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  • Solved: Chrome v18, self signed certs and &ldquo;signed using a weak signature algorithm&rdquo;

    - by David Christiansen
    So chrome has just updated itself automatically and you are now running v18 – great. Or is it… If like me, you are someone that are running sites using a self-signed SSL Certificate (i.e. when running a site on a developer machine) you may come across the following lovely message; Fear not, this is likely as a result of you following instructions you found on the apache openssl site which results in a self signed cert using the MD5 signature hashing algorithm. The simple fix is to generate a new certificate specifying to use the SHA1 signature hashing algorithm, like so; openssl req -new -x509 -sha1 -nodes -out server.crt -keyout server.key Simples!

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  • SFML: Monster following player on a straight line

    - by user3504658
    I've searched for this and found a few topics , usually they used a function normalize and using simple vector subtracting which is ok , but how should I do it in sfml ? Instead of using: Movement = p.position() - m.position(); p is the player and m is the monster I used something like this to move on a straight line: sf::Vector2f Tail(0,0); if((mPlayer.getPosition().y - mMonster.GetInstance().getPosition().y) >= (mPlayer.getPosition().x - mMonster.GetInstance().getPosition().x)){ //sf::Vector2f Tail(0,0); Tail.x = mPlayer.getPosition().x - mMonster.GetInstance().getPosition().x; } else if((mPlayer.getPosition().y - mMonster.GetInstance().getPosition().y) <= (mPlayer.getPosition().x - mMonster.GetInstance().getPosition().x)){ //sf::Vector2f Tail(0,0); Tail.y = mPlayer.getPosition().y - mMonster.GetInstance().getPosition().y; } if(!MonsterCollosion()) mMonster.Move(Tail * (TimePerFrame.asSeconds() * 1/2 ) ); It works ok if the the height = the width for the game window, although I think it's not the best looking game when it comes to a moving monster, since it starts fast and then it gets slower so what do you guys advise me to do ?

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  • how to contribute the same source code to two separate open-source projects?

    - by Jason S
    Let's say there are two similar open source projects A and B, both licensed under the Apache Software License 2.0. I would like to contribute an improvement to both projects (because I don't know which one is administered better, and I would like to see my improvement show up in both). Is there a way I can contribute this improvement to both projects in a simple way? (One obvious approach is to start an open source project C licensed under Apache 2.0, but that's a headache for various reasons; I don't want to maintain a project myself)

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  • Tab Sweep: Dynamic JSF Forms, GlassFish on VPS, Upgrading to 3.1.2, Automated Deployment Script, ...

    - by arungupta
    Recent Tips and News on Java, Java EE 6, GlassFish & more : • Dynamic forms, JSF world was long waiting for (Oleg Varaksin) • Creating a Deployment Pipeline with Jenkins, Nexus, Ant and Glassfish (Rob Terp) • Installing Java EE 6 SDK with Glassfish included on a VPS without GUI (jvm host) • GlassFish multimode Command for Batch Processing (javahowto) • Servlet Configuration in Servlet 3.0 api (Nikos Lianeris) • Creating a Simple Java Message Service (JMS) Producer with NetBeans and GlassFish (Oracle Learning Library) • GlassFish 3.1 to JBoss AS 7.1.1 EJB Invocation (java howto) • Tests In Java Ee For Zero-error Applications (Dylan Rodriguez) • Upgrading GlassFish 3.1.1 to 3.1.2 on Oracle Linux 6.2 64-bit (Matthias Hoys) • Migrating an Automated Deployment Script from Glassfish v2 to Glassfish v3 (Rob Terp) • Installer updates, Glassfish, Confluence and more…! (Rimu Hosting)

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  • How much to charge for Wordpress installation?

