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  • Processing component pools problem - Entity Subsystem

    - by mani3xis
    Architecture description I'm creating (designing) an entity system and I ran into many problems. I'm trying to keep it Data-Oriented and efficient as much as possible. My components are POD structures (array of bytes to be precise) allocated in homogeneous pools. Each pool has a ComponentDescriptor - it just contains component name, field types and field names. Entity is just a pointer to array of components (where address acts like an entity ID). EntityPrototype contains entity name and array of component names. Finally Subsystem (System or Processor) which works on component pools. Actual problem The problem is that some components dependents on others (Model, Sprite, PhysicalBody, Animation depends on Transform component) which makes a lot of problems when it comes to processing them. For example, lets define some entities using [S]prite, [P]hysicalBody and [H]ealth: Tank: Transform, Sprite, PhysicalBody BgTree: Transform, Sprite House: Transform, Sprite, Health and create 4 Tanks, 5 BgTrees and 2 Houses and my pools will look like: TTTTTTTTTTT // Transform pool SSSSSSSSSSS // Sprite pool PPPP // PhysicalBody pool HH // Health component There is no way to process them using indices. I spend 3 days working on it and I still don't have any ideas. In previous designs TransformComponent was bound to the entity - but it wasn't a good idea. Can you give me some advices how to process them? Or maybe I should change the overall design? Maybe I should create pools of entites (pools of component pools) - but I guess it will be a nightmare for CPU caches. Thanks

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  • Ubuntu 12.04 nomodeset fixes boot problem but causes screen resolution to get stuck

    - by Thunder
    I've been searching the askubuntu forum for the past 3 days trying to figure out what's going on with my system and I have tried a lot of things but to no avail. So, I will explain my situation and tell you what I have tried and I hope someone can help me :) I have an: HP Workstation xw4100 Pentium(R) 4 3.00 GHz 1.5 GB RAM NVIDIA Quadro4 380 XGL graphics card It came with Windows XP and I set it up (with WUBI) to dual boot with Ubuntu 12.04 After installation I had the problem that so many people had with it booting to a black screen (mine was actually booting to the terminal basic shell) that is fixed by adding nomodeset into the grub. When I do that, MY screen resolution becomes stuck in 1280x768 (as opposed to 1366x768 before adding nomodeset) (and also, when running XP the best resolution is 1280x720) When I go to "additional drivers" it doesn't show any proprietary drivers, so I manually downloaded them using this command: sudo apt-add-repository ppa:ubuntu-x-swat/x-updates sudo apt-get update sudo apt-get install nvidia-current but after rebooting, that made the graphics even worse (now stuck as 800x600) SO I tried to configure the drivers with sudo nvidia-xconfig but that simply created an empty xorg.config file. I found one place where a guy gave information to manually input into the xorg.config file but that had no effect at all. Lastly I tried to install previous versions of the NVIDIA drivers, but they wouldn't even fully install. So now I have just re-installed Ubuntu 12.04 and I either need to find a better solution to the first problem (nomodeset) or get the nouveau driver to correctly configure to work with my nvidia graphics. Thanks for your help ahead of time!

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  • Directional and orientation problem

    - by Ahmed Saleh
    I have drawn 5 tentacles which are shown in red. I have drew those tentacles on a 2D Circle, and positioned them on 5 vertices of the that circle. BTW, The circle is never be drawn, I have used it to simplify the problem. Now I wanted to attached that circle with tentacles underneath the jellyfish. There is a problem with the current code but I don't know what is it. You can see that the circle is parallel to the base of the jelly fish. I want it to be shifted so that it be inside the jelly fish. but I don't know how. I tried to multiply the direction vector to extend it but that didn't work. // One tentacle is constructed from nodes // Get the direction of the first tentacle's node 0 to node 39 of that tentacle; Vec3f dir = m_tentacle[0]->geNodesPos()[0] - m_tentacle[0]->geNodesPos()[39]; // Draw the circle with tentacles on it Vec3f pos = m_SpherePos; drawCircle(pos,dir,30,m_tentacle.size()); for (int i=0; i<m_tentacle.size(); i++) { m_tentacle[i]->Draw(); } // Draw the jelly fish, and orient it on the 2D Circle gl::pushMatrices(); Quatf q; // assign quaternion to rotate the jelly fish around the tentacles q.set(Vec3f(0,-1,0),Vec3f(dir.x,dir.y,dir.z)); // tanslate it to the position of the whole creature per every frame gl::translate(m_SpherePos.x,m_SpherePos.y,m_SpherePos.z); gl::rotate(q); // draw the jelly fish at center 0,0,0 drawHemiSphere(Vec3f(0,0,0),m_iRadius,90); gl::popMatrices();

