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  • 2D Array of 2D Arrays (C# / XNA) [on hold]

    - by Lemoncreme
    I want to create a 2D array that contains many other 2D arrays. The problem is I'm not quite sure what I'm doing but this is the initialization code I have: int[,][,] chunk = new int[64, 64][32, 32]; For some reason Visual Studio doesn't like this and says that it's and 'invalid rank specifier'. Also, I'm not sure how to use the nested arrays once I've declared them... Some help and some insight, please?

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  • "exception at 0x53C227FF (msvcr110d.dll)" with SOIL library

    - by Sean M.
    I'm creating a game in C++ using OpenGL, and decided to go with the SOIL library for image loading, as I have used it in the past to great effect. The problem is, in my newest game, trying to load an image with SOIL throws the following runtime error: This error points to this part: // SOIL.c int query_NPOT_capability( void ) { /* check for the capability */ if( has_NPOT_capability == SOIL_CAPABILITY_UNKNOWN ) { /* we haven't yet checked for the capability, do so */ if( (NULL == strstr( (char const*)glGetString( GL_EXTENSIONS ), "GL_ARB_texture_non_power_of_two" ) ) ) //############ it points here ############// { /* not there, flag the failure */ has_NPOT_capability = SOIL_CAPABILITY_NONE; } else { /* it's there! */ has_NPOT_capability = SOIL_CAPABILITY_PRESENT; } } /* let the user know if we can do non-power-of-two textures or not */ return has_NPOT_capability; } Since it points to the line where SOIL tries to access the OpenGL extensions, I think that for some reason SOIL is trying to load the texture before an OpenGL context is created. The problem is, I've gone through the entire solution, and there is only one place where SOIL has to load a texture, and it happens long after the OpenGL context is created. This is the part where it loads the texture... //Init glfw if (!glfwInit()) { fprintf(stderr, "GLFW Initialization has failed!\n"); exit(EXIT_FAILURE); } printf("GLFW Initialized.\n"); //Process the command line arguments processCmdArgs(argc, argv); //Create the window glfwWindowHint(GLFW_SAMPLES, g_aaSamples); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2); g_mainWindow = glfwCreateWindow(g_screenWidth, g_screenHeight, "Voxel Shipyard", g_fullScreen ? glfwGetPrimaryMonitor() : nullptr, nullptr); if (!g_mainWindow) { fprintf(stderr, "Could not create GLFW window!\n"); closeOGL(); exit(EXIT_FAILURE); } glfwMakeContextCurrent(g_mainWindow); printf("Window and OpenGL rendering context created.\n"); //Create the internal rendering components prepareScreen(); //Init glew glewExperimental = GL_TRUE; int err = glewInit(); if (err != GLEW_OK) { fprintf(stderr, "GLEW initialization failed!\n"); fprintf(stderr, "%s\n", glewGetErrorString(err)); closeOGL(); exit(EXIT_FAILURE); } printf("GLEW initialized.\n"); <-- Sucessfully creates an OpenGL context //Initialize the app g_app = new App(); g_app->PreInit(); g_app->Init(); g_app->PostInit(); <-- Loads the texture (after the context is created) ...and debug printing to the console CONFIRMS that the OpenGL context was created before the texture loading was attempted. So my question is if anyone is familiar with this specific error, or knows if there is a specific instance as to why SOIL would think OpenGL isn't initialized yet.

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  • The last MVVM you'll ever need?

