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  • socket.error: [Errno 10054]

    - by C0d3r
    import socket, sys if len(sys.argv) !=3 : print "Usage: ./supabot.py <host> <port>" sys.exit(1) irc = sys.argv[1] port = int(sys.argv[2]) sck = socket.socket(socket.AF_INET, socket.SOCK_STREAM) sck.connect((irc, port)) sck.send('NICK supaBOT\r\n') sck.send('USER supaBOT supaBOT supaBOT :supaBOT Script\r\n') sck.send('JOIN #darkunderground' + '\r\n') data = '' while True: data = sck.recv(1024) if data.find('PING') != -1: sck.send('PONG ' + data.split() [1] + '\r\n') print data elif data.find('!info') != -1: sck.send('PRIVMSG #darkunderground supaBOT v1.0 by sourD' + '\r\n') print sck.recv(1024) when I run this code I get this error.. socket.error: [Errno 10054] An existing connection was forcibly closed by the remote host it says that the error is in line 16, in data = sck.recv(1024)

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  • QList as a function parameter - Linking Error - LNK2019

    - by user2445136
    I have an issue with QList as a function parameter and I'll be glad if you can assist me. I have this code for example: void SpinBoxList_Enable(QList spinBoxList) { foreach(QWidget mWidget,*spinBoxList) mWidget-setEnabled(false); } and in the implemantation file I use the QList variable as a pointer: SpinBoxList_Enable(&controlBoardSpinBoxList); ( controlBoardSpinBoxList is a variable of QList ). The Function ToggleBoards_Slot(bool) is a slot that uses When I compile, I get this error message: 1cmosaixserialnumber.obj : error LNK2019: unresolved external symbol "private: void __cdecl CMosaixSerialNumber::SpinBoxList_Disable(class QList *)" (?SpinBoxList_Disable@CMosaixSerialNumber@@AEAAXPEAV?$QList@PEAVQWidget@@@@@Z) referenced in function "public: void __cdecl CMosaixSerialNumber::ToggleBoards_Slot(bool)" (?ToggleBoards_Slot@CMosaixSerialNumber@@QEAAX_N@Z) 1cmosaixserialnumber.obj : error LNK2019: unresolved external symbol "private: void __cdecl CMosaixSerialNumber::SpinBoxList_Enable(class QList *)" (?SpinBoxList_Enable@CMosaixSerialNumber@@AEAAXPEAV?$QList@PEAVQWidget@@@@@Z) referenced in function "private: void __cdecl CMosaixSerialNumber::on_ControlBoardCheckBox_StateChanged(int)" (?on_ControlBoardCheckBox_StateChanged@CMosaixSerialNumber@@AEAAXH@Z) How can I fix this ? Thanks, EVH671

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  • Set asisde space for ADT when reading integers from file

    - by That Guy
    I'm using C to make maze solver. The program should be able read a maze from a text file containing a grid of 1 and 0 representing walls and paths. This file could be of any size as the user selects which maze to use. The program should then show the maze being solved. As the maze is being solved it should show where has been walked and how many steps have been taken. I have made an ADT called Cell containing a bool for wall or path and an integer for steps taken. I now need to populate a 2D array of Cells which means I need to set aside enough space to store a Cell for every integer in the maze file. What would be the best way to do this?

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  • C++ -malign-double compiler flag

    - by Martin
    I need some help on compiler flags in c++. I'm using a library that is a port to linux from windows, that has to be compiled with the -malign-double flag, "for Win32 compatibility". It's my understanding that this mean I absolutely have to compile my own code with this flag as well? How about other .so shared libraries, do they have be recompiled with this flag as well? If so, is there any way around this? I'm a linux newbie (and c++), so even though I tried to recompile all the libraries I'm using for my project, it was just too complicated to recursively find the source for all the libraries and the libraries they're dependent on, and recompile everything.