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  • Ubuntu 12.04.1 LTS and Nvidia dirver (304.51) 64bit: problem 640x480

    - by nibianaswen
    I have a problem with this configuration: Asus K55V, Ubuntu 12.04 LTS and Nvidia driver 304.51. I have remove the nouveau driver with: apt-get --purge remove xserver-xorg-video-nouveau I installed the official nvidia driver (from www.nvidia.com) but when I reboot the PC the resolution of screen is only 640x480 and the monitor is resized. Mo solution at this problem if i change the xorg.conf. Now i have uninstall the nvidia driver and reinstall with sudo apt-get purge nvidia-current sudo apt-add-repository ppa:ubuntu-x-swat/x-updates sudo apt-get update sudo apt-get install nvidia-current When I reboot the screen resolution and size is OK, but if I start nvidia-setting I received the message: You do not appear to be using the NVIDIA X driver. and with command: sudo lshw -c display | grep driver I received configuration: driver=i915 latency=0 This sound like the system is using the Intel card. When I launch command lspci | grep VGA the output is: 00:02.0 VGA compatible controller: Intel Corporation Ivy Bridge Graphics Controller (rev 09) 01:00.0 VGA compatible controller: NVIDIA Corporation Device 1058 (rev ff) And there is no /etc/X11/xorg.conf. I have read a lot of guides on internet but without success.. How i can use nvidia card with the driver that i have installed?

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  • BCM2046B1 Bluetooth Dongle connection problem

    - by Andfoy
    Well i have a Blueooth dongle with an BCM2046 IC intrregated, my problem is that when i connect it, Ubuntu recognize it, but it don't work whe i try to scan or scan the PC from other device, i replaced the default Gnome Bluetooth manager and i installed Blueman, but the problem presists. The Bluetooth LED indicator appears to be "working". I'm using 11.10 Oneiric Ocelot hcitool dev: Devices: hci0 89:21:XX:XX:XX:XX lsusb: Bus 002 Device 003: ID 0a5c:4500 Broadcom Corp. BCM2046B1 USB 2.0 Hub (part of BCM2046 Bluetooth) Bus 002 Device 004: ID 0a5c:2100 Broadcom Corp. Bluetooth 2.0+eDR dongle hciconfig -a: hci0: Type: BR/EDR Bus: USB BD Address: 89:21:XX:XX:XX:XX ACL MTU: 1017:8 SCO MTU: 64:0 UP RUNNING PSCAN ISCAN RX bytes:1329 acl:0 sco:0 events:40 errors:0 TX bytes:671 acl:0 sco:0 commands:35 errors:0 Features: 0xff 0xff 0x8d 0xfe 0x9b 0xf9 0x00 0x80 Packet type: DM1 DM3 DM5 DH1 DH3 DH5 HV1 HV2 HV3 Link policy: RSWITCH HOLD SNIFF PARK Link mode: SLAVE ACCEPT Name: 'ubuntu-0' Class: 0x4a0100 Service Classes: Networking, Capturing, Telephony Device Class: Computer, Uncategorized HCI Version: 2.0 (0x3) Revision: 0x4000 LMP Version: 2.0 (0x3) Subversion: 0x430e Manufacturer: Broadcom Corporation (15) Sorry for my English and thanks for any hints.

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  • Flickering problem with world matrix

