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  • SDL to SFML simple question

    - by ultifinitus
    Hey! I've been working on a game in c++ for about a week and a half, and I've been using SDL. However, my current engine only needs the following from whatever library I use: enable double buffering load an image from path into something that I can apply to the screen apply an image to the screen with a certain x,y enable transparency on an image (possibly) image clipping, for sprite sheets. I am fairly sure that SFML has all of this functionality, I'm just not positive. Will someone confirm my suspicions? Also I have one or two questions regarding SFML itself. Do I have to do anything to enable hardware accelerated rendering? How quick is SFML at blending alpha values? (sorry for the less than intelligent question!)

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  • Google Webmaster Tools Index Status is 0 but sitemap URL shows indexed

    - by DD.
    I've added my site to Google Webmaster tools www.medexpress.co.uk. The site was submitted a few weeks ago. The index status shows 0 but it shows 6 URLs have been indexed in the sitemaps section. If I search in google I can see that the site is indexed and several pages appear: https://www.google.co.uk/search?q=site%3Awww.medexpress.co.uk&oq=site%3Awww.medexpress.co.uk&sourceid=chrome&ie=UTF-8 My question is why is the index status 0 when the sitemap section shows several indexed pages and also the pages appear in the search engine.

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  • Meta description of my blog post changes

    - by Aadarsh sojitra
    I have some problems in Meta description tags in my Blogger blog. When I update my pages in search engine with the help of the Fetch as Google feature in GWT, all my blog's results comes with a correct meta description like Today I am back with a reason that "WHY IS ORIGINAL MEMORY IN HARD-DISK IS LESS THAN PRINTED" on a box. If we buy any hard-disk or a pen drive... But after approx 5-6 days, it changes to my blog's default meta description. This is also happening after changing the default meta description of my blog. I want only one answer that why its happening? After deleting my blog and creating a new blog with the same name this problem was solved. Why this problem was solved? - I am asking this question because to solve problems in the future.

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  • car crash android game

    - by Axarydax
    I'd like to make a simple 2d car crashing game, where the player would drive his car into moving traffic and try to cause as much damage as possible in each level (some Burnout games had a mode like this). The physics part of the game is the most important, I can worry about graphics later. Would engine like emini or box2d work for this kind of game? Would Android devices have enough power to handle this? For example if there were about 20 cars colliding, along with some buildings, it would be nice if I could get 20 fps.

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  • A bunch of SharePoint 2010 Videos

    - by Sahil Malik
    Ad:: SharePoint 2007 Training in .NET 3.5 technologies (more information). DNRTV – Developing for SharePoint 2010 Talks about LINQ to SharePoint, and a basic intro of the dev tools. watch Telerik Silverlight Chart showing live data from SharePoint 2010. This video demonstrates the usage of a custom WCF service and a custom silverlight frontend. watch. Telerik Silverlight Grid with BCS Lists in SharePoint 2010 This video demonstrates BCS + Client Object Model + A silverlight front end. watch Telerik R.A.D Calendar shown working with an OOTB Calendar list watch Large file upload in SP using Silverlight. watch Silverlight coverflow implemented on a picture library watch Integrating Yahoo Geocoding API, Bing maps, and Bing search engine in a Silverlight UI in SharePoint watch SharePoint 2010 scalability, RBS, and related stuff. watch SharePoint 2007 and Silverlight – talks about TDD etc. watch Comment on the article ....

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  • Few specific questions on how games are developed

    - by russ
    When it comes to programming games from the old school sega games like sonic to indie games or angry birds or even to more advance games like Diablo, how exactly is level design done? As in, are the levels sometimes designed straight out of code in an IDE? Or do they create a visual level design editor where things can be placed at the click of a mouse button? I'm imagining old school games or very simple ones like indies are done via code, where extremely complicated ones require a visual editor. Is this correct? Also, when it comes to libraries like SDL or XNA, how often are these used rather than just utilizing OpenGL or DirectX? What about creating your own game engine vs utilizing one already made? Do most use already built engines? This question is directed toward the whole gaming spectrum of indie/big game development. Thanks.

