Search Results

Search found 28459 results on 1139 pages for 'task base programming'.

Page 332/1139 | < Previous Page | 328 329 330 331 332 333 334 335 336 337 338 339  | Next Page >

  • Converting a bounded knapsack problem to 0/1 knapsack problem

    - by Ants
    I ran across a problem where goal was to use dynamic programming (instead of other approaches). There is a distance to be spanned, and a set of cables of different lengths. What is the minimum number of cables needed to span the distance exactly? To me this looked like a knapsack problem, but since there could be multiples of a particular length, it was a bounded knapsack problem, rather than a 0/1 knapsack problem. (Treat the value of each item to be its weight.) Taking the naive approach (and not caring about the expansion of the search space), the method I used to convert the bounded knapsack problem into a 0/1 knapsack problem, was simply break up the multiples into singles and apply the well-known dynamic programming algorithm. Unfortunately, this leads to sub-optimal results. For example, given cables: 1 x 10ft, 1 x 7ft, 1 x 6ft, 5 x 3ft, 6 x 2ft, 7 x 1ft If the target span is 13ft, the DP algorithm picks 7+6 to span the distance. A greedy algorithm would have picked 10+3, but it's a tie for minimum number of cables. The problem arises, when trying to span 15ft. The DP algorithm ended up picking 6+3+3+3 to get 4 cables, while the greedy algorithm correctly picks 10+3+2 for only 3 cables. Anyway, doing some light scanning of converting bounded to 0/1, it seems like the well-known approach to convert multiple items to { p, 2p, 4p ... }. My question is how does this conversion work if p+2p+4p does not add up to the number of multiple items. For example: I have 5 3ft cables. I can't very well add { 3, 2x3, 4x3 } because 3+2x3+4x3 5x3. Should I add { 3, 4x3 } instead? [I'm currently trying to grok the "Oregon Trail Knapsack Problem" paper, but it currently looks like the approach used there is not dynamic programming.]

    Read the article

  • Xna, after mouse click cpu usage goes 100%

    - by kosnkov
    Hi i have following code and it is enough just if i click on blue window then cpu goes to 100% for like at least one minute even with my i7 4 cores. I just check even with empty project and is the same !!! public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; private Texture2D cursorTex; private Vector2 cursorPos; GraphicsDevice device; float xPosition; float yPosition; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { Viewport vp = GraphicsDevice.Viewport; xPosition = vp.X + (vp.Width / 2); yPosition = vp.Y + (vp.Height / 2); device = graphics.GraphicsDevice; base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); cursorTex = Content.Load<Texture2D>("strzalka"); } protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(cursorTex, cursorPos, Color.White); spriteBatch.End(); base.Draw(gameTime); } }

    Read the article

  • Multiplayer online game engine/pipeline

    - by Slav
    I am implementing online multiplayer game where client must be written in AS3 (Flash) to embed game into browser and server in C++ (abstract part of which is already written and used with other games). Networking models may differ from each other, but currently I'm looking toward game's logic run on both client and server parts but they're written on different languages while it's not the main problem. My previous game (pretty big one - was implemented with efforts of ~5 programmers in 1.5 years) was mainly "written" within electronic tables as structured objects with implemented inheritance: was written standalone tool which generated AS3 and C++ (languages of platforms to which the game was published) using specified electronic tables file (.xls or .ods). That file contained ~50 tables with ~50 rows and ~50 columns each and was mainly written by game designers which do not know any programming languages. But that game was single-player. Having declared problem with my currently implementing MMO, I'm looking toward some vast pipeline, where will be resolved such problems like: game objects descriptions (which starships exist within game, how much HP they have, how fast move, what damage deal...) actions descriptions (what players or NPCs can do: attack each other, collect resources, build structures, move, teleport, cast spells) - actions are transmitted through server between clients influences (what happens when specified action applied on specified object, e.i "Ship A attacked Ship B: field "HP" of Ship B reduced by amount of field "damage" of Ship A" Influences can be much more difficult, yes, e.i. "damage is twice it's size when Ship has =5 allies around him in a 200 units range during night" and so on. If to be able to write such logic within some "design document" it will be easily possible to: let designers to do their job without programmer's intervention or any bug-prone programming validate described logic transfer (transform, convert) to any programming language where it will be executed Did somebody worked on something like that? Is there some tools/engines/pipelines which concernes with it? How to handle all of this problems simultaneously in a best way or do I properly imagine my tasks and problems to myself?