    - by gnomgrol
    I do have a pretty wierd problem today. As soon as I try to change my translation- or rotationmatrix for an object to something else than (0,0,0), the object starts to flicker (scaling works fine). It rapid and randomly switches between the spot it should be in and a crippled something. I first thought that the problem would be z-fighting, but now Im pretty sure it isn't. I have now clue at all what it could be, here are two screenshots of the two states the plant is switching between. I already used PIX, but could find anything of use (Im not a very good debugger anyway) I would appreciate any help, thanks a lot! Important code: D3DXMatrixIdentity(&World); D3DXVECTOR3 rotaxisX = D3DXVECTOR3(1.0f, 0.0f, 0.0f); D3DXVECTOR3 rotaxisY = D3DXVECTOR3(0.0f, 1.0f, 0.0f); D3DXVECTOR3 rotaxisZ = D3DXVECTOR3(0.0f, 0.0f, 1.0f); D3DXMATRIX temprot1, temprot2, temprot3; D3DXMatrixRotationAxis(&temprot1, &rotaxisX, 0); D3DXMatrixRotationAxis(&temprot2, &rotaxisY, 0); D3DXMatrixRotationAxis(&temprot3, &rotaxisZ, 0); Rotation = temprot1 *temprot2 * temprot3; D3DXMatrixTranslation(&Translation, 0.0f, 10.0f, 0.0f); D3DXMatrixScaling(&Scale, 0.02f, 0.02f, 0.02f); //Set objs world space using the transformations World = Translation * Rotation * Scale; shader: cbuffer cbPerObject { matrix worldMatrix; matrix viewMatrix; matrix projectionMatrix; }; // Change the position vector to be 4 units for proper matrix calculations. input.position.w = 1.0f; // Calculate the position of the vertex against the world, view, and projection matrices. output.position = mul(input.position, worldMatrix); output.position = mul(output.position, viewMatrix); output.position = mul(output.position, projectionMatrix);

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  • Unity Problem with colliding instances of same object

    - by Kuba Sienkiewicz
    I want to check if object's instance is overlapping with another instance (any spawned object with another spawned object, not necessary the same object). I'm doing this by detecting collisions between bodies. But I have a problem. Spawned object (instances) are detecting collision with everything but other spawned objects. I've checked collision layers etc. All of spawned objects have rigidbodies and mesh colliders. Also when I attach my script to another body and I touch that body with an instanced object it detects collision. So problem is visible only in collision between spawned objects. And one more information I have script, rigid body and collider attached to child of main object. using UnityEngine; using System.Collections; public class CantPlace : MonoBehaviour { public bool collided = false; // Use this for initialization void Start () { } // Update is called once per frame void Update () { //Debug.Log (collided); } void OnTriggerEnter(Collider collider) { //if (true) { //foreach (Transform child in this.transform) { // if (child.name == "Cylinder") { //collided = true; Color c; c = this.renderer.material.color; c.g = 0f; c.b = 1f; c.r = 0f; this.renderer.material.color = c; Debug.Log (collider.name); //} // } //} //foreach (ContactPoint contact in collision.contacts) { // Debug.DrawRay(contact.point, contact.normal, Color.red,15f); // } } }

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  • Problem with alleg42.dll / program crashes / Allegro & Codeblocks

    - by user24152
    I'm having a serious problem with allegro. The program should display random pixels on the screen and when I build and run it I get the following error message: Below is the full code of my program: #include <stdio.h> #include <stdlib.h> #include <time.h> #include "allegro.h" #define Text_Color_Red makecol(255,0,0) int main() { int ret; int color_depth = 32; int x; int y; int red; int green; int blue; int color; //init allegro allegro_init(); //install keyboard install_keyboard(); //set color depth to 32 bits set_color_depth(color_depth); //init random seed srand(time(NULL)); //init video mode to 640 x 480 ret = set_gfx_mode(GFX_AUTODETECT_WINDOWED,640,480,0,0); if(ret !=0) { allegro_message(allegro_error); return 1; } //Display string textprintf(screen,font,0,0,10,0,Text_Color_Red,"Screen Resolution is: %dx%d -- Press ESC to quit !",SCREEN_W,SCREEN_H); //display pixels until ESC key is pressed //wait for keypress while(!key[KEY_ESC]) { //set a random location x = 10 + rand() % (SCREEN_W-20); y = 10 + rand() % (SCREEN_H-20); //set a random color red = rand() % 255; green = rand() % 255; blue = rand() % 255; color = makecol(red,green,blue); //draw the pixel putpixel(screen, x, y, color); } //quit allegro allegro_exit(); } END_OF_MAIN() Error message: AllegroPixels1.exe has encountered a problem and needs to close. We are sorry for the inconvenience. Error signature: AppName: allegropixels1.exe AppVer: 0.0.0.0 ModName: alleg42.dll ModVer: 4.2.3.0 Offset: 0006c05c I am using Windows XP inside a virtual machine under Parallels 7.0

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  • Project Euler Problem 14

