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  • Creating simple calculator with bison & flex in C++ (not C)

    - by ak91
    Hey, I would like to create simple C++ calculator using bison and flex. Please note I'm new to the creating parsers. I already found few examples in bison/flex but they were all written in C. My goal is to create C++ code, where classes would contain nodes of values, operations, funcs - to create AST (evaluation would be done just after creating whole AST - starting from the root and going forward). For example: my_var = sqrt(9 ** 2 - 32) + 4 - 20 / 5 my_var * 3 Would be parsed as: = / \ my_var + / \ sqrt - | / \ - 4 / / \ / \ ** 32 20 5 / \ 9 2 and the second AST would look like: * / \ my_var 3 Then following pseudocode reflects AST: ast_root = create_node('=', new_variable("my_var"), exp) where exp is: exp = create_node(OPERATOR, val1, val2) but NOT like this: $$ = $1 OPERATOR $3 because this way I directly get value of operation instead of creation the Node. I believe the Node should contain type (of operation), val1 (Node), val2 (Node). In some cases val2 would be NULL, like above mentioned sqrt which takes in the end one argument. Right? It will be nice if you can propose me C++ skeleton (without evaluation) for above described problem (including *.y file creating AST) to help me understand the way of creating/holding Nodes in AST. Code can be snipped, just to let me get the idea. I'll also be grateful if you point me to an existing (possibly simple) example if you know any. Thank you all for your time and assistance!

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  • Need some advice on MVC separation..

    - by Zenph
    I should note I am using Zend Framework. Although this shouldn't affect the concrete answer, it does mean there are several places I can implement my following method (action helper, controller etc). The issue is I have buildOptions() and parseOptions() method which takes $_GET/$_POST variables based on a 'tag' and builds rules which are then used in a select query. An example would be ?modelSort=id&modelOrder=asc The 'model' in the above obviously relates to the particular model, and it used as a 'tag' so that I can for example also have model2Sort and model2Order so there is no conflict between parameters. However, the trouble I am having now is where should these methods go? They are generally dealing with request params. I have been reading a lot about fat model, thin controller. Should this be in an abstract model. My thinking was that if it were, I would do something like: (note, I know I wouldn't call directly like this. Method would be used by child classes) $abstractModel-buildOptions($params); Where 'params' could be anything, like the request parameters $_GET or $_POST: $abstractModel-buildOptions($_GET); Now from what I can see the model is not inherintly dealing with request variables but rather parameters passed to the method. Advice? Where does this method belong? Model, Controller? Specifically on Zend, should it be an action helper, plugin, within an abstract model? Appreciate any advice.

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  • How to call a method in another class in Java?

    - by Puchatek
    Currently I have two classes. a classroom class and a School class. I would like to write a method in the School class to call public void setTeacherName(String newTeacherName) from the classroom class. public class classroom { private String classRoomName; private String teacherName; public void setClassRoomName(String newClassRoomName) { classRoomName = newClassRoomName; } public String returnClassRoomName() { return classRoomName; } public void setTeacherName(String newTeacherName) { teacherName = newTeacherName; } public String returnTeacherName() { return teacherName; } } import java.util.ArrayList; public class School { private ArrayList<classroom> classrooms; private String classRoomName; private String teacherName; public School() { classrooms = new ArrayList<classroom>(); } public void addClassRoom(classroom newClassRoom, String theClassRoomName) { classrooms.add(newClassRoom); classRoomName = theClassRoomName; } // how to write a method to add a teacher to the classroom by using the classroom parameter // and the teachers name }

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  • Windows XP: RegSvr32 /i:[cmdline]: What exactly is "Command line" in this case?

    - by Kim
    I am trying to register a dll using regsvr32 in a cmd window. I do this on an administrator account, but I need this dll to be registered for all the users. Turns out regsvr32 does not do that, it only registers for your current user. Well, when you use it this way anyways: "regsvr32 /i "C:\MyDll.dll"" What happens; The entry is added to Local_User, and Classes in the registry, but not Local_Machine. The msdn article on regsvr32 says it also takes a [cmdline] when using the /i option. But the article fails to specify what I can put in place of [cmdline]. Google is refusing to help me as well, so I'm a bit stuck on this. I realize this is not exactly on the topic of programming, but this is something programmers might know, so... Has anyone run into this before? Perhaps someone knows how this [cmdline] tag works? Are there any other ways to add this dll to all users? (Apart from editing the registry manually that is.) Any insight would be greatly appreciated!