    Read the article

  • How to configure ubuntu ldap client to get password policies from server?

    - by Rafaeldv
    I have a ldap server on CentOS, 389-ds. I configured the client, ubuntu 12.04, to authenticate on that base and it works very well. But it don't gets the password policies from server. For example, if i set the policy to force user to change the password on first login, ubuntu ignores it and logs him in, always. How can i setup the client to get the policies? Here are the client files: /etc/nsswitch.conf passwd: files ldap group: files ldap shadow: files ldap hosts: files mdns4_minimal [NOTFOUND=return] dns mdns4 networks: files protocols: db files services: db files ethers: db files rpc: db files netgroup: nis sudoers: ldap files common-auth auth [success=2 default=ignore] pam_unix.so nullok_secure auth [success=1 default=ignore] pam_ldap.so use_first_pass auth requisite pam_deny.so auth required pam_permit.so auth optional pam_cap.so common-account account [success=2 new_authtok_reqd=done default=ignore] pam_unix.so account [success=1 default=ignore] pam_ldap.so account requisite pam_deny.so account required pam_permit.so common-password password requisite pam_cracklib.so retry=3 minlen=8 difok=3 password [success=2 default=ignore] pam_unix.so obscure use_authtok try_first_pass sha512 password [success=1 user_unknown=ignore default=die] pam_ldap.so use_authtok try_first_pass password requisite pam_deny.so password required pam_permit.so password optional pam_gnome_keyring.so common-session session [default=1] pam_permit.so session requisite pam_deny.so session required pam_permit.so session optional pam_umask.so session required pam_unix.so session optional pam_ldap.so session optional pam_ck_connector.so nox11 session optional pam_mkhomedir.so skel=/etc/skel umask=0022 /etc/ldap.conf base dc=a,dc=b,dc=c uri ldaps://a.b.c/ ldap_version 3 rootbinddn cn=directory manager pam_password md5 sudoers_base ou=SUDOers,dc=a,dc=b,dc=c pam_lookup_policy yes pam_check_host_attr yes nss_initgroups_ignoreusers avahi,avahi-autoipd,backup,bin,colord,daemon,games,gnats,hplip,irc,kernoops,libuuid,lightdm,list,lp,mail,man,messagebus,news,proxy,pulse,root,rtkit,saned,speech-dispatcher,sshd,sync,sys,syslog,usbmux,uucp,whoopsie,www-data /etc/ldap/ldap.conf BASE dc=a,dc=b,dc=c URI ldaps://a.b.c/ ssl on use_sasl no tls_checkpeer no sudoers_base ou=SUDOers,dc=a,dc=b,dc=c sudoers_debug 2 pam_lookup_policy yes pam_check_host_attr yes pam_lookup_policy yes pam_check_host_attr yes TLS_CACERT /etc/ssl/certs/ca-certificates.crt TLS_REQCERT never

