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  • Developer – Cross-Platform: Fact or Fiction?

    - by Pinal Dave
    This is a guest blog post by Jeff McVeigh. Jeff McVeigh is the general manager of Performance Client and Visual Computing within Intel’s Developer Products Division. His team is responsible for the development and delivery of leading software products for performance-centric application developers spanning Android*, Windows*, and OS* X operating systems. During his 17-year career at Intel, Jeff has held various technical and management positions in the fields of media, graphics, and validation. He also served as the technical assistant to Intel’s CTO. He holds 20 patents and a Ph.D. in electrical and computer engineering from Carnegie Mellon University. It’s not a homogenous world. We all know it. I have a Windows* desktop, a MacBook Air*, an Android phone, and my kids are 100% Apple. We used to have 2.5 kids, now we have 2.5 devices. And we all agree that diversity is great, unless you’re a developer trying to prioritize the limited hours in the day. Then it’s a series of trade-offs. Do we become brand loyalists for Google or Apple or Microsoft? Do we specialize on phones and tablets or still consider the 300M+ PC shipments a year when we make our decisions on where to spend our time and resources? We weigh the platform options, monetization opportunities, APIs, and distribution models. Too often, I see developers choose one platform, or write to the lowest common denominator, which limits their reach and market success. But who wants to be ?me too”? Cross-platform coding is possible in some environments, for some applications, for some level of innovation—but it’s not all-inclusive, yet. There are some tricks of the trade to develop cross-platform, including using languages and environments that ?run everywhere.” HTML5 is today’s answer for web-enabled platforms. However, it’s not a panacea, especially if your app requires the ultimate performance or native UI look and feel. There are other cross-platform frameworks that address the presentation layer of your application. But for those apps that have a preponderance of native code (e.g., highly-tuned C/C++ loops), there aren’t tons of solutions today to help with code reuse across these platforms using consistent tools and libraries. As we move forward with interim solutions, they’ll improve and become more robust, based, in no small part, on our input. What’s your answer to the cross-platform challenge? Are you fully invested in HTML5 now? What are your barriers? What’s your vision to navigate the cross-platform landscape?  Here is the link where you can head next and learn more about how to answer the questions I have asked: https://software.intel.com/en-us Republished with permission from here. Reference: Pinal Dave (http://blog.sqlauthority.com)Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL Tagged: Intel

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  • Intel Gma500 support for Oneiric Ocelot

    - by lucazade
    I would like to know if the new opensource video driver included in kernel 3.0.x for the Intel Gma500 will be included by default in the kernel that will be shipped in OO. The driver support of this gfx chipset has always been poor and mainly community-driven, now finally we have a KMS opensource driver, written by kernel hackers, and actually included in staging kernel repo. If there is any kind of testing needed there is a mega-thread on ubuntu-forums with hundreds of users ready to test everything :)

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  • Ubuntu 12.04.3 Graphics Issues: Broken Pipes, Reinstalled Xorg and Bumblebee

    - by user190488
    It seems I have a problem, and am only making it worse by following what I find online. I have a new Asus N550JV-D71 (not sure about the part after the dash, though I definitely know it includes 71). I decided to downgrade Windows 8 to 7, then dual boot Ubuntu 12.04 with it (there were issues with Windows 8, and I had a Windows 7 disk handy). It did work and, after installing Bumblebee in tty (because it wouldn't boot when it was first installed), it worked marvelously for a little less than a week. However, I restarted it last night and got the Could not write bytes: Broken pipes error. (I see it's a very common error, but I've looked at the majority of the suggested Similar Questions already.) I followed what I could find online, followed those instructions (making sure to not install any sort of graphics drivers other than what Bumblebee provides), and it just seems to go further and further downhill. I'm afraid I didn't write the exact steps to get to this point (it was late by the time I gave up the night before), but it involved reinstalling lightdm, xorg (and xserver?), and Bumblebee. I then changed the Bumblebee.conf file so that Device=nvidia. I'm pretty new to Linux in general (I've used it since 10.04, but I hadn't had issues up until this computer, so it let me stay a newbie), so I'm not exactly sure what log files to look at to find the errors to look up. However, I did look at lshw and noticed that displays was marked as unassigned. Also, if I try to start lightdm using the command line, it always stops at Stopping Mount network filesystems. I should note that there isn't an xorg.conf file, and no .Xauthority. I would really, really prefer not to reinstall 12.04 if possible. I managed to get grub to display only a short time ago, and I can't boot to the dvd drive unless I go into the BIOS settings and manually change the boot order (that was an issue from the beginning, before the Ubuntu install), and getting into those settings often means rebooting several times due to the fact that the window to get to it is extremely small. I have most of what I need backed up, however, in case it does get to that point. If I really have to, I can just use the latest Ubuntu version instead of the LTS, but the reason I chose 12.04 in the first place is because I need something stable-ish, and Windows isn't suitable to what I need to do. I should note that the reason I restarted last night in the first place was that it wasn't charging the battery, and the wifi kept on going out. Hardware: Nvidia GeForce GT 750M Intel HD graphics 4600

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  • When Will Intel Fix the Poulsbo Mess?