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  • I have a bunch of template parameters that I want to hide from my users. How can I do this?

    - by Alex
    I have a superclass which is defined in terms of a few internal types it uses. Subclassing is performed as so: template <class InternalType1, class InternalType2> class Super { ... } class Sub : Super <interalTypeClass1, interalTypeClass2> { ... } But when I want to write a function that takes a pointer to the superclass, this happens : template <class InternalType1, class InternalType2> void function(Super<InternalType1, InternalType2>* in) { ... } The user really shouldn't know anything about the inside classes, and should really just concern himself with the use of the function. Some of these template lists become very very large, and expecting the user to pass them every time is wasteful, in my opinion. Any suggestions? EDIT: The function needs to know the internal types in use, so unless there is a way to access template types at compile time, I think there is no solution? Potential solution: Have each class do the following: #define SubTemplateArgs <SubTypeName, SubInternalType1, SubInternalType2> ?

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  • problem with "select new Object ... join ... where"

    - by jacob
    Hi, I'm having a problem with an HQL query Three classes ClassOne is my BusinessObject public class ClassOne { private int id; private int status; private Set<ClassTwo> classTwos; + other fields/getters/setters/constructor etc } ClassTwo is referenced in a set of ClassOne and is kind of the history of an object of ClassOne public class ClassTwo { private int id; private int oldStatus; private int newStatus; private String message; //+ getters/setters/constructor etc } ClassThree is my DTO/VO with just one classTwo (not the whole history) public class ClassThree { private int id; private int status; private ClassTwo classTwo; public ClassThree(int pId, int pStatus, ClassTwo pClassTwo) { id=pId; status=pStatus; classTwo=pClassTwo; } //+ getters/setters etc } Now I'd like to create an HQL query like this: I'd like to get all objects of ClassThree with a certain status and if it exists the newest ClassTwo with a certain newStatus. For example: I'd like to get all the DTOs (ClassThree) of ClassOne whose status is now 1, but earlier in their history it has been 2 and I'd like to have the latest ClassTwo object which has 2 as newStatus. SELECT new ClassThree(c1.id, c1.status, c2) FROM ClassOne c1 LEFT JOIN c1.classtwos c2 (...) and (...) is where I don't know what to do, I'm not even sure if it's a join / join fetch Looked around and tried quite a lot already, but no clue. Especially with the join fetch I get some Hibernate errors like org.hibernate.QueryException: query specified join fetching, but the owner of the fetched association was not present in the select list. Fetching the BusinessObject like that is no problem SELECT distinct(c1) FROM ClassOne c1 LEFT OUTER JOIN FETCH c1.classtwos c2 and I get the ClassTwos as my field. Thanks in advance, Jacob P.S.: One thing might be important, ClassTwo has no reference to ClassOne!!

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  • Vertical line on HxW canvas of pixels

    - by bobby williams
    I searched and found nothing. I'm trying to draw lines (simple y=mx+b ones) on a canvas of black pixels. It works fine, but no line occurs when it is vertical. I'm not sure why. My first if statement checks if the denominator is zero, therefore m is undefined and no need for a line equation. My second and third if statement check how steep it is and based on that, calculate the points in between. I don't think there is a need for other classes, since I think there is a bug in my code or I'm just not translating the mathematics into code properly. If more is needed, I'll be happy to post more. /** * Returns an collection of points that connects p1 and p2 */ public ArrayList getPoints() { ArrayList points = new ArrayList(); // checks to see if denominator in m is zero. if zero, undefined. if ((p2.getX() - p1.getX()) == 0) { for (int y = p1.getY(); y<p2.getY(); y++) { points.add(new Point(p1.getX(), y, getColor())); } } double m = (double)(p2.getY()-p1.getY())/(double)(p2.getX()-p1.getX()); int b = (int)(p1.getY() - (m * p1.getX())); // checks to see if slope is steep. if (m > -1 || m < 1) { for (int x = p1.getX(); x<p2.getX(); x++) { int y = (int) ((m*x)+b); points.add(new Point(x, y, getColor())); } } // checks to see if slope is not steep. if (m <= -1 || m >= 1) { for (int y = p1.getY(); y<p2.getY(); y++) { int x = (int) ((y-b)/m); points.add(new Point(x, y, getColor())); } } return points; }