    Read the article

  • Towards Ultra-Reusability for ADF - Adaptive Bindings

    - by Duncan Mills
    The task flow mechanism embodies one of the key value propositions of the ADF Framework, it's primary contribution being the componentization of your applications and implicitly the introduction of a re-use culture, particularly in large applications. However, what if we could do more? How could we make task flows even more re-usable than they are today? Well one great technique is to take advantage of a feature that is already present in the framework, a feature which I will call, for want of a better name, "adaptive bindings". What's an adaptive binding? well consider a simple use case.  I have several screens within my application which display tabular data which are all essentially identical, the only difference is that they happen to be based on different data collections (View Objects, Bean collections, whatever) , and have a different set of columns. Apart from that, however, they happen to be identical; same toolbar, same key functions and so on. So wouldn't it be nice if I could have a single parametrized task flow to represent that type of UI and reuse it? Hold on you say, great idea, however, to do that we'd run into problems. Each different collection that I want to display needs different entries in the pageDef file and: I want to continue to use the ADF Bindings mechanism rather than dropping back to passing the whole collection into the taskflow   If I do use bindings, there is no way I want to have to declare iterators and tree bindings for every possible collection that I might want the flow to handle  Ah, joy! I reply, no need to panic, you can just use adaptive bindings. Defining an Adaptive Binding  It's easiest to explain with a simple before and after use case.  Here's a basic pageDef definition for our familiar Departments table.  <executables> <iterator Binds="DepartmentsView1" DataControl="HRAppModuleDataControl" RangeSize="25"             id="DepartmentsView1Iterator"/> </executables> <bindings> <tree IterBinding="DepartmentsView1Iterator" id="DepartmentsView1">   <nodeDefinition DefName="oracle.demo.model.vo.DepartmentsView" Name="DepartmentsView10">     <AttrNames>       <Item Value="DepartmentId"/>         <Item Value="DepartmentName"/>         <Item Value="ManagerId"/>         <Item Value="LocationId"/>       </AttrNames>     </nodeDefinition> </tree> </bindings>  Here's the adaptive version: <executables> <iterator Binds="${pageFlowScope.voName}" DataControl="HRAppModuleDataControl" RangeSize="25"             id="TableSourceIterator"/> </executables> <bindings> <tree IterBinding="TableSourceIterator" id="GenericView"> <nodeDefinition Name="GenericViewNode"/> </tree> </bindings>  You'll notice three changes here.   Most importantly, you'll see that the hard-coded View Object name  that formally populated the iterator Binds attribute is gone and has been replaced by an expression (${pageFlowScope.voName}). This of course, is key, you can see that we can pass a parameter to the task flow, telling it exactly what VO to instantiate to populate this table! I've changed the IDs of the iterator and the tree binding, simply to reflect that they are now re-usable The tree binding itself has simplified and the node definition is now empty.  Now what this effectively means is that the #{node} map exposed through the tree binding will expose every attribute of the underlying iterator's collection - neat! (kudos to Eugene Fedorenko at this point who reminded me that this was even possible in his excellent "deep dive" session at OpenWorld  this year) Using the adaptive binding in the UI Now we have a parametrized  binding we have to make changes in the UI as well, first of all to reflect the new ID that we've assigned to the binding (of course) but also to change the column list from being a fixed known list to being a generic metadata driven set: <af:table value="#{bindings.GenericView.collectionModel}" rows="#{bindings.GenericView.rangeSize}"         fetchSize="#{bindings.GenericView.rangeSize}"           emptyText="#{bindings.GenericView.viewable ? 'No data to display.' : 'Access Denied.'}"           var="row" rowBandingInterval="0"           selectedRowKeys="#{bindings.GenericView.collectionModel.selectedRow}"           selectionListener="#{bindings.GenericView.collectionModel.makeCurrent}"           rowSelection="single" id="t1"> <af:forEach items="#{bindings.GenericView.attributeDefs}" var="def">   <af:column headerText="#{bindings.GenericView.labels[def.name]}" sortable="true"            sortProperty="#{def.name}" id="c1">     <af:outputText value="#{row[def.name]}" id="ot1"/>     </af:column>   </af:forEach> </af:table> Of course you are not constrained to a simple read only table here.  It's a normal tree binding and iterator that you are using behind the scenes so you can do all the usual things, but you can see the value of using ADFBC as the back end model as you have the rich pantheon of UI hints to use to derive things like labels (and validators and converters...)  One Final Twist  To finish on a high note I wanted to point out that you can take this even further and achieve the ultra-reusability I promised. Here's the new version of the pageDef iterator, see if you can notice the subtle change? <iterator Binds="{pageFlowScope.voName}"  DataControl="${pageFlowScope.dataControlName}" RangeSize="25"           id="TableSourceIterator"/>  Yes, as well as parametrizing the collection (VO) name, we can also parametrize the name of the data control. So your task flow can graduate from being re-usable within an application to being truly generic. So if you have some really common patterns within your app you can wrap them up and reuse then across multiple developments without having to dictate data control names, or connection names. This also demonstrates the importance of interacting with data only via the binding layer APIs. If you keep any code in the task flow generic in that way you can deal with data from multiple types of data controls, not just one flavour. Enjoy!

