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  • Javascript Array Scope - newbie here

    - by Gianluca
    So, I am learning Javascript while playing white Google Calendar APIs and I just can't figure how this piece of code is working this way: var entriesResult = []; var data = new Date(2010,3,22,17,0,0); var callback = function(result) { var entries = result.feed.getEntries(); if (entries.length != 0) { entriesResult = eventsManager(entries, 0, data); window.alert("inner entriesResult " + entriesResult.length); } } this.service.getEventsFeed(this.query, callback, handleGDError); window.alert("outer entriesResult " + entriesResult.length); eventsManager() is a function that returns an array of Objects. getEventsFeed() it's an API function: it queries the service and pass a "feed root" (a feed with selected items) to the callback function. Why the first alert (inner..) outputs a valid entriesResult.length while the second one (outer..) always outputs a 0? I tought javascript arrays are always passed by reference, what's wrong whit my code? Thank you :)

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  • Odd "Object reference not set to an instance of an object" involving xWinForms

    - by Kyle
    Hey, I've been trying to get the xWinForms 3.0 library (a library with forms support in xna) working with my C# XNA Game project but I keep getting the same problem. I add the reference to my project, put in the using statement, declare a formCollection variable and then I try to initialize it. whenever I run the project I get stopped on this line: formCollection = new FormCollection(this.Window, Services, ref graphics); it gives me the error: " System.NullReferenceException was unhandled Message="Object reference not set to an instance of an object." Source="Microsoft.Xna.Framework" StackTrace: at Microsoft.Xna.Framework.Graphics.VertexShader..ctor(GraphicsDevice graphicsDevice, Byte[] shaderCode) at Microsoft.Xna.Framework.Graphics.SpriteBatch.ConstructPlatformData() at Microsoft.Xna.Framework.Graphics.SpriteBatch..ctor(GraphicsDevice graphicsDevice) at xWinFormsLib.FormCollection..ctor(GameWindow window, IServiceProvider services, GraphicsDeviceManager& graphics) at GameSolution.Game2.LoadContent() in C:\Users\Owner\Documents\School\Year 3\Winter\Soen 390\TeamWTF_3\SourceCode\GameSolution\GameSolution\Game2.cs:line 45 at Microsoft.Xna.Framework.Game.Initialize() at GameSolution.Game2.Initialize() in C:\Users\Owner\Documents\School\Year 3\Winter\Soen 390\TeamWTF_3\SourceCode\GameSolution\GameSolution\Game2.cs:line 37 at Microsoft.Xna.Framework.Game.Run() at GameSolution.Program.Main(String[] args) in C:\Users\Owner\Documents\School\Year 3\Winter\Soen 390\TeamWTF_3\SourceCode\GameSolution\GameSolution\Program.cs:line 14 InnerException: " In a project I downloaded that used the xWinForms, I put the following code in and it compiled and ran no error. but when I put it in my project I get the error. Am I making some stupid mistake about including dlls or something? I've been at this for hours and I can't seem to find anything that would cause this. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Net; using Microsoft.Xna.Framework.Storage; using xWinFormsLib; namespace GameSolution { public class Game2 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; FormCollection formCollection; public Game2() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); formCollection = new FormCollection(this.Window, Services, ref graphics); } protected override void Update(GameTime gameTime) { base.Update(gameTime); } protected override void Draw(GameTime gameTime) { base.Draw(gameTime); } } } Any help would be greatly appreciated ._.

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  • jQuery events .load(), .ready(), .unload()

    - by Eric
    Hi folks, Just a simple question, for the jquery event. Are the .load(), .ready() and .unload() run in order when the DOM is loaded? The answer seems yes when I see the jQuery Documentation. <script type="text/javascript"> $(window).load(function () { // run code initializeCode(); }); $(document).ready(function() { //run code that MUST be after initialize }); $(window).unload(function() { Cleanup(); }); </script> However, the code inside the .ready() is execute before the initializeCode(); is execute, so I feel really strange. And now I have to place my code inside the .onload() method and just after the initializeCode(); line, which means to be inside the .ready() block. Could someone explain me more about this, as I am new to jQuery. Thank you so much.

