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  • Replace letters in a secret text

    - by kame
    Hello! I want to change every letter in a text to after next following letter. But this program doesnt work. Does anyone know why. Thanks in advance. There is also a minor problem with y and z. import string letters = string.ascii_lowercase text=("g fmnc wms bgblr rpylqjyrc gr zw fylb. rfyrq ufyr amknsrcpq ypc dmp. bmgle gr gl zw fylb gq glcddgagclr ylb rfyr'q ufw rfgq rcvr gq qm jmle. sqgle qrpgle.kyicrpylq() gq pcamkkclbcb. lmu ynnjw ml rfc spj. ") for x in range(1,24): text.replace(letters[x],letters[x+2]) print(text)

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  • SQLiteDataAdapter Update method returning 0 C#

    - by Lirik
    I loaded 83 rows from my CSV file, but when I try to update the SQLite database I get 0 rows... I can't figure out what I'm doing wrong. The program outputs: Num rows loaded is 83 Num rows updated is 0 The source code is: public void InsertData(String csvFileName, String tableName) { String dir = Path.GetDirectoryName(csvFileName); String name = Path.GetFileName(csvFileName); using (OleDbConnection conn = new OleDbConnection("Provider=Microsoft.Jet.OLEDB.4.0;Data Source=" + dir + @";Extended Properties=""Text;HDR=Yes;FMT=Delimited\""")) { conn.Open(); using (OleDbDataAdapter adapter = new OleDbDataAdapter("SELECT * FROM " + name, conn)) { QuoteDataSet ds = new QuoteDataSet(); adapter.Fill(ds, tableName); Console.WriteLine("Num rows loaded is " + ds.Tags.Rows.Count); InsertData(ds, tableName); } } } public void InsertData(QuoteDataSet data, String tableName) { using (SQLiteConnection conn = new SQLiteConnection(_connectionString)) { using (SQLiteDataAdapter sqliteAdapter = new SQLiteDataAdapter("SELECT * FROM " + tableName, conn)) { using (new SQLiteCommandBuilder(sqliteAdapter)) { conn.Open(); Console.WriteLine("Num rows updated is " + sqliteAdapter.Update(data, tableName)); } } } } Any hints on why it's not updating the correct number of rows?

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  • Python: x-y-plot with matplotlib

    - by kame
    I want to plot some data. The first column contains the x-data. But matplotlib doesnt plot this. Where is my mistake? #fresnel formula import numpy as np from numpy import cos from scipy import * from pylab import plot, show, ylim, yticks from matplotlib import * from pprint import pprint n1 = 1.0 n2 = 1.5 #alpha, beta, intensity data = [ [10, 22, 4.3], [20, 42, 4.2], [30, 62, 3.6], [40, 83, 1.3], [45, 102, 2.8], [50, 123, 3.0], [60, 143, 3.2], [70, 163, 3.8], ] for i in range(len(data)): rhotang1 = (n1 * cos(data[i][0]) - n2 * cos(data[i][1])) rhotang2 = (n1 * cos(data[i][0]) + n2 * cos(data[i][1])) rhotang = rhotang1 / rhotang2 data[i].append(rhotang) #append 4th value pprint(data) x = data[:][0] y1 = data[:][2] y3 = data[:][3] plot(x, y1, x, y3) show() EDIT: http://paste.pocoo.org/show/205534/ But it doesnt work.

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  • Blackjack game reshuffling problem-edited

