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  • Images logging as 404s with Zend Framework

    - by azz0r
    Hello, Due to Zend rewriting URL's to module/controller/action, its reporting that images are coming through as a 404. Here is the error: [_requestUri:protected] => /images/Movie/124/thumb/main.png [_baseUrl:protected] => [_basePath:protected] => [_pathInfo:protected] => /images/Movie/124/thumb/main.png [_params:protected] => Array ( [controller] => images [action] => Movie [124] => thumb [module] => default ) [_rawBody:protected] => [_aliases:protected] => Array ( ) [_dispatched:protected] => 1 [_module:protected] => default [_moduleKey:protected] => module [_controller:protected] => images [_controllerKey:protected] => controller [_action:protected] => Movie [_actionKey:protected] => action Here is my HTACCESS SetEnv APPLICATION_ENV development RewriteEngine On RewriteCond %{REQUEST_FILENAME} -s [OR] RewriteCond %{REQUEST_FILENAME} -l [OR] RewriteCond %{REQUEST_FILENAME} -d RewriteRule ^.*$ - [NC,L] RewriteRule ^.*$ index.php [NC,L] I guess what I need todo is put some sort of image or /design detection so its not routing to index.php Ideas?

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  • Send a "304 Not Modified" for images stored in the datastore

    - by Emilien
    I store user-uploaded images in the Google App Engine datastore as db.Blob, as proposed in the docs. I then serve those images on /images/<id>.jpg. The server always sends a 200 OK response, which means that the browser has to download the same image multiple time (== slower) and that the server has to send the same image multiple times (== more expensive). As most of those images will likely never change, I'd like to be able to send a 304 Not Modified response. I am thinking about calculating some kind of hash of the picture when the user uploads it, and then use this to know if the user already has this image (maybe send the hash as an Etag?) I have found this answer and this answer that explain the logic pretty well, but I have 2 questions: Is it possible to send an Etag in Google App Engine? Has anyone implemented such logic, and/or is there any code snippet available?

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  • Detect same images name {iPhone SDK}

    - by Momeks
    hi , i want create image animation , i have 50 images with png format now i want set images name ... something like this but doesnt work ! my images name are : iamge_0000 to image_0050 NSArray *myImages = [NSArray arrayWithObjects: [UIImage imageNamed:@"image_%d.png"], //image named doesnt work ??!?!?!?

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  • How to correctly cache images

    - by James Simpson
    I just installed Google's Page Speed plugin to Firebug, and everything looks good except for caching. I have set headers to cache my JS and CSS files, but it says the images aren't being cached. How can I make sure the images get cached for 30 days? These are static images, so I can't just add the headers with PHP like I did with the other files.

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  • merge two binary images using Matlab

    - by Pier-alexandre Bouchard
    I need to create two different black binary rectangles using Matlab, to overlay a part of both and to extract the insertion. How can I overlay two binary images? -------|----------| | | 2 | | 1 |----|-----| | | |-----------| I created my two binary images using the false(X, Y) Matlab function. I dont find how to produce the merge the two images and to extract the insertion.

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  • Can a stylesheet for handhelds skip loading images

    - by Yeoh Ray Mond
    I have a stylesheet for desktops, and another for handhelds. The web page displays some images when displayed on the desktop, but hides those images when displayed on handhelds. The page appears as designed for both desktops and handhelds. When I check the server logs, I find that the handheld is actually still loading the images, just not displaying them. Is there a way to stop the handheld from loading the images entirely, since it doesn't need them, without having to maintain two sets of web pages? Can it be done using just stylesheets? Thanks in advance. Ray Mond

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  • caching images that are retrieved

