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  • Essential Tools for the WPF Novice

    When Michael sets out to do something, there are no half-measures; So when he set out to learn WPF, we all stand to benefit from the thorough research that he put into the task. He wondered what utility applications could assist programming in WPF. Here are the fruits of all his work....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Are there any good guides for making mods for Minecraft?

    - by Pureferret
    I've been coding in Java for 5 months at work now, and having past experience with programming in other languages, modifying existing code at Uni etc. I feel like I want to get started on (read: continue learning to program by) modding with minecraft. I know what I need, but not exactly how to do so. I once saw some good guides on the minecraft forum, but they all explained how to write in java, hows different classes in the code work etc. I'm more interested in how you decompile the code, write your own separate from the main 'trunk' of minecraft and then package it to install with a tool like 'Magic Loader'. My issue with these guides is that they always relied on being in windows, but I'm primarily a linux user, and the guides on the forums only seemed to assume you were on a Windows box. So is there a good 'walkthrough' for modding for Minecraft? Especially one where it assumes or at least allows for the fact you are in linux?

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  • One True Event Loop

    - by CyberShadow
    Simple programs that collect data from only one system need only one event loop. For example, Windows applications have the message loop, POSIX network programs usually have a select/epoll/etc. loop at their core, pure SDL games use SDL's event loop. But what if you need to collect events from several subsystems? Such as an SDL game which doesn't use SDL_net for networking. I can think of several solutions: Polling (ugh) Put each event loop in its own thread, and: Send messages to the main thread, which collects and processes the events, or Place the event-processing code of each thread in a critical section, so that the threads can wait for events asynchronously but process them synchronously Choose one subsystem for the main event loop, and pass events from other subsystems via that subsystem as custom messages (for example, the Windows message loop and custom messages, or a socket select() loop and passing events via a loopback connection). Option 2.1 is more interesting on platforms where message-passing is a well-developed threading primitive (e.g. in the D programming language), but 2.2 looks like the best option to me.

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  • Getting to math applications gradually

    - by den-javamaniac
    I'm currently getting a formal degree related to computation, in particular my current focus is numerical programming, scientific computing and machine learning. I'd love to apply that knowledge in game dev and expand it with statistics, probability theory, and graph theory (probably even linear algebra). The question is: which spheres of gamedev are filled with such math stuff, is it possible to advance in those without being a part of a group of people and how to get to it gradually? P.S.: I've got experience with commercial java dev and am getting my hands on C/C++ at the moment, however, I'm opened to go ahead and try Unity3D and etc.

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  • When do you use float and when do you use double

    - by Jakub Zaverka
    Frequently in my programming experience I need to make a decision whether I should use float or double for my real numbers. Sometimes I go for float, sometimes I go for double, but really this feels more subjective. If I would be confronted to defend my decision, I would probably not give sound reasons. When do you use float and when do you use double? Do you always use double, only when memory constraints are present you go for float? Or you use always float unless the precision requirement requires you to use double? Are there some substantial differences regarding computational complexity of basic arithemtics between float and double? What are the pros and cons of using float or double? And have you even used long double?

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  • Trip Report: Scottsdale Arizona Event Conference Planning

    Monday May 10th, 2010 represents my largest and best event to-date, that I have ever hosted. For the last seven years, I’ve grown a technical audience around Microsoft programming / developers in the Phoenix area. Some travel from California, New Mexico, and other parts of Arizona, but for the most part the crowd is local. In years past, this all day event has been as small as 300 folks, and as large as 500, and I’ve tried been to venues around the valley some better than others. This...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Optimal Database design regarding functionality of letting user share posts by other users

    - by codecool
    I want to implement functionality which let user share posts by other users similar to what Facebook and Google+ share button and twitter retweet. There are 2 choices: 1) I create duplicate copy of the post and have a column which keeps track of the original post id and makes clear this is a shared post. 2) I have a separate table shared post where I save the post id which is a foreign key to post id in post table. Talking in terms of programming basically I keep pointer to the original post in a separate table and when need to get post posted by user and also shared ones I do a left join on post and shared post table Post(post_id(PK), post_content, posted_by) SharedPost(post_id(FK to Post.post_id), sharing_user, sharedfrom(in case someone shares from non owners profile)) I am in favour of second choice but wanted to know the advice of experts out there? One thing more posts on my webapp will be more on the lines of facebook size not tweet size.

