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  • photshop: why low quality jpg saved as high quality increases the file size?

    - by Alex Angelico
    i have a low quality background about 85kb. If I open the file in Photoshop and save it, I have to save this image as 100% quality, the file size increases to 640kb. This doesn't make sense, the image si already compressed, the quality cannot be better than the source, so the 100% quality while saving should produce THE SAME FILE OPENED. The problem is, I have this background and want to add a logo image over it, and then save it. But If I do so, i have to save this with 10% quality, and the logo looks horrible. If I save this to 100% quality, the file size is huge... How can I achive this?

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  • In Joomla how to change the module mod_news_show_gk3???

    - by Emerson
    How can I change the mod_news_show_gk3 module to: Change the size of the post image. It uses the first image of the post, but it seems to not be resizing the image. Add an extra field: It is important to show in the main page what is the source of the post. I would then like to add an extra field during post editing time, namely "source", and then I would like to show the source below the title and before the text. Change the title size. Title is oversized and I couldn't find any way to decrease its size. Add a border around the section. Here is the address: http://central.antinovaordemmundial.com/ Thanks!

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  • Images from remote source - is it possible or is it bad practice?

    - by user1620696
    I'm building a management system for websites and I had an idea related to image galleries. I'm not sure it's a good approach. Since image space needed is related to how many images a user might upload, I thought about using cloud services like DropBox, Mega, and Google Drive to store images and load then when needed. The obvious problem with this approach is that downloading the images from the 3rd party service would hamper the user experience due to the increased download times. Is there any way to save images belonging in an image gallery on remote source without hampering the user experience because of speed? Or is this approach really not a good practice?

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  • blurry images with mogrify & convert

    - by user140393
    Does anyone know why this image is so blurry? I did a convert from pdf to png and it turned out like that. Before deleting imagemagick and it's entire toolset from software-center most of my image programs were displaying like this image. Now for the most part it's just blurry, though a couple still display like that such as gimp. I am running in xfce maybe it's to do with the distribution enviornment. Main issue is the absurd blurriness. I reinstalled all additional packages that were available for imagemagick in the software-center I use convert *.pdf *.png & mogrify -format png *.pdf to convert Now on the other hand if I converted the file to djvu and converted that to a tif. The images have no problem converting. More so it does not generate an oversized tif file of around 25mb compared to 3mb with djvu which is super clear & no blurriness.

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  • How to replace all images in Libreoffice with their description

    - by user30131
    I have a very long document containing lots of svg images created using the extension TexMaths. This extension uses the latex installation to create svg image of the inputted equation (or set of equations). The latex code for each equation (or set of equations) is embedded in the image as part of its Description. Such a Description can be accessed by right clicking the svg image and choosing the option Description. I want to replace all the svg images using a suitable macro, by the embedded descriptions. e.g. from The Einstein's famous equation, [svg embedded equation : E = mc 2], tells us that mass can be converted to energy and vice-versa. To The Einstein's famous equation, E = mc^2, tells us that mass can be converted to energy and vice-versa. This will allow me to convert by hand the odt file containing numerous TexMaths equations to LaTeX.

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  • update-grub2 not finding windows7 partition..

    - by user3307
    I have Ubuntu10.10 x64 and after installing Windows 7 grub dissapear I log on with my usb to reinstall grub and now grub only shows Ubuntu... Then when I try to do update-grub2 I get this: root@Alienware:~# sudo update-grub2 Generating grub.cfg ... Found linux image: /boot/vmlinuz-2.6.35-22-generic Found initrd image: /boot/initrd.img-2.6.35-22-generic Found memtest86+ image: /boot/memtest86+.bin ls: no se puede acceder a /var/lib/os-prober/mount/boot Boot: No existe el fichero o el directorio done root@Alienware:~# It is in spanish but it says it cant get access to /var/lib/os-prober/mount/boot and that Boot: dosent exist.. I dont know what I am doing wrong can someone help me please?