    Read the article

  • Class Design - Space Simulator

    - by Peteyslatts
    I have pretty much taught myself everything I know about programming, so while I know how to teach myself (books, internet and reading API's), I'm finding that there hasn't been a whole lot in the way of good programming. So I have two questions: First the broad one: Does anyone have suggestions as to sources for learning about good programming habits and techniques? I'd prefer it if the resource wasn't a 5000 page tome. The more I can read it in installments the better. More specifically: I am finishing up learning the basics of XNA and I want to create a space simulator to test my knowledge. This isn't a full scale simulator, but just something that covers everything I learned. It's also going to be modular so I can build on it, after I get the basics down. One of the early features I want to implement is AI. And I want to take this into account as I'm designing my classes so I can minimize rewriting code. So my question: How should I design ship classes so that both the player and AI can use them? The only idea I have so far is: Create a ship class that contains stats, models, textures, collision data etc. The player and AI would then have the data for position, rotation, health, etc and would base their status off of the ship stats.

    Read the article

  • How to focus on one topic? [closed]

    - by Brian
    I have a huge problem while reading computer books. Every couple pages I'll end up googling something I want to learn more about, but then I'll find something on that page that I'll want to learn more about and google that (sometimes programming related, sometime hardware related). Normally after wasting around 3 hours going into different subjects I'll return to the original text only to repeat the process a few pages later. Any advice for sticking to one subject and learning that in-depth? I have tons of programming books I've read half-way through since I'll become interested in other languages/topics (not that I'm not interested in the books I've started). Also, what would be worth focusing on in depth? I've gone into Python in the most depth but for classes I'm learning Java and assembly (ARM and Motorola 68000). Also, I've taken a class on C++. Lately I've been spending most of my time learning about Linux instead of programming though. I'm not sure what would be worth focusing on the most to get a job. In other words, how can you focus on one topic and not let curiosity about everything else get in the way? Thanks in advance, Brian

    Read the article

  • Knowing state of game in real time

    - by evthim
    I'm trying to code a tic tac toe game in java and I need help figuring out how to efficiently and without freezing the program check if someone won the game. I'm only in the design stages now, I haven't started programming anything but I'm wondering how would I know at all times the state of the game and exactly when someone wins? Response to MarkR: (note: had to place comment here, it was too long for comment section) It's not a homework problem, I'm trying to get more practice programming GUI's which I've only done once as a freshman in my second introductory programming course. I understand I'll have a 2D array. I plan to have a 2D integer array where x would equal 1 and o would equal 0. However, won't it take too much time if I check after every move if someone won the game? Is there a way or a data structure or algorithm I can use so that the program will know the state (when I say state I mean not just knowing every position on the board, the int array will take care of that, I mean knowing that user 1 will win if he places x on this block) of the game at all times and thus can know automatically when someone won?

    Read the article

  • Versioning APIs

    - by Sharon
    Suppose that you have a large project supported by an API base. The project also ships a public API that end(ish) users can use. Sometimes you need to make changes to the API base that supports your project. For example, you need to add a feature that needs an API change, a new method, or requires altering of one of the objects, or the format of one of those objects, passed to or from the API. Assuming that you are also using these objects in your public API, the public objects will also change any time you do this, which is undesirable as your clients may rely on the API objects remaining identical for their parsing code to work. (cough C++ WSDL clients...) So one potential solution is to version the API. But when we say "version" the API, it sounds like this also must mean to version the API objects as well as well as providing duplicate method calls for each changed method signature. So I would then have a plain old clr object for each version of my api, which again seems undesirable. And even if I do this, I surely won't be building each object from scratch as that would end up with vast amounts of duplicated code. Rather, the API is likely to extend the private objects we are using for our base API, but then we run into the same problem because added properties would also be available in the public API when they are not supposed to be. So what is some sanity that is usually applied to this situation? I know many public services such as Git for Windows maintains a versioned API, but I'm having trouble imagining an architecture that supports this without vast amounts of duplicate code covering the various versioned methods and input/output objects. I'm aware that processes such as semantic versioning attempt to put some sanity on when public API breaks should occur. The problem is more that it seems like many or most changes require breaking the public API if the objects aren't more separated, but I don't see a good way to do that without duplicating code.

    Read the article

  • How do you keep your basic skills from atrophy?

