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  • How to use will_paginate with a nested resource in Rails?

    - by Sue Petersen
    I'm new to Rails, and I'm having major trouble getting will_paginate to work with a nested resource. I have two models, Statement and Invoice. will_paginate is working on Statement, but I can't get it to work on Invoice. I know I'd doing something silly, but I can't figure it out and the examples I've found on google won't work for me. statement.rb class Statement < ActiveRecord::Base has_many :invoices def self.search(search, page) paginate :per_page => 19, :page => page, :conditions => ['company like ?', "%#{search}%"], :order => 'date_due DESC, company, supplier' end end statements_controller.rb <irrelevant code clipped for readability> def index #taken from the RAILSCAST 51, will_paginate podcast @statements = Statement.search(params[:search], params[:page]) end I call this in the view like so, and it works: <%= will_paginate @statements %> But I can't figure out how to get it to work for Invoices: invoice.rb class Invoice < ActiveRecord::Base belongs_to :statement def self.search(search, page) paginate :per_page => 19, :page => page, :conditions => ['company like ?', "%#{search}%"], :order => 'employee' end end invoices_controller.rb class InvoicesController < ApplicationController before_filter :find_statement #TODO I can't get will_paginate to work w a nested resource def index #taken from the RAILSCAST 51, will_paginate podcast @invoices = Invoice.search(params[:search], params[:page]) end def find_statement @statement_id = params[:statement_id] return(redirect_to(statements_url)) unless @statement_id @statement = Statement.find(@statement_id) end end And I try to call it like this: <%= will_paginate (@invoices) % The most common error message, as I play with this, is: "The @statements variable appears to be empty. Did you forget to pass the collection object for will_paginate?" I don't have a clue what the problem is, or how to fix it. Thanks for any help and guidance!

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  • java 2D and swing

    - by user384706
    Hi, I have trouble understanding a fundamental concept in Java 2D. To give a specific example: One can customize a swing component via implementing it's own version of the method paintComponent(Graphics g) Graphics is available to the body of the method. Question: What is exactly this Graphics object, I mean how it is related to the object that has the method paintComponent? Ok, I understand that you can do something like: g.setColor(Color.GRAY); g.fillOval(0, 0, getWidth(), getHeight()); To get a gray oval painted. What I can not understand is how is the Graphics object related to the component and the canvas. How is this drawing actually done? Another example: public class MyComponent extends JComponent { protected void paintComponent(Graphics g) { System.out.println("Width:"+getWidth()+", Height:"+getHeight()); } public static void main(String args[]) { JFrame f = new JFrame("Some frame"); f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); f.setSize(200, 90); MyComponent component = new MyComponent (); f.add(component); f.setVisible(true); } } This prints Width:184, Height:52 What does this size mean? I have not added anything to the frame of size(200,90). Any help on this is highly welcome Thanks

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  • ExternalInterface

    - by Jesse
    Hey, so I'm having a bunch of trouble getting ExternalInterface to work, which is odd, because I use it somewhat often. I'm hoping it's something I just missed because I've been looking at it too long. The flash_ready function is correctly returning the objectID, and as far as I can tell, everything else is in order. Unfortunately, when I run it, I get an error (varying by browser) telling me that basically document.getElementById(<movename>).test() is not a valid method. Here's the code: javascript: function flash_ready(i){ document.getElementById(i).test('success!'); } Embed Html (Generated): <script type="text/javascript"> swfobject.embedSWF("/chainmaille/includes/media/flash/upload_image.swf", "/chainmaille/includes/media/flash/upload_image", "500", "50", "9.0.0","expressInstall.swf", {}, {allowScriptAccess:'always', wmode:'transparent'},{id:'uploader_flash',name:'uploader_flash'}); </script> <object type="application/x-shockwave-flash" id="uploader_flash" name="uploader_flash" data="/chainmaille/includes/media/flash/upload_image.swf" width="500" height="50"><param name="allowScriptAccess" value="always"><param name="wmode" value="transparent"></object> AS3 : package com.jesseditson.uploader { import flash.display.MovieClip; import flash.external.ExternalInterface; import flash.system.Security; public class UI extends MovieClip { // Initialization: public function UI() { Security.allowDomain('*'); ExternalInterface.addCallback("test", test); var jscommand:String = "flash_ready('"+ExternalInterface.objectID+"');"; var url:URLRequest = new URLRequest("javascript:" + jscommand + " void(0);"); navigateToURL(url, "_self"); } public function test(t){ trace(t); } } } Swfobject is being included via google code, and the flash embeds just fine, so that's not the problem. I've got a very similar setup working on another server, but can't seem to get it working on this one. It's a Hostgator shared server. Could it be the server's fault? Anybody see any obvious syntax problems? Thanks in advance!

