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  • Whats wrong with this ?

    - by Vibin Jith
    dim dataType as String toolTip="Marks And Number[String]" I want to get the [String] alone. dataType = toolTipText.Substring(toolTipText.IndexOf("[") + 1, toolTipText.IndexOf("]") - 1) it shows an error. Regarding the length of the string. What's wrong with my code.I dont know , Some times I have these type of problems . Standing with simple loops or conditions .

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  • Inserting Multiple Records in SQL2000

    - by Chris M
    I have a web app that currently is inserting x (between 1 + 40) records into a table that contains about 5 fields, via a linq-2-sql-stored procedure in a loop. Would it be better to manually write the SQL Inserts to say a string builder and run them against the database when the loops completed rather than 30 transactions? or should I just accept this is negligible for such a small number of inserts.

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  • Animated GIF Not Working in FireFox after cache

    - by ToiletOverflow
    I have an animated GIF that loops three times. I have noticed in Firefox and Chrome (haven't checked others) that I can view the GIF once and then if I reload the page, the cached GIF is not animated at all. Is there a solution to this? Is there something about the animated GIF that I could change to prevent this from occurring?

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  • Removing rows in asp.net

    - by user279521
    I am attempting to remove rows on my asp.net page using the following code: try { Table t = (Table)Page.FindControl("Panel1").FindControl("tbl"); foreach (TableRow tr in t.Rows) { t.Rows.Remove(tr); } } catch (Exception e) { lblErrorMessage.Text = "Error - RemoveDynControls - " + e.Message; } however, I am getting an error on the (when the code loops the second time around) "Collection was modified; enumeration operation may not execute." Any ideas regarding what is causing the error message?

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  • What does this code do? Recursive Iterator in php?

    - by Ali
    I'm working on a zend framework based email project and I'm following some code samples online.. I can't understand this line of code which apparently loops through different 'parts' of an email message. I have no idea how it works btw and suspect that theres some error taking place which my parser isn't showing right. foreach (new RecursiveIteratorIterator($mail->getMessage($i)) as $ii=>$part) what does the above foreach loop mean?

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  • What is the best way to run a loop of regressions in R?

    - by stevejb
    Assume that I have sources of data X and Y that are indexable, say matrices. And I want to run a set of independent regressions and store the result. My initial approach would be results = matrix(nrow=nrow(X), ncol=(2)) for(i in 1:ncol(X)) { matrix[i,] = coefficients(lm(Y[i,] ~ X[i,]) } But, loops are bad, so I could do it with lapply as out <- lapply(1:nrow(X), function(i) { coefficients(lm(Y[i,] ~ X[i,])) } ) Is there a better way to do this?

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  • How to insert a child node in a TreeView Control in WPF?

    - by xarzu
    I have a TreeView control that I have created in XAML in a WPF program After adding a couple nodes at the root level, I have written code that loops through the tree structure like so: ItemCollection items = treeView1.Items; foreach (TreeViewItem n in items) { ... } Once I find the place in this loop where I want to include a child node, how do I go about inserting a child?

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  • Webservice with .NET

    - by mouthpiec
    Hi, I have an application that when run as a windows application takes around 4 secs to compute, but when run as a webservice, it takes a long time to compute (until a timeout). Do you have any idea what the problem might be? I am assuming that since the code is exactly the same, there are no problems such as infinite loops ..... it seems that it just takes longer. Do you have an idea what might the problem be? thanks

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  • what's the C# equivalent of string$ from basic

    - by Preet Sangha
    And is there an elegant linqy way to do it? What I want to do is create string of given length with made of up multiples of another string up to that length So for length - 9 and input string "xxx" I get "xxxxxxxxx" (ie length 9) for a nun integral multiple then I'd like to truncate the line. I can do this using loops and a StringBuilder easily but I'm looking to see if the language can express this idea easily. (FYI I'm making easter maths homework for my son)

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  • How do I test controllers and views?

    - by ryeguy
    I'm using rails for the first time, and I love how test-oriented it is and how it encourages you to write tests. I'm just having a hard time figuring out what I should be testing when I test controllers and views. I know that you should test redirects and authorization in the controller tests, but what else? And what should go in view tests? If I'm "following the rules" and only putting loops, conditionals, and echoes in my views, then what is there left to test?

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  • How to create an "endless" scrolling slideshow?

    - by Andrew
    I know a good bit of JS and I'm familiar with jQuery, and I'm trying to create an "endless" slideshow (like the one on http://thisismedium.com/), where the images scroll -- one right behind the other -- and when it reaches the end it loops. I don't really know how to start, so I was hoping someone could point me in the right direction. I created a slideshow before that automatically switched images and let you click Next and Previous, but I'm stuck here. =/.