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  • XML fragment with multiple roots: suppressing VS error

    - by Laurent
    In Visual Studio, I have an XML file (with .xml extension) which contains an XML fragment that I use in my program: <tag1> data ... </tag1> <tag2> data ... </tag2> Visual Studio shows me an error in the error list: "XML document cannot contain multiple root level elements". But this is not a complete document, just a fragment that will be reused. I want to keep my 2 roots in my fragment. How can I get rid of the error message? Thanks

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  • Using CreateFileMapping between to programs - C

    - by Jamie Keeling
    Hello, I have two window form applications written in C, one holds a struct consisting of two integers, another will receive it using the CreateFileMapping. Although not directly related I want to have three events in place so each of the processes can "speak" to each other, one saying that the first program has something to pass to the second, one saying the first one has closed and another saying the second one has closed. What would be the best way about doing this exactly? I've looked at the MSDN entry for the CreateFileMapping operation but I'm still not sure as to how it should be done. I didn't want to start implementing it without having some sort of clear idea as to what I need to do. Thanks for your time.

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  • Data Binding Error retrival

    - by saurabh
    Hello My scenarion is this 1- i have a Form which is dynamically generated with some XML configuration information. 2- i am attaching Data Binding for a textbox in Text_Loaded event a well as Validation Rules and i am attaching Validation.AddErrorHandler for showing message boxs 3- Data Source for the binding is a DataTable. 4- I am having record navigation buttons on the form generated in step 1 (Next,Last,First,Previous) 5- If user edits data with invalid values in record no 1 validation fires and it creats a red border 6-user press Next button to navigate to record no 2 but does not update error field in record no 1 i.e. she leaves record no 1 with some error not in my data source but on the form. 7- She came back to record no 1 , here my problem begins , Record no 1 is updated with old values and does not show error which she made. i know that ValidationRules will not allow wrong input to update my data source which is fine but i need to handle point no 7 , there is no direct way to handle this situation , any help is much appriciated

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  • How to relink existing shared library with extra object file

    - by awy
    I have existing Linux shared object file (shared library) which has been stripped. I want to produce a new version of the library with some additional functions included. I had hoped that something like the following would work, but does not: ld -o newlib.so newfuncs.o --whole-archive existinglib.so I do not have the source to the existing library. I could get it but getting a full build environment with the necessary dependencies in place would be a lot of effort for what seems like a simple problem.

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  • Objective-C ref count and autorelease

    - by turbovince
    Hey guys, suppose the following code: int main (int argc, const char * argv[]) { //[...] Rectangle* myRect = [[Rectangle alloc] init]; Vector2* newOrigin = [[[Vector2 alloc] init] autorelease]; // ref count 1 [newOrigin setX: 50.0f]; [myRect setOrigin: newOrigin]; // ref count 2 [myRect.origin setXY: 25.0f :100.0f]; // ref count goes to 3... why ? [myRect release]; [pool drain]; return 0; } Rectangle's origin is declared as a (retain) synthesized property. Just wondering 2 things: Why does ref count goes to 3 when using the getter accessor of Rectangle's origin? Am I doing something wrong ? With a ref count of 3, I don't understand how this snippet of code cannot leak. Calling release on myRect will make it go down to 2 since I call release on the origin in dealloc(). But then, when does autorelease take effect? Thanks!

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  • UIVIewController not released when view is dismissed

    - by Nelson Ko
    I have a main view, mainWindow, which presents a couple of buttons. Both buttons create a new UIViewController (mapViewController), but one will start a game and the other will resume it. Both buttons are linked via StoryBoard to the same View. They are segued to modal views as I'm not using the NavigationController. So in a typical game, if a person starts a game, but then goes back to the main menu, he triggers: [self dismissViewControllerAnimated:YES completion:nil ]; to return to the main menu. I would assume the view controller is released at this point. The user resumes the game with the second button by opening another instance of mapViewController. What is happening, tho, is some touch events will trigger methods on the original instance (and write status updates to them - therefore invisible to the current view). When I put a breakpoint in the mapViewController code, I can see the instance will be one or the other (one of which should be released). I have tried putting a delegate to the mainWindow clearing the view: [self.delegate clearMapView]; where in the mainWindow - (void) clearMapView{ gameWindow = nil; } I have also tried self.view=nil; in the mapViewController. The mapViewController code contains MVC code, where the model is static. I wonder if this may prevent ARC from releasing the view. The model.m contains: static CanShieldModel *sharedInstance; + (CanShieldModel *) sharedModel { @synchronized(self) { if (!sharedInstance) sharedInstance = [[CanShieldModel alloc] init]; return sharedInstance; } return sharedInstance; } Another post which may have a lead, but so far not successful, is UIViewController not being released when popped I have in ViewDidLoad: // checks to see if app goes inactive - saves. [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(resignActive) name:UIApplicationWillResignActiveNotification object:nil]; with the corresponding in ViewDidUnload: [[NSNotificationCenter defaultCenter] removeObserver:self name:UIApplicationWillResignActiveNotification object:nil]; Does anyone have any suggestions? EDIT: - (void) prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender{ NSString *identifier = segue.identifier; if ([identifier isEqualToString: @"Start Game"]){ gameWindow = (ViewController *)[segue destinationViewController]; gameWindow.newgame=-1; gameWindow.delegate = self; } else if ([identifier isEqualToString: @"Resume Game"]){ gameWindow = (ViewController *)[segue destinationViewController]; gameWindow.newgame=0; gameWindow.delegate = self;