    - by MarkPearl
    The Problem The following iterative sequence is defined for the set of positive integers: n n/2 (n is even) n 3n + 1 (n is odd) Using the rule above and starting with 13, we generate the following sequence: 13 40 20 10 5 16 8 4 2 1 It can be seen that this sequence (starting at 13 and finishing at 1) contains 10 terms. Although it has not been proved yet (Collatz Problem), it is thought that all starting numbers finish at 1. Which starting number, under one million, produces the longest chain? NOTE: Once the chain starts the terms are allowed to go above one million. The Solution   public static long NextResultOdd(long n) { return (3 * n) + 1; } public static long NextResultEven(long n) { return n / 2; } public static long TraverseSequence(long n) { long x = n; long count = 1; while (x > 1) { if (x % 2 == 0) x = NextResultEven(x); else x = NextResultOdd(x); count++; } return count; } static void Main(string[] args) { long largest = 0; long pos = 0; for (long i = 1000000; i > 1; i--) { long temp = TraverseSequence(i); if (temp > largest) { largest = temp; pos = i; } } Console.WriteLine("{0} - {1}", pos, largest); Console.ReadLine(); }

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  • Problem with dual monitor

    - by Gernot
    I have a laptop with a nvidia optimus graka. I'm also useing a 23" external monitor. It never really worked... . After installation (it was a clean installation) the 23" monitor worked as it should, but the LCD from the laptop wasn't at the right resolution. And every time i tried to change this the PC crashed. Today i had a litle bit of time so i decided to solve this problem. I've tried a few things ( e.g. I've installed bumblebee with the nvidia driver and tested it. It's working...) but nothing solved my problem. Instead of getting any closer to the solution, it's gotten even more strange now... . Now, the display setting isn't recognizing a 2nd monitor at all. But I get on the 23" monitor (which is not shown in the display setting) a screen with the same resolution as the one on the laptop. The display settings looks so: Any help would be wonderful.

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  • Lenovo ThinkPad W530 problem to activate the optical/DVD drive

    - by Marko Apfel
    Problem Sometimes my notebook shows the optical drive as power off: But the hint there is not changing this state. Solution By looking in the device manager you see the next problem: So open the properties via right mouse click. This gives you the hint to remove the drive first. “Windows cannot use this hardware device because it has been prepared for "safe removal", but it has not been removed from the computer. (Code 47)” Whether you select the comment by dragging the mouse over the the hidden part or pressing the button “Properties”. So we unplug and reinsert the ultrabay. If you think, now the system is working – you are wrong. Now the system is the meaning, that the ultrabay is unplugged. You could verify this by refresh the view in the device panel. Now there is no longer our device. Yet your great gig comes – unplug the ultra bay and reinsert it a second time! After this you could hear with a media inside, that the motor is really started and we have a working device What a difficult birth …

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  • Problem with understanding how to start

    - by Coolface
    Okay, this might be a little off-topic but i try anyway. Sorry to bother. So i'm working as sysadmin for at least 5 years now and i quite enjoy IT field in general. Somehow i was never interested in programming much but always want to learn something at least easy and for personal usage. As sysadmin i need scripting skills so learn shell scripting without much problems, i also try to learn pascal, delphi, basic over time and must recent was python. Well, my problem is when i try to learn programming i just can't apply what i learn from the books to the real word. What i mean is i understand there are data structures, algorithms, variables, lib's, if-then logic, etc. but i just can't understand how to apply this things when i want to do real things. Like i want to get a something simple as parse web page, i draw a quick algorithm like get a web page, find a word on it and write a to file, on the paper everything look simple but when i get to the coding i just stuck pretty much from the start. I try read code of the real programs that just totally confusing especially big parts with many classes so i'm just quickly lost a trail what this code do. I think i just lack some fundamentals to see a big picture but don't really know what this might be? Or maybe i just don't have a passion to programming at all... My best bet was a shell scripting so i have really no problems to write complex scripts but this just not enough. Recently i was read around 5 or 6 python books because everyone say it's so easy even kid can code something but still no much luck, python is good and easy but i can't make something harder then a prodecurial style code like in bash for easy things but when i want harder things i'm still stuck. In college i was also not a math and tech guy and like to study non-tech stuff mostly like economy, psychology maybe that my problem? Anyway any advice would be greatly appriciated.

