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  • For photography use, is Unity is overheating my laptop? Should I try OpenSuse instead?

    - by SoT
    I am a perfect noob here in the Linux world. Previously was using Windows 7. Mine is an HP laptop - Intel core2duo T5470 @ 1.60GHz × 2 / 965GM with 2GB RAM. I installed Ubuntu 12.04TLS and is quite liking it's display. I really recognized it is 3D before knowing it was Unity 3D interface. My uses are image editing, home uses, downloads, browsing etc.. No video-editing/gaming at all. Being a Photography enthusiast I use image editing programs fairly more. But I am now feeling my laptop is getting a bit overheated - processor and hard-disk. I tried lm-sensor and could not make out much of it. Installed Xsensors.7. It gives the same output as lm-sensors gave me. It gives temperature for 4 things Temp1, temp2, temp3, and temp4. For "acpitz". Please guide me in this. However I wanted to ask something more. Which one is better for working with images - photography I mean - openSUSE 12.1 or Ubuntu with unity 3D? Can I get the display quality with the openSUSE distribution? I heard for laptops openSUSE uses power more efficiently, is there any truth? Please suggest me whether I should try openSUSE or not. If so with which GUI? KDE or GNOME? Thanks in advance. Regards SoT

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  • trying to upgrade memory

    - by user214876
    I've been using Ubuntu on my laptop for awhile now. Not quite used to it yet. I've got a Acer Aspire with an orig 4 gig mem/500 gig HDD. Running 12.04 presently 32 bit sys. I have the 13.04 upgrade disc and want to upgrade my memory to 8 Gig. Everytime I install the 8 gig memory, the system won't boot to either version. I downloaded the 64 bit version of both versions of Ubuntu but no results yet. Can anyone offer a suggestion here? I'm kinda lost. Additional Information: The memory was purchased through Acer/Kingston. Recommended for this computer. I watched the video on installing it, so I doubt it's installed wrong. (There's only one way of putting it in). I swapped Op Sys, from Ubuntu 12.04 to 13.04 to 13.10 and now to Xubuntu 13.10 64 bit version. I'm still not having any luck with this upgrade. Would it be necessary to upgrade the CPU? It's just a thought, I don't know what else could keep me from utilizing the new memory. Additional Information: Called Kingston this afternoon, they are sending replacement lower density memory modules 2/4 gig - 8 gig. Tech service says I need to upgrade BIOS to utilize new memory install VIA Dos since it is no longer a windows system. I'm not sure how to go about that but it's a learning process I can live with. Thank you all for your help/support. I realize this isn't a Ubuntu problem but each new user of this op sys, seems to share simular problems and maybe someone can use this info to their advantage.

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  • Can't get my graphics driver (GMA 3150) to work

    - by bracus
    I've been searching like crazy trying to find a fix for this, it's the only thing that's not completely working on my setup. I see posts where people say it should be working but it just isn't. I have a Gateway LT2802u netbook and I installed 11.10 on this 2 days ago. Everything works except for accelerated graphics. At first I couldn't watch a simple flash video at all, but somehow I got it to work. Now the last problem I have is I can't watch HD videos, my screen resolution won't go higher than 1024x600, and my under my graphics driver it says "Unknown". After doing as much research as possible, I've come to the conclusion that it's the GMA 3150 graphics driver. There is a bunch of talk on it all over the interwebs but nothing lately. I've tried the fixes that some people have used but most when I try to get the package it's no longer there or available if that makes sense. I'm loving everything Ubuntu has to offer but it'll really bite if I can't use it any more because of this problem. Does anybody have any ideas? You'd really be helping a lot.

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  • What differences should I know? I just upgraded to 13.10 from 10.10 [on hold]

    - by test
    I ran Ubuntu 10.10 for a long time because I liked the menu style. The change in GUI with the upgrades drove me nuts but I finally gave in and downloaded Saucy Salamander 13.10 x64. It's a fresh install running as a virtual machine guest in VMWare Workstation 9 on a Windows 7 x64 host. Well it looks like all those icons are still there on the side which I would be OK with if there were some way to bring back my menus. I have no organized way of accessing things now, or do I? That is the purpose for this question, maybe there is some functionality I just can't find but is there. Also all my fine tuning was gone. I used to be able to change DPI but that's gone. I went ahead and installed Unity Tweak Tool via sudo apt-get install unity-tweak-tool but I couldn't find an icon for it after I installed it.. because again no menu. So I did a search for it and found it there. I've changed the font and which side the window buttons appear on which is good enough for now. Anyway... any suggestions you may have for me I'm game. I'm a Windows 7 user primarily but I use Ubuntu every once in a while. I really liked the old style where everything was categorized like for Applications there was Accessories, Games, Graphics, Internet, Office, Sound & Video, Wine.

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  • WPF ListBox/View Data Binding weird result

    - by Aviatrix
    I have this problem when i try to synchronize a observable list with listbox/view it displays the first item X times (x total amount of records in the list) but it doesn't change the variable's here is the XAML <ListBox x:Name="PostListView" BorderThickness="0" MinHeight="300" Background="{x:Null}" BorderBrush="{x:Null}" Foreground="{x:Null}" VerticalContentAlignment="Top" ScrollViewer.HorizontalScrollBarVisibility="Disabled" ScrollViewer.VerticalScrollBarVisibility="Disabled" DataContext="{Binding Source={StaticResource PostListData}}" ItemsSource="{Binding Mode=OneWay}" IsSynchronizedWithCurrentItem="True" MinWidth="332" SelectedIndex="0" SelectionMode="Extended" AlternationCount="1"> <ListBox.ItemTemplate> <DataTemplate> <DockPanel x:Name="SinglePost" VerticalAlignment="Top" ScrollViewer.CanContentScroll="True" ClipToBounds="True" Width="333" Height="70" d:LayoutOverrides="VerticalAlignment" d:IsEffectDisabled="True"> <DockPanel.DataContext> <local:PostList/> </DockPanel.DataContext> <StackPanel x:Name="AvatarNickHolder" Width="60"> <Label x:Name="Nick" HorizontalAlignment="Center" Margin="5,0" VerticalAlignment="Top" Height="15" Content="{Binding Path=pUsername, FallbackValue=pUsername}" FontFamily="Arial" FontSize="10.667" Padding="5,0"/> <Image x:Name="Avatar" HorizontalAlignment="Center" Margin="5,0,5,5" VerticalAlignment="Top" Width="50" Height="50" IsHitTestVisible="False" Source="1045443356IMG_0972.jpg" Stretch="UniformToFill"/> </StackPanel> <TextBlock x:Name="userPostText" Margin="0,0,5,0" VerticalAlignment="Center" FontSize="10.667" Text="{Binding Path=pMsg, FallbackValue=pMsg}" TextWrapping="Wrap"/> </DockPanel> </DataTemplate> </ListBox.ItemTemplate> </ListBox> and here is the ovservable list class public class PostList : ObservableCollection<PostData> { public PostList() : base() { Add(new PostData("this is test msg", "Cather", "1045443356IMG_0972.jpg")); Add(new PostData("this is test msg1", "t1", "1045443356IMG_0972.jpg")); Add(new PostData("this is test msg2", "t2", "1045443356IMG_0972.jpg")); Add(new PostData("this is test msg3", "t3", "1045443356IMG_0972.jpg")); Add(new PostData("this is test msg4", "t4", "1045443356IMG_0972.jpg")); Add(new PostData("this is test msg5", "t5", "1045443356IMG_0972.jpg")); // Add(new PostData("Isak", "Dinesen")); // Add(new PostData("Victor", "Hugo")); // Add(new PostData("Jules", "Verne")); } } public class PostData { private string Username; private string Msg; private string Avatar; private string LinkAttached; private string PicAttached; private string VideoAttached; public PostData(string msg ,string username, string avatar=null, string link=null,string pic=null ,string video=null) { this.Username = username; this.Msg = msg; this.Avatar = avatar; this.LinkAttached = link; this.PicAttached = pic; this.VideoAttached = video; } public string pMsg { get { return Msg; } set { Msg = value; } } public string pUsername { get { return Username; } set { Username = value; } } public string pAvatar { get { return Avatar; } set { Avatar = value; } } public string pLink { get { return LinkAttached; } set { LinkAttached = value; } } public string pPic { get { return PicAttached; } set { PicAttached = value; } } public string pVideo { get { return VideoAttached; } set { VideoAttached = value; } } } Any ideas ?