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  • Malloc inside another function (ANSI C)

    - by Casper
    Hi I'll go straight to it. I'm working on an assignment, where I suddenly ran into trouble. I have to allocate a struct from within another function, obviously using pointers. I've been staring at this problem for hours and tried in a million different ways to solve it. This is some sample code (very simplified): ... some_struct s; printf("Before: %d\n", &s"); allocate(&s); printf("After: %d\n", &s"); ... /* The allocation function */ int allocate(some_struct *arg) { arg = malloc(sizeof(some_struct)); printf("In function: %d\n", &arg"); return 0; } This does give me the same address before and after the allocate-call: Before: -1079752900 In function: -1079752928 After: -1079752900 I know it's probably because it makes a copy in the function, but I don't know how to actually work on the pointer I gave as argument. I tried defining some_struct *s instead of some_struct s, but no luck. I tried with: int allocate(some_struct **arg) which works just fine (the allocate-function needs to be changed as well), BUT according to the assignment I may NOT change the declaration, and it HAS to be *arg.. And it would be most correct if I just have to declare some_struct s.. Not some_struct *s. I hope I make sense and some of you out there can help me :P Thanks in advice

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  • Problem cube mapping in OpenGL using DDS compressed images

    - by Paul Jones
    Hi All, I am having trouble cube mapping when using a DDS cube map, I'm just getting a black cube which leads me to believe I have missing something simple, here's the code so far: DDS_IMAGE_DATA *pDDSImageData = LoadDDSFile(filename); //compressedTexture = -1; if(pDDSImageData != NULL) { int height = pDDSImageData->height; int width = pDDSImageData->width; int numMipMaps = pDDSImageData->numMipMaps; int blockSize; GLenum cubefaces[6] = { GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, }; if( pDDSImageData->format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT ) blockSize = 8; else blockSize = 16; glGenTextures( 1, &textureId ); int nSize; int nOffset = 0; glEnable(GL_TEXTURE_CUBE_MAP); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); for(int face = 0; face < 6; face++) { for( int i = 0; i < numMipMaps; i++ ) { if( width == 0 ) width = 1; if( height == 0 ) height = 1; glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_GENERATE_MIPMAP, GL_TRUE); nSize = ((width+3)>>2) * ((height+3)>>2) * blockSize; glCompressedTexImage2D(cubefaces[face] , i, pDDSImageData->format, width, height, 0, nSize, pDDSImageData->pixels + nOffset ); nOffset += nSize; // Half the image size for the next mip-map level... width = (width / 2); height = (height / 2); } } } Once this code is called I bind the texture using glBindTexture and draw a cube using GL_QUADS and glTexCoord3f. Thank you for reading and all comments are welcome, sorry if any of the formatting comes out wrong.

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  • Liferay: Customise the web.xml HeaderFilter added during portlet deloyment

    - by gid
    I need to customise the deployment of my liferay portlet such that the GWT nocache.js files don't get a 'Expires' HTTP header set. My war file looks like this: view.jsp com.foobar.MyEntryPoint/com.foobar.MyEntryPoint.nocache.js com.foobar.MyEntryPoint/12312312313213123123123.cache.html WEB-INF/web.xml WEB-INF/portlet.xml WEB-INF/liferay-portlet.xml ... etc my web.xml is pretty much empty (only has the displayName) On deployment this is rewritten my liferay to have a series of filters in particalar: Header Filter com.liferay.portal.kernel.servlet.PortalClassLoaderFilter filter-class com.liferay.portal.servlet.filters.header.HeaderFilter Cache-Control max-age=315360000, public Expires 315360000 Header Filter *.js This filter adds an Expires header for about 2020 to the .nocache.js js files... the trouble is these files really shouldn't be cached (the hint is in the name :) For development purposes I have worked around this by disabling the filter using: com.liferay.portal.servlet.filters.header.HeaderFilter=false in portal-ext.properties globaly. What I what I would like to to is one of the following: Disable HeaderFilter only for this portlet or war file. I can always add my own expires Add an init-param to the HeaderFilter to match anything other than .nocache.js files Any ideas how either of these things could be achieved? Stack: liferay-6.0.1 CE, Windows 7, java 1.6.0_18, GWT 2.0.3

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  • How to create a Binary Tree from a General Tree?