    - by Rahul Varma
    Hi, I am retrieving a list of images and text from a web service. The images are getting displayed in the list view. But the problem is, when i scroll down the list the entire images are getting loaded once again. When i scroll twice or thrice there is a OutofMemory occuring... Can anyone tell me how to cache the images and also to avoid the loading of the images that are already loaded when i scroll down. I have tried to increase inSampleSize but it didnt work... Here's the code.... public static Bitmap loadImageFromUrl(String url) { InputStream inputStream; Bitmap b; try { inputStream = (InputStream) new URL(url).getContent(); BitmapFactory.Options bpo= new BitmapFactory.Options(); b=BitmapFactory.decodeStream(inputStream, null,bpo ); b.recycle(); bpo.inSampleSize=2; return b; } catch (IOException e) { throw new RuntimeException(e); } // return null; }

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  • Cant see images used in slideshow or other jquery plugins in ie8

    - by Kais
    i am getting a weird error, i can see images in slideshow, lightbox etc in firefox and chrome but in ie8 there are no images. something wrong with javascript/jquery i think. i am using jquery-1.4.2, jquery.flow.1.2.min.js ,jquery.bgpos.js, jquery.easing.1.3.js, jquery.lightbox-0.5.min.js, jquery.validate.js, cufon-yui.js, jquery.galleriffic.js, DD_belatedPNG.js,clearbox.js Please check this , i have pasted images under slideshow , you can see those. http://kaisweb.com/projects/resume/ http://kaisweb.com/projects/resume/index.php?p=templates i tried to search but couldnt find anything. even if i remove jquery, still there are no images in ie8. Thanks

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  • Official way to ask jQuery wait for all images to load before executing something

    - by Simon_Weaver
    In jQuery when you do this: $(function() { alert("DOM is loaded, but images not necessarily all loaded"); }); It waits for the DOM to load and executes your code. If all the images are not loaded then it still executes the code. This is obviously what we want if we're initializing any DOM stuff such as showing or hiding elements or attaching events. Let's say though that I want some animation and I don't want it running until all the images are loaded. Is there an official way in jQuery to do this? The best way I have is to use <body onload="finished()">, but I don't really want to do that unless I have to. Note: There is a bug in jQuery 1.3.1 in Internet Explorer which actually does wait for all images to load before executing code inside $function() { }. So if you're using that platform you'll get the behavior I'm looking for instead of the correct behavior described above.

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  • Good way to identify similar images?

    - by Nick
    I've developed a simple and fast algorithm in PHP to compare images for similarity. Its fast (~40 per second for 800x600 images) to hash and a unoptimised search algorithm can go through 3,000 images in 22 mins comparing each one against the others (3/sec). The basic overview is you get a image, rescale it to 8x8 and then convert those pixels for HSV. The Hue, Saturation and Value are then truncated to 4 bits and it becomes one big hex string. Comparing images basically walks along two strings, and then adds the differences it finds. If the total number is below 64 then its the same image. Different images are usually around 600 - 800. Below 20 and extremely similar. Are there any improvements upon this model I can use? I havent looked at how relevant the different components (hue, saturation and value) are to the comparison. Hue is probably quite important but the others? To speed up searches I could probably split the 4 bits from each part in half, and put the most significant bits first so if they fail the check then the lsb doesnt need to be checked at all. I dont know a efficient way to store bits like that yet still allow them to be searched and compared easily. I've been using a dataset of 3,000 photos (mostly unique) and there havent been any false positives. Its completely immune to resizes and fairly resistant to brightness and contrast changes.

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  • generate images with labels from a database

    - by Duncan Benoit
    hi there I need to have some images into my database, and the thing is that i need that images to have certain file names, dimensions and text on it. I know how to generate some images using the opencv lib, but this means that i need to install the lib and do just that job(which sounds as reinventing the wheel). Do you think is worth to do that or maybe you have a better idea? ps: the images are for testing stage of a software application, so i don;t need anything fancy or artistic.