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  • Disable antialiasing for a specific GDI device context

    - by Jacob Stanley
    I'm using a third party library to render an image to a GDI DC and I need to ensure that any text is rendered without any smoothing/antialiasing so that I can convert the image to a predefined palette with indexed colors. The third party library i'm using for rendering doesn't support this and just renders text as per the current windows settings for font rendering. They've also said that it's unlikely they'll add the ability to switch anti-aliasing off any time soon. The best work around I've found so far is to call the third party library in this way (error handling and prior settings checks ommitted for brevity): private static void SetFontSmoothing(bool enabled) { int pv = 0; SystemParametersInfo(Spi.SetFontSmoothing, enabled ? 1 : 0, ref pv, Spif.None); } // snip Graphics graphics = Graphics.FromImage(bitmap) IntPtr deviceContext = graphics.GetHdc(); SetFontSmoothing(false); thirdPartyComponent.Render(deviceContext); SetFontSmoothing(true); This obviously has a horrible effect on the operating system, other applications flicker from cleartype enabled to disabled and back every time I render the image. So the question is, does anyone know how I can alter the font rendering settings for a specific DC? Even if I could just make the changes process or thread specific instead of affecting the whole operating system, that would be a big step forward! (That would give me the option of farming this rendering out to a separate process- the results are written to disk after rendering anyway) EDIT: I'd like to add that I don't mind if the solution is more complex than just a few API calls. I'd even be happy with a solution that involved hooking system dlls if it was only about a days work. EDIT: Background Information The third-party library renders using a palette of about 70 colors. After the image (which is actually a map tile) is rendered to the DC, I convert each pixel from it's 32-bit color back to it's palette index and store the result as an 8bpp greyscale image. This is uploaded to the video card as a texture. During rendering, I re-apply the palette (also stored as a texture) with a pixel shader executing on the video card. This allows me to switch and fade between different palettes instantaneously instead of needing to regenerate all the required tiles. It takes between 10-60 seconds to generate and upload all the tiles for a typical view of the world. EDIT: Renamed GraphicsDevice to Graphics The class GraphicsDevice in the previous version of this question is actually System.Drawing.Graphics. I had renamed it (using GraphicsDevice = ...) because the code in question is in the namespace MyCompany.Graphics and the compiler wasn't able resolve it properly. EDIT: Success! I even managed to port the PatchIat function below to C# with the help of Marshal.GetFunctionPointerForDelegate. The .NET interop team really did a fantastic job! I'm now using the following syntax, where Patch is an extension method on System.Diagnostics.ProcessModule: module.Patch( "Gdi32.dll", "CreateFontIndirectA", (CreateFontIndirectA original) => font => { font->lfQuality = NONANTIALIASED_QUALITY; return original(font); }); private unsafe delegate IntPtr CreateFontIndirectA(LOGFONTA* lplf); private const int NONANTIALIASED_QUALITY = 3; [StructLayout(LayoutKind.Sequential)] private struct LOGFONTA { public int lfHeight; public int lfWidth; public int lfEscapement; public int lfOrientation; public int lfWeight; public byte lfItalic; public byte lfUnderline; public byte lfStrikeOut; public byte lfCharSet; public byte lfOutPrecision; public byte lfClipPrecision; public byte lfQuality; public byte lfPitchAndFamily; public unsafe fixed sbyte lfFaceName [32]; }

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  • VMRMixerControl9 & GDI problem!

    - by freefallr
    I'm attempting to overlay a bitmap on some video. I create a bitmap in memory, then I call SelectObject to select it into a memoryDC, so I can perform a DrawText operation on it. I'm not getting any results on screen at all - can anyone suggest why? thanks HRESULT MyGraph::MixTextOverVMR9(LPCTSTR szText) { // create a bitmap object using GDI, render the text to it accordingly // then Sets the bitmap as an alpha bitmap to the VMR9, so that it can be overlayed. HRESULT hr = S_OK; CBitmap bmpMem; CFont font; LOGFONT logicfont; CRect rcText; CRect rcVideo; VMR9AlphaBitmap alphaBmp; HWND hWnd = this->GetFirstRendererWindow(); COLORREF clrText = RGB(255, 255, 0); COLORREF clrBlack = RGB(0,0,0); HDC hdcHwnd = NULL; CDC dcMem; LONG lWidth; LONG lHeight; if( ! m_spVideoRenderer.p ) return E_NOINTERFACE; if( !m_spWindowlessCtrl.p ) return E_NOINTERFACE; if( ! m_spIMixerBmp9.p ) { m_spIMixerBmp9 = m_spVideoRenderer; if( ! m_spIMixerBmp9.p ) return E_NOINTERFACE; } // create the font.. LPCTSTR sFont = _T("Times New Roman"); memset(&logicfont, 0, sizeof(LOGFONT)); logicfont.lfHeight = 42; logicfont.lfWidth = 20; logicfont.lfStrikeOut = 0; logicfont.lfUnderline = 0; logicfont.lfItalic = FALSE; logicfont.lfWeight = FW_NORMAL; logicfont.lfEscapement = 0; logicfont.lfCharSet = ANSI_CHARSET; logicfont.lfQuality = ANTIALIASED_QUALITY; logicfont.lfPitchAndFamily = DEFAULT_PITCH | FF_DONTCARE; wcscpy_s( &logicfont.lfFaceName[0], wcslen(sFont)*2, sFont ); font.CreateFontIndirectW(&logicfont); // create a compatible memDC from the video window's HDC if( hWnd == NULL ) return E_FAIL; hdcHwnd = GetDC(hWnd); dcMem = CreateCompatibleDC(hdcHwnd); // get the required bitmap metrics from the MediaBuffer if( ! SUCCEEDED(m_spWindowlessCtrl->GetNativeVideoSize(&lWidth, &lHeight, NULL, NULL)) ) return E_FAIL; // create a bitmap for the text bmpMem.CreateCompatibleBitmap(dcMem.m_hDC, lWidth, lHeight); SelectBitmap (dcMem.m_hDC, bmpMem); SetBkMode (dcMem.m_hDC, TRANSPARENT); SetTextColor (dcMem.m_hDC, clrText); SelectFont (dcMem.m_hDC, font.m_hFont); // draw the text DrawTextW(dcMem.m_hDC, szText, wcslen(szText), rcText, DT_CALCRECT | DT_NOPREFIX ); DrawTextW(dcMem.m_hDC, szText, wcslen(szText), rcText, DT_NOPREFIX ); // Set the alpha bitmap on the VMR9 renderer memset(&alphaBmp, 0, sizeof(VMR9AlphaBitmap)); alphaBmp.rDest.left = 0; alphaBmp.rDest.top = 0.5; alphaBmp.rDest.right = 0.5; alphaBmp.rDest.bottom = 1; alphaBmp.dwFlags = VMR9AlphaBitmap_hDC; alphaBmp.hdc = dcMem.m_hDC; alphaBmp.pDDS = NULL; alphaBmp.rSrc = rcText; // rect to copy from the source image alphaBmp.fAlpha = 0.5f; // transparency value (1.0 is opaque, 0.0 is transparent) alphaBmp.clrSrcKey = clrText; // alphaBmp.dwFilterMode = MixerPref9_AnisotropicFiltering; hr = m_spIMixerBmp9->SetAlphaBitmap(&alphaBmp); DeleteDC(hdcHwnd); dcMem.DeleteDC(); bmpMem.DeleteObject(); font.DeleteObject(); return hr; }

