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  • index.php is not opening and running as download the file!

    - by artmania
    Hi friends, when I run the url at localhost for a php file like: http://localhost/project/admin/ it doesnt open the index.php, but gives panel for downloading the file with the message below :/ You have chosen to open which is a: application/x-httpd-php from: http://localhost What should Firefox do with this file? Openwith - Save... etc... any idea what is going on? :( appreciate helps!! thanks a lot

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  • At the download of a file: does it make sense to check the filesize?

    - by sid_com
    Does the test of the file-size make sense here? I tried to cut the connection while downloading, but it looks like the size-test is never reached. #!/usr/bin/env perl use warnings; use strict; use 5.012; use LWP::Simple; my $file_size = '2342'; my $response = getstore( 'url', 'filename' ); if ( is_success $response ) { if ( $file_size == -s 'filename' ) { say "OK"; } }

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  • How does one programmatically download files from the web?

    - by ytrp
    How are files downloaded from servers in programming languages like C? I understand higher level languages have magic functions like "download_file_from_url()" but they don't help me understand what is actually going on. I'm a little familiar with sockets but network programming in general is still a black box to me. Thanks for any help.

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  • Critique of SEO of this HTML

    - by Tom Gullen
    I'm designing a new site which I want to be as SEO friendly as possible, fast and responsive, semantic and very accessible. A lot of these things, embarrassingly are quite new to me. Have I miss applied anything? I want the template to be perfect. Live demo: http://69.24.73.172/demos/newDemo/ HTML: <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8" /> <title>Welcome to Scirra.com</title> <meta name="description" content="Construct 2, the HTML5 games creator." /> <meta name="keywords" content="game maker, game builder, html5, create games, games creator" /> <link rel="stylesheet" href="css/default.css" type="text/css" /> <link rel="stylesheet" href="plugins/coin-slider/coin-slider-styles.css" type="text/css" /> </head> <body> <div class="topBar"></div> <div class="mainBox"> <header> <div class="headWrapper"> <div class="s searchWrap"> <input type="text" name="SearchBox" id="SearchBox" tabindex="1" /> <div class="s searchIco"></div> </div> <!-- Logo placeholder --> </div> <div class="menuWrapper"><nav> <ul class="mainMenu"> <li><a href="#">Home</a></li> <li><a href="#">Forum</a></li> <li><a href="#" class="mainSelected">Construct</a></li> <li><a href="#">Arcade</a></li> <li><a href="#">Manual</a></li> </ul> <ul class="underMenu"> <li><a href="#">Homepage</a></li> <li><a href="#" class="underSelected">Construct</a></li> <li><a href="#">Products</a></li> <li><a href="#">Community Forum</a></li> <li><a href="#">Contact Us</a></li> </ul> </nav></div> </header> <div class="contentWrapper"> <div class="wideCol"> <div id="coin-slider" class="slideShowWrapper"> <a href="#" target="_blank"> <img src="images/screenshot1.jpg" alt="Screenshot" /> <span> Scirra software allows you to bring your imagination to life </span> </a> <a href="#"> <img src="images/screenshot2.jpg" alt="Screenshot" /> <span> Export your creations to HTML5 pages </span> </a> <a href="#"> <img src="images/screenshot3.jpg" alt="Screenshot" /> <span> Another description of some image </span> </a> <a href="#"> <img src="images/screenshot4.jpg" alt="Screenshot" /> <span> Something motivational to tell people </span> </a> </div> <div class="newsWrapper"> <h2>Latest from Twitter</h2> <div id="twitterFeed"> <p>The news on the block is this. Something has happened some news or something. <span class="smallDate">About 6 hours ago</span></p> <p>Another thing has happened lets tell the world some news or something. Lots to think about. Lots to do.<span class="smallDate">About 6 hours ago</span></p> <p>Shocker! Santa Claus is not real. This is breaking news, we must spread it. <span class="smallDate">About 6 hours ago</span></p> </div> </div> </div> <div class="thinCol"> <h1>Main Heading</h1> <p>Some paragraph goes here. It tells you about the picture. Cool! Have you thought about downloading Construct 2? Well you can download it with the link below. This column will expand vertically.</p> <h3>Help Me!</h3> <p>This column will keep expanging and expanging. It pads stuff out to make other things look good imo.</p> <h3>Why Download?</h3> <p>As well as other features, we also have some other features. Check out our <a href="#">other features</a>. Each of our other features is really cool and there to help everyone suceed.</p> <a href="#" class="s downloadBox" title="Download Construct 2 Now"> <div class="downloadHead">Download</div> <div class="downloadSize">24.5 MB</div> </a> </div> <div class="clear"></div> <h2>This Weeks Spotlight</h2> <div class="halfColWrapper"> <img src="images/spotlight1.png" class="spotLightImg" alt="Spotlight User" /> <p>Our spotlight member this week is Pooh-Bah. He writes good stuff. Read it. <a class="moreInfoLink" href="#">Learn More</a></p> </div> <div class="halfColWrapper r"> <img src="images/spotlight2.png" class="spotLightImg" alt="Spotlight Game" /> <p>Killer Bears is a scary ass game from JimmyJones. How many bears can you escape from? <a class="moreInfoLink" href="#">Learn More</a></p> </div> <div class="clear"></div> </div> </div><div class="mainEnder"></div> <footer> <div class="footerWrapper"> <div class="footerBox"> <div class="footerItem"> <h4>Community</h4> <ul> <li><a href="#">The Blog</a></li> <li><a href="#">Community Forum</a></li> <li><a href="#">RSS Feed</a></li> <li> <a class="s footIco facebook" href="http://www.facebook.com/ScirraOfficial" target="_blank" title="Visit Scirra on Facebook"></a> <a class="s footIco twitter" href="http://twitter.com/Scirra" target="_blank" title="Follow Scirra on Twitter"></a> <a class="s footIco youtube" href="http://www.youtube.com/user/ScirraVideos" target="_blank" title="Visit Scirra on Youtube"></a> </li> </ul> </div> <div class="footerItem"> <h4>About Us</h4> <ul> <li><a href="#">Contact Information</a></li> <li><a href="#">Advertising</a></li> <li><a href="#">History</a></li> <li><a href="#">Privacy Policy</a></li> <li><a href="#">Terms and Conditions</a></li> </ul> </div> <div class="footerItem"> <h4>Want to Help?</h4> <p>You can contribute to the community <a href="#">in lots of ways</a>. We have a large active friendly community, and there are lots of ways to join in!</p> <a href="#" class="ralign"><strong>Learn More</strong></a> </div> <div class="clear"></div> </div> </div> <div class="copyright"> Copyright &copy; 2011 Scirra.com. All rights reserved. </div> </footer> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.4/jquery.min.js"></script> <script type="text/javascript" src="js/common.js"></script> <script type="text/javascript" src="plugins/coin-slider/coin-slider.min.js"></script> <script type="text/javascript" src="js/homepage.js"></script> </body> </html>

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  • Speed up executable program Linux. Bit Toggling

