1;     }     else if ((int)marble1.y > (MaxY - marbleHeight / 2))     {         marble1.y = MaxY - marbleHeight / 2;         unitY *= -1;     } } So whenever the user clicks we calculate the unit vector along that direction and also the amount by which the marble position needs to be incremented. The speed in this case is fixed at 6. You can experiment with different values. And under bounds checking, whenever the marble position goes out of bounds along the x or y direction we reverse the direction of the unit vector along that direction. Here’s a video of it running;   Finite Move The code for finite move is almost exactly same as that of Infinite Move, except for the difference that the speed is not fixed and there is an end condition, so the marble comes to rest after a while. Code follows, //unit vector along the direction of click point double unitX = 0, unitY = 0; //speed of the marble double speed = 0; private void Form1_MouseUp(object sender, MouseEventArgs e) {     double x = 0, y = 0;     double lengthSqrd = 0, length = 0;     x = e.X - marble1.x;     y = e.Y - marble1.y;     lengthSqrd = x * x + y * y;     //length in pixels (between click point and current marble pos)     length = Math.Sqrt(lengthSqrd);     //unit vector along the same direction as vector(x, y)     unitX = x / length;     unitY = y / length;     speed = length / 12;     timer1.Enabled = true; } private void UpdatePosition() {     marble1.x += speed * unitX;     marble1.y += speed * unitY;     //check for bounds     if ((int)marble1.x < MinX + marbleWidth / 2)     {         marble1.x = MinX + marbleWidth / 2;         unitX *= -1;     }     else if ((int)marble1.x > (MaxX - marbleWidth / 2))     {         marble1.x = MaxX - marbleWidth / 2;         unitX *= -1;     }     if ((int)marble1.y < MinY + marbleHeight / 2)     {         marble1.y = MinY + marbleHeight / 2;         unitY *= -1;     }     else if ((int)marble1.y > (MaxY - marbleHeight / 2))     {         marble1.y = MaxY - marbleHeight / 2;         unitY *= -1;     }     //reduce speed by 3% in every loop     speed = speed * 0.97f;     if ((int)speed <= 0)     {         timer1.Enabled = false;     } } So the only difference is that the speed is calculated as a function of length when the mouse up event occurs. Again, this can be experimented with. Bounds checking is same as before. In the update and draw cycle, we reduce the speed by 3% in every cycle. Since speed is calculated as a function of length, speed = length/12, the amount of time it takes speed to reach zero is directly proportional to length. Note that the speed is in ‘pixels per 40ms’ because the timeout value of the timer is 40ms.  The readability can be improved by representing speed in ‘pixels per second’. This would require you to add some more calculations to the code, which I leave out as an exercise. Here’s a video of this second version,

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  • Question regarding Readability vs Processing Time

    - by Jordy
    I am creating a flowchart for a program with multiple sequential steps. Every step should be performed if the previous step is succesful. I use a c-based programming language so the lay-out would be something like this: METHOD 1: if(step_one_succeeded()) { if(step_two_succeeded()) { if(step_three_succeeded()) { //etc. etc. } } } If my program would have 15+ steps, the resulting code would be terribly unfriendly to read. So I changed my design and implemented a global errorcode that I keep passing by reference, make everything more readable. The resulting code would be something like this: METHOD 2: int _no_error = 0; step_one(_no_error); if(_no_error == 0) step_two(_no_error); if(_no_error == 0) step_three(_no_error); if(_no_error == 0) step_two(_no_error); The cyclomatic complexibility stays the same. Now let's say there are N number of steps. And let's assume that checking a condition is 1 clock long and performing a step doesn't take up time. The processing speed of Method1 can be anywhere between 1 and N. The processing speed of Method2 however is always equal to N-1. So Method1 will be faster most of the time. Which brings me to my question, is it bad practice to sacrifice time in order to make the code more readable? And why (not)?

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  • Long 'Wait' Time for three php/CSS files. Is something blocking them?