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  • Understanding C++ pointers (when they point to a pointer)

    - by Stephano
    I think I understand references and pointers pretty well. Here is what I (think I) know: int i = 5; //i is a primitive type, the value is 5, i do not know the address. int *ptr; //a pointer to an int. i have no way if knowing the value yet. ptr = &i; //now i have an address for the value of i (called ptr) *ptr = 10; //go get the value stored at ptr and change it to 10 Please feel free to comment or correct these statements. Now I'm trying to make the jump to arrays of pointers. Here is what I do not know: char **char_ptrs = new char *[50]; Node **node_ptrs = new Node *[50]; My understanding is that I have 2 arrays of pointers, one set of pointers to chars and one to nodes. So if I wanted to set the values, I would do something like this: char_ptrs[0] = new char[20]; node_ptrs[0] = new Node; Now I have a pointer, in the 0 position of my array, in each respective array. Again, feel free to comment here if I'm confused. So, what does the ** operator do? Likewise, what is putting a single * next to the instantiation doing (*[50])? (what is that called exactly, instantiation?)

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  • audio error in vmware running mac os x

    - by PenguinSource
    simple synchronous loading of an audio file (.mp3) in a cocos2d app makes my vmware disconnect the sound. the error is display bottom right, saying 'error in creating sound stream; sound is disconnected' i read that it might be cause of my vmware's version (mine is 8) but I'm looking for a fix, not to downgrade to another version. before i get that error, the sound on the system works just fine (youtube, etc) the exact code im calling is.. [CDSoundEngine setMixerSampleRate: CD_SAMPLE_RATE_MID]; [[CDAudioManager sharedManager] setResignBehavior: kAMRBStopPlay autoHandle:Yes]; soundEngine = [SimpleAudioEngine sharedEngine]; [soundEngine preloadBackgroundMusic:@"somemp3.mp3"]; [soundEngine playBackgroundMusic:@"somemp3.mp3"]; maybe the bit rate is too high .. ? thanks

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  • Make sense of Notification Watcher source objective-c

    - by Chris
    From Notification Watcher source. - (void)selectNotification:(NSNotification*)aNotification { id sender = [aNotification object]; [selectedDistNotification release]; selectedDistNotification = nil; [selectedWSNotification release]; selectedWSNotification = nil; NSNotification **targetVar; NSArray **targetList; if (sender == distNotificationList) { targetVar = &selectedDistNotification; targetList = &distNotifications; } else { targetVar = &selectedWSNotification; targetList = &wsNotifications; } if ([sender selectedRow] != -1) { [*targetVar autorelease]; *targetVar = [[*targetList objectAtIndex:[sender selectedRow]] retain]; } if (*targetVar == nil) { [objectText setStringValue:@""]; } else { id obj = [*targetVar object]; NSMutableAttributedString *objStr = nil; if (obj == nil) { NSFont *aFont = [objectText font]; NSDictionary *attrDict = italicAttributesForFont(aFont); objStr = [[NSMutableAttributedString alloc] initWithString:@"(null)" attributes:attrDict]; } else { /* Line 1 */ objStr = [[NSMutableAttributedString alloc] initWithString: [NSString stringWithFormat:@" (%@)", [obj className]]]; [objStr addAttributes:italicAttributesForFont([objectText font]) range:NSMakeRange(1,[[obj className] length]+2)]; if ([obj isKindOfClass:[NSString class]]) { [objStr replaceCharactersInRange:NSMakeRange(0,0) withString:obj]; } else if ([obj respondsToSelector:@selector(stringValue)]) { [objStr replaceCharactersInRange:NSMakeRange(0,0) withString:[obj performSelector:@selector(stringValue)]]; } else { // Remove the space since we have no value to display [objStr replaceCharactersInRange:NSMakeRange(0,1) withString:@""]; } } [objectText setObjectValue:objStr]; /* LINE 2 */ [objStr release]; } [userInfoList reloadData]; } Over at //LINE 2 objStr is being released. Is this because we are assigning it with alloc in //LINE 1? Also, why is //LINE 1 not: objStr = [NSMutableAttributedString* initWithString:@"(null)" attributes:attrDict] If I create a new string like (NSString*) str = [NSString initWithString:@"test"]; ... str = @"another string"; Would I have to release str, or is this wrong and if I do that I have to use [[NSString alloc] initWithString:@"test"]? Why isn't the pointer symbol used as in [[NSString* alloc] ...? Thanks