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  • Drawing a textured triangle with CPU instead of GPU

    - by Jenko
    I understand the benefits of GPU rendering and such, but for a certain limited application I need to render textured triangles purely using CPU. I've built a 3D engine capable of object handling, transform, projection, culling and the likes ... now all I need is a little code snippet that draws a single textured triangle onto a bitmap... any language accepted! Inputs: Texture bitmap, Triangle U/V/W coords, Triangle X/Y screen coords Output: The textured triangle drawn at the given screen coords I've currently been using a platform function to draw triangles to screen, but I'm looking to handle it myself to speeden up the process.

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  • GLSL Bokeh using Quads and Textures

    - by Notoriousaur
    I'm trying to create a depth of field effect with bokeh sprites in GLSL. Specifically, what i would like to do is, for each pixel: See if the pixel is out of the focal range If it is, draw a quad and apply a texture to provide a bokeh sprite. This kind of implementation is seen in the Unreal Engine and by Matt Pettineo, however, both implementations are in DX11 and I'm using OpenGL. I'm a bit stuck on the drawing a quad and applying a texture bit. Does anyone know how I can do this, or provide any relevant links as to how I can do this? Thanks

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  • Coolbits not working

    - by usk
    I want to use coolbits to increase fan speed of my Fermi GPU. 280.13 driver installed. Ubuntu 11.10 I edited /etc/X11/xorg.conf as follows, by pressing Alt+F2 and gksu gedit /etc/X11/xorg.conf I get Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 470" Option "NoLogo" "True" Option "Coolbits" "4" EndSection Started getting these messages, Gtk-WARNING **: Unable to locate theme engine in module_path: "pixmap" So I did this, sudo aptitude install gtk2-engines-pixbuf terminal, a@z:~$ nvidia-settings -a [gpu:0]/GPUFanControlState=1 a@z:~$ nvidia-settings -q fans 1 Fan on z:0 [0] z:0[fan:0] (Fan 0) a@z:~$ nvidia-settings -a [fan:0]/GPUCurrentFanSpeed=80 ERROR: Error assigning value 80 to attribute 'GPUCurrentFanSpeed' (z:0[fan:0]) as specified in assignment '[fan:0]/GPUCurrentFanSpeed=80' (Unknown Error). So, it's not working; I can't enter the fan speed percentage. Also from NVidia X Server, there are no fan controls. http://en.gentoo-wiki.com/wiki/Nvidia#Manual_Fan_Control_for_nVIDIA_Settings

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  • Small 3D Scene Graph

    - by Alon
    I'm looking for a 3D graphics library (not a complete game engine). Preferred a scene graph. Something small (unlike jME, XNA or Unity), that I can easily expand and change. Preferred features: Cross Platform Wrriten in Java/Scala (JOGL or LWJGL), C# (preferred OpenTK), Python or JavaScript/WebGL. Support for OpenGL is a must. Direct3D is optional. Some material system Full support for some model format with full animation support (preferred COLLADA) Level of Detail (LOD) support Lighting support Shaders, GUI, Input and Terrain/Water support are also preferred, but not required Thanks!

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  • Does the keyword blog in url impove seo?

    - by slow diver
    I have seen a couple of site which has high number of hits. They are mostly tutorial sites and blogs that address software issue/errors. I wonder if the kewybord "blog" has a very positive effect in SEO? In my own site, I have install word press in root folder to avoid any blog keyword. I also did this to keep urls shallow (deeper url are not good for SEO). But I may want to think on it again. The sites I am referring too are http://blog.sqlauthority.com http://veerasundar.com/blog/2011/11/making-xampp-to-serve-any-directory-outside-htdocs/ I know there are standard (sort of) class names or ID that identify different contents and makes it easier for the search engine to identify contents like, "container", "menu". The use of word "blog" would mean this is about dicussing/tutoring something and have a very positive effect on SEO?

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  • I prefer C/C++ over Unity and other tools: is it such a big downer for a game developper ?