    - by Nuri Halperin
    As my MVC projects mature and grow, the need to have some omnipresent, ambient model properties quickly emerge. The application no longer has only one dynamic pieced of data on the page: A sidebar with a shopping cart, some news flash on the side – pretty common stuff. The rub is that a controller is invoked in context of a single intended request. The rest of the data, even though it could be just as dynamic, is expected to appear on it's own. There are many solutions to this scenario. MVVM prescribes creating elaborate objects which expose your new data as a property on some uber-object with more properties exposing the "side show" ambient data. The reason I don't love this approach is because it forces fairly acute awareness of the view, and soon enough you have many MVVM objects laying around, and views have to start doing null-checks in order to ensure you really supplied all the values before binding to them. Ick. Just as unattractive is the ViewData dictionary. It's not strongly typed, and in both this and the MVVM approach someone has to populate these properties – n'est pas? Where does that live? With MVC2, we get the formerly-futures  feature Html.RenderAction(). The feature allows you plant a line in a view, of the format: <% Html.RenderAction("SessionInterest", "Session"); %> While this syntax looks very clean, I can't help being bothered by it. MVC was touting a very strong separation of concerns, the Model taking on the role of the business logic, the controller handling route and performing minimal view-choosing operations and the views strictly focused on rendering out angled-bracket tags. The RenderAction() syntax has the view calling some controller and invoking it inline with it's runtime rendering. This – to my taste – embeds too much  knowledge of controllers into the view's code – which was allegedly forbidden.  The one way flow "Controller Receive Data –> Controller invoke Model –> Controller select view –> Controller Hand data to view" now gets a "View calls controller and gets it's own data" which is not so one-way anymore. Ick. I toyed with some other solutions a bit, including some base controllers, special view classes etc. My current favorite though is making use of the ExpandoObject and dynamic features with C# 4.0. If you follow Phil Haack or read a bit from David Heyden you can see the general picture emerging. The game changer is that using the new dynamic syntax, one can sprout properties on an object and make use of them in the view. Well that beats having a bunch of uni-purpose MVVM's any day! Rather than statically exposed properties, we'll just use the capability of adding members at runtime. Armed with new ideas and syntax, I went to work: First, I created a factory method to enrich the focuse object: public static class ModelExtension { public static dynamic Decorate(this Controller controller, object mainValue) { dynamic result = new ExpandoObject(); result.Value = mainValue; result.SessionInterest = CodeCampBL.SessoinInterest(); result.TagUsage = CodeCampBL.TagUsage(); return result; } } This gives me a nice fluent way to have the controller add the rest of the ambient "side show" items (SessionInterest, TagUsage in this demo) and expose them all as the Model: public ActionResult Index() { var data = SyndicationBL.Refresh(TWEET_SOURCE_URL); dynamic result = this.Decorate(data); return View(result); } So now what remains is that my view knows to expect a dynamic object (rather than statically typed) so that the ASP.NET page compiler won't barf: <%@ Page Language="C#" Title="Ambient Demo" MasterPageFile="~/Views/Shared/Ambient.Master" Inherits="System.Web.Mvc.ViewPage<dynamic>" %> Notice the generic ViewPage<dynamic>. It doesn't work otherwise. In the page itself, Model.Value property contains the main data returned from the controller. The nice thing about this, is that the master page (Ambient.Master) also inherits from the generic ViewMasterPage<dynamic>. So rather than the page worrying about all this ambient stuff, the side bars and panels for ambient data all reside in a master page, and can be rendered using the RenderPartial() syntax: <% Html.RenderPartial("TagCloud", Model.SessionInterest as Dictionary<string, int>); %> Note here that a cast is necessary. This is because although dynamic is magic, it can't figure out what type this property is, and wants you to give it a type so its binder can figure out the right property to bind to at runtime. I use as, you can cast if you like. So there we go – no violation of MVC, no explosion of MVVM models and voila – right? Well, I could not let this go without a tweak or two more. The first thing to improve, is that some views may not need all the properties. In that case, it would be a waste of resources to populate every property. The solution to this is simple: rather than exposing properties, I change d the factory method to expose lambdas - Func<T> really. So only if and when a view accesses a member of the dynamic object does it load the data. public static class ModelExtension { // take two.. lazy loading! public static dynamic LazyDecorate(this Controller c, object mainValue) { dynamic result = new ExpandoObject(); result.Value = mainValue; result.SessionInterest = new Func<Dictionary<string, int>>(() => CodeCampBL.SessoinInterest()); result.TagUsage = new Func<Dictionary<string, int>>(() => CodeCampBL.TagUsage()); return result; } } Now that lazy loading is in place, there's really no reason not to hook up all and any possible ambient property. Go nuts! Add them all in – they won't get invoked unless used. This now requires changing the signature of usage on the ambient properties methods –adding some parenthesis to the master view: <% Html.RenderPartial("TagCloud", Model.SessionInterest() as Dictionary<string, int>); %> And, of course, the controller needs to call LazyDecorate() rather than the old Decorate(). The final touch is to introduce a convenience method to the my Controller class , so that the tedium of calling Decorate() everywhere goes away. This is done quite simply by adding a bunch of methods, matching View(object), View(string,object) signatures of the Controller class: public ActionResult Index() { var data = SyndicationBL.Refresh(TWEET_SOURCE_URL); return AmbientView(data); } //these methods can reside in a base controller for the solution: public ViewResult AmbientView(dynamic data) { dynamic result = ModelExtension.LazyDecorate(this, data); return View(result); } public ViewResult AmbientView(string viewName, dynamic data) { dynamic result = ModelExtension.LazyDecorate(this, data); return View(viewName, result); } The call to AmbientView now replaces any call the View() that requires the ambient data. DRY sattisfied, lazy loading and no need to replace core pieces of the MVC pipeline. I call this a good MVC day. Enjoy!

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  • Oracle Database 11gR2 11.2.0.3 Certified with E-Business Suite on HP-UX PA-RISC

    - by John Abraham
    As a follow up to our original announcement, Oracle Database 11g Release 2 (11.2.0.3) is now certified with Oracle E-Business Suite Release 11i and Release 12 on the following HP-UX platforms: Release 11i (11.5.10.2 + ATG PF.H RUP 6 and higher) : HP-UX PA-RISC (64-bit) (11.31) Release 12 (12.0.4 and higher, 12.1.1 and higher): HP-UX PA-RISC (64-bit) (11.31) This announcement for Oracle E-Business Suite 11i and R12 includes: Real Application Clusters (RAC) Oracle Database Vault Transparent Data Encryption (Column Encryption) TDE Tablespace Encryption Advanced Security Option (ASO)/Advanced Networking Option (ANO) Export/Import Process for Oracle E-Business Suite Release 11i and Release 12 Database Instances Transportable Database and Transportable Tablespaces Data Migration Processes for Oracle E-Business Suite Release 11i and Release 12 References MOS Document 881505.1 - Interoperability Notes - Oracle E-Business Suite Release 11i with Oracle Database 11g Release 2 (11.2.0) MOS Document 1058763.1 - Interoperability Notes - Oracle E-Business Suite Release 12 with Oracle Database 11g Release 2 (11.2.0) MOS Document 1091086.1 - Integrating Oracle E-Business Suite Release 11i with Oracle Database Vault 11gR2 MOS Document 1091083.1 - Integrating Oracle E-Business Suite Release 12 with Oracle Database Vault 11gR2 MOS Document 216205.1 - Database Initialization Parameters for Oracle E-Business Suite 11i MOS Document 396009.1 - Database Initialization Parameters for Oracle Applications Release 12 MOS Document 761570.1 - Database Preparation Guidelines for an Oracle E-Business Suite Release 12.1.1 Upgrade MOS Document 823586.1 - Using Oracle 11g Release 2 Real Application Clusters with Oracle E-Business Suite Release 11i MOS Document 823587.1 - Using Oracle 11g Release 2 Real Application Clusters with Oracle E-Business Suite Release 12 MOS Document 403294.1 - Using Transparent Data Encryption (TDE) Column Encryption with Oracle E-Business Suite Release 11i MOS Document 732764.1 - Using Transparent Data Encryption (TDE) Column Encryption with Oracle E-Business Suite Release 12 MOS Document 828223.1 - Using TDE Tablespace Encryption with Oracle E-Business Suite Release 11i MOS Document 828229.1 - Using TDE Tablespace Encryption with Oracle E-Business Suite Release 12 MOS Document 391248.1 - Encrypting Oracle E-Business Suite Release 11i Network Traffic using Advanced Security Option and Advanced Networking Option MOS Document 732764.1 - Using Transparent Data Encryption (TDE) Column Encryption with Oracle E-Business Suite Release 12 MOS Document 557738.1 - Export/Import Process for Oracle E-Business Suite Release 11i Database Instances Using Oracle Database 11g Release 1 or 11g Release 2 MOS Document 741818.1 - Export/Import Process for Oracle E-Business Suite Release 12 Database Instances Using Oracle Database 11g Release 1 or 11g Release 2 MOS Document 1366265.1 - Using Transportable Tablespaces to Migrate Oracle Applications 11i Using Oracle Database 11g Release 2 MOS Document 1311487.1 - Using Transportable Tablespaces to Migrate Oracle E-Business Suite Release 12 Using Oracle Database 11g Release 2 MOS Document 729309.1 - Using Transportable Database to Migrate Oracle E-Business Suite Release 11i Using Oracle Database 10g Release 2 or 11g MOS Document 734763.1 - Using Transportable Database to Migrate Oracle E-Business Suite Release 12 Using Oracle Database 10g Release 2 or 11g Please also review the platform-specific Oracle Database Installation Guides for operating system and other prerequisites.

