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  • How do I do a game loop in c99?

    - by linitbuff
    I'm having trouble with how to structure a game using c99. I've seen a few tutorials on making a game loop, but they are all done with c++ and classes. My main problem seems to be moving data around between the functions without creating a mess, and what stuff to put in what header files etc. Do I just do something similar to the c++ loops, and create a class-like header with a structure containing all items needed by more than one of the functions, along with the prototypes of said functions, and include the header in each function's header file? Then, in the main function, instantiate the structure and pass a pointer to it to every function in the loop? Is this ok, or is there a better way to do it, and are there any good 'c' specific tutorials available? Cheers

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  • Redirecting to Subdomain [on hold]

    - by user1995267
    I have my website, we'll say it's "www.mysite.com" and I want to redirect it to my mobile site, which I am going to set up at "www.mobile.mysite.com." Both sites are with the same account at 1and1.com. I don't know what I am doing wrong. It says I have too many redirect loops. I put the javascript code in my head tag of my index.html home page that detects the screen size and I put in the URL of "www.mobile.mysite.com" and it gives me the redirect error.

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  • I’m new to c++. can anyone help me in the following function [migrated]

    - by Laian Alsabbagh
    In this code I’m using a function Distance{to calculate the distance between two nodes } I declare the function like this : int Distance( int x1 , int y1 ,int x2 , y2){ int distance_x = x1-x2; int distance_y = y1- y2; int distance =sqrt( (distance_x * distance_x) + (distance_y * distance_y)); return distance ; } and in the main memory I have 2 for loops what iam asking for ,can I pass the values like this?? Distance (i, j , i+1 ,j+1) for(int i=0;i< No_Max;i++) { for(int j=0;j<No_Max;j++) { if( Distance (i, j , i+1 ,j+1)<=Radio_Range)//the function node_degree[i]=node_degree[i]+1; cout<<node_degree[i]<<endl; } }

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  • binary search tree recursive subtree in java

    - by Art Peterson
    Can anyone point me to a code example (java preferably) or psuedocode that uses recursion to return a subtree that contains all nodes with keys between fromKey and toKey. So if I was to call Tree.subtree(5,10) it should return all nodes in the BST that have keys between 5 and 10 inclusive - but I can't use loops or helper methods...only recursive calls to the subtree method, which takes fromKey and toKey as parameters. Thanks!

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  • Python performance: iteration and operations on nested lists

    - by J.J.
    Problem Hey folks. I'm looking for some advice on python performance. Some background on my problem: Given: A mesh of nodes of size (x,y) each with a value (0...255) starting at 0 A list of N input coordinates each at a specified location within the range (0...x, 0...y) Increment the value of the node at the input coordinate and the node's neighbors within range Z up to a maximum of 255. Neighbors beyond the mesh edge are ignored. (No wrapping) BASE CASE: A mesh of size 1024x1024 nodes, with 400 input coordinates and a range Z of 75 nodes. Processing should be O(x*y*Z*N). I expect x, y and Z to remain roughly around the values in the base case, but the number of input coordinates N could increase up to 100,000. My goal is to minimize processing time. Current results I have 2 current implementations: f1, f2 Running speed on my 2.26 GHz Intel Core 2 Duo with Python 2.6.1: f1: 2.9s f2: 1.8s f1 is the initial naive implementation: three nested for loops. f2 is replaces the inner for loop with a list comprehension. Code is included below for your perusal. Question How can I further reduce the processing time? I'd prefer sub-1.0s for the test parameters. Please, keep the recommendations to native Python. I know I can move to a third-party package such as numpy, but I'm trying to avoid any third party packages. Also, I've generated random input coordinates, and simplified the definition of the node value updates to keep our discussion simple. The specifics have to change slightly and are outside the scope of my question. thanks much! f1 is the initial naive implementation: three nested for loops. 2.9s def f1(x,y,n,z): rows = [] for i in range(x): rows.append([0 for i in xrange(y)]) for i in range(n): inputX, inputY = (int(x*random.random()), int(y*random.random())) topleft = (inputX - z, inputY - z) for i in xrange(max(0, topleft[0]), min(topleft[0]+(z*2), x)): for j in xrange(max(0, topleft[1]), min(topleft[1]+(z*2), y)): if rows[i][j] <= 255: rows[i][j] += 1 f2 is replaces the inner for loop with a list comprehension. 1.8s def f2(x,y,n,z): rows = [] for i in range(x): rows.append([0 for i in xrange(y)]) for i in range(n): inputX, inputY = (int(x*random.random()), int(y*random.random())) topleft = (inputX - z, inputY - z) for i in xrange(max(0, topleft[0]), min(topleft[0]+(z*2), x)): l = max(0, topleft[1]) r = min(topleft[1]+(z*2), y) rows[i][l:r] = [j+1 for j in rows[i][l:r] if j < 255]