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  • What is a good site to use for scheduling 20+ developers and 10 projects? (resource planning) [closed]

    - by b-ryce
    I have around 20 developers and 10 or so active projects. Then I get asked if my team can take on more work, and who is going to free up when. Currently we are using a spreadsheet to keep track :( I've been digging around for a few hours and haven't found anything that meets my requirements, which are: Web based Schedule a developer's time over a period of days/weeks/months Be able to see at a glance which developer has extra capacity Quickly see when the group could take on another large project I don't mind paying for the software (It does NOT need to be free) Two projects which look close are http://www.ganttic.com/tour and http://resourceguruapp.com/ What else are people using? Anyone have the perfect solution

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  • How can I provide a different rendering target to Direct2D?

    - by fingerprint211b
    I'm using Direct2D in C# to render a small gui framework for my research project. I'm not very used to working on Windows or with DirectX. I'm using a Windows Forms control to create a render target, and msdn warns that since it uses BindDC, a the larger the rendering target, the worse the performance will be (which turned out to be a dramatic difference, when I maximize the window, I get around 15 fps). What would be a better way to create a render target for Direct2D? Is there a way to create a window and render directly to it, instead of rendering to a control's buffer first, and then rendering that? If so, how? Sorry if my English sucks, not my native language.

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  • Graphics on boot split into three sections

    - by a sandwhich
    I just installed 13.04 onto a new laptop because of the ease of install with the uefi bios. When I boot the system though, the screen is split into three sections each about 640x200 at the top of the screen, with the active terminal mirrored across them. Although I can login, startx fails due to something about a file. I have tried booting with vga=711 and normal nomodeset with no success. Booting the live usb I originally installed from results in the same issue. The graphics driver in the xorg.conf.something from what I can make out is set to vesa, but it could be set to some other four character value that is similar to vesa, hard to tell. How can I fix this? One thing to note, the laptop has two dedicated GT 750m's, along with the intel 4000 built into the processor. This is what it looks like, the purple box is what the grub2 menu was in before boot.

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  • Slowdowns while using Firefox

    - by aneal
    I have Windows 7 and Natty installed on my computer. There is no problem on Windows 7's side, but whenever I log into Natty, it slows down while using Firefox 4. I tried it in normal mode using Unity and classic mode. However, the result is the same: it slows down e.g. when I scroll, it takes time to get effect, and also when I click other tabs, it takes time to active them. Moreover I cannot type properly, due to the lag. I don't know what the problem is?

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  • differing methods of alloc / init / retaining an object in objective-c

    - by taber
    In several pieces of sample objective-c code I've seen people create new objects like this: RootViewController *viewController = [[RootViewController alloc] init]; self.rootViewController = viewController; // self.rootViewController is a (nonatomic,retain) synthesized property [viewController release]; [window addSubview: [self.rootViewController view]]; Is that any different "behind the scenes" than doing it like this instead? self.rootViewController = [[RootViewController alloc] init]; [window addSubview: [self.rootViewController view]]; Seems a bit more straightforward/streamlined that way so I'm wondering why anyone would opt for the first method. Thanks!

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  • Minix3 on Vmware

    - by mohit
    Hi, I install minix3 on vmware using installation CD i make using .iso image which is available @minix3 I make 2GB Harddisk, 512MB RAM on VMware, and installed step-by-step. It got installed and working fine. But i wana install 'packman' which is X window system. I'm not able to install it. It asks for installation CD, its still there and its detected also, but i couldn't proceed. Have any1 tried installing 'packman' i.e X window system on minix3. Please guide me. :)

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  • missing event when using modules with requirejs

    - by ali haider
    I had javascript code in a single JS file that was working fine (using XHR/AJAX). When I split it up into separate modules in a requirejs application, I do not seem to get a handle on the event object & it shows up as undefined (testing in firefox 29.0.1). Calling module: ajax.onreadystatechange = new ajaxResponse().handleAjaxResponse(e); ajaxResponse define(["require", './url/urlCommon'], function(require, urlCommon) { 'use strict'; var ajaxResponse = function() { var ajax = null; // e = event || window.event; this.handleAjaxResponse = function() { if (typeof event === 'undefined') { var event = event || window.event; } console.log('e is now:' + typeof e); I also do not have a handle on the event in the handleAjaxResponse method (error: undefined). Any thoughts on what I need to do to troubleshoot/fix this will be greatly appreciated.