    - by Jack Duluoz
    I know this isn't properly a technical question but I hope this is ok here. The question is simple: how much should I charge a customer for a Wordpress installation & configuration? Configuration simply means I have to install him a theme (which is not provided by me), various plugins and maybe edit some lines of code here and there to make the whole thing work fine. MORE INFO I don't do this for a living, I'm just doing this for this single customer. He told me he wants to customize some features of the blog which I think will require a bit of code editing, but these will be small modifications, because I already told him that more substantial modifications will be billed separately. I don't know exactly how long will this take, but probably just 1 day for the setup and some more days to adapt the blog to the customer requests which will eventually come up later

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  • C programming in 2011

    - by Duncan Bayne
    Many moons ago I cut C code for a living, primarily while maintaining a POP3 server that supported a wide range of OSs (Linux, *BSD, HPUX, VMS ...). I'm planning to polish the rust off my C skills and learn a bit about language implementation by coding a simple FORTH in C. But I'm wondering how (or whether?) have things changed in the C world since 2000. When I think C, I think ... comp.lang.c ANSI C wherever possible (but C89 as C99 isn't that widely supported) gcc -Wall -ansi -pedantic in lieu of static analysis tools Emacs Ctags Autoconf + make (and see point 2 for VMS, HP-UX etc. goodness) Can anyone who's been writing in C for the past eleven years let me know what (if anything ;-) ) has changed over the years? (In other news, holy crap, I've been doing this for more than a decade).

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  • What route to take to become a systems developer?

    - by Ramin
    In the past I have done a lot of Java and Python coding. Mostly, I worked on web apps and some simple console or gui apps. I also have a formal education in computer science. What route should I take to become a systems developer? I always did like C++, but never had a chance to use it for anything. Would mastering C++ be one of the steps? If so what resources can you suggest? Also, I would like to know how much different is the work between plain old development and systems development. There seem to be a lot of overlapping between the two.

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  • Detecting a ledge in Box2D

    - by DormoTheNord
    I'm making a 2D platformer with Box2D. The player needs to be able to grab onto a ledge and pull him/herself up. Right now I have a sensor that extends in every direction from the upper half of the player's body. The logic seems simple enough: if there are tiles inside the sensor and empty space above them, then it's a ledge and the game should act accordingly. The problem is that I can't figure out how to implement that logic with Box2D. Anyone have any ideas?

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  • Page for Page Redirect in Google App Engine

    - by clifgray
    I have recently changed domain name for a webapp I run on Google App Engine and I am wondering if there is a simple way to do a page for page redirect from my old website to the new domain. Everything code wise is staying exactly the same but I just want it to go to the new domain. I am using python and the webapp2 framework for the webapp. I know I could go through and for every single handler do: webapp2.redirect('the specific url', permanent=True) But I am hoping for a simpler solution.

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  • Color indication in Visual Studio 2012

    - by Jalpesh P. Vadgama
    This post will be a part of Visual Studio 2012 series. Before some days Microsoft has released the release candidate version of Visual Studio 2012. Today I got installed Visual Studio 2012 and once I loaded the visual studio 2012 first things I noticed that there is purple color blank strip is there at bottom. After doing some R and D on internet I have found that it is used for the different indication. The purple color indicates that there is no project loaded now. Once you open the project this line will be of blue color like below. Once you run and F5 and debug it, the color will change to orange like below . Isn’t that great? A simple color indicator for each mode in visual studio 2012. Stay tuned for the more. I am going to put some more post about Visual Studio 2012. Till then happy programing

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  • Excel 2013 Data Explorer and GeoFlow make 3-D maps quick and easy

    - by John Paul Cook
    Excel add-ins Data Explorer and GeoFlow work well together, mainly because they just work. Simple, fast, and powerful. I started Excel 2013, used Data Explorer to search for, examine, and then download latitude-longitude data and finally used GeoFlow to plot an interactive 3-D visualization. I didn’t use any fancy Excel commands and the entire process took less than 3 minutes. You can download the GeoFlow preview from here . It can also be used with Office 365. Start by clicking the DATA EXPLORER...(read more)

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  • How do I efficiently generate chunks to fill entire screen when my player moves?

    - by Trixmix
    In my game I generate chunks when the player moves. The chunks are all generated on the fly, but currently I just created a simple flat 8X8 floor. What happens is that when he moves to a new chunk the chunk in the direction of the player gets generated and its neighboring chunks. This is not efficient because the generator does not fill the entire screen. I did try to use recursion but its not as fast as I would like it to be. My question is what would be an efficient way of doing so? How does minecraft do so? When I say this I mean just the way it PICKS which chunks to generate and in what order. Not how they generate or how they are saved in regions, just the order/way it generates them. I just want to know what is a good way to load chunks around the player.