    - by Jam
    I am trying to make a blackjack game where before each new round, the program checks to make sure that the deck has 7 cards per player. And if it doesn't, the deck clears, repopulates, and reshuffles. I have most of the problem down, but for some reason at the start of every deal it reshuffles the deck more than once, and I can't figure out why. Help, please. Here's what I have so far: (P.S. the imported cards and games modules aren't part of the problem, I'm fairly sure my problem lies in the deal() function of my BJ_Deck class.) import cards, games class BJ_Card(cards.Card): """ A Blackjack Card. """ ACE_VALUE = 1 def get_value(self): if self.is_face_up: value = BJ_Card.RANKS.index(self.rank) + 1 if value > 10: value = 10 else: value = None return value value = property(get_value) class BJ_Deck(cards.Deck): """ A Blackjack Deck. """ def populate(self): for suit in BJ_Card.SUITS: for rank in BJ_Card.RANKS: self.cards.append(BJ_Card(rank, suit)) def deal(self, hands, per_hand=1): for rounds in range(per_hand): if len(self.cards)>=7*(len(hands)): print "Reshuffling the deck." self.cards=[] self.populate() self.shuffle() for hand in hands: top_card=self.cards[0] self.give(top_card, hand) class BJ_Hand(cards.Hand): """ A Blackjack Hand. """ def __init__(self, name): super(BJ_Hand, self).__init__() self.name = name def __str__(self): rep = self.name + ":\t" + super(BJ_Hand, self).__str__() if self.total: rep += "(" + str(self.total) + ")" return rep def get_total(self): # if a card in the hand has value of None, then total is None for card in self.cards: if not card.value: return None # add up card values, treat each Ace as 1 total = 0 for card in self.cards: total += card.value # determine if hand contains an Ace contains_ace = False for card in self.cards: if card.value == BJ_Card.ACE_VALUE: contains_ace = True # if hand contains Ace and total is low enough, treat Ace as 11 if contains_ace and total <= 11: # add only 10 since we've already added 1 for the Ace total += 10 return total total = property(get_total) def is_busted(self): return self.total > 21 class BJ_Player(BJ_Hand): """ A Blackjack Player. """ def is_hitting(self): response = games.ask_yes_no("\n" + self.name + ", do you want a hit? (Y/N): ") return response == "y" def bust(self): print self.name, "busts." self.lose() def lose(self): print self.name, "loses." def win(self): print self.name, "wins." def push(self): print self.name, "pushes." class BJ_Dealer(BJ_Hand): """ A Blackjack Dealer. """ def is_hitting(self): return self.total < 17 def bust(self): print self.name, "busts." def flip_first_card(self): first_card = self.cards[0] first_card.flip() class BJ_Game(object): """ A Blackjack Game. """ def __init__(self, names): self.players = [] for name in names: player = BJ_Player(name) self.players.append(player) self.dealer = BJ_Dealer("Dealer") self.deck = BJ_Deck() self.deck.populate() self.deck.shuffle() def get_still_playing(self): remaining = [] for player in self.players: if not player.is_busted(): remaining.append(player) return remaining # list of players still playing (not busted) this round still_playing = property(get_still_playing) def __additional_cards(self, player): while not player.is_busted() and player.is_hitting(): self.deck.deal([player]) print player if player.is_busted(): player.bust() def play(self): # deal initial 2 cards to everyone self.deck.deal(self.players + [self.dealer], per_hand = 2) self.dealer.flip_first_card() # hide dealer's first card for player in self.players: print player print self.dealer # deal additional cards to players for player in self.players: self.__additional_cards(player) self.dealer.flip_first_card() # reveal dealer's first if not self.still_playing: # since all players have busted, just show the dealer's hand print self.dealer else: # deal additional cards to dealer print self.dealer self.__additional_cards(self.dealer) if self.dealer.is_busted(): # everyone still playing wins for player in self.still_playing: player.win() else: # compare each player still playing to dealer for player in self.still_playing: if player.total > self.dealer.total: player.win() elif player.total < self.dealer.total: player.lose() else: player.push() # remove everyone's cards for player in self.players: player.clear() self.dealer.clear() def main(): print "\t\tWelcome to Blackjack!\n" names = [] number = games.ask_number("How many players? (1 - 7): ", low = 1, high = 8) for i in range(number): name = raw_input("Enter player name: ") names.append(name) print game = BJ_Game(names) again = None while again != "n": game.play() again = games.ask_yes_no("\nDo you want to play again?: ") main() raw_input("\n\nPress the enter key to exit.") Since someone decided to call this 'psychic-debugging', I'll go ahead and tell you what the modules are then. Here's the cards module: class Card(object): """ A playing card. """ RANKS = ["A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"] SUITS = ["c", "d", "h", "s"] def __init__(self, rank, suit, face_up = True): self.rank = rank self.suit = suit self.is_face_up = face_up def __str__(self): if self.is_face_up: rep = self.rank + self.suit else: rep = "XX" return rep def flip(self): self.is_face_up = not self.is_face_up class Hand(object): """ A hand of playing cards. """ def init(self): self.cards = [] def __str__(self): if self.cards: rep = "" for card in self.cards: rep += str(card) + "\t" else: rep = "<empty>" return rep def clear(self): self.cards = [] def add(self, card): self.cards.append(card) def give(self, card, other_hand): self.cards.remove(card) other_hand.add(card) class Deck(Hand): """ A deck of playing cards. """ def populate(self): for suit in Card.SUITS: for rank in Card.RANKS: self.add(Card(rank, suit)) def shuffle(self): import random random.shuffle(self.cards) def deal(self, hands, per_hand = 1): for rounds in range(per_hand): for hand in hands: if self.cards: top_card = self.cards[0] self.give(top_card, hand) else: print "Can't continue deal. Out of cards!" if name == "main": print "This is a module with classes for playing cards." raw_input("\n\nPress the enter key to exit.") And here's the games module: class Player(object): """ A player for a game. """ def __init__(self, name, score = 0): self.name = name self.score = score def __str__(self): rep = self.name + ":\t" + str(self.score) return rep def ask_yes_no(question): """Ask a yes or no question.""" response = None while response not in ("y", "n"): response = raw_input(question).lower() return response def ask_number(question, low, high): """Ask for a number within a range.""" response = None while response not in range(low, high): response = int(raw_input(question)) return response if name == "main": print "You ran this module directly (and did not 'import' it)." raw_input("\n\nPress the enter key to exit.")