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  • Java applet loading images from external jars

    - by Mathias
    I have a jar on a server, and users should be able to develop extensions for it. Therefore the jars main class should be extended and some resources should be added to a second user created jar which will be loaded from another server or locally. Now I have problems accessing the resources (images) from the user loaded jars. Heres is the structure: My Server: game.jar containing game.class images.class ... image1.png (...) Local: user.jar containing: user.class extends game userimage.png The extension is loaded via Greasemonkey, it modifies the "archive" attribute to "/home/username/user.jar, game.jar" and the "code" attribute to "user.class". The user should be able to overwrite already defined images. If the image does not exist in game.jar, it is loaded correctly from user.jar. But the images loaded early in the game are always loaded from the game.jar, others seem to be overwritten correctly by the user. Is there a way to make sure they are always loaded in the correct order? This might be because of some caching mechanism. Because Greasemonkey removes the game from the page, changes the archive and code and reinsert it, the game is loaded without a mod for a brief second. In that time, images are loaded as expected from game jar, but those are the ones not being overwritable by the user. But how to avoid it? Another thing: If I overwrite the "run" method in user.class, the game is unable to load any image at all. Not from the user.jar and not from the game.jar. Java doesn't find the image, as the URL object "getClass().getResource(imagename)" returns with null. I tried to overwrite the image.class, but that doesn't fix the problem, unless I overwrite every class from game.class involved into calling the image.class

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  • 302 Redirect to Images in IE8 do not render image

    - by empire29
    I am helping migrate a legacy application. One of the requirements is we are able to handle requests for old images. What we have is: New site on new.com Old site on old.com Images to links (imported content) point to /imgs/cat.png however the actual image is hosted on old.com/assets/images/cat.png (for now). <img src="/imgs/cat.png"/> I setup a redirect for all png, jpg, jpeg, gif that 302's requests for new.com/imgs/(.*).(png|jpg|jpeg|gif) to http://old.com/assets/images/$1.$2 Everything works find in Chrome, Firefox and IE9 - however it was noted in IE8 the image does not render. Its possible that it has the same issue in IE7, 6 and 5.5 however I have not been able to test this. Does anyone know why this is happening and how to fix? I tried setting the contentType header on the response of the 302's to image/(png|jpg|jpeg|gif) and this did not have any impact. Any insight would be appreciated.

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  • Changing background images like this

    - by Azzyh
    If you guys check out this webpage: http://www2.scandvision.se/oresund10/ How have they done this background fade in fade out? When i check the source this <img id="wrapper-background" src="images/body-background-0.jpg" alt="Background" /> and i think theres some kind of script maybe php or js, or both, that every 5 sec changes the background: images/body-background-1.jpg images/body-background-2.jpg images/body-background-3.jpg and so on.. So how did they do this? an example would be great, as i want to learn how to do that. If i was going to do something like this i think i would only manage to do a script in php that randomize everytime you refresh. Thank you, this will expand my knowledge

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  • Auto-resize large images with JavaScript?

    - by Yegor
    I have an application that allows people to post images on each others profiles with bb code. Problem is, some post very large images, which cover other parts of the site when are viewed. How can I scale down images, client-side, so they are no bigger than x by y dimensions?

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  • Using mercurial for web-design version control (dealing with images)

    - by Acorn
    I'm very new to Version Control, and I was wondering if I could get some advice on how it can fit into website design. At the moment I'm working on a typical, simple website that includes images: A few .html files and a .css file One folder full of photographs Another folder with the corresponding thumbnails Can I just put the whole lot in a repository? Or is there a better way I could apply Version Control to it? How should I deal with the images? edit: How well will it work with changes to the images? What if I decide to try and optimise my photographs or resize them. I wont be able to see what exactly changed about the images, should comments be enough to keep track of that?

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  • jquery / javascript for a user to select 1 of n images

    - by TesterTurnedDeveloper
    I want to display a few images (probably 5 max) and have a user click to select one. First thing I tried was radio buttons and putting the images inside labels. <input type="radio" name="BackgroundId" id="BackgroundId" value="1" /> <label for="BackgroundId"><img src="../../Content/images/thumb_1.jpg" /></label> Firefox will select the radio button when the user clicks the image, but IE doesn't. Is there a jquery plugin that will make the images clickable? Fancy-form looks like something I could use, but it isn't jquery and I've already got jquery in my project. Or can someone point me to a better way of selecting a single image?