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  • LWJGL GL_QUADS texture artifact

    - by Dajgoro Labinac
    I managed to get working lwjgl in Java, and i loaded a test image(tv test card), but i keep getting weird artifacts outside the image. Image link: http://tinypic.com/r/vhv9g/6 Code: glBegin(GL_QUADS); glTexCoord2f(0, 0); glVertex2i(10, 10); glTexCoord2f(1, 0); glVertex2i(500, 10); glTexCoord2f(1, 1); glVertex2i(500, 500); glTexCoord2f(0, 1); glVertex2i(10, 500); glEnd(); What could be the cause?

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  • fast java2d translucency

    - by mdriesen
    I'm trying to draw a bunch of translucent circles on a Swing JComponent. This isn't exactly fast, and I was wondering if there is a way to speed it up. My custom JComponent has the following paintComponent method: public void paintComponent(Graphics g) { Rectangle view = g.getClipBounds(); VolatileImage image = createVolatileImage(view.width, view.height); Graphics2D buffer = image.createGraphics(); // translate to camera location buffer.translate(-cx, -cy); // renderables contains all currently visible objects for(Renderable r : renderables) { r.paint(buffer); } g.drawImage(image.getSnapshot(), view.x, view.y, this); } The paint method of my circles is as follows: public void paint(Graphics2D graphics) { graphics.setPaint(paint); graphics.fillOval(x, y, radius, radius); } The paint is just an rgba color with a < 255: Color(int r, int g, int b, int a) It works fast enough for opaque objects, but is there a simple way to speed this up for translucent ones?

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  • how to mask Cocos2d

    - by alex
    Hi i'am iOS developer but i'm new to cocos2d.Im working on new game i use Kobold2d Have cocos2d installed too and i want to make this effect. http://postimage.org/image/ngj399ibn/ I Know how is done on flash, but cant make it in kobold. There 2 images with the same size one is like low-res image for background and the secon hi-res over the first one,when the "reticle" mask move reveal the second image inside the circle and outsite only the background is visible. I was googling with no success, saw some ray wenderlich projects but not helpful.Any help

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  • Collision representation in game overworlds

    - by Akroy
    I'm implementing a 2D overworld where one can walk through an area that is not tile based. I was wondering the best way to implement collisions. In the past when I've done similar things, I've used one image (or set of images) to show an elaborately drawn world and then a second binary image that does nothing but differentiate "wall" and "not wall". Then, I'd use the first for all drawing to the screen, but the second for collision detection. Having another image of the same size to represent collisions seems like lots of overhead. Is there a better way to handle this? (I'm currently using C++ with SDL, although I'm more interested in general concepts)

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  • How to set position for a linear-gradient background in css3

    - by Virender Sehwag
    I am trying to set the position (that is, margin or padding from top) of body tag's linear background with image. My code is background-image: linear-gradient(to bottom, rgba(255, 255, 255, 0), rgba(255, 255, 255, 0), rgba(0, 0, 0, 0.9), rgb(0, 0, 0)), url("g2hd.jpg"); background-repeat: repeat, no-repeat; background-attachment: fixed; background-position: 0% 30px, center center; but 30px is not working but it works for normal for background-image:url("g2hd.jpg"); any idea

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  • How to work with edge Texture

    - by XzenTorXz
    Im not sure if i use the right terms, but im not able to find something to start with. Im trying to develop a little HTML5 game. I have a ground with a texture and now I want to make a surrounding texture. The texture is an image wich should be bend around the ground. At the moment im using easelJS for display my images/textures. So im looking for some sort of Tutorial/Script/Advice. Im not even sure if I can bend a image in javascript. So the worst case I can think of is split the image in 100 pieces and then put it back together and rotate each piece. for example like this:

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  • Change the output of the facebook like button [migrated]

    - by Mechaflash
    I've tied in the code for the facebook like button from the facebook dev site (I currently use the iframe version) directly into the html of a node (or content post). I want to be able to manipulate what text is sent when someone hits the like button. you can see the site and buttons here www.masteringmoneybasics.org I've tried both the iframe and html5 versions of the button and can't see where to alter what is sent. If there is no way to directly alter what is sent, does anyone know what it looks for in content to be sent so I can structure the node correctly? If you notice, when you like the page, it doesn't get the first sentence of the content, but all content after it, and I've tried putting different content in between the two lines (in its own <p>) and it still grabs the latter. Also how it figures out which image to grab from the page? Most times it doesn't take any image, however twice it's grabbed the middle school image.