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  • Regex to Strip Special Characters

    - by Neil
    I am trying to use regex.replace to strip out unwanted characters, but I need to account for spaces: string asdf = "doésn't work?"; string regie = @"([{}\(\)\^$&._%#!@=<>:;,~`'\’ \*\?\/\+\|\[\\\\]|\]|\-)"; Response.Write(Regex.Replace(asdf,regie,"").Replace(" ","-")); returns doésntwork instead of doésnt-work Ideas? Thanks!

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  • Eclipse IDE's Hello World Cheatsheet seems to have a mistake

    - by Sean
    Hey guys, Just a warning: I'm completely new to Java and am trying to teach myself Android programming. I installed the Eclipse IDE today and tried to walk through the first Java Hello World "cheat sheet," and it didn't work! I was really quite surprised. When it asked me to select the checkbox to create the main() method, there wasn't anything on-screen that looked like a checkbox with "main()" or "method" next to it, so I guessed that maybe what they meant was the "Modifiers" radio button. So I left that checked for "public." It didn't compile and I got red X's next to every folder in my Package Explorer. Has anybody else had this problem? Thanks!

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  • Place the business logic in Java Beans?

    - by Lirik
    I was reading this page and I found the following statement: MVC in Java Server Pages Now that we have a convenient architucture to separate the view, how can we leverage that? Java Server Pages (JSP) becomes more interesting because the HTML content can be separated from the Java business objects. JSP can also make use of Java Beans. The business logic could be placed inside Java Beans. If the design is architected correctly, a Web Designer could work with HTML on the JSP site without interfering with the Java developer. Interestingly in my textbook I pulled the following quote: In the MVC architecture... the original request is always handled by a servlet. The servlet invokes the business logic and data access code and creates beans to represent the results (that’s the model). Then, the servlet decides which Java Server Page is appropriate to present those particular results and forwards the request there (the JSP is the view). The servlet decides what business logic code applies and which JSP should present the results (the servlet is the controller). The two statements seem slightly contradicting. What is the best way to use beans: should we place business logic in them or should we only place results in them? Are there ways in which beans are inadequate for representing a model?

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  • Why is my simple recusive method for this game always off by 1?

