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  • Firefox CSS error

    - by Matko
    Hello! Please visit http://domenadesign.com/istra-bike.com with Firefox browser! After a few clicks on the links page go crazy but only in Firefox, what's the problem? I tried to experiment with anything in css (position, float...) but it doesnt work properly.. Thank you for your answer!

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  • Interview question - c#

    - by ltech
    I was tasked to conduct my first interview and would like to pose my question to this world for both their feedback on my question and also on their solutions. Question: I have a legacy system with users and files, the info of all files pertaining to a user are stored on a flat file. I want to upgrade this system by storing all info on a db, design tables, and create a C# system that will populate the new db as well as ftp the files to a new path. Define the desgin consideration and develop a prototype. Note: We are looking more for what design one would use and why rather than code that compiles. If it does then kudos to you and we will give it more weight. @Tim C, I did show the interviewee the file: User1234.txt UserID=1234 ParentPath=\\somewhere\nowehere\everywhere\1234 FileCount=20 File0=something0.ext .. File19=something19.ext @Tim C, I have never conducted an interview and I followed a script given to me by my senior developer who was absent.

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  • While programming, what to do when facing with a seemingly unsolvable situation with a time limit?

    - by Ersan Tasan
    This is not a technical question, but rather a social and methodical one. I am a computer sciences student and I usually have really tough programming assignments. I don`t know if it is only happening to me but sometimes, particularly when deadline is approaching, i find myself in a harsh situation. I cannot find my mistake in the code or come up with a another great idea. Then boredom comes in and the problem begins to seem unsolvable. I know there are more-than-great professional coders here. I would like to learn their ideas to cope with this situation. Is it better to focus on something else for a while and try again or try harder and harder and look for the solution on the net etc...

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  • [iPhone] Error reading plist file for fill a table

    - by Matthew
    Hi, I'm developing an app for iPhone but I've a problem... I've a view with some textField and the informations writed in them are saved in a plist file. With @class and #import declarations I import this view controller in another controller that manage a table view. The code I've just wrote appear to be right but my table is filled up with 3 same row... I don't know why the row are 3... Can anyone help me?

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  • Solving Euler Project Problem Number 1 with Microsoft Axum

    - by Jeff Ferguson
    Note: The code below applies to version 0.3 of Microsoft Axum. If you are not using this version of Axum, then your code may differ from that shown here. I have just solved Problem 1 of Project Euler using Microsoft Axum. The problem statement is as follows: If we list all the natural numbers below 10 that are multiples of 3 or 5, we get 3, 5, 6 and 9. The sum of these multiples is 23. Find the sum of all the multiples of 3 or 5 below 1000. My Axum-based solution is as follows: namespace EulerProjectProblem1{ // http://projecteuler.net/index.php?section=problems&id=1 // // If we list all the natural numbers below 10 that are multiples of 3 or 5, we get 3, 5, 6 and 9. // The sum of these multiples is 23. // Find the sum of all the multiples of 3 or 5 below 1000. channel SumOfMultiples { input int Multiple1; input int Multiple2; input int UpperBound; output int Sum; } agent SumOfMultiplesAgent : channel SumOfMultiples { public SumOfMultiplesAgent() { int Multiple1 = receive(PrimaryChannel::Multiple1); int Multiple2 = receive(PrimaryChannel::Multiple2); int UpperBound = receive(PrimaryChannel::UpperBound); int Sum = 0; for(int Index = 1; Index < UpperBound; Index++) { if((Index % Multiple1 == 0) || (Index % Multiple2 == 0)) Sum += Index; } PrimaryChannel::Sum <-- Sum; } } agent MainAgent : channel Microsoft.Axum.Application { public MainAgent() { var SumOfMultiples = SumOfMultiplesAgent.CreateInNewDomain(); SumOfMultiples::Multiple1 <-- 3; SumOfMultiples::Multiple2 <-- 5; SumOfMultiples::UpperBound <-- 1000; var Sum = receive(SumOfMultiples::Sum); System.Console.WriteLine(Sum); System.Console.ReadLine(); PrimaryChannel::ExitCode <-- 0; } }} Let’s take a look at the various parts of the code. I begin by setting up a channel called SumOfMultiples that accepts three inputs and one output. The first two of the three inputs will represent the two possible multiples, which are three and five in this case. The third input will represent the upper bound of the problem scope, which is 1000 in this case. The lone output of the channel represents the sum of all of the matching multiples: channel SumOfMultiples{ input int Multiple1; input int Multiple2; input int UpperBound; output int Sum;} I then set up an agent that uses the channel. The agent, called SumOfMultiplesAgent, received the three inputs from the channel sent to the agent, stores the results in local variables, and performs the for loop that iterates from 1 to the received upper bound. The agent keeps track of the sum in a local variable and stores the sum in the output portion of the channel: agent SumOfMultiplesAgent : channel SumOfMultiples{ public SumOfMultiplesAgent() { int Multiple1 = receive(PrimaryChannel::Multiple1); int Multiple2 = receive(PrimaryChannel::Multiple2); int UpperBound = receive(PrimaryChannel::UpperBound); int Sum = 0; for(int Index = 1; Index < UpperBound; Index++) { if((Index % Multiple1 == 0) || (Index % Multiple2 == 0)) Sum += Index; } PrimaryChannel::Sum <-- Sum; }} The application’s main agent, therefore, simply creates a new SumOfMultiplesAgent in a new domain, prepares the channel with the inputs that we need, and then receives the Sum from the output portion of the channel: agent MainAgent : channel Microsoft.Axum.Application{ public MainAgent() { var SumOfMultiples = SumOfMultiplesAgent.CreateInNewDomain(); SumOfMultiples::Multiple1 <-- 3; SumOfMultiples::Multiple2 <-- 5; SumOfMultiples::UpperBound <-- 1000; var Sum = receive(SumOfMultiples::Sum); System.Console.WriteLine(Sum); System.Console.ReadLine(); PrimaryChannel::ExitCode <-- 0; }} The result of the calculation (which, by the way, is 233,168) is sent to the console using good ol’ Console.WriteLine().

