Search Results

Search found 48159 results on 1927 pages for 'event based programming'.

Page 339/1927 | < Previous Page | 335 336 337 338 339 340 341 342 343 344 345 346  | Next Page >

  • What things can I teach a group of children about programming in one day?

    - by Rich Bradshaw
    I'm running a day for 30 kids aged 11-18 about computer game programming. They have all opted to do it, but they have no experience at all of programming. My main aim is for them to learn a few things: programming is hard/challenging programming is something they can learn to do being a computer games programmer != playing games all day a little more insight into how games actually work I'd thought of splitting them into two groups, of younger/less experience and older/more experience, then doing slightly different things. I'd considered showing them Scratch, Game Maker, before showing them the basics of Python and getting them to write a simple text based game (perhaps something like, computer picks a random number, you have to guess it in as few guesses as possible, computer says higher/lower for each guess). Does anyone have any ideas of things to do/show them/ways to teach them?

    Read the article

  • Rails Form Submission, User can't be blank

    - by pmanning
    I'm trying to create an event through an event form and I keep getting a form error that says "User can't be blank". The event needs a user_id to post a feed_item showing who created the event. Why can't this event get created? event.rb class Event < ActiveRecord::Base attr_accessible :description, :location, :title, :category_id, :start_date, :start_time, :end_date, :end_time, :image belongs_to :user belongs_to :category has_many :rsvps has_many :users, through: :rsvps, dependent: :destroy mount_uploader :image, ImageUploader validates :title, presence: true, length: { maximum: 60 } validates :user_id, presence: true create_events.rb (database) class CreateEvents < ActiveRecord::Migration def change create_table :events do |t| t.string :title t.date :start_date t.time :start_time t.date :end_date t.time :end_time t.string :location t.string :description t.integer :category_id t.integer :user_id t.timestamps end add_index :events, [:user_id, :created_at] end end events_controller.rb def new @event = Event.new @user = current_user end def create @event = current_user.events.build(params[:event]) if @event.save flash[:success] = "Sesh created!" redirect_to root_url else @feed_items = [] render 'static_pages/home' end end routes.rb SampleApp::Application.routes.draw do resources :users do member do get :following, :followers, :events end end resources :events do member do get :members end end root to: 'static_pages#home' events/new.html.erb <%= form_for @event, :html => {:multipart => true} do |f| %> <%= render 'shared/error_messages', object: @event %>

    Read the article

  • How can I do something ~after~ an event has fired in C#?

    - by Siracuse
    I'm using the following project to handle global keyboard and mouse hooking in my C# application. This project is basically a wrapper around the Win API call SetWindowsHookEx using either the WH_MOUSE_LL or WH_KEYBOARD_LL constants. It also manages certain state and generally makes this kind of hooking pretty pain free. I'm using this for a mouse gesture recognition software I'm working on. Basically, I have it setup so it detects when a global hotkey is pressed down (say CTRL), then the user moves the mouse in the shape of a pre-defined gesture and then releases global hotkey. The event for the KeyDown is processed and tells my program to start recording the mouse locations until it receives the KeyUp event. This is working fine and it allows an easy way for users to enter a mouse-gesture mode. Once the KeyUp event fires and it detects the appropriate gesture, it is suppose to send certain keystrokes to the active window that the user has defined for that particular gesture they just drew. I'm using the SendKeys.Send/SendWait methods to send output to the current window. My problem is this: When the user releases their global hotkey (say CTRL), it fires the KeyUp event. My program takes its recorded mouse points and detects the relevant gesture and attempts to send the correct input via SendKeys. However, because all of this is in the KeyUp event, that global hotkey hasn't finished being processed. So, for example if I defined a gesture to send the key "A" when it is detected, and my global hotkey is CTRL, when it is detected SendKeys will send "A" but while CTRL is still "down". So, instead of just sending A, I'm getting CTRL-A. So, in this example, instead of physically sending the single character "A" it is selecting-all via the CTRL-A shortcut. Even though the user has released the CTRL (global hotkey), it is still being considered down by the system. Once my KeyUp event fires, how can I have my program wait some period of time or for some event so I can be sure that the global hotkey is truly no longer being registered by the system, and only then sending the correct input via SendKeys?