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  • What is the optimal way to run a set of regressions in R.

    - by stevejb
    Assume that I have sources of data X and Y that are indexable, say matrices. And I want to run a set of independent regressions and store the result. My initial approach would be results = matrix(nrow=nrow(X), ncol=(2)) for(i in 1:ncol(X)) { matrix[i,] = coefficients(lm(Y[i,] ~ X[i,]) } But, loops are bad, so I could do it with lapply as out <- lapply(1:nrow(X), function(i) { coefficients(lm(Y[i,] ~ X[i,])) } ) Is there a better way to do this?

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  • How should I map multidimensional to jagged arrays?

    - by mafutrct
    I'd like to map Foo[,] to Foo[][] and back. There are simple solutions using loops, but isn't there something more elegant? In my specific case, this is required in this scenario: [DataContract] class A { // can't serialize this thingy private readonly Foo[,] _Foo; [DataMember] private Foo[][] SerializableFoo { get { // map here } set { // map here } } } I'm aware there are advanced solutions using IDataContractSurrogate but this seems to be overkill in my case.

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  • MATLAB: vectorized array creation from a list of start/end indices

    - by merv
    I have a two-column matrix M that contains the start/end indices of a bunch of intervals: startInd EndInd 1 3 6 10 12 12 15 16 How can I generate a vector of all the interval indices: v = [1 2 3 6 7 8 9 10 12 15 16]; I'm doing the above using loops, but I'm wondering if there's a more elegant vectorized solution? v = []; for i=1:size(M,1) v = [v M(i,1):M(i,2)]; end

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  • Custom Event Handler

    - by Dremation
    I have a function that I'm using while(true) to repeatedly scan memory addresses of an application to detect change. I sleep the thread 1 second between iterations and this helps performance. However, is there a way to create a custom event handler to do away with the loops?

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  • Drupal - Grabbing and Looping NID of CCK Nodereference field

    - by GaxZE
    Hello, cant seem to work out how i grab multiple nids of a node reference field. $node-field_name[0]['nid'] picks up the node id of the cck node reference field. however when that cck node reference field has more than one value i get stuck! my php is abit sketchy atm so working with arrays and loops is being quite difficult! here is my code: field_industry as $item) { ? "

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  • List all possible combinations of k integers between 1...n (n choose k)

    - by Asaf R
    Hi, Out of no particular reason I decided to look for an algorithm that produces all possible choices of k integers between 1...n, where the order amongst the k integer doesn't matter (the n choose k thingy). From the exact same reason, which is no reason at all, I also implemented it in C#. My question is: Do you see any mistake in my algorithm or code? And, more importantly, can you suggest a better algorithm? Please pay more attention to the algorithm than the code itself. It's not the prettiest code I've ever written, although do tell if you see an error. EDIT: Alogirthm explained - We hold k indices. This creates k nested for loops, where loop i's index is indices[i]. It simulates k for loops where indices[i+1] belongs to a loop nested within the loop of indices[i]. indices[i] runs from indices[i - 1] + 1 to n - k + i + 1. CODE: public class AllPossibleCombination { int n, k; int[] indices; List<int[]> combinations = null; public AllPossibleCombination(int n_, int k_) { if (n_ <= 0) { throw new ArgumentException("n_ must be in N+"); } if (k_ <= 0) { throw new ArgumentException("k_ must be in N+"); } if (k_ > n_) { throw new ArgumentException("k_ can be at most n_"); } n = n_; k = k_; indices = new int[k]; indices[0] = 1; } /// <summary> /// Returns all possible k combination of 0..n-1 /// </summary> /// <returns></returns> public List<int[]> GetCombinations() { if (combinations == null) { combinations = new List<int[]>(); Iterate(0); } return combinations; } private void Iterate(int ii) { // // Initialize // if (ii > 0) { indices[ii] = indices[ii - 1] + 1; } for (; indices[ii] <= (n - k + ii + 1); indices[ii]++) { if (ii < k - 1) { Iterate(ii + 1); } else { int[] combination = new int[k]; indices.CopyTo(combination, 0); combinations.Add(combination); } } } } I apologize for the long question, it might be fit for a blog post, but I do want the community's opinion here. Thanks, Asaf