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  • Question about Displaying Documents and the CQWP in MOSS 2007

    - by Psycho Bob
    My organization is in the process of converting our intranet over to a SharePoint solution. Part of this intranet will be the movement and organization of all our internal documents. Currently, we have 11 pages of document links, each with its own subheadings. So far I have it set where each document has a custom field called "Page" with a check box list of all the document pages on the intranet site. On each individual page, I have setup a Content Query Web Part that displays the documents that have the corresponding Page value set (i.e. if a document Page value has been checked for "HR" it will appear on the HR page). The goal of this setup is to allow the nontechnical personal who will be responsible for the maintenance of the documents to be able to upload new documents to the documents list and note on which pages they should appear on without having to manually update the pages themselves. The problem that I am having is that I cannot seem to find a good way to sort the documents into their subheadings once they are on the appropriate page. I could create individual check boxes for each page/subheading combination, but this would create a list of approximately 50-75 items. Does anyone have any ideas as to how I could accomplish this, either via CQWP or by different means? Goals/Requirements of Installation Allow Intranet documents to be maintained by nontechnical personnel Display documents on the appropriate pages without user having to edit actual page or web part Denote document page location using user settable document attributes (if possible) Maintain current intranet organization and workflow Use only one document list without subdirectories NOTE: I am aware that this is not the most efficient or elegant way to do things, but these are the requirements I have been given for the project.

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  • Advanced Linux file permission question (ownership change during write operation)

    - by Kent
    By default the umask is 0022: usera@cmp$ touch somefile; ls -l total 0 -rw-r--r-- 1 usera usera 0 2009-09-22 22:30 somefile The directory /home/shared/ is meant for shared files and should be owned by root and the shared group. Files created here by usern (any user) are automatically owned by the shared group. There is a cron-job taking care of changing owning user and owning group (of any moved files) once per day: usera@cmp$ cat /etc/cron.daily/sharedscript #!/bin/bash chown -R root:shared /home/shared/ chmod -R 770 /home/shared/ I was writing a really large file to the shared directory. It had me (usera) as owning user and the shared group as group owner. During the write operation the cron job was run, and I still had no problem completing the write process. You see. I thought this would happen: I am writing the file. The file permissions and ownership data for the file looks like this: -rw-r--r-- usera shared The cron job kicks in! The chown line is processed and now the file is owned by the root user and the shared group. As the owning group only has read access to the file I get a file write error! Boom! End of story. Why did the operation succeed? A link to some kind of reference documentation to back up the reason would be very welcome (as I could use it to study more details).

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  • Windows Question: RunOnce/Second Boot Issues

    - by Greg
    I am attempting to create a Windows XP SP3 image that will run my application on Second Boot. Here is the intended workflow. 1) Run Image Prep Utility (I wrote) on windows to add my runonce entries and clean a few things up. 2) Reboot to ghost, make image file. 3) Package into my ISO and distribute. 4) System will be imaged by user. 5) On first boot, I have about 5 things that run, one of which includes a driver updater (I wrote) for my own specific devices. 6) One of the entries inside of HKCU/../runonce is a reg file, which adds another key to HKLM/../runonce. This is how second boot is acquired. 7) As a result of the driver updater, user is prompted to reboot. 8) My application is then launched from HKLM/../runonce on second boot. This workflow works perfectly, except for a select few legacy systems that contain devices that cause the add hardware wizard to pop up. When the add hardware wizard pops up is when I begin to see problems. It's important to note, that if I manually inspect the registry after the add hardware wizard pops up, it appears as I would expect, with all the first boot scripts having run, and it's sitting in a state I would correctly expect it to be in for a second boot scenario. The problem comes when I click next on the add hardware wizard, it seems to re-run the single entry I've added, and re-executes the runonce scripts. (only one script now as it's already executed and cleared out the initial entries). This causes my application to open as if it were a second boot, only when next is clicked on the add hardware wizard. If I click cancel, and reboot, then it also works as expected. I don't care as much about other solutions, because I could design a system that doesn't fully rely on Microsoft's registry. I simply can't find any information as to WHY this is happening. I believe this is some type of Microsoft issue that's presenting itself as a result of an overstretched image that's expected to support too many legacy platforms, but any help that can be provided would be appreciated. Thanks,

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  • Window 7 problem, Explorer.exe, DWM.exe

    - by Nitinzz
    I'm using Window 7 Ultimate. I get a problem with two processes, namely explorer.exe and sometimes dwm.exe. The two processes tend to use cpu between 20-30%. And it only occurs when i play some game on my PC. My PC works perfect until I play some game. And another important observation: They consume no cpu as such but only consumes when I try to refresh my desktop. I mean when I right-click on desktop. It takes seconds for refresh. I have no virus problems. I had already tried following things: Kill explorer.exe and relaunch from task manager. (Problem still persists) Kill dwm.exe, well it relaunches again. (Problem still persists) Log Off and Log On. (Problem still persists) Restart. Problem Solved. (But need an alternative). Can anyone kindly suggest some quick fixes to the problem?