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  • Floating images with multiple sizes in CSS

    - by Jamie Chapman
    I'm wanting to be able to create a banner of floating images based on what are uploaded via users. The tool needs to have images of 50x50 and 100x100. At the moment, I just want to randomly display the images and tried to apply float:left. However, as you can see below - it leaves gaps. Is there an easy way to do this without programatically positioning the images? If you want the code so far, it's here: .wall { width: 300px; background-color: red; display: table; } .wall img { float: left; } and <div class="wall"> <img src="man1.png" alt=""/> <!-- ETC... !--> </div>

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  • Auto scale and rotate images

    - by Dave Jarvis
    Given: two images of the same subject matter; the images have the same resolution, colour depth, and file format; the images differ in size and rotation; and two lists of (x, y) co-ordinates that correlate the images. I would like to know: How do you transform the larger image so that it visually aligns to the second image? (Optional.) What are the minimum number of points needed to get an accurate transformation? (Optional.) How far apart do the points need to be to get an accurate transformation? The transformation would need to rotate, scale, and possibly shear the larger image. Essentially, I want to create (or find) a program that does the following: Input two images (e.g., TIFFs). Click several anchor points on the small image. Click the several corresponding anchor points on the large image. Transform the large image such that it maps to the small image by aligning the anchor points. This would help align pictures of the same stellar object. (For example, a hand-drawn picture from 1855 mapped to a photograph taken by Hubble in 2000.) Many thanks in advance for any algorithms (preferably Java or similar pseudo-code), ideas or links to related open-source software packages.

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  • Android: Problems downloading images and converting to bitmaps

    - by Mike
    Hi all, I am working on an application that downloads images from a url. The problem is that only some images are being correctly downloaded and others are not. First off, here is the problem code: public Bitmap downloadImage(String url) { HttpClient client = new DefaultHttpClient(); HttpResponse response = null; try { response = client.execute(new HttpGet(url)); } catch (ClientProtocolException cpe) { Log.i(LOG_FILE, "client protocol exception"); return null; } catch (IOException ioe) { Log.i(LOG_FILE, "IOE downloading image"); return null; } catch (Exception e) { Log.i(LOG_FILE, "Other exception downloading image"); return null; } // Convert images from stream to bitmap object try { Bitmap image = BitmapFactory.decodeStream(response.getEntity().getContent()); if(image==null) Log.i(LOG_FILE, "image conversion failed"); return image; } catch (Exception e) { Log.i(LOG_FILE, "Other exception while converting image"); return null; } } So what I have is a method that takes the url as a string argument and then downloads the image, converts the HttpResponse stream to a bitmap by means of the BitmapFactory.decodeStream method, and returns it. The problem is that when I am on a slow network connection (almost always 3G rather than Wi-Fi) some images are converted to null--not all of them, only some of them. Using a Wi-Fi connection works perfectly; all the images are downloaded and converted properly. Does anyone know why this is happening? Or better, how can I fix this? How would I even go about testing to determine the problem? Any help is awesome; thank you!

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  • Loading images from Facebook in Flash Builder

    - by wannax
    Hi, I'm doing a Facebook App where I'd like to pull out all the possible images from a user's album. What I'm trying to do at the moment is a fql query so that i can find all the images that belong to that specific user. it goes something like that: protected function loadFromFacebook(event:MouseEvent):void { var fql:String = "select src_small from photo where owner = me()"; Facebook.fqlQuery(fql, handleGetPhotosResponse); } private function handleGetPhotosResponse(event:Object, fail:Object):void { if (event != null){ facebookPhotos = new ArrayCollection(event as Array); } } I store this images in an array collection but I don't know how to proceed after that. How can I load those images into, say, a Tile List or a Loader? Any help would be much appreciated, thanks

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