    - by mno4k
    I have to solve the following constructor for a BinaryTree class in java: BinaryTree(GeneralTree<T> aTree) This method should create a BinaryTree (bt) from a General Tree (gt) as follows: Every Vertex from gt will be represented as a leaf in bt. If gt is a leaf, then bt will be a leaf with the same value as gt If gt is not a leaf, then bt will be constructed as an empty root, a left subTree (lt) and a right subTree (lr). Lt is a stric binary tree created from the oldest subtree of gt (the left-most subtree) and lr is a stric binary tree created from gt without its left-most subtree. The frist part is trivial enough, but the second one is giving me some trouble. I've gotten this far: public BinaryTree(GeneralTree<T> aTree){ if (aTree.isLeaf()){ root= new BinaryNode<T>(aTree.getRootData()); }else{ root= new BinaryNode<T>(null); // empty root LinkedList<GeneralTree<T>> childs = aTree.getChilds(); // Childs of the GT are implemented as a LinkedList of SubTrees child.begin(); //start iteration trough list BinaryTree<T> lt = new BinaryTree<T>(childs.element(0)); // first element = left-most child this.addLeftChild(lt); aTree.DeleteChild(hijos.elemento(0)); BinaryTree<T> lr = new BinaryTree<T>(aTree); this.addRightChild(lr); } } Is this the right way? If not, can you think of a better way to solve this? Thank you!

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  • Why does this cast to Base class in virtual function give a segmentation fault?

    - by dehmann
    I want to print out a derived class using the operator<<. When I print the derived class, I want to first print its base and then its own content. But I ran into some trouble (see segfault below): class Base { public: friend std::ostream& operator<<(std::ostream&, const Base&); virtual void Print(std::ostream& out) const { out << "BASE!"; } }; std::ostream& operator<<(std::ostream& out, const Base& b) { b.Print(out); return out; } class Derived : public Base { public: virtual void Print(std::ostream& out) const { out << "My base: "; //((const Base*)this)->Print(out); // infinite, calls this fct recursively //((Base*)this)->Print(out); // segfault (from infinite loop?) ((Base)*this).Print(out); // OK out << " ... and myself."; } }; int main(int argc, char** argv){ Derived d; std::cout << d; return 0; } Why can't I cast in one of these ways? ((const Base*)this)->Print(out); // infinite, calls this fct recursively ((Base*)this)->Print(out); // segfault (from infinite loop?)

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  • How would I go about sharing variables in a class with Lua?

    - by Nicholas Flynt
    I'm fairly new to Lua, I've been working on trying to implement Lua scripting for logic in a Game Engine I'm putting together. I've had no trouble so far getting Lua up and running through the engine, and I'm able to call Lua functions from C and C functions from Lua. The way the engine works now, each Object class contains a set of variables that the engine can quickly iterate over to draw or process for physics. While game objects all need to access and manipulate these variables in order for the Game Engine itself to see any changes, they are free to create their own variables, a Lua is exceedingly flexible about this so I don't forsee any issues. Anyway, currently the Game Engine side of things are sitting in C land, and I really want them to stay there for performance reasons. So in an ideal world, when spawning a new game object, I'd need to be able to give Lua read/write access to this standard set of variables as part of the Lua object's base class, which its game logic could then proceed to run wild with. So far, I'm keeping two separate tables of objects in place-- Lua spawns a new game object which adds itself to a numerically indexed global table of objects, and then proceeds to call a C++ function, which creates a new GameObject class and registers the Lua index (an int) with the class. So far so good, C++ functions can now see the Lua object and easily perform operations or call functions in Lua land using dostring. What I need to do now is take the C++ variables, part of the GameObject class, and expose them to Lua, and this is where google is failing me. I've encountered a very nice method here which details the process using tags, but I've read that this method is deprecated in favor of metatables. What is the ideal way to accomplish this? Is it worth the hassle of learning how to pass class definitions around using libBind or some equivalent method, or is there a simple way I can just register each variable (once, at spawn time) with the global lua object? What's the "current" best way to do this, as of Lua 5.1.4?

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  • What is the best testing pattern for checking that parameters are being used properly?