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  • problem opening eclipse

    - by Marchosius
    I'm having a problem loading Eclipise in 12.04. I loaded the error log and this was inside: !SESSION 2012-09-03 16:52:09.742 ----------------------------------------------- eclipse.buildId=I20110613-1736 java.version=1.7.0_07 java.vendor=Oracle Corporation BootLoader constants: OS=linux, ARCH=x86_64, WS=gtk, NL=en_GB Command-line arguments: -os linux -ws gtk -arch x86_64 !ENTRY org.eclipse.osgi 4 0 2012-09-03 16:52:11.317 !MESSAGE Application error !STACK 1 java.lang.UnsatisfiedLinkError: Could not load SWT library. Reasons: no swt-gtk-3740 in java.library.path no swt-gtk in java.library.path Can't load library: /home/marcel/.swt/lib/linux/x86_64/libswt-gtk-3740.so Can't load library: /home/marcel/.swt/lib/linux/x86_64/libswt-gtk.so at org.eclipse.swt.internal.Library.loadLibrary(Library.java:285) at org.eclipse.swt.internal.Library.loadLibrary(Library.java:194) at org.eclipse.swt.internal.C.<clinit>(C.java:21) at org.eclipse.swt.internal.Converter.wcsToMbcs(Converter.java:63) at org.eclipse.swt.internal.Converter.wcsToMbcs(Converter.java:54) at org.eclipse.swt.widgets.Display.<clinit>(Display.java:132) at org.eclipse.ui.internal.Workbench.createDisplay(Workbench.java:695) at org.eclipse.ui.PlatformUI.createDisplay(PlatformUI.java:161) at org.eclipse.ui.internal.ide.application.IDEApplication.createDisplay(IDEApplication.java:153) at org.eclipse.ui.internal.ide.application.IDEApplication.start(IDEApplication.java:95) at org.eclipse.equinox.internal.app.EclipseAppHandle.run(EclipseAppHandle.java:196) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.runApplication(EclipseAppLauncher.java:110) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.start(EclipseAppLauncher.java:79) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:344) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:179) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:622) at org.eclipse.equinox.launcher.Main.basicRun(Main.java:577) at org.eclipse.equinox.launcher.Main.run(Main.java:1410) at org.eclipse.equinox.launcher.Main.main(Main.java:1386) I had openJDK installed and to remove and replace with Oracle Java to install Aptana Studio. This thread explains it all. So now reinstalled OpenJDK, this might give some insight to the problem?

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  • Mouse pointer strange problem...

    - by Paska
    Hi all, i have last ubuntu installed (10.10), but from an year and thousand updates, video drivers updates, an hundreds of tricks, the mouse pointer is showed like an UGLY square... These are the screenshots: First Second I have no idea what to do to solve this problem. Anyone of you have an idea to solve it? Edit: this problem was encountered from 8.10+! Edit 2, Video card specifications: paska@ubuntu:~$ hwinfo --gfxcard 35: PCI 100.0: 0300 VGA compatible controller (VGA) [Created at pci.318] UDI: /org/freedesktop/Hal/devices/pci_1106_3230 Unique ID: VCu0.QX54AGQKWeE Parent ID: vSkL.CP+qXDDqow8 SysFS ID: /devices/pci0000:00/0000:00:01.0/0000:01:00.0 SysFS BusID: 0000:01:00.0 Hardware Class: graphics card Model: "VIA K8M890CE/K8N890CE [Chrome 9]" Vendor: pci 0x1106 "VIA Technologies, Inc." Device: pci 0x3230 "K8M890CE/K8N890CE [Chrome 9]" SubVendor: pci 0x1043 "ASUSTeK Computer Inc." SubDevice: pci 0x81b5 Revision: 0x11 Memory Range: 0xd0000000-0xdfffffff (rw,prefetchable) Memory Range: 0xfa000000-0xfaffffff (rw,non-prefetchable) Memory Range: 0xfbcf0000-0xfbcfffff (ro,prefetchable,disabled) IRQ: 16 (10026 events) I/O Ports: 0x3c0-0x3df (rw) Module Alias: "pci:v00001106d00003230sv00001043sd000081B5bc03sc00i00" Driver Info #0: Driver Status: viafb is not active Driver Activation Cmd: "modprobe viafb" Config Status: cfg=new, avail=yes, need=no, active=unknown Attached to: #17 (PCI bridge) Primary display adapter: #35 paska@ubuntu:~$ thanks, A

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  • Problem with SLATEC routine usage with gfortran

    - by user39461
    I am trying to compute the Bessel function of the second kind (Bessel_y) using the SLATEC's Amos library available on Netlib. Here is the SLATEC code I use. Below I have pasted my test program that calls SLATEC routine CBESY. PROGRAM BESSELTEST IMPLICIT NONE REAL:: FNU INTEGER, PARAMETER :: N = 2, KODE = 1 COMPLEX,ALLOCATABLE :: CWRK (:), CY (:) COMPLEX:: Z, ci INTEGER :: NZ, IERR ALLOCATE(CWRK(N), CY(N)) ci = cmplx (0.0, 1.0) FNU = 0.0e0 Z = CMPLX(0.3e0, 0.4e0) CALL CBESY(Z, FNU, KODE, N, CY, NZ, CWRK, IERR) WRITE(*,*) 'CY: ', CY WRITE(*,*) 'IERR: ', IERR STOP END PROGRAM And here is the output of the above program: CY: ( 5.78591091E-39, 5.80327020E-39) ( 0.0000000 , 0.0000000 ) IERR: 4 Ierr = 4 meaning there is some problem with the input itself. To be precise, the IERR = 4 means the following as per the header info in CBESY.f file: ! IERR=4, CABS(Z) OR FNU+N-1 TOO LARGE - NO COMPUTA- ! TION BECAUSE OF COMPLETE LOSSES OF SIGNIFI- ! CANCE BY ARGUMENT REDUCTION Clearly, CABS(Z) (which is 0.50) or FNU + N - 1 (which is 1.0) are not too large but still the routine CBESY throws the error message number 4 as above. The CY array should have following values for the argument given in above code: CY(1) = -0.4983 + 0.6700i CY(2) = -1.0149 + 0.9485i These values are computed using Matlab. I can't figure out what's the problem when I call CBESY from SLATEC library. Any clues? Much thanks for the suggestions/help. PS: if it is of any help, I used gfortran to compile, link and then create the SLATEC library file ( the .a file ) which I keep in the same directory as my test program above. shell command to execute above code: gfortran -c BesselTest.f95 gfortran -o a *.o libslatec.a a GD.