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  • Gartner prévoit une forte croissance de la Business Intelligence sur 2011, et un changement en profondeur des solutions

    Gartner prévoit une croissance de 9,7 % du marché de la Business Intelligence Sur 2011, et un changement en profondeur des solutions Le cabinet d'études Gartner prévoit une croissance de 9,7 % du marché de la Business Intelligence (BI) sur 2011. Une croissance qui devrait ensuite se poursuivre jusqu'en 2014, sur une rythme légèrement inférieur. La BI devrait donc être un des secteurs du marché du logiciel qui progresse le plus rapidement, en dépit du ralentissement économique. « Les organisations continuent leurs projets de BI », explique Ian Bertram, vice- président de Gartner, et ce pour une raison simple, « elles espèrent qu'ils leur permettront de réduire leurs coûts, d'amél...

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  • How to Remotely Shut Down or Restart Windows PCs

    - by Chris Hoffman
    Windows includes Shutdown.exe, a simple utility for remotely shutting down or restarting Windows computers on your local network. To use Shutdown.exe, you must first configure the PCs you want to shut down or restart remotely. Once you’ve configured the PCs, you can use a graphical user interface or command to restart the PCs from another Windows system. You can even remotely shut down or restart the PCs from a Linux system. How To Properly Scan a Photograph (And Get An Even Better Image) The HTG Guide to Hiding Your Data in a TrueCrypt Hidden Volume Make Your Own Windows 8 Start Button with Zero Memory Usage

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  • Would security be comprimised if I install a gui (e.g. zPanel) for LAMP?

    - by Kirk
    I am an Ubuntu/Linux noob. There are many questions I have regarding the use of my system as a server. First and foremost is security. I want to install a simple GUI (zPanel appears the most user friendly) that will allow others to log into the server and database with ease, similar to a hosting service, though my intent is for the development of one site. Upon looking at the instructions of numerous GUI's, they require installation as root. This makes me uneasy, as my thoughts spiral to the possibilities of the developers creating the elusive 'back-door', thereby giving them root access to my entire system. Am I just being paranoid or is that theoretically possible? If it is possible, what steps are necessary to ensure security?

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  • Issue with dynamic Quicklist in Unity

    - by costales
    I would like to add a Quicklist to Gufw app, but it isn't working. The code is here (you can install reading the INSTALL file): http://bazaar.launchpad.net/~gufw-developers/gui-ufw/testing/files/3 I added lines 52-54 to the view (a simple example) from the official API web: http://bazaar.launchpad.net/~gufw-developers/gui-ufw/testing/view/head:/gufw/view/gufw.py https://wiki.ubuntu.com/Unity/LauncherAPI self.launcher = Unity.LauncherEntry.get_for_desktop_id ("gufw.desktop") self.launcher.set_property("progress", 0.42) self.launcher.set_property("progress_visible", True) But nothing happen. But if I run this file with Gufw running: http://bazaar.launchpad.net/~gufw-developers/gui-ufw/testing/view/head:/gufw/test_launcher.py $ python test_launcher.py The progress bar appears! :/ I don't know what am I missing? :P Any idea? Thanks in advance! The environment is Ubuntu 13.04.

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  • Grep in a variable

    - by Ashfame
    How to do a grep in a variable? I have stored the wget output in a variable and I need to extract out some strings from it. Like the content of the variable is upgrade http://wordpress.org/download/ http://wordpress.org/wordpress-3.0.5.zip 3.0.5 en_US 4.3 4.1.2 I need to check if the string contains the word upgrade, so I can do a simple grep and then check the exit status of it by $? and proceed. But how can I get the value 3.0.5 which is actually the fourth word? And how to actually grep in a variable?

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  • experience: coding on netbooks

    - by pascal
    HI, i want to buy a netbook for doing some stuff in the train. Can someone report how it is to code simple stuff on a netbook? 10/12". I wanted to buy a very cheap one. like 1gb ram 1,6ghz blabla. and run linux on it with apache. i will code with JS/PHP. and as IDE i'll be using notepad++. so nothing big like eclispe or something else. maybe later on eclipse for java, but that doesn't really matter. so first, would this setup work fine on such a netbook and, is it okay for coding? I don't style any homepages on the netbook, I just want to code. would be nice if someone can share his experience in that. thanks :)

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  • Utility Objects Series Introduction (but mostly a bit of an update)

    - by drsql
    So, I have been away from blogging about technical stuff for a  long time,  (I haven’t blogged at all since my resolutions blog , and even my Simple Talk “commentary” blog hasn’t had an entry since December!)  Most of this has been due to finishing up my database design book , which I will blog about at least one more time after it ships next month, but now it is time to get back to it certainly in a bit more regularly. For SQL Rally, I have two sessions, a precon on Database Design,...(read more)

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  • What kind of spam is this?