    - by kojiro
    I've been programming for about 10 years, and I've started to migrate to more of a project management position. I still do coding, but less often now. One of the things that I think is holding me back in my career is that I can't "let go". I think I fear letting hard-won programming skills atrophy while I sit in meetings and annotate requirements. (Not to mention I don't trust people to write requirements who don't understand the code.) I can't just read books and magazines about coding. I'm involved in some open source projects in my free time, and stackoverflow and friends help a bit, because I get the opportunity to help people solve their programming problems without micromanaging, but neither of these are terribly structured, so it's tempting to work first on the problems I can solve easily. I guess what I'd like to find is a structured set of exercises (don't care what language or environment) that… …I can do periodically …has some kind of time requirement so I can tell if I've been goofing off …has some kind of scoring so I can tell if I'm making mistakes Is there such a thing? What would you do to keep your skills fresh?

    Read the article

  • Legacy Code Retreat Questions

    - by MarkPearl
    I recently heard of the concept of a Legacy Code Retreat. Since I have attended and helped facilitate some normal Code Retreats I thought it might be interesting in trying a Legacy Code Retreat, but I have a few questions on how a legacy CR differs from a normal one. If anyone has attended a Legacy CR and has some suggestions on how best to host these event’s please leave a comment on what has worked for you in the past or if you have any answers to my questions below… Should you restrict the languages that people can do the sessions in? In the normal CR’s I have been involved in the past we have had people attend and code in their programming language of choice. A normal CR lends itself to  this because each session starts with no code. With a legacy CR each session seems to start with an existing code base. Is there some sort of limitation on the languages that people can work in during the sessions? If not, how do you give them a base to start from? What happens as the beginning of each session? In the normal CR that I have attended each session would have a constraint set on it – i.e. no if statements used, no primitives, etc. With a legacy CR it seems more like patterns for refactoring are learned. Does the facilitator explain the pattern used before the session starts or are they just given a code base to start from and an objective to achieve

    Read the article

  • Is there a typical career path to learn game development "on the job"?

    - by mac
    The extended version of the question is: what is the typical career paths that a developer without specific experience in game development should take if he/she wishes to work in the game development industry? In other words, what are the positions such a programmer might aspire to get hired for, in the game industry? I am asking because it seems to me that - even without direct experience with 3D modelling, physics engines, shaders, etc... - for as much complex as these topics might be - they are still "just" top layers one can learn "on the job" if he/she has already good programming skills and experience in software design (for example during peer-programming sessions). I have no knowledge whatsoever of the game industry, so maybe I am being naïve here, but for all the other programming jobs I previously took, I learnt most of the specificities while working on concrete projects... so I wonder if there is a chance to do the same with game development. Thanks for your time and advice! :) PS: I don't know if this is important or not for answering the question, but scripting languages are the languages I am more proficient in. /mac

    Read the article

  • How do I use an API?

    - by GRardB
    Background I have no idea how to use an API. I know that all APIs are different, but I've been doing research and I don't fully understand the documentation that comes along with them. There's a programming competition at my university in a month and a half that I want to compete in (revolved around APIs) but nobody on my team has ever used one. We're computer science majors, so we have experience programming, but we've just never been exposed to an API. I tried looking at Twitter's documentation, but I'm lost. Would anyone be able to give me some tips on how to get started? Maybe a very easy API with examples, or explaining essential things about common elements of different APIs? I don't need a full-blown tutorial on Stack Overflow; I just need to be pointed in the right direction. Update The programming languages that I'm most fluent in are C (simple text editor usually) and Java (Eclipse). In an attempt to be more specific with my question: I understand that APIs (and yes, external libraries are what I was referring to) are simply sets of functions. Question I guess what I'm trying to ask is how I would go about accessing those functions. Do I need to download specific files and include them in my programs, or do they need to be accessed remotely, etc.?

    Read the article

  • How do I use an API?

    - by GRardB
    Background I have no idea how to use an API. I know that all APIs are different, but I've been doing research and I don't fully understand the documentation that comes along with them. There's a programming competition at my university in a month and a half that I want to compete in (revolved around APIs) but nobody on my team has ever used one. We're computer science majors, so we have experience programming, but we've just never been exposed to an API. I tried looking at Twitter's documentation, but I'm lost. Would anyone be able to give me some tips on how to get started? Maybe a very easy API with examples, or explaining essential things about common elements of different APIs? I don't need a full-blown tutorial on Stack Overflow; I just need to be pointed in the right direction. Update The programming languages that I'm most fluent in are C (simple text editor usually) and Java (Eclipse). In an attempt to be more specific with my question: I understand that APIs (and yes, external libraries are what I was referring to) are simply sets of functions. Question I guess what I'm trying to ask is how I would go about accessing those functions. Do I need to download specific files and include them in my programs, or do they need to be accessed remotely, etc.?