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  • CSS being Displayed by Google spiders

    - by vipul_vj
    I have written an article HTML Image Tag for the site and it has been indexed by Google. But when I search it, google displays HTML Image Tag - ProgrammingBulls http://programmingbulls.com/html-image-tag-1: content { font-family:verdana; font-size:14px; font-weight:normal } We often use images in a webpage. To insert images in our webpage < img tag is used in. Why is CSS displayed in the google search? I know that CSS and HTML is ignored by Google but due to some reason HTML is being displayed.

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  • I think there is a problem with my url encoding

    - by TheGateKeeper
    I took someone's advice and started encoding my image sources, but Google doesn't seem to be able to decode them. I probably did something wrong, because basically Google is taking the full path as the image's name. See this page as an example. If you go on the top most thumbnail and do "Save as", you will see the path is not being decoded. Should I stop decoding or am I doing it wrong? Should I encode only the image name itself? Thanks!

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  • SimpleViewer + lightbox

    - by singles
    Is it possible to integrate any kind of Lightbox with SimpleViewer? But I don't want to display SimpleViewer in Lightbox. I want to Lightbox show when I click on one of the images in SimpleViewer. Does anyone tried that with success? EDIT I have a SimpleViewer page now. I just want to bind handler to clicking an image (as normally in HTML based pages), fetch big image url and show that image (not SimpleViewer!) in Ligthbox/ThickBox/FancyBox etc.

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  • SimpleViewer + lighbox

    - by singles
    Is it possible to integrate any kind of Lightbox with SimpleViewer? But I don't want to display SimpleViewer in Lightbox. I want to Lightbox show when I click on one of the images in SimpleViewer. Does anyone tried that with success? EDIT I have a SimpleViewer page now. I just want to bind handler to clicking an image (as normally in HTML based pages), fetch big image url and show that image (not SimpleViewer!) in Ligthbox/ThickBox/FancyBox etc.

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  • Generate Unique Abstract Backgrounds with Ablaze

    - by Jason Fitzpatrick
    If you want custom and unique backgrounds without having to code your own image-generating engine, Ablaze makes it simple (and fun) to create abstract images. You can customize a wide array of options in Ablaze including the base shape (ring, horizontal line, or random), number of particles, distance each particle travels, and the speed (if you increase the speed range you get more distinct lines and if you decrease it you get smoother smokier shapes). You can also seed the design with a color palette pulled from any image you provide (the sample above was seeded with a Wonder Woman comic panel). Tweak and reset the pattern generation as much as you want; when you create an abstract image worthy of your desktop just click the save button to grab a copy of it in PNG format. Ablaze [via Flowing Data] How To Create a Customized Windows 7 Installation Disc With Integrated Updates How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using?

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  • Azure VS Tools and SDK - systray already running&hellip;

    - by Shawn Cicoria
    If you are getting a message when you start the Compute Emulator “Systray already running…” from within Visual Studio one fix is to check what the image name is loading is. For some reason, on 2 of my machines the image was loading with the 8.3 format.  This caused the logic in the VS tools to not find the process.  So, to fix, I just did a little copy/rename magic. C:\Program Files\Windows Azure SDK\v1.3\bin>copy csmonitor.exe csmonitor-a.exe 1 file(s) copied. C:\Program Files\Windows Azure SDK\v1.3\bin>del csmonitor.exe C:\Program Files\Windows Azure SDK\v1.3\bin>copy csmonitor-a.exe csmonitor.exe 1 file(s) copied. If you bring up task manager and see something like CSMON~1.EXE in the Image Name column, you probably have this issue.