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  • Tweaking rendering of thumbnail images in galleria

    - by saket
    I am working on the classic theme of Galleria to display a gallery. Here the requirement is to display the thumbnails in two row with the images in following order with a horizontal scroller if the thumbnails list div width increases more than 24. 1 3 5 7 9 11 13 15 17 19 21 23 .. 2 4 6 8 10 12 14 16 18 20 22 24 .. For if the images are less than 24 and more than 12 then the order should be rendered in two rows as :- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 .. For if the images is less than 12 the images should be rendered in a single row as :- 1 2 3 4 5 6 7... Presently what I have done is I am using css3 column property to do this using different classes on the basis of image counts. This is working in all browsers but in IE8. So, is there any substitute for css3 column property for IE8 or less. Or some better way to implement the stuff that works fine in IE as well.

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  • Receiving "expected expression before" Error When Using A Struct

    - by Zach Dziura
    I'm in the process of creating a simple 2D game engine in C with a group of friends at school. I'd like to write this engine in an Object-Oriented way, using structs as classes, function pointers as methods, etc. To emulate standard OOP syntax, I created a create() function which allocates space in memory for the object. I'm in the process of testing it out, and I'm receiving an error. Here is my code for two files that I'm using to test: test.c: #include <stdio.h> int main() { typedef struct { int i; } Class; Class *test = (Class*) create(Class); test->i = 1; printf("The value of \"test\" is: %i\n", test->i); return 0; } utils.c: #include <stdio.h> #include <stdlib.h> #include "utils.h" void* create(const void* class) { void *obj = (void*) malloc(sizeof(class)); if (obj == 0) { printf("Error allocating memory.\n"); return (int*) -1; } else { return obj; } } void destroy(void* object) { free(object); } The utils.h file simply holds prototypes for the create() and destroy() functions. When I execute gcc test.c utils.c -o test, I'm receiving this error message: test.c: In function 'main': test.c:10:32: error: expected expression before 'Class' I know it has something to do with my typedef at the beginning, and how I'm probably not using proper syntax. But I have no idea what that proper syntax is. Can anyone help?

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  • Alternate colors on click with jQuery

    - by Jace Cotton
    I'm sure there is a simple solution to this, and I'm sure this is a duplicate question, though I have been unable to solve my solution particularly because I don't really know how to phrase it in order to search for other questions/solutions, so I'm coming here hoping for some help. Basically, I have spans with classes that assigns a background-color property, and inside those spans are words. I have three of these spans, and each time a user clicks on a span I want the class to change (thus changing the background color and inner text). HTML: <span class="alternate"> <span class="blue showing">Lorem</span> <span class="green">Ipsum</span> <span class="red">Dolor</span> </span> CSS: .alternate span { display : none } .alternate .showing { display : inline } .blue { background : blue } .green { background : green } .red { background : red } jQuery: $(".alternate span").each(function() { $(this).on("click", function() { $(this).removeClass("showing"); $(this).next().addClass("showing"); }); }); This solution works great using $.next until I get to the third click, whereafter .showing is removed, and is not added since there are no more $.next options. How do I, after getting to the last-child, add .showing to the first-child and then start over? I have tried various options including if($(".alternate span:last-child").hasClass("showing")) { etc. etc. }, and I attempted to use an array and for loop though I failed to make it work. Newb question, I know, but I can't seem to solve this so as a last resort I'm coming here.

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  • C++ and Dependency Injection in unit testing

    - by lhumongous
    Suppose I have a C++ class like so: class A { public: A() { } void SetNewB( const B& _b ) { m_B = _b; } private: B m_B; } In order to unit test something like this, I would have to break A's dependency on B. Since class A holds onto an actual object and not a pointer, I would have to refactor this code to take a pointer. Additionally, I would need to create a parent interface class for B so I can pass in my own fake of B when I test SetNewB. In this case, doesn't unit testing with dependency injection further complicate the existing code? If I make B a pointer, I'm now introducing heap allocation, and some piece of code is now responsible for cleaning it up (unless I use ref counted pointers). Additionally, if B is a rather trivial class with only a couple of member variables and functions, why introduce a whole new interface for it instead of just testing with an instance of B? I suppose you could make the argument that it would be easier to refactor A by using an interface. But are there some cases where two classes might need to be tightly coupled?