    <b>OStatic:</b> "Once upon a time, you could buy a laptop or netbook with an Intel chipset and be confident that it would work well with Linux. That changed drastically with the release of the GMA500 video chipset, named "Poulsbo.""

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  • Microsoft lance Surface, ses propres modèles de tablettes ARM et Intel sous Windows 8

    Microsoft dévoile Surface deux modèles de tablettes Windows 8 ARM et Intel Microsoft a ouvert le bal des dispositifs sous Windows 8, et annoncé officiellement le lancement de deux tablettes sous le système d'exploitation. L'OS entièrement repensé, avec une nouvelle interface utilisateur, un support des architectures ARM et plusieurs autres nouveautés est l'occasion pour l'éditeur de se lancer pour la première fois dans la construction de ses propres dispositifs sous Windows. Baptisés Microsoft Surface, les deux modèles de tablettes sur deux puces différentes (ARM et X86) se positionnent comme de sérieux concurrents à l'iPad d'Apple qui domine largement le marché actuellement.

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  • Software emulated OpenGL with higher version than my graphics card supports

    - by leemes
    I have an Intel GMA 950 chipset in my netbook. I want to learn how to write OpenGL shader programs with this fantastic tutorial and therefore need OpenGL 3.3. Sadly, my graphics card only supports OpenGL 1.4. I think that MESA can emulate OpenGL in software, so I'm wondering if it can emulate OpenGL 3.3 without any hardware accelleration (performance is very much no problem, since this is only for learning and testing puroses). Is there any possibility to do this?

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  • When to unload graphics object from main memory?

    - by piotrek
    I writing my resource mangaer, and I consider about how it can work for graphics objects (like textures, meshes). I think about this : I want to load texture (in pseudocode): Texture t = resMgr.GetTex("image.png"); and GetTex make something like this: load texture from disk to main memory create texture object (load it to gpu memory) unload texture from main memory I consider about 3 step, does game engines that you know unload meshes/textures after load them into gpu memory ?

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  • Intel Unveils 50-Core Supercomputing Processor

    <b>Hardware Central:</b> "Intel has announced a new multi-core processor, and the fact that it was introduced at the International Supercomputing Conference (ISC) instead of the consumer-oriented Computex show taking place at the same time should be an indication of its target market."

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  • Sound not working on an Intel 5 Series/3400

    - by phoenix7
    lspci gives me these two devices: $ lspci | grep Audio 00:1b.0 Audio device: Intel Corporation 5 Series/3400 Series Chipset High Definition Audio (rev 05) 02:00.1 Audio device: ATI Technologies Inc RV710/730 There are two devices listed in System Settings|Sound|Output: RV710/730 Digital Stereo (HDMI) Internal Audio Analog Stereo And finally, the are not muted! Also, when I run an application that accesses the sound card, I can see it in the Applications tab. Any ideas?

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  • New Video: Oracle and Intel Collaboration

    - by Cinzia Mascanzoni
    We just published a webcast discussing the technical collaboration between Oracle and Intel. The panel highlights the recent collaborations on elastic computing, Oracle Database In-Memory, and the newly announced products Exadata Database Machine X4-8 and Sun Server X4-8. In addition, panelists reflect on the specific technical advances that have resulted from over twenty years of partnership.

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  • Intel to Unleash Atom-ic Power at Computex

    <b>Hardware Central:</b> "Intel plans to introduce a series of new Atom processors at the opening of the giant Computex show in Taipei this week, as well as offer a preview a number of other offerings. But Atom will be the star of the show."

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  • How can I get Windows 7 to work with two Nvidia graphics cards with different drivers?

    - by Max
    This is similar to this question, but I am using more similar cards with Windows 7. I just purchased a Zotac Nvidia GeForce 7200 GS. I have a motherboard with two PCI Express x16 slots. There is already an MSI Nvidia GeForce 8800 GTS being used as the primary card, driving two LCD monitors. I would like the Zotac to output to a TV via DVI-out. Unfortunately, when Windows detects the Zotac and installs its drivers, or I manually install them, Windows stops being able to boot up. If I remove them and re-install the MSI 8800 drivers, I can boot again, but Windows can no longer see the Zotac 7200--it shows up as a yellow triangle in Device Manager. I've read conflicting reports about this. Some people claim that Windows 7 will support multiple heterogeneous graphics card drivers, as long as they are all using the same driver API ("WDDM?"). Others say that they have to be using the exact same driver, or it won't work. Others claim that you have to use the exact same card. which is it, exactly? I know I can run the MSI 8800 in SLI if I purchase another, but I don't need that kind of power--I just need HD-out to my television. I read somewhere that running two cards in SLI precludes you from using 100% of their output ports, so I'm not sure if that's an option. I suppose I could also run two MSI 8800's without SLI, but again, that's more power than I need (and more money than I'd like to spend). Also, I don't think this exact model is even manufactured anymore. Any ideas?