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  • SimpleViewer + lightbox

    - by singles
    Is it possible to integrate any kind of Lightbox with SimpleViewer? But I don't want to display SimpleViewer in Lightbox. I want to Lightbox show when I click on one of the images in SimpleViewer. Does anyone tried that with success? EDIT I have a SimpleViewer page now. I just want to bind handler to clicking an image (as normally in HTML based pages), fetch big image url and show that image (not SimpleViewer!) in Ligthbox/ThickBox/FancyBox etc.

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  • Dynamic tab width in a Flex 4 TabBar component with skin

    - by JoriDor
    Hi, I have a Flex 4 TabBar component with a custom skin. In this skin, the item renderer is defined with an ButtonBarButton with a custom skin. All the tabs in the itemrenderer have now the same width. The client however wants me to make the tabs width dynamically, so a smaller tab for a smaller label, a bigger one for a long label. Does anybody know how to adjust the width of Tab (ButtonBarButton)? Thanks a million!

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  • How to change the button fontsize without changing button size (in android) ?

    - by cibercitizen1
    I need to have a grid (created by program, not by xml) of equally sized buttons. They display text in different sizes. The problem is that when I change the text size to a smaller size, then the button automatically resizes to be smaller than the others. Thanks, Note: the grid is created adding *TableRow*s of buttons to a TableLayout. The buttons are created and added to a TableRow tr.addView(bu, 36, 45);

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  • Small ProgressDialog "spinner" for android

    - by user141146
    Hi, I've been able to use the standard "ProgressDialog" for android to show that an indeterminate task is running But I'd like to use the "smaller" progress dialog "spinner" that's used for indeterminate tasks in some of the standard Android applications like the android Market (there's a small spinning circle that's actually integrated into the application window (as opposed to floating on top of it). Does anyone know how to create the smaller progress dialog (or can someone point me in the right direction)? Thanks!

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  • timeIntervalSinceDate Accuracy

    - by mmccomb
    I've been working on a game with an engine that updates 20 times per seconds. I've got to point now where I want to start getting some performance figures and tweak the rendering and logic updates. In order to do so I started to add some timing code to my game loop, implemented as follows... NSDate* startTime = [NSDate date]; // Game update logic here.... // Also timing of smaller internal events NSDate* endTime = [NSDate date]; [endTime timeIntervalSinceDate:startTime]; I noticed however that when I timed blocks within the outer timing logic that the time they took to execute did not sum up to match the overall time taken. So I wrote a small unit test to demonstrate the problem in which I time the overall time taken to complete the test and then 10 smaller events, here it is... - (void)testThatSumOfTimingsMatchesOverallTiming { NSDate* startOfOverallTime = [NSDate date]; // Variable to hold summation of smaller timing events in the upcoming loop... float sumOfIndividualTimes = 0.0; NSTimeInterval times[10] = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0}; for (int i = 0; i < 10; i++) { NSDate* startOfIndividualTime = [NSDate date]; // Kill some time... sleep(1); NSDate* endOfIndividualTime = [NSDate date]; times[i] = [endOfIndividualTime timeIntervalSinceDate:startOfIndividualTime]; sumOfIndividualTimes += times[i]; } NSDate* endOfOverallTime = [NSDate date]; NSTimeInterval overallTimeTaken = [endOfOverallTime timeIntervalSinceDate:startOfOverallTime]; NSLog(@"Sum of individual times: %fms", sumOfIndividualTimes); NSLog(@"Overall time: %fms", overallTimeTaken); STAssertFalse(TRUE, @""); } And here's the output... Sum of individual times: 10.001377ms Overall time: 10.016834ms Which illustrates my problem quite clearly. The overall time was 0.000012ms but the smaller events took only 0.000001ms. So what happened to the other 0.000011ms? Is there anything that looks particularly wrong with my code? Or is there an alternative timing mechanism I should use?

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  • Make circular joystick

    - by Jaba
    How do I make a joystick like the one in i dig it, using UIImageView's that the smaller one can be used to move around, I just really would like to know how I would get the smaller UIImageView to stay inside the larger one, I just don't know how I would do this because they are both circular. I have an Image below:

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