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  • Problem installing wine on Ubuntu 12.10

    - by akhumaini
    I am having problem when installing wine on ubuntu 12.10 I tried to following some tutorial but none of them work. **root@ubuntu:~# add-apt-repository ppa:ubuntu-wine/ppa** **root@ubuntu:~# apt-get update** **root@ubuntu:~# apt-get install wine1.5** Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: wine1.5 : Depends: wine1.5-i386 (= 1.5.16-0ubuntu1) but it is not installable Recommends: ttf-droid Recommends: ttf-mscorefonts-installer but it is not going to be installed Recommends: ttf-umefont but it is not going to be installed Recommends: ttf-unfonts-core but it is not going to be installed Recommends: winbind but it is not going to be installed Recommends: winetricks but it is not going to be installed E: Unable to correct problems, you have held broken packages. root@ubuntu:~# Anyone can help me how to solve th problem ?

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  • Problem video nvidia ubuntu 12.04

    - by dragonov7
    I just did a fresh install of ubuntu 12.04 on my PC (Dell precision 370) but the video is not working as it should. Problems: When I log in to unity 3D I get a transparent bar (where the firefox, libre office, etc icons are) but I can see the tooltips when I put my mouse over where the icons are, I can see the top toolbar with no problem and I see just white on the rest of the desktop! When I log in using unity 2D I see the left bar cut in half (so I can't see the trash icon that is at the botton), the toolbar at the top shows OK and the desktop show OK but with some apps. For example, if I open a terminal and maximize it, it will only show just where the left toolbar "cuts". But if I open firefox it will open fine. Config: My PC comes with a nvidia quadro nvs 280 and I see that by default ubuntu is using the nouveau driver. Workarounds tried: I tried uninstalling the nouveau driver and the desktop works fine but I can use only unity 2D. I tried installing the nvidia-173 drivers using synaptic but I get "Could not apply changes! Fix broken packages first". I go to "Edit - Fix Broken packages" and I get the error: "E: Unable to correct problem, you have held broken packages.E: Error, PkgProblemResolver::Resolve generated breakes, this may be caused by held packages.E:Unable to correct dependencies" Output of lspci: 01:00.0 VGA compatible controller: NVIDIA Corporation NV37GL [Quadro PCI-E Series] (rev a2) Any idea so as to what I should do? Thanks in advance for any help. PS: Ah, the nvidia-173 driver was working fine on ubuntu 10.04.

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  • Why is there ambiguity in this diamond pattern?

    - by cambr
    #include <iostream> using namespace std; class A { public: void eat(){ cout<<"A";} }; class B: public A { public: void eat(){ cout<<"B";} }; class C: public A { public: void eat(){ cout<<"C";} }; class D: public B,C { public: void eat(){ cout<<"D";} }; int main(){ A *a = new D(); a->eat(); } I am not sure this is called diamond problem or not, but why doesn't this work? When I said, a->eat() (remember eat() is not virtual), there is only one possible eat() to call, that of A. Why then, do I get this error: 'A' is an ambiguous base of 'D'

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  • MD5 vertex skinning problem extending to multi-jointed skeleton (GPU Skinning)