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  • Unity DontDestroyOnLoad causing scenes to stay open

    - by jkrebsbach
    Originally posted on: http://geekswithblogs.net/jkrebsbach/archive/2014/08/11/unity-dontdestroyonload-causing-scenes-to-stay-open.aspxMy Unity project has a class (ClientSettings) where most of the game state & management properties are stored.  Among these are some utility functions that derive from MonoBehavior.  However, between every scene this object was getting recreated and I was losing all sorts of useful data.  I learned that with DontDestroyOnLoad, I can persist this entity between scenes.  Super.Persisting information between scenesThe problem with adding DontDestroyOnLoad to my "ClientSettings" was suddenly my previous scene would stay alive, and continue to execute its update routines.  An important part of the documentation helps shed light to my issues:"If the object is a component or game object then its entire transform hierarchy will not be destroyed either."My ClientSettings script was attached to the main camera on my first scene.  Because of this, the Main Camera was part of the hierarchy of the component, and therefore was also not able to destroy when switching scenes.  Now the first scene's main camera Update routine continues to execute after the second scene is running - causing me to have some very nasty bugs.Suddenly I wasn't sure how I should be creating a persistent entity - so I created a new sandbox project and tested different approaches until I found one that works:In the main scene: Create an empty Game Object:  "GameManager" - and attach the ClientSettings script to this game object.  Set any properties to the clientsettings script as appropriate.Create a prefab, using the GameManager.Remove the Game Object from the main scene.In the Main Camera, I created a script:  Main Script.  This is my primary script for the main scene.<code> public GameObject[] prefabs; private ClientSettings _clientSettings; // Use this for initialization void Start () { GameObject res = (GameObject)Instantiate(prefabs[0]); }</code>Now go back out to scene view, and add the new GameManager prefab to the prefabs collection of MainScript.When the main scene loads, the GameManager is set up, but is not part of the main scene's hierarchy, so the two are no longer tied up together.Now in our second scene, we have a script - SecondScript - and we can get a reference to the ClientSettings we created in the previous scene like so:<code>private ConnectionSettings _clientSettings; // Use this for initialization void Start () { _clientSettings = FindObjectOfType<ConnectionSettings> (); }</code>And the scenes can start and finish without creating strange long-running scene side effects.

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  • Feature (de)activation error “The web or site was not found” and Application Pool

    - by panjkov
    I am using Microsoft IW Demo VM (2010-10A) for my experiments related to SharePoint, in all cases when I don’t have time (read: when I’m lazy) to create complete SharePoint Dev environment. Problem This particular time I was playing around with site-scoped features and newly created site collection. So here is my workflow: Create feature with feature receiver Deploy to Site Collection from Visual Studio using “No Activation” deployment profile Activate feature from “Site Collection Features” interface...(read more)

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  • Silverlight Cream for June 06, 2010 -- #876

    - by Dave Campbell
    In this Issue: Brian Genisio, Michael Washington, Fons Sonnemans , Don Burnett, Xianzhong Zhu, Mike Snow, Jesse Liberty, Victor Gaudioso, David Kelley(-2-), and Matias Bonaventura . Shoutout: Anoop has a good post up: MEF or Managed Extensibility Framework and Lazy – Being Lazy with MEF, Custom Export Attributes etc Jesse Liberty's got a good post up if you are just Getting Started With Silverlight: A Path Through The Learning Material John Papa reports Updates and New Home for Sticky Plugin Tim Heuer announced Silverlight 4 Theme refresh including RIA Services templates From SilverlightCream.com: Adventures in MVVM – ViewModel Location and Creation Brian Genisio has a post up about ViewModels and how he attaches them to his views. Some discssion of MVVMLight, and other external links plus the code for the project. Simplified MEF: Dynamically Loading a Silverlight .xap Michael Washington has a good tutorial up on MEF, Silverlight, and ViewModel. In Michael's words: The goal here is to give you a quick easy win. You will be able to understand this one. You will come away with something you can use, and you will be able to tell your fellow colleagues, "MEF? yeah I'm using that, good stuff Touch Gesture Triggers for Windows Phone 7 projects in Blend 4.0 Fons Sonnemans has a post up about touch gestures for WP7 -- he's got 3 of them implemented using triggers, plus an external link to another, and the source. What the Heck is “MEF” for, and what Silverlight designers need to know about it? Don Burnett is also talking MEF... he does a good job of introducing MEF if you're not acquainted yet, plus some external information. Write Your Custom Effect Components in Silverlight 3 Xianzhong Zhu has a post up walking you through creating your own Custom Effect for Blend and Silverlight 3 ... lots of external links and the source project. Silverlight Tip of the Day #28 – Text Trimming Mike Snow's Tip #28 is about Text Trimming... what it does, and how it differs from WPF Windows Phone 7: Lists, Page Animation and oData Jesse Liberty called this a mini-tutorial, but it's not so mini... great tutorial on WP7, data, lists, and page transitions... oh, and the data is OData too... New Silveright Video Tutorial: How to Do Hit Detection Victor Gaudioso's latest video tutorial is up and he's demonstrating how to do Silverlight HitTesting via code from Andy Beaulieu Dependency Properties Made Easy Need a quick pick-up on Dependency Properties? David Kelley has a short post about them on his blog. Isolated Storage Made Easy David Kelley also has a quick post up about Isolated Storage ... going to keep an eye out for more of these quick "Made Easy" posts from David. Prism 4.0 First Drop – MVVM Matias Bonaventura has a post up about the recent Prism 4.0 drop and highlights a bunch of the features/enhancements in this... some code snippets and a linnk out to the CodePlex drop. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • ubuntu 12.04 python problem or?