    - by FrankTheTank
    I'm attempting to create a text-based version of this game: http://www.cse.nd.edu/java/SameGame.html Here is the code I have so far: #include <iostream> #include <vector> #include <ctime> class Clickomania { public: Clickomania(); std::vector<std::vector<int> > board; int move(int, int); bool isSolved(); void print(); void pushDown(); bool isValid(); }; Clickomania::Clickomania() : board(12, std::vector<int>(8,0)) { srand((unsigned)time(0)); for(int i = 0; i < 12; i++) { for(int j = 0; j < 8; j++) { int color = (rand() % 3) + 1; board[i][j] = color; } } } void Clickomania::pushDown() { for(int i = 0; i < 8; i++) { for(int j = 0; j < 12; j++) { if (board[j][i] == 0) { for(int k = j; k > 0; k--) { board[k][i] = board[k-1][i]; } board[0][i] = 0; } } } } int Clickomania::move(int row, int col) { bool match = false; int totalMatches = 0; if (row > 12 || row < 0 || col > 8 || col < 0) { return 0; } int currentColor = board[row][col]; board[row][col] = 0; if ((row + 1) < 12) { if (board[row+1][col] == currentColor) { match = true; totalMatches++; totalMatches += move(row+1, col); } } if ((row - 1) >= 0) { if (board[row-1][col] == currentColor) { match = true; totalMatches++; totalMatches += move(row-1, col); } } if ((col + 1) < 8) { if (board[row][col+1] == currentColor) { match = true; totalMatches++; totalMatches += move(row, col+1); } } if ((col - 1) >= 0) { if (board[row][col-1] == currentColor) { match = true; totalMatches++; totalMatches += move(row, col-1); } } return totalMatches; } void Clickomania::print() { for(int i = 0; i < 12; i++) { for(int j = 0; j < 8; j++) { std::cout << board[i][j]; } std::cout << "\n"; } } int main() { Clickomania game; game.print(); int row; int col; std::cout << "Enter row: "; std::cin >> row; std::cout << "Enter col: "; std::cin >> col; int numDestroyed = game.move(row,col); game.print(); std::cout << "Destroyed: " << numDestroyed << "\n"; } The method that is giving me trouble is my "move" method. This method, given a pair of coordinates, should delete all the squares at that coordinate with the same number and likewise with all the squares with the same number connected to it. If you play the link I gave above you'll see how the deletion works on a click. int Clickomania::move(int row, int col) { bool match = false; int totalMatches = 0; if (row > 12 || row < 0 || col > 8 || col < 0) { return 0; } int currentColor = board[row][col]; board[row][col] = 0; if ((row + 1) < 12) { if (board[row+1][col] == currentColor) { match = true; totalMatches++; totalMatches += move(row+1, col); } } if ((row - 1) >= 0) { if (board[row-1][col] == currentColor) { match = true; totalMatches++; totalMatches += move(row-1, col); } } if ((col + 1) < 8) { if (board[row][col+1] == currentColor) { match = true; totalMatches++; totalMatches += move(row, col+1); } } if ((col - 1) >= 0) { if (board[row][col-1] == currentColor) { match = true; totalMatches++; totalMatches += move(row, col-1); } } return totalMatches; } My move() method above works fine, as in, it will delete the appropriate "blocks" and replace them with zeros. However, the number of destroyed (value returned) is always one off (too small). I believe this is because the first call of move() isn't being counted but I don't know how to differentiate between the first call or subsequent calls in that recursive method. How can I modify my move() method so it returns the correct number of destroyed blocks?

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  • Authentication problem with Wufoo

    - by fudgey
    I set up a Wufoo form with admin only portions that will only show up if I am logged in. I read through the Wufoo API documentation and I can get the authenication to work, but when I try to access the form after I authenticate, it says I need to authenticate. This is what I have so far (subdomain, api key & form id changed) <?php error_reporting(E_ALL); ini_set('display_errors', 1); $curl1 = curl_init('http://fishbowl.wufoo.com/api/v3/users.xml'); curl_setopt($curl1, CURLOPT_RETURNTRANSFER, 1); curl_setopt($curl1, CURLOPT_USERPWD, 'AOI6-LFKL-VM1Q-IEX9:footastic'); curl_setopt($curl1, CURLOPT_HTTPAUTH, CURLAUTH_ANY); curl_setopt($curl1, CURLOPT_SSL_VERIFYPEER, false); curl_setopt($curl1, CURLOPT_FOLLOWLOCATION, false); curl_setopt($curl1, CURLOPT_USERAGENT, 'Wufoo Sample Code'); $response = curl_exec($curl1); $resultStatus = curl_getinfo($curl1); if($resultStatus['http_code'] == 200) { echo 'success!<br>'; } else { echo 'Call Failed '.print_r($resultStatus); } $curl2 = curl_init("http://fishbowl.wufoo.com/api/v3/forms/w7x1p5/entries.json"); curl_setopt($curl2, CURLOPT_HEADER, 0); curl_setopt($curl2, CURLOPT_RETURNTRANSFER, 1); $response = curl_exec($curl2); curl_close ($curl2); echo $response; curl_close($curl1); ?> It doesn't matter if I close $curl1 before or after I call $curl2, I get the same message on my screen: success! You must authenticate to get at the goodies. and I know the api, subdomain and form id are all correct. And one last bonus question... can I do all of this using Ajax instead? - the page I will be displaying the form on will already be limited to admin access, so exposing the API shouldn't matter.