    - by Soapy
    Currently I'm trying to implement GPU skinning in my project. So far I have achieved single joint translation and rotation, and multi-jointed translation. The problem arises when I try to rotate a multi-jointed skeleton. The image above shows the current progress. The left image shows how the model should deform. The middle image shows how it deforms in my project. The right shows a better deform (still not right) inverting a certain value, which I will explain below. The way I get my animation data is by exporting it to the MD5 format (MD5mesh for mesh data and MD5anim for animation data). When I come to parse the animation data, for each frame, I check if the bone has a parent, if not, the data is passed in as is from the MD5anim file. If it does have a parent, I transform the bones position by the parents orientation, and the add this with the parents translation. Then the parent and child orientations get concatenated. This is covered at this website. if (Parent < 0){ ... // Save this data without editing it } else { Math3::vec3 rpos; Math3::quat pq = Parent.Quaternion; Math3::quat pqi(pq); pqi.InvertUnitQuat(); pqi.Normalise(); Math3::quat::RotateVector3(rpos, pq, jv); Math3::vec3 npos(rpos + Parent.Pos); this->Translation = npos; Math3::quat nq = pq * jq; nq.Normalise(); this->Quaternion = nq; } And to achieve the image to the right, all I need to do is to change Math3::quat::RotateVector3(rpos, pq, jv); to Math3::quat::RotateVector3(rpos, pqi, jv);, why is that? And this is my skinning shader. SkinningShader.vert #version 330 core smooth out vec2 vVaryingTexCoords; smooth out vec3 vVaryingNormals; smooth out vec4 vWeightColor; uniform mat4 MV; uniform mat4 MVP; uniform mat4 Pallete[55]; uniform mat4 invBindPose[55]; layout(location = 0) in vec3 vPos; layout(location = 1) in vec2 vTexCoords; layout(location = 2) in vec3 vNormals; layout(location = 3) in int vSkeleton[4]; layout(location = 4) in vec3 vWeight; void main() { vec4 wpos = vec4(vPos, 1.0); vec4 norm = vec4(vNormals, 0.0); vec4 weight = vec4(vWeight, (1.0f-(vWeight[0] + vWeight[1] + vWeight[2]))); normalize(weight); mat4 BoneTransform; for(int i = 0; i < 4; i++) { if(vSkeleton[i] != -1) { if(i == 0) { // These are interchangable for some reason // BoneTransform = ((invBindPose[vSkeleton[i]] * Pallete[vSkeleton[i]]) * weight[i]); BoneTransform = ((Pallete[vSkeleton[i]] * invBindPose[vSkeleton[i]]) * weight[i]); } else { // These are interchangable for some reason // BoneTransform += ((invBindPose[vSkeleton[i]] * Pallete[vSkeleton[i]]) * weight[i]); BoneTransform += ((Pallete[vSkeleton[i]] * invBindPose[vSkeleton[i]]) * weight[i]); } } } wpos = BoneTransform * wpos; vWeightColor = weight; vVaryingTexCoords = vTexCoords; vVaryingNormals = normalize(vec3(vec4(vNormals, 0.0) * MV)); gl_Position = wpos * MVP; } The Pallete matrices are the matrices calculated using the above code (a rotation and translation matrix get created from the translation and quaternion). The invBindPose matrices are simply the inverted matrices created from the joints in the MD5mesh file. Update 1 I looked at GLM to compare the values I get with my own implementation. They turn out to be exactly the same. So now i'm checking if there's a problem with matrix creation... Update 2 Looked at GLM again to compare matrix creation using quaternions. Turns out that's not the problem either.

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  • iPhone app development : How can i get a table view in which whn i click on a cell a text view shoul

    - by Vivek Sharma
    How can i get a table view in which whn i click on a cell a text view should expand just below that cell it should look like clicking on a button an it will create a text view in between clicked button and its below button... i m trying to create a pictorial view... tabel view: button 1 button 2 button 3 table view: button 1 button 2 v . . . text view . button 3 plz solve my problem i m new for iphone app development.... reply me on [email protected] advance thnx Vivek Sharma India

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  • Getting Google results in Java? Need help!

    - by Cris Carter
    Hello. Right now, I'm trying to get the results from Google in Java, by searching for a term. I'm using a desktop program, not an applet. That in itself isn't complicated. but then Google gave me a 403 error. Anyways, I added referrer and User Agent and then it worked. Now, my problem is that I don't get the results page from Google. Instead, I get their script which gets the results page. My code right now simply uses a GET request on "http://www.google.com/search?q=" + Dork; Then it outputs each line. Here is what I get when I run my program: <.!doctype html<.head<.titledork - Google Search<./title<.scriptwindow.google={kEI:"9myaS-Date).getTime()}}};try{}catch(u){}window.google.jsrt_kill=1; align:center}#logo{display:block;overflow:hidden;position:relative;width:103px;height:37px; <./ script<./div Lots of stuff like that. I shortened it (A LOT) and put in dots to fit it here. So my big question is: How do I turn this whole mess into the nice results page I get when searching Google with a browser? Any help would be seriously appreciated, and I really need the answer fast. Also, please keep in mind that I do NOT want to use Google's API for this. Thanks in advance!

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  • Practical non-Turing-complete languages?