    Read the article

  • How to tackle an experienced C# Programmer?

    - by nandu.com
    I am a noob in c# and asp.net developing. I have spent 6 months in design and another 6 in sql and asp.net programming. I just know the basics of asp.net and C#. I was programming as per the instruction of my tech leads and all good things changed in a day. :( All my tech leads (2+ experienced) left the company complaining about salary. And instead of those, company has recruited a 5+ experienced programmer cum tech lead (who is very strict), he is expecting me to code anything he says. Previous seniors of me, would say 'use ajax for this, use query for this instead of coding' and so on. I will do it exactly. I am not experienced enough to perform it myself. Now I am in a dilemma. I want to stay in the company and learn some more, but this new tech lead is expecting me to learn everything myself (he is telling me to learn jquery, javascript menus, session and chart in .Net, and so on and do things myself without asking him anything...I mean anything) :(((( PLease suggest to me some good tips to handle him. I think all programmers world wide would have faced a similar problem atleast once in the big programming life. So please..help .. 911

    Read the article

  • sharing life experience

    - by gcc
    I am a student of computer engineering. I have never done any programming before, and as you can understand, I don't know how to study it or how to make my own programs. My English is weak [edited for clarity - ed], and so if you don't like the choices I list, please feel free to provide others. How should I study? How should I learn programming languages? Study completely from a book. Don't study from a book, just try writing code. A mix of the two; study from a book, then try writing code. Study half the book, then write the code by hand on paper. Listed to the teacher, then try to solve general problems (those not from any specific chapter). I have send that question to stackoverflow before when I am at first year. Now, I want to construct webpage to guide fresh students by giving advise of yours and mines.Maybe, you wonder Why I want to construct webpage , I just want help the other student. I am giving a link to that question < http://stackoverflow.com/questions/3389465/how-should-i-study-programming-languagess If you have other advice, feel free. EDIT: This web cite, I think , is constructed to share member's life experience and also I know these experiences is valuable . So I have no right to want your opinion, But I want your opinion / experience even if you think it is not so helpful to other

    Read the article

  • How should an undergraduate programmer organize his time learning the maximum possible?

    - by nischayn22
    I started programming lately(pre-final year of a CS degree) and now feel like there's a sea of uncovered treasure for me out there. So, I decided to cover as much as is possible before I look out for a job after graduation. So, I started to read books (The C++ Programming Language, Introduction to Algorithms, Cracking the Coding Interview, Programming Pearls,etc ) participate in StackExchange sites, solving problems (InterviewStreet and ProjectEuler), coding for open source, chatting to fellow programmers/mentors and try to learn more and more. Good,then what's the problem?? The problem is I am trying to do many things, but I am doubtful that I am still utilizing my time properly. I am reading many books and sometimes I just leave a book halfway (jumping from one book to another), sometimes I spend way too much time on chatting and also in getting lost somewhere in the huge internet world, and lastly the wasteful burden of attending classes (I don't think my teachers know good enough or I prefer learning on my own) May be some of you had similar situation. How did you organize your time? Or what do you think is the best way to organize it for an undergraduate? Also what mistakes am I making that you can warn me of

    Read the article

  • JVM Language Summit in July

    - by Tori Wieldt
    A reminder that the 2012 JVM Language Summit is happening July 30–August 1, 2012 in Santa Clara, CA. The JVM Language Summit is an open technical collaboration among language designers, compiler writers, tool builders, runtime engineers, and VM architects, sharing their experiences as creators of programming languages for the JVM, and of the JVM itself. Non-JVM developers are welcome to attend or speak on their runtime, VM, or language of choice. About 70 language and VM implementers attended last year—and over one third presented. What’s at the JVM Language Summit? Three days of technical presentations and conversations about programming languages and the JVM. Prepared talks by numerous visiting language experts, OpenJDK engineers, and other Java luminaries. Many opportunities to visit and network with your peers. Da Vinci Machine Project memorabilia. Dinner at a local restaurant, such as last year’s Faultline Brewing Company. A chance to help shape the future of programming languages on the JVM. Space is limited: This summit is organized around a single classroom-style room, to support direct communication between participants. To cover costs, there is a nominal conference fee of $100. Learn more.