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  • User input in perl - Issue with running script in KomodoEdit

    - by golwalkar.rohan
    i wrote this tiny code on gedit and ran it :- #/usr/bin/perl print "Enter the radius of circle: \n"; $radius = <>; chomp $radius; print "radius is: $radius\n"; $circumference = (2*3.141592654) * $radius; print "Circumference of circle with radius : $radius = $circumference\n"; Runs fine using command line.Ran the same code on Komodo Edit: facing an issue i expect first line as output as :- Enter the radius of circle: whearas it waits on the screen i.e waiting for an input and after that runs everything in sequence -- can someone tell me why it runs fine with command line but not Komodo?

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  • Java: initialization problem with private-final-int-value and empty constructor

    - by HH
    $ javac InitInt.java InitInt.java:7: variable right might not have been initialized InitInt(){} ^ 1 error $ cat InitInt.java import java.util.*; import java.io.*; public class InitInt { private final int right; InitInt(){} public static void main(String[] args) { // I don't want to assign any value. // just initialize it, how? InitInt test = new InitInt(); System.out.println(test.getRight()); // later assiging a value } public int getRight(){return right;} } Initialization problem with Constructor InitInt{ // Still the error, "may not be initialized" // How to initialise it? if(snippetBuilder.length()>(charwisePos+25)){ right=charwisePos+25; }else{ right=snippetBuilder.length()-1; } }

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  • Lambda Expressions

    - by Asad Khan
    Can somebody explain me lambda expressions & what they can be used for. I have googled for it & have a rough idea. most of the examples give c# code. How about lambda expressions in plain old C...?

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  • Converting from a string to boolean in Python?

    - by Joan Venge
    Does anyone know how to do convert from a string to a boolean in Python? I found this link. But it doesn't look like a proper way to do it. I.e. using a built in functionality, etc. EDIT: The reason I asked this is because I learned int("string"), from here. I tried bool ("string") but always got True.

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  • convert bitset to string ??

    - by mr.bio
    Hi .. What is wrong with this code ? set<string> nk ; bitset<3> bs1(string("100")); nk.insert(bs1.to_string()); error: no matching function for call to `std::bitset<3u::to_string()' why?!

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  • How to use sprintf instead of hardcoded values

    - by astha goyal
    I am developing a firewall for Linux as my project. I am able to capture packets and to block them. I am using IPTABLES. How can I use variables with sprintf instead of hardcoded values? sprintf(comm, "iptables -A INPUT -s $str -j DROP") // inplace of: sprintf(comm, "iptables -A INPUT -s 192.168.0.43 -j DROP")

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  • Python learner needs help spotting an error

    - by Protean
    This piece of code gives a syntax error at the colon of "elif process.loop(i, len(list_i) != 'repeat':" and I can't seem to figure out why. class process: def loop(v1, v2): if v1 < v2 - 1: return 'repeat' def isel(chr_i, list_i): for i in range(len(list_i)): if chr_i == list_i[i]: return list_i[i] elif process.loop(i, len(list_i) != 'repeat': return 'error'()

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  • Running an allocation simulation repeatedly breaks after the first run.