    - by AK_47
    I have a ZyBo circuit board which has a ArmV7 processor. I wrote a C program to output a clock and a corresponding data sequence on a PMOD. The PMOD has a switching speed of up to 50MHz. However, my program's created clock only has a max frequency of 115 Hz. I need this program to output as fast as possible because the PMOD I'm using is capable of 50MHz. I compiled my program with the following code line: gcc -ofast (c_program) Here is some sample code: #include <stdio.h> #include <stdlib.h> #define ARRAYSIZE 511 //________________________________________ //macro for the SIGNAL PMOD //________________________________________ //DATA //ZYBO Use Pin JE1 #define INIT_SIGNAL system("echo 54 > /sys/class/gpio/export"); system("echo out > /sys/class/gpio/gpio54/direction"); #define SIGNAL_ON system("echo 1 > /sys/class/gpio/gpio54/value"); #define SIGNAL_OFF system("echo 0 > /sys/class/gpio/gpio54/value"); //________________________________________ //macro for the "CLOCK" PMOD //________________________________________ //CLOCK //ZYBO Use Pin JE4 #define INIT_MYCLOCK system("echo 57 > /sys/class/gpio/export"); system("echo out > /sys/class/gpio/gpio57/direction"); #define MYCLOCK_ON system("echo 1 > /sys/class/gpio/gpio57/value"); #define MYCLOCK_OFF system("echo 0 > /sys/class/gpio/gpio57/value"); int main(void){ int myarray[ARRAYSIZE] = {//hard coded array for signal data 1,0,0,1,0,1,0,0,1,0,1,0,0,1,0,1,0,0,1,0,1,0,0,1,0,0,1,0,1,0,0,1,1,0,0,1,1,0,1,0,0,0,0,0,1,0,0,1,1,1,0,0,1,1,1,0,1,1,1,1,0,0,1,0,0,0,1,0,1,0,0,1,1,1,0,0,1,0,1,0,1,0,0,1,0,1,1,0,1,0,1,1,0,0,1,1,1,1,0,0,1,0,1,0,0,1,1,1,1,1,1,0,0,1,0,0,1,1,0,1,0,0,0,0,1,0,0,0,1,1,0,0,1,0,1,1,1,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,0,1,0,1,1,1,1,0,1,1,0,1,0,0,1,0,0,0,1,0,1,0,0,1,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,1,1,0,0,0,0,0,0,0,0,1,0,1,1,0,1,1,1,1,1,0,0,1,1,1,0,0,1,1,0,1,1,0,1,1,1,0,0,1,1,1,1,1,0,0,1,0,1,0,1,0,1,1,0,1,0,0,0,1,1,1,0,1,0,1,0,1,0,1,0,1,0,1,0,0,1,0,0,0,0,1,1,1,0,1,1,1,1,0,1,1,0,1,0,1,0,1,0,0,1,0,1,1,1,0,1,1,1,0,0,1,1,1,0,1,0,0,1,0,1,1,1,1,1,0,1,1,1,1,1,1,1,0,1,1,0,0,1,0,1,1,0,1,0,1,1,1,0,0,0,0,0,1,0,0,0,1,0,1,1,1,1,1,1,1,0,0,0,0,0,1,1,0,1,1,1,1,1,1,1,1,0,1,1,0,1,0,0,0,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,0,1,1,1,0,1,0,1,1,1,0,0,0,1,0,1,0,1,0,0,1,1,0,0,1,1,0,1,0,0,1,0,0,1,0,1,1,1,1,1,1,0,1,1,0,1,0,1,1,1,1,1,1,0,0,1,1,0,1,1,0,0,1,1,0,1,1,0,1,0,1,0,1,0,1,0,0,1,1,1,0,1,1,0,0,0,0,1,1,0,1,1,0,1,1,1,1,1,1,1,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0 }; INIT_SIGNAL INIT_MYCLOCK; //infinite loop int i; do{ i = 0; do{ /* 1020 is chosen because it is twice the size needed allowing for the changes in the clock. (511= 0-510, 510*2= 1020 ==> 0-1020 needed, so 1021 it is) */ if((i%2)==0) { MYCLOCK_ON; if(myarray[i/2] == 1){ SIGNAL_ON; }else{ SIGNAL_OFF; } } else if((i%2)==1) { MYCLOCK_OFF; //dont need to change the signal since it will just stay at whatever it was. } ++i; } while(i < 1021); } while(1); return 0; } I'm using the 'system' call to tell the system to output 1 volt or 0 volts onto a pin on the board (to represent the data signal and clock signal. One pin for the data and another for the clock). That was the only way I knew to tell the system to output a voltage. What can I do to make my executable program output to be at least in the magnitude of MegaHertz?

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  • USB transfer speed for Windows 7 is incredibly slow to my external drive

    - by Wolfram
    I'm running Windows 7 Pro and am try to backup 116 GB of data to my external 1 TB hard drive. My laptop has only USB 2.0 ports and my hard drive is USB 3.0 compatible, as is the cable I'm using. I understand that the transfer speed should still be in accordance with USB 2.0 speeds. However, right now I'm getting 135 KB/s and it's been gradually dropping. For an earlier transfer, I would get between 4 MB/s to 8 MB/s. So, I'm really just wondering what's going on with my transfer rate and what I can do to improve it. I'm currently about 35 GB into the 116 GB transfer. Another strange thing is that the window which shows the transfer status decided to max out at 835 MB, and therefore shows items remaining as 0. However, it is still performing the rest of the transfer, and I can see it still cycling through files. Now that I think about it, it seems plausible that the speed being shown by the window is calculated merely as total data transferred / time elapsed. Since the "counter" of data, as far as what is being displayed in the window, maxed out at 835 MB, as time increases, the speed shown is going to keep decreasing because the 'total data transferred' value isn't being incremented. So with that in mind, I suppose I don't actually know at what rate the data is being transferred currently. Nonetheless, my best speed earlier was only around 8 MB/s. Shouldn't USB 2.0 deliver closer to 35 MB/s? Also, if someone can tell me why the transfer status window is displaying the incorrect data information and how to fix this, that would also be appreciated.

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  • external drive and CentOS - Reset high speed USB device number

    - by Phil
    I have 2 external drives (3TB) and both will not work with my centOS Box. Tested them in windows ( different machine ) No problems ( 2.6.32-279.9.1.el6.i686 ) dmesg reports: usb 2-2: new high speed USB device number 3 using ehci_hcd usb 2-2: New USB device found, idVendor=2109, idProduct=0700 usb 2-2: New USB device strings: Mfr=1, Product=2, SerialNumber=3 usb 2-2: Product: USB 3.0 SATA Bridge usb 2-2: Manufacturer: VIA Labs, Inc. usb 2-2: SerialNumber: 0000000000006121 usb 2-2: configuration #1 chosen from 1 choice scsi6 : SCSI emulation for USB Mass Storage devices usb-storage: device found at 3 usb-storage: waiting for device to settle before scanning usb-storage: device scan complete scsi 6:0:0:0: Direct-Access ST3000DM 001-9YN166 CC4B PQ: 0 ANSI: 2 sd 6:0:0:0: Attached scsi generic sg3 type 0 sd 6:0:0:0: [sdd] Very big device. Trying to use READ CAPACITY(16). sd 6:0:0:0: [sdd] 5860533165 512-byte logical blocks: (3.00 TB/2.72 TiB) sd 6:0:0:0: [sdd] Write Protect is off sd 6:0:0:0: [sdd] Mode Sense: 00 06 00 00 sd 6:0:0:0: [sdd] Assuming drive cache: write through sd 6:0:0:0: [sdd] Very big device. Trying to use READ CAPACITY(16). sd 6:0:0:0: [sdd] Assuming drive cache: write through sdd: sdd1 sd 6:0:0:0: [sdd] Very big device. Trying to use READ CAPACITY(16). sd 6:0:0:0: [sdd] Assuming drive cache: write through sd 6:0:0:0: [sdd] Attached SCSI disk Tyring to use cfdisk / fdisk / gdisk or even fdisk -l results in the program hanging and dmesg reports: usb 2-2: reset high speed USB device number 3 using ehci_hcd usb 2-2: reset high speed USB device number 3 using ehci_hcd usb 2-2: reset high speed USB device number 3 using ehci_hcd I have the same 2 drives physically installed in the computer via SATA Any Ideas?