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  • How to directly rotate CVImageBuffer image in IOS 4 without converting to UIImage?

    - by Ian Charnas
    I am using OpenCV 2.2 on the iPhone to detect faces. I'm using the IOS 4's AVCaptureSession to get access to the camera stream, as seen in the code that follows. My challenge is that the video frames come in as CVBufferRef (pointers to CVImageBuffer) objects, and they come in oriented as a landscape, 480px wide by 300px high. This is fine if you are holding the phone sideways, but when the phone is held in the upright position I want to rotate these frames 90 degrees clockwise so that OpenCV can find the faces correctly. I could convert the CVBufferRef to a CGImage, then to a UIImage, and then rotate, as this person is doing: Rotate CGImage taken from video frame However that wastes a lot of CPU. I'm looking for a faster way to rotate the images coming in, ideally using the GPU to do this processing if possible. Any ideas? Ian Code Sample: -(void) startCameraCapture { // Start up the face detector faceDetector = [[FaceDetector alloc] initWithCascade:@"haarcascade_frontalface_alt2" withFileExtension:@"xml"]; // Create the AVCapture Session session = [[AVCaptureSession alloc] init]; // create a preview layer to show the output from the camera AVCaptureVideoPreviewLayer *previewLayer = [AVCaptureVideoPreviewLayer layerWithSession:session]; previewLayer.frame = previewView.frame; previewLayer.videoGravity = AVLayerVideoGravityResizeAspectFill; [previewView.layer addSublayer:previewLayer]; // Get the default camera device AVCaptureDevice* camera = [AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo]; // Create a AVCaptureInput with the camera device NSError *error=nil; AVCaptureInput* cameraInput = [[AVCaptureDeviceInput alloc] initWithDevice:camera error:&error]; if (cameraInput == nil) { NSLog(@"Error to create camera capture:%@",error); } // Set the output AVCaptureVideoDataOutput* videoOutput = [[AVCaptureVideoDataOutput alloc] init]; videoOutput.alwaysDiscardsLateVideoFrames = YES; // create a queue besides the main thread queue to run the capture on dispatch_queue_t captureQueue = dispatch_queue_create("catpureQueue", NULL); // setup our delegate [videoOutput setSampleBufferDelegate:self queue:captureQueue]; // release the queue. I still don't entirely understand why we're releasing it here, // but the code examples I've found indicate this is the right thing. Hmm... dispatch_release(captureQueue); // configure the pixel format videoOutput.videoSettings = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithUnsignedInt:kCVPixelFormatType_32BGRA], (id)kCVPixelBufferPixelFormatTypeKey, nil]; // and the size of the frames we want // try AVCaptureSessionPresetLow if this is too slow... [session setSessionPreset:AVCaptureSessionPresetMedium]; // If you wish to cap the frame rate to a known value, such as 10 fps, set // minFrameDuration. videoOutput.minFrameDuration = CMTimeMake(1, 10); // Add the input and output [session addInput:cameraInput]; [session addOutput:videoOutput]; // Start the session [session startRunning]; } - (void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection { // only run if we're not already processing an image if (!faceDetector.imageNeedsProcessing) { // Get CVImage from sample buffer CVImageBufferRef cvImage = CMSampleBufferGetImageBuffer(sampleBuffer); // Send the CVImage to the FaceDetector for later processing [faceDetector setImageFromCVPixelBufferRef:cvImage]; // Trigger the image processing on the main thread [self performSelectorOnMainThread:@selector(processImage) withObject:nil waitUntilDone:NO]; } }

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  • Why does my token return NULL and how can I fix it?(c++)

    - by Van
    I've created a program to get a string input from a user and parse it into tokens and move a robot according to the input. The program is supposed to recognize these inputs(where x is an integer): "forward x" "back x" "turn left x" "turn right x" and "stop". The program does what it's supposed to for all commands except for "stop". When I type "stop" the program prints out "whats happening?" because I've written a line which states: if(token == NULL) { cout << "whats happening?" << endl; } Why does token get NULL, and how can I fix this so it will read "stop" properly? here is the code: bool stopper = 0; void Navigator::manualDrive() { VideoStream video(&myRobot, 0);//allows user to see what robot sees video.startStream(); const int bufSize = 42; char uinput[bufSize]; char delim[] = " "; char *token; while(stopper == 0) { cout << "Enter your directions below: " << endl; cin.getline(uinput,bufSize); Navigator::parseInstruction(uinput); } } /* parseInstruction(char *c) -- parses cstring instructions received * and moves robot accordingly */ void Navigator::parseInstruction(char * uinput) { char delim[] = " "; char *token; // cout << "Enter your directions below: " << endl; // cin.getline (uinput, bufSize); token=strtok(uinput, delim); if(token == NULL) { cout << "whats happening?" << endl; } if(strcmp("forward", token) == 0) { int inches; token = strtok(NULL, delim); inches = atoi (token); double value = fabs(0.0735 * fabs(inches) - 0.0550); myRobot.forward(1, value); } else if(strcmp("back",token) == 0) { int inches; token = strtok(NULL, delim); inches = atoi (token); double value = fabs(0.0735 * fabs(inches) - 0.0550); myRobot.backward(1/*speed*/, value/*time*/); } else if(strcmp("turn",token) == 0) { int degrees; token = strtok(NULL, delim); if(strcmp("left",token) == 0) { token = strtok(uinput, delim); degrees = atoi (token); double value = fabs(0.00467 * degrees - 0.04); myRobot.turnLeft(1/*speed*/, value/*time*/); } else if(strcmp("right",token) == 0) { token = strtok(uinput, delim); degrees = atoi (token); double value = fabs(0.00467 * degrees - 0.04); myRobot.turnRight(1/*speed*/, value/*time*/); } } else if(strcmp("stop",token) == 0) { stopper = 1; } else { std::cerr << "Unknown command '" << token << "'\n"; } } /* autoDrive() -- reads in file from ifstream, parses * and moves robot according to instructions in file */ void Navigator::autoDrive(string filename) { const int bufSize = 42; char fLine[bufSize]; ifstream infile; infile.open("autodrive.txt", fstream::in); while (!infile.eof()) { infile.getline(fLine, bufSize); Navigator::parseInstruction(fLine); } infile.close(); } I need this to break out of the while loop and end manualDrive because in my driver program the next function called is autoDrive.