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  • how to get textfield data in win32-gui perl

    - by amit
    hi i want to store textfield data in a variable but my code is not working here is my code use Win32::GUI(); my $W1 = Win32::GUI::Window-new( -name = "W1", -title = "First Window", -pos = [ 100, 100 ], -size = [ 300, 200 ], ); $W1-AddButton( -name = "ButtonW1", -text = "Enter Chipname", -pos = [ 87, 100 ], #-ok = 1, ); $W1-AddTextfield( -name = "chipfield", -left = 20, -top = 40, -width = 250, -height = 20, # -prompt = ["Mix ",30], ); $W1-Show(); Win32::GUI::Dialog(); exit(0); sub W1_Terminate { return -1; } sub ButtonW1_Click { $chipname = $W1-chipfield-Text(), print $chipname; #return 0; } please help me where is problem

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  • Jquery click event assignment not working in Firefox

    - by Mantorok
    Hi all I'm assigning a click event to a bunch of anchors by class name, and it works in all browsers except Firefox, here is the JS: var click_addthis = function(e, href) { if (!e) { var e = window.event; } e.cancelBubble = true; if (e.stopPropagation) e.stopPropagation(); window.open(href, "Share It", null); return false; } $(document).ready(function() { $(".addthis_button_facebook").click(function() { click_addthis(event, this.href) }); $(".addthis_button_twitter").click(function() { click_addthis(event, this.href) }); }); Am I missing something? Thanks

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  • xaml nested class path designer issue

    - by Vlad Bezden
    Hi, I have nested class public class Enums { public enum WindowModeEnum { Edit, New } } In my xaml I reference code: <Style.Triggers> <DataTrigger Binding="{Binding WindowMode}" Value="{x:Static Types1:Enums+WindowModeEnum.Edit}"> <Setter Property="Visibility" Value="Collapsed" /> </DataTrigger> </Style.Triggers> Code compiles and runs properly, however I can't open xaml code in design window. I am getting following error: Type 'Types1:Enums+WindowModeEnum' was not found. at MS.Internal.Metadata.ExposedTypes.ValueSerializers.StaticMemberDocumentValueSerializer.ConvertToDocumentValue(ITypeMetadata type, String value, IServiceProvider documentServices) at MS.Internal.Design.DocumentModel.DocumentTrees.Markup.XamlMarkupExtensionPropertyBase.get_Value() at MS.Internal.Design.DocumentModel.DocumentTrees.DocumentPropertyWrapper.get_Value() at MS.Internal.Design.DocumentModel.DocumentTrees.InMemory.InMemoryDocumentProperty..ctor(DocumentProperty property, InMemoryDocumentItem item) at MS.Internal.Design.DocumentModel.DocumentTrees.InMemory.InMemoryDocumentItem.SetUpItem(DocumentItem item) Same error exist in VS2008, VS2010. Does anybody has any idea, how to deal with it so I can open window in design mode. Thanks a lot. Sincerely, Vlad.

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  • Modify cmd.exe properties using the command prompt

    - by CodexArcanum
    Isn't that nicely recursive? I've got a portable command prompt on my external drive, and it has a nice .bat file to configure some initial settings, but I'd like more! Here's what I know how to set from .bat: Colors = (color XY) where x and y are hex digits for the predefined colors Prompt = (prompt $p$g) sets the prompt to "C:\etc\etc " the default prompt Title = (title "text") sets the window title to "text" Screen Size = (mode con: cols=XX lines=YY) sets the columns and lines size of the window Path = (SET PATH=%~d0\bin;%PATH%) sets up local path to my tools and appends the computer's path So that's all great. But there are a few settings I can't seem to set from the bat. Like, how would I set these up wihtout using the Properties dialogue: Buffer = not screen size, but the buffer Options like quick edit mode and autocomplete Popup colors Font. And can you use a font on the portable drive, or must it be installed to work? Command history options

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  • Creating a variable list Pashua, OS X & Bash.

