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  • Algorithms after load-balancer?

    - by Vimvq1987
    I need to study about load-balancers, such as Network Load Balancing, Linux Virtual Server, HAProxy,...There're somethings under-the-hood I need to know: What algorithms/technologies are used in these load-balancers? Which is the most popular? most effective? I expect that these algorithms/technologies will not be too complicated. Are there some resources written about them? Thank you very much for your help.

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  • Seperating two graphs based on connectivity and coordinates

    - by martin
    I would like to separate existing data of vertices and edges into two or more graphs that are not connected. I would like to give the following as example: Imagine two hexagons on top of each other but are lying in different Z. Hexagon 1 has the following vertices A(0,0,1), B(1,0,2), C(2,1,2), D(1,2,1), E(0,2,1), F(-1,2,1). The connectivity is as following: A-B, B-C, C-D, D-E, E-F, F-A. This part of Graph 1 as all the vertices are connected in this layer. Hexagon2 has the following vertices A1(0,0,6), B1(1,0,7), C1(2,1,7), D1(1,2,8), E1(0,2,7), F1(-1,2,6). The connectivity is as following: A1-B1, B1-C1, C1-D1, D1-E1, E1-F1, F1-A1. This is part of Graph 2 My data is in the following form: list of Vertices and list of Edges that i can form graphs with. I would like to eliminate graph 2 and give only vertices and connectivity of graph 1 to polygon determination part of my algorithm. My real data contains around 1000 connected polygons as graph 1 and around 100 (much larger in area) polygons as graph 2. I would like to eliminate graph 2. I am programming this in python. Thanks in advance.

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  • Evaluate a Munin graph defined in munin.conf

    - by Ztyx
    Hi, I have defined an additional graph (in Munin, munin.conf) that calculates the total size of my MySQL database. The index and data sizes are extracted from an external plugin. The definition looks like this: [...] [Database;my.host.com] address my.host.com use_node_name yes dbsize.update no dbsize.graph_args --base 1024 -l 0 dbsize.graph_title Total database size dbsize.graph_vlabel bytes dbsize.graph_category mysql dbsize.graph_info The total database size. dbsize.graph_order the_sum dbsize.the_sum.sum \ my.host.com:mysql_size.index \ my.host.com:mysql_size.datas dbsize.the_sum.label data+index dbsize.the_sum.type GAUGE dbsize.the_sum.min 0 [...] Now, is it possible to extract the current value of this graph? Running # munin-run dbsize or # munin-run my.host.com:dbsize does not seem to work.

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  • Combinations into pairs

    - by Will
    I'm working on a directed network problem and trying to compute all valid paths between two points. I need a way to look at paths up to 30 "trips" (represented by an [origin, destination] pair) in length. The full route is then composed of a series of these pairs: route = [[start, city2], [city2, city3], [city3, city4], [city4, city5], [city5, city6], [city6, city7], [city7, city8], [city8, stop]] So far my best solution is as follows: def numRoutes(graph, start, stop, minStops, maxStops): routes = [] route = [[start, stop]] if distance(graph, route) != "NO SUCH ROUTE" and len(route) >= minStops and len(route) <= maxStops: routes.append(route) if maxStops >= 2: for city2 in routesFromCity(graph, start): route = [[start, city2],[city2, stop]] if distance(graph, route) != "NO SUCH ROUTE" and len(route) >= minStops and len(route) <= maxStops: routes.append(route) if maxStops >= 3: for city2 in routesFromCity(graph, start): for city3 in routesFromCity(graph, city2): route = [[start, city2], [city2, city3], [city3, stop]] if distance(graph, route) != "NO SUCH ROUTE" and len(route) >= minStops and len(route) <= maxStops: routes.append(route) if maxStops >= 4: for city2 in routesFromCity(graph, start): for city3 in routesFromCity(graph, city2): for city4 in routesFromCity(graph, city3): route = [[start, city2], [city2, city3], [city3, city4], [city4, stop]] if distance(graph, route) != "NO SUCH ROUTE" and len(route) >= minStops and len(route) <= maxStops: routes.append(route) if maxStops >= 5: for city2 in routesFromCity(graph, start): for city3 in routesFromCity(graph, city2): for city4 in routesFromCity(graph, city3): for city5 in routesFromCity(graph, city4): route = [[start, city2], [city2, city3], [city3, city4], [city4, city5], [city5, stop]] if distance(graph, route) != "NO SUCH ROUTE" and len(route) >= minStops and len(route) <= maxStops: routes.append(route) return routes Where numRoutes is fed my network graph where numbers represent distances: [[0, 5, 0, 5, 7], [0, 0, 4, 0, 0], [0, 0, 0, 8, 2], [0, 0, 8, 0, 6], [0, 3, 0, 0, 0]] a start city, an end city and the parameters for the length of the routes. distance checks if a route is viable and routesFromCity returns the attached nodes to each fed in city. I have a feeling there's a far more efficient way to generate all of the routes especially as I move toward many more steps, but I can't seem to get anything else to work.