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  • Create blog post simply and easily

    - by danit
    I have a script which collects an image, link and some text content from various sources. It loops through and creates a number of posts. I'd like take each post add it to Wordpress with a Title, an image, and a link. Can anyone suggest an easy way of doing this?

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  • Creating an intro followed by a loop

    - by voodoo555
    Hey everybody, I just recorded some song and cut it into two parts. The first part contains an intro and the second is supposed to loop. What I want to do now, is to have a simple graphical animation (5 keyframes or so) that loops as well, while the music plays along. There's probably a simple solution to it, when you're familiar with AS. Unfortunately this is the first thing I've ever tried to do with Flash. I'm using Flash CS4. Greetings

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  • When to use std::size_t?

    - by nhaa123
    Hi, I'm just wondering should I use std::size_t for loops and stuff instead of int? For instance: #include <cstdint int main() { for (std::size_t i = 0; i < 10; ++i) // std::size_t OK here? Or should I use, say, unsigned int instead? } In general, what is the the best practice regarding when to use std::size_t?

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  • How to optimize this SQL query for a rectangular region?

    - by Andrew B.
    I'm trying to optimize the following query, but it's not clear to me what index or indexes would be best. I'm storing tiles in a two-dimensional plane and querying for rectangular regions of that plane. The table has, for the purposes of this question, the following columns: id: a primary key integer world_id: an integer foreign key which acts as a namespace for a subset of tiles tileY: the Y-coordinate integer tileX: the X-coordinate integer value: the contents of this tile, a varchar if it matters. I have the following indexes: "ywot_tile_pkey" PRIMARY KEY, btree (id) "ywot_tile_world_id_key" UNIQUE, btree (world_id, "tileY", "tileX") "ywot_tile_world_id" btree (world_id) And this is the query I'm trying to optimize: ywot=> EXPLAIN ANALYZE SELECT * FROM "ywot_tile" WHERE ("world_id" = 27685 AND "tileY" <= 6 AND "tileX" <= 9 AND "tileX" >= -2 AND "tileY" >= -1 ); QUERY PLAN ------------------------------------------------------------------------------------------------------------------------------------------- Bitmap Heap Scan on ywot_tile (cost=11384.13..149421.27 rows=65989 width=168) (actual time=79.646..80.075 rows=96 loops=1) Recheck Cond: ((world_id = 27685) AND ("tileY" <= 6) AND ("tileY" >= (-1)) AND ("tileX" <= 9) AND ("tileX" >= (-2))) -> Bitmap Index Scan on ywot_tile_world_id_key (cost=0.00..11367.63 rows=65989 width=0) (actual time=79.615..79.615 rows=125 loops=1) Index Cond: ((world_id = 27685) AND ("tileY" <= 6) AND ("tileY" >= (-1)) AND ("tileX" <= 9) AND ("tileX" >= (-2))) Total runtime: 80.194 ms So the world is fixed, and we are querying for a rectangular region of tiles. Some more information that might be relevant: All the tiles for a queried region may or may not be present The height and width of a queried rectangle are typically about 10x10-20x20 For any given (world, X) or (world, Y) pair, there may be an unbounded number of matching tiles, but the worst case is currently around 10,000, and typically there are far fewer. New tiles are created far less frequently than existing ones are updated (changing the 'value'), and that itself is far less frequent that just reading as in the query above. The only thing I can think of would be to index on (world, X) and (world, Y). My guess is that the database would be able to take those two sets and intersect them. The problem is that there is a potentially unbounded number of matches for either for either of those. Is there some other kind of index that would be more appropriate?

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  • Tile map collision detection

    - by hero
    There are many topics like this, but none with concrete answers. I am drawing a tile-map in the traditional way (two for loops) and keeping my player centered except when the edges of the map is reached. How would I create collision detection? I need to know how to translate tile location in the array to screen coordinates I think.

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  • How do I break out of a loop in Scala?

    - by TiansHUo
    For Problem 4 of Project Euler How do I break out a loop? var largest=0 for(i<-999 to 1 by -1) { for (j<-i to 1 by -1) { val product=i*j if (largest>product) // I want to break out here else if(product.toString=product.toString.reverse) largest=largest max product } } And does anyone know how to turn nested for loops into tail recursion?

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  • Tile Collision Question

    - by Alu
    Hey guys, I'm working on tile collision. Currently, I just draw the tile map the normal way (two for loops) and there is no scrolling. Right now, to check if my player is over a tile, I use tileX = (int)person1v.X / 16; tileY = (int)person1v.Y / 16; However, I want to detect collision before I hit the tile so it could act as a wall. How do I detect collision before even making the move?

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