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  • Is it OK to write code after [super dealloc]? (Objective-C)

    - by Richard J. Ross III
    I have a situation in my code, where I cannot clean up my classes objects without first calling [super dealloc]. It is something like this: // Baseclass.m @implmentation Baseclass ... -(void) dealloc { [self _removeAllData]; [aVariableThatBelongsToMe release]; [anotherVariableThatBelongsToMe release]; [super dealloc]; } ... @end This works great. My problem is, when I went to subclass this huge and nasty class (over 2000 lines of gross code), I ran into a problem: when I released my objects before calling [super dealloc] I had zombies running through the code that were activated when I called the [self _removeAllData] method. // Subclass.m @implementation Subclass ... -(void) deallloc { [super dealloc]; [someObjectUsedInTheRemoveAllDataMethod release]; } ... @end This works great, and It didn't require me to refactor any code. My question Is this: Is it safe for me to do this, or should I refactor my code? Or maybe autorelease the objects? I am programming for iPhone if that matters any.

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  • C instruction address

    - by aaa
    hello. Disclaimer, I not do anything in particular with regards this question, just curious. Is it possible to take address of instruction or block in C? in essence, is there jump equivalent in C? for example: void function() { int k; { // is a possible to go to this address from arbitrary point in code? int i, j; k += j+i; } } thank you

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  • Rails 3.2.3 mysql error "max_prepared_stmt_count"

    - by Rob Momary
    I am running a Rails 3.2.3 app deployed with apache2/passenger on a virtual host with a mysql database server. I got this error after a lot of traffic was hitting the site: ActiveRecord::StatementInvalid (Mysql::Error: Can't create more than max_prepared_stmt_count statements (current value: 16382) I'm thinking it has something to do with the amount of traffic, but if so I have to find a way around this. Anyone had this error before? I can't figure out how to stop it. Here's what i see in mysql: mysql show global status like 'com_stmt%'; | Com_stmt_close | 1720319 | Com_stmt_execute | 2094137 | | Com_stmt_fetch | 0 | | Com_stmt_prepare | 1768924 | | Com_stmt_reprepare | 0 | | Com_stmt_reset | 0 | | Com_stmt_send_long_data | 0 | +-------------------------+---------+ I am running resque gem.

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  • XMLHttpRequest leak

    - by Raja
    Hi everyone, Below is my javascript code snippet. Its not running as expected, please help me with this. <script type="text/javascript"> function getCurrentLocation() { console.log("inside location"); navigator.geolocation.getCurrentPosition(function(position) { insert_coord(new google.maps.LatLng(position.coords.latitude,position.coords.longitude)); }); } function insert_coord(loc) { var request = new XMLHttpRequest(); request.open("POST","start.php",true); request.onreadystatechange = function() { callback(request); }; request.setRequestHeader("Content-Type","application/x-www-form-urlencoded"); request.send("lat=" + encodeURIComponent(loc.lat()) + "&lng=" + encodeURIComponent(loc.lng())); return request; } function callback(req) { console.log("inside callback"); if(req.readyState == 4) if(req.status == 200) { document.getElementById("scratch").innerHTML = "callback success"; //window.setTimeout("getCurrentLocation()",5000); setTimeout(getCurrentLocation,5000); } } getCurrentLocation(); //called on body load </script> What i'm trying to achieve is to send my current location to the php page every 5 seconds or so. i can see few of the coordinates in my database but after sometime it gets weird. Firebug show very weird logs like simultaneous POST's at irregular intervals. Here's the firebug screenshot: IS there a leak in the program. please help. EDIT: The expected outcome in the firebug console should be like this :- inside location POST .... inside callback /* 5 secs later */ inside location POST ... inside callback /* keep repeating */

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  • Global variable not stable after platform changed.