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  • Flash Media Server Streaming: Content Protection

    - by dbemerlin
    Hi, i have to implement flash streaming for the relaunch of our video-on-demand system but either because i haven't worked with flash-related systems before or because i'm too stupid i cannot get the system to work as it has to. We need: Per file & user access control with checks on a WebService every minute if the lease time ran out mid-stream: cancelling the stream rtmp streaming dynamic bandwidth checking Video Playback with Flowplayer (existing license) I've got the streaming and bandwidth check working, i just can't seem to get the access control working. I have no idea how i know which file is played back or how i can play back a file depending on a key the user has entered. Server-Side Code (main.asc): application.onAppStart = function() { trace("Starting application"); this.payload = new Array(); for (var i=0; i < 1200; i++) { this.payload[i] = Math.random(); //16K approx } } application.onConnect = function( p_client, p_autoSenseBW ) { p_client.writeAccess = ""; trace("client at : " + p_client.uri); trace("client from : " + p_client.referrer); trace("client page: " + p_client.pageUrl); // try to get something from the query string: works var i = 0; for (i = 0; i < p_client.uri.length; ++i) { if (p_client.uri[i] == '?') { ++i; break; } } var loadVars = new LoadVars(); loadVars.decode(p_client.uri.substr(i)); trace(loadVars.toString()); trace(loadVars['foo']); // And accept the connection this.acceptConnection(p_client); trace("accepted!"); //this.rejectConnection(p_client); // A connection from Flash 8 & 9 FLV Playback component based client // requires the following code. if (p_autoSenseBW) { p_client.checkBandwidth(); } else { p_client.call("onBWDone"); } trace("Done connecting"); } application.onDisconnect = function(client) { trace("client disconnecting!"); } Client.prototype.getStreamLength = function(p_streamName) { trace("getStreamLength:" + p_streamName); return Stream.length(p_streamName); } Client.prototype.checkBandwidth = function() { application.calculateClientBw(this); } application.calculateClientBw = function(p_client) { /* lots of lines copied from an adobe sample, appear to work */ } Client-Side Code: <head> <script type="text/javascript" src="flowplayer-3.1.4.min.js"></script> </head> <body> <a class="rtmp" href="rtmp://xx.xx.xx.xx/vod_project/test_flv.flv" style="display: block; width: 520px; height: 330px" id="player"> </a> <script> $f( "player", "flowplayer-3.1.5.swf", { clip: { provider: 'rtmp', autoPlay: false, url: 'test_flv' }, plugins: { rtmp: { url: 'flowplayer.rtmp-3.1.3.swf', netConnectionUrl: 'rtmp://xx.xx.xx.xx/vod_project?foo=bar' } } } ); </script> </body> My first Idea was to get a key from the Query String, ask the web service about which file and user that key is for and play the file but i can't seem to find out how to play a file from server side. My second idea was to let flowplayer play a file, pass the key as query string and if the filename and key don't match then reject the connection but i can't seem to find out which file it's currently playing. The only remaining idea i have is: create a list of all files the user is allowed to open and set allowReadAccess or however it was called to allow those files, but that would be clumsy due to the current infrastructure. Any hints? Thanks.

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  • Why am I getting 'Argument count mismatch' error here?

    - by Leon
    I have a Document class, Intro class and Nav class. The Intro class runs first, then sends a custom dispatch event to run the Nav class, but I'm getting this error: removed Intro ArgumentError: Error #1063: Argument count mismatch on com.secrettowriting.StanPlayer.ui::Navigation/addNav(). Expected 0, got 1. at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at com.secrettowriting.StanPlayer.display::Intro/removeIntro() at flash.utils::Timer/_timerDispatch() at flash.utils::Timer/tick() The addNav function in the Navigation class should expect 0 arguments/variables and I'm not sending any arguments/variables to it, which is why I'm confused as to why it's saying I'm getting 1. My Document Class: public function HomePlayer():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); stage.scaleMode = StageScaleMode.NO_SCALE; stage.align = StageAlign.TOP_LEFT; // Use when Live //videoURL = this.loaderInfo.parameters.theVIDEO; // Get the Video URL from HTML // Remove when video testing ready videoURL = "videos/WhatDifferentiatesUs.flv"; drawNav(); drawIntro(); } private function drawIntro():void { intro = new Intro(); intro.drawIntro(); intro.addEventListener("onComplete", nav.addNav); stage.addChild(intro); } private function drawNav():void { nav = new Navigation(); nav.drawNav(); stage.addChild(nav); } Intro Class: Public function Intro():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); } public function drawIntro():void { introMov = new IntroMov(); introMov.alpha = 0; addChild(introMov); TweenLite.to(introMov, 3, {alpha:1}); // Timer introFader = new Timer(INTRO_DELAY); introFader.addEventListener(TimerEvent.TIMER, fadeIntro); introFader.start(); introRemover = new Timer(INTRO_DELAY); introRemover.addEventListener(TimerEvent.TIMER, removeIntro); } private function fadeIntro(e:TimerEvent):void { if (i < 30){ i++ } else if (i == 30){ TweenLite.to(introMov, 1.5, {alpha:0}); introFader.removeEventListener(TimerEvent.TIMER, fadeIntro); introRemover.start(); } } private function removeIntro(e:TimerEvent):void { if (n < 10){ n++ } else if (n == 10){ introRemover.removeEventListener(TimerEvent.TIMER, removeIntro); removeChild(introMov); trace("removed Intro"); dispatchEvent (new CustomEvent(CustomEvent.COMPLETE, {})); // ? Intro to Navigation } } Navigation Class functions: public function drawNav():void { weAreA = new WeAreA(); weAreA.alpha = 0; weAreA.x = 20; weAreA.y = 35; introText = new IntroText(); introText.alpha = 0; introText.x = 20; introText.y = 124; chooseAVideo = new ChooseAVideo(); chooseAVideo.alpha = 0; chooseAVideo.x = 20; chooseAVideo.y = 336; } public function addNav():void { addChild(weAreA); addChild(introText); addChild(chooseAVideo); TweenLite.to(weAreA, 2, {alpha:1}); TweenLite.to(introText, 3, {alpha:1}); TweenLite.to(introText, 3, {alpha:1}); }

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  • convert pixels into image