    - by Kyle Cronin
    Nearly all programming languages used are Turing Complete, and while this affords the language to represent any computable algorithm, it also comes with its own set of problems. Seeing as all the algorithms I write are intended to halt, I would like to be able to represent them in a language that guarantees they will halt. Regular expressions used for matching strings and finite state machines are used when lexing, but I'm wondering if there's a more general, broadly language that's not Turing complete? edit: I should clarify, by 'general purpose' I don't necessarily want to be able to write all halting algorithms in the language (I don't think that such a language would exist) but I suspect that there are common threads in halting proofs that can be generalized to produce a language in which all algorithms are guaranteed to halt. There's also another way to tackle this problem - eliminate the need for theoretically infinite memory. Once you limit the amount of memory the machine is allowed, the number of states the machine is in is finite and countable, and therefore you can determine if the algorithm will halt (by not allowing the machine to move into a state it's been in before).

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  • Strange Ruby String Selection

    - by Daniel
    The string in question (read from a file): if (true) then { _this = createVehicle ["Land_hut10", [6226.8901, 986.091, 4.5776367e-005], [], 0, "CAN_COLLIDE"]; _vehicle_10 = _this; _this setDir -2.109278; }; Retrieved from a large list of similar (all same file) strings via the following: get_stringR(string,"if","};") And the function code: def get_stringR(a,b,c) b = a.index(b) b ||= 0 c = a.rindex(c) c ||= b r = a[b,c] return r end As so far, this works fine, but what I wanted to do is select the array after "createVehicle", the following (I thought) should work. newstring = get_string(myString,"\[","\];") Note get_string is the same as get_stringR, except it uses the first occurrence of the pattern both times, rather then the first and last occurrence. The output should have been: ["Land_hut10", [6226.8901, 986.091, 4.5776367e-005], [], 0, "CAN_COLLIDE"]; Instead it was the below, given via 'puts': ["Land_hut10", [6226.8901, 986.091, 4.5776367e-005], [], 0, "CAN_COLLIDE"]; _vehicle_10 = _this; _this setDir Some 40 characters past the point it should have retrieve, which was very strange... Second note, using both get_string and get_stringR produced the exact same result with the parameters given. I then decided to add the following to my get_string code: b = a.index(b) b ||= 0 c = a.index(c) c ||= b if c 40 then c -= 40 end r = a[b,c] return r And it works as expected (for every 'block' in the file, even though the strings after that array are not identical in any way), but something obviously isn't right :).

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  • What is the ambiguity in this piece of code?

    - by cambr
    #include <iostream> using namespace std; class A { public: void eat(){ cout<<"A";} }; class B: public A { public: void eat(){ cout<<"B";} }; class C: public A { public: void eat(){ cout<<"C";} }; class D: public B,C { public: void eat(){ cout<<"D";} }; int main(){ A *a = new D(); a->eat(); } I am not sure this is called diamond problem or not, but why doesn't this work? When I said, a->eat() (remember eat() is not virtual), there is only one possible eat() to call, that of A. Why then, do I get this error: 'A' is an ambiguous base of 'D'

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  • Wordpress is ignoring Unicode Chars in URL

    - by Ankur Gupta
    Hi, I am using wordpress with this type of permalink: /%year%/%monthnum%/%postname%/ if I use this type of url: example.com/2010/03/????? it treats this url like this example.com/2010/03/ (By ignoring unicode chars) and displays March 2010 archive list. if I use english url: example.com/2010/03/technology then it works perfectly. This problem occurs even on tags page: for example example.com/tag/??????? is treated like example.com/tag/ and displays 404 page. Why wordpress is ignoring unicode chars? If I use default querystring structure then it works perfectly even with unicode characters. Server Info: IIS7 Win2008 Server (Url rewriting enabled) Wordpress 2.9.2

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  • SPTI problem with Mode Select