    - by William Pitcher
    I have been speed optimizing a Wordpress site to little effect. There are three files CSS-related php files from the Wordpress theme that are delaying page loads on the site. One of the three files is basically one line of custom CSS from the custom CSS feature in the theme. You can see what I am talking about with this Pingdom speed test: The yellow is 'Wait'. There are no slow items in the cut-off portion of the image. The full results are here: Pingdom Results Page 1. Any thoughts on what might be causing this? I understand that I have blocking CSS or JS files, but I don't see anything that would be causing that long of a wait. When I ran the P3 Plugin Profiler, Wordpress and all plugins appeared fine -- it is the theme that is taking all the time. GTmetrix recommends avoiding dynamic queries. I assume all the ver=3.61 references are to the version of Wordpress (which I am using). I noticed that my Wordpress sites using other themes don't make this query (at least not over and over). 2. Is this typical coding practice? 3. How much negative impact do these query-strings have -- a little or a lot? I tried searching for similar questions here, please excuse me if I missed something. Sometimes, I know just enough to be dangerous.

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  • How to get Vista SP1?

    - by Luke
    I went to the download page of Microsoft to download sp1 for vista and it tells me to install it from windows updater on my laptop, but when I go onto that, it just displays an open window saying "The page failed to load". Should I just download it of the website and install it or will that stuff up my computer?

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  • IIS FTP service - download timeouts and restarts getting the data twice

    - by accel229
    We have an IIS FTP site on a Windows Server 2003 x64 machine. Application Layer Gateway service is disabled (so http://support.microsoft.com/kb/931130 does not apply). Windows Firewall service is disabled as well. Connection timeout for the FTP site (there is only one) is set to 1,200 seconds = 20 minutes. An external client can connect to the site, list directory contents and download small files. When a client attempts to download a large file (eg, if the download continues for 3 minutes, which is still under 20 minutes, but relatively long), the server sends all data, then the connection times out, the client issues REST / RETR commands attempting to restart the download since after the last byte (which I believe should succeed and receive exactly 0 bytes), and the server behaves as if the client tried to restart after byte 0, that is, it sends the entire file all over. Any ideas on how to fix this?

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  • Download Sun Studio via CLI

    - by ramesh.mimit
    Can anybody please guide me how to download the sun studio from CLI. I was using wget and lynx programs but not worked. As I have only SSH access to my server and I cant not download it on local machine and upload it on server, will be bad option for me as it will take hours to upload. Sun Studio download requires registration + authentication. I have both but not sure how to include those options while downloading via CLI.

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  • Streaming media from a download link

    - by Danny V.
    There often discussions and many facilities available to download streaming media (eg Youtube, Vimeo, etc), however is there a way it can stream a download link? Currently, my internet connection is prohibitively slow to download a video and I would prefer if I could watch the video while it is still downloading but I couldn't find how to do this. I did find this article but it appears to need your own media server.

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  • Chrome drag and drop download links

    - by Brad
    In Chrome, I used to be able to take a link to a file and just drag to a folder on my system. Chrome would then download whatever resource was at the URL for the link and put it into the folder dropped into. This was particularly handy when using Gmail. If there was an attachment, I could just click and drag it into a folder, and Chrome would download it for me to the correct place. Now I have to hit download, and then drag from the download bar when it is finished. Has this feature been removed? Is there any way to bring it back?

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  • IIS FTP service - download timeouts and restarts getting the data twice

    - by accel229
    We have an IIS FTP site on a Windows Server 2003 x64 machine. Application Layer Gateway service is disabled (so http://support.microsoft.com/kb/931130 does not apply). Windows Firewall service is disabled as well. Connection timeout for the FTP site (there is only one) is set to 1,200 seconds = 20 minutes. An external client can connect to the site, list directory contents and download small files. When a client attempts to download a large file (eg, if the download continues for 3 minutes, which is still under 20 minutes, but relatively long), the server sends all data, then the connection times out, the client issues REST / RETR commands attempting to restart the download since after the last byte (which I believe should succeed and receive exactly 0 bytes), and the server behaves as if the client tried to restart after byte 0, that is, it sends the entire file all over. Any ideas on how to fix this?

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  • Download multiple RSS attachments in Outlook

    - by Stuart Jones
    Does anyone know, please, how one can download multiple RSS attachements? If one right clicks on an RSS message, Outlook will download the attached conent from the RSS feed but this needs to be done a message at a time. While the "Account Settings" tab will allow future attachements to be downloaded with the RSS message, is there any way this can be done to download multiple RSS attachments, so they do not have to be done one by one?