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  • Determining Whether a String Is Contained Within a String Array (Case Insensitive)

    About once every couple of months I need to write a bit of code that does one thing if a particular string is found within an array of strings and something else if it is not ignoring differences in case. For whatever reason, I never seem to remember the code snippet to accomplish this, so after spending 10 minutes of research today I thought I'd write it down here in an effort to help commit it to memory or, at the very least, serve as a quick place to find the answer when the need arises again.So without further adieu, here it is:Visual Basic Version:If stringArrayName.Contains("valueToLookFor", StringComparer.OrdinalIgnoreCase) Then ... Else ... End IfC# Version:if (stringArrayName.Contains("valueToLookFor", StringComparer.OrdinalIgnoreCase)) ... else ...Without the StringComparer.OrdinalIgnoreCase the search will be case-sensitive. For more information on comparing strings, see: New Recommendations for Using Strings in Microsoft .NET 2.0.Happy Programming!Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • ways to program glitch style effects

    - by okkk
    Most tutorials for generating glitch art usually has to do with some form of manipulation of the compression of files. Should my goal instead to replicate the look of these glitches in shaders or is it somehow possible to authentically generate the compression artifacts in real time? Example: This effect which I'm particularly interested is referred to as datamoshing. It does "things" using the p-frames of a video (frames that I think store just the change in pixels). I feel like I need a better understanding of both graphics programming and data-compression.

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  • Best accounting software for freelance/contractor programmer? [closed]

    - by user1352034
    I know this isn't exactly a programming question but I am hoping to find some programmers who freelance or do contractor work in the US. I have started to work on side jobs and have been billing my clients using Paypal. I then would store those records in a Google excel doc but realize this will get out of hand as time goes on and am looking for a good solution. I am no accountant so I am not sure of everything I would need but I am guessing basic invoicing, expenses, reporting, integration with paypal, etc.. Any contractors or freelancers in here could recommend what they use? I have researched a few but would like to hear what other people are using and how it is working out for them. Thanks for your time!

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  • Are there existing FOSS component-based frameworks?

    - by Tesserex
    The component based game programming paradigm is becoming much more popular. I was wondering, are there any projects out there that offer a reusable component framework? In any language, I guess I don't care about that. It's not for my own project, I'm just curious. Specifically I mean are there projects that include a base Entity class, a base Component class, and maybe some standard components? It would then be much easier starting a game if you didn't want to reinvent the wheel, or maybe you want a GraphicsComponent that does sprites with Direct3D, but you figure it's already been done a dozen times. A quick Googling turns up Rusher. Has anyone heard of this / does anyone use it? If there are no popular ones, then why not? Is it too difficult to make something like this reusable, and they need heavy customization? In my own implementation I found a lot of boilerplate that could be shoved into a framework.

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  • Right mix of planning and programing on a new project

    - by WarrenFaith
    I am about to start a new project (a game, but thats unimportant). The basic idea is in my head but not all the details. I don't want to start programming without planning, but I am seriously fighting my urge to just do it. I want some planning before to prevent refactoring the whole app just because a new feature I could think of requires it. On the other hand, I don't want to plan multiple months (spare time) and start that because I have some fear that I will lose my motivation in this time. What I am looking for is a way of combining both without one dominating the other. Should I realize the project in the way of scrum? Should I creating user stories and then realize them? Should I work feature driven? (I have some experience in scrum and the classic "specification to code" way.)