    Read the article

  • Is there a way to handle the dynamic change of a dropdown for a single row in a grid-based datawindo

    - by TomatoSandwich
    Is there a way to handle the dynamic change of a dropdown for a single row in a grid-based datawindow? Example: NAME LIKABILITY PURCHASED IN COLOUR (Text) (DropDown*) (Text) (Text) Bananas [Good] Hands Yellow [Bad] [Bananas are good] Apples [Good] Bags Red [Bad] Given the above is a grid-based datawindow, where the fields 'NAME','PURCHASED IN' and 'COLOUR' are text fields, where as the 'LIKABILITY' field is a dropdown*. I say dropdown* because the same visual representation can be created by using a DropDownList (hardcoded within the datawindow element at design time), or a DropDownDW (or DDDW, a select statement that can be based on other elements in the datawindow). However, there is no way I can get 'Bananas' having it's 3 dropdowns, while Apples has only 2. If I enter multiple rows of 'Bananas', then all rows have 3 dropdowns, but as soon as I add an Apples row, all dropdowns revert to 2 selections. To attempt to achieve this functionality, I have tried the following options: -- 1) dw_1.Object.likability.values("Good~tG/Bad~tB/Bananas are good~tDRWHO") on ue_itemchange when editing NAME. FAILS: edits all instances of LIKABILITY instead of the current row. -- 2) Duplicate Dropdowns, having one filtered, one unfiltered selection list per row, visible based on NAME selection. FAILS: can't set visibility/overlapping columns on grid-based datawindow. (Source) -- 3) Hard-code display value as Database value, or Vice Versa. Have 'GOOD','BAD','BANANASAREGOOD' as the display and database values, and change handling of options from G, B, DRWHO to these new values. FAILS: 3rd option appears for all rows, still selectable on Apple rows, which is wrong. -- 4) DDDW retrieve list of options for dropdown. Create a DDDW that uses the value of NAME to determine what selections it should have for the dropdown. FAILS: edits all instances of the dropdown, not just the current row. -- 5) DDDW retrieve counter of options available (if B then 3 else 2), then have duplicate dropdown columns that protect/unprotect based on DDDW counter. FAILS: Can't autoselect dddw value to populate column to cause protect on other two columns, ugly solution in any case. -- There is now a bounty on this question for anyone who can give me a solution that will enable me to edit a dropdown column for a single row on a grid-based datawindow in PB 10.5

    Read the article

  • Can an asynchronously fired event run synchronously on a form?

    - by cyclotis04
    [VS 2010 Beta with .Net Framework 3.5] I've written a C# component to asynchronously monitor a socket and raise events when data is received. I set the VB form to show message boxes when the event is raised. What I've noticed is that when the component raises the event synchronously, the message box blocks the component code and locks the form until the user closes the message. When it's raised asynchronously, it neither blocks the code, nor locks the form. What I want is a way to raise an event in such a way that it does not block the code, but is called on the same thread as the form (so that it locks the form until the user selects an option.) Can you help me out? Thanks. [Component] using System; using System.Threading; using System.ComponentModel; namespace mySpace { public delegate void SyncEventHandler(object sender, SyncEventArgs e); public delegate void AsyncEventHandler(object sender, AsyncEventArgs e); public class myClass { readonly object syncEventLock = new object(); readonly object asyncEventLock = new object(); SyncEventHandler syncEvent; AsyncEventHandler asyncEvent; private delegate void WorkerDelegate(string strParam, int intParam); public void DoWork(string strParam, int intParam) { OnSyncEvent(new SyncEventArgs()); AsyncOperation asyncOp = AsyncOperationManager.CreateOperation(null); WorkerDelegate delWorker = new WorkerDelegate(ClientWorker); IAsyncResult result = delWorker.BeginInvoke(strParam, intParam, null, null); } private void ClientWorker(string strParam, int intParam) { Thread.Sleep(2000); OnAsyncEvent(new AsyncEventArgs()); OnAsyncEvent(new AsyncEventArgs()); } public event SyncEventHandler SyncEvent { add { lock (syncEventLock) syncEvent += value; } remove { lock (syncEventLock) syncEvent -= value; } } public event AsyncEventHandler AsyncEvent { add { lock (asyncEventLock) asyncEvent += value; } remove { lock (asyncEventLock) asyncEvent -= value; } } protected void OnSyncEvent(SyncEventArgs e) { SyncEventHandler handler; lock (syncEventLock) handler = syncEvent; if (handler != null) handler(this, e, null, null); // Blocks and locks //if (handler != null) handler.BeginInvoke(this, e, null, null); // Neither blocks nor locks } protected void OnAsyncEvent(AsyncEventArgs e) { AsyncEventHandler handler; lock (asyncEventLock) handler = asyncEvent; //if (handler != null) handler(this, e, null, null); // Blocks and locks if (handler != null) handler.BeginInvoke(this, e, null, null); // Neither blocks nor locks } } } [Form] Imports mySpace Public Class Form1 Public WithEvents component As New mySpace.myClass() Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click component.DoWork("String", 1) End Sub Private Sub component_SyncEvent(ByVal sender As Object, ByVal e As pbxapi.SyncEventArgs) Handles component.SyncEvent MessageBox.Show("Synchronous event", "Raised:", MessageBoxButtons.OK) End Sub Private Sub component_AsyncEvent(ByVal sender As Object, ByVal e As pbxapi.AsyncEventArgs) Handles component.AsyncEvent MessageBox.Show("Asynchronous event", "Raised:", MessageBoxButtons.OK) End Sub End Class