    - by jokoon
    We have a big game project on Unity at school on which we are 12 to work on. My teacher seems to be convinced it's an important tool to teach students, since it makes students look from the high level to the lower level. I can understand his view, and I'm wondering: Is unity such an important engine in game developping companies ? Are there a lot of companies using it because they can't afford to use something else ? He is talking like Unity is a big player in game making, but I only see it fit small indie game companies who want to do a game as fast as possible. Do you think Unity is that much important in the industry ? Does it endangers the value of C++ skills ? It's not that I don't like Unity, it's just that I don't learn nothing with it, I prefer to achieve little steps with Ogre or SFML instead. Also, we also have C++ practice exercises, but those are just practice with theory, nothing much.

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  • How many SQL Server DBAs does an organization need?

    - by RickHeiges
    "How many SQL Server DBAs do we need?" - This is a question that often comes up in conversations with customers. Essentially, customers want to know if they have enough DBAs or too many. This is not a trivial question. If you do some research online via your favorite search engine, you will most likely come across numbers such as 40-65 DBs per DBA (for SQL Server). I remember finding another number relating to storage space instead of the number of DBs; the range was 3-5TB per DBA. I have had custoemrs...(read more)

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  • Sequence for authentication on a decoupled client?

    - by A T
    Using a sequence diagram and example code could you explain to me how authentication works when the client is completely separated from the server? I.e.: you haven't generated any of the client using a server-side template engine, rather you are communicating using REST (SOAP xor HTTP) xor RPC (XML xor JSON) with javascript on the client-side. Specifically I would like to know the sequence of: Authenticating using basic auth (user+pass) with "my" server Authenticating using OAuth2, e.g.: with Facebook, with facebook's server then whatever extra steps are needed for "my" server And how it could be implemented. (feel free to use psuedo-code [like below] or [preferably] prototyped simply using BackboneJS, AngularJS, EmberJS, BatmanJS, AgilityJS, SammyJS xor ActiveJS. if cookie.status in [Expired, Tampered, Wrong IP, Invalid, Not Found]: try auth(user,pass): if user is in my db: try authenticate(user,pass) if successful: login user # give session-cookie here? else: present user with "auth failed" msg else if user not in db: redirect to "edit-profile" page PS: I have written an example (editable) auth sequence diagram; based on facebooks' documentation.

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  • Desktop Fun: Springtime Personas Themes for Firefox

    - by Asian Angel
    With weeks of winter weather left to go, it can be a bit depressing to look outside and see nothing but bland, lifeless scenery. To help bridge the time gap until you can open the windows, enjoy the warmth of the sun, and feel the spring breeze upon your face we present our Springtime Personas Themes for Firefox collection Latest Features How-To Geek ETC Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The How-To Geek Valentine’s Day Gift Guide Inspire Geek Love with These Hilarious Geek Valentines SnapBird Supercharges Your Twitter Searches Google’s New Personal Blocklist Extension Kills Search Engine Spam KeyCounter Tracks Your Keystrokes and Mouse Clicks Add Custom LED Ambient Lighting to Your PC or Media Center The Trackor Monitors Amazon Prices; Integrates with Chrome, Firefox, and Safari Four Awesome TRON Legacy Themes for Chrome and Iron

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  • XAudio2 - Multiple instances of the same sound

    - by Boreal
    Right now, I'm adding a rudimentary sound engine to my game. So far, I am able to load in a WAV file and play it once, then free up the memory when I close the game. However, the game crashes with a nice ArgumentOutOfBoundsException when I try to play another sound instance. Specified argument was out of the range of valid values. Parameter name: readLength I'm following this tutorial pretty much exactly, but I still keep getting the aforementioned error. Here's my sound-related code. http://pastebin.com/FgaqfXTs The exception occurs on line 156 when I am playing the sound: source.SubmitSourceBuffer(buffer);

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  • How to create an Access database by using ADOX and Visual C# .NET

    - by SAMIR BHOGAYTA
    Build an Access Database 1. Open a new Visual C# .NET console application. 2. In Solution Explorer, right-click the References node and select Add Reference. 3. On the COM tab, select Microsoft ADO Ext. 2.7 for DDL and Security, click Select to add it to the Selected Components, and then click OK. 4. Delete all of the code from the code window for Class1.cs. 5. Paste the following code into the code window: using System; using ADOX; private void btnCreate_Click(object sender, EventArgs e) { ADOX.CatalogClass cat = new ADOX.CatalogClass(); cat.Create("Provider=Microsoft.Jet.OLEDB.4.0;" +"Data Source=D:\\NewMDB.mdb;" +"Jet OLEDB:Engine Type=5"); MessageBox.Show("Database Created Successfully"); cat = null; }

