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  • Threading in client-server socket program - proxy sever

    - by crazyTechie
    I am trying to write a program that acts as a proxy server. Proxy server basically listens to a given port (7575) and sends the request to the server. As of now, I did not implement caching the response. The code looks like ServerSocket socket = new ServerSocket(7575); Socket clientSocket = socket.accept(); clientRequestHandler(clientSocket); I changed the above code as below: //calling the same clientRequestHandler method from inside another method. Socket clientSocket = socket.accept(); Thread serverThread = new Thread(new ConnectionHandler(client)); serverThread.start(); class ConnectionHandler implements Runnable { Socket clientSocket = null; ConnectionHandler(Socket client){ this.clientSocket = client; } @Override public void run () { try { PrxyServer.clientRequestHandler(clientSocket); } catch (Exception ex) { ex.printStackTrace(); } } } Using the code, I am able to open a webpage like google. However, if I open another web page even I completely receive the first response, I get connection reset by peer expection. 1. How can I handle this issue Can i use threading to handle different requests. Can someone give a reference where I look for example code that implements threading. Thanks. Thanks.

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  • .net 3.5 message framing

    - by Rob
    We have message framing working by using a lengh prefix but using .NET 2.0 beginSend/BeginReceive. Is message framing any different in 3.5, if so how should we implement it using the new framework? Are there any useable examples out there which focus purely on message framing using 3.5? Many thanks

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  • Strange "cache" effect between client and server

    - by mark
    I use a Socket-based connection between Client and server with ObjectOutputStream. The objects serialized and exchanged have this structure: public class RichiestaSalvataggioArticolo implements Serializable { private ArticoloDati articolo; public RichiestaSalvataggioArticolo(ArticoloDati articolo) { this.articolo = articolo; } @Override public void ricevi(GestoreRichieste gestore) throws Exception { gestore.interpreta(this); } public ArticoloDati getArticolo() { return articolo; } } the issue is that when I try to exchange messages between C/S with incapsulated content very similar (ArticoloDati whom differ only in 2 fields out of 10), the Client sends an ArticoloDati, but the Server receives the previous one. Does the ObjectOutputStream implement some kind of cache or memory between the calls, that fails to recognize that my 2 objects are different because they are very similar?

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  • probelm with recv() on a tcp connection

    - by michael
    Hi, I am simulating TCP communication on windows in C I have sender and a receiver communicating. sender sends packets of specific size to receiver. receiver gets them and send an ACK for each packet it received back to the sender. If the sender didn't get a specific packet (they are numbered in a header inside the packet) it sends the packet again to the receiver. Here is the getPacket function on the receiver side: //get the next packet from the socket. set the packetSize to -1 //if it's the first packet. //return: total bytes read // return: 0 if socket has shutdown on sender side, -1 error, else number of bytes received int getPakcet(char *chunkBuff,int packetSize,SOCKET AcceptSocket){ int totalChunkLen = 0; int bytesRecv=-1; bool firstTime=false; if (packetSize==-1) { packetSize=MAX_PACKET_LENGTH; firstTime=true; } int needToGet=packetSize; do { char* recvBuff; recvBuff = (char*)calloc(needToGet,sizeof(char)); if(recvBuff == NULL){ fprintf(stderr,"Memory allocation problem\n"); return -1; } bytesRecv = recv(AcceptSocket, recvBuff, needToGet, 0); if (bytesRecv == SOCKET_ERROR){ fprintf(stderr,"recv() error %ld.\n", WSAGetLastError()); totalChunkLen=-1; return -1; } if (bytesRecv == 0){ fprintf(stderr,"recv(): socket has shutdown on sender side"); return 0; } else if(bytesRecv > 0) { memcpy(chunkBuff + totalChunkLen,recvBuff,bytesRecv); totalChunkLen+=bytesRecv; } needToGet-=bytesRecv; } while ((totalChunkLen < packetSize) && (!firstTime)); return totalChunkLen; } i use firstTime because for the first time the receiver doesn't know the normal package size that the sender is going to send to it, so i use a MAX_PACKET_LENGTH to get a package and then set the normal package size to the num of bytes i have received my problem is the last package. it's size is less than the package size so lets say last package size is 2 and the normal package size is 4. so recv() gets two bytes, continues to the while condition, then totalChunkLen < packetSize because 2<4 so it iterates the loop again and the gets stuck in recv() because it's blocking because the sender has nothing to send. on the sender side i can't close the connection because i didn't ACK back, so it's kind of a deadlock. receiver is stuck because it's waiting for more packages but sender has nothing to send. i don't want to use a timeout for recv() or to insert a special character to the package header to mark that it is the last one what can i do ? thanks