    - by Zeta Op
    what i am trying to do is to convert a pixel from a video cam, into an image to expalin it better imagine a 3d model so.. the pixels would be each polying, and i want to do is to conver each polyigon into an image. what i have so far is this ** import processing.video.*; PImage hoja; Capture cam; boolean uno, dos, tres, cuatro; import ddf.minim.*; Minim minim; AudioPlayer audio; float set; void setup() { //audio minim = new Minim(this); // audio = minim.loadFile("audio"); // audio.loop(); // uno=false; dos=false; tres=false; cuatro=true; size(640, 480); hoja=loadImage("hoja.gif"); cam = new Capture(this, width, height); cam.start(); } void draw() { if (cam.available() == true) { cam.read(); if (uno==true) { filtroUno(); image(cam, 0, 0, 640, 480); } if (dos==true) { filtroDos(); } if(tres==true){ filtroTres(); } if(cuatro==true){ filtroCuatro(); image(cam, set, 0,640,480); } } // The following does the same, and is faster when just drawing the image // without any additional resizing, transformations, or tint. //set(0, 0, cam); } void filtroUno() { cam.loadPixels(); hoja.loadPixels(); for (int i=0;i<cam.pixels.length;i++) { if (brightness(cam.pixels[i])>110) { cam.pixels[i]=color(0, 255, 255); } else { cam.pixels[i]=color(255, 0, 0); } } for (int i=0;i<cam.width;i+=10) { for (int j=0;j<cam.height;j+=10) { int loc=i+(j*cam.width); if (cam.pixels[loc]==color(255, 0, 0)) { for (int x=i;x<i+10;x++) { for (int y=j;y<j+10;y++) { // println("bla"); int locDos=i+(j*cam.width); cam.pixels[locDos]=hoja.get(x, y); } } } } } cam.updatePixels(); } ** the broblem is that each pixel is creating me a matrix, so.. is not recreating what id that to do. i had the method filtroUno but it wasn't showing ok.. and was the result void filtroUno() { cam.loadPixels(); hoja.loadPixels(); for (int i=0;i<cam.pixels.length;i++) { if (brightness(cam.pixels[i])>110) { cam.pixels[i]=color(0, 255, 255); } else { cam.pixels[i]=color(255, 0, 0); } } for (int i=0;i<cam.width;i+=10) { for (int j=0;j<cam.height;j+=10) { int loc=i+j*hoja.width*10; if (cam.pixels[loc]==color(255, 0, 0)) { for (int x=i;x<i+10;x++) { for (int y=j;y<j+10;y++) { // println("bla"); int locDos=x+y*hoja.height*10; cam.pixels[locDos]=hoja.get(x, y); } } } } } cam.updatePixels(); } i hope you can help me thanks note: each red pixel should be the gif image the imge size is 10x10

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  • my Search method is coming up with all nulls

    - by Epic.Distortion
    Let me give a quick explanation. I took a 5 week course through a company on Java in July. They covered basic stuff, like console app, crud operations, mysql, and n-tier architecture. Since the course ended I didn't use it much because I went back to work, and other medical reasons surfaced....blah blah. I was told by the company to make a simple program to reflect what I learned. Turns out I retained very little. I decided to make a video game starage program. It would be used to stare your video games so you wouldn't have to search your bookcase(or how ever you store your games.) It is a basic console app using the crud operations with MYSQL. I can't get my search function to actually work. I have 2 layers a Presentation layer and a Logic layer. The search method allows them to search for a game by the title. when i bring run the program and use Search it only displays the title and the rest is null. here is my Presentation layer: private static Games SearchForGame() { Logic aref = new Logic(); Games g = new Games(); Scanner scanline = new Scanner(System.in); System.out.println("Please enter the name of the game you wish to find:"); g.setTitle(scanline.nextLine()); aref.SearchGame(); System.out.println(); System.out.println("Game Id: " + g.getGameId()); System.out.println("Title: " + g.getTitle()); System.out.println("Rating: " + g.getRating()); System.out.println("Platform: "+ g.getPlatform()); System.out.println("Developer: "+ g.getDeveloper()); return g; } and here is my logic layer public Games SearchGame() { Games g = new Games(); try { Class.forName(driver).newInstance(); Connection conn = DriverManager.getConnection(url+dbName,userName,password); java.sql.PreparedStatement statement = conn.prepareStatement("SELECT GameId,Title,Rating,Platform,Developer FROM games WHERE Title=?"); statement.setString(1, g.getTitle()); ResultSet rs = statement.executeQuery(); while(rs.next()){ g.setGameId(rs.getInt("GameId")); g.setTitle(rs.getString("Title")); g.setRating(rs.getString("Rating")); g.setPlatform(rs.getString("Platform")); g.setDeveloper(rs.getString("Developer")); statement.executeUpdate(); } } catch (Exception e) { e.printStackTrace(); } return g; } here is also my last results Please enter the name of the game you wish to find: Skyrim Game Id: 0 Title: Skyrim Rating: null Platform: null Developer: null any help would be greatly appreciated and thanks in advance EDIT: here is my code for my games class public class Games { public int GameId; public String Title; public String Rating; public String Platform; public String Developer; public int getGameId() { return GameId; } public int setGameId(int gameId) { return GameId = gameId; } public String getTitle() { return Title; } public String setTitle(String title) { return Title = title; } public String getRating() { return Rating; } public void setRating(String rating) { Rating = rating; } public String getPlatform() { return Platform; } public void setPlatform(String platform) { Platform = platform; } public String getDeveloper() { return Developer; } public void setDeveloper(String developer) { Developer = developer; } }

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  • Pinning a Java application to the Windows 7 taskbar

    - by Paul Lammertsma
    Original question I use Launch4j as a wrapper for my Java application under Windows 7, which, to my understanding, in essence forks an instance of javaw.exe that in turn interprets the Java code. As a result, when attempting to pin my application to the task bar, Windows instead pins javaw.exe. Without the required command line, my application will then not run. As you can see, Windows also does not realize that Java is the host application: the application itself is described as "Java(TM) Platform SE binary". I have tried altering the registry key HKEY_CLASSES_ROOT\Applications\javaw.exe to add the value IsHostApp. This alters the behavior by disabling pinning of my application altogether; clearly not what I want. After reading about how Windows interprets instances of a single application (and a phenomenon discussed in this question), I became interested in embedding a Application User Model ID (AppUserModelID) into my Java application. I believe that I can resolve this by passing a unique AppUserModelID to Windows. There is a shell32 method for this, SetAppID(). (Or SetCurrentProcessExplicitAppUserModelID?) Is it possible to call it via JNI? If so, would this even resolve the issue? On a side note, I was curious if any of the APIs discussed in this article could be implemented for a Java application. Edit after implementing JNA, as Gregory Pakosz suggested I've now implemented the following in an attempt to have my application recognized as a separate instance of javaw.exe: NativeLibrary lib; try { lib = NativeLibrary.getInstance("shell32"); } catch (Error e) { Logger.out.error("Could not load Shell32 library."); return; } Object[] args = { "Vendor.MyJavaApplication" }; String functionName = "SetCurrentProcessExplicitAppUserModelID"; try { Function function = lib.getFunction(functionName); int ret = function.invokeInt(args); if (ret != 0) { Logger.out.error(function.getName() + " returned error code " + ret + "."); } } catch (UnsatisfiedLinkError e) { Logger.out.error(functionName + " was not found in " + lib.getFile().getName() + "."); // Function not supported } This appears to have no effect, but the function returns without error. Diagnosing why is something of a mystery to me. Any suggestions? Working implementation The final implementation that worked is the answer to my follow-up question concerning how to pass the AppID using JNA. I had awarded the bounty to Gregory Pakosz' brilliant answer for JNI that set me on the right track.