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  • Display AxisRenderer outside Flex Chart

    - by Leandro Ardissone
    Hi, Is there a way to display the Vertical Axis outside the graph? I need the limits of the graph to be displayed between the vertical axis, without overlapping the series over the graph. See that screenshot of what I have: I need to get something like: Or I should create a custom axis renderer component that get data from this graph and display it outside?

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  • Is there a shorthand term for O(n log n)?

    - by jemfinch
    We usually have a single-word shorthand for most complexities we encounter in algorithmic analysis: O(1) == "constant" O(log n) == "logarithmic" O(n) == "linear" O(n^2) == "quadratic" O(n^3) == "cubic" O(2^n) == "exponential" We encounter algorithms with O(n log n) complexity with some regularity (think of all the algorithms dominated by sort complexity) but as far as I know, there's no single word we can use in English to refer to that complexity. Is this a gap in my knowledge, or a real gap in our English discourse on computational complexity?

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  • Stata - Multiple rotated plots on graph (including distributions on sides of axes)

    - by meerak
    I would like to produce a single graph containing both: (1) a scatter plot (2) either histograms or kernel density functions of the Y and X variables to the left of the Y axis and below the X axis. I found a graph that does this in MATLAB -- I would just like to produce something similar in Stata: That graph was produced using the following MATLAB code: n = 1000; rho = .7; Z = mvnrnd([0 0], [1 rho; rho 1], n); U = normcdf(Z); X = [gaminv(U(:,1),2,1) tinv(U(:,2),5)]; [n1,ctr1] = hist(X(:,1),20); [n2,ctr2] = hist(X(:,2),20); subplot(2,2,2); plot(X(:,1),X(:,2),'.'); axis([0 12 -8 8]); h1 = gca; title('1000 Simulated Dependent t and Gamma Values'); xlabel('X1 ~ Gamma(2,1)'); ylabel('X2 ~ t(5)'); subplot(2,2,4); bar(ctr1,-n1,1); axis([0 12 -max(n1)*1.1 0]); axis('off'); h2 = gca; subplot(2,2,1); barh(ctr2,-n2,1); axis([-max(n2)*1.1 0 -8 8]); axis('off'); h3 = gca; set(h1,'Position',[0.35 0.35 0.55 0.55]); set(h2,'Position',[.35 .1 .55 .15]); set(h3,'Position',[.1 .35 .15 .55]); colormap([.8 .8 1]); UPDATE: The Stata13 manual entry for "graph combine" has precisely this example (http://www.stata.com/manuals13/g-2graphcombine.pdf). Here is the code: use http://www.stata-press.com/data/r13/lifeexp, clear generate loggnp = log10(gnppc) label var loggnp "Log base 10 of GNP per capita" scatter lexp loggnp, ysca(alt) xsca(alt) xlabel(, grid gmax) fysize(25) saving(yx) twoway histogram lexp, fraction xsca(alt reverse) horiz fxsize(25) saving(hy) twoway histogram loggnp, fraction ysca(alt reverse) ylabel(,nogrid) xlabel(,grid gmax) saving(hx) graph combine hy.gph yx.gph hx.gph, hole(3) imargin(0 0 0 0) graphregion(margin(l=22 r=22)) title("Life expectancy at birth vs. GNP per capita") note("Source: 1998 data from The World Bank Group")