    - by Joseph
    I'm using Rhino Mocks to try to verify that when I call a certain method, that the method in turn will properly group items and then call another method. Something like this: //Arrange var bucketsOfFun = new BucketGame(); var balls = new List<IBall> { new Ball { Color = Color.Red }, new Ball { Color = Color.Blue }, new Ball { Color = Color.Yellow }, new Ball { Color = Color.Orange }, new Ball { Color = Color.Orange } }; //Act bucketsOfFun.HaveFunWithBucketsAndBalls(balls); //Assert ??? Here is where the trouble begins for me. My method is doing something like this: public void HaveFunWithBucketsAndBalls(IList<IBall> balls) { //group all the balls together according to color var blueBalls = GetBlueBalls(balls); var redBalls = GetRedBalls(balls); // you get the idea HaveFunWithABucketOfBalls(blueBalls); HaveFunWithABucketOfBalls(redBalls); // etc etc with all the different colors } public void HaveFunWithABucketOfBalls(IList<IBall> colorSpecificBalls) { //doing some stuff here that i don't care about //for the test i'm writing right now } What I want to assert is that each time I call HaveFunWithABucketOfBalls that I'm calling it with a group of 1 red ball, then 1 blue ball, then 1 yellow ball, then 2 orange balls. If I can assert that behavior then I can verify that the method is doing what I want it to do, which is grouping the balls properly. Any ideas of what the best testing pattern for this would be?

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  • using a JOIN in an UPDATE in SQL

    - by SDLFunTimes
    Hi, I'm having trouble formulating a legal statement to double the statuses of the suppliers (s) who have shipped (sp) more than 500 units. I've been trying: update s set s.status = s.status * 2 from s join sp on (sp.sno = s.sno) group by sno having sum(qty) > 500; however I'm getting this error from Mysql: ERROR 1064 (42000): You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'from s join sp on (sp.sno = s.sno) group by sno having sum(qty) > 500' at line 1 Does anyone have any ideas about what is wrong with this query? Here's my schema: create table s ( sno char(5) not null, sname char(20) not null, status smallint, city char(15), primary key (sno) ); create table p ( pno char(6) not null, pname char(20) not null, color char(6), weight smallint, city char(15), primary key (pno) ); create table sp ( sno char(5) not null, pno char(6) not null, qty integer not null, primary key (sno, pno) );

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  • import problem with twisted.web server

    - by Carson Myers
    I'm just getting started with twisted.web, and I'm having trouble importing a Python module into a .rpy script. in C:\py\twisted\mysite.py, I have this: from twisted.web.resource import Resource from twisted.web import server class MySite(Resource): def render_GET(self, request): request.write("<!DOCTYPE html>") request.write("<html><head>") request.write("<title>Twisted Driven Site</title>") request.write("</head><body>") request.write("<h1>Twisted Driven Website</h1>") request.write("<p>Prepath: <pre>{0}</pre></p>".format(request.prepath)) request.write("</body></html>") request.finish() return server.NOT_DONE_YET and in C:\py\twisted\index.rpy, I have this: import mysite reload(mysite) resource = mysite.MySite() I ran twistd -n web --port 8888 --path C:\py\twisted in command prompt and the server started successfully. But when I requested localhost:8888 I got a (huge) stack trace originating from an ImportError: <type 'exceptions.ImportError'>: No module named mysite I can import the module from the interpreter, and if i just execute index.rpy as a python script, I don't get the import error. The documentation on this subject is a bit vague, it just says "However, it is often a better idea to define Resource subclasses in Python modules. In order for changes in modules to be visible, you must either restart the Python process, or reload the module:" (from here). Does anyone know the proper way to do this?

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  • Ruby custom class to and from YAML;