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  • Problem with SNMP and MIBs

    - by jap1968
    I am installing Zabbix to monitor via snmp some devices from a machine running Ubuntu 12.04 server. There is a problem with MIB definitions, since snmp commands do no properly translate some of the MIBs. I have already installed the "snmp-mibs-downloader" package, so the files containing the MIB descriptions are properly installed. The MIB are only translated to obtain the numeric key (the MIB files are accessible to the snmp commands), but the results returned by the snmpget command do not properly translate the key. The zabbix templates that I am using do expect the key translated (SNMPv2-MIB::sysUpTime.0) , so, the current results are not recognised and these are ignored. Test case: $ snmptranslate -On SNMPv2-MIB::sysUpTime.0 .1.3.6.1.2.1.1.3.0 $ snmpget -v 2c -c public 192.168.1.1 1.3.6.1.2.1.1.3.0 iso.3.6.1.2.1.1.3.0 = Timeticks: (2911822510) 337 days, 0:23:45.10 On another machine (running a very old Red Hat based distribution), the snmp commands perform both, the directe and reverse traslation, as expected: # snmptranslate -On SNMPv2-MIB::sysUpTime.0 .1.3.6.1.2.1.1.3.0 # snmpget -v 2c -c public 192.168.1.1 1.3.6.1.2.1.1.3.0 SNMPv2-MIB::sysUpTime.0 = Timeticks: (2911819485) 337 days, 0:23:14.85 What is the problem on my Ubuntu box? Is there something I am missing?

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  • Problem with WCF-SQL Adapter

    - by Paul Petrov
    When using WCF receive adapter with SQL binding in Polling mode please be aware of the following problem. Problem: At some regular but seemingly random intervals the application stops processing new requests, places a lock on the database and prevent other application from accessing it. Initially it looked like DTC issue, as it was distributed transaction that stalled most of the time. Symptoms: Orchestration instances in Dehydrated state, receive location not picking up new messages, exclusive locks on database tables, errors in DTC trace. Cause: Microsoft has confirmed that there is a bug in the WCF-SQL adapter. In the receive adapter binding configuration there's receiveTimeout property set to 10 minutes by default. If during this period data is not found in the table the adapter would start new thread and allocate more memory without releasing old resources. Thus if there's no new data in the table for a long time a new thread will be created in the host instance every 10 minutes until it reaches threshold (1000) and then there's no threads left for this host instance and it can't start/complete any tasks. Then this host instance won't be able to do anything. If other artifacts are hosted in the instance they will suffer consequences as well. Solution: - Set receiveTimeout to the maximum time 24.20:31:23.6470000. - Place WCF-SQL receive locations in separate host to provide its own thread pool and eliminate impact on other processes - Ensure WCF-SQL dedicated host instances are restarted at interval less or equal to receiveTimeout to flush threads and memory - Monitor performance counters Process/Thread Count/BTSNTSvc{n} for thread count trend and respond to alert if it grows by restarting host instance If you use WCF-SQL Adapter in the Notification mode then make sure to remove sqlAdapterInboundTransactionBehavior otherwise this location will exhibit the same issue. In this case though, setting receiveTimeout doesn't help and new thread will be created at default intervals (10 min) ignoring maximum setting.

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  • Problem During Installation SQL Server 2005 on Windows 7

    - by mlife
     Yesterday I was trying to install SQL Server 2005 on windows 7. During installation a popup error dialog shown with this message: The SQL Server service failed to start. For more information, see the SQL Server Books Online topics, "How to: View SQL Server 2005 Setup Log Files" and "Starting SQL Server Manually. Here is the captured screen: But in books online there was no useful information! After some hours googling, I did not found any useful information and at 3 o'clock of midnight, I was scratching my head! Believe it, I attempted to install SQL Server more than 15 times with different manners (with command prompt & parameters and else). Eventually I found the resource of problem, that was "BitDefender Internet Security 2010"! After uninstalling BitDefender Internet Security, I installed SQL Server 2005 and then reinstalled BitDefender. Just that! Problem resolved. Conclusion: After installing a new version of windows and it's requirements (like IIS and language specifications & else), first install the SQL Server and the Visual Studio and then other applications.Hope be helpful.  

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  • Printing problem in Silverlight 4.0 RC - loading images in code behind

    - by Jacek Ciereszko
    Few days ago I faced a problem with printing in new Silverlight 4 RC. When you try to dynamically load image (in code behind) and print it, it doesn't work. Paper sheet is blank. Problem XAML file: <Image x:Name="image" Stretch="None" /> XAML.cs: image.Source = new BitmapImage(new Uri(imageUri, UriKind.RelativeOrAbsolute));  Print: var pd = new PrintDocument();   pd.PrintPage += (s, args) =>     {       args.PageVisual = image;     };   pd.Print(); Result: Blank paper.   Solution What you need to do, is forced Silverlight engine to load that image before printing start. To accomplish that I proposed simply checking PixelWith value. Your code will ask about PixelWidth of image so it will have to be loaded. XAML.cs: BitmapImage bImage = new BitmapImage(new Uri(imageUri, UriKind.RelativeOrAbsolute)); image.Source = bImage; InitControl(imageUri, movieUri, isLeft); int w = bImage.PixelWidth; int h = bImage.PixelHeight;   DONE!   Jacek Ciereszko