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  • Problems with with A* algorithm

    - by V_Programmer
    I'm trying to implement the A* algorithm in Java. I followed this tutorial,in particular, this pseudocode: http://theory.stanford.edu/~amitp/GameProgramming/ImplementationNotes.html The problem is my code doesn't work. It goes into an infinite loop. I really don't know why this happens... I suspect that the problem are in F = G + H function implemented in Graph constructors. I suspect I am not calculate the neighbor F correclty. Here's my code: List<Graph> open; List<Graph> close; private void createRouteAStar(Unit u) { open = new ArrayList<Graph>(); close = new ArrayList<Graph>(); u.ai_route_endX = 11; u.ai_route_endY = 5; List<Graph> neigh; int index; int i; boolean finish = false; Graph current; int cost; Graph start = new Graph(u.xMap, u.yMap, 0, ManhattanDistance(u.xMap, u.yMap, u.ai_route_endX, u.ai_route_endY)); open.add(start); current = start; while(!finish) { index = findLowerF(); current = new Graph(open, index); System.out.println(current.x); System.out.println(current.y); if (current.x == u.ai_route_endX && current.y == u.ai_route_endY) { finish = true; } else { close.add(current); neigh = current.getNeighbors(); for (i = 0; i < neigh.size(); i++) { cost = current.g + ManhattanDistance(current.x, current.y, neigh.get(i).x, neigh.get(i).y); if (open.contains(neigh.get(i)) && cost < neigh.get(i).g) { open.remove(open.indexOf(neigh)); } else if (close.contains(neigh.get(i)) && cost < neigh.get(i).g) { close.remove(close.indexOf(neigh)); } else if (!open.contains(neigh.get(i)) && !close.contains(neigh.get(i))) { neigh.get(i).g = cost; neigh.get(i).f = cost + ManhattanDistance(neigh.get(i).x, neigh.get(i).y, u.ai_route_endX, u.ai_route_endY); neigh.get(i).setParent(current); open.add(neigh.get(i)); } } } } System.out.println("step"); for (i=0; i < close.size(); i++) { if (close.get(i).parent != null) { System.out.println(i); System.out.println(close.get(i).parent.x); System.out.println(close.get(i).parent.y); } } } private int findLowerF() { int i; int min = 10000; int minIndex = -1; for (i=0; i < open.size(); i++) { if (open.get(i).f < min) { min = open.get(i).f; minIndex = i; System.out.println("min"); System.out.println(min); } } return minIndex; } private int ManhattanDistance(int ax, int ay, int bx, int by) { return Math.abs(ax-bx) + Math.abs(ay-by); } And, as I've said. I suspect that the Graph class has the main problem. However I've not been able to detect and fix it. public class Graph { int x, y; int f,g,h; Graph parent; public Graph(int x, int y, int g, int h) { this.x = x; this.y = y; this.g = g; this.h = h; this.f = g + h; } public Graph(List<Graph> list, int index) { this.x = list.get(index).x; this.y = list.get(index).y; this.g = list.get(index).g; this.h = list.get(index).h; this.f = list.get(index).f; this.parent = list.get(index).parent; } public Graph(Graph gp) { this.x = gp.x; this.y = gp.y; this.g = gp.g; this.h = gp.h; this.f = gp.f; } public Graph(Graph gp, Graph parent) { this.x = gp.x; this.y = gp.y; this.g = gp.g; this.h = gp.h; this.f = g + h; this.parent = parent; } public List<Graph> getNeighbors() { List<Graph> aux = new ArrayList<Graph>(); aux.add(new Graph(x+1, y, g,h)); aux.add(new Graph(x-1, y, g,h)); aux.add(new Graph(x, y+1, g,h)); aux.add(new Graph(x, y-1, g,h)); return aux; } public void setParent(Graph g) { parent = g; } } Little Edit: Using the System.out and the Debugger I discovered that the program ALWAYS is check the same "current" graph, (15,8) which is the (u.xMap, u.yMap) position. Looks like it keeps forever in the first step.