    - by Sanarothe
    Hi. I'm having trouble deserializing a ruby class that I wrote to YAML. Where I want to be I want to be able to pass one object around as a full 'question' which includes the question text, some possible answers (For multi. choice) and the correct answer. One module (The encoder) takes input, builds a 'question' class out of it and appends it to the question pool. Another module reads a question pool and builds an array of 'question' objects. Where I am currently Sample Question Pool --- | --- !ruby/object:MultiQ a: "no" answer: "no" b: "no" c: "no" d: "no" text: "yes?" Encoder dump to YAML file. Object is a MultiQ filled up with input. (See below.) def dump(file, object) File.open(file, 'a') do |out| YAML.dump(object.to_yaml, out) end object = nil end MultiQ Class definition class MultiQ attr_accessor :text, :answer, :a, :b, :c, :d def initialize(text, answer, a, b, c, d) @text = text @answer = answer @a = a @b = b @c = c @d = d end end The decoder (I've been trying different things, so what's here wasn't my first or best guess. But I'm at a loss and the documentation doesn't really explain things thoroughly enough.) File.open( "test_set.yaml" ) do |yf| YAML.load_documents( yf ) { |item| new = YAML.object_maker( MultiQ, item) puts new } end Questions you can answer How do I achieve my goal? What methods should I use, between parsing, loading files or documents, to successfully deserialize a Ruby class? I've already looked over the YAML Rdoc, and I didn't absorb very much, so please don't just link me to it. What other methods would you suggest using? Is there a better way to store questions like this? Should I be using document db, relational db, xml? Some other format?

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  • Getting an Android App to Show Up in the market for "Sony Internet TV"(Google TV)

    - by user1291659
    I'm having a bit of trouble getting my app to show up in the market under GoogleTV. I've searched google's official documentation and I don't believe the manifest lists any elements which would invalidate the program; the only hardware requirement specified is landscape mode, wakelock and external storage(neither which should cause it to be filtered for GTV according to the documentation) and I set the uses touchscreen elements "required" attribute to false. below is the AndroidManifest.xml for my project: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.whateversoft" android:versionCode="2" android:versionName="0.1" > <uses-sdk android:minSdkVersion="8" /> <application android:icon="@drawable/ic_launcher" android:label="Color Shafted" android:theme="@style/Theme.NoBackground" android:debuggable="false"> <activity android:label="Color Shafted" android:name=".colorshafted.ColorShafted" android:configChanges = "keyboard|keyboardHidden|orientation" android:screenOrientation = "landscape"> <!-- Set as the default run activity --> <intent-filter > <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:label="Color Shafted Settings" android:name=".colorshafted.Settings" android:theme="@android:style/Theme" android:configChanges = "keyboard|keyboardHidden"> <!-- --> </activity> </application> <!-- DEFINE PERMISSIONS FOR CAPABILITIES --> <uses-permission android:name = "android.permission.WRITE_EXTERNAL_STORAGE"/> <uses-permission android:name = "android.permission.WAKE_LOCK"/> <uses-feature android:name="android.hardware.touchscreen" android:required="false" /> <!-- END OF PERMISSIONS FOR CAPABILITIES --> </manifest> I'm about to start promoting the app after the next major release so its been kind of a bummer since I can't seem to get this to work. Any help would be appreciated, thanks in advance : )

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  • Connection reset when calling disconnect() using enterprisedt's ftp java framework

    - by Frederik Wordenskjold
    I'm having trouble disconnecting from a ftp-server, using the enterprisedt java ftp framework. I can simply not call disconnect() on a FileTransferClient object without getting an error. I do not do anything, besides connecting to the server, and then disconnecting: // create client log.info("Creating FTP client"); ftp = new FileTransferClient(); // set remote host log.info("Setting remote host"); ftp.setRemoteHost(host); ftp.setUserName(username); ftp.setPassword(password); // connect to the server log.info("Connecting to server " + host); ftp.connect(); log.info("Connected and logged in to server " + host); // Shut down client log.info("Quitting client"); ftp.disconnect(); log.info("Example complete"); When running this, the log reads: INFO [test] 28 maj 2010 16:57:20.216 : Creating FTP client INFO [test] 28 maj 2010 16:57:20.263 : Setting remote host INFO [test] 28 maj 2010 16:57:20.263 : Connecting to server x INFO [test] 28 maj 2010 16:57:20.979 : Connected and logged in to server x INFO [test] 28 maj 2010 16:57:20.979 : Quitting client ERROR [FTPControlSocket] 28 maj 2010 16:57:21.026 : Read failed ('' read so far) And the stacktrace: com.enterprisedt.net.ftp.ControlChannelIOException: Connection reset at com.enterprisedt.net.ftp.FTPControlSocket.readLine(FTPControlSocket.java:1029) at com.enterprisedt.net.ftp.FTPControlSocket.readReply(FTPControlSocket.java:1089) at com.enterprisedt.net.ftp.FTPControlSocket.sendCommand(FTPControlSocket.java:988) at com.enterprisedt.net.ftp.FTPClient.quit(FTPClient.java:4044) at com.enterprisedt.net.ftp.FileTransferClient.disconnect(FileTransferClient.java:1034) at test.main(test.java:46) It should be noted, that I without problems can connect, and do stuff with the server, like getting a list of files in the current working directory. But I cant, for some reason, disconnect! I've tried using both active and passive mode. The above example is by the way copy/pasted from their own example. I cannot fint ANYTHING related to this by doing a Google-search, so I was hoping you have any suggestions, or experience with this issue.