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  • Problem installing Ubuntu One in Windows XP

    - by Garry
    I've just had to reinstall my Ubuntu One client for Windows XP Service Pack 3 and whenever I do it uninstalls my previous attempt then comed up with the following error message c:\Program Files/ubuntuone\dist\ubuntuone-control-panel-qt.exe This application has failed to start because the application configuration is incorrect. Reinstalling this application may fix this problem. The only option I have is "ok" then nothing happens. I've tried downloading Ubuntu One several times and tried Windows 2000 compatibility mode, Administrator mode and nothing. The only thing that I make happen is for Windows NT 5 mode, a small box appears with nothing showing and nothing else. I really need Ubuntu 1 on my computer as it has everything on it so I'm wondering if I can do anything to make it install or if it's a lost cause. The last time I tried to install U1 on Windows XP I had the same problem but after about 10 tries it installed. I've tried about 30 times now and nothing. My computer is a Dell OptiPlex SX280 with 2gb ram and 340GB Hard disk Intel Pentium 4 HT Processor

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  • Fog shader camera problem

    - by MaT
    I have some difficulties with my vertex-fragment fog shader in Unity. I have a good visual result but the problem is that the gradient is based on the camera's position, it moves as the camera moves. I don't know how to fix it. Here is the shader code. struct v2f { float4 pos : SV_POSITION; float4 grabUV : TEXCOORD0; float2 uv_depth : TEXCOORD1; float4 interpolatedRay : TEXCOORD2; float4 screenPos : TEXCOORD3; }; v2f vert(appdata_base v) { v2f o; o.pos = mul(UNITY_MATRIX_MVP, v.vertex); o.uv_depth = v.texcoord.xy; o.grabUV = ComputeGrabScreenPos(o.pos); half index = v.vertex.z; o.screenPos = ComputeScreenPos(o.pos); o.interpolatedRay = mul(UNITY_MATRIX_MV, v.vertex); return o; } sampler2D _GrabTexture; float4 frag(v2f IN) : COLOR { float3 uv = UNITY_PROJ_COORD(IN.grabUV); float dpth = UNITY_SAMPLE_DEPTH(tex2Dproj(_CameraDepthTexture, uv)); dpth = LinearEyeDepth(dpth); float4 wsPos = (IN.screenPos + dpth * IN.interpolatedRay); // Here is the problem but how to fix it float fogVert = max(0.0, (wsPos.y - _Depth) * (_DepthScale * 0.1f)); fogVert *= fogVert; fogVert = (exp (-fogVert)); return fogVert; } Thanks a lot !

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  • XNA Seeing through heightmap problem

    - by Jesse Emond
    I've recently started learning how to program in 3D with XNA and I've been trying to implement a Terrain3D class(a very simple height map). I've managed to draw a simple terrain, but I'm getting a weird bug where I can see through the terrain. This bug happens when I'm looking through a hill from the map. Here is a picture of what happens: I was wondering if this is a common mistake for starters and if any of you ever experienced the same problem and could tell me what I'm doing wrong. If it's not such an obvious problem, here is my Draw method: public override void Draw() { Parent.Engine.SpriteBatch.Begin(SpriteBlendMode.None, SpriteSortMode.Immediate, SaveStateMode.SaveState); Camera3D cam = (Camera3D)Parent.Engine.Services.GetService(typeof(Camera3D)); if (cam == null) throw new Exception("Camera3D couldn't be found. Drawing a 3D terrain requires a 3D camera."); float triangleCount = indices.Length / 3f; basicEffect.Begin(); basicEffect.World = worldMatrix; basicEffect.View = cam.ViewMatrix; basicEffect.Projection = cam.ProjectionMatrix; basicEffect.VertexColorEnabled = true; Parent.Engine.GraphicsDevice.VertexDeclaration = new VertexDeclaration( Parent.Engine.GraphicsDevice, VertexPositionColor.VertexElements); foreach (EffectPass pass in basicEffect.CurrentTechnique.Passes) { pass.Begin(); Parent.Engine.GraphicsDevice.Vertices[0].SetSource(vertexBuffer, 0, VertexPositionColor.SizeInBytes); Parent.Engine.GraphicsDevice.Indices = indexBuffer; Parent.Engine.GraphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, vertices.Length, 0, (int)triangleCount); pass.End(); } basicEffect.End(); Parent.Engine.SpriteBatch.End(); } Parent is just a property holding the screen that the component belongs to. Engine is a property of that parent screen holding the engine that it belongs to. If I should post more code(like the initialization code), then just leave a comment and I will.

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  • 3D Camera Problem

    - by Chris
    I allow the user to look around the scene by holding down the left mouse button and moving the mouse. The problem that I have is I can be facing one direction, I move the mouse up and the view tilts up, I move down and the view titles down. If I spin around 180 my left and right still works fine, but when I move the mouse up the view tilts down, and when I move the mouse down the view titles up. This is the code I am using, can anyone see what the problem with the logic is? var viewDir = g_math.subVector(target, g_eye); var rotatedViewDir = []; rotatedViewDir[0] = (Math.cos(g_mouseXDelta * g_rotationDelta) * viewDir[0]) - (Math.sin(g_mouseXDelta * g_rotationDelta) * viewDir[2]); rotatedViewDir[1] = viewDir[1]; rotatedViewDir[2] = (Math.cos(g_mouseXDelta * g_rotationDelta) * viewDir[2]) + (Math.sin(g_mouseXDelta * g_rotationDelta) * viewDir[0]); viewDir = rotatedViewDir; rotatedViewDir[0] = viewDir[0]; rotatedViewDir[1] = (Math.cos(g_mouseYDelta * g_rotationDelta * -1) * viewDir[1]) - (Math.sin(g_mouseYDelta * g_rotationDelta * -1) * viewDir[2]); rotatedViewDir[2] = (Math.cos(g_mouseYDelta * g_rotationDelta * -1) * viewDir[2]) + (Math.sin(g_mouseYDelta * g_rotationDelta * -1) * viewDir[1]); g_lookingDir = rotatedViewDir; var newtarget = g_math.addVector(rotatedViewDir, g_eye);