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  • Organizing Git repositories with common nested sub-modules

    - by André Caron
    I'm a big fan of Git sub-modules. I like to be able to track a dependency along with its version, so that you can roll-back to a previous version of your project and have the corresponding version of the dependency to build safely and cleanly. Moreover, it's easier to release our libraries as open source projects as the history for libraries is separate from that of the applications that depend on them (and which are not going to be open sourced). I'm setting up workflow for multiple projects at work, and I was wondering how it would be if we took this approach a bit of an extreme instead of having a single monolithic project. I quickly realized there is a potential can of worms in really using sub-modules. Supposing a pair of applications: studio and player, and dependent libraries core, graph and network, where dependencies are as follows: core is standalone graph depends on core (sub-module at ./libs/core) network depdends on core (sub-module at ./libs/core) studio depends on graph and network (sub-modules at ./libs/graph and ./libs/network) player depends on graph and network (sub-modules at ./libs/graph and ./libs/network) Suppose that we're using CMake and that each of these projects has unit tests and all the works. Each project (including studio and player) must be able to be compiled standalone to perform code metrics, unit testing, etc. The thing is, a recursive git submodule fetch, then you get the following directory structure: studio/ studio/libs/ (sub-module depth: 1) studio/libs/graph/ studio/libs/graph/libs/ (sub-module depth: 2) studio/libs/graph/libs/core/ studio/libs/network/ studio/libs/network/libs/ (sub-module depth: 2) studio/libs/network/libs/core/ Notice that core is cloned twice in the studio project. Aside from this wasting disk space, I have a build system problem because I'm building core twice and I potentially get two different versions of core. Question How do I organize sub-modules so that I get the versioned dependency and standalone build without getting multiple copies of common nested sub-modules? Possible solution If the the library dependency is somewhat of a suggestion (i.e. in a "known to work with version X" or "only version X is officially supported" fashion) and potential dependent applications or libraries are responsible for building with whatever version they like, then I could imagine the following scenario: Have the build system for graph and network tell them where to find core (e.g. via a compiler include path). Define two build targets, "standalone" and "dependency", where "standalone" is based on "dependency" and adds the include path to point to the local core sub-module. Introduce an extra dependency: studio on core. Then, studio builds core, sets the include path to its own copy of the core sub-module, then builds graph and network in "dependency" mode. The resulting folder structure looks like: studio/ studio/libs/ (sub-module depth: 1) studio/libs/core/ studio/libs/graph/ studio/libs/graph/libs/ (empty folder, sub-modules not fetched) studio/libs/network/ studio/libs/network/libs/ (empty folder, sub-modules not fetched) However, this requires some build system magic (I'm pretty confident this can be done with CMake) and a bit of manual work on the part of version updates (updating graph might also require updating core and network to get a compatible version of core in all projects). Any thoughts on this?

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  • Graph Theory: How to compute closeness centrality for each node in a set of data?

    - by Jordan
    I'd like to learn how to apply network theory to my own cache of relational data. I'm trying to build a demo of a new way of browsing a music library, using network theory, that I think would make for a very intuitive and useful way of finding the right song at any given time. I have all the data (artists as nodes, similarity from 0 to 1 between each artist and those it is related to) and I can already program, but I don't know how to actually calculate the centrality of a node from that. I've spent a while trying to email different professors at my school but no one seems to know where I can learn this. I hope someone's done something similar. Thanks in advance you guys! ~Jordan

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  • Cannot get a session with Facebook app? (using its Graph API)