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  • What would cause native gem extensions on OS X to build but fail to load?

    - by goodmike
    I am having trouble with some of my rubygems, in particular those that use native extensions. I am on a MacBookPro, with Snow Leopard. I have XCode 3.2.1 installed, with gcc 4.2.1. Ruby 1.8.6, because I'm lazy and a scaredy cat and don't want to upgrade yet. Ruby is running in 32-bit mode. I built this ruby from scratch when my MBP ran OSX 10.4. When I require one of the affected gems in irb, I get a Load Error for the gem extension's bundle file. For example, here's nokogigi dissing me: > require 'rubygems' = true > require 'nokogiri' LoadError: Failed to load /usr/local/lib/ruby/gems/1.8/gems/nokogiri-1.4.1/lib/nokogiri/nokogiri.bundle This is also happening with the Postgres pg and MongoDB mongo gems. My first thought was that the extensions must not be building right. But gem install wasn't throwing any errors. So I reinstalled with the verbose flag, hoping to see some helpful warnings. I've put the output in a Pastie, and the only warning I see is a consistent one about "passing argument n of ‘foo’ with different width due to prototype." I suspect that this might be an issue from upgrading to Snow Leopard, but I'm a little surprised to experience it now, since I've updated my XCode. Could it stem from running Ruby in 1.8.6? I'm embarrassed that I don't know quite enough about my Mac and OSX to know where to look next, so any guidance, even just a pointer to some document I couldn't find via Google, would be most welcome. Michael

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  • WCF Callbacks often break

    - by cdecker
    I'm having quite some trouble with the WCF Callback mechanism. They sometimes work but most of the time they don't. I have a really simple Interface for the callbacks to implement: public interface IClientCallback { [OperationContract] void Log(string content); } I then implmenent that interface with a class on the client: [ServiceBehavior(InstanceContextMode = InstanceContextMode.PerSession)] [ServiceContract] internal sealed class ClientCallback : IClientCallback { public void Log(String content){ Console.Write(content); } } And on the client I finally connect to the server: NetTcpBinding tcpbinding = new NetTcpBinding(SecurityMode.Transport); EndpointAddress endpoint = new EndpointAddress("net.tcp://127.0.0.1:1337"); ClientCallback callback= new ClientCallback(); DuplexChannelFactory<IServer> factory = new DuplexChannelFactory<IServer>(callback,tcpbinding, endpoint); factory.Open(); _connection = factory.CreateChannel(); ((ICommunicationObject)_connection).Faulted += new EventHandler(RecreateChannel); try { ((ICommunicationObject)_connection).Open(); } catch (CommunicationException ce) { Console.Write(ce.ToString()); } To invoke the callback I use the following: OperationContext.Current.GetCallbackChannel().Log("Hello World!"); But it just hangs there, and after a while the client complains about timeouts. Is there a simple solution as to why?

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  • Is it valid to use unsafe struct * as an opaque type instead of IntPtr in .NET Platform Invoke?

    - by David Jeske
    .NET Platform Invoke advocates declaring pointer types as IntPtr. For example, the following [DllImport("user32.dll")] static extern IntPtr SendMessage(IntPtr hWnd, UInt32 Msg, Int32 wParam, Int32 lParam); However, I find when interfacing with interesting native interfaces, that have many pointer types, flattening everything into IntPtr makes the code very hard to read and removes the typical typechecking that a compiler can do. I've been using a pattern where I declare an unsafe struct to be an opaque pointer type. I can store this pointer type in a managed object, and the compiler can typecheck it form me. For example: class Foo { unsafe struct FOO {}; // opaque type unsafe FOO *my_foo; class if { [DllImport("mydll")] extern static unsafe FOO* get_foo(); [DllImport("mydll")] extern static unsafe void do_something_foo(FOO *foo); } public unsafe Foo() { this.my_foo = if.get_foo(); } public unsafe do_something_foo() { if.do_something_foo(this.my_foo); } While this example may not seem different than using IntPtr, when there are several pointer types moving between managed and native code, using these opaque pointer types for typechecking is a godsend. I have not run into any trouble using this technique in practice. However, I also have not seen an examples of anyone using this technique, and I wonder why. Is there any reason that the above code is invalid in the eyes of the .NET runtime? My main question is about how the .NET GC system treats "unsafe FOO *my_foo". Is this pointer something the GC system is going to try to trace, or is it simply going to ignore it? My hope is that because the underlying type is a struct, and it's declared unsafe, that the GC would ignore it. However, I don't know for sure. Thoughts?