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  • Did Adobe Photoshop just killed my Graphics Card for good?

    - by user6004
    I was working with Adobe Photoshop, just some regular work, when I came to edit a PSD file and change the text of some layer, when all of a sudden the PC froze. No mouse, screen is frozen, keyboard strokes aren't getting me anything, no Task Manager, nada. So I rebooted my PC, and then something quite terrifying appeared before my eyes. It was not the Checkdisk utility that was launched, that made me terrified (by the way, that reboot damaged the partition table of an external HDD that was connected at the time to my PC, but that's another story). It was the screen itself. Please have a look. So after Checkdisk finished and Windows loaded, I noticed that the resolution was not right. Instead of 1440x900 which I had set, it was 1280x1024. When I went to change it back, I had no option to change back to my old resolution, and has only 3 other general resolution properties, as if my Video Card (GeForce 8800 GTS btw) was not recognized. And what do you know, in the Device Manager it appeared with an exclamation mark. Inside the hardware, it said this: Windows has stopped this device because it has reported problems. (Code 43) Uninstalling the drivers, downloading the newest drivers from NVIDIA and installing them did not work. It always comes back to this. So, do you have any advice before I go out and buy a new graphics card? I thought this was the only option left, but maybe the experts at Super User can help me out. By the way, the dotted screen appears after every reboot, and I see the dots when the ASUS Motherboard screen shows up at boot. Thanks in advance.

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  • How to draw semi-transparent text on a graphics object?

    - by awe
    I want to draw a text with 32 bit transparency on a graphics object. When I try, I only get black color in the result. If I try to draw a line with the same semitransparent color, it works perfectly. I have this code: lBitmap As New Bitmap(32, 32, PixelFormat.Format32bppArgb) lGraphic As Graphics = Graphics.FromImage(lBitmap) lGraphic.SmoothingMode = SmoothingMode.HighQuality lGraphic.InterpolationMode = InterpolationMode.HighQualityBicubic lGraphic.Clear(Color.Transparent) Dim lTestTransparencyColor As Color = Color.FromArgb(100, 140, 0, 230) lGraphic.DrawLine(New Pen(lTestTransparencyColor), 0, 0, 32, 32) lBrush As New SolidBrush(lTestTransparencyColor) lGraphic.DrawString("A", New Font("Arial", 12), lBrush, 0, 0) Dim lImage As Image = lBitmap lImage.Save("D:\Test.png", Imaging.ImageFormat.Png) The line is drawn with the transparency applied correctly, but the text is black with no transparency. I was thinking it may be that SolidBrush does not support transparency, but I found a predefined brush named Transparent (Brushes.Transparent) that was a SolidBrush when I looked at it in debug. I tried to use Brushes.Transparent as the brush when drawing the text, and it was successfully not showing at all. That means I get full transparency to work, but not partial transparency.

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  • graphics don't draw when loop condition is dates. c#, winForms

    - by jello
    so i got this piece of code. (currPosX is defined earlier) while (earliestDate < DateTime.Today) { currPosX = currPosX + 5; e.Graphics.DrawLine(Pens.Black, currPosX, 0, currPosX, 10); earliestDate = earliestDate.AddDays(1); } the graphics don't draw. it's really weird, since this only happens when the condition statement is a date comparison. I debugged, and it does go in the loop, and the values are messed with (currPosX for example). But, no display. one more weirdness, if I add a MessageBox.Show("blabla") in the loop, the message box pops up, and graphics are drawn. what's going on here?

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  • What would you recommend to do simple 2D Graphics?

    - by Tom Ritter
    I want to build a program that will (as part of what it's doing) display lines organically growing and interacting horizontally across the screen. Here's a sample image, just imagine the lines sprouting from the left and growing to the right: The lines would look like the lines used on Google Maps Transit Overlay or OnNYTurf's transit pages. It's a personal project, so I'm open to just about any language and library combination. But I don't know where to start. What have you used in the past to create graphics that are similar to this? What would you recommend? I want it to run on Windows without any extras needed (.Net is fine), and it doesn't have to run elsewhere. I needs to run as an actual program, not javascript in the browser. There's obviously no 'right' answer to this, but the purpose isn't to start an argument about X better than Y but rather just find a list of graphics toolkits that do simple 2D graphics that people recommend because of their ease of use or community or whatever.

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