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  • Partials vs for loop — best practices

    - by Mike
    In coding up your view templates you can render a partial and pass an array of objects to be rendered once per object. OR you can use a For blank in @blank loop. How do you decide when to do which? It seems that if you use a partial for every iterable object you will end up having to modify tons of separate files to make changes to potentially one view. With the loops you can see everything right there in one file.

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  • learning programing language concepts

    - by user309322
    As a student teacher i am very interested in how effective "mini languages" such as Scratch, Logo, Alice and Lego mindstorms are in teaching the pupil the core concepts of programing such as variables, fuctions and loops. Is one "mini language" better than another for teaching these basic core concepts ?

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  • Gathering Staff anyone interested?

    - by kasene
    Thread Title - Gathering Staff Rush-Soft Game Design is currently looking for staff of a moderate skill level. Team Name - RushSoft Game Design Project Name - N/A We are gathering staff so that we can begin working on a new game. Target Aim - Freeware / Free Version - Paid Version With our first project our aim is to simply get our name out there. Generally we will be targeting a freeware distribution platform or a Free and Paid version. Compensation - Prehaps in the future but don't rely on it If in the future we start developing a game we intend to make any sort of sizable profit from then yes, there will be compensation however currently our low, low funding comes from generous donations. Any money that we make for now will go to the teams funding for things like engine licenses and company registration. Technology - C/C++ RSETech Our primary functional language will be C/C++ as most games are. We will be using a custom built library built on Direct3D called RSETech or RushSoft Engine Technology. Currently its is fully capable of being used for developing a game. The final version is made up of almost entirely C (No C++ or OOP). There is a C++ version currently in the works. Programming: - Microsoft Visual C++ 2008 / 2010 2D Art - Photoshop CS2 - GIMP Talent Needed - We currently are in need of x2 Programmers - With understanding of the following C/C ++ and game programming aspects: -If/Else Conditions -Functions/Methods -Arrays -Pointers (You don't need to fully understand these. Just know when they need to be used.) -Enums -Loops (For and While) -Structs (and How to use . and - syntax) -Classes (and how to call methods and access variables from a class) -State Machines -Switches -Include Guards -Understanding of how game loops work in general. (Init, Update, Render, Deinit) x2 Artists - As long as you have the means to and are able to draw 2D sprites and collab with a game designer to get a good result. 1 or more Game Designers - You can design levels (for platformers) as well as write game scripts and you can come up with good ideas and game mechanics. As long as you can do these things and are able to work well with artists and programmers you're golden. Business Consultant - Someone who knows the industry and how it works. Will inquire about possible distribution platforms as well as contact other developers, websites, and publishers on RushSofts behalf. Team Structure - Kasene Clark - Co-Founder/Lead Programmer/Game Designer Casey W - Co-Founder/Artist(GC/Animation)/Game Designer Nathan Mayworm - Game Designer. Website - RushSoft Websitek Contact - Kasene Clark [email protected] - [email protected] Phone - 12075181967 Feedback - Any Thank You! -Kasene

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  • Why does PostgresQL query performance drop over time, but restored when rebuilding index