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  • Documentation and Build system for Mono/C#

    - by dcolish
    I'm starting out on a new project and a team member has decided to use C# as the implementation language. I don't have a lot of experience in C#, but a brief reading shows that it's very capable of being a complete cross-platform vm. Beyond the language, I've been having trouble selecting tools and workflows for managing the code as the project grows. It should be fairly small (<10K lines) but I would like to have the ability to generate documentation as the project grows, manage any external dependencies that we decide to use, and automate builds and testing. I am wondering what tools are commonly used or considered best practices for this language. I am mainly concerned with how would a build system potentially work on *nix as well as windows? Are there C# specific tools or is Make more common? In addition, I'd like to use a dvcs, but it doesn't look like Visual Studio and MonoDevelop support the same ones. What's the common vcs of choice for C#? For testing sort of Unit testing is available for C#/Mono? Finally, I know that there are good doc generators, but with the question of the build system, I would really like to have that just be a single step in the build similar to how testing is a step. Normally I'd automate with Hudson, but I am wondering if there is something more specific to the platform. Overall, I'd love to see a solution that provides a decent workflow on both windows and *nix without a heavy admin burden. I am pretty sure this is the holy grail of project management, so anything that puts me on that path is awesome.

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  • What is the prefered or accepted method for testing proxy settings?

    - by Mike Webb
    I have a lot of trouble with the internet connectivity in the program I am working on and it all seems to spawn from some issue with the proxy settings. Most of the issues at this point are fixed, but the issue I am having now is that my method of testing the proxy settings makes some users wait for long periods of time. Here is what I do: System.Net.WebClient webClnt = new System.Net.WebClient(); webClnt.Proxy = proxy; webClnt.Credentials = proxy.Credentials; byte[] tempBytes; try { tempBytes = webClnt.DownloadData(url.Address); } catch { //Invalid proxy settings //Code to handle the exception goes here } This is the only way that I've found to test if the proxy settings are correct. I tried making a web service call to our web service, but no proxy settings are needed when making the call. It will work even if I have bogus proxy settings. The above method, though, has no timeout member that I can set that I can find and I use the DownloadData as opposed to the DownloadDataAsync because I need to wait til the method is done so that I can know if the settings are correct before continuing on in the program. Any suggestions on a better method or a work around for this method is appreciated. Mike

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  • NHibernate: Mapping multiple classes from a single table row

    - by Michael Kurtz
    I couldn't find an answer to this specific question. I am trying to keep my domain model object-oriented and re-use objects where possible. I am having an issue determining how to provide a mapping to multiple classes from a single row. Let me explain with an example: I have a single table, call it Customer. A customer has several attributes; but, for brevity, assume it has Id, Name, Address, City, State, ZipCode. I would like to create a Customer and Address class that look like this: public class Customer { public virtual long Id {get;set;} public virtual string Name {get;set;} public virtual Address Address {get;set;} } public class Address { public virtual string Address {get;set;} public virtual string City {get;set;} public virtual string State {get;set;} public virtual string ZipCode {get;set;} } What I am having trouble with is determining what the mapping would be for the Address class within the Customer class. There is no Address table and there isn't a "set" of addresses associated with a Customer. I just want a more object-oriented view of the Customer table in code. There are several other tables that have address information in them and it would be nice to have a reusable Address class to deal with them. Addresses are not shared so breaking all addresses into a separate table with foreign keys seems to be overkill and, actually, more painful since I would need foreign keys to multiple tables. Can someone enlighten me on this type of mapping? Please provide an example if you can. Thanks for any insights! -Mike

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  • ASP.NET MVC 2 DisplayFor()