    Read the article

  • Resources such as libraries, engines and frameworks to make Javacript-based MMORTS? [closed]

    - by hhh
    I am looking for resources outlined to make a MMORTS with Javascript as the client-side, probably just a simple canvas for the frontend. The guy in the video here mentions that JavaScript is one of the most misunderstood language -- and I do believe that. I think one can make quite cool games with it in the future. So I am now proactively looking for resources and perhaps some ideas. My first idea contained Node.js, C and NetBSD/bozohttpd (or the-4-7-chars' *ix-thing with green-logo -thing, move the q here) but I acknowledge my beginner -style approach -- this issue is broad and not only for one person to make it all-the-time-improved project! So I think perfect for community to tinker. Some games and examples possibly easy to make into MMORTS BrowserQuest here under MPL 2.0 and its content licensed under CC-BY-SA 3.0 (source here) [proprietary] LoU here and built with JS/Qooxdoo/c#/Windows-Server/ISS/etc, source. MY ANSWER BEGINS HERE TO BE MOVED BELOW, REQUIRING RE-OPENING. PLEASE, VOTE TO OPEN IT -- HELP US TO TINKER! My answer Generic Is there an MMO-related research body? Although about Android, certain things also appropriate with JS -game: Are there any 2D gaming libraries/frameworks/engines for Android? Why is it so hard to develop a MMO? Browser based MMO Architecture MMO architecture - Highly Scalable with Reporting capabilities What are the Elements of an MMO Game? Is this the right architecture for our MMORPG mobile game? Looking for architectures to develop massive multiplayer game server Information on seamless MMO server architecture Game-mechanics (search) Question sounding like about LoU: What are the different ways to balance an online multiplayer game where user spend different amounts of time online? Building an instance system What are the different ways to balance an online multiplayer game where user spend different amounts of time online? Hosting is it possible to make a MMO starting with scalable hosting? Should I keep login server apart from game server? MMO techniques, algorithms and resources for keeping bandwidth low? MMO Proxy Server Javascript and Client-based things What do I need to do a MMORTS in JavaScript with small amount of Developers? How to update the monsters in my MMO server using Node.js and Socket.IO Are there any good html 5 mmo design tutorials? Networking Loadbalancing Questions Something about TCP, routers, NAT, etc: How do I start writing an MMO game server? Who does the AI calculations in an MMO? They need someone more knowledgable to work with, a lot of cases where the same words mean different things. Data Structures What data structure should I use for a Diablo/WoW-style talent tree? Game Engine Need an engine for MMO mockup Helper sites http://www.gamedev.net/page/index.html