    - by SSilk
    I realize this is a pretty vague question, but I occasionally get spam messages through my contact form on a Drupal 6 site. The contact form does not have any anti-spam protection (i.e. math question). The messages I get are all very similar and just jumbled junk, like below, so I think they're all from the same source. Example: ylsaf0V bpsdfuxnhjjd, [url=http://wwgfsggzgyjyjm.com/]wwgrfgzrgsjyjm[/url], [link=http://xmgvyghcuufvb.com/]xmjyhvyjyfjirovb[/link], http://frgxmdghrgruhfc.com/ Anyway, I'm just wondering what the point of such a message is. All the links are dead, it's illegible, and it's not trying to sell me a product or get me to do anything, so I'm a bit perplexed. Is there any way to tell where they're coming from? And how concerned should I be? To be clear, I'm not asking how to avoid them, I realize just adding a simple math challenge or captcha would likely do the job.

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  • How should I sort images in an isometric game so that they appear in the correct order?

    - by Andrew
    This seems like a rather simple problem but I am having a lot of difficulty with it. What should I do to properly sort images in an isometric game? In a normal 2d top-down game one could use the screen y axis to sort the images. In this example the trees are properly sorted but the isometric walls are not. Example image: sorted by screen y Wall2 is one pixel below wall1 therefore it is drawn after wall1. If I sort by the isometric y axis the walls appear in the correct order but the trees do not. Example image: sorted by isometric y

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  • Designing a game - Where to start?

    - by OghmaOsiris
    A friend of mine and I are planning a game together to work on in our free time. It's not an extensive game, but it's not a simple one either. He's working on the story behind the game while I'm working on the graphics and code. I don't really know where to start with the game. We know what the basic type of game it's going to be and how it would be played, but I'm having a hard time of actually knowing where to begin. I have Xcode open but I don't really even know what I should be designing first. What is some advice for this writer's block? Where is a good place to start with a game? Should I design all the graphics and layout before even touching Xcode? Should I program the things I know I'll have difficulty with first before getting to the easy stuff?

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  • XNA Drag Gestures - fractional delta values

    - by Den
    I have an issue with objects moving roughly twice as far as expected when dragging them. I am comparing my application to the standard TouchGestureSample sample from MSDN. For some reason in my application gesture samples have fractional positions and deltas. Both are using same Microsoft.Xna.Framework.Input.Touch.dll, v4.0.30319. I am running both apps using standard Windows Phone Emulator. I am setting my break point immediately after this line of code in a simple Update method: GestureSample gesture = TouchPanel.ReadGesture(); Typical values in my app: Delta = {X:-13.56522 Y:4.166667} Position = {X:184.6956 Y:417.7083} Typical values in sample app: Delta = {X:7 Y:16} Position = {X:497 Y:244} Have anyone seen this issue? Does anyone have any suggestions? Thank you.

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  • Regex to String generation

    - by Mifmif
    Let's say that we have a regex and an index i , if we suppose that the set of string that match our regex are sorted in a lexicographical order, how could we get the i element of this list ? Edit : I added this simple example for more explanation : input : regex="[a-c]{1,2}"; index=4; in this case the ordered list of string that matches this regex contains those elements : a aa ab ac b ba bb bc c ca cb cc output : the 4th element which is ac ps: it's known that the string list that match the regex have infinite element, this doesn't have an impact on the proccess of extracting the element in the given index.