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  • Migration from XNA to SharpDX

    - by Wouter
    My fear is that XNA has reached the end of the road. To keep up with the latest technology a shift to another game framework might be needed. We have many games in a large codebase, all based on XNA. My question is, how much work would it be to migrate to SharpDX and are there other possibilities? Our code base mainly uses basic 3D rendering and the SpriteBatch, no fancy shader stuff. Update: I should have mentioned we only use 2.5D, we have a simple engine that builds textured quads to render text and animated sprites. Also for sound we use XACT (what else..) with some effects.

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  • I need to sell an almost-complete MMORPG project. How can I do that?

    - by Tomasz
    I need your help. We have to sell MMORPG at an advanced stage. The game has a unique engine, written on the need for the game, graphics, sound, map editor, web site etc. As it happens in the play mmorpg we can develop the characters, monsters. We can fight with other characters or to establish cooperation in solving the challenges. We can fight using own monsters, or throwing their own cards with spells. Unfortunately we have no idea how to promote the game. Ended fund and I think the whole team surrendered. How can I find a buyer? Where can I find him? Thank you for your help.

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  • IE9 - HTML5, Hardware Accelerated: First IE9 Platform Preview Available for Developers

    At the MIX conference, we demonstrated how the standard web patterns that developers already know and use broadly run better by taking advantage of PC hardware through IE9 on Windows. First, we showed IE9s new script engine, internally known as Chakra We shared the data and framework that informed our approach, and demonstrated better support for several standards: HTML5, DOM, and CSS3. We showed hardware-accelerated SVG support in IE9. Finally, we announced the availability of...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Implementing 2D CSG (for collision shapes)?

    - by bluescrn
    Are there any simple (or well documented) algorithms for basic CSG operations on 2D polygons? I'm looking for a way to 'add' a number of overlapping 2D collision shapes. These may be convex or concave, but will be closed shapes, defined as a set of line segments, with no self-intersections. The use of this would be to construct a clean set of collision edges, for use with a 2D physics engine, from a scene consisting of many arbitrarily placed (and frequently overlapping) objects, each with their own collision shape. To begin with, I only need to 'add' shapes, but the ability to 'subtract', to create holes, may also be useful.

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  • Looking into the JQuery Image Zoom Plugin

    - by nikolaosk
    I have been using JQuery for a couple of years now and it has helped me to solve many problems on the client side of web development.  You can find all my posts about JQuery in this link. In this post I will be providing you with a hands-on example on the JQuery Image Zoom Plugin.If you want you can have a look at this post, where I describe the JQuery Cycle Plugin.You can find another post of mine talking about the JQuery Carousel Lite Plugin here.I will be writing more posts regarding the most commonly used JQuery Plugins. I have been using extensively this plugin in my websites.You can use this plugin to move mouse around an image and see a zoomed in version of a portion of it. In this hands-on example I will be using Expression Web 4.0.This application is not a free application. You can use any HTML editor you like. You can use Visual Studio 2012 Express edition. You can download it here.  You can download this plugin from this link I launch Expression Web 4.0 and then I type the following HTML markup (I am using HTML 5) <html lang="en">  <head>    <title>Liverpool Legends</title>        <meta http-equiv="Content-Type" content="text/html;charset=utf-8" >        <link rel="stylesheet" type="text/css" href="style.css">        <script type="text/javascript" src="jquery-1.8.3.min.js"> </script>     <script type="text/javascript" src="jqzoom.pack.1.0.1.js"></script>        <script type="text/javascript">        $(function () {            $(".nicezoom").jqzoom();        });    </script>       </head>  <body>    <header>        <h1>Liverpool Legends</h1>    </header>        <div id="main">            <a href="championsofeurope-large.jpg" class="nicezoom" title="Champions">        <img src="championsofeurope.jpg"  title="Champions">    </a>          </div>            <footer>        <p>All Rights Reserved</p>      </footer>     </body>  </html>   This is a very simple markup. I have added one large and one small image (make sure you use your own when trying this example) I have added references to the JQuery library (current version is 1.8.3) and the JQuery Image Zoom Plugin. Then I add 2 images in the main div element.Note the class nicezoom inside the href element. The Javascript code that makes it all happen follows.    <script type="text/javascript">        $(function () {            $(".nicezoom").jqzoom();        });    </script>     It couldn't be any simpler than that. I view my simple in Internet Explorer 10 and it works as expected. I have tested this simple solution in all major browsers and it works fine.Inside the head section we can add another Javascript script utilising some more options regarding the zoom plugin.   <script type="text/javascript">            $(function () {        var options = {                  zoomType: 'standard',                  lens:true,                  preloadImages: true,                  alwaysOn:false,                  zoomWidth: 400,                  zoomHeight: 350,                  xOffset:190,                  yOffset:80,                  position:'right'                          };          $('.nicezoom').jqzoom(options);      });         </script> I would like to explain briefly what some of those options mean. zoomType - Other admitted option values are 'reverse','drag','innerzoom' zoomWidth - The popup window width showing the zoomed area zoomHeight - The popup window height showing the zoomed area xOffset - The popup window x offset from the small image.  yOffset - The popup window y offset from the small image.  position - The popup window position.Admitted values:'right' ,'left' ,'top' ,'bottom' preloadImages - if set to true,jqzoom will preload large images. You can test it yourself and see the results in your favorite browser. Hope it helps!!!