    Read the article

  • Qt - drag and drop with graphics view framework

    - by David Davidson
    I'm trying to make a simple draggable item using the graphics framework. Here's the code for what I did so far: Widget class: class Widget : public QWidget { Q_OBJECT public: Widget(QWidget *parent = 0); ~Widget(); }; Widget::Widget(QWidget *parent) : QWidget(parent) { DragScene *scene = new DragScene(); DragView *view = new DragView(); QHBoxLayout *layout = new QHBoxLayout(); DragItem *item = new DragItem(); view->setAcceptDrops(true); scene->addItem(item); view->setScene(scene); layout->addWidget(view); this->setLayout(layout); } Widget::~Widget() { } DragView class: class DragView : public QGraphicsView { public: DragView(QWidget *parent = 0); }; DragView::DragView(QWidget *parent) : QGraphicsView(parent) { setRenderHints(QPainter::Antialiasing); } DragScene class: class DragScene : public QGraphicsScene { public: DragScene(QObject* parent = 0); protected: void dragEnterEvent(QGraphicsSceneDragDropEvent *event); void dragMoveEvent(QGraphicsSceneDragDropEvent *event); void dragLeaveEvent(QGraphicsSceneDragDropEvent *event); void dropEvent(QGraphicsSceneDragDropEvent *event); }; DragScene::DragScene(QObject* parent) : QGraphicsScene(parent) { } void DragScene::dragEnterEvent(QGraphicsSceneDragDropEvent *event){ } void DragScene::dragMoveEvent(QGraphicsSceneDragDropEvent *event){ } void DragScene::dragLeaveEvent(QGraphicsSceneDragDropEvent *event){ } void DragScene::dropEvent(QGraphicsSceneDragDropEvent *event){ qDebug() << event->pos(); event->acceptProposedAction(); DragItem *item = new DragItem(); this->addItem(item); item->setPos(event->pos()); } DragItem class: class DragItem : public QGraphicsItem { public: DragItem(QGraphicsItem *parent = 0); QRectF boundingRect() const; void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget = 0); protected: void mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event); void mouseMoveEvent(QGraphicsSceneMouseEvent *event); void mousePressEvent(QGraphicsSceneMouseEvent *event); void mouseReleaseEvent(QGraphicsSceneMouseEvent *event); }; DragItem::DragItem(QGraphicsItem *parent) : QGraphicsItem(parent) { setFlag(QGraphicsItem::ItemIsMovable); } QRectF DragItem::boundingRect() const{ const QPointF *p0 = new QPointF(-10,-10); const QPointF *p1 = new QPointF(10,10); return QRectF(*p0,*p1); } void DragItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget){ if(painter == 0) painter = new QPainter(); painter->drawEllipse(QPoint(0,0),10,10); } void DragItem::mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event){ } void DragItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event){ } void DragItem::mousePressEvent(QGraphicsSceneMouseEvent *event){ QMimeData* mime = new QMimeData(); QDrag* drag = new QDrag(event->widget()); drag->setMimeData(mime); drag->exec(); } void DragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event){ } main.cpp instantiates a Widget and shows it. When I try to drag the circle, the app just creates another circle over the original one, regardless of where I release the drag. qDebug() in DragScene's dropEvent() shows QPointF(0,0) everytime the drag ends. I'm having a hard time trying to understand exactly what I have to do, which classes I should subclass, which methods needs to be overriden, to make this work. The documentation on this isn't very detailed. I'd like to know how to make this work, and if there's some other, more comprehensive resource to learn about the graphics view framework, besides the official documentation (which is excellent btw, but it would be great if there was a more detailed treatise on the subject). EDIT: Following badgerr's advice, I replaced item-pos() in DragScene::dropEvent() with item-scenePos(), now the drop event creates a new circle in the drop site, which is more or less what I wanted. But the original circle is still in place, and while the drag is in progress, the item doesn't follow the mouse cursor. The QGraphicsSceneDragDropEvent documentation says that pos() should return the cursor position in relation to the view that sent the event, which, unless I got it wrong, shouldn't be (0,0) all the time. Weird. I've read in a forum post that you can use QDrag::setPixMap() to show something during the drag, and in examples I've seen pictures being set as pixmaps, but how do I make the pixmap just like the graphics item I'm supposed to be dragging?