    - by Trki
    Hi i am trying to fix this for a long time but without success. When i open my zsh terminal i get this error: (terminal is working but error appear) Welcome to the world of tomorrow! virtualenvwrapper_run_hook:12: permission denied: virtualenvwrapper.sh: There was a problem running the initialization hooks. If Python could not import the module virtualenvwrapper.hook_loader, check that virtualenv has been installed for VIRTUALENVWRAPPER_PYTHON= and that PATH is set properly. I tried few things but... dont know how to solve it. Somehow during looking for a search i found i should post here an output of: ? sudo dpkg --configure -a Setting up python-pip (1.0-1build1) ... /var/lib/dpkg/info/python-pip.postinst: 6: /var/lib/dpkg/info/python-pip.postinst: pycompile: not found dpkg: error processing python-pip (--configure): subprocess installed post-installation script returned error exit status 127 Setting up libc-dev-bin (2.15-0ubuntu10.5) ... Setting up gnome-control-center-data (1:3.4.2-0ubuntu0.13) ... Setting up linux-libc-dev (3.2.0-56.86) ... Setting up python-virtualenv (1.7.1.2-1) ... /var/lib/dpkg/info/python-virtualenv.postinst: 6: /var/lib/dpkg/info/python-virtualenv.postinst: pycompile: not found dpkg: error processing python-virtualenv (--configure): subprocess installed post-installation script returned error exit status 127 Setting up libglib2.0-0 (2.32.4-0ubuntu1) ... Setting up libglib2.0-0:i386 (2.32.4-0ubuntu1) ... Setting up gimp (2.6.12-1ubuntu1.2) ... /var/lib/dpkg/info/gimp.postinst: 11: /var/lib/dpkg/info/gimp.postinst: pycompile: not found dpkg: error processing gimp (--configure): subprocess installed post-installation script returned error exit status 127 Setting up libpolkit-gobject-1-0 (0.104-1ubuntu1.1) ... Setting up libgnome-control-center1 (1:3.4.2-0ubuntu0.13) ... Setting up libnm-util2 (0.9.4.0-0ubuntu4.3) ... Setting up libc6-dev (2.15-0ubuntu10.5) ... Setting up libpulse-mainloop-glib0 (1:1.1-0ubuntu15.4) ... dpkg: dependency problems prevent configuration of virtualenvwrapper: virtualenvwrapper depends on python-virtualenv; however: Package python-virtualenv is not configured yet. dpkg: error processing virtualenvwrapper (--configure): dependency problems - leaving unconfigured Setting up libpolkit-agent-1-0 (0.104-1ubuntu1.1) ... Setting up libupower-glib1 (0.9.15-3git1ubuntu0.1) ... Setting up libaccountsservice0 (0.6.15-2ubuntu9.6.1) ... Setting up libpolkit-backend-1-0 (0.104-1ubuntu1.1) ... Setting up libglib2.0-bin (2.32.4-0ubuntu1) ... Setting up libnm-glib4 (0.9.4.0-0ubuntu4.3) ... Setting up policykit-1 (0.104-1ubuntu1.1) ... Setting up gnome-settings-daemon (3.4.2-0ubuntu0.6.4) ... Setting up accountsservice (0.6.15-2ubuntu9.6.1) ... dpkg: error processing ubuntu-system-service (--configure): Package is in a very bad inconsistent state - you should reinstall it before attempting configuration. Processing triggers for libc-bin ... ldconfig deferred processing now taking place Errors were encountered while processing: python-pip python-virtualenv gimp virtualenvwrapper ubuntu-system-service Also: ? python --version zsh: command not found: python Part of my ~/.zshrc # python virtual env wrapper if [ -f ~/.local/bin/virtualenvwrapper.sh ]; then export WORKON_HOME=~/.virtualenvs source ~/.local/bin/virtualenvwrapper.sh plugins=("${plugins[@]}" virtualenvwrapper) fi # pythonbrew [[ -s ~/.pythonbrew/etc/bashrc ]] && source ~/.pythonbrew/etc/bashrc Part os zsh -xv # # Invoke the initialization functions # virtualenvwrapper_initialize +/home/trki/.local/bin/virtualenvwrapper.sh:1179> virtualenvwrapper_initialize +virtualenvwrapper_initialize:1> virtualenvwrapper_derive_workon_home +virtualenvwrapper_derive_workon_home:1> typeset 'workon_home_dir=/home/trki/.virtualenvs' +virtualenvwrapper_derive_workon_home:5> [ /home/trki/.virtualenvs '=' '' ']' +virtualenvwrapper_derive_workon_home:12> echo /home/trki/.virtualenvs +virtualenvwrapper_derive_workon_home:12> unset GREP_OPTIONS +virtualenvwrapper_derive_workon_home:12> grep '^[^/~]' +virtualenvwrapper_derive_workon_home:21> echo /home/trki/.virtualenvs +virtualenvwrapper_derive_workon_home:21> unset GREP_OPTIONS +virtualenvwrapper_derive_workon_home:21> egrep '([\$~]|//)' +virtualenvwrapper_derive_workon_home:30> echo /home/trki/.virtualenvs +virtualenvwrapper_derive_workon_home:31> return 0 +virtualenvwrapper_initialize:1> export 'WORKON_HOME=/home/trki/.virtualenvs' +virtualenvwrapper_initialize:3> virtualenvwrapper_verify_workon_home -q +virtualenvwrapper_verify_workon_home:1> RC=0 +virtualenvwrapper_verify_workon_home:2> [ ! -d /home/trki/.virtualenvs/ ']' +virtualenvwrapper_verify_workon_home:11> return 0 +virtualenvwrapper_initialize:6> [ /home/trki/.virtualenvs '=' '' ']' +virtualenvwrapper_initialize:11> virtualenvwrapper_run_hook initialize +virtualenvwrapper_run_hook:1> typeset hook_script +virtualenvwrapper_run_hook:2> typeset result +virtualenvwrapper_run_hook:4> hook_script=+virtualenvwrapper_run_hook:4> virtualenvwrapper_tempfile initialize-hook +virtualenvwrapper_tempfile:2> typeset 'suffix=initialize-hook' +virtualenvwrapper_tempfile:3> typeset file +virtualenvwrapper_tempfile:5> file=+virtualenvwrapper_tempfile:5> virtualenvwrapper_mktemp -t virtualenvwrapper-initialize-hook-XXXXXXXXXX +virtualenvwrapper_mktemp:1> mktemp -t virtualenvwrapper-initialize-hook-XXXXXXXXXX +virtualenvwrapper_tempfile:5> file=/tmp/virtualenvwrapper-initialize-hook-OhY86PXmo7 +virtualenvwrapper_tempfile:6> [ 0 -ne 0 ']' +virtualenvwrapper_tempfile:6> [ -z /tmp/virtualenvwrapper-initialize-hook-OhY86PXmo7 ']' +virtualenvwrapper_tempfile:6> [ ! -f /tmp/virtualenvwrapper-initialize-hook-OhY86PXmo7 ']' +virtualenvwrapper_tempfile:11> echo /tmp/virtualenvwrapper-initialize-hook-OhY86PXmo7 +virtualenvwrapper_tempfile:12> return 0 +virtualenvwrapper_run_hook:4> hook_script=/tmp/virtualenvwrapper-initialize-hook-OhY86PXmo7 +virtualenvwrapper_run_hook:11> cd /home/trki/.virtualenvs +cd:1> [[ x/home/trki/.virtualenvs == x... ]] +cd:3> [[ x/home/trki/.virtualenvs == x.... ]] +cd:5> [[ x/home/trki/.virtualenvs == x..... ]] +cd:7> [[ x/home/trki/.virtualenvs == x...... ]] +cd:9> [ -d /home/trki/.autoenv ']' +cd:13> cd /home/trki/.virtualenvs +virtualenvwrapper_run_hook:12> '' -m virtualenvwrapper.hook_loader --script /tmp/virtualenvwrapper-initialize-hook-OhY86PXmo7 initialize virtualenvwrapper_run_hook:12: permission denied: +virtualenvwrapper_run_hook:15> result=126 +virtualenvwrapper_run_hook:17> [ 126 -eq 0 ']' +virtualenvwrapper_run_hook:27> [ initialize '=' initialize ']' +virtualenvwrapper_run_hook:29> cat - virtualenvwrapper.sh: There was a problem running the initialization hooks. If Python could not import the module virtualenvwrapper.hook_loader, check that virtualenv has been installed for VIRTUALENVWRAPPER_PYTHON= and that PATH is set properly. +virtualenvwrapper_run_hook:38> rm -f /tmp/virtualenvwrapper-initialize-hook-OhY86PXmo7 +virtualenvwrapper_run_hook:39> return 126 +virtualenvwrapper_initialize:13> virtualenvwrapper_setup_tab_completion +virtualenvwrapper_setup_tab_completion:1> [ -n '' ']' +virtualenvwrapper_setup_tab_completion:20> [ -n 4.3.17 ']' +virtualenvwrapper_setup_tab_completion:30> compctl -K _virtualenvs workon rmvirtualenv cpvirtualenv showvirtualenv +virtualenvwrapper_setup_tab_completion:31> compctl -K _cdvirtualenv_complete cdvirtualenv +virtualenvwrapper_setup_tab_completion:32> compctl -K _cdsitepackages_complete cdsitepackages +virtualenvwrapper_initialize:15> return 0 +/home/trki/.zshrc:17> plugins=( git python django symfony2 zsh-syntax-highlighting composer history-substring-search virtualenvwrapper ) # pythonbrew [[ -s ~/.pythonbrew/etc/bashrc ]] && source ~/.pythonbrew/etc/bashrc +/home/trki/.zshrc:21> [[ -s /home/trki/.pythonbrew/etc/bashrc ]] Also when i try to open ubuntu software center absolutly nothing happens. No idea what to do now.