    - by S1syphus
    First of all, for those that don't know pashua is a tool for creating native Aqua dialog windows. An example of what a window config looks like is # pashua_run() # Define what the dialog should be like # Take a look at Pashua's Readme file for more info on the syntax conf=" # Set transparency: 0 is transparent, 1 is opaque *.transparency=0.95 # Set window title *.title = Introducing Pashua # Introductory text tb.type = text tb.default = "HELLO WORLD" tb.height = 276 tb.width = 310 tb.x = 340 tb.y = 44 if [ -e "$icon" ] then # Display Pashua's icon conf="$conf img.type = image img.x = 530 img.y = 255 img.path = $icon" fi if [ -e "$bgimg" ] then # Display background image conf="$conf bg.type = image bg.x = 30 bg.y = 2 bg.path = $bgimg" fi pashua_run "$conf" echo " tb = $tb" The problem is, Pashua can't really get output from stdout, but it can get arguments. Following on from what Dennis Williamson posted here. What ideally it should do is generate an output file based on information from a text file, To executed in pashua_run ore add the pashua_run around the window argument: count=1 while read -r i do echo "AB${count}.type = openbrowser" echo "AB${count}.label = Choose a master playlist file" echo "AB${count}.width=310" echo "AB${count}.tooltip = Blabla filesystem browser" echo "some text with a line from the file: $i" (( count++ )) done < TEST.txt >> long.txt SO the output is AB1.type = openbrowser AB1.label = Choose a master playlist file AB1.width=310 AB1.tooltip = Blabla filesystem browser some text with a line from the file: foo AB2.type = openbrowser AB2.label = Choose a master playlist file AB2.width=310 AB2.tooltip = Blabla filesystem browser some text with a line from the file: bar AB3.type = openbrowser AB3.label = Choose a master playlist file AB3.width=310 AB3.tooltip = Blabla filesystem browser some text with a line from the file: dev AB4.type = openbrowser AB4.label = Choose a master playlist file AB4.width=310 AB4.tooltip = Blabla filesystem random So if there is a clever way to get the output of that and place it into pashua run would be cool, on the fly: I.E load te contents of TEST.txt and generate the place it into pashua_run, I've tried using cat and opening the file... but because it's in Pashua_run it doesn't work, is there a smart way to break out then back in? Or the second way which I was thinking, was create get the output then append it into the middle text file containing the pashua runtime, then execute it, maybe slightly hacky, but I would imagine it will do the job. Any ideas? ++ I know I probably could make my life a lot easier, by doing this in actionscript and cocoa, although at present don't have time for such a learning curve, although I do plan to get round to it.

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  • WPF 4 Datagrid with ComboBox

    - by Doug
    I have a WPF 4 app with a ComboBox embedded in a DataGrid. The ComboBox is in a template column that displays the combobox when in edit mode but just a TextBlock otherwise. If I edit the cell and pick a new value from the combobox, when leaving the cell, the TextBlock in view mode does not reflect the new value. Ultimately, the new value gets saved and is displayed when the window is refreshed but it does not happen while still editing in the grid. Here are the parts that are making this more complicated. The grid and the combobox are bound to different ItemsSource from the EnityFramework which is tied to my database. For this problem, the grid is displaying project members. The project member name can be picked from the combobox which gives a list of all company employees. Any ideas on how to tie the view mode of the DataGridColumnTemplate to the edit value when they are pointing to different DataSources? Relevant XAML <Window.Resources> <ObjectDataProvider x:Key="EmployeeODP" /> </Window.Resources> <StackPanel> <DataGrid Name="teamProjectGrid" AutoGenerateColumns="false" ItemsSource="{Binding Path=ProjectMembers}" <DataGrid.Columns> <DataGridTemplateColumn Header="Name" x:Name="colProjectMember"> <DataGridTemplateColumn.CellTemplate> <DataTemplate> <TextBlock Text="{Binding Path=ProjectMemberFullName}" /> </DataTemplate> </DataGridTemplateColumn.CellTemplate> <DataGridTemplateColumn.CellEditingTemplate> <DataTemplate> <ComboBox x:Name="ProjectMemberCombo" IsReadOnly="True" DisplayMemberPath="FullName" SelectedValue="{Binding Path=Employee}" ItemsSource="{Binding Source={StaticResource EmployeeODP}}" /> </DataTemplate> </DataGridTemplateColumn.CellEditingTemplate> </DataGridTemplateColumn> <DataGridTextColumn x:Name="colProjectRole" Binding="{Binding Path=ProjectRole}" Header="Role" /> </DataGrid.Columns> </DataGrid> </StackPanel> Relevant Code Behind this.DataContext = new MyEntityLibrary.MyProjectEntities(); ObjectDataProvider EmployeeODP= (ObjectDataProvider)FindResource("EmployeeODP"); if (EmployeeODP != null) { EmployeeODP.ObjectInstance = this.DataContext.Employees; }

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  • NSDocument Subclass not closed by NSWindowController?