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  • A non-blocking server with java.io

    - by Jon
    Everybody knows that java IO is blocking, and java NIO is non-blocking. In IO you will have to use the thread per client pattern, in NIO you can use one thread for all clients. Now my question follows: is it possible to make a non-blocking design using only the Java IO api. (not NIO) I was thinking about a pattern like this (obviously very simplified); List<Socket> li; for (Socket s : li) { InputStream in = s.getInputStream(); byte[] data = in.available(); in.read(data); // processData(data); (decoding packets, encoding outgoing packets } Also note that the client will always be ready for reading data. What are your opinions on this? Will this be suitable for a server that should at least hold a few hundred of clients without major performance issues?

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  • What is wrong with this Asynchronus task?

    - by bluebrain
    the method onPostExecute simply was not executed, I have seen 16 at LogCat but I can not see 16 in LogCAT. I tried to debug it, it seemed that it goes to the first line of the class (package line) after return statement. private class Client extends AsyncTask<Integer, Void, Integer> { protected Integer doInBackground(Integer... params) { Log.e(TAG,10+""); try { socket = new Socket(target, port); Log.e(TAG,11+""); oos = new ObjectOutputStream(socket.getOutputStream()); Log.e(TAG,14+""); ois = new ObjectInputStream(socket.getInputStream()); Log.e(TAG,15+""); } catch (UnknownHostException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } Log.e(TAG,16+""); return 1; } protected void onPostExecute(Integer result) { Log.e(TAG,13+""); try { Log.e(TAG,12+""); oos.writeUTF(key); Log.e(TAG,13+""); if (ois.readInt() == OKAY) { isConnected = true; Log.e(TAG,14+""); }else{ Log.e(TAG,15+""); isConnected = false; } } catch (IOException e) { e.printStackTrace(); isClosed = true; } } }

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  • Intercommunication between Java Chat Servers

    - by Pravingate
    I have a application in which I am using socket programming , having this(image) scenario. Where number of clients will try to connect Broadcast server. Now here I am managing load through LVS(Load balancer). so as a example shown in image, suppose 200 clients will wish to login for broadcast they will be distributed as 100 users on server 1 and another 100 users on server 2.clients will get connected to servers using TCP connection. Now I am maintaining user information on server side in arraylist which will be stored in heap memory,Now the problem is if client wish to broadcast to all logged in users, but that particular client is logged in server 1. and so client will not be able to broadcast another 100 users from server 2. Because both ther servers are unaware about each others state. please suggest to solve this scenario by whatever means you want.

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  • Best way to notify several java applets/applications of a change on a server

    - by Dustin
    I need to know the best (fastest) way to have a server (preferably a php based one, but a jsp/servlet one could be set up as well using google app engine) notify several java applets/applications that a change has occurred to the data. The way i am picturing this to work will be very similar to that of the way i think an online java game (like Runescape) works User 1: Changes data on server. Server: returns success to User 1, notifies connected computers of change. Connected Computer 1: processes change, returns success to server. Connected Computer 2: processes change, returns success to server. Connected Computer 3: processes change, returns success to server. Connected Computer 4: processes change, returns success to server. I am hoping to have this entire process complete in half a second, and not involve polling as there will be long durations of nothing, followed by a sudden moment where 4 events happen in succession.