    - by Jim Rush
    According to this page in the manual, indexes don't need to be maintained. However, we are running with a PostgresQL table that has a continuous rate of updates, deletes and inserts that over time (a few days) sees a significant query degradation. If we delete and recreate the index, query performance is restored. We are using out of the box settings. The table in our test is currently starting out empty and grows to half a million rows. It has a fairly large row (lots of text fields). We are search is based of an index, not the primary key (I've confirmed the index is being used, at least under normal conditions) The table is being used as a persistent store for a single process. Using PostgresQL on Windows with a Java client I'm willing to give up insert and update performance to keep up the query performance. We are considering rearchitecting the application so that data is spread across various dynamic tables in a manner that allows us to drop and rebuild indexes periodically without impacting the application. However, as always, there is a time crunch to get this to work and I suspect we are missing something basic in our configuration or usage. We have considered forcing vacuuming and rebuild to run at certain times, but I suspect the locking period for such an action would cause our query to block. This may be an option, but there are some real-time (windows of 3-5 seconds) implications that require other changes in our code. Additional information: Table and index CREATE TABLE icl_contacts ( id bigint NOT NULL, campaignfqname character varying(255) NOT NULL, currentstate character(16) NOT NULL, xmlscheduledtime character(23) NOT NULL, ... 25 or so other fields. Most of them fixed or varying character fiel ... CONSTRAINT icl_contacts_pkey PRIMARY KEY (id) ) WITH (OIDS=FALSE); ALTER TABLE icl_contacts OWNER TO postgres; CREATE INDEX icl_contacts_idx ON icl_contacts USING btree (xmlscheduledtime, currentstate, campaignfqname); Analyze: Limit (cost=0.00..3792.10 rows=750 width=32) (actual time=48.922..59.601 rows=750 loops=1) - Index Scan using icl_contacts_idx on icl_contacts (cost=0.00..934580.47 rows=184841 width=32) (actual time=48.909..55.961 rows=750 loops=1) Index Cond: ((xmlscheduledtime < '2010-05-20T13:00:00.000'::bpchar) AND (currentstate = 'SCHEDULED'::bpchar) AND ((campaignfqname)::text = '.main.ee45692a-6113-43cb-9257-7b6bf65f0c3e'::text)) And, yes, I am aware there there are a variety of things we could do to normalize and improve the design of this table. Some of these options may be available to us. My focus in this question is about understanding how PostgresQL is managing the index and query over time (understand why, not just fix). If it were to be done over or significantly refactored, there would be a lot of changes.

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  • Why is Oracle using a skip scan for this query?