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  • Backtrack My "Education"

    - by perl.j
    About a year or so ago, I decided to start programming. I really, just jumped into a language (Perl) and went from there. What I regret is that I just jumped in: I didn't learn the basics (if you would call them basics). I didn't learn about Computer Science. This issue, I believe, is holding me back. Where should I "restart"? Are there any books, articles, etc. that I should read? Are there any topics an experienced programmer should know? What's your advice? Thanks! Please don't advise me to take a college/high-school class.

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  • Setting coding priorities

    - by dotnetdev
    Hi, In the dev shops I've worked in, nobody has ever mentioned "coding priorities". I read this in a book or site somewhere, and sets the expectation of what priority should be first in the code. In places where this is not specified, what should the first priority be? It may sound simple to say "do what the business need requires", but that could be at the expense of performance/maintainability. Many people say maintainability first, regardless, some say fulfill the need regardless. I am a young developer, so I am probably missing the point somewhere. Of course, programming is engineering and tough because you can never have the perfect solution. Thanks

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  • Transisting from Chemical engineering to software industry what to do??

    - by console cowboy
    Hello all. Currently I am in my last semester of Engineering & has made my mind to switch to software field but given my knowledge of programming limited only to C. I am confused what to do next.Currently i have two choices. 1) Get good at C,Learn Python & write some good code/Apps & increase my employability chances. Or 2) Do some Java/.Net certifications to increase my employability chances. Any kind of advice/suggestion is highly welcomed. P.s:I am also good at Linux & have a above average knowledge of operating systems. P.p.s:An view from Indian Programmers would be beneficial.

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  • The Digital Video Recorder (DVR) is old news, the IP TV is the new generation.

    Its been more than 10 years since the first DVR came out in the US, the idea that you wont be wasting time by programming your video to record a show. Tivo was the first company to bring the idea of a hard disk to store your programs as well as the recurring shows recorded. Its being more than 10 years since that technology advance that improved the live of many families, yet after 10 years the technology hasnt improved much besides all cable and satellite companies provide their own device without...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • What is the right level of granularity for code commenting?

    - by Nick
    Commenting in code I believe is very important but recently I've been reviewing code that has left me wondering particular this one. //due to lack of confidence with web programming leaving this note in for now What is the right level of granularity for code commenting? EDIT: Obviously the above comment is shocking hence why I'm asking the question. I've recently noticed the inline comments in the code at my work place annoying. Instead of getting angry I want discovery the acceptable level of granularity for code commenting in the community.

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  • APress Deal of the Day 3/June/2014 - Pro Windows 8 Development with HTML5 and JavaScript

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2014/06/03/apress-deal-of-the-day-3june2014---pro-windows-8.aspxToday’s $10 Deal of the Day from APress at http://www.apress.com/9781430244011 is Pro Windows 8 Development with HTML5 and JavaScript. This book is by Adam Freeman who is an excellent author. “Apps are at the heart of Windows 8, bringing rich and engaging experiences to both tablet and desktop users. Windows 8 uses the Windows Runtime (WinRT), a complete reimagining of Windows development that supports multiple programming languages and is built on HTML5, CSS and JavaScript. These applications are the future of Windows development and JavaScript is perfect language to take advantage of this exciting and flexible environment.” “Seasoned author Adam Freeman explains how to get the most from WinRT and Windows 8 by focusing on the features you need for your project. He starts with the nuts-and-bolts and shows you everything through to advanced features, going in-depth to give you the knowledge you need.”

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  • Can I get enough experience to get an industry job just by reading books?

    - by MahanGM
    I've been recently working with DirectX and getting familiar with game engines, sub-systems and have done game development for the last 5 years. I have a real question for those whom have worked in larger game making companies before. How is it possible to get to into these big game creators such as Ubisoft, Infinity Ward or EA. I'm not a beginner in my field and I'm going to produce a real nice 2D platform with my team this year, which is the result of 5 years 2D game creation experience. I'm working with prepared engines such as Unity3D or Game Maker software and using .Net with C# to write many tools for our production and proceeding in my way but never had a real engine programming experience 'till now. I'm now reading good books around this topic but I wanted to know: Is it possible to become an employee in big game company by just reading books? I mean beside having an active mind and new ideas and being a solution solver.