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  • How can I obtain the IP address of my server program?

    - by Dr Dork
    Hello! This question is related to another question I just posted. I'm prepping for a simple work project and am trying to familiarize myself with the basics of socket programming in a Unix dev environment. At this point, I have some basic server side code and client side code setup to communicate. Currently, my client code successfully connects to the server code and the server code sends it a test message, then both quit out. Perfect! That's exactly what I wanted to accomplish. Now I'm playing around with the functions used to obtain info about the two environments (server and client). I'd like to obtain my server program's IP address. Here's the code I currently have to do this, but it's not working... int sockfd; unsigned int len; socklen_t sin_size; char msg[]="test message"; char buf[MAXLEN]; int st, rv; struct addrinfo hints, *serverinfo, *p; struct sockaddr_storage client; char s[INET6_ADDRSTRLEN]; char ip[INET6_ADDRSTRLEN]; //zero struct memset(&hints,0,sizeof(hints)); hints.ai_family = AF_UNSPEC; hints.ai_socktype = SOCK_STREAM; hints.ai_flags = AI_PASSIVE; //get the server info if((rv = getaddrinfo(NULL, SERVERPORT, &hints, &serverinfo ) != 0)){ perror("getaddrinfo"); exit(-1); } // loop through all the results and bind to the first we can for( p = serverinfo; p != NULL; p = p->ai_next) { //Setup the socket if( (sockfd = socket( p->ai_family, p->ai_socktype, p->ai_protocol )) == -1 ) { perror("socket"); continue; } //Associate a socket id with an address to which other processes can connect if(bind(sockfd, p->ai_addr, p->ai_addrlen) == -1){ close(sockfd); perror("bind"); continue; } break; } if( p == NULL ){ perror("Fail to bind"); } inet_ntop(p->ai_family, get_in_addr((struct sockaddr *)p->ai_addr), s, sizeof(s)); printf("Server has TCP Port %s and IP Address %s\n", SERVERPORT, s); and the output for the IP is always empty... server has TCP Port 21412 and IP Address :: any ideas for what I'm missing? thanks in advance for your help! this stuff is really complicated at first.

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  • Python client / server question

    - by AustinM
    I'm working on a bit of a project in python. I have a client and a server. The server listens for connections and once a connection is received it waits for input from the client. The idea is that the client can connect to the server and execute system commands such as ls and cat. This is my server code: import sys, os, socket host = '' port = 50105 s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) s.bind((host, port)) print("Server started on port: ", port) s.listen(5) print("Server listening\n") conn, addr = s.accept() print 'New connection from ', addr while (1): rc = conn.recv(5) pipe = os.popen(rc) rl = pipe.readlines() file = conn.makefile('w', 0) file.writelines(rl[:-1]) file.close() conn.close() And this is my client code: import sys, socket s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) host = 'localhost' port = input('Port: ') s.connect((host, port)) cmd = raw_input('$ ') s.send(cmd) file = s.makefile('r', 0) sys.stdout.writelines(file.readlines()) When I start the server I get the right output, saying the server is listening. But when I connect with my client and type a command the server exits with this error: Traceback (most recent call last): File "server.py", line 21, in <module> rc = conn.recv(2) File "/usr/lib/python2.6/socket.py", line 165, in _dummy raise error(EBADF, 'Bad file descriptor') socket.error: [Errno 9] Bad file descriptor On the client side, I get the output of ls but the server gets screwed up.

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  • can't connect Java client to C server.