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  • CSS Sprite for images which have vertical as well as horizontal repeats

    - by Rachel
    I have four images, one of which has background repeat property in horizontal direction and three of which have background repeat in vertical direction. I have different CSS classes which currently uses this images as under: .sb_header_dropdown { background: url(images/shopping_dropdown_bg.gif) repeat-y top left; padding: 8px 3px 8px 15px; } .shopping_basket_dropdown .sb_body { background: url(images/shopping_dropdown_body_bg.png) repeat-y top left; margin: 0; padding: 5px 9px 5px 8px; position: relative; z-index: 99999; } .checkout_cart .co_header_left { background: url(images/bg.gif) repeat-x 0 -150px; overflow: hidden; padding-left: 3px; } .sb_dropdown_footer { background: url(images/shopping_dropdown_footer_bg.png) repeat-y top left; clear: both; height: 7px; font-size: 0; } So here am making 4 HTTP Request and I want to implement CSS Sprite for all 4 images such that I can reduce the number of HTTP Request from 4 to 1, also thing to keep in mind is that here we have background repeat for all 4 images, either on x-direction or on y-direction and so how should sprite be created and how it can be used in the CSS to reduce the number of HTTP request. I hope this question is clear.

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  • Casting pointer to object to void * in C++

    - by JB
    I've been reading StackOverflow too much and started doubting all the code I've ever written, I keep thinking "Is that undefined behavour?" even in code that has been working for ages. So my question - Is it safe and well defined behavour to cast a pointer to an object (In this case abstract interface classes) to a void* and then later on cast them back to the original class and call method using them? I'm fully aware that the code that does this is probably awful. I wouldn't even consider writing it like this now (this is old code which I don't really want to change), so I'm not looking for a discussion of better ways to do this. I already know how to write it better if I ever did this again. But if it's actually broken to rely on this in C++ then I'll have to look at changing the code, if it's merely awful code then changing it won't be a priority. I would have had no doubts about something this simple a year or two ago but as my understanding of C++ increases I actually find I have more and more worries about code being safe under the standards even if it works perfectly well. Perhaps reading too much stack overflow is a bad thing for productivity sometimes :P

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  • How to call a method in another class using the arraylist index in java?

    - by Puchatek
    Currently I have two classes. A Classroom class and a School class. public void addTeacherToClassRoom(Classroom myClassRoom, String TeacherName) I would like my method addTeacherToClassRoom to use the Classroom Arraylist index number to setTeacherName e.g. int 0 = maths int 1 = science I would like to setTeacherName "Daniel" in int 1 science. many, thanks public class Classroom { private String classRoomName; private String teacherName; public void setClassRoomName(String newClassRoomName) { classRoomName = newClassRoomName; } public String returnClassRoomName() { return classRoomName; } public void setTeacherName(String newTeacherName) { teacherName = newTeacherName; } public String returnTeacherName() { return teacherName; } } import java.util.ArrayList; public class School { private ArrayList<Classroom> classrooms; private String classRoomName; private String teacherName; public School() { classrooms = new ArrayList<Classroom>(); } public void addClassRoom(Classroom newClassRoom, String theClassRoomName) { classrooms.add(newClassRoom); classRoomName = theClassRoomName; } public void addTeacherToClassRoom(Classroom myClassRoom, String TeacherName) { myClassRoom.setTeacherName(TeacherName); } }

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  • Large Switch statements: Bad OOP?

    - by Mystere Man
    I've always been of the opinion that large switch statements are a symptom of bad OOP design. In the past, I've read articles that discuss this topic and they have provided altnerative OOP based approaches, typically based on polymorphism to instantiate the right object to handle the case. I'm now in a situation that has a monsterous switch statement based on a stream of data from a TCP socket in which the protocol consists of basically newline terminated command, followed by lines of data, followed by an end marker. The command can be one of 100 different commands, so I'd like to find a way to reduce this monster switch statement to something more manageable. I've done some googling to find the solutions I recall, but sadly, Google has become a wasteland of irrelevant results for many kinds of queries these days. Are there any patterns for this sort of problem? Any suggestions on possible implementations? One thought I had was to use a dictionary lookup, matching the command text to the object type to instantiate. This has the nice advantage of merely creating a new object and inserting a new command/type in the table for any new commands. However, this also has the problem of type explosion. I now need 100 new classes, plus I have to find a way to interface them cleanly to the data model. Is the "one true switch statement" really the way to go? I'd appreciate your thoughts, opinions, or comments.