    - by Nathan Douglas
    Okay, I'm fairly new to Cocoa and Objective-C, and to OOP in general. As background, I'm working on an extensible editor that stores the user's documents in a package. This of course required some "fun" to get around some issues with NSFileWrapper (i.e. a somewhat sneaky writing and loading process to avoid making NSFileWrappers for every single document within the bundle). The solution I arrived at was to essentially treat my NSDocument subclass as just a shell -- use it to make the folder for the bundle, and then pass off writing the actual content of the document to other methods. Unfortunately, at some point I seem to have completely screwed the pooch. I don't know how this happened, but closing the document window no longer releases the document. The document object doesn't seem to receive a "close" message -- or any related messages -- even though the window closes successfully. The end result is that if I start my app, create a new document, save it, then close it, and try to reopen it, the document window never appears. With some creative subclassing and NSLogging, I managed to figure out that the document object was still in memory, and still attached to the NSDocumentController instance, and so trying to open the document never got past the NSDocumentController's "hmm, currently have that one open" check. I did have an NSWindowController and NSDocumentController instance, but I've purged them from my project completely. I've overridden nearly every method for NSDocument trying to find out where the issue is. So far as I know, my Interface Builder bindings are all correct -- "Close" in the main menu is attached to "performClose:" of the First Responder, etc, and I've tried with fresh unsullied MainMenu and Document xibs as well. I thought that it might be something strange with my bundle writing code, so I basically deleted it all and started from scratch, but that didn't seem to work. I took out my init method overrides, and that didn't help either. I don't have the source of any simple document apps here, so I didn't try the next logical step (to substitute known-working code for mine in the readfromurl and writetourl methods). I've had this problem for about sixteen hours of uninterrupted troubleshooting now, and needless to say, I'm at the end of my rope. If I can't figure it out, I guess I'm going to try the project from scratch with a lot more code and intensity based around the bundle-document mess. Any help would be greatly appreciated.

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  • Dynamically creating controls in MFC (Collection question)

    - by ProgramWriter
    Hello all, I have some custom control inside of which i should create radiobuttons or checkboxes. The count of child controls is available only at runtime (it loads some file from which it gets this count). So i need to create variable number of controls. Which collection i should use for this purpose? Solution 1: simply use std::vector (or CArray) - not suitable because i want use MFC (CButton). Of course i can Attach() and later Detach() handle to window each time i need this window, but it will give big overhead. Solution 2: use std::vector or CArray or CList or... In this case i take care about making 'new' and appropriate 'delete' when control is unneeded. I am forgetful :) MFC handle map contains pointer to CButton and i can't use simple CArray, because it will move my objects each time when his size will grow. ... and the question is: Which collection i should use for containing variable count of MFC control classes?

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  • Bug unsubscribing from Ubuntu One Mobile

    - by rhino
    Hi guys, I have an Ubuntu One Mobile subscription, which I can see in my subscriptions page: one.ubuntu.com/account/subscription/756082 I no longer need my Ubuntu One Mobile subscription, so click the link to cancel the Mobile service subscription: one.ubuntu.com/account/cancel/756082/ Then confirm that request to cancel: one.ubuntu.com/account/cancel/756082/confirm/ But the process ends there showing a "Something has gone wrong page", and my subscription remains active :( The same problem occurred when I attempted the same a few weeks back, so not a temporary problem I'm thinking. Any input gratefully received. I would like to report this problem directly to the maintainer of this part of the Ubuntu site but cannot see how to do that.

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  • Fix for EF4 Profiler Issue Coming in next Cumulative Update

    - by Ajarn Mark Caldwell
    Hey!  What do you know?  Microsoft Connect really works! I was very happy this morning to open my email and find a notice from Umachandar on the SQL Programmability Team that they have created a fix for the Odd Profiler Results with EF4 issue that I wrote about last June.  Not only did I blog about it, but I logged an item to Connect with repro steps and sample code.  And now, they have announced that they have a fix for this problem and that it will be included in the next Cumulative Update for SQL Server 2008 R2. For those of you not running 2008 R2, or who prefer to wait for full Service Packs rather than install the latest Cumulative Updates, I also wrote about a workaround for the issue, as long as you do not require the Multiple Active Result Sets feature to be enabled. It is easy with Microsoft to get the feeling that you’re just shouting in the wind, and it is nice to get validation once in a while that they really are listening.