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  • How to run a powershell script within a DOS batch file

    - by Don Vince
    How do I have a powershell script embedded within the same file as a DOS batch script? I know this kind of thing is possible in other scenarios: Embedding SQL in a DOS batch script using sqlcmd and a clever arrangements of goto's and comments at the beginning of the file In a *nix environment having a the name of the program you wish to run the script with on the first line of the script commented out e.g. #!/usr/local/bin/python There may not be a way to do this - in which case I will have to call the separate powershell script from the launching DOS script. One possible solution I've considered is to echo out the powershell script, and then run it. A good reason to not do this is that part of the reason to attempt this is to be using the advantages of the powershell environment without the pain of, for example, DOS escape characters I have some unusual constraints and would like to find an elegant solution. I suspect this question may be baiting responses of the variety: "why don't you try and solve this different problem instead." Suffice to say these are my constraints, sorry about that. Any ideas? Is there a suitable combination of clever comments and escape characters that will enable me to achieve this? Some thoughts on how to achieve this: A carat ^ at the end of a line in DOS is a continuation - like an underscore in VB An ampersand & in DOS typically is used to separate commands echo Hello & echo World results in 2 echos on separate lines %0 will give you the script that's currently running So something like this (if I could make it work) would be good: # & call powershell -psconsolefile %0 # & goto :EOF /* From here on in we're running nice juicy powershell code */ Write-Output "Hello World" Except... It doesn't work... because the extension of the file isn't as per powershell's liking: Windows PowerShell console file "insideout.bat" extension is not psc1. Windows PowerShell console file extension must be psc1. DOS isn't really altogether happy with the situation either - although it does stumble on '#' is not recognized as an internal or external command, operable program or batch file.

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  • Print Preview Control used in a custom Print Preview Dialog.

    - by Kildareflare
    I have successfully implemented printing and print preview for my app using the PrintDocument, PrintDialog and PrintPreviewDialog classes of .NET. However my app uses a toolkit to improve the appearance of the standard .NET controls. There are versions of most .NET controls in the toolkit, but none for the Print controls. Therefore to ensure that the appearance of these controls matches the rest of the app I am creating a custom PrintPreviewDialog based on a toolkit form and embedding a .NET PrintPrewviewControl in it. My problem is that the PrintPreviewControl always shows "No pages to display". I had no trouble getting this to work using the .NET PrintPreviewDialog and cannot see what I am doing wrong. This is a .NET 2.0 PrintPreviewControl and so I know that I need to call InvalidatePreview() after assigning the PrintDocument. However it does not seem to matter where i place it, the PrintPage event handler never gets called... EDIT: I've just noticed that while the original PrintDocument m_printDocument shows a PrintPageHandler in its properties, the m_printPreviewControl.Document does not. Any ideas why it is being lost..? public class PrintEngine { ...rest of class... public PrintEngine() { m_printDoc.PrintPage += new PrintPageEventHandler(printDoc_PrintPage); } public void PrintPreview() { //ORIGINAL CODE USING .NET DIALOG WORK OK //PrintPreviewDialog dlg1 = new PrintPreviewDialog(); //dlg1.Document = m_printDoc; //PrepareImageForPrinting(); //dlg1.ShowDialog(); //CODE USING MY CUSTOM DIALOG DO NOT WORK? MyPrintPreviewDialog dlg2 = new MyPrintPreviewDialog(); dlg2.Document = m_printDoc; PrepareImageForPrinting(); //Creates the m_printImage List dlg2.ShowDialog(); } private void printDoc_PrintPage(object sender, PrintPageEventArgs e) { e.Graphics.DrawImage(m_printImages[m_currentPage], new Point(0, 0)); m_currentPage++; e.HasMorePages = m_currentPage < m_pagesHigh; } }//end PrintEngine class public class MyPrintPreviewDialog : KryptonForm { public PrintDocument Document { get { return m_printPreviewControl.Document; } set { m_printPreviewControl.Document = value; m_printPreviewControl.InvalidatePreview(); } } public MyPrintPreviewDialog() { InitializeComponent(); m_printPreviewControl = new PrintPreviewControl(); m_printPreviewControl.StartPage = 0; } private void MyPrintPreviewDialog_Load(object sender, EventArgs e) { m_printPreviewControl.Document.DefaultPageSettings = new PageSettings(); m_printPreviewControl.Document.PrinterSettings = new PrinterSettings(); m_printPreviewControl.InvalidatePreview(); } }//end MyPrintPreviewDialog class

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  • Is this asking too much of a browser?

    - by Matt Ball
    I'm embedding a large array in <script> tags in my HTML, like this (nothing surprising): <script> var largeArray = [/* lots of stuff in here */]; </script> In this particular example, the array has 210,000 elements. That's well below the theoretical maximum of 231 - by 4 orders of magnitude. Here's the fun part: if I save JS source for the array to a file, that file is 44 megabytes (46,573,399 bytes, to be exact). If you want to see for yourself, you can download it from my Dropbox. (All the data in there is canned, so much of it is repeated. This will not be the case in production.) Now, I'm really not concerned about serving that much data. My server gzips its responses, so it really doesn't take all that long to get the data over the wire. However, there is a really nasty tendency for the page, once loaded, to crash the browser. I'm not testing at all in IE (this is an internal tool). My primary targets are Chrome 8 and Firefox 3.6. In Firefox, I can see a reasonably useful error in the console: Error: script stack space quota is exhausted In Chrome, I simply get the sad-tab page: Cut to the chase, already Is this really too much data for our modern, "high-performance" browsers to handle? Is there anything I can do* to gracefully handle this much data? Incidentally, I was able to get this to work (read: not crash the tab) on-and-off in Chrome. I really thought that Chrome, at least, was made of tougher stuff, but apparently I was wrong... Edit 1 @Crayon: I wasn't looking to justify why I'd like to dump this much data into the browser at once. Short version: either I solve this one (admittedly not-that-easy) problem, or I have to solve a whole slew of other problems. I'm opting for the simpler approach for now. @various: right now, I'm not especially looking for ways to actually reduce the number of elements in the array. I know I could implement Ajax paging or what-have-you, but that introduces its own set of problems for me in other regards. @Phrogz: each element looks something like this: {dateTime:new Date(1296176400000), terminalId:'terminal999', 'General___BuildVersion':'10.05a_V110119_Beta', 'SSM___ExtId':26680, 'MD_CDMA_NETLOADER_NO_BCAST___Valid':'false', 'MD_CDMA_NETLOADER_NO_BCAST___PngAttempt':0} @Will: but I have a computer with a 4-core processor, 6 gigabytes of RAM, over half a terabyte of disk space ...and I'm not even asking for the browser to do this quickly - I'm just asking for it to work at all! ? *other than the obvious: sending less data to the browser

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  • Releasing an OLE IStorage file handle in C#