    Read the article

  • Moving From IT to Embedded software Developing

    - by Ameer Adel
    i worked for two years at a channel station, managing various Types of tasks, varying from printers installation, software solution, down to managing and maintaining server automation, to be honest, i always been enthusiastic about programming, i studied at some affordable college and finished my IT path successfully, my graduation project was in C# ADO.NET couple of years ago. Obviously it was so much of a beginner spaghetti code than a well furnished code. I also had the chance; after leaving the IT career, to study about some ASP.NET MVC and web apps development. I have rookie level of coding skills due to the poor level of education i endured, and sufficient resources. Currently i m working as a trainee in a newly opened embedded software development company, that is being said, i am, as i sound, have a little idea about the algorithms included, as i was reading for the past couple of days, embedded system development requires more strict coding skills, including memory management, CPU optimization according to its architect, and couple of other tricks regarding the display, and power management if mobile.. etc. My question is, What type of Algorithms am i supposed to use in such cases, as i mentioned before, i am really enthusiastic about learning programming skills and algorithms related to embedded systems and programming languages, including C/C++, Java, C#, and some EC++ if still operational.

    Read the article

  • What are some good ways for an intermediate programmer to build skills?

    - by Jordan
    Preface: I work mostly in Python, and Web Dev languages (HTML, CSS, Javascript and Jquery, PHP) I'm proficient at coding but I want to get better. In larger more advanced projects my programming skills break down. The more code there is the more trouble I have fitting all the pieces together. I understand syntax well, and I can catch and correct errors fairly easier. But the more advanced it gets the more I struggle. I believe I have a good understand of the basic and nuts and bolts of programming and I understand what's going on, but when it comes to larger projects, especially ones with heavy math involved my confidence flags and I start making mistakes. It's not that I can't do it, I'm just not used to doing it. Does anyone have any advice for someone who knows programming, but wants to get better? The only tutorials I can really find are beginner basic type stuff. Basically what I'm saying is I want to be confident when I'm tackling advanced projects, but I can't because I have little experience dealing with difficult situations.

    Read the article

  • How much a programmer should read in order to keep himself updated? [closed]

    - by anything
    There are lots of technical books available. Below are few links which lists some good books If you could only have one programming related book on your bookshelf what would it be and why? What non-programming books should a programmer read to help develop programming/thinking skills? Best books on the theory and practice of software architecture? http://stackoverflow.com/questions/1711/what-is-the-single-most-influential-book-every-programmer-should-read ... and the list can go on and on and on. It will be really difficult to read all of the above mentioned books. I am not sure if its even possible for anyone to do that. Even if you filter it based on one's area of interest or work, list is still very large. .. and the technology keeps on changing (even more books :-( ) So, my question is how much a programmer should read lets say per year? How much hours one should put in such activities to keep oneself up to date? How do we find out the time required? PS: Average programmer reads less than one book per year (Code complete). What about the good programmers?

    Read the article

  • How to educate business managers on the complexity of adding new features? [duplicate]

    - by Derrick Miller
    This question already has an answer here: How to educate business managers on the complexity of adding new features? [duplicate] 3 answers We maintain a web application for a client who demands that new features be added at a breakneck pace. We've done our best to keep up with their demands, and as a result the code base has grown exponentially. There are now so many modules, subsystems, controllers, class libraries, unit tests, APIs, etc. that it's starting to take more time to work through all of the complexity each time we add a new feature. We've also had to pull additional people in on the project to take over things like QA and staging, so the lead developers can focus on developing. Unfortunately, the client is becoming angry that the cost for each new feature is going up. They seem to expect that we can add new features ad infinitum and the cost of each feature will remain linear. I have repeatedly tried to explain to them that it doesn't work that way - that the code base expands in a fractal manner as all these features are added. I've explained that the best way to keep the cost down is to be judicious about which new features are really needed. But, they either don't understand, or they think I'm bullshitting them. They just sort of roll their eyes and get angry. They're all completely non-technical, and have no idea what does into writing software. Is there a way that I can explain this using business language, that might help them understand better? Are there any visualizations out there, that illustrate the growth of a code base over time? Any other suggestions on dealing with this client?