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  • data transfer rate anomaly (internet)

    - by Nrew
    I tested my internet speed at speedtest.net. And go the result. .42Mbps Download and .21 Upload rate. My classmate got the same download speed of .42Mbps but has .87Mbps upload rate. Does upload rate affect the transfer rate?Because even though we got the same download speed. His transfer rate is about 100kbps downloading a movie from a torrent. And mine is only about 47kbps. Also the same torrent. And even direct download its always 47kbps. Is it possible to tweak something in order to have higher transfer rates. Other details: Were also both using the same ISP. The same slow ISP. And it seems that he's getting the most out of his connection even if his plan is lower than mine. I just don't know why I'm a loser at this. And when I try to complain to the ISP. They say that I'm getting the minimum speed and its okay. That really sucks. And I'm not using any router, so is he. The computer is directly connected to the internet using the modem provided by the ISP.

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  • Increasing link speed on OpenVPN (bandwidth)

    - by Mike
    I have bought a tunnel service by using OpenVPN. For a year I've had 10 Mbps max upload/download speed but now I've bought an additional 20 Mbps making the available total bandwidth 30 Mbps for me. On their homepage there are some controls available for me, for example to restart the tunnel. I've done that. It also says that the speed has indeed been upgraded to 30 Mbps on their page. I also got an email that said they have upgraded the speed. However after I reboot my machine, and OpenVPN has started up and is running as usual, when I look at the Windows Task Manager (opens when pressing CTRL+SHIFT+ESC) in the "Networking" tab I still have a link speed of only 10 Mbps. Two adapters are listed: Local Area Connection 4 (10 Mbps) and Local Area Connection 5 (100 Mbps). LAC5 is my "real" adapter, I have a 100 Mbps Internet connection if I don't use a tunnel. LAC3 is the virtual adapter used by OpenVPN. The problem is that it is still showing 10 Mbps even though I have upgraded to 30 Mbps. How can I fix this?

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  • SQL SERVER – 2012 – All Download Links in Single Page – SQL Server 2012

    - by pinaldave
    SQL Server 2012 RTM is just announced and recently I wrote about all the SQL Server 2012 Certification on single page. As a feedback, I received suggestions to have a single page where everything about SQL Server 2012 is listed. I will keep this page updated as new updates are announced. Microsoft SQL Server 2012 Evaluation Microsoft SQL Server 2012 enables a cloud-ready information platform that will help organizations unlock breakthrough insights across the organization. Microsoft SQL Server 2012 Express Microsoft SQL Server 2012 Express is a powerful and reliable free data management system that delivers a rich and reliable data store for lightweight Web Sites and desktop applications. Microsoft SQL Server 2012 Feature Pack The Microsoft SQL Server 2012 Feature Pack is a collection of stand-alone packages which provide additional value for Microsoft SQL Server 2012. Microsoft SQL Server 2012 Report Builder Report Builder provides a productive report-authoring environment for IT professionals and power users. It supports the full capabilities of SQL Server 2012 Reporting Services. Microsoft SQL Server 2012 Master Data Services Add-in For Microsoft Excel The Master Data Services Add-in for Excel gives multiple users the ability to update master data in a familiar tool without compromising the data’s integrity in Master Data Services. Microsoft SQL Server 2012 Performance Dashboard Reports The SQL Server 2012 Performance Dashboard Reports are Reporting Services report files designed to be used with the Custom Reports feature of SQL Server Management Studio. Microsoft SQL Server 2012 PowerPivot for Microsoft Excel® 2010 Microsoft PowerPivot for Microsoft Excel 2010 provides ground-breaking technology; fast manipulation of large data sets, streamlined integration of data, and the ability to effortlessly share your analysis through Microsoft SharePoint. Microsoft SQL Server 2012 Reporting Services Add-in for Microsoft SharePoint Technologies 2010 The SQL Server 2012 Reporting Services Add-in for Microsoft SharePoint 2010 technologies allows you to integrate your reporting environment with the collaborative SharePoint 2010 experience. Microsoft SQL Server 2012 Semantic Language Statistics The Semantic Language Statistics Database is a required component for the Statistical Semantic Search feature in Microsoft SQL Server 2012 Semantic Language Statistics. Microsoft ®SQL Server 2012 FileStream Driver – Windows Logo Certification Catalog file for Microsoft SQL Server 2012 FileStream Driver that is certified for WindowsServer 2008 R2. It meets Microsoft standards for compatibility and recommended practices with the Windows Server 2008 R2 operating systems. Microsoft SQL Server StreamInsight 2.0 Microsoft StreamInsight is Microsoft’s Complex Event Processing technology to help businesses create event-driven applications and derive better insights by correlating event streams from multiple sources with near-zero latency. Microsoft JDBC Driver 4.0 for SQL Server Download the Microsoft JDBC Driver 4.0 for SQL Server, a Type 4 JDBC driver that provides database connectivity through the standard JDBC application program interfaces (APIs) available in Java Platform, Enterprise Edition 5 and 6. Data Quality Services Performance Best Practices Guide This guide focuses on a set of best practices for optimizing performance of Data Quality Services (DQS). Microsoft Drivers 3.0 for SQL Server for PHP The Microsoft Drivers 3.0 for SQL Server for PHP provide connectivity to Microsoft SQLServer from PHP applications. Product Documentation for Microsoft SQL Server 2012 for firewall and proxy restricted environments The Microsoft SQL Server 2012 setup installs only the Help Viewer…install any documentation. All of the SQL Server documentation is available online. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Big Data – ClustrixDB – Extreme Scale SQL Database with Real-time Analytics, Releases Software Download – NewSQL

    - by Pinal Dave
    There are so many things to learn and there is so little time we all have. As we have little time we need to be selective to learn whatever we learn. I believe I know quite a lot of things in SQL but I still do not know what is around SQL. I have started to learn about NewSQL recently. If you wonder what is NewSQL I encourage all of you to read my blog post about NewSQL over here Big Data – Buzz Words: What is NewSQL – Day 10 of 21. NewSQL databases are quickly becoming popular – providing the scale of NoSQL with the SQL features and transactions. As a part of learning NewSQL database, I have recently started to learn about ClustrixDB. ClustrixDB has been the most mature NewSQL database used by some of the largest internet sites in the world for over 3 years, with extensive SQL support. In addition to scale, it provides fast real-time analytics by bringing massively parallel processing (MPP), available only in warehousing databases, to the transactional database. The reason I am more intrigued about learning ClustrixDB is their recent announcement on Oct 31. ClustrixDB was only available as an appliance, but now with their software release on Oct 31, everyone can use it. It is now available as forever free for up to 12 cores with community support, and there is a 45 day trial for unlimited cluster sizes. With the forever free world, I am indeed interested in ClustrixDB now. I know that few of the leading eCommerce sites in the world uses them for their transactional database. Here are few of the details I have quickly noted for ClustrixDB. ClustrixDB allows user to: Scale by simply adding nodes to the cluster with a single command Run billions of transactions a day Run fast real-time analytics Achieve high-availability with recovery from node failure Manages itself Easily migrate from MySQL as it is nearly plug-and-play compatible, use MySQL drivers, tools and replication. While I was going through the documentation I realized that ClustrixDB also has extensive support for SQL features including complex queries involving joins on a dozen or more tables, aggregates, sorts, sub-queries. It also supports stored procedures, triggers, foreign keys, partitioned and temporary tables, and fully online schema changes. It is indeed a very matured product and SQL solution. Indeed Clusterix sound very promising solution, I decided to dig a bit deeper to understand who are current customers of the Clustrix as they exist in the industry for quite a few years. Their client list is indeed very interesting and here is my quick research about them. Twoo.com – Europe’s largest social discovery (dating) site runs 4.4 Billion Transactions a day with table sizes over a Terabyte, on a 168 core cluster. EngageBDR – Top 3 in the online advertising category uses ClustrixDB to serve 6.9 billion ads a day through real-time bidding platform. Their reports went from 4 hours to 15 seconds. NoMoreRack – Top 2 fastest growing e-commerce company in US used ClustrixDB for high availability and fast growth through Amazon cloud. MakeMyTrip – India’s leading travel site runs on ClustrixDB with two clusters running as multi-master in Chennai and Bangalore. Many enterprises such as AOL, CSC, Rakuten, Symantec use ClustrixDB when their applications need scale. I must accept that I am impressed with the information I have learned so far and now is the time to do some hand’s on experience with their product. I want to learn this technology so in future when it is about NewSQL, I know what I am talking about. Read more why Clustrix explains why you ClustrixDB might be the right database for you. Download ClustrixDB with me today and install it on your machine so in future when we discuss the technical aspects of it, we all are on the same page. The software can be downloaded here. Reference : Pinal Dave (http://blog.SQLAuthority.com)Filed under: Big Data, MySQL, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL Tagged: Clustrix