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  • Problem with XeTeX (LaTeX) and system fonts

    - by mghg
    I have started to use an enterprise specific class for LaTeX, but have got a problem with usage system fonts in Ubuntu. The class uses the fontspec package, I have therefore been instructed to use XeTeX (i.e. the command xelatex instead of latex or pdflatex). However, the command xelatex testfile.tex results in the following message: ! Package xkeyval Error: `TeX' undefined in families `Ligatures'. See the xkeyval package documentation for explanation. Type H <return> for immediate help. ... l.61 \newfontfamily\headfont{Arial} ? The class has previously been used on Mac and Windows and the font setup is as follows: \newfontfamily\headfont{Arial} \newcommand\texthead[1]{\headfont #1} \setromanfont{Georgia} \setmainfont{Georgia} \setsansfont[Scale=MatchLowercase]{Verdana} It has been suggested that since XeTeX makes use of system fonts and the class file has worked flawlessly on Mac and Windows, the problem might be that Arial is not a name used in Ubuntu. I have tried to exchange Arial with Ubuntu Light in the setup code above, but that have not been any improvement. Any suggestions please on how to move forward?

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  • I cannot solve the "Install these packages without verification" problem

    - by Yonatan Orlev
    I Googled and Googled and I just cannot find a solution to this problem: sudo apt-get install <whatever> Gives me: WARNING: The following packages cannot be authenticated! and Install these packages without verification [y/N]? I cannot find a decent solution. The closest I got was to run: sudo apt-get install debian-keyring debian-archive-keyring But then, even thought, and against my good judgment I agreed to install the package without confirmation, I get: (I replaced http with XXXX because of forum limitations). Install these packages without verification [y/N]? y Err XXXX://il.archive.ubuntu.com gutsy/universe debian-archive-keyring 2007.02.19-0.1 404 Not Found Err XXXX://il.archive.ubuntu.com gutsy/universe debian-keyring 2005.05.28 404 Not Found Failed to fetch XXXX://il.archive.ubuntu.com/ubuntu/pool/universe/d/debian-archive-keyring/debian-archive-keyring_2007.02.19-0.1_all.deb 404 Not Found Failed to fetch XXXX://il.archive.ubuntu.com/ubuntu/pool/universe/d/debian-keyring/debian-keyring_2005.05.28_all.deb 404 Not Found E: Unable to fetch some archives, maybe run apt-get update or try with --fix-missing? Trying to run apt-get update also does not help: I get tons of "404 Not Found" errors. Can someone please direct me to a good solution to this problem? I cannot understand why this issue is not better documented. There must be a simple solution which allows me to update my list of sources or whatever.

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  • The Oldest Big Data Problem: Parsing Human Language

    - by dan.mcclary
    There's a new whitepaper up on Oracle Technology Network which details the use of Digital Reasoning Systems' Synthesys software on Oracle Big Data Appliance.  Digital Reasoning's approach is inherently "big data friendly," as it leverages multiple components of the Hadoop ecosystem.  Moreover, the paper addresses the oldest big data problem of them all: extracting knowledge from human text.   You can find the paper here.   From the Executive Summary: There is a wealth of information to be extracted from natural language, but that extraction is challenging. The volume of human language we generate constitutes a natural Big Data problem, while its complexity and nuance requires a particular expertise to model and mine. In this paper we illustrate the impressive combination of Oracle Big Data Appliance and Digital Reasoning Synthesys software. The combination of Synthesys and Big Data Appliance makes it possible to analyze tens of millions of documents in a matter of hours. Moreover, this powerful combination achieves four times greater throughput than conducting the equivalent analysis on a much larger cloud-deployed Hadoop cluster.

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  • Problem with sound driver

    - by JiminP
    I had problem that sound had lag in Flash. (Other than that, there was no problem.) On the internet, I found that installing OSS4 might help me. So I installed OSS4, but there was some problems (no sound on Flash, and couldn't use function key on the laptop - which is quite annoying), so I try to remove OSS4 and re-installing sound modules. After some mess-up, the whole sound was gone. I used Ubuntu for a year, but I don't know how to use the terminal well (All I know is basic commands like sudo, ls, or apt-get).. Now I'm trying to recover by following instructions at this page, but I have some problems... :( When I try to follow instructions: sudo aplay -l finds no sound drivers. find /lib/modules/'uname -r' | grep snd (backtick changed to ' due to code markup) returns nothing. When I try to do sudo apt-get install linux-restricted-modules-'uname -r' linux-generic, it says that it can't find linux-restricted-modules-3.0.0-13-generic package. lspci -v | grep -A7 -i "audio" returns this, which doesn't contain anything about the name of the driver. Writing sudo modprobe sn and pressing tab twice only returns sudo modprobe sn9c102. sudo aptitude --purge reinstall linux-sound-base alsa-base alsa-utils linux-image-'uname -r' linux-ubuntu-modules-'uname -r' libasound2 returns this, and didn't change non of above. sudo apt-get install linux-alsa-driver-modules-$(uname -r) fails because it can't find the package linux-alsa-driver-modules-3.0.0-13-generic. Compiling ALSA driver doesn't work. When I try to make, it says that /lib/modules/3.0.0-13-generic/build/include/linux/modversions.h doesn't exist. I'm using Ubuntu 11.10. Can anyone help me? I can re-install Ubuntu, but I don't want to....