    - by nexes
    I have a very simple server written in C and an equally simple client written in Java. When I run them both on the same computer everything works, but when I try to run the server on computer A and the client on computer B, I get the error IOException connection refused from the java client. I can't seem to find out whats happening, any thoughts? I've even turned off the firewalls but the problem still persists. server. #include <stdio.h> #include <unistd.h> #include <string.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #define PORT 3557 #define BUF 256 int main(int argc, char *argv[]) { struct sockaddr_in host, remote; int host_fd, remote_fd; int size = sizeof(struct sockaddr);; char data[BUF]; host.sin_family = AF_INET; host.sin_addr.s_addr = htonl(INADDR_ANY); host.sin_port = htons(PORT); memset(&host.sin_zero, 0, sizeof(host.sin_zero)); host_fd = socket(AF_INET, SOCK_STREAM, 0); if(host_fd == -1) { printf("socket error %d\n", host_fd); return 1; } if(bind(host_fd, (struct sockaddr *)&host, size)) { printf("bind error\n"); return 1; } if(listen(host_fd, 5)) { printf("listen error"); return 1; } printf("Server setup, waiting for connection...\n"); remote_fd = accept(host_fd, (struct sockaddr *)&remote, &size); printf("connection made\n"); int read = recv(remote_fd, data, BUF, 0); data[read] = '\0'; printf("read = %d, data = %s\n", read, data); shutdown(remote_fd, SHUT_RDWR); close(remote_fd); return 0; } client. import java.net.*; import java.io.*; public class socket { public static void main(String[] argv) { DataOutputStream os = null; try { Socket socket = new Socket("192.168.1.103", 3557); os = new DataOutputStream(socket.getOutputStream()); os.writeBytes("phone 12"); os.close(); socket.close(); } catch (UnknownHostException e) { System.out.println("Unkonw exception " + e.getMessage()); } catch (IOException e) { System.out.println("IOException caught " + e.getMessage()); } } }

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  • Send serialised object via socket

    - by RubbleFord
    Whats the best way to format a message to a server, at moment I'm serilising an object using the binaryformatter and then sending it to the server. At the server end its listening in an async fashion and then when the buffer size recieved is not 100% it assumes that the transfer has complete. This is working and the moment, and I can deserialise the object at the other end, I'm just concerned that if I start sending async this method will fail has message's could be blurred. I know that I need to mark the message somehow as to say that's the end of message one, this other bit belongs to message 2, but I'm unsure of the correct way to do this. Could anyone point me in the right direction and maybe give me some examples? Thanks

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  • change file descriptor for socket in python

    - by Dani
    Hello everybody I'm trying to manually create the file descriptor associated with a socket in python and then loaded directly into memory with mmap. Create a file into memory with mmap is simple, but I can not find a way to associate the file with a socket. Anyone know how? thank you very much.

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  • Creating a simple java hash server

    - by Blankman
    Is it possible to create a simple server in Java that returns a response based on a given key? So it would be a simple program, that stores a hashmap and returns the result based on a key provided by the client. What would be the fasted implementation, to have it over HTTP or a socket? The client will be a web based application.

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  • TCP/IP Implementation General Questions

    - by user2971023
    I've implemented the concepts shown here; http://wiki.unity3d.com/index.php/Simple_TCP/IP_Client_-_Server outside of unity and it works. (though i had to create the TCPIPServerApp from scratch as i could not find the base project anywhere). I have some general questions on how to use tcp/ip properly however. I've done some research on tcp/ip itself but I'm still a little confused. It seems like using the method above doesn't guarantee that I'll see the message (res). It just checks on every update to see if there is a different message in res. What if multiple messages are sent and the program lags or something, will i miss the earlier packet(s)? Should i instead do an array so it stores the last X messages? How do i know the data was received? Do I need to add a message id and build in my own ack into the data? Should i check to see if the port is in use before setting up a connection? Sorry for all the questions. This is all new to me but I enjoy this very much! ... Below already answered By Anton, Thanks It sounds like tcp uses its own packet numbering to ensure the packets end up in the right order on the other side. What if a packet is missed, are the subsequent packets thrown away? Or is this numbering and packet ordering, only for handling data that is broken out into multiple packets? TCP will automatically break the data into multiple packets if necessary right?