    - by Jian Lin
    I have really simple few lines of Facebook app, using the new Facebook API: <pre> <?php require 'facebook.php'; // Create our Application instance. $facebook = new Facebook(array( 'appId' => '117676584930569', 'secret' => '**********', // hidden here on the post... 'cookie' => true, )); var_dump($facebook); ?> but it is giving me the following output: http://apps.facebook.com/woolaladev/i2.php would give out object(Facebook)#1 (6) { ["appId:protected"]=> string(15) "117676584930569" ["apiSecret:protected"]=> string(32) "**********" <--- just hidden on this post ["session:protected"]=> NULL <--- Session is NULL for some reason ["sessionLoaded:protected"]=> bool(false) ["cookieSupport:protected"]=> bool(true) ["baseDomain:protected"]=> string(0) "" } Session is NULL for some reason, but I am logged in and can access my home and profile and run other apps on Facebook (to see that I am logged on). I am following the sample on: http://github.com/facebook/php-sdk/blob/master/examples/example.php http://github.com/facebook/php-sdk/blob/master/src/facebook.php (download using raw URL: wget http://github.com/facebook/php-sdk/raw/master/src/facebook.php ) Trying on both hosting companies at dreamhost.com and netfirms.com, and the results are the same.

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  • Using local classes with STL algorithms

    - by David Rodríguez - dribeas
    I have always wondered why you cannot use locally defined classes as predicates to STL algorithms. In the question: Approaching STL algorithms, lambda, local classes and other approaches, BubbaT mentions says that 'Since the C++ standard forbids local types to be used as arguments' Example code: int main() { int array[] = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 }; std::vector<int> v( array, array+10 ); struct pair : public std::unary_function<int,bool> { bool operator()( int x ) { return !( x % 2 ); } }; std::remove_if( v.begin(), v.end(), pair() ); // error } Does anyone know where in the standard is the restriction? What is the rationale for disallowing local types?

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  • GRAPH PROBLEM: find an algorithm to determine the shortest path from one point to another in a recta

    - by newba
    I'm getting such an headache trying to elaborate an appropriate algorithm to go from a START position to a EXIT position in a maze. For what is worth, the maze is rectangular, maxsize 500x500 and, in theory, is resolvable by DFS with some branch and bound techniques ... 10 3 4 7 6 3 3 1 2 2 1 0 2 2 2 4 2 2 5 2 2 1 3 0 2 2 2 2 1 3 3 4 2 3 4 4 3 1 1 3 1 2 2 4 2 2 1 Output: 5 1 4 2 Explanation: Our agent looses energy every time he gives a step and he can only move UP, DOWN, LEFT and RIGHT. Also, if the agent arrives with a remaining energy of zero or less, he dies, so we print something like "Impossible". So, in the input 10 is the initial agent's energy, 3 4 is the START position (i.e. column 3, line 4) and we have a maze 7x6. Think this as a kind of labyrinth, in which I want to find the exit that gives the agent a better remaining energy (shortest path). In case there are paths which lead to the same remaining energy, we choose the one which has the small number of steps, of course. I need to know if a DFS to a maze 500x500 in the worst case is feasible with these limitations and how to do it, storing the remaining energy in each step and the number of steps taken so far. The output means the agent arrived with remaining energy= 5 to the exit pos 1 4 in 2 steps. If we look carefully, in this maze it's also possible to exit at pos 3 1 (column 3, row 1) with the same energy but with 3 steps, so we choose the better one. With these in mind, can someone help me some code or pseudo-code? I have troubles working this around with a 2D array and how to store the remaining energy, the path (or number of steps taken)....

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  • How to find minimum cut-sets for several subgraphs of a graph of degrees 2 to 4

    - by Tore
    I have a problem, Im trying to make A* searches through a grid based game like pacman or sokoban, but i need to find "enclosures". What do i mean by enclosures? subgraphs with as few cut edges as possible given a maximum size and minimum size for number of vertices that act as soft constraints. Alternatively you could say i am looking to find bridges between subgraphs, but its generally the same problem. Given a game that looks like this, what i want to do is find enclosures so that i can properly find entrances to them and thus get a good heuristic for reaching vertices inside these enclosures. So what i want is to find these colored regions on any given map. The reason for me bothering to do this and not just staying content with the performance of a simple manhattan distance heuristic is that an enclosure heuristic can give more optimal results and i would not have to actually do the A* to get some proper distance calculations and also for later adding competitive blocking of opponents within these enclosures when playing sokoban type games. Also the enclosure heuristic can be used for a minimax approach to finding goal vertices more properly. Do you know of a good algorithm for solving this problem or have any suggestions in things i should explore?