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  • Particle and Physics problem.

    - by Quincy
    This was originally a forum post so I hope you guys don't mind it being 2 questions in one. I am making a game and I got some basic physics implemented. I have 2 problems, 1 with particles being drawn in the wrong place and one with going through walls while jumping in corners. Skip over to about 15 sec video showing the 2 problems : http://youtube.com/watch?v=Tm9nfWsWfiM So the problem with the particles seems to be coming from the removal, as soon as I remove that piece of code it instantly works, but there shouldn't be a problem since they shouldn't even draw when their energy gets to 0 (and then they get removed) So my first question is, how are these particles getting warped all over the screen ? Relevant code : Particle class : class Particle { //Physics public Vector2 position = new Vector2(0,0); public float direction = 180; public float speed = 100; public float energy = 1; protected float startEnergy = 1; //Visual public Sprite sprite; public float rotation = 0; public float scale = 1; public byte alpha = 255; public BlendMode blendMode { get { return sprite.BlendMode; } set { sprite.BlendMode = value; } } public Particle() { } public virtual void Think(float frameTime) { if (energy - frameTime < 0) energy = 0; else energy -= frameTime; position += new Vector2((float)Math.Cos(MathHelper.DegToRad(direction)), (float)Math.Sin(MathHelper.DegToRad(direction))) * speed * frameTime; alpha = (byte)(255 * energy / startEnergy); sprite.Rotation = rotation; sprite.Position = position; sprite.Color = new Color(sprite.Color.R, sprite.Color.G, sprite.Color.B, alpha); } public virtual void Draw(float frameTime) { if (energy > 0) { World.camera.DrawSprite(sprite); } } // Basic particle implementation class BasicSprite : Particle { public BasicSprite(Sprite _sprite) { sprite = _sprite; } } Emitter : class Emitter { protected static Random rand = new Random(); protected List<Particle> particles = new List<Particle>(); public BaseEntity target = null; public Vector2 position = new Vector2(0, 0); public bool Active = true; public float timeAlive = 0; public int particleCount = 0; public int ParticlesPerSeccond { get { return (int)(1 / particleSpawnTime); } set { particleSpawnTime = 1 / (float)value; } } public float dieTime = float.MaxValue; float particleSpawnTime = 0.05f; float spawnTime = 0; public Emitter() { } public virtual void Think(float frametime) { spawnTime += frametime; if (dieTime != float.MaxValue) { timeAlive += frametime; if (timeAlive >= dieTime) Active = false; } if (Active) { if (target != null) position = target.Position; while (spawnTime > particleSpawnTime) { spawnTime -= particleSpawnTime; AddParticle(); particleCount++; } } for (int i = 0; i < particles.Count; i++) { particles[i].Think(frametime); if (particles[i].energy <= 0) { particles.Remove(particles[i]); // As soon as this is removed, it works particleCount--; } } } public virtual void AddParticle() { } public virtual void Draw(float frametime) { foreach (Particle particle in particles) { particle.Draw(frametime); } } } class BloodEmitter : Emitter { Image image; public BloodEmitter() { image = new Image(@"Content/Particles/TinyCircle.png"); image.CreateMaskFromColor(new Color(255, 0, 255, 255)); this.dieTime = 0.5f; this.ParticlesPerSeccond = 100; } public override void AddParticle() { Sprite sprite = new Sprite(image); sprite.Color = new Color((byte)(rand.NextDouble() * 255), (byte)(rand.NextDouble() * 255), (byte)(rand.NextDouble() * 255)); BasicSprite particle = new BasicSprite(sprite); particle.direction = (float)rand.NextDouble() * 360; particle.position = position; particle.blendMode = BlendMode.Alpha; particles.Add(particle); } } The seccond problem is the physics problem, for some reason I can get through the right bottom corner while jumping. I think this is coming from me switching animations but I thought I made it compensate for that. Relevant code : PhysicsEntity : class PhysicsEntity : BaseEntity { // Horizontal movement constants protected const float maxHorizontalSpeed = 1000; protected const float horizontalAcceleration = 15; protected const float horizontalDragAir = 0.95f; protected const float horizontalDragGround = 0.95f; // Vertical movement constants protected const float maxVerticalSpeed = 1000; protected const float verticalAcceleration = 20; // Everything needed for movement and correct animations protected float movement = 0; protected bool onGround = false; protected Vector2 Velocity = new Vector2(0, 0); protected float maxSpeed = 0; float lastThink = 0; float thinkTime = 1f/60f; public PhysicsEntity(Vector2 position, Sprite sprite) : base(position, sprite) { } public override void Draw(float frameTime) { base.Draw(frameTime); } public override void Think(float frameTime) { CalculateMovement(frameTime); base.Think(frameTime); } protected void CalculateMovement(float frameTime) { lastThink += frameTime; while (lastThink > thinkTime) { onGround = false; Velocity.X = MathHelper.Clamp(Velocity.X + horizontalAcceleration * movement, -maxHorizontalSpeed, maxHorizontalSpeed); if (onGround) Velocity.X *= horizontalDragGround; else Velocity.X *= horizontalDragAir; if (maxSpeed < Velocity.X) maxSpeed = Velocity.X; Velocity.Y = MathHelper.Clamp(Velocity.Y + verticalAcceleration, -maxVerticalSpeed, maxVerticalSpeed); lastThink -= thinkTime; DoCollisions(thinkTime); DoAnimations(thinkTime); } } public virtual void DoAnimations(float frameTime) { } public void DoCollisions(float frameTime) { Position.Y += Velocity.Y * frameTime; Vector2 tileCollision = GetTileCollision(); if (tileCollision.X != -1 || tileCollision.Y != -1) { Vector2 collisionDepth = CollisionRectangle.DepthIntersection( new Rectangle( tileCollision.X * World.tileEngine.TileWidth, tileCollision.Y * World.tileEngine.TileHeight, World.tileEngine.TileWidth, World.tileEngine.TileHeight ) ); Position.Y += collisionDepth.Y; if (collisionDepth.Y < 0) onGround = true; Velocity.Y = 0; } Position.X += Velocity.X * frameTime; tileCollision = GetTileCollision(); if (tileCollision.X != -1 || tileCollision.Y != -1) { Vector2 collisionDepth = CollisionRectangle.DepthIntersection( new Rectangle( tileCollision.X * World.tileEngine.TileWidth, tileCollision.Y * World.tileEngine.TileHeight, World.tileEngine.TileWidth, World.tileEngine.TileHeight ) ); Position.X += collisionDepth.X; Velocity.X = 0; } } public void DoCollisions(Vector2 difference) { CollisionRectangle.Y = Position.Y - difference.Y; CollisionRectangle.Height += difference.Y; Vector2 tileCollision = GetTileCollision(); if (tileCollision.X != -1 || tileCollision.Y != -1) { Vector2 collisionDepth = CollisionRectangle.DepthIntersection( new Rectangle( tileCollision.X * World.tileEngine.TileWidth, tileCollision.Y * World.tileEngine.TileHeight, World.tileEngine.TileWidth, World.tileEngine.TileHeight ) ); Position.Y += collisionDepth.Y; if (collisionDepth.Y < 0) onGround = true; Velocity.Y = 0; } CollisionRectangle.X = Position.X - difference.X; CollisionRectangle.Width += difference.X; tileCollision = GetTileCollision(); if (tileCollision.X != -1 || tileCollision.Y != -1) { Vector2 collisionDepth = CollisionRectangle.DepthIntersection( new Rectangle( tileCollision.X * World.tileEngine.TileWidth, tileCollision.Y * World.tileEngine.TileHeight, World.tileEngine.TileWidth, World.tileEngine.TileHeight ) ); Position.X += collisionDepth.X; Velocity.X = 0; } } Vector2 GetTileCollision() { int topLeftTileX = (int)(CollisionRectangle.TopLeft.X / World.tileEngine.TileWidth); int topLeftTileY = (int)(CollisionRectangle.TopLeft.Y / World.tileEngine.TileHeight); int BottomRightTileX = (int)(CollisionRectangle.DownRight.X / World.tileEngine.TileWidth); int BottomRightTileY = (int)(CollisionRectangle.DownRight.Y / World.tileEngine.TileHeight); if (CollisionRectangle.DownRight.Y % World.tileEngine.TileHeight == 0) // If your exactly against the tile don't count that as being inside the tile BottomRightTileY -= 1; if (CollisionRectangle.DownRight.X % World.tileEngine.TileWidth == 0) // If your exactly against the tile don't count that as being inside the tile BottomRightTileX -= 1; for (int i = topLeftTileX; i <= BottomRightTileX; i++) { for (int j = topLeftTileY; j <= BottomRightTileY; j++) { if (World.tileEngine.TileIsSolid(i, j)) { return new Vector2(i, j); } } } return new Vector2(-1, -1); } } Player : enum State { Standing, Running, Jumping, Falling, Sliding, WallSlide } class Player : PhysicsEntity { private State state { get { return currentState; } set { if (currentState != value) { currentState = value; animationChanged = true; } } } private State currentState = State.Standing; private BasicEmitter basicEmitter = new BasicEmitter(); public bool flipped; public bool animationChanged = false; protected const float jumpPower = 600; AnimationManager animationManager; Rectangle DrawRectangle; public override Rectangle CollisionRectangle { get { return new Rectangle( Position.X - DrawRectangle.Width / 2f, Position.Y - DrawRectangle.Height / 2f, DrawRectangle.Width, DrawRectangle.Height ); } } public Player(Vector2 position, Sprite sprite) : base(position, sprite) { // Only posted the relevant bit DrawRectangle = animationManager.currentAnimation.drawingRectangle; } public override void Draw(float frameTime) { World.camera.DrawSprite( Sprite, Position + new Vector2(DrawRectangle.X, DrawRectangle.Y), animationManager.currentAnimation.drawingRectangle ); } public override void Think(float frameTime) { //I only posted the relevant stuff if (animationChanged) { // if the animation has changed make sure we compensate for the change in with and height animationChanged = false; DoCollisions(animationManager.getSizeDifference()); } DoCustomMovement(); base.Think(frameTime); if (!onGround && Velocity.Y > 0) { state = State.Falling; } } void DoCustomMovement() { if (onGround) { if (World.renderWindow.Input.IsKeyDown(KeyCode.W)) { Velocity.Y = -jumpPower; state = State.Jumping; } } } public override void DoAnimations(float frameTime) { string stateName = Enum.GetName(typeof(State), state); if (!animationManager.currentAnimationIs(stateName)) { animationManager.PlayAnimation(stateName); } animationManager.Think(frameTime); DrawRectangle = animationManager.currentAnimation.drawingRectangle; Sprite.Center = new Vector2( DrawRectangle.X + DrawRectangle.Width / 2, DrawRectangle.Y + DrawRectangle.Height / 2 ); Sprite.FlipX(flipped); } So why am I warping through walls ? I have given this some thought but I just can't seem to find out why this is happening. Full source if needed : source : http://www.mediafire.com/?rc7ddo09gnr68zd (download link)

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