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  • Windows Media Player 11 doesn't download codecs for avi files

    - by ChrisF
    I've got some avi files that WMP will play the audio for but not the video. Why doesn't WMP download the codecs it needs? Or is the solution to download a codec pack and install that manually? In "Options Player" the "Download codecs automatically" option is checked. I've installed VLC so I can watch them, which I'm quite happy about so I don't need a recommendation for a new player.

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  • Trouble Downloading from some sites

    - by Fletch
    I am trying to download the new Microsoft Security Essentials but when I click on the Download button instead of getting the Download box popup nothing comes up. The progess bar at the bottom shows it doing something then when it reaches 100% nada. I can down load from HP (Drivers) and sites like Majorgeeks with no problem. I also have this problem on the Adobe download page when trying to get the shockwave and flash player. I am fixing my Granddaughters laptop that she got from someone else. There were over 26 Trojans listed on it when I installed AVG and they would not go away. I used CCleaner and HiJack This and deleted everything I could and wiped the freespace. Then ran AVG again and this time after finding a few Trojans and deleting them the system was reported as clean. IE8 then would not connect to the net so I used my computer to DL a copy and put it on the laptop, after that I was able to use the laptop to connect to the net and download a driver to get the sound working again. Laptop HP dv4000 XP Pro

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  • questions on transfer rate

    - by Nrew
    I tested my internet speed at speedtest.net. And go the result. .42Mbps Download and .21 Upload rate. My classmate got the same download speed of .42Mbps but has .87Mbps upload rate. Does upload rate affect the transfer rate?Because even though we got the same download speed. His transfer rate is about 100kbps downloading a movie from a torrent. And mine is only about 47kbps. Also the same torrent. And even direct download its always 47kbps. Is it possible to tweak something in order to have higher transfer rates.

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  • mirror a site with wget and download static media

    - by mountainswhim
    I'd like to mirror a site with wget and convert all the links to the local copies I've downloaded. So far that's easy all I have to do is wget -mk http://site.com However all of the static media is located in a different domain, if I follow all of the foreign hosts using the -H option it will download that static media files, but it will also download anything else externally linked. Is there a way to specify 'only download foreign hosts specified in list X'?

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  • Dowload size of Streaming Videos

    - by Excalibur2000
    I would like to know that if a website advertises a streaming download as say 100MB, would my download to my computer be 100MB ? Would there be streaming control packets that a service provider would charge for over and above the 100MB content ? Assume the latest RealPlayer viewer. The rub for me is that I have downloaded MIT lectures and according to my file manager the file sizes have matched up to the download sizes on YouTube. However my ISP seems to think that the streams were larger and charged me for more than the file size of the download. I am left wondering where the data came from.

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  • Restricting download limit in Squid

    - by Supratik
    Hi I wanted to restrict the download limit in the Squid proxy so I added the following two lines in the squid.conf. acl officelan dst 192.168.1.0/24 reply_body_max_size 30000000 deny officelan Now, I want to allow some/particular IP to download more than 30MB limitation so I included another acl as alowedip and included the following lines but this is not working. acl allowedip dst 192.168.1.81 reply_body_max_size 0 allow allowedip How do I allow acl allowedip to have unlimited download ? Warm Regards Supratik

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  • Outlook fails to download any message over 3Mb

    - by Martin
    My outlook fails when trying to download any message/attachment which is larger than 3Mb and will not download any more emails until I go into my internet email account and delete that message. It is then fine until another large email tries to download to Outlook. This is happening on an XP machine with Outlook 2000 and a Windows 7 machine with Outlook 2003. I am running McAfee on both machines

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  • How to change the download save directory in ktorrent from a remote host

    - by Garethj94
    So I have ktorrent running on a server and I don't have the ability to see the X11 display for the client, and I need to change my download directory since I like to keep everything very organized. So I need a way to change the download directory for the program as a whole, not like decide where to put each and every torrent that I download. This can't be done through the webui preferences so I'm guessing that I'll have to do it through ssh somehow but from what I've read there really isn't a command to use. Also the way that I have the application run is on startup my server runs the command ktorrent, so it will already be running when I want to change the download location so I assume that I will have to restart the program as well. If anyone knows how to do this it would be much appreciated, and I can't think that I'm the only person to want this feature.

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