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  • Scope of Groovy's ExpandoMetaClass?

    - by TicketMonster
    Groovy exposes an ExpandoMetaClass that allows you to dynamically add instance and class methods/properties to a POJO. I would like to use it to add an instance method to one of my Java classes: public class Fizz { // ...etc. } Fizz fizz = new Fizz(); fizz.metaClass.doStuff = { String blah -> fizz.buzz(blah) } This would be the equivalent to refactoring the Fizz class to have: public class Fizz { // ctors, getters/setters, etc... public void doStuff(String blah) { buzz(blah); } } My question: Does this add doStuff(String blah) to only this particular instance of Fizz? Or do all instances of Fizz now have a doStuff(String blah) instance method? If the former, how do I get all instances of Fizz to have the doStuff instance method? I know that if I made the Groovy: fizz.metaClass.doStuff << { String blah -> fizz.buzz(blah) } Then that would add a static class method to Fizz, such as Fizz.doStuff(String blah), but that's not what I want. I just want all instances of Fizz to now have an instance method called doStuff. Ideas?

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  • How to differentiate between method and function in a decorator?

    - by defnull
    I want to write a decorator that acts differently depending on whether it is applied to a function or to a method. def some_decorator(func): if the_magic_happens_here(func): # <---- Point of interest print 'Yay, found a method ^_^ (unbound jet)' else: print 'Meh, just an ordinary function :/' return func class MyClass(object): @some_decorator def method(self): pass @some_decorator def function(): pass I tried inspect.ismethod(), inspect.ismethoddescriptor() and inspect.isfunction() but no luck. The problem is that a method actually is neither a bound nor an unbound method but an ordinary function as long as it is accessed from within the class body. What I really want to do is to delay the actions of the decorator to the point the class is actually instantiated because I need the methods to be callable in their instance scope. For this, I want to mark methods with an attribute and later search for these attributes when the .__new__() method of MyClass is called. The classes for which this decorator should work are required to inherit from a class that is under my control. You can use that fact for your solution. In the case of a normal function the delay is not necessary and the decorator should take action immediately. That is why I wand to differentiate these two cases.

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  • IntelliJ inspection -- non-thrown exception

    - by skiaddict1
    This is a follow-up question to 1832203. I'm making it a new question as well, because it seems that posting an answer to a question doesn't change its position on the java page and so I'm worried that it won't get seen. Apologies if I've just stepped on some etiquette toes. I'm an IntelliJ newbie -- started using it two days ago and I'm absolutely head-over-heels in love! One of the things I adore is the code inspections. However... In one of my classes I often create exceptions without throwing them. If I can't turn off (or downgrade) the inspection warning for this then I can see I'm going to end up ignoring inspections on at least that file (if not the entire project), which would be a real pity. I've done a search in the inspection settings for "exception", and found nothing that relates exactly, so I turned them all off just to see, and it's still doing it (even after a rebuild...BTW when are inspections redone? at save? at rebuild? ???), so I would really like some help on how to make this one into an info/typo level -- which I can then ignore. Using the free version, if that makes any difference TIA to all those experienced IntelliJ warriors out there!

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  • How do I reference an instance of a class using its tag?

    - by Matt Winters
    I have several instances of a UIControl class Foo being instantiated, one instance corresponding to each cell in a UITableView. The Class has: BOOL selected; UIImageView *imageView; UIImage *imageOne; UIImage *imageTwo; I've assigned each instance a tag: foo.tag = indexPath.row; I would now like to reference the UIImageView.image for a (or several) specific instance(s) by its tag to switch it to the other image. In my search I've seen things like classes being assigned tags using initWithTag (I assume they're assigning tags)... SomeClass *someClass = [[SomeClass alloc]initWithTag:1 ... [someArray addObject: [[SomeClass alloc]initWithTag:2 ... [someArray addObject: [[SomeClass alloc]initWithTag:3 ... ...but I haven't seen how they are later referenced by that tag. I have seen a reference to getChildByTag which had promise, but I can't find it in the documentation or examples (maybe not iphone). Does anyone know how reference the imageView.image within an instance using its tag? Thanks