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  • How to specify expiration of cacheable resources?

    - by Richard
    I'm trying to speed up a wordpress site -- this site: http://richardclunan.net I'm following the observations here: http://gtmetrix.com/reports/richardclunan.net/9ps7Zc0j The first item says: "The following cacheable resources have a short freshness lifetime. Specify an expiration at least one week in the future for the following resources:" How do I specify expirations for those things? (I'm not very technically-minded, and likely won't know relevant terminology -- really appreciate baby-steps explanation if possible :)

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  • Is there any time estimation about sqlite3's open speed?

    - by sxingfeng
    I am using SQLite3 in C++, I found the opening time of sqlite seems unstable at the first time( I mean ,open windows and open the db at the first time) It takes a long tiom on 50M db, about 10s in windows? and vary on different times. Has any one met the same problem? I am writting an desktop application in windows, so the openning speed is really important for me. Thanks in advance! int nRet; #if defined(_UNICODE) || defined(UNICODE) nRet = sqlite3_open16(szFile, &mpDB); // not tested under window 98 #else // For Ansi Version //*************- Added by Begemot szFile must be in unicode- 23/03/06 11:04 - **** OSVERSIONINFOEX osvi; ZeroMemory(&osvi, sizeof(OSVERSIONINFOEX)); osvi.dwOSVersionInfoSize = sizeof(OSVERSIONINFOEX); GetVersionEx ((OSVERSIONINFO *) &osvi); if ( osvi.dwMajorVersion == 5) { WCHAR pMultiByteStr[MAX_PATH+1]; MultiByteToWideChar( CP_ACP, 0, szFile, _tcslen(szFile)+1, pMultiByteStr, sizeof(pMultiByteStr)/sizeof(pMultiByteStr[0]) ); nRet = sqlite3_open16(pMultiByteStr, &mpDB); } else nRet = sqlite3_open(szFile,&mpDB); #endif //************************* if (nRet != SQLITE_OK) { LPCTSTR szError = (LPCTSTR) _sqlite3_errmsg(mpDB); throw CppSQLite3Exception(nRet, (LPTSTR)szError, DONT_DELETE_MSG); } setBusyTimeout(mnBusyTimeoutMs);

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  • How to speed-up a simple method (preferably without changing interfaces or data structures)?

    - by baol
    I have some data structures: all_unordered_m is a big vector containing all the strings I need (all different) ordered_m is a small vector containing the indexes of a subset of the strings (all different) in the former vector position_m maps the indexes of objects from the first vector to their position in the second one. The string_after(index, reverse) method returns the string referenced by ordered_m after all_unordered_m[index]. ordered_m is considered circular, and is explored in natural or reverse order depending on the second parameter. The code is something like the following: struct ordered_subset { // [...] std::vector<std::string>& all_unordered_m; // size = n >> 1 std::vector<size_t> ordered_m; // size << n std::tr1::unordered_map<size_t, size_t> position_m; const std::string& string_after(size_t index, bool reverse) const { size_t pos = position_m.find(index)->second; if(reverse) pos = (pos == 0 ? orderd_m.size() - 1 : pos - 1); else pos = (pos == ordered.size() - 1 ? 0 : pos + 1); return all_unordered_m[ordered_m[pos]]; } }; Given that: I do need all of the data-structures for other purposes; I cannot change them because I need to access the strings: by their id in the all_unordered_m; by their index inside the various ordered_m; I need to know the position of a string (identified by it's position in the first vector) inside ordered_m vector; I cannot change the string_after interface without changing most of the program. How can I speed up the string_after method that is called billions of times and is eating up about 10% of the execution time?

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  • How to speed-up a simple method? (possibily without changing interfaces or data structures)

    - by baol
    Hello. I have some data structures: all_unordered_mordered_m is a big vector containing all the strings I need (all different) ordered_m is a small vector containing the indexes of a subset of the strings (all different) in the former vector position_m maps the indexes of objects from the first vector to their position in the second one. The string_after(index, reverse) method returns the string referenced by ordered_m after all_unordered_m[index]. ordered_m is considered circular, and is explored in natural or reverse order depending on the second parameter. The code is something like the following: struct ordered_subset { // [...] std::vector<std::string>& all_unordered_m; // size = n >> 1 std::vector<size_t> ordered_m; // size << n std::map<size_t, size_t> position_m; // positions of strings in ordered_m const std::string& string_after(size_t index, bool reverse) const { size_t pos = position_m.find(index)->second; if(reverse) pos = (pos == 0 ? orderd_m.size() - 1 : pos - 1); else pos = (pos == ordered.size() - 1 ? 0 : pos + 1); return all_unordered_m[ordered_m[pos]]; } }; Given that: I do need all of the data-structures for other purposes; I cannot change them because I need to access the strings: by their id in the all_unordered_m; by their index inside the various ordered_m; I need to know the position of a string (identified by it's position in the first vector) inside ordered_m vector; I cannot change the string_after interface without changing most of the program. How can I speed up the string_after method that is called billions of times and is eating up about 10% of the execution time?

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  • How can I speed-up this loop (in C)?

    - by splicer
    Hi! I'm trying to parallelize a convolution function in C. Here's the original function which convolves two arrays of 64-bit floats: void convolve(const Float64 *in1, UInt32 in1Len, const Float64 *in2, UInt32 in2Len, Float64 *results) { UInt32 i, j; for (i = 0; i < in1Len; i++) { for (j = 0; j < in2Len; j++) { results[i+j] += in1[i] * in2[j]; } } } In order to allow for concurrency (without semaphores), I created a function that computes the result for a particular position in the results array: void convolveHelper(const Float64 *in1, UInt32 in1Len, const Float64 *in2, UInt32 in2Len, Float64 *result, UInt32 outPosition) { UInt32 i, j; for (i = 0; i < in1Len; i++) { if (i > outPosition) break; j = outPosition - i; if (j >= in2Len) continue; *result += in1[i] * in2[j]; } } The problem is, using convolveHelper slows down the code about 3.5 times (when running on a single thread). Any ideas on how I can speed-up convolveHelper, while maintaining thread safety?

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  • serving files via subdomain

    - by muntasir
    does serving files like images via subdomain speed up loading speed. i read somewhere that static files like images, java script served via cookieless domain does mean something regarding website speed.