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  • Design Patterns - do you use them?

    - by seth
    Being an IT student, I was recently given some overview about design patterns by one of our teachers. I understood what they are for but some aspects still keep bugging me. Are they really used by the majority of programmers? Speaking of experience, I've had some troubles while programming, things I could not solve for a while, but google and some hours of research solved my problem. If somewhere in the web I find a way to solve my problem, is this a design pattern? Am I using it? And also, do you (programmers) find yourself looking for patterns (where am I supposed to look btw?) when you start the development? If so, this is certainly a habit that I must start to embrace.

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  • problems with studying algorithms

    - by rookie
    hello everyone, I'm currently studying computer science at the Institute, and I have some problems with course which is named Algorithms, I've just begun to study it, but I'm already feeling, that I'm going to fail it, my problem is that while understanding different algorithms on graphs I need to keep in my mind a lot of info, and usually I can't do it, I forget some points of the exercise or can't proceed to final result, I'm very desperate about it cause I like programming very much. Did somebody feel the same while studying in the University? thanks in advance for any help P.S. I began to program only two years ago, may it be the problem?

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  • Problem with text deletion in vi editor

    - by user184256
    When I am writing C code on the vi editor, I am not able to use the backspace keys or my arrow keys to delete or navigate through lines. Some unexpected special characters occur on the screen that is on middle of my code and I am not able to delete them also. If I use my delete key, the whole code gets deleted. I have tried both insert mode using 'i' and 'a'. I am able to manage this situation for C programming by using the text editors but when I am creating LeX and yacc programs, I find this awkward. Can you please help me with this?

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  • Too much to learn, so little time

    - by Phobia
    Okay, so I'm a java developer (or at least I think I am),and also a student at the same time I want to get a job when I graduate,I'll be graduating in a year or so (hopefully) (Note: my major has nothing to do with programming) Now, I'm between a rock and a hard place I also want to nail the foundations to become a good software developer. I want to be able to write programs that solve problems,not just glue code The software market in my country for java developers is just a few developers working with Java EE (struts,spring,hibernate....etc) I'm currently learning C++ with this book. I've also watched most of the 1st lecture of this course and I understood pretty much everything I watched To sum it up, I have three options Learn Java EE Learn C++ Learn Scheme Which is better for me at this point?

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  • Shouldn't storage classes be taught early in a C class or book?

    - by Adam Mendoza
    Shouldn't storage classes be taught early in a C class or book? I notice that a lot of books, even some of the better ones, covert it toward and end of the book and some books just add it as an appendix. I would teach it together with variables. This is so foundational and I think unfortunately many do not make it that far in a book. Now that auto has a different meaning (vs being optional) it may confuse people that didn't realize it has always been there. for example: C Programming: A Modern Approach 18.2 Storage Classes 401 Properties of Variables 401 The auto Storage Class 402 The static Storage Class 403 The extern Storage Class 404 The register Storage Class 405 The Storage Class of a Function 406 Summary 407

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  • Should actors in a game be responsible for drawing themselves?

    - by alex
    I am very new to game development, but not to programming. I am (again) playing around with a Pong type game using JavaScript's canvas element. I have created a Paddle object which has the following properties... width height x y colour I also have a Pong object which has properties such as... width height backgroundColour draw(). The draw() method currently is resetting the canvas and that is where a question came up. Should the Paddle object have a draw() method responsible for its drawing, or should the draw() of the Pong object be responsible for drawing its actors (I assume that is the correct term, please correct me if I'm incorrect). I figured that it would be advantagous for the Paddle to draw itself, as I instantiate two objects, Player and Enemy. If it were not in the Pong's draw(), I'd need to write similar code twice. What is the best practice here? Thanks.

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