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  • How to iterate & retrieve values from NSArray of NSArrays of NSDictionaries

    - by chinjazz
    I'm stumpped on how iterate and get values for an Array of Arrays of NSDictionaries (different classes/entities). Here's what I'm currently doing: 1) Constructing two separate arrays of NSDictionaries (different entities) 2) Combining both arrays with: NSMutableArray *combinedArrayofDicts = [[NSMutableArray alloc] initWithObjects: sizesArrayOfDicts, wishListArrayOfDicts , nil]; 3) Then archive combinedArrayofDicts : NSData *dataToSend = [NSKeyedArchiver archivedDataWithRootObject:combinedArrayofDicts]; 4) Transmit over GameKit [self.session sendDataToAllPiers:dataToSend withDataMode: GKSendDataReliable error:nil]; 5) How would I manage traversing thru this array on the receiving end? I want to fetch values by for each class which is key'ed by classname: Here's how it looks via NSLog (2 Sizes Dicts, and 1 Wishlist Dict) Printing description of receivedArray: <__NSArrayM 0xbc65eb0>( <__NSArrayM 0xbc651f0>( { classname = Sizes; displayOrder = 0; share = 1; sizeType = Neck; value = "13\" or 33 (cm)"; }, { classname = Sizes; displayOrder = 0; share = 1; sizeType = Sleeve; value = "34\" or 86 (cm)"; } ) , <__NSArrayM 0xbc65e80>( { classname = Wishlist; detail = ""; displayOrder = 0; imageString = ""; latitude = "30.33216666666667"; link = "http://maps.google.com/maps?q=loc:30.332,-81.41"; longitude = "-81.40949999999999"; name = bass; share = 1; store = ""; } ) ) (lldb) In my for loop I'm issuing this: NSString *value = [dict objectForKey:@"classname"]; and get an exception: * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[__NSArrayM objectForKey:]: unrecognized selector sent to instance 0xbc651f0' Is this frowned upon as far as mixing object types in arrays of arrays?

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  • How can I write a function template for all types with a particular type trait?

    - by TC
    Consider the following example: struct Scanner { template <typename T> T get(); }; template <> string Scanner::get() { return string("string"); } template <> int Scanner::get() { return 10; } int main() { Scanner scanner; string s = scanner.get<string>(); int i = scanner.get<int>(); } The Scanner class is used to extract tokens from some source. The above code works fine, but fails when I try to get other integral types like a char or an unsigned int. The code to read these types is exactly the same as the code to read an int. I could just duplicate the code for all other integral types I'd like to read, but I'd rather define one function template for all integral types. I've tried the following: struct Scanner { template <typename T> typename enable_if<boost::is_integral<T>, T>::type get(); }; Which works like a charm, but I am unsure how to get Scanner::get<string>() to function again. So, how can I write code so that I can do scanner.get<string>() and scanner.get<any integral type>() and have a single definition to read all integral types? Update: bonus question: What if I want to accept more than one range of classes based on some traits? For example: how should I approach this problem if I want to have three get functions that accept (i) integral types (ii) floating point types (iii) strings, respectively.

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  • Creating mock Objects in PHP unit

    - by Mike
    Hi, I've searched but can't quite find what I'm looking for and the manual isn't much help in this respect. I'm fairly new to unit testing, so not sure if I'm on the right track at all. Anyway, onto the question. I have a class: <?php class testClass { public function doSomething($array_of_stuff) { return AnotherClass::returnRandomElement($array_of_stuff); } } ?> Now, clearly I want the AnotherClass::returnRandomElement($array_of_stuff); to return the same thing every time. My question is, in my unit test, how do I mockup this object? I've tried adding the AnotherClass to the top of the test file, but when I want to test AnotherClass I get the "Cannot redeclare class" error. I think I understand factory classes, but I'm not sure how I would apply that in this instance. Would I need to write an entirely seperate AnotherClass class which contained test data and then use the Factory class to load that instead of the real AnotherClass? Or is using the Factory pattern just a red herring. I tried this: $RedirectUtils_stub = $this->getMockForAbstractClass('RedirectUtils'); $o1 = new stdClass(); $o1->id = 2; $o1->test_id = 2; $o1->weight = 60; $o1->data = "http://www.google.com/?ffdfd=fdfdfdfd?route=1"; $RedirectUtils_stub->expects($this->any()) ->method('chooseRandomRoot') ->will($this->returnValue($o1)); $RedirectUtils_stub->expects($this->any()) ->method('decodeQueryString') ->will($this->returnValue(array())); in the setUp() function, but these stubs are ignored and I can't work out whether it's something I'm doing wrong, or the way I'm accessing the AnotherClass methods. Help! This is driving me nuts.