    - by Jason Baker
    Here's the tkprof output for a query that's running extremely slowly (WARNING: it's long :-) ): SELECT mbr_comment_idn, mbr_crt_dt, mbr_data_source, mbr_dol_bl_rmo_ind, mbr_dxcg_ctl_member, mbr_employment_start_dt, mbr_employment_term_dt, mbr_entity_active, mbr_ethnicity_idn, mbr_general_health_status_code, mbr_hand_dominant_code, mbr_hgt_feet, mbr_hgt_inches, mbr_highest_edu_level, mbr_insd_addr_idn, mbr_insd_alt_id, mbr_insd_name, mbr_insd_ssn_tin, mbr_is_smoker, mbr_is_vip, mbr_lmbr_first_name, mbr_lmbr_last_name, mbr_marital_status_cd, mbr_mbr_birth_dt, mbr_mbr_death_dt, mbr_mbr_expired, mbr_mbr_first_name, mbr_mbr_gender_cd, mbr_mbr_idn, mbr_mbr_ins_type, mbr_mbr_isreadonly, mbr_mbr_last_name, mbr_mbr_middle_name, mbr_mbr_name, mbr_mbr_status_idn, mbr_mpi_id, mbr_preferred_am_pm, mbr_preferred_time, mbr_prv_innetwork, mbr_rep_addr_idn, mbr_rep_name, mbr_rp_mbr_id, mbr_same_mbr_ins, mbr_special_needs_cd, mbr_timezone, mbr_upd_dt, mbr_user_idn, mbr_wgt, mbr_work_status_idn FROM (SELECT /*+ FIRST_ROWS(1) */ mbr_comment_idn, mbr_crt_dt, mbr_data_source, mbr_dol_bl_rmo_ind, mbr_dxcg_ctl_member, mbr_employment_start_dt, mbr_employment_term_dt, mbr_entity_active, mbr_ethnicity_idn, mbr_general_health_status_code, mbr_hand_dominant_code, mbr_hgt_feet, mbr_hgt_inches, mbr_highest_edu_level, mbr_insd_addr_idn, mbr_insd_alt_id, mbr_insd_name, mbr_insd_ssn_tin, mbr_is_smoker, mbr_is_vip, mbr_lmbr_first_name, mbr_lmbr_last_name, mbr_marital_status_cd, mbr_mbr_birth_dt, mbr_mbr_death_dt, mbr_mbr_expired, mbr_mbr_first_name, mbr_mbr_gender_cd, mbr_mbr_idn, mbr_mbr_ins_type, mbr_mbr_isreadonly, mbr_mbr_last_name, mbr_mbr_middle_name, mbr_mbr_name, mbr_mbr_status_idn, mbr_mpi_id, mbr_preferred_am_pm, mbr_preferred_time, mbr_prv_innetwork, mbr_rep_addr_idn, mbr_rep_name, mbr_rp_mbr_id, mbr_same_mbr_ins, mbr_special_needs_cd, mbr_timezone, mbr_upd_dt, mbr_user_idn, mbr_wgt, mbr_work_status_idn, ROWNUM AS ora_rn FROM (SELECT mbr.comment_idn AS mbr_comment_idn, mbr.crt_dt AS mbr_crt_dt, mbr.data_source AS mbr_data_source, mbr.dol_bl_rmo_ind AS mbr_dol_bl_rmo_ind, mbr.dxcg_ctl_member AS mbr_dxcg_ctl_member, mbr.employment_start_dt AS mbr_employment_start_dt, mbr.employment_term_dt AS mbr_employment_term_dt, mbr.entity_active AS mbr_entity_active, mbr.ethnicity_idn AS mbr_ethnicity_idn, mbr.general_health_status_code AS mbr_general_health_status_code, mbr.hand_dominant_code AS mbr_hand_dominant_code, mbr.hgt_feet AS mbr_hgt_feet, mbr.hgt_inches AS mbr_hgt_inches, mbr.highest_edu_level AS mbr_highest_edu_level, mbr.insd_addr_idn AS mbr_insd_addr_idn, mbr.insd_alt_id AS mbr_insd_alt_id, mbr.insd_name AS mbr_insd_name, mbr.insd_ssn_tin AS mbr_insd_ssn_tin, mbr.is_smoker AS mbr_is_smoker, mbr.is_vip AS mbr_is_vip, mbr.lmbr_first_name AS mbr_lmbr_first_name, mbr.lmbr_last_name AS mbr_lmbr_last_name, mbr.marital_status_cd AS mbr_marital_status_cd, mbr.mbr_birth_dt AS mbr_mbr_birth_dt, mbr.mbr_death_dt AS mbr_mbr_death_dt, mbr.mbr_expired AS mbr_mbr_expired, mbr.mbr_first_name AS mbr_mbr_first_name, mbr.mbr_gender_cd AS mbr_mbr_gender_cd, mbr.mbr_idn AS mbr_mbr_idn, mbr.mbr_ins_type AS mbr_mbr_ins_type, mbr.mbr_isreadonly AS mbr_mbr_isreadonly, mbr.mbr_last_name AS mbr_mbr_last_name, mbr.mbr_middle_name AS mbr_mbr_middle_name, mbr.mbr_name AS mbr_mbr_name, mbr.mbr_status_idn AS mbr_mbr_status_idn, mbr.mpi_id AS mbr_mpi_id, mbr.preferred_am_pm AS mbr_preferred_am_pm, mbr.preferred_time AS mbr_preferred_time, mbr.prv_innetwork AS mbr_prv_innetwork, mbr.rep_addr_idn AS mbr_rep_addr_idn, mbr.rep_name AS mbr_rep_name, mbr.rp_mbr_id AS mbr_rp_mbr_id, mbr.same_mbr_ins AS mbr_same_mbr_ins, mbr.special_needs_cd AS mbr_special_needs_cd, mbr.timezone AS mbr_timezone, mbr.upd_dt AS mbr_upd_dt, mbr.user_idn AS mbr_user_idn, mbr.wgt AS mbr_wgt, mbr.work_status_idn AS mbr_work_status_idn FROM mbr JOIN mbr_identfn ON mbr.mbr_idn = mbr_identfn.mbr_idn WHERE mbr_identfn.mbr_idn = mbr.mbr_idn AND mbr_identfn.identfd_type = :identfd_type_1 AND mbr_identfn.identfd_number = :identfd_number_1 AND mbr_identfn.entity_active = :entity_active_1) WHERE ROWNUM <= :ROWNUM_1) WHERE ora_rn > :ora_rn_1 call count cpu elapsed disk query current rows ------- ------ -------- ---------- ---------- ---------- ---------- ---------- Parse 9936 0.46 0.49 0 0 0 0 Execute 9936 0.60 0.59 0 0 0 0 Fetch 9936 329.87 404.00 0 136966922 0 0 ------- ------ -------- ---------- ---------- ---------- ---------- ---------- total 29808 330.94 405.09 0 136966922 0 0 Misses in library cache during parse: 0 Optimizer mode: FIRST_ROWS Parsing user id: 36 (JIVA_DEV) Rows Row Source Operation ------- --------------------------------------------------- 0 VIEW (cr=102 pr=0 pw=0 time=2180 us) 0 COUNT STOPKEY (cr=102 pr=0 pw=0 time=2163 us) 0 NESTED LOOPS (cr=102 pr=0 pw=0 time=2152 us) 0 INDEX SKIP SCAN IDX_MBR_IDENTFN (cr=102 pr=0 pw=0 time=2140 us)(object id 341053) 0 TABLE ACCESS BY INDEX ROWID MBR (cr=0 pr=0 pw=0 time=0 us) 0 INDEX UNIQUE SCAN PK_CLAIMANT (cr=0 pr=0 pw=0 time=0 us)(object id 334044) Rows Execution Plan ------- --------------------------------------------------- 0 SELECT STATEMENT MODE: HINT: FIRST_ROWS 0 VIEW 0 COUNT (STOPKEY) 0 NESTED LOOPS 0 INDEX MODE: ANALYZED (SKIP SCAN) OF 'IDX_MBR_IDENTFN' (INDEX (UNIQUE)) 0 TABLE ACCESS MODE: ANALYZED (BY INDEX ROWID) OF 'MBR' (TABLE) 0 INDEX MODE: ANALYZED (UNIQUE SCAN) OF 'PK_CLAIMANT' (INDEX (UNIQUE)) ******************************************************************************** Based on my reading of Oracle's documentation of skip scans, a skip scan is most useful when the first column of an index has a low number of unique values. The thing is that the first index of this column is a unique primary key. So am I correct in assuming that a skip scan is the wrong thing to do here? Also, what kind of scan should it be doing? Should I do some more hinting for this query? EDIT: I should also point out that the query's where clause uses the columns in IDX_MBR_IDENTFN and no columns other than what's in that index. So as far as I can tell, I'm not skipping any columns.