    - by ZombieSheep
    I'm looking at the new version of ASP.NET MVC (see here for more details if you haven't seen it already) and I'm having some pretty basic trouble displaying the content of an object. In my control I have an object of type "Person", which I am passing to the view in ViewData.Model. All is well so far, and I can extact the object in the view ready for display. What I don't get, though, is how I need to call the Html.DisplayFor() method in order to get the data to screen. I've tried the following... <% MVC2test.Models.Person p = ViewData.Model as MVC2test.Models.Person; %> // snip <%= Html.DisplayFor(p => p) %> but I get the following message: CS0136: A local variable named 'p' cannot be declared in this scope because it would give a different meaning to 'p', which is already used in a 'parent or current' scope to denote something else I know this is not what I should be doing - I know that redefining a variable will producte this error, but I don't know how to access the object from the controller. So my question is, how do I pass the object to the view in order to display its properties? (I should add that I am reading up on this in my limited spare time, so it is entirely possible I have missed something fundamental) TIA

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  • How do I use a modalViewController Identically in Two Controllers?

    - by Theory
    I'm using the Three20 TTMessageController in my app. I've figured out how to use it, adding on a bunch of other stuff (including TTMessageControllerDelegate methods and ABPeoplePickerNavigationControllerDelegate methods). It works great for me, after a bit of a struggle to figure it out. The trouble I'm having now is a design issue: I want to use it identically in two different places, including with the same delegate methods. My current approach is that I've put all the code into a single class inheriting from NSObject, called ComposerProxy, and I'm just having the two controllers that use it use the proxy, like so: ComposerProxy *proxy = [[ComposerProxy alloc] initWithController:this]; [proxy go]; The go method constructs the TTMessageController, configures it, adds it to a UINavigationController, and presents it: [self.controller presentModalViewController: navController animated: YES]; This works great, as I have all my code nicely encapsulated in ComposerProxy and I need only the above two lines anywhere I want to use it. The downside, though, is that I can't dealloc the proxy variable without getting crashes. I can't autorelease it, either: same problem. So I'm wondering if my proxy approach is a poor one. How does one normally encapsulate a bunch of behaviors like this without requiring a lot of duplicate code in the classes that use it? Do I need to add a delegate class to my ComposerProxy and make the controller responsible for dismissing the modal view controller in a hypothetical composerDidFinish method or some such? Many TIA!

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  • Problem consuming Exchange Web Service 2010 with jax-ws metro

    - by Johan Karlberg
    I am trying to consume the Exchange 2010 Web Service interface using JAX-WS. I'm using JAX-WS 2.2 RI (Metro 2.0). 2.1 exhibited the same problem. I am running into trouble with Exchange, which returns "HTTP/1.1 415 Cannot process the message because the content type 'text/xml;charset=utf-8' was not the expected type 'text/xml; charset=utf-8'." as a reponse (2.1 quoted the charset value, otherwise same response). Apparently I need to dictate the exact Content-type header for Exchange to be happy. Is there a way for me to do this without forcing me to manually rebuild the dependency? I currently rely on published maven artifacts, and would like to continue doing this if at all possible. The consuming process is a regular J2SE app, with no containers in sight. I have control of the application and can add pretty much anything required to the applications scope, but can not add out-of-process items like proxy servers. The client classes were generated from local WSDL, but the charset specification is derived from constants declared in the jaxws RI implementation, not the generated code. The resulting HTTP transport is thus handled by the standard http/https client from Sun JRE5 or JRE6.

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  • Absolute positioned div jumps outside containing div in IE7

    - by user367232
    Having trouble with a couple of display issues in IE7. Firstly, my large text headers display too far up in Internet Explorer (all pages) Secondly, my descriptions on my Portfolio pages end up outside their containing divs. Works great on FF/Chrome/Opera/Safari though! You'll see what I mean: http://bit.ly/a3hUD4 (I've used bitly so my dumb questions don't show up when someone googles my website). I've googled extensively. Not sure if problem number 2 is a overflow issue, or a absolute positioning bug in IE. Here's the CSS for the centre div with the jumbo-text titles .column1 { padding: 103px 10px 10px 10px; float: left; width: 500px; margin: 0; } And for the description div on the portfolio page .porttxtbox { text-align: right; background-image: url(images/porttxtBG.png); bottom: 0; position: absolute; width: 100%; padding: 0px; margin: 0px; } And it's container div .portimgbox { padding: 0px; margin: 0px; height: 250px; width: 480px; position: relative; border: 5px solid #EAEAEA; Thanks in advance!

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