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  • Installing IIS 8 on Windows 8

    - by The Official Microsoft IIS Site
    In case you haven’t heard Windows 8 is now available. As a web developer I think one of the best reasons to upgrade to Windows 8 is that you can start testing IIS 8 right from your PC. This way if you don’t have a budget for a new server you can start to familiarize yourself with some of the new features. IIS 8 has some great new features such as Dynamic IP Restrictions an Application Initialization . However one of the best new features of IIS 8 enables you to throttle the CPU utilization for any...(read more)

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  • I can't start mysql in ubuntu 11.04

    - by shomid
    I downloaded following files of Oracle.com: MySQL-server-5.5.28-1.linux2.6.i386.rpm<br/> MySQL-client-5.5.28-1.linux2.6.i386.rpm<br/> MySQL-shared-5.5.28-1.linux2.6.i386.rpm<br/> then with "alien -i" command installing rpm packages and when starting mysql get following error: Starting MySQL<br/> .... * The server quit without updating PID file (/var/lib/mysql/omid-desktop.pid). error log: 121117 13:21:30 mysqld_safe Starting mysqld daemon with databases from /var/lib/mysql 121117 13:21:30 [Note] Plugin 'FEDERATED' is disabled. /usr/sbin/mysqld: Table 'mysql.plugin' doesn't exist 121117 13:21:30 [ERROR] Can't open the mysql.plugin table. Please run mysql_upgrade to create it. 121117 13:21:30 InnoDB: The InnoDB memory heap is disabled 121117 13:21:30 InnoDB: Mutexes and rw_locks use InnoDB's own implementation 121117 13:21:30 InnoDB: Compressed tables use zlib 1.2.3 121117 13:21:30 InnoDB: Using Linux native AIO 121117 13:21:30 InnoDB: Initializing buffer pool, size = 128.0M 121117 13:21:30 InnoDB: Completed initialization of buffer pool 121117 13:21:30 InnoDB: highest supported file format is Barracuda. 121117 13:21:30 InnoDB: Waiting for the background threads to start 121117 13:21:31 InnoDB: 1.1.8 started; log sequence number 1595675 121117 13:21:31 [Note] Recovering after a crash using mysql-bin 121117 13:21:31 [Note] Starting crash recovery... 121117 13:21:31 [Note] Crash recovery finished. 121117 13:21:31 [Note] Server hostname (bind-address): '0.0.0.0'; port: 3306 121117 13:21:31 [Note] - '0.0.0.0' resolves to '0.0.0.0'; 121117 13:21:31 [Note] Server socket created on IP: '0.0.0.0'. 121117 13:21:31 [ERROR] Fatal error: Can't open and lock privilege tables: Table 'mysql.host' doesn't exist 121117 13:21:31 mysqld_safe mysqld from pid file /var/lib/mysql/omid-desktop.pid ended 121117 13:25:38 mysqld_safe Starting mysqld daemon with databases from /var/lib/mysql 121117 13:25:38 [Note] Plugin 'FEDERATED' is disabled. /usr/sbin/mysqld: Table 'mysql.plugin' doesn't exist 121117 13:25:38 [ERROR] Can't open the mysql.plugin table. Please run mysql_upgrade to create it. 121117 13:25:38 InnoDB: The InnoDB memory heap is disabled 121117 13:25:38 InnoDB: Mutexes and rw_locks use InnoDB's own implementation 121117 13:25:38 InnoDB: Compressed tables use zlib 1.2.3 121117 13:25:38 InnoDB: Using Linux native AIO 121117 13:25:38 InnoDB: Initializing buffer pool, size = 128.0M 121117 13:25:38 InnoDB: Completed initialization of buffer pool 121117 13:25:38 InnoDB: highest supported file format is Barracuda. 121117 13:25:38 InnoDB: Waiting for the background threads to start 121117 13:25:39 InnoDB: 1.1.8 started; log sequence number 1595675 /usr/sbin/mysqld: Too many arguments (first extra is 'start'). Use --verbose --help to get a list of available options 121117 13:25:39 [ERROR] Aborting 121117 13:25:39 InnoDB: Starting shutdown... 121117 13:25:40 InnoDB: Shutdown completed; log sequence number 1595675 121117 13:25:40 [Note] /usr/sbin/mysqld: Shutdown complete

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  • Using Telerik RadTreeView With DotNetNuke To Manage Hierarchies

    Article shows how to create a hierarchy management with create / rename / delele nodes, drag and drop, nodes deffered (lazy) load....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Silverlight MEF – Download On Demand