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  • Get the number of packages transmitted per connection

    - by Daniel
    How do I get the number of packages transmitted per TCP connection? I am using Java, but i know I will have to fetch the number from the underlying OS, so this quastion applies to Linux and Windows operating systems and will have different answers for each of them, I assume. I need this information to profile the network load of an application which seems to send too many small packages by flushing the socket streams too often.

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  • The Scala way to use one actor per socket connection

    - by Stefan
    I am wondering how it is possible to avoid one socket connection pr. thread in Scala. I have thought a lot about it, but I always end up with some code which is listening for incoming data for each client connection. The problem is that I want to develop an application which should simultanously handle perhaps a couple of thousand connections. However I will of course not want to create a thread for each connection because of the lack of scalability and context switching. What would be the "right" way to do this. In my world it should be possible to have one actor for each connection without the need to block one thread per actor.

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  • Convert a NSString

    - by zp26
    My situation is explained in the code below. I need to send via a socket NSString drawn from a TextBox Thank you very much NSString *string = fieldTesto.txt; // I Find an istruction for insert s string in to the CFSocketSend UInt8 message[] = "Hello world"; CFDataRef data = CFDataCreate(NULL, message, sizeof(message)); CFSocketSendData(s, NULL, data, 0); CFRelease(data);

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  • Socket stops communicating

    - by user1392992
    I'm running python 2.7 code on a Raspberry Pi that receives serial data from an Arduino, processes it, and sends it to a Windows box over a wifi link. The Pi is wired to a Linksys router running in client bridge mode and that router connects over wifi to another Linksys router to which the Windows box is wired. The code in the Pi runs fine for some (apparently) random interval, and then the Pi becomes unreachable from the Windows box. I'm running PUTTY on the the Windows machine to connect to the Pi and when the fail occurs I get a message saying there's been a network error and the Pi is not reachable. Pinging the Pi from the Windows machine works fine until the error, at which time it produces "Reply from 192.168.0.129: Destination host unreachable." The client bridge router to which the Pi is connected remains reachable. I've got the networking code on the Pi wrapped in an exception handler, and when it fails it shows the following: Ethernet problem: Traceback (most recent call last): File "garage.py", line 108, in module s.connect((host, port)) File "/usr/lib/python2.7/socket.py", line 224, in meth return getattr(self._sock,name)(*args) error: [Errno 113] No route to host None The relevant python code looks like: import socket import traceback host = '192.168.0.129' port = 31415 in the setup, and after serial data has been processed: try: bline = strline.encode('utf-8') s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) s.connect((host, port)) s.send(bline) s.close() except: print "Ethernet problem: " print traceback.print_exc() Where strline contains the processed data. As I said, this runs fine for a few hours more or less before failing. Any ideas? EDIT: When PUTTY fails its error message is :Network Error: Software caused connection abort."

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  • How to manually close connection in BaseHTTPServer?

    - by user1657188
    I have a script that sends a request to an HTTP server. HTTP server script (snippet): ... class MyHandler(BaseHTTPServer.BaseHTTPRequestHandler): def do_GET(sa): pdict = cgi.parse_header(sa.headers.getheader('referer')) q = pdict[0] q = urllib.unquote(q) if q == "enternetixplorer" # basically just ignore this, doesn't have to do with the question sa.wfile.write("blah blah blah") # now restart server httpd.server_close() python = sys.executable os.execl(python, python, * sys.argv) ... The "blah blah blah" is sent back, but the connection does not seem to close, and my script is waiting forever until I abort the server. (My thought is BaseHTTPServer automatically closes connection when the last part in "do_GET()" is computed, but I prevent this by restarting the script.) If I'm right, how do I close the connection? If not, what else might be the problem? Edit: The server script HAS to restart the entire program.