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  • AndEngine; Box2D - high speed body overlapping, prismatic joints

    - by Visher
    I'm trying to make good suspension for my car game, but I'm getting nervous of some problems with it. At the beginning, I've tried to make it out of one prismatic joint/revolute joint per one wheel only, but surprisingly prismatic joint that should only move in Y asix moves also in X axis, if car travels very fast, or even on low speeds if there's setContinuousPhysics = true. This causes wheels to "shift back", moving them away from axle. Now I've tried to add some bodies that will keep it in place: Suspension helper collides with spring only, wheel doesn't collide with spring&helper&vehicle body This is how I create those elements: rect = new Rectangle(1100, 1350, 200, 50, getVertexBufferObjectManager()); rect.setColor(Color.RED); scene.attachChild(rect); //rect.setRotation(90); Rectangle miniRect1 = new Rectangle(1102, 1355, 30, 50, getVertexBufferObjectManager()); miniRect1.setColor(0, 0, 1, 0.5f); miniRect1.setVisible(true); scene.attachChild(miniRect1); Rectangle miniRect2 = new Rectangle(1268, 1355, 30, 50, getVertexBufferObjectManager()); miniRect2.setColor(0, 0, 1, 0.5f); miniRect1.setVisible(true); scene.attachChild(miniRect2); rectBody = PhysicsFactory.createBoxBody( physicsWorld, rect, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(10.0f, 0.01f, 10.0f)); rectBody.setUserData("car"); Body miniRect1Body = PhysicsFactory.createBoxBody( physicsWorld, miniRect1, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(10.0f, 0.01f, 10.0f)); miniRect1Body.setUserData("suspension"); Body miniRect2Body = PhysicsFactory.createBoxBody( physicsWorld, miniRect2, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(10.0f, 0.01f, 10.0f)); miniRect2Body.setUserData("suspension"); physicsWorld.registerPhysicsConnector(new PhysicsConnector(rect, rectBody, true, true)); physicsWorld.registerPhysicsConnector(new PhysicsConnector(miniRect1, miniRect1Body, true, true)); physicsWorld.registerPhysicsConnector(new PhysicsConnector(miniRect2, miniRect2Body, true, true)); PrismaticJointDef miniRect1JointDef = new PrismaticJointDef(); miniRect1JointDef.initialize(rectBody, miniRect1Body, miniRect1Body.getWorldCenter(), new Vector2(0.0f, 0.3f)); miniRect1JointDef.collideConnected = false; miniRect1JointDef.enableMotor= true; miniRect1JointDef.maxMotorForce = 15; miniRect1JointDef.motorSpeed = 5; miniRect1JointDef.enableLimit = true; physicsWorld.createJoint(miniRect1JointDef); PrismaticJointDef miniRect2JointDef = new PrismaticJointDef(); miniRect2JointDef.initialize(rectBody, miniRect2Body, miniRect2Body.getWorldCenter(), new Vector2(0.0f, 0.3f)); miniRect2JointDef.collideConnected = false; miniRect2JointDef.enableMotor= true; miniRect2JointDef.maxMotorForce = 15; miniRect2JointDef.motorSpeed = 5; miniRect2JointDef.enableLimit = true; physicsWorld.createJoint(miniRect2JointDef); scene.attachChild(karoseriaSprite); Rectangle r1 = new Rectangle(1050, 1300, 52, 150, getVertexBufferObjectManager()); r1.setColor(0, 1, 0, 0.5f); r1.setVisible(true); scene.attachChild(r1); Body r1body = PhysicsFactory.createBoxBody(physicsWorld, r1, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(10.0f, 0.001f, 0.01f)); r1body.setUserData("suspensionHelper"); physicsWorld.registerPhysicsConnector(new PhysicsConnector(r1, r1body, true, true)); WeldJointDef r1jointDef = new WeldJointDef(); r1jointDef.initialize(r1body, rectBody, r1body.getWorldCenter()); physicsWorld.createJoint(r1jointDef); Rectangle r2 = new Rectangle(1132, 1300, 136, 150, getVertexBufferObjectManager()); r2.setColor(0, 1, 0, 0.5f); r2.setVisible(true); scene.attachChild(r2); Body r2body = PhysicsFactory.createBoxBody(physicsWorld, r2, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(10.0f, 0.001f, 0.01f)); r2body.setUserData("suspensionHelper"); physicsWorld.registerPhysicsConnector(new PhysicsConnector(r2, r2body, true, true)); WeldJointDef r2jointDef = new WeldJointDef(); r2jointDef.initialize(r2body, rectBody, r2body.getWorldCenter()); physicsWorld.createJoint(r2jointDef); Rectangle r3 = new Rectangle(1298, 1300, 50, 150, getVertexBufferObjectManager()); r3.setColor(0, 1, 0, 0.5f); r3.setVisible(true); scene.attachChild(r3); Body r3body = PhysicsFactory.createBoxBody(physicsWorld, r3, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(1f, 0.01f, 0.01f)); r3body.setUserData("suspensionHelper"); physicsWorld.registerPhysicsConnector(new PhysicsConnector(r3, r3body, true, true)); WeldJointDef r3jointDef = new WeldJointDef(); r3jointDef.initialize(r3body, rectBody, r3body.getWorldCenter()); physicsWorld.createJoint(r3jointDef); MouseJointDef md = new MouseJointDef(); Sprite wheel1 = new Sprite( miniRect1.getX()+miniRect1.getWidth()/2-wheelTexture.getWidth()/2, miniRect1.getY()+miniRect1.getHeight()-wheelTexture.getHeight()/2, wheelTexture, engine.getVertexBufferObjectManager()); scene.attachChild(wheel1); Body wheel1body = PhysicsFactory.createCircleBody( physicsWorld, wheel1, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(10.0f, 0.01f, 5.0f)); wheel1body.setUserData("wheel"); Shape wheel1shape = wheel1body.getFixtureList().get(0).getShape(); wheel1shape.setRadius(wheel1shape.getRadius()*(3.0f/4.0f)); physicsWorld.registerPhysicsConnector(new PhysicsConnector(wheel1, wheel1body, true, true)); Sprite wheel2 = new Sprite( miniRect2.getX()+miniRect2.getWidth()/2-wheelTexture.getWidth()/2, miniRect2.getY()+miniRect2.getHeight()-wheelTexture.getHeight()/2, wheelTexture, engine.getVertexBufferObjectManager()); scene.attachChild(wheel2); Body wheel2body = PhysicsFactory.createCircleBody( physicsWorld, wheel2, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(10.0f, 0.01f, 5.0f)); wheel2body.setUserData("wheel"); Shape wheel2shape = wheel2body.getFixtureList().get(0).getShape(); wheel2shape.setRadius(wheel2shape.getRadius()*(3.0f/4.0f)); physicsWorld.registerPhysicsConnector(new PhysicsConnector(wheel2, wheel2body, true, true)); RevoluteJointDef frontWheelRevoluteJointDef = new RevoluteJointDef(); frontWheelRevoluteJointDef.initialize(wheel1body, miniRect1Body, wheel1body.getWorldCenter()); frontWheelRevoluteJointDef.collideConnected = false; RevoluteJointDef rearWheelRevoluteJointDef = new RevoluteJointDef(); rearWheelRevoluteJointDef.initialize(wheel2body, miniRect2Body, wheel2body.getWorldCenter()); rearWheelRevoluteJointDef.collideConnected = false; rearWheelRevoluteJointDef.motorSpeed = 2050; rearWheelRevoluteJointDef.maxMotorTorque= 3580; physicsWorld.createJoint(frontWheelRevoluteJointDef); Joint j = physicsWorld.createJoint(rearWheelRevoluteJointDef); rearWheelRevoluteJoint = (RevoluteJoint)j; r1body.setBullet(true); r2body.setBullet(true); r3body.setBullet(true); miniRect1Body.setBullet(true); miniRect2Body.setBullet(true); rectBody.setBullet(true); at low speeds, it's OK, but on high speed vehicle can even flip around on flat ground.. Is there a way to make this work better?