    - by Bernard Darnton
    I'm trying to embed a PDF file into a Word document using the OLE technique described here: http://blogs.msdn.com/brian_jones/archive/2009/07/21/embedding-any-file-type-like-pdf-in-an-open-xml-file.aspx I've tried to implement to C++ code provided in C# so that the whole project's in one place and am almost there except for one roadblock. When I try to feed the generated OLE object binary data into the Word document I get an IOException. IOException: The process cannot access the file 'C:\Wherever\Whatever.pdf.bin' because it is being used by another process. There is a file handle open the .bin file and I don't know how to get rid of it. I don't know a huge amount about COM - I'm winging it here - and I don't know where the file handle is or how to release it. Here's what my C#-ised code looks like. What am I missing? public void ExportOleFile(string oleOutputFileName, string emfOutputFileName) { OLE32.IStorage storage; var result = OLE32.StgCreateStorageEx( oleOutputFileName, OLE32.STGM.STGM_READWRITE | OLE32.STGM.STGM_SHARE_EXCLUSIVE | OLE32.STGM.STGM_CREATE | OLE32.STGM.STGM_TRANSACTED, OLE32.STGFMT.STGFMT_DOCFILE, 0, IntPtr.Zero, IntPtr.Zero, ref OLE32.IID_IStorage, out storage ); var CLSID_NULL = Guid.Empty; OLE32.IOleObject pOle; result = OLE32.OleCreateFromFile( ref CLSID_NULL, _inputFileName, ref OLE32.IID_IOleObject, OLE32.OLERENDER.OLERENDER_NONE, IntPtr.Zero, null, storage, out pOle ); result = OLE32.OleRun(pOle); IntPtr unknownFromOle = Marshal.GetIUnknownForObject(pOle); IntPtr unknownForDataObj; Marshal.QueryInterface(unknownFromOle, ref OLE32.IID_IDataObject, out unknownForDataObj); var pdo = Marshal.GetObjectForIUnknown(unknownForDataObj) as IDataObject; var fetc = new FORMATETC(); fetc.cfFormat = (short)OLE32.CLIPFORMAT.CF_ENHMETAFILE; fetc.dwAspect = DVASPECT.DVASPECT_CONTENT; fetc.lindex = -1; fetc.ptd = IntPtr.Zero; fetc.tymed = TYMED.TYMED_ENHMF; var stgm = new STGMEDIUM(); stgm.unionmember = IntPtr.Zero; stgm.tymed = TYMED.TYMED_ENHMF; pdo.GetData(ref fetc, out stgm); var hemf = GDI32.CopyEnhMetaFile(stgm.unionmember, emfOutputFileName); storage.Commit((int)OLE32.STGC.STGC_DEFAULT); pOle.Close(0); GDI32.DeleteEnhMetaFile(stgm.unionmember); GDI32.DeleteEnhMetaFile(hemf); }

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  • Load on page inside another onClick

    - by Robin I Knight
    Hello, I need to include the content, scripts, forms and dynamic abilities of one page in another onClick. Take a look at http://www.divethegap.com/scuba-diving-programmes-dive-the-gap/dahab-master-scuba-diver.html Then follow one of the links that says 'Beginner' 'Open Water Diver' etc.... You will find a PHP page with a series of options. It is an adaption of the wordpress blog system to produce only specific options for specific programmes by considering each type of each diving programme a category and then displaying only results from that category. You will see that each option is also a collapsible panel and there are also several javascripts that calculate durations, quantities and prices. There is also a validating webform at the end. Now go back to the first page. What I would like to do is include all the content from the second page after the main header inside tabbed panels on the first page so that the customers can immidietly see everything that is included. Essentially the options on the first page would become a series of tabs. The only way I can see to do this is with an iFrame as each option would need a unique URL ending (that is .php?cat=26 or .php?cat=27). THe problem is that the collapsible panels will not work with an iFrame as the iFrame will not resize when the panels open. There were also some calculation problems, but I think that was more down to me staring at the screen for the last 3 hours not remembering to include everything. I have tried it with resizing iframe SSI scripts and have got nowhere. I tried actually embedding it in the page better with a ajax script, but that left behind all the scripts that make it work. I checked with full URL's on everything and it would not take work with any scripts. I know that you could just make the whole page reload but then the user would be at the top of the page again, and even if another script was applied to slowly bring them down again it would not be anything near as easy to use as if it was like tabbed panels. Any ideas. Kind Regards,

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  • Performance of looping over an Unboxed array in Haskell

    - by Joey Adams
    First of all, it's great. However, I came across a situation where my benchmarks turned up weird results. I am new to Haskell, and this is first time I've gotten my hands dirty with mutable arrays and Monads. The code below is based on this example. I wrote a generic monadic for function that takes numbers and a step function rather than a range (like forM_ does). I compared using my generic for function (Loop A) against embedding an equivalent recursive function (Loop B). Having Loop A is noticeably faster than having Loop B. Weirder, having both Loop A and B together is faster than having Loop B by itself (but slightly slower than Loop A by itself). Some possible explanations I can think of for the discrepancies. Note that these are just guesses: Something I haven't learned yet about how Haskell extracts results from monadic functions. Loop B faults the array in a less cache efficient manner than Loop A. Why? I made a dumb mistake; Loop A and Loop B are actually different. Note that in all 3 cases of having either or both Loop A and Loop B, the program produces the same output. Here is the code. I tested it with ghc -O2 for.hs using GHC version 6.10.4 . import Control.Monad import Control.Monad.ST import Data.Array.IArray import Data.Array.MArray import Data.Array.ST import Data.Array.Unboxed for :: (Num a, Ord a, Monad m) => a -> a -> (a -> a) -> (a -> m b) -> m () for start end step f = loop start where loop i | i <= end = do f i loop (step i) | otherwise = return () primesToNA :: Int -> UArray Int Bool primesToNA n = runSTUArray $ do a <- newArray (2,n) True :: ST s (STUArray s Int Bool) let sr = floor . (sqrt::Double->Double) . fromIntegral $ n+1 -- Loop A for 4 n (+ 2) $ \j -> writeArray a j False -- Loop B let f i | i <= n = do writeArray a i False f (i+2) | otherwise = return () in f 4 forM_ [3,5..sr] $ \i -> do si <- readArray a i when si $ forM_ [i*i,i*i+i+i..n] $ \j -> writeArray a j False return a primesTo :: Int -> [Int] primesTo n = [i | (i,p) <- assocs . primesToNA $ n, p] main = print $ primesTo 30000000

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  • WPF Reusing Xaml Effectively

    - by Steve
    Hi, I've recently been working on a project using WPF to produce a diagram. In this I must show text alongside symbols that illustrate information associated with the text. To draw the symbols I initially used some png images I had produced. Within my diagram these images appeared blurry and only looked worse when zoomed in on. To improve on this I decided I would use a vector rather than a rastor image format. Below is the method I used to get the rastor image from a file path: protected Image GetSymbolImage(string symbolPath, int symbolHeight) { Image symbol = new Image(); symbol.Height = symbolHeight; BitmapImage bitmapImage = new BitmapImage(); bitmapImage.BeginInit(); bitmapImage.UriSource = new Uri(symbolPath); bitmapImage.DecodePixelHeight = symbolHeight; bitmapImage.EndInit(); symbol.Source = bitmapImage; return symbol; } Unfortunately this does not recognise vector image formats. So instead I used a method like the following, where "path" is the file path to a vector image of the format .xaml: public static Canvas LoadXamlCanvas(string path) { //if a file exists at the specified path if (File.Exists(path)) { //store the text in the file string text = File.ReadAllText(path); //produce a canvas from the text StringReader stringReader = new StringReader(text); XmlReader xmlReader = XmlReader.Create(stringReader); Canvas c = (Canvas)XamlReader.Load(xmlReader); //return the canvas return c; } return null; } This worked but drastically killed performance when called repeatedly. I found the logic necessary for text to canvas conversion (see above) was the main cause of the performance problem therefore embedding the .xaml images would not alone resolve the performance issue. I tried using this method only on the initial load of my application and storing the resulting canvases in a dictionary that could later be accessed much quicker but I later realised when using the canvases within the dictionary I would have to make copies of them. All the logic I found online associated with making copies used a XamlWriter and XamlReader which would again just introduce a performance problem. The solution I used was to copy the contents of each .xaml image into its own user control and then make use of these user controls where appropriate. This means I now display vector graphics and performance is much better. However this solution to me seems pretty clumsy. I'm new to WPF and wonder if there is some built in way of storing and reusing xaml throughout an application? Apologies for the length of this question. I thought having a record of my attempts might help someone with any similar problem. Thanks.