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  • Recursive vs. Iterative algorithms

    - by teehoo
    I'm implementing the Euclidian algorithm for finding the GCD (Greatest Common Divisor) of two integers. Two sample implementations are given: Recursive and Iterative. http://en.wikipedia.org/wiki/Euclidean_algorithm#Implementations My Question: In school I remember my professors talking about recursive functions like they were all the rage, but I have one doubt. Compared to an iterative version don't recursive algorithms take up more stack space and therefore much more memory? Also, because calling a function requires uses some overhead for initialization, aren't recursive algorithms more slower than their iterative counterpart?

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  • Choice of programming language for learning data structures and algorithms

    - by bguiz
    Which programming language would you recommend to learn about data structures and algorithms in? Considering the follwing: Personal experience Language features (pointers, OO, etc) Suitability for learning DS & A concepts I ask because there are some books out there that are programming language-agnostic (written from a Mathematical perspective, and use pseudocode). If I learn from one of these I would like to work out the algorithms in a chosen language. Then, there are other books which introduce DS & A concepts with examples in a particular programming laguage - and I would follow these examples as well. Either way, I have to choose a language, and I would like to stick to one throughout. Which one best fits the bill.

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  • Can GraphViz be used for a graph editing GUI?

    - by user185420
    I am creating an application which will allow a developer to create a program flow-chart by selecting pre-defined functions from a ToolBox (which will show up as small graphical elements). In other words, developer will select one or more pre-defined functions (graphical elements) from ToolBox and drag-drop on the main work area. The application will then, based on the flow of functions selected, will auto-generate ready-to-compile-code. I looked a GraphViz, but am not sure whether it can be used to create a GUI IDE for editing graphical elements. I am looking for a functionality similart to Microsoft Visio, where users can add/remove/drag-drop/ various shapes to create a diagram. Does GraphViz fit in here? If yes, can you direct me to some examples showing how to do it? If GraphViz cannot be used, what are the other open source/free components available? I am intending to build the final application in .Net.

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  • Methodologies or algorithms for filling in missing data

    - by tbone
    I am dealing with datasets with missing data and need to be able to fill forward, backward, and gaps. So, for example, if I have data from Jan 1, 2000 to Dec 31, 2010, and some days are missing, when a user requests a timespan that begins before, ends after, or encompasses the missing data points, I need to "fill in" these missing values. Is there a proper term to refer to this concept of filling in data? Imputation is one term, don't know if it is "the" term for it though. I presume there are multiple algorithms & methodologies for filling in missing data (use last measured, using median/average/moving average, etc between 2 known numbers, etc. Anyone know the proper term for this problem, any online resources on this topic, or ideally links to open source implementations of some algorithms (C# preferably, but any language would be useful)

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  • Is there a need for a Facebook specific page title?

    - by nute
    I see that Facebook's Open Graph asks you to have a meta property "og:title". Why don't they just use the HTML title tag? In my PHP code I started going through all page types and coding the og:title property. Then I realized, why don't I just set the og:title to the HTML page title? It would probably save me a lot of work... Am I missing something? In which cases would we want the og:title to be different?

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  • Reattaching an object graph to an EntityContext: "cannot track multiple objects with the same key"