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  • How do I increase moving speed of body?

    - by Siddharth
    How to move ball speedily on the screen using box2d in libGDX? package com.badlogic.box2ddemo; import com.badlogic.gdx.ApplicationListener; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL10; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.math.Matrix4; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.physics.box2d.Body; import com.badlogic.gdx.physics.box2d.BodyDef; import com.badlogic.gdx.physics.box2d.BodyDef.BodyType; import com.badlogic.gdx.physics.box2d.Box2DDebugRenderer; import com.badlogic.gdx.physics.box2d.CircleShape; import com.badlogic.gdx.physics.box2d.Fixture; import com.badlogic.gdx.physics.box2d.FixtureDef; import com.badlogic.gdx.physics.box2d.PolygonShape; import com.badlogic.gdx.physics.box2d.World; public class Box2DDemo implements ApplicationListener { private SpriteBatch batch; private TextureRegion texture; private World world; private Body groundDownBody, groundUpBody, groundLeftBody, groundRightBody, ballBody; private BodyDef groundBodyDef1, groundBodyDef2, groundBodyDef3, groundBodyDef4, ballBodyDef; private PolygonShape groundDownPoly, groundUpPoly, groundLeftPoly, groundRightPoly; private CircleShape ballPoly; private Sprite sprite; private FixtureDef fixtureDef; private Vector2 ballPosition; private Box2DDebugRenderer renderer; Vector2 vector2; @Override public void create() { texture = new TextureRegion(new Texture( Gdx.files.internal("img/red_ring.png"))); sprite = new Sprite(texture); sprite.setOrigin(sprite.getWidth() / 2, sprite.getHeight() / 2); batch = new SpriteBatch(); world = new World(new Vector2(0.0f, 0.0f), false); groundBodyDef1 = new BodyDef(); groundBodyDef1.type = BodyType.StaticBody; groundBodyDef1.position.x = 0.0f; groundBodyDef1.position.y = 0.0f; groundDownBody = world.createBody(groundBodyDef1); groundBodyDef2 = new BodyDef(); groundBodyDef2.type = BodyType.StaticBody; groundBodyDef2.position.x = 0f; groundBodyDef2.position.y = Gdx.graphics.getHeight(); groundUpBody = world.createBody(groundBodyDef2); groundBodyDef3 = new BodyDef(); groundBodyDef3.type = BodyType.StaticBody; groundBodyDef3.position.x = 0f; groundBodyDef3.position.y = 0f; groundLeftBody = world.createBody(groundBodyDef3); groundBodyDef4 = new BodyDef(); groundBodyDef4.type = BodyType.StaticBody; groundBodyDef4.position.x = Gdx.graphics.getWidth(); groundBodyDef4.position.y = 0f; groundRightBody = world.createBody(groundBodyDef4); groundDownPoly = new PolygonShape(); groundDownPoly.setAsBox(480.0f, 10f); fixtureDef = new FixtureDef(); fixtureDef.density = 0f; fixtureDef.restitution = 1f; fixtureDef.friction = 0f; fixtureDef.shape = groundDownPoly; fixtureDef.filter.groupIndex = 0; groundDownBody.createFixture(fixtureDef); groundUpPoly = new PolygonShape(); groundUpPoly.setAsBox(480.0f, 10f); fixtureDef = new FixtureDef(); fixtureDef.friction = 0f; fixtureDef.restitution = 0f; fixtureDef.density = 0f; fixtureDef.shape = groundUpPoly; fixtureDef.filter.groupIndex = 0; groundUpBody.createFixture(fixtureDef); groundLeftPoly = new PolygonShape(); groundLeftPoly.setAsBox(10f, 320f); fixtureDef = new FixtureDef(); fixtureDef.friction = 0f; fixtureDef.restitution = 0f; fixtureDef.density = 0f; fixtureDef.shape = groundLeftPoly; fixtureDef.filter.groupIndex = 0; groundLeftBody.createFixture(fixtureDef); groundRightPoly = new PolygonShape(); groundRightPoly.setAsBox(10f, 320f); fixtureDef = new FixtureDef(); fixtureDef.friction = 0f; fixtureDef.restitution = 0f; fixtureDef.density = 0f; fixtureDef.shape = groundRightPoly; fixtureDef.filter.groupIndex = 0; groundRightBody.createFixture(fixtureDef); ballPoly = new CircleShape(); ballPoly.setRadius(16f); fixtureDef = new FixtureDef(); fixtureDef.shape = ballPoly; fixtureDef.density = 1f; fixtureDef.friction = 1f; fixtureDef.restitution = 1f; ballBodyDef = new BodyDef(); ballBodyDef.type = BodyType.DynamicBody; ballBodyDef.position.x = (int) 200; ballBodyDef.position.y = (int) 200; ballBody = world.createBody(ballBodyDef); ballBody.setLinearVelocity(200f, 200f); // ballBody.applyLinearImpulse(new Vector2(250f, 250f), // ballBody.getLocalCenter()); ballBody.createFixture(fixtureDef); renderer = new Box2DDebugRenderer(true, false, false); } @Override public void dispose() { ballPoly.dispose(); groundLeftPoly.dispose(); groundUpPoly.dispose(); groundDownPoly.dispose(); groundRightPoly.dispose(); world.destroyBody(ballBody); world.dispose(); } @Override public void pause() { } @Override public void render() { world.step(1f/30f, 3, 3); Gdx.gl.glClearColor(1f, 1f, 1f, 1f); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); batch.begin(); vector2 = ballBody.getLinearVelocity(); System.out.println("X=" + vector2.x + " Y=" + vector2.y); ballPosition = ballBody.getPosition(); renderer.render(world,batch.getProjectionMatrix()); // int preX = (int) (vector2.x / Math.abs(vector2.x)); // int preY = (int) (vector2.y / Math.abs(vector2.y)); // // if (Math.abs(vector2.x) == 0.0f) // ballBody1.setLinearVelocity(1.4142137f, vector2.y); // else if (Math.abs(vector2.x) < 1.4142137f) // ballBody1.setLinearVelocity(preX * 5, vector2.y); // // if (Math.abs(vector2.y) == 0.0f) // ballBody1.setLinearVelocity(vector2.x, 1.4142137f); // else if (Math.abs(vector2.y) < 1.4142137f) // ballBody1.setLinearVelocity(vector2.x, preY * 5); batch.draw(sprite, (ballPosition.x - (texture.getRegionWidth() / 2)), (ballPosition.y - (texture.getRegionHeight() / 2))); batch.end(); } @Override public void resize(int arg0, int arg1) { } @Override public void resume() { } } I implement above code but I can not achieve higher moving speed of the ball

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  • Increase moving speed of body