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  • Using gcc compiler flag in Xcode

    - by tech74
    Hi, Shark has identified a area of code to be improved - Unaligned loop start and recommends adding -falign-loops=16 (gcc compiler flag). I've added this to Other C flags in iphone Xcode both to the dependant project and top level project. However it still does not seem to affect the performance and Shark is still reporting the same problem so it appears it didn't work. Am i doing this correctly?

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  • Any software for pattern-matching and -rewriting source code?

    - by Steven A. Lowe
    I have some old software (in a language that's not dead but is dead to me ;-)) that implements a basic pattern-matching and -rewriting system for source code. I am considering resurrecting this code, translating it into a modern language, and open-sourcing the project as a refactoring power-tool. Before I go much further, I want to know if anything like this exists already (my google-fu is fanning air on this tonight). Here's how it works: the pattern-matching part matches source-code patterns spanning multiple lines of code using a template with binding variables, the pattern-rewriting part uses a template to rewrite the matched code, inserting the contents of the bound variables from the matching template matching and rewriting templates are associated (1:1) by a simple (unconditional) rewrite rule the software operates on the abstract syntax tree (AST) of the input application, and outputs a modified AST which can then be regenerated into new source code for example, suppose we find a bunch of while-loops that really should be for-loops. The following template will match the while-loop pattern: Template oldLoopPtrn int @cnt@ = 0; while (@cnt@ < @max@) { … @body@ ++@cnt@; } End_Template while the following template will specify the output rewrite pattern: Template newLoopPtrn for(int @cnt@ = 0; @cnt@ < @max@; @cnt@++) { @body@ } End_Template and a simple rule to associate them Rule oldLoopPtrn --> newLoopPtrn so code that looks like this int i=0; while(i<arrlen) { printf("element %d: %f\n",i,arr[i]); ++i; } gets automatically rewritten to look like this for(int i = 0; i < arrlen; i++) { printf("element %d: %f\n",i,arr[i]); } The closest thing I've seen like this is some of the code-refactoring tools, but they seem to be geared towards interactive rewriting of selected snippets, not wholesale automated changes. I believe that this kind of tool could supercharge refactoring, and would work on multiple languages (even HTML/CSS). I also believe that converting and polishing the code base would be a huge project that I simply cannot do alone in any reasonable amount of time. So, anything like this out there already? If not, any obvious features (besides rewrite-rule conditions) to consider? EDIT: The one feature of this system that I like very much is that the template patterns are fairly obvious and easy to read because they're written in the same language as the target source code, not in some esoteric mutated regex/BNF format.