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  • Can I avoid a threaded UDP socket in Pyton dropping data?

    - by 666craig
    First off, I'm new to Python and learning on the job, so be gentle! I'm trying to write a threaded Python app for Windows that reads data from a UDP socket (thread-1), writes it to file (thread-2), and displays the live data (thread-3) to a widget (gtk.Image using a gtk.gdk.pixbuf). I'm using queues for communicating data between threads. My problem is that if I start only threads 1 and 3 (so skip the file writing for now), it seems that I lose some data after the first few samples. After this drop it looks fine. Even by letting thread 1 complete before running thread 3, this apparent drop is still there. Apologies for the length of code snippet (I've removed the thread that writes to file), but I felt removing code would just prompt questions. Hope someone can shed some light :-) import socket import threading import Queue import numpy import gtk gtk.gdk.threads_init() import gtk.glade import pygtk class readFromUDPSocket(threading.Thread): def __init__(self, socketUDP, readDataQueue, packetSize, numScans): threading.Thread.__init__(self) self.socketUDP = socketUDP self.readDataQueue = readDataQueue self.packetSize = packetSize self.numScans = numScans def run(self): for scan in range(1, self.numScans + 1): buffer = self.socketUDP.recv(self.packetSize) self.readDataQueue.put(buffer) self.socketUDP.close() print 'myServer finished!' class displayWithGTK(threading.Thread): def __init__(self, displayDataQueue, image, viewArea): threading.Thread.__init__(self) self.displayDataQueue = displayDataQueue self.image = image self.viewWidth = viewArea[0] self.viewHeight = viewArea[1] self.displayData = numpy.zeros((self.viewHeight, self.viewWidth, 3), dtype=numpy.uint16) def run(self): scan = 0 try: while True: if not scan % self.viewWidth: scan = 0 buffer = self.displayDataQueue.get(timeout=0.1) self.displayData[:, scan, 0] = numpy.fromstring(buffer, dtype=numpy.uint16) self.displayData[:, scan, 1] = numpy.fromstring(buffer, dtype=numpy.uint16) self.displayData[:, scan, 2] = numpy.fromstring(buffer, dtype=numpy.uint16) gtk.gdk.threads_enter() self.myPixbuf = gtk.gdk.pixbuf_new_from_data(self.displayData.tostring(), gtk.gdk.COLORSPACE_RGB, False, 8, self.viewWidth, self.viewHeight, self.viewWidth * 3) self.image.set_from_pixbuf(self.myPixbuf) self.image.show() gtk.gdk.threads_leave() scan += 1 except Queue.Empty: print 'myDisplay finished!' pass def quitGUI(obj): print 'Currently active threads: %s' % threading.enumerate() gtk.main_quit() if __name__ == '__main__': # Create socket (IPv4 protocol, datagram (UDP)) and bind to address socketUDP = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) host = '192.168.1.5' port = 1024 socketUDP.bind((host, port)) # Data parameters samplesPerScan = 256 packetsPerSecond = 1200 packetSize = 512 duration = 1 # For now, set a fixed duration to log data numScans = int(packetsPerSecond * duration) # Create array to store data data = numpy.zeros((samplesPerScan, numScans), dtype=numpy.uint16) # Create queue for displaying from readDataQueue = Queue.Queue(numScans) # Build GUI from Glade XML file builder = gtk.Builder() builder.add_from_file('GroundVue.glade') window = builder.get_object('mainwindow') window.connect('destroy', quitGUI) view = builder.get_object('viewport') image = gtk.Image() view.add(image) viewArea = (1200, samplesPerScan) # Instantiate & start threads myServer = readFromUDPSocket(socketUDP, readDataQueue, packetSize, numScans) myDisplay = displayWithGTK(readDataQueue, image, viewArea) myServer.start() myDisplay.start() gtk.gdk.threads_enter() gtk.main() gtk.gdk.threads_leave() print 'gtk.main finished!'

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