    - by user350555
    Our embedded system is built on a hw/sw platform made by enea. After the platform updated recently, we found some operations on the global variable keep crashing the system. For example, we have a global map structure holding some data. We can insert/iterate the map once or twice, then the address of the elements in the map suddenly changed to some forbidden addresses like 0x0 or 0x1d, the system just crash. The only different before/after the platform update is : 1) sw part: It's a c++ software and We changed the compiler from diab cc to gcc. 2) hw part: we have a new board, but the cpu is still powerpc405s. I tried every possible way but still can't figure out the reason. Any thoughts?

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  • VS 2008 linking error

    - by AvatarBlue
    I'm using Visual Studio 2008 C++ and working on a dll project. Debug compiled and linked perfectly but when I compile the release version, it shows this: VImgPtr.obj : error LNK2001: unresolved external symbol @__security_check_cookie@4 VLibraryPtr.obj : error LNK2001: unresolved external symbol "void __cdecl operator delete[](void *)" (??_V@YAXPAX@Z) D:\Source Code\VImgLib\Release-vc9u\VImgLib-vc9u.dll : fatal error LNK1120: 2 unresolved externals If I selected Multi-threaded (/MT) in "C/C++-Code Generation tab), it linked ok. The problem is only when I choose Multi-threaded DLL (/MD). I'm releasing a dll, so should be /MD right?

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  • overloading new/delete problem

    - by hidayat
    This is my scenario, Im trying to overload new and delete globally. I have written my allocator class in a file called allocator.h. And what I am trying to achieve is that if a file is including this header file, my version of new and delete should be used. So in a header file "allocator.h" i have declared the two functions extern void* operator new(std::size_t size); extern void operator delete(void *p, std::size_t size); I the same header file I have a class that does all the allocator stuff, class SmallObjAllocator { ... }; I want to call this class from the new and delete functions and I would like the class to be static, so I have done this: template<unsigned dummy> struct My_SmallObjectAllocatorImpl { static SmallObjAllocator myAlloc; }; template<unsigned dummy> SmallObjAllocator My_SmallObjectAllocatorImpl<dummy>::myAlloc(DEFAULT_CHUNK_SIZE, MAX_OBJ_SIZE); typedef My_SmallObjectAllocatorImpl<0> My_SmallObjectAllocator; and in the cpp file it looks like this: allocator.cc void* operator new(std::size_t size) { std::cout << "using my new" << std::endl; if(size > MAX_OBJ_SIZE) return malloc(size); else return My_SmallObjectAllocator::myAlloc.allocate(size); } void operator delete(void *p, std::size_t size) { if(size > MAX_OBJ_SIZE) free(p); else My_SmallObjectAllocator::myAlloc.deallocate(p, size); } The problem is when I try to call the constructor for the class SmallObjAllocator which is a static object. For some reason the compiler are calling my overloaded function new when initializing it. So it then tries to use My_SmallObjectAllocator::myAlloc.deallocate(p, size); which is not defined so the program crashes. So why are the compiler calling new when I define a static object? and how can I solve it?

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  • The remote server returned an error: (407) Proxy Authentication Required

    - by chris
    I'm getting this error when I call a web service: "The remote server returned an error: (407) Proxy Authentication Required". I get the general idea and I can get the code to work by adding myProxy.Credentials= NetworkCredential("user", "password", "domain"); or by using DefaultCredentials in code. My problem is that the call to the web service works in production without this. It seems like there is a non code solution involving Machine.config, but what is it? At the moment I can't get to the production boxes machine.config file to see what that looks like. I tried updating my machine.config as follows, but I still get the 407 error.

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  • How do i free objects in C#

    - by assassin
    Hi, Can anyone please tell me how I can free objects in C#? For example, I have an object: Object obj1 = new Object(); //Some code using obj1 //Here I would like to free obj1, after it is no longer required and also more importantly its scope is the full run time of the program. Thanks for all your help

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