    - by Az
    Background I have a bunch of students, their desired projects and the supervisors for the respective projects. I'm running a battery of simulations to see which projects the students end up with, which will allow me to get some useful statistics required for feedback. So, this is essentially a Monte-Carlo simulation where I'm randomising the list of students and then iterating through it, allocating projects until I hit the end of the list. Then the process is repeated again. Note that, within a single session, after each successful allocation of a project the following take place: + the project is set to allocated and cannot be given to another student + the supervisor has a fixed quota of students he can supervise. This is decremented by 1 + Once the quota hits 0, all the projects from that supervisor become blocked and this has the same effect as a project being allocated Code def resetData(): for student in students.itervalues(): student.allocated_project = None for supervisor in supervisors.itervalues(): supervisor.quota = 0 for project in projects.itervalues(): project.allocated = False project.blocked = False The role of resetData() is to "reset" certain bits of the data. For example, when a project is successfully allocated, project.allocated for that project is flipped to True. While that's useful for a single run, for the next run I need to be deallocated. Above I'm iterating through thee three dictionaries - one each for students, projects and supervisors - where the information is stored. The next bit is the "Monte-Carlo" simulation for the allocation algorithm. sesh_id = 1 for trial in range(50): for id in randomiseStudents(1): stud_id = id student = students[id] if not student.preferences: # Ignoring the students who've not entered any preferences for rank in ranks: temp_proj = random.choice(list(student.preferences[rank])) if not (temp_proj.allocated or temp_proj.blocked): alloc_proj = student.allocated_proj_ref = temp_proj.proj_id alloc_proj_rank = student.allocated_rank = rank successActions(temp_proj) temp_alloc = Allocated(sesh_id, stud_id, alloc_proj, alloc_proj_rank) print temp_alloc # Explained break sesh_id += 1 resetData() # Refer to def resetData() above All randomiseStudents(1) does is randomise the order of students. Allocated is a class defined as such: class Allocated(object): def __init__(self, sesh_id, stud_id, alloc_proj, alloc_proj_rank): self.sesh_id = sesh_id self.stud_id = stud_id self.alloc_proj = alloc_proj self.alloc_proj_rank = alloc_proj_rank def __repr__(self): return str(self) def __str__(self): return "%s - Student: %s (Project: %s - Rank: %s)" %(self.sesh_id, self.stud_id, self.alloc_proj, self.alloc_proj_rank) Output and problem Now if I run this I get an output such as this (truncated): 1 - Student: 7720 (Project: 1100241 - Rank: 1) 1 - Student: 7832 (Project: 1100339 - Rank: 1) 1 - Student: 7743 (Project: 1100359 - Rank: 1) 1 - Student: 7820 (Project: 1100261 - Rank: 2) 1 - Student: 7829 (Project: 1100270 - Rank: 1) . . . 1 - Student: 7822 (Project: 1100280 - Rank: 1) 1 - Student: 7792 (Project: 1100141 - Rank: 7) 2 - Student: 7739 (Project: 1100267 - Rank: 1) 3 - Student: 7806 (Project: 1100272 - Rank: 1) . . . 45 - Student: 7806 (Project: 1100272 - Rank: 1) 46 - Student: 7714 (Project: 1100317 - Rank: 1) 47 - Student: 7930 (Project: 1100343 - Rank: 1) 48 - Student: 7757 (Project: 1100358 - Rank: 1) 49 - Student: 7759 (Project: 1100269 - Rank: 1) 50 - Student: 7778 (Project: 1100301 - Rank: 1) Basically, it works perfectly for the first run, but on subsequent runs leading upto the nth run, in this case 50, only a single student-project allocation pair is returned. Thus, the main issue I'm having trouble with is figuring out what is causing this anomalous behaviour especially since the first run works smoothly. Thanks in advance, Az

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  • Good beginners' level book about mobile telecommunication

    - by vito
    I've recently joined a company who specialize in the mobile telecommunication domain. I'm encountering a lot of jargons, and I'm feeling a bit lost in most of the conversations. Although I'm quickly searching for the new terms on the web and learning stuff on the job, I would like to read an introductory book that will take me through the basics of the mobile world. Thanks for your recommendations!

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  • Using EclipseLink

    - by Ross Peoples
    I am still new to Java and Eclipse and I'm trying to get my application to connect to a database. I think I want to use EclipseLink, but all of the documentation on the matter assumes you already know everything there is to know about everything. I keep getting linked back to this tutorial: http://www.vogella.de/articles/JavaPersistenceAPI/article.html But it's basically useless because it doesn't tell you HOW to do anything. For the Installation section, it tells you to download EclipseLink and gives you a link to the download page, but doesn't tell you what to do with it after you download. The download page doesn't either. I used the "Install new software" option in Eclipse to install EclipseLink into Eclipse, but it gave me like 4 different options, none of which are explained anywhere. It gave me options JPA, MOXy, SDO, etc, but I don't know which one I need. I just installed them all. Everything on the web assumes you are already a Java guru and things that are second nature to Java devs are never explained, so it's very frustrating for someone trying to learn. So how do I install and USE EclipseLink in my project and what do I need to do to connect it to a Microsoft SQL server? Again, I am new to all of this so I have no clue what to do. Thanks for the help.

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