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  • Handbrake-powered VidCoder gets a native 64-bit version

    A while back, VidCoder -- the Windows video disc ripping program -- added support for Blu-ray discs. With Handbrake's engine under the hood, VidCoder offers an easy-to-use interface and simple batch processing of your video files. With the release of version 0.8, there's also now a native 64-bit version for those of you running Windows x64. A number of stability tweaks have also been introduced. As Baz pointed out in our comments last time, VidCoder is particular useful on netbooks. If you've got a 1024x600 screen, Handbrake may not even launch for you -- but VidCoder will fire up just fine. Take the new 64-bit version for a spin, and share your thoughts in the comments. Download VidCoderHandbrake-powered VidCoder gets a native 64-bit version originally appeared on Download Squad on Fri, 07 Jan 2011 17:00:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments

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  • First time android game development [on hold]

    - by Dave
    My friend and i are developing a android game. This is my first time develop android game, so we don't know how to code The game is 2d game and we develop it without 3rd party engine / framework. Now we got a few questions, hope you can help us. In game play, using 'Surfaceview' only to achieve it. Is it best practice? On 'Surfaceview', a lot of difference button(Menu, pause, game object..etc) is on it, but I don't know how to code it? (actually, i have already done, but...so stupid way. Detect the user touch position (x, y) to identify where they touch[rect(x1,y1,x2,y2).contain(x,y)] Is it right? Teach me how to do if wrong. View / Surfaceview / OpenGL, which is suitable for us? (if like Tetris) Thank you for your help. Ps: My english is not good, hope you can understand what i mean.

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  • How can I solve for the game's world coordinates?

    - by HyperGroups
    I've used 3DReaperDX to get a obj file, the header information are shown as follows: #AR=2.00606, FOV=45.09583(height), Xscale:0.83290, Yscale:0.41519, Zscale:1.0 #************************************************** #ALPHABLENDENABLE: No #ZENABLE: Yes #ZWRITEENABLE: Yes #TWOSIDED: No #INVALID: No #THIN: No #RENDERTARGET_IS_BACKBUFFER: Yes #WIDTH_DO_MATCH: Yes #RGBWRITEDISABLED: No # object DrawCall_0 to come ... g v 2143.35547 6654.99023 25835.37109 v 2243.17773 6296.61523 25957.53906 v 2343.00000 5856.84473 26093.97656 How can I get the game's world coordinates. For example: I can map the scaleTransform to the VertexData scaleTransform={X1scale,Y1scale,Z1scale} {0.8329,0.41519,1.} Is the obj file enough to get the game's world coordinates? I want to put a object in this ground, and the coordinates is the same to that in the Game Engine, And I can place something(with some fixed coordinates) in the Game and then to use 3DReaper to get the obj file. If the file is not enough itself to get the game world coordinates.

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