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  • Applications: The Mathematics of Movement, Part 3

    - by TechTwaddle
    Previously: Part 1, Part 2 As promised in the previous post, this post will cover two variations of the marble move program. The first one, Infinite Move, keeps the marble moving towards the click point, rebounding it off the screen edges and changing its direction when the user clicks again. The second version, Finite Move, is the same as first except that the marble does not move forever. It moves towards the click point, rebounds off the screen edges and slowly comes to rest. The amount of time that it moves depends on the distance between the click point and marble. Infinite Move This case is simple (actually both cases are simple). In this case all we need is the direction information which is exactly what the unit vector stores. So when the user clicks, you calculate the unit vector towards the click point and then keep updating the marbles position like crazy. And, of course, there is no stop condition. There’s a little more additional code in the bounds checking conditions. Whenever the marble goes off the screen boundaries, we need to reverse its direction.  Here is the code for mouse up event and UpdatePosition() method, //stores the unit vector double unitX = 0, unitY = 0; double speed = 6; //speed times the unit vector double incrX = 0, incrY = 0; private void Form1_MouseUp(object sender, MouseEventArgs e) {     double x = e.X - marble1.x;     double y = e.Y - marble1.y;     //calculate distance between click point and current marble position     double lenSqrd = x * x + y * y;     double len = Math.Sqrt(lenSqrd);     //unit vector along the same direction (from marble towards click point)     unitX = x / len;     unitY = y / len;     timer1.Enabled = true; } private void UpdatePosition() {     //amount by which to increment marble position     incrX = speed * unitX;     incrY = speed * unitY;     marble1.x += incrX;     marble1.y += incrY;     //check for bounds     if ((int)marble1.x < MinX + marbleWidth / 2)     {         marble1.x = MinX + marbleWidth / 2;         unitX *= -1;     }     else if ((int)marble1.x > (MaxX - marbleWidth / 2))     {         marble1.x = MaxX - marbleWidth / 2;         unitX *= -1;     }     if ((int)marble1.y < MinY + marbleHeight / 2)     {         marble1.y = MinY + marbleHeight / 2;         unitY *= -1;     }     else if ((int)marble1.y > (MaxY - marbleHeight / 2))     {         marble1.y = MaxY - marbleHeight / 2;         unitY *= -1;     } } So whenever the user clicks we calculate the unit vector along that direction and also the amount by which the marble position needs to be incremented. The speed in this case is fixed at 6. You can experiment with different values. And under bounds checking, whenever the marble position goes out of bounds along the x or y direction we reverse the direction of the unit vector along that direction. Here’s a video of it running;   Finite Move The code for finite move is almost exactly same as that of Infinite Move, except for the difference that the speed is not fixed and there is an end condition, so the marble comes to rest after a while. Code follows, //unit vector along the direction of click point double unitX = 0, unitY = 0; //speed of the marble double speed = 0; private void Form1_MouseUp(object sender, MouseEventArgs e) {     double x = 0, y = 0;     double lengthSqrd = 0, length = 0;     x = e.X - marble1.x;     y = e.Y - marble1.y;     lengthSqrd = x * x + y * y;     //length in pixels (between click point and current marble pos)     length = Math.Sqrt(lengthSqrd);     //unit vector along the same direction as vector(x, y)     unitX = x / length;     unitY = y / length;     speed = length / 12;     timer1.Enabled = true; } private void UpdatePosition() {     marble1.x += speed * unitX;     marble1.y += speed * unitY;     //check for bounds     if ((int)marble1.x < MinX + marbleWidth / 2)     {         marble1.x = MinX + marbleWidth / 2;         unitX *= -1;     }     else if ((int)marble1.x > (MaxX - marbleWidth / 2))     {         marble1.x = MaxX - marbleWidth / 2;         unitX *= -1;     }     if ((int)marble1.y < MinY + marbleHeight / 2)     {         marble1.y = MinY + marbleHeight / 2;         unitY *= -1;     }     else if ((int)marble1.y > (MaxY - marbleHeight / 2))     {         marble1.y = MaxY - marbleHeight / 2;         unitY *= -1;     }     //reduce speed by 3% in every loop     speed = speed * 0.97f;     if ((int)speed <= 0)     {         timer1.Enabled = false;     } } So the only difference is that the speed is calculated as a function of length when the mouse up event occurs. Again, this can be experimented with. Bounds checking is same as before. In the update and draw cycle, we reduce the speed by 3% in every cycle. Since speed is calculated as a function of length, speed = length/12, the amount of time it takes speed to reach zero is directly proportional to length. Note that the speed is in ‘pixels per 40ms’ because the timeout value of the timer is 40ms.  The readability can be improved by representing speed in ‘pixels per second’. This would require you to add some more calculations to the code, which I leave out as an exercise. Here’s a video of this second version,

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