    - by PeterTweed
    Take the Slalom Challenge at www.slalomchallenge.com! A common challenge with building complex applications in Silverlight is the initial download size of the xap file.  MEF enables us to build composable applications that allows us to build complex composite applications.  Wouldn’t it be great if we had a mechanism to spilt out components into different Silverlight applications in separate xap files and download the separate xap file only if needed?   MEF gives us the ability to do this.  This post will cover the basics needed to build such a composite application split between different silerlight applications and download the referenced silverlight application only when needed. Steps: 1.     Create a Silverlight 4 application 2.     Add references to the following assemblies: System.ComponentModel.Composition.dll System.ComponentModel.Composition.Initialization.dll 3.     Add a new Silverlight 4 application called ExternalSilverlightApplication to the solution that was created in step 1.  Ensure the new application is hosted in the web application for the solution and choose to not create a test page for the new application. 4.     Delete the App.xaml and MainPage.xaml files – they aren’t needed. 5.     Add references to the following assemblies in the ExternalSilverlightApplication project: System.ComponentModel.Composition.dll System.ComponentModel.Composition.Initialization.dll 6.     Ensure the two references above have their Copy Local values set to false.  As we will have these two assmblies in the original Silverlight application, we will have no need to include them in the built ExternalSilverlightApplication build. 7.     Add a new user control called LeftControl to the ExternalSilverlightApplication project. 8.     Replace the LayoutRoot Grid with the following xaml:     <Grid x:Name="LayoutRoot" Background="Beige" Margin="40" >         <Button Content="Left Content" Margin="30"></Button>     </Grid> 9.     Add the following statement to the top of the LeftControl.xaml.cs file using System.ComponentModel.Composition; 10.   Add the following attribute to the LeftControl class     [Export(typeof(LeftControl))]   This attribute tells MEF that the type LeftControl will be exported – i.e. made available for other applications to import and compose into the application. 11.   Add a new user control called RightControl to the ExternalSilverlightApplication project. 12.   Replace the LayoutRoot Grid with the following xaml:     <Grid x:Name="LayoutRoot" Background="Green" Margin="40"  >         <TextBlock Margin="40" Foreground="White" Text="Right Control" FontSize="16" VerticalAlignment="Center" HorizontalAlignment="Center" ></TextBlock>     </Grid> 13.   Add the following statement to the top of the RightControl.xaml.cs file using System.ComponentModel.Composition; 14.   Add the following attribute to the RightControl class     [Export(typeof(RightControl))] 15.   In your original Silverlight project add a reference to the ExternalSilverlightApplication project. 16.   Change the reference to the ExternalSilverlightApplication project to have it’s Copy Local value = false.  This will ensure that the referenced ExternalSilverlightApplication Silverlight application is not included in the original Silverlight application package when it it built.  The ExternalSilverlightApplication Silverlight application therefore has to be downloaded on demand by the original Silverlight application for it’s controls to be used. 1.     In your original Silverlight project add the following xaml to the LayoutRoot Grid in MainPage.xaml:         <Grid.RowDefinitions>             <RowDefinition Height="65*" />             <RowDefinition Height="235*" />         </Grid.RowDefinitions>         <Button Name="LoaderButton" Content="Download External Controls" Click="Button_Click"></Button>         <StackPanel Grid.Row="1" Orientation="Horizontal" HorizontalAlignment="Center" >             <Border Name="LeftContent" Background="Red" BorderBrush="Gray" CornerRadius="20"></Border>             <Border Name="RightContent" Background="Red" BorderBrush="Gray" CornerRadius="20"></Border>         </StackPanel>       The borders will hold the controls that will be downlaoded, imported and composed via MEF when the button is clicked. 2.     Add the following statement to the top of the MainPage.xaml.cs file using System.ComponentModel.Composition; 3.     Add the following properties to the MainPage class:         [Import(typeof(LeftControl))]         public LeftControl LeftUserControl { get; set; }         [Import(typeof(RightControl))]         public RightControl RightUserControl { get; set; }   This defines properties accepting LeftControl and RightControl types.  The attrributes are used to tell MEF the discovered type that should be applied to the property when composition occurs. 17.   Add the following event handler for the button click to the MainPage.xaml.cs file:         private void Button_Click(object sender, RoutedEventArgs e)         {                   DeploymentCatalog deploymentCatalog =     new DeploymentCatalog("ExternalSilverlightApplication.xap");                   CompositionHost.Initialize(deploymentCatalog);                   deploymentCatalog.DownloadCompleted += (s, i) =>                 {                     if (i.Error == null)                     {                         CompositionInitializer.SatisfyImports(this);                           LeftContent.Child = LeftUserControl;                         RightContent.Child = RightUserControl;                         LoaderButton.IsEnabled = false;                     }                 };                   deploymentCatalog.DownloadAsync();         } This is where the magic happens!  The deploymentCatalog object is pointed to the ExternalSilverlightApplication.xap file.  It is then associated with the CompositionHost initialization.  As the download will be asynchronous, an eventhandler is created for the DownloadCompleted event.  The deploymentCatalog object is then told to start the asynchronous download. The event handler that executes when the download is completed uses the CompositionInitializer.SatisfyImports() function to tell MEF to satisfy the Imports for the current class.  It is at this point that the LeftUserControl and RightUserControl properties are initialized with composed objects from the downloaded ExternalSilverlightApplication.xap package. 18.   Run the application click the Download External Controls button and see the controls defined in the ExternalSilverlightApplication application loaded into the original Silverlight application. Congratulations!  You have implemented download on demand capabilities for composite applications using the MEF DeploymentCatalog class.  You are now able to segment your applications into separate xap file for deployment.

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  • Away3D & Directional Light w/ Rotating Meshes

    - by seethru
    This is likely a stupid error but I can't seem to find what I've done wrong. I've got a simple scene with 10 cylinders rotating at a default speed. If I grab one of these cylinders I can rotate it in the opposite direction or at a greater speed. I have a single directional light in the scene. It would appear that the directional light is only calculated at initialization and not on further frames. The shadow created by the light rotates with the cylinder giving the impression that the light is rotating when it isn't. Camera & Light Initialization _view = new View3D(); addChild(_view); _view.antiAlias = 4; _view.backgroundColor = 0xFFFFFF; _view.camera.z = -850; _view.camera.y = 0; _view.camera.x = 0; _view.camera.lookAt(new Vector3D()); _view.camera.lens = new PerspectiveLens(15); _view.mousePicker = PickingType.RAYCAST_BEST_HIT; _light = new DirectionalLight(); _light.z = -850; _light.direction = new Vector3D(1, 1, 1); _light.color = 0xFFFFFF; _light.ambient = 0.1; _light.diffuse = 0.7; _view.scene.addChild(_light); Mesh and Material creation var material:TextureMaterial = new TextureMaterial(createPow2Texture(sprite, _colors[i]) , true, false, true); material.animateUVs = true; material.lightPicker = _lightPicker; cylinder = new Mesh(new CylinderGeometry(radius, radius, 13, 70, 1, true, true), material); cylinder.subMeshes[0].scaleU = spriteWidth / sprite.width; cylinder.y = y; cylinder.mouseEnabled = true; cylinder.pickingCollider = PickingColliderType.AS3_BEST_HIT; cylinder.addEventListener(MouseEvent3D.MOUSE_OVER, onMouseOverMesh); cylinder.addEventListener(MouseEvent3D.MOUSE_MOVE, onMouseOverMesh); cylinder.addEventListener(MouseEvent3D.MOUSE_OUT, onMouseOutMesh); _cylinders.push(cylinder); Frame private function onEnterFrame(event:Event):void { for each (var mesh:Mesh in _cylinders) { if (mesh == _mouseOverMesh) continue; mesh.rotationY += 0.25; } _view.render(); }

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  • Windows 8 Security Flaws

    A Feeling of Complacency The amount of hype coming out of the Microsoft camp concerning Windows 8's enhanced security features is pretty high. With an improved Windows Defender integrated into the upcoming operating system, some users may feel that they will have adequate protection against malware and other threats. While the improved protection is a plus, this does not mean that other trusted programs should be avoided, as it is somewhat lazy to believe that Microsoft's integrated protection in Windows 8 will provide all the security that is necessary. Careless Web Surfing The internet of...

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  • Want to Hear About IIS8?