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  • Bash edit file and keep last 500 lines

    - by Lizard
    I am looking to create a cron job that opens a directory loops through all the logs i have created and deletes all lines but keep the last 500 for example. I was thinking of something along the lines of tail -n 500 filename > filename Would this work? I also not sure how to loop through a directory in bash Thanks in advance.

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  • Trying to create tiny urls, getting redirect loop.

    - by Gary
    I'm trying to create tiny urls like this: site.com/abc123 goes to: site.com/index.php?token=abc123 but I keep getting redirect loops no matter what I try, or it tries to redirect to index.php?token=index.php.. Current .htaccess is: Options +FollowSymLinks Options -MultiViews RewriteEngine On RewriteRule ^([^/]*)$ /index.php?token=$1 [L]

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  • PulpCore music playback - loop sound and animate volume

    - by Peter Perhác
    I have been experimenting with PulpCore, trying to create my own tower defence game (not-playable yet), and I am enjoying it very much I ran into a problem that I can't quite figure out. I extended PulpCore with the JOrbis thing to allow OGG files to be played. Works fine. However, pulpCore seems to have a problem with looping the sound WHILE animating the volume level. I tried this with wav file too, to make sure it isn't jOrbis that breaks it. The code is like this: Sound bgMusic = Sound.load("music/music.ogg"); Playback musicPlayback; ... musicVolume = new Fixed(0.75); musicPlayback = bgMusic.loop(musicVolume); //TODO figure out why it's NOT looping when volume is animated // musicVolume.animate(0, musicVolume.get(), FADE_IN_TIME); This code, for as long as the last line is commented out, plays the music.ogg again and again in an endless loop (which I can stop by calling stop on the Playback object returned from loop(). However, I would like the music to fade in smoothly, so following the advice of the PulpCore API docs, I added the last line which will create the fade-in but the music will only play once and then stop. I wonder why is that? Here is a bit of the documentation: Playback pulpcore.sound.Sound.loop(Fixed level) Loops this sound clip with the specified volume level (0.0 to 1.0). The level may have a property animation attached. Parameters: level Returns: a Playback object for this unique sound playback (one Sound can have many simultaneous Playback objects) or null if the sound could not be played. So what could be the problem? I repeat, with the last line, the sound fades in but doesn't loop, without it it loops but starts with the specified 0.75 volume level. Why can't I animate the volume of the looped music playback? What am I doing wrong? Anyone has any experience with pulpCore and has come across this problem? Anyone could please download PulpCore and try to loop music which fades-in (out)? note: I need to keep a reference to the Playback object returned so I can kill music later.

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  • How to elegantly create a datatable with Django ?

    - by Inshim
    Here's a common situation that I have and wish to avoid creating tedious loops and fiddling with html tables: I have a model Movie, which is has fkeys to Director and to Genre. How can I elegantly render a simple data table that has on one axis the different Directors, on another axis the different Genres, and inside each cell the count of the movies filtered by the respective Director and Genre? Thanks!

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  • How to start on programming?

    - by Stustu
    At an old age I decided to start programming. I'm fascinated with graphics and web development. I understand general concepts of programming, like loops, functions etc. Which is the language to learn? How to start?

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