Search Results

Search found 28550 results on 1142 pages for 'business objects sdk'.

Page 34/1142 | < Previous Page | 30 31 32 33 34 35 36 37 38 39 40 41  | Next Page >

  • iPhone SDK - UITextField with + Button for Contacts

    - by Isaac Waller
    Hello, In some applications like Mail, when you have a UITextField, there is a little + button to the right. When you tap it, a modal view controller comes up which you can select a phone number, address, etc from, and it will appear in the text field. I was wondering how to implement this in my own app. Thanks, Isaac

    Read the article

  • Auto generate SWF in Flex SDK

    - by Nick
    I'm building my first website with AS3, and I'm using Flash Builder 4 to create/edit my AS classes. I have two .fla files (preloader.fla and portfolio.fla) which I both published as .swc and loaded them into my ActionScript project in FB4 (build path). When I hit debug, FB4 automatically generates a .SWF in bin-debug folder called Preloader.swf, but in my Preloader.as I have new URLRequest("Portfolio.swf"); and this Portfolio.swf isn't being generated by itself. Now the real question; how can I tell FB4 to automatically create both .SWF files for me? Or isn't that possible, any workaround then? Thanks.

    Read the article

  • Ooutsourcing design/programming (taxes!)

    - by alexeypro
    Hello, I have a full time job, but I also have some ideas in mind -- and I want to outsource some code development and design to Russia. I have friends there who help me to do that -- they'll do the development, provide me invoice (which is just description of our terms, because we decided on flat rate monthly fee), and I need to wire them money. So, I do not have business entity. If I'll pay them, am I am required to pay taxes? Or do I deduct my business expenses (say $30K/year) from my earnings (say $50K/year), and pay taxes only on what's left ($20K to be precise)? Any rules on that? Am I limited with something here? Thanks!

    Read the article

  • Iphone SDk inString Function

    - by Skeep
    Hi All, Im trying to write a method that will pull out the ID from a URI String. My code below seems inefficient, what would be a better way of finding the id string? NSString *aID = [[[NSString alloc] initWithString:@"http://www.example.com/id368907840?mt=8&uo=4"] autorelease]; NSArray *arrStr = [aID componentsSeparatedByString:@"/id"]; aID = [arrStr objectAtIndex:1]; arrStr = [aID componentsSeparatedByString:@"?mt="]; aID = [arrStr objectAtIndex:0]; The above leaves me with the NSString = 368907840

    Read the article

  • Save a camera photo with an overlayed image - iphone SDK

    - by user157733
    I think this should be simple but I am having some difficulty implementing it. I take a photo from the camera, the user can then move and scale it. They then choose "use" and they get a preview of their image. Now what I want to do is overlay an image on top of this preview image - which is also ok. But the part I am having difficulty is then I want to save the photo taken WITH the image that is over it into the library. I just have a UIView with my overlay image about the UIView where my camera photo is previewed. I guess I just need to take a screen capture of these? I don't want to loose resolution OR end up with my UI buttons etc in the final image. Any suggestions or links would be really useful. Thanks :-)

    Read the article

  • Multiple strings in openURL. iPhone SDK

    - by user354779
    Hello, I am making a twitter application for iPhone, I am trying to add a button which will open Safari, and take the user to their twitter homepage. I have a textfield called username, so the following code does not work, hopefully someone will be able to help me out. -(IBAction)viewAccount { [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"http://www.twitter.com/", username.text]]; } Any help is appreciated! Thank you!

    Read the article

  • IPhone SDK - Leaking Memory with performSelectorInBackground

    - by Steblo
    Hi. Maybe someone can help me with this strange thing: If a user clicks on a button, a new UITableView is pushed to the navigation controller. This new view is doing some database querying which takes some time. Therefore I wanted to do the loading in background. What works WITHOUT leaking memory (but freezes the screen until everything is done): WorkController *tmp=[[WorkController alloc] initWithStyle:UITableViewStyleGrouped]; self.workController=tmp; [tmp release]