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  • Connect 4 C# (How to draw the grid)

    - by Matt Wilde
    I've worked out most of the code and have several game classes. The one bit I'm stuck on at the moment, it how to draw the actual Connect 4 grid. Can anyone tell me what's wrong with this for loop? I get no errors but the grid doesn't appear. I'm using C#. private void Drawgrid() { Brush b = Brushes.Black; Pen p = Pens.Black; for (int xCoor = XStart, col = 0; xCoor < XStart + ColMax * DiscSpace; xCoor += DiscSpace, col++) // x coordinate beginning; while the x coordinate is smaller than the max column size, times it by // the space between each disc and then add the x coord to the disc space in order to create a new circle. for (int yCoor = YStart, row = RowMax - 1; yCoor < YStart + RowMax * DiscScale; yCoor += DiscScale, row--) { switch (Grid.State[row, col]) { case GameGrid.Gridvalues.Red: b = Brushes.Red; break; case GameGrid.Gridvalues.Yellow: b = Brushes.Yellow; break; case GameGrid.Gridvalues.None: b = Brushes.Aqua; break; } MainDisplay.DrawEllipse(p, xCoor, yCoor, 50, 50); MainDisplay.FillEllipse(b, xCoor, yCoor, 50, 50); } Invalidate(); } Thanks.

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  • How do i implement tag searching with lucene?

    - by acidzombie24
    I havent used lucene. Last time i ask (many months ago, maybe a year) people suggested lucene. As am example say there are 3 items tag like this apples carrots apples carrots apple banana if a user search apples i dont care if there is any preference from 1,2 and 4. However i seen many forums do this which i hated is when a user search apple carrots 2 and 3 are get high results while 1 is hard to find even though it matches my search more closely. I HATED this in forums. Also i would like the ability to do search carrots -apples which will only get me 3. I am not sure what should happen if i search carrots banana but anyways as long as more 2 and 3 results are lower priority then 1 when i search apples carrots i'll be happy. Can lucene do this? and where do i start? i see a lot of classes and many of them talk about docs. What should i use for tagging?

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  • Can you explain this generics behavior and if I have a workaround?

    - by insta
    Sample program below: using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace GenericsTest { class Program { static void Main(string[] args) { IRetrievable<int, User> repo = new FakeRepository(); Console.WriteLine(repo.Retrieve(35)); } } class User { public int Id { get; set; } public string Name { get; set; } } class FakeRepository : BaseRepository<User>, ICreatable<User>, IDeletable<User>, IRetrievable<int, User> { // why do I have to implement this here, instead of letting the // TKey generics implementation in the baseclass handle it? //public User Retrieve(int input) //{ // throw new NotImplementedException(); //} } class BaseRepository<TPoco> where TPoco : class,new() { public virtual TPoco Create() { return new TPoco(); } public virtual bool Delete(TPoco item) { return true; } public virtual TPoco Retrieve<TKey>(TKey input) { return null; } } interface ICreatable<TPoco> { TPoco Create(); } interface IDeletable<TPoco> { bool Delete(TPoco item); } interface IRetrievable<TKey, TPoco> { TPoco Retrieve(TKey input); } } This sample program represents the interfaces my actual program uses, and demonstrates the problem I'm having (commented out in FakeRepository). I would like for this method call to be generically handled by the base class (which in my real example is able to handle 95% of the cases given to it), allowing for overrides in the child classes by specifying the type of TKey explicitly. It doesn't seem to matter what parameter constraints I use for the IRetrievable, I can never get the method call to fall through to the base class. Also, if anyone can see an alternate way to implement this kind of behavior and get the result I'm ultimately looking for, I would be very interested to see it. Thoughts?

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