    - by The Official Microsoft IIS Site
    With the recent release of the Windows 8 Consumer Preview and the Windows Server 8 Beta I’ve been looking at the new features in IIS8 such as: Web Socket Support Application Initialization Configuration Optimization SNI Support and many more… If you would like to know more and are in the Manchester area why not come along to NxtGenUG Manchester on Wednesday 18th April 2012 where I’ll be giving my first in a number of sessions on IIS8.  For more information or to signup please visit the NxtGenUG...(read more)

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  • NHibernate Tutorial #5 - Working with Many to Many relationships

    - by BobPalmer
    After a short break last week, I wanted to make sure I made time to publish the next in my series of tutorials on NHibernate. This week I'll be covering Many to Many relationships, the hilo algorithm, IdBag element, and touch on Lazy Loading. You can view the entire article at this link: http://docs.google.com/Doc?docid=0AUP-rKyyUMKhZGczejdxeHZfMjZkdjd3cjJnMg&hl=en As always, feedback and any technical bits I may have missed are always appreciated! -Bob Palmer

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  • "The disk drive for / is not ready yet or not present" message on boot

    - by MHS
    After upgrading my Ubuntu machine from ver. 11.10 to 12.04, I get the following error and the machine stop working before any graphical environment: ** (plymouthd:357): WARNING **: Command line `dbus-launch --autolaunch=530c973a1fe4d1e1e6bd... --binary-syntax --close-stderr' exited with non-zero exit status 1: Autolaunch error: X11 initialization failed.\n udevd[397]: specified group 'colord' unknown The disk drive for / is not ready yet or not present. Continue to wait, or Press S to skip mounting or M for manual recovery. Any help appreciated.

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  • List of Open Source Java Games for Android

    - by BluFire
    I'm wondering if there are any more opensource games than the ones that you can plainly see when you search a list of open source games for android on google. Such as, is there a good website that has compiled open source games? I don't want an answer of "go google it" or "en.wikipedia.org/wiki/List_of_open_source_Android_applications" it gets really annoying on posts when people just give lazy answers.

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  • Representing complex object dependencies

    - by max
    I have several classes with a reasonably complex (but acyclic) dependency graph. All the dependencies are of the form: class X instance contains an attribute of class Y. All such attributes are set during initialization and never changed again. Each class' constructor has just a couple parameters, and each object knows the proper parameters to pass to the constructors of the objects it contains. class Outer is at the top of the dependency hierarchy, i.e., no class depends on it. Currently, the UI layer only creates an Outer instance; the parameters for Outer constructor are derived from the user input. Of course, Outer in the process of initialization, creates the objects it needs, which in turn create the objects they need, and so on. The new development is that the a user who knows the dependency graph may want to reach deep into it, and set the values of some of the arguments passed to constructors of the inner classes (essentially overriding the values used currently). How should I change the design to support this? I could keep the current approach where all the inner classes are created by the classes that need them. In this case, the information about "user overrides" would need to be passed to Outer class' constructor in some complex user_overrides structure. Perhaps user_overrides could be the full logical representation of the dependency graph, with the overrides attached to the appropriate edges. Outer class would pass user_overrides to every object it creates, and they would do the same. Each object, before initializing lower level objects, will find its location in that graph and check if the user requested an override to any of the constructor arguments. Alternatively, I could rewrite all the objects' constructors to take as parameters the full objects they require. Thus, the creation of all the inner objects would be moved outside the whole hierarchy, into a new controller layer that lies between Outer and UI layer. The controller layer would essentially traverse the dependency graph from the bottom, creating all the objects as it goes. The controller layer would have to ask the higher-level objects for parameter values for the lower-level objects whenever the relevant parameter isn't provided by the user. Neither approach looks terribly simple. Is there any other approach? Has this problem come up enough in the past to have a pattern that I can read about? I'm using Python, but I don't think it matters much at the design level.

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  • Introduction par l'exemple à Entity Framework 5 Code First, un article de Serge Tahé

    Bonjour, J'ai mis en ligne "Introduction par l'exemple à Entity Framework 5 Code First". C'est un tutoriel destiné en priorité aux débutants même s'il peut intéresser d'autres publics. Citation: - Création d'une base SQL Server 2012 à partir d'entités EF5 ; - Ajout, Modification, Suppression d'entités ; - Requêtage du contexte de persistance avec LINQ to Entities ; - Gestion des entités détachées ; - Lazy et Eager loading ;

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  • Mount drive on remote machine

    - by NikolaiDante
    My current set up is: I have my main machine (Darkseid) upstairs which has a drive with all my films on it, which I don't keep mounted. Downstairs, next to the tv, I have a htpc (Archangel) which has xbmc installed on it, which points to a samba share on the main machine. Everything works fine when the drive is mounted, but is there a script I can write to send a command to the upstairs machine from the downstairs machine to mount the drive to save the walk upstairs? #lazy Both machines are Ubuntu 12.04

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  • How to resize a LVM partition?

    - by iiddaannyy
    I want to shrink my second (lvm) partition, so I can create a new partition in the freespace. I am using Live-CD to do so, because I know I can't resize/move this partition while it is in use. When I opened GParted in Live-CD, I realized that I could not resize the partition, because when I right-click it, the option "resize/move" is disabled. I tried to unmount it, to "lazy" unmount it (umount -l /dev/sda2) but it didn't work. A screenshot from GParted:

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  • sdl stencil buffer

    - by noddy
    I am trying to use the stencil buffer for rendering reflection and am working with SDL and OpenGL. When I give the command SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE,8),I get a return value of 0 indicating success,but when I try to get the size allocated using SDL_GL_GetAtribute( SDL_GL_STENCIL_SIZE,&i),I get a value of 0 for my stencil buffer due to which I am not getting the desired rendering. Can someone help me to correct my mistake? Is there some other initialization also required? Thanks

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  • Application specific environment variable settings

    - by SuperElectric
    I'm trying to work around a known bug in Ubuntu 9.10, where using the scrollbar in emacs causes text to be highlighted, and the cursor to move. This page here shows that you can fix this by setting an environment variable before launching emacs: $ GDK_NATIVE_WINDOWS=1 emacs So a lazy fix would be to alias "emacs" in my .bashrc: alias emacs="GDK_NATIVE_WINDOWS=1 emacs" This, however, has the drawback of setting this environment variable for all subsequent commands run from that shell. Is there any way to set GDK_NATIVE_WINDOWS=1 for just emacs, whenever I run emacs?

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