    Read the article

  • rails - named scoped help

    - by sameera207
    Hi All, I want to write a named scoped to get a record from its id. Ex: I have a model called Event and its same as doing Event.find(id) (I dont want to use find inside my controller and I want my controller to use a named scoped (for future flexibility)) So I have written a named scoped named_scope :from_id, lambda { |id| {:conditions = ['id= ?', id] } } and I'm calling it from my controller like Event.from_id(id) But my problems is it returns Event object array not only one object Ex: if I want to get event name I have to write event = Event.from_id(id) event[0].name instead I want to write event = Event.from_id(id) event.name Am I doing something wrong here.. thanks in advance cheers sameera

    Read the article

  • How can I make named_scope in Rails return one value instead of an array?

    - by sameera207
    I want to write a [named scope] to get a record from its id. For example, I have a model called Event, and I want to simulate Event.find(id) with use of named_scope for future flexibility. I used this code in my model: named_scope :from_id, lambda { |id| {:conditions => ['id= ?', id] } } and I call it from my controller like Event.from_id(id). But my problem is that it returns an array of Event objects instead of just one object. Thus if I want to get event name, I have to write event = Event.from_id(id) event[0].name while what I want is event = Event.from_id(id) event.name Am I doing something wrong here?

    Read the article

  • Winnipeg VS.NET 2010 Launch Event Rolls On&hellip;

    - by D'Arcy Lussier
    We’re into the afternoon sessions at the Winnipeg VS.NET launch event! After Steve Porter does his magic on “What’s New for Teams with VS.NET 2010” I’ll be tag-teaming with my colleague Jason Klassen on ASP.NET and VS.NET 2010. Popcorn and prizes are coming up! Miguel Carrasco from Anvil Digital speaking to the masses. Steve starting in on What’s New for Teams in VS.NET 2010.

    Read the article

  • Is it important for reflection-based serialization maintain consistent field ordering?

    - by Matchlighter
    I just finished writing a packet builder that dynamically loads data into a data stream for eventual network transmission. Each builder operates by finding fields in a given class (and its superclasses) that are marked with a @data annotation. When I finishing my implementation, I remembered that getFields() does not return results in any specific order. Should reflection-based methods for serializing arbitrary data (like my packets) attempt to preserve a specific field ordering (such as alphabetical), and if so, how?

    Read the article

  • How to install my currrent Ubuntu based OS on to an extenal drive?

    - by Godel Fishbreath
    I have found urls to install ubuntu to a HD. But my current system has been upgraded and updated so often that it does not resemble anything on the web or on my drive disks. So giving my a url to how to install ubuntu will fail. Give me instead 'how to install my current Linux/Ubuntu based system (11.04) and all the upgrades to my external HD. Or alternately how to back up the OS into a bootable external HD. I am looking for either urls or a very complete explanation.

    Read the article

  • From the Tips Box: Quick File Renaming in Windows 7, Fast Access to Web Sites on Android, and GPS-based Todo Lists

    - by Jason Fitzpatrick
    Once a week we round up some reader tips and share them with the greater How-To Geek audience. This week we’re looking at speedy file renaming in Windows 7, fast access to bookmarks in Android, and a neat GPS-based todo list. How to Stress Test the Hard Drives in Your PC or Server How To Customize Your Android Lock Screen with WidgetLocker The Best Free Portable Apps for Your Flash Drive Toolkit

    Read the article

  • Vote based issue tracking and feature request system? [closed]

    - by meds
    I'd like a system where people can sign up and post bugs or feature requests they might have and have access to seeing other bugs and feature requests they can vote on based on which they want the most. Something like http://feedback.unity3d.com would be great. edit: I'm not exactly sure how this isn't 'a real question', perhaps people are incapable of inferring a question because of a lack of a question mark so here's one: '?' is that better? (that makes two).

    Read the article

  • Get touches from UIScrollView

    - by Peter Lapisu
    Basically i want to subclass UIScrollView and hande the touches, however, the touch methods dont get called (i searched the web for a solution and i found out people pointing to override the hit test, what i did, but with no result :( ) .h @interface XScroller : UIScrollView @end .m - (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event { UIView *result = nil; for (UIView *child in self.subviews) { if ([child pointInside:point withEvent:event]) { if ((result = [child hitTest:point withEvent:event]) != nil) { break; } } } return result; } - (void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@"BEGAN"); [super touchesBegan:touches withEvent:event]; } - (void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@"MOVED"); [super touchesMoved:touches withEvent:event]; } - (void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@"ENDED"); [super touchesEnded:touches withEvent:event]; } - (void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@"CANCELED"); [super touchesCancelled:touches withEvent:event]; } none of the - (void) touches* methods get called, the scrolling works ok