    - by Siddharth
    How to move ball speedily on the screen using box2d in libGDX? public class Box2DDemo implements ApplicationListener { private SpriteBatch batch; private TextureRegion texture; private World world; private Body groundDownBody, groundUpBody, groundLeftBody, groundRightBody, ballBody; private BodyDef groundBodyDef1, groundBodyDef2, groundBodyDef3, groundBodyDef4, ballBodyDef; private PolygonShape groundDownPoly, groundUpPoly, groundLeftPoly, groundRightPoly; private CircleShape ballPoly; private Sprite sprite; private FixtureDef fixtureDef; private Vector2 ballPosition; private Box2DDebugRenderer renderer; Vector2 vector2; @Override public void create() { texture = new TextureRegion(new Texture( Gdx.files.internal("img/red_ring.png"))); sprite = new Sprite(texture); sprite.setOrigin(sprite.getWidth() / 2, sprite.getHeight() / 2); batch = new SpriteBatch(); world = new World(new Vector2(0.0f, -10.0f), false); groundBodyDef1 = new BodyDef(); groundBodyDef1.type = BodyType.StaticBody; groundBodyDef1.position.x = 0.0f; groundBodyDef1.position.y = 0.0f; groundDownBody = world.createBody(groundBodyDef1); groundBodyDef2 = new BodyDef(); groundBodyDef2.type = BodyType.StaticBody; groundBodyDef2.position.x = 0f; groundBodyDef2.position.y = Gdx.graphics.getHeight(); groundUpBody = world.createBody(groundBodyDef2); groundBodyDef3 = new BodyDef(); groundBodyDef3.type = BodyType.StaticBody; groundBodyDef3.position.x = 0f; groundBodyDef3.position.y = 0f; groundLeftBody = world.createBody(groundBodyDef3); groundBodyDef4 = new BodyDef(); groundBodyDef4.type = BodyType.StaticBody; groundBodyDef4.position.x = Gdx.graphics.getWidth(); groundBodyDef4.position.y = 0f; groundRightBody = world.createBody(groundBodyDef4); groundDownPoly = new PolygonShape(); groundDownPoly.setAsBox(480.0f, 10f); fixtureDef = new FixtureDef(); fixtureDef.density = 0f; fixtureDef.restitution = 1f; fixtureDef.friction = 0f; fixtureDef.shape = groundDownPoly; fixtureDef.filter.groupIndex = 0; groundDownBody.createFixture(fixtureDef); groundUpPoly = new PolygonShape(); groundUpPoly.setAsBox(480.0f, 10f); fixtureDef = new FixtureDef(); fixtureDef.friction = 0f; fixtureDef.restitution = 0f; fixtureDef.density = 0f; fixtureDef.shape = groundUpPoly; fixtureDef.filter.groupIndex = 0; groundUpBody.createFixture(fixtureDef); groundLeftPoly = new PolygonShape(); groundLeftPoly.setAsBox(10f, 320f); fixtureDef = new FixtureDef(); fixtureDef.friction = 0f; fixtureDef.restitution = 0f; fixtureDef.density = 0f; fixtureDef.shape = groundLeftPoly; fixtureDef.filter.groupIndex = 0; groundLeftBody.createFixture(fixtureDef); groundRightPoly = new PolygonShape(); groundRightPoly.setAsBox(10f, 320f); fixtureDef = new FixtureDef(); fixtureDef.friction = 0f; fixtureDef.restitution = 0f; fixtureDef.density = 0f; fixtureDef.shape = groundRightPoly; fixtureDef.filter.groupIndex = 0; groundRightBody.createFixture(fixtureDef); ballPoly = new CircleShape(); ballPoly.setRadius(16f); fixtureDef = new FixtureDef(); fixtureDef.shape = ballPoly; fixtureDef.density = 1f; fixtureDef.friction = 1f; fixtureDef.restitution = 1f; ballBodyDef = new BodyDef(); ballBodyDef.type = BodyType.DynamicBody; ballBodyDef.position.x = (int) 200; ballBodyDef.position.y = (int) 200; ballBody = world.createBody(ballBodyDef); // ballBody.setLinearVelocity(200f, 200f); // ballBody.applyLinearImpulse(new Vector2(250f, 250f), // ballBody.getLocalCenter()); ballBody.createFixture(fixtureDef); renderer = new Box2DDebugRenderer(true, false, false); } @Override public void dispose() { ballPoly.dispose(); groundLeftPoly.dispose(); groundUpPoly.dispose(); groundDownPoly.dispose(); groundRightPoly.dispose(); world.destroyBody(ballBody); world.dispose(); } @Override public void pause() { } @Override public void render() { world.step(1f/30f, 3, 3); Gdx.gl.glClearColor(1f, 1f, 1f, 1f); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); batch.begin(); vector2 = ballBody.getLinearVelocity(); System.out.println("X=" + vector2.x + " Y=" + vector2.y); ballPosition = ballBody.getPosition(); renderer.render(world,batch.getProjectionMatrix()); // int preX = (int) (vector2.x / Math.abs(vector2.x)); // int preY = (int) (vector2.y / Math.abs(vector2.y)); // // if (Math.abs(vector2.x) == 0.0f) // ballBody1.setLinearVelocity(1.4142137f, vector2.y); // else if (Math.abs(vector2.x) < 1.4142137f) // ballBody1.setLinearVelocity(preX * 5, vector2.y); // // if (Math.abs(vector2.y) == 0.0f) // ballBody1.setLinearVelocity(vector2.x, 1.4142137f); // else if (Math.abs(vector2.y) < 1.4142137f) // ballBody1.setLinearVelocity(vector2.x, preY * 5); batch.draw(sprite, (ballPosition.x - (texture.getRegionWidth() / 2)), (ballPosition.y - (texture.getRegionHeight() / 2))); batch.end(); } @Override public void resize(int arg0, int arg1) { } @Override public void resume() { } } I implement above code but I can not achieve higher moving speed of the ball

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  • Sony Vaio CPU fan runs at full speed after installing Windows 8.1 preview

    - by greg27
    I installed the Windows 8.1 preview on my Sony Vaio E Series 14P (http://www.sony.com.au/product/sve14a27cg) and now my CPU fan is running at full speed all the time. When I first start my computer it runs normally, but a few seconds after reaching the Windows login screen the fan speed will suddenly jump up to max. It's pretty loud, so I'm hoping there's a solution! I've tried updating my bios to the latest version but that didn't help. I've tried programs like SpeedFan, but that wasn't able to detect my CPU fan at all. My CPU usage and temperature is normal and doesn't warrant the max fan speed. Someone else has reported the issue here: http://answers.microsoft.com/en-us/windows/forum/windows8_1_pr-hardware/sony-vaio-e-series-sve14a35cxh100-fan-throttle/45ec823a-2bc8-43ea-8557-b1a5dd0a6870 Is there any way to fix this without having to refresh/reinstall Windows?