    - by dkr88
    Can EF really be this bad? Maybe... Let's say I have a fully loaded, disconnected object graph that looks like this: myReport = {Report} {ReportEdit {User: "JohnDoe"}} {ReportEdit {User: "JohnDoe"}} Basically a report with 2 edits that were done by the same user. And then I do this: EntityContext.Attach(myReport); InvalidOperationException: An object with the same key already exists in the ObjectStateManager. The ObjectStateManager cannot track multiple objects with the same key. Why? Because the EF is trying to attach the {User: "JohnDoe"} entity TWICE. This will work: myReport = {Report} {ReportEdit {User: "JohnDoe"}} EntityContext.Attach(myReport); No problems here because the {User: "JohnDoe"} entity only appears in the object graph once. What's more, since you can't control how the EF attaches an entity, there is no way to stop it from attaching the entire object graph. So really if you want to reattach a complex entity that contains more than one reference to the same entity... well, good luck. At least that's how it looks to me. Any comments? UPDATE: Added sample code: // Load the report Report theReport; using (var context1 = new TestEntities()) { context1.Reports.MergeOption = MergeOption.NoTracking; theReport = (from r in context1.Reports.Include("ReportEdits.User") where r.Id == reportId select r).First(); } // theReport looks like this: // {Report[Id=1]} // {ReportEdit[Id=1] {User[Id=1,Name="John Doe"]} // {ReportEdit[Id=2] {User[Id=1,Name="John Doe"]} // Try to re-attach the report object graph using (var context2 = new TestEntities()) { context2.Attach(theReport); // InvalidOperationException }

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  • Graph drawing for the Web 2.0

    - by tokel
    Hi. There are a lot of chart drawing libraries out there, but what I am looking for is an interactive(!) graph (nodes and edges) drawing library. At best some kind of AJAX, but I am also open for other technologies (Java, Flash). However I would really prefer an AJAX implementation. Also only Open Source framework suggestions please (I already know about yFiles). The thing I have in mind is a bit like GWTUML. That is quite nice already, but misses an API for their graph drawing. It seems that it is an custom implementation for their product. Also some layout algorithms would be nice. Is there really no library around for that task? I wonder a bit as there are so many chart libraries available. Let me emphasize again (seems to be necessary cause of the first two comments): I am NOT looking for another chart library! Regards, Kai P.S. Things I know about already: JUNG (Java), Prefuse (Java), GINY (Java), yFiles (AJAX, but not Open Source). Just another graph library I found (Javascript, not sure if it is still maintained): Graph Gear

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  • suggestions for a 3D graph rendering library?

    - by Sandro
    Hello coders! So I'm not sure how stackoverflow friendly this question is since it doesn't have a quick clear cut answer but here we go... I have a java program that generates data for a directed graph. Now I need to render this graph. The data needs to be laid out in 3D, and I want to be able to define which plane an edge lives in. (Each edge will only need to occupy 1 plane of the 3D space). I also need the ability to navigate around the graph. Since I know that this kind of stuff is hard, I'm going shopping. So far I've looked into (In no particular order): JUNG: lacks 3D support Cytoscape: not sure how much I'll be able to define edge drawing, haven't seen a non bio-informatics application of it yet JGraph: I didn't see any 3D applications yet Perfuse: looks promising, does anyone know anything else about it? Gephi: Documentation looks scarce Processing: does this play well with java? I'm also considering doing some combination of opengl + swing rendering to create a 3D graph from multiple 2D graphs. I am also not adverse to the idea of linking from another language Any Ideas? Thank you.

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  • Changing the color of dot depending from value on Morris js graph

    - by Michal Lipa
    Im rendering graph by morris js. Im using data from mysql database by JSON. Everything works fine, but I would like to add one more feature to the graph. (change dot color if there is something in buy action). My JSON: [{"longdate":"2014-08-20 18:20:01","price":"1620","action":"buy"},{"longdate":"2014-08-20 18:40:01","price":"1640","action":""},{"longdate":"2014-08-20 19:00:01","price":"1620","action":""}] So I would like to change dot color for values with buy action. My code for graph: $.getJSON('results.json', function(day_data) { Morris.Line({ element: 'graph', data: day_data, xkey: 'longdate', ykeys: ['price'], labels: ['Cena'], lineColors: lineColor, pointSize: 0, hoverCallback: function(index, options, content) { var date = "<b><font color='black'>Data: "+day_data[index]['longdate']+"</font></b><br>"; var param1 = "<font color='"+lineColor[0]+"'>Cena - "+day_data[index]['price']+"</font><br>"; return date+param1; }, xLabelFormat : function (x) { return changeDateFormat(x); } /*My TRIAL if(action == 'buy'){ pointSize: 4, lineColors: green, } */ }); }); So my code doesnt work, how can I make this working?

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