    Read the article

  • From the Tips Box: Location-based To-Do Reminders, DIY Floppy Drive Music, and Easy Access to Product Manuals

    - by Jason Fitzpatrick
    Once a week we round up some great tips from the HTG tip box and share them with you; this week we’re looking at location based to-do reminders for Android phones, how to make your own floppy drive symphony, and an easy way to enjoy anywhere access to your manuals and product documentation. HTG Explains: What The Windows Event Viewer Is and How You Can Use It HTG Explains: How Windows Uses The Task Scheduler for System Tasks HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows?

    Read the article

  • FIX: A dump file is not generated for a .NET Framework 2.0-based application after the application c

    981878 ... FIX: A dump file is not generated for a .NET Framework 2.0-based application after the application closesThis RSS feed provided by kbAlerz.com.Visit kbAlertz.com to subscribe. It's 100% free and you'll be able to recieve e-mail or RSS updates for the technologies you pick from the Microsoft Knowledge Base....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Example of contravariance

    - by Misha
    I am thinking of the following example to illustrate why contravariance is useful. Let's consider a GUI framework with Widgets, Events, and Event Listeners. abstract class Event; class KeyEvent extends Event class MouseEvent extends Event trait EventListener[-Event] { def listen(e:Event) } Let Widgets define the following methods: def addKeyEventListener(listener:EventListener[KeyEvent]) def addMouseEventListener(listener:EventListener[MouseEvent]) These methods accept only "specific" event listeners, which is fine. However I would like to define also "kitchen-sink" listeners, which listen to all events, and pass such listeners to the "add listener" methods above. For instance, I would like to define LogEventListener to log all incoming events class LogEventListener extends EventListener[Event] { def listen(e:Event) { log(event) } } Since the trait EventListener is contravariant in Event we can pass LogEventListener to all those "add listener" methods without losing their type safety. Does it make sense ?

    Read the article

  • Relationship between "Task Parallel Library" and "Task-based Asynchronous Pattern"?

    - by Sid
    In the context of C#, .NET 4/4.5 used for an application running on a web-server, what is the relationship between "Task Parallel Library" and "Task-based Asynchronous Pattern"? I understand one is a library and the other is a pattern. But to dig deeper, is it like "The library is used by the pattern to enforce good practices". I'm also not clear if both are supported in .NET 4.0 (with awake and async keywords) Edit: Seems that awake and async are only in .NET 4.5 ...

    Read the article

  • FIX: A dump file is not generated for a .NET Framework 2.0-based application after the application c

    981878 ... FIX: A dump file is not generated for a .NET Framework 2.0-based application after the application closesThis RSS feed provided by kbAlerz.com.Visit kbAlertz.com to subscribe. It's 100% free and you'll be able to recieve e-mail or RSS updates for the technologies you pick from the Microsoft Knowledge Base....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Removing first two elements of a string array in C

    - by sandeep p
    How can I remove first two elements of a string array? I have a code which is something like this. char *x[10]; .............. .............. .............. char *event[20]; event[0]=strtok(x[i]," "); event[1]=strtok(NULL," "); event[2]=strtok(NULL," "); event[3]=strtok(NULL," "); event[4]=strtok(NULL," "); event[5]=strtok(NULL," "); for(i=2;i<length;i++) { strcpy(event[i-2],event[i]); } I observed that only event[0] has proper values. I printed the contents of event[][] before for loop and it displays correctly. Could you please tell me why this is wrong? and a possible solution?

    Read the article

  • What Instruments Does a Web Based Project Management System Offer Us?

    Nowadays, in order to successfully manage various and complex projects, a project owner has access to a multitude of web based software covering key areas of focus such as scheduling, cost control, budget management, resource allocation, documentation and communication. Managing projects becomes time and resource saving also maximizing collaboration between team members that, in certain situations must stay connected to the partial outcomes.

    Read the article

< Previous Page | 335 336 337 338 339 340 341 342 343 344 345 346  | Next Page >