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  • All downloads being interrupted

    - by Jake
    System: Windows 7 Professional 64bit. 8GB RAM, Intel i5-2400 CPU, +300GB free on the hard drive. AVG Internet Security 2012 (enabled & disabled, with firewall enabled and disabled - no effect for either). This computer is less than a year old. Network: This problem is occurring on a single computer on a network with multiple computers. The router is a Motorola Netopia 3347-02 (DSL Modem/Wireless Router combined). The computer is plugged in directly to the modem, other computers are using the wireless successfully. The router has been reset. The only thing odd about the connection between the router and computer is that it is configured to allow RDP through, so it is assigned a static IP by the router and port forwarding is enabled for port 3389. Also, though I doubt it matters, a second wireless router is active behind this router providing a second network that some computers in the area use without issues. Details: All downloads initiated on this specific computer eventually fail, this includes streaming from youtube, specialized downloads (itunes), downloads from websites, FTP downloads, etc. Failure occurs with all browsers, but in chrome this is the process it takes: 1) Download begins normally, 2) At some point between (observed) 7MBs and 229MBs the download stops progressing (at this point, if watching chrome's task manager, you can see the network activity for the downloading tab drop to 0kps), 3) for some time the download sits there still attempting to complete, but will eventually display "123,049,871/0 B, Interrupted" (where the number is whatever it actually got to). The file I am using to test this is a very large .zip file located on a server I control, but the problem seems to occur on any site. The amount downloaded is completely random, and seems to be more time-based than anything (if I start a download immediately after the last one fails, it tends to get further than the last one). Small files can get through for this reason, though they can fail as well. In a test where I simultaneously downloaded the same file via HTTP (chrome) and FTP (windows explorer), both downloads failed at the same instant, though explorer displayed "Connection timed out" several minutes before chrome finally showed the download as interrupted. Other things I have tried based on advice given to people with similar/identical problems: Setting my MTU to 1492 (as described here: http://blog.thecompwiz.com/2011/08/networking-issues.html) Disabling write caching to the hard drive storing the download on an external device successfully transmitted +1GB file from one computer on the same network to this computer disabling indexing in the folder the download was being stored in disabling all security software checked to make sure all drivers were up to date read about 50 accounts with nearly exact descriptions of what I'm experiencing, none of which had a solution given Running Processes: Image Name PID Session Name Session# Mem Usage ========================= ======== ================ =========== ============ System Idle Process 0 Services 0 24 K System 4 Services 0 104,836 K smss.exe 332 Services 0 1,276 K csrss.exe 764 Services 0 5,060 K wininit.exe 820 Services 0 4,748 K csrss.exe 844 Console 1 23,764 K services.exe 876 Services 0 11,856 K lsass.exe 892 Services 0 14,420 K lsm.exe 900 Services 0 7,820 K winlogon.exe 944 Console 1 7,716 K svchost.exe 428 Services 0 12,744 K svchost.exe 796 Services 0 12,240 K svchost.exe 1036 Services 0 22,372 K svchost.exe 1084 Services 0 174,132 K svchost.exe 1112 Services 0 56,144 K svchost.exe 1288 Services 0 18,640 K svchost.exe 1404 Services 0 29,616 K spoolsv.exe 1576 Services 0 25,924 K svchost.exe 1616 Services 0 12,788 K AppleMobileDeviceService. 1728 Services 0 9,796 K avgwdsvc.exe 1820 Services 0 8,268 K mDNSResponder.exe 1844 Services 0 5,832 K w3dbsmgr.exe 1108 Services 0 43,760 K QBCFMonitorService.exe 1336 Services 0 16,408 K svchost.exe 2404 Services 0 28,240 K taskhost.exe 3020 Console 1 12,372 K dwm.exe 2280 Console 1 5,968 K explorer.exe 2964 Console 1 152,476 K WUDFHost.exe 3316 Services 0 6,740 K svchost.exe 3408 Services 0 5,556 K RAVCpl64.exe 3684 Console 1 13,864 K igfxtray.exe 3700 Console 1 7,804 K hkcmd.exe 3772 Console 1 7,868 K igfxpers.exe 3788 Console 1 10,940 K sidebar.exe 3836 Console 1 84,400 K chrome.exe 3964 Console 1 19,640 K pptd40nt.exe 4068 Console 1 5,156 K acrotray.exe 3908 Console 1 14,676 K avgtray.exe 3872 Console 1 9,508 K jusched.exe 4076 Console 1 4,412 K iTunesHelper.exe 1532 Console 1 87,308 K SearchIndexer.exe 3492 Services 0 36,948 K iPodService.exe 4136 Services 0 7,944 K BrccMCtl.exe 4276 Console 1 18,132 K splwow64.exe 4380 Console 1 32,600 K qbupdate.exe 4836 Console 1 24,236 K svchost.exe 4288 Services 0 20,700 K wmpnetwk.exe 3112 Services 0 9,516 K FNPLicensingService.exe 5248 Services 0 5,852 K QBW32.EXE 5508 Console 1 127,068 K QBDBMgrN.exe 5600 Services 0 42,252 K EXCEL.EXE 2512 Console 1 99,100 K LMS.exe 3188 Services 0 5,616 K UNS.exe 1600 Services 0 7,308 K axlbridge.exe 5260 Console 1 5,132 K chrome.exe 5888 Console 1 200,336 K chrome.exe 3536 Console 1 26,076 K chrome.exe 1952 Console 1 20,168 K chrome.exe 4596 Console 1 24,696 K chrome.exe 4292 Console 1 48,096 K chrome.exe 2796 Console 1 23,520 K Acrobat.exe 1240 Console 1 87,252 K 123w.exe 4892 Console 1 22,728 K calc.exe 1700 Console 1 12,636 K chrome.exe 1328 Console 1 28,888 K chrome.exe 3696 Console 1 47,012 K rundll32.exe 6320 Console 1 7,104 K chrome.exe 4928 Console 1 44,248 K AVGIDSAgent.exe 260 Services 0 12,940 K avgfws.exe 6052 Services 0 26,912 K avgnsa.exe 5064 Services 0 2,496 K avgrsa.exe 3088 Services 0 2,200 K avgcsrva.exe 2596 Services 0 380 K avgcsrva.exe 6948 Services 0 408 K StikyNot.exe 452 Console 1 14,772 K chrome.exe 4580 Console 1 28,200 K chrome.exe 4016 Console 1 57,756 K svchost.exe 7140 Services 0 4,500 K chrome.exe 6264 Console 1 56,824 K chrome.exe 7008 Console 1 56,896 K chrome.exe 2224 Console 1 38,032 K taskhost.exe 612 Console 1 7,228 K chrome.exe 6000 Console 1 10,928 K chrome.exe 2568 Console 1 43,052 K chrome.exe 272 Console 1 75,988 K chrome.exe 7328 Console 1 53,240 K PaprPort.exe 7976 Console 1 137,152 K pplinks.exe 7500 Console 1 14,052 K ppscanmg.exe 5744 Console 1 18,996 K taskeng.exe 7388 Console 1 6,308 K SearchProtocolHost.exe 8024 Services 0 8,804 K SearchFilterHost.exe 7232 Services 0 7,848 K chrome.exe 8016 Console 1 37,440 K cmd.exe 7692 Console 1 3,096 K conhost.exe 7516 Console 1 5,872 K tasklist.exe 8160 Console 1 5,772 K WmiPrvSE.exe 7684 Services 0 6,400 K Any help with this would be greatly appreciated, I've been beating my head against a wall over this all day. This computer serves dual purpose as the main company document server and the Owner's work computer, it's fairly important it be fully functional and I cannot figure this out.

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  • Ubuntu 9.0.4 Presario S4000NX Fan Speed

    - by Chris C
    I recently install Ubuntu 9.0.4 on a Presario S4000NX and the CPU fan speed is kept at max. With Windows XP installed the fan speed would increase/decrease as required. I've tried to install lm-sensors and run the sensors-detect. It recommended that I load the modules which I did: smsc47m192 i2c-i801 When running sensor-detect it gave me this strange message: Trying family SMSC Found SMSC LPC47M15x/192/997 Super IO Fan Sensors (but not activated) Running the sensors command gives me a list of voltages and CPU and temperature but doesn't list any fans. After doing some Internet research I then tried to load the smsc47m1 module but I get the following error: FATAL: Error inserting smsc47m1 (/lib/modules/2.6.28-15-generic/kernel/drivers/hwmon/smsc47m1.ko): no such device The file smsc47m1.ko does exist in the listed folder. Any suggestions for getting the fan speed (and the noise) down in Ubuntu? Thanx. - Chris P.S. - I would have put better tags but Server Fault wouldn't let me.

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