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  • TFS and working with multiple solutions

    - by RandomEngy
    How do people generally deal with TFS when you've got to work with multiple solution files? If you've got one instance it's easy because you can always go to that window for the source control explorer, pending changes, check on builds or work items. But when you have 4-5 solutions, it becomes tricky to deal with. You might expand some folders or check some pending items on one VS instance but you have to remember which one you did it on. Having a separate instance dedicated just to TFS tasks is tempting, but there's only one window state for the whole program. If that instance is closed last, all instances will come up with all the TFS windows open. How do other people deal with this? Can you use separate profiles somehow and cordon off a "TFS" instance of Visual Studio?

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  • What resources do you recommend for learning more about TCP/IP, networking, and related areas?

    - by mkelley33
    As a relatively-new Python programmer, I'm finding more and more that networking as it relates to the web and web development is becoming increasingly important to understand. When I was an active C# ASP.NET programmer making smaller websites with less responsibility this knowledge seemed less important, since there was often a "networking" guy performing any tasks beyond acquiring a domain name for a client. Which books, websites, presentations, articles, or other resources would you recommend so that I best understand what's happening between the time a user types a URL and receives the rendered HTML? Thanks!

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  • How can I successfully perform hidden line removal after pass through FBO?

    - by Brett
    Hi All, I'm trying to perform hidden line removal using polygon offset fill. The code works perfectly if I render directly to the window buffer but fails to draw the lines when passed through a FBO as shown below The code I use to draw the objects void drawCubes (GLboolean removeHiddenLines) { glLineWidth(2.0); glPushMatrix(); camera.ApplyCameraTransform(); for(int i = 0; i < 50; i ++){ glPushMatrix(); cube[i].updatePerspective(); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); glColor3f(1.0,1.0,1.0); cube[i].draw(); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); if(removeHiddenLines){ glEnable(GL_POLYGON_OFFSET_FILL); glPolygonOffset(1.0, 1.0); glColor3f(1.0, 0.0, 0.0); //fill polygons for hidden line removal cube[i].draw(); glDisable(GL_POLYGON_OFFSET_FILL); } glPopMatrix(); } glPopMatrix(); } For this example, the first pass involves rendering to both the window buffer and a FBO. void firstPass() { glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glViewport(0, 0, fboWidth, fboHeight); glEnable(GL_DEPTH_TEST); glDisable(GL_TEXTURE_2D); drawParticleView(GL_TRUE); glDisable(GL_DEPTH_TEST); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framebufferID[0]); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glViewport(0, 0, fboWidth, fboHeight); glEnable(GL_DEPTH_TEST); glDisable(GL_TEXTURE_2D); drawParticleView(GL_TRUE); glDisable(GL_DEPTH_TEST); } Second pass renders FBO back to window buffer. void secondPass() { glEnable(GL_TEXTURE_2D); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); glBindTexture(GL_TEXTURE_2D, renderTextureID[0]); glViewport(fboWidth, 0, fboWidth, fboHeight); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glBegin(GL_QUADS); glTexCoord2i(0, 0); glVertex2f(-1.0f, -1.0f); glTexCoord2i(1, 0); glVertex2f(1.0f, -1.0f); glTexCoord2i(1, 1); glVertex2f(1.0f, 1.0f); glTexCoord2i(0, 1); glVertex2f(-1.0f, 1.0f); glEnd(); glDisable(GL_TEXTURE_2D); } I don't understand why the two views wouldn't be the same? Am I missing something (obviously I am)? Thanks

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  • What do I need to get a job with a major game company?

    - by MahanGM
    I've been recently working with DirectX and getting familiar with game engines, sub-systems and have done game development for the last 5 years. I have a real question for those whom have worked in larger game making companies before. How is it possible to get to into these big game creators such as Ubisoft, Infinity Ward or EA. I'm not a beginner in my field and I'm going to produce a real nice 2D platform with my team this year, which is the result of 5 years 2D game creation experience. I'm working with prepared engines such as Unity3D or Game Maker software and using .Net with C# to write many tools for our production and proceeding in my way but never had a real engine programming experience 'till now. I'm now reading good books around this topic but I wanted to know: Is it possible to become an employee in big game company by just reading books? I mean beside having an active mind and new ideas and being a solution solver.

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