    Read the article

  • Book / software to learn ERP?

    - by user22311
    For a while I've been wanting to learn ERP. What I would like to do is set up a system, and then practice running a business doing things like generating invoices, raising purchase orders, producing monthly accounts, keeping track of fixed assets etc. Then look at enhancing the system further by adding custom code. I know there are a variety of open source ERP systems around, but really I would prefer a widely used commercial system as having familiarity with such a system would be more marketable. So are there any such systems that have a free developer version available? I've looked around, but I've had trouble finding such a system. Also I would like to find a good book or more likely books to read on ERP. Ideally I would be able to get an indepth explanation ERP from a business perspective, ie the accounting operations it supports, how to do all the regular accounting tasks, configuration, business operations best practices, accounting controls and so on. In addition I would like an IT perspective, ie setting up the system, developing forms and reports. Unfortunately the few books I've looked at have been really superficial and totally inadequate. They either fall into the beginning programmer camp, where they use the programming tools but concentrate on programming 101 topics like loops, flow control etc. Or they cover setting up the system with lots of screen shots, but little substance as to why things should be done a certain way. I have a programming background but no real experience in implementing ERP systems. Also I have a reasonable accounting knowledge, and have used ERP systems in various jobs, but only to a very limited degree. So are there any ERP experts who can point me in the right direction? Thanks.

    Read the article

  • What is involved with writing a lobby server?

    - by Kira
    So I'm writing a Chess matchmaking system based on a Lobby view with gaming rooms, general chat etc. So far I have a working prototype but I have big doubts regarding some things I did with the server. Writing a gaming lobby server is a new programming experience to me and so I don't have a clear nor precise programming model for it. I also couldn't find a paper that describes how it should work. I ordered "Java Network Programming 3rd edition" from Amazon and still waiting for shipment, hopefully I'll find some useful examples/information in this book. Meanwhile, I'd like to gather your opinions and see how you would handle some things so I can learn how to write a server correctly. Here are a few questions off the top of my head: (may be more will come) First, let's define what a server does. It's primary functionality is to hold TCP connections with clients, listen to the events they generate and dispatch them to the other players. But is there more to it than that? Should I use one thread per client? If so, 300 clients = 300 threads. Isn't that too much? What hardware is needed to support that? And how much bandwidth does a lobby consume then approx? What kind of data structure should be used to hold the clients' sockets? How do you protect it from concurrent modification (eg. a player enters or exists the lobby) when iterating through it to dispatch an event without hurting throughput? Is ConcurrentHashMap the correct answer here, or are there some techniques I should know? When a user enters the lobby, what mechanism would you use to transfer the state of the lobby to him? And while this is happening, where do the other events bubble up? Screenshot : http://imageshack.us/photo/my-images/695/sansrewyh.png/

    Read the article

  • How to learn to deliver quality software designs when working on a tight deadline?

    - by chester89
    I read many books about how to design great software, but I kind of struggle to come up with a good design decisions when it comes to business apps, especially when the timeframe is tough. In the company I currently work for, the following situation happen all the time: my teamlead tells me that there's a task to do, I call some guy or a girl from business who tells me exactly what is it they want, and then I start coding. The task always fits in some existing application (we do only web apps or web services), usually it's purpose is to pull data from one datasource and put into the other one, with some business logic attached in the process. I start coding and then, after spending some time on a problem, my code didn't work as expected - either because of technical mistake or my lack of knowledge of the domain. The business is ringing me 2-3 times a day to hurry me up. I ask my team lead to help, he comes up, sees my code and goes like 'What's this?'. Then he throws away about half of my code, including all the design decisions I made, writes 2-3 methods that does the job (each of them usually 200-300 lines long or more, by the way), and task is complete, code works as it should have. The guy is smarter than me, obviously, and I'm aware of that. My goal is to be better software developer, that means write better code, not finish the job quicker with some crappy code. And the thing is, when I have enough time to tackle a problem, I can come up with a design that is good (in my opinion, of course), but I fall short to do so when I'm on a tight deadline. What should I do? I am fully aware that it's rather vague explanation, but please bear with me

    Read the article

< Previous Page | 328 329 330 331 332 333 334 335 336 337 338 339  | Next Page >