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  • embed a jquery script after jquery is loaded by widget

    - by matthew k
    http://stackoverflow.com/a/6065421 was helpful to see how to confirm jquery has been loaded. my widget will need a class that was written using jquery. may i have some assistance on embedding this other class built using jquery? thank you, below is the snippet from the above link with my code added in the final portion as noted in the code comments: (function(window, document, version, callback) { var j, d; var loaded = false; if (!(j = window.jQuery) || version > j.fn.jquery || callback(j, loaded)) { var script = document.createElement("script"); script.type = "text/javascript"; script.src = "/media/jquery.js"; script.onload = script.onreadystatechange = function() { if (!loaded && (!(d = this.readyState) || d == "loaded" || d == "complete")) { callback((j = window.jQuery).noConflict(1), loaded = true); j(script).remove(); } }; document.documentElement.childNodes[0].appendChild(script) } })(window, document, "1.3", function($, jquery_loaded) { //my code added below var script_tag = document.createElement('script'); script_tag.setAttribute("type","text/javascript"); script_tag.setAttribute("src", "http://mysite.com/widget/slides.jquery.js"); (document.getElementsByTagName("head")[0] || document.documentElement).appendChild(script_tag); $('#slides').slides({}); //this line gives an error. }); right now, i am trying the following based on the response(s) provided to this question (line that throws error is noted with a comment): //this function is called after jquery being embedded has been confirmed. {mysite} placeholder is nonexistent in actual code. function main() { jQuery(document).ready(function($) { var css_link = $("<link>", { rel: "stylesheet", type: "text/css", href: "http://mysite/widget/widget.css" }); css_link.appendTo('head'); $('#crf_widget').after('<div id="crf_widget_container"></div>'); /******* Load HTML *******/ var jsonp_url = "http://mysite/widget.php?callback=?"; $.getJSON(jsonp_url, function(data) { $('#crf_widget_container').html(data); $('#category_sel').change(function(){ alert(this.value); }); $.getScript("http://mysite/widget/slides.jquery.js", function(data, textStatus, jqxhr) { alert(1); //fires ok $('#slides').slides({}); //errors }); }); }); }

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  • Where do you put your unit test?

    - by soulmerge
    I have found several conventions to housekeeping unit tests in a project and I'm not sure which approach would be suitable for our next PHP project. I am trying to find the best convention to encourage easy development and accessibility of the tests when reviewing the source code. I would be very interested in your experience/opinion regarding each: One folder for productive code, another for unit tests: This separates unit tests from the logic files of the project. This separation of concerns is as much a nuisance as it is an advantage: Someone looking into the source code of the project will - so I suppose - either browse the implementation or the unit tests (or more commonly: the implementation only). The advantage of unit tests being another viewpoint to your classes is lost - those two viewpoints are just too far apart IMO. Annotated test methods: Any modern unit testing framework I know allows developers to create dedicated test methods, annotating them (@test) and embedding them in the project code. The big drawback I see here is that the project files get cluttered. Even if these methods are separated using a comment header (like UNIT TESTS below this line) it just bloats the class unnecessarily. Test files within the same folders as the implementation files: Our file naming convention dictates that PHP files containing classes (one class per file) should end with .class.php. I could imagine that putting unit tests regarding a class file into another one ending on .test.php would render the tests much more present to other developers without tainting the class. Although it bloats the project folders, instead of the implementation files, this is my favorite so far, but I have my doubts: I would think others have come up with this already, and discarded this option for some reason (i.e. I have not seen a java project with the files Foo.java and FooTest.java within the same folder.) Maybe it's because java developers make heavier use of IDEs that allow them easier access to the tests, whereas in PHP no big editors have emerged (like eclipse for java) - many devs I know use vim/emacs or similar editors with little support for PHP development per se. What is your experience with any of these unit test placements? Do you have another convention I haven't listed here? Or am I just overrating unit test accessibility to reviewers?

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  • How to display image from server (newest-oldest) to a new php page?

    - by Jben Kaye
    i have a form that create images and save it on a folder in the server. What i need to do is to display ALL created images to another page, the newest on the top and so that the oldest is at the bottom. i have a form called formdisplay.php but it's just displaying a broken image and not newest to oldest. hope you can help me with this. really need to get this working. thanks in advance for your help. i have read the posts but none of those worked for me. Pull dedicated images from folder - show image + filename (strip part of filename + file-extension) How can I display latest uploaded image first? (PHP+CSS) getting images from the server and display them Displaying images from folder in php display image from server embedding php in html formcreatesave.php imagecopymerge($im, $img2, 10, 350, 0, 0, imagesx($img2), imagesy($img2), 100); $date_created = date("YmdHis");//get date created $img_name = "-img_entry.jpg"; //the file name of the generated image $img_newname = $date_created . $img_name; //datecreated+name $img_dir =dirname($_SERVER['SCRIPT_FILENAME']) ."/". $img_newname; //the location to save imagejpeg($im, $img_dir , 80); //function to save the image with the name and quality imagedestroy($im); formdisplay.php $dir = '/home3/birdieon/public_html/Amadeus/uploader/uploader'; $base_url = 'http://birdieonawire.com/Amadeus/uploader/uploader/20131027024705-img_entry.jpg'; $newest_mtime = 0; $show_file = 'BROKEN'; if ($handle = opendir($dir)) { while (false !== ($file = readdir($handle))) { if (($file != '.') && ($file != '..')) { $mtime = filemtime("$dir/$file"); if ($mtime > $newest_mtime) { $newest_mtime = $mtime; $show_file = "$base_url/$file"; } } } } print '<img src="' .$show_file. '" alt="Image Title Here">'; please feel free to edit my code. thanks :)

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  • organizing unit test

    - by soulmerge
    I have found several conventions to housekeeping unit tests in a project and I'm not sure which approach would be suitable for our next PHP project. I am trying to find the best convention to encourage easy development and accessibility of the tests when reviewing the source code. I would be very interested in your experience/opinion regarding each: One folder for productive code, another for unit tests: This separates unit tests from the logic files of the project. This separation of concerns is as much a nuisance as it is an advantage: Someone looking into the source code of the project will - so I suppose - either browse the implementation or the unit tests (or more commonly: the implementation only). The advantage of unit tests being another viewpoint to your classes is lost - those two viewpoints are just too far apart IMO. Annotated test methods: Any modern unit testing framework I know allows developers to create dedicated test methods, annotating them (@test) and embedding them in the project code. The big drawback I see here is that the project files get cluttered. Even if these methods are separated using a comment header (like UNIT TESTS below this line) it just bloats the class unnecessarily. Test files within the same folders as the implementation files: Our file naming convention dictates that PHP files containing classes (one class per file) should end with .class.php. I could imagine that putting unit tests regarding a class file into another one ending on .test.php would render the tests much more present to other developers without tainting the class. Although it bloats the project folders, instead of the implementation files, this is my favorite so far, but I have my doubts: I would think others have come up with this already, and discarded this option for some reason (i.e. I have not seen a java project with the files Foo.java and FooTest.java within the same folder.) Maybe it's because java developers make heavier use of IDEs that allow them easier access to the tests, whereas in PHP no big editors have emerged (like eclipse for java) - many devs I know use vim/emacs or similar editors with little support for PHP development per se. What is your experience with any of these unit test placements? Do you have another convention I haven't listed here? Or am I just overrating unit test accessibility to reviewing developers?

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