    - by Bob Murphy
    I'm running into a problem in which an attempt to do a "Mode Select" SCSI command using SPTI is returning an error status of 0x02 ("Check Condition"), and hope someone here might have some tips or suggestions. The code in question is intended to work with at a custom SCSI device. I wrote the original support for it using ASPI under WinXP, and am converting it to work with SPTI under 64-bit Windows 7. Here's the problematic code - and what's happening is, sptwb.spt.ScsiStatus is 2, which is a "Check Condition" error. Unfortunately, the device in question doesn't return useful information when you do a "Request Sense" after this problem occurs, so that's no help. void MSSModeSelect(const ModeSelectRequestPacket& inRequest, StatusResponsePacket& outResponse) { IPC_LOG("MSSModeSelect(): PathID=%d, TargetID=%d, LUN=%d", inRequest.m_Device.m_PathId, inRequest.m_Device.m_TargetId, inRequest.m_Device.m_Lun); int adapterIndex = inRequest.m_Device.m_PathId; HANDLE adapterHandle = prvOpenScsiAdapter(inRequest.m_Device.m_PathId); if (adapterHandle == INVALID_HANDLE_VALUE) { outResponse.m_Status = eScsiAdapterErr; return; } SCSI_PASS_THROUGH_WITH_BUFFERS sptwb; memset(&sptwb, 0, sizeof(sptwb)); #define MODESELECT_BUF_SIZE 32 sptwb.spt.Length = sizeof(SCSI_PASS_THROUGH); sptwb.spt.PathId = inRequest.m_Device.m_PathId; sptwb.spt.TargetId = inRequest.m_Device.m_TargetId; sptwb.spt.Lun = inRequest.m_Device.m_Lun; sptwb.spt.CdbLength = CDB6GENERIC_LENGTH; sptwb.spt.SenseInfoLength = 0; sptwb.spt.DataIn = SCSI_IOCTL_DATA_IN; sptwb.spt.DataTransferLength = MODESELECT_BUF_SIZE; sptwb.spt.TimeOutValue = 2; sptwb.spt.DataBufferOffset = offsetof(SCSI_PASS_THROUGH_WITH_BUFFERS,ucDataBuf); sptwb.spt.Cdb[0] = SCSIOP_MODE_SELECT; sptwb.spt.Cdb[4] = MODESELECT_BUF_SIZE; DWORD length = offsetof(SCSI_PASS_THROUGH_WITH_BUFFERS,ucDataBuf) + sptwb.spt.DataTransferLength; memset(sptwb.ucDataBuf, 0, sizeof(sptwb.ucDataBuf)); sptwb.ucDataBuf[2] = 0x10; sptwb.ucDataBuf[16] = (BYTE)0x01; ULONG bytesReturned = 0; BOOL okay = DeviceIoControl(adapterHandle, IOCTL_SCSI_PASS_THROUGH, &sptwb, sizeof(SCSI_PASS_THROUGH), &sptwb, length, &bytesReturned, FALSE); DWORD gle = GetLastError(); IPC_LOG(" DeviceIoControl() %s", okay ? "worked" : "failed"); if (okay) { outResponse.m_Status = (sptwb.spt.ScsiStatus == 0) ? eOk : ePrinterStatusErr; } else { outResponse.m_Status = eScsiPermissionsErr; } CloseHandle(adapterHandle); } A few more remarks, for what it's worth: This is derived from some old ASPI code that does the "Mode Select" flawlessly. This routine opens \\.\SCSI<whatever> at the beginning, via prvOpenScsiAdapter(), and closes the handle at the end. All the other routines for dealing with the device do the same thing, including the routine to do "Reserve Unit". Is this a good idea under SPTI, or should the call to "Reserve Unit" leave the handle open, so this routine and others in the sequence can use the same handle? This uses the IOCTL_SCSI_PASS_THROUGH. Should "Mode Select" use IOCTL_SCSI_PASS_THROUGH_DIRECT instead? Thanks in advance - any help will be greatly appreciated.

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  • Given two lines on a plane, how to find integer points closest to their interseciton?

    - by Lukasz Lew
    I can't solve it: You are given 8 integers: A, B, C representing a line on a plane with equation A*x + B*y = C a, b, c representing another line x, y representing a point on a plane The two lines are not parallel therefore divide plane into 4 pieces. Point (x, y) lies inside of one these pieces. Problem: Write a fast algorithm that will find a point with integer coordinates in the same piece as (x,y) that is closest to the cross point of the two given lines. Note: This is not a homework, this is old Euler-type task that I have absolutely no idea how to approach.

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  • Java: Selected rows's index does not changes when I sort them!

    - by adrian7
    Hello, I have a Jtable on which I called the method table1.setAutoCreateRowSorter(true);. So this works on well. But I also have a methos in my JFrame class which is fired when i push a button. It gets the selected rows indexes using this code int selectedRows[] = this.table1.getSelectedRows();. And displays an edit window for the first row corresponding in the selected interval. The problem is that if I don't click on column's headers (I mean i don't sorte them at all) my method works perfect. But when I sort the row, the indexes of the rows doesn't seems to change at all - thus resulting an edit window for the old row whicn was initially in that position before making any sort. I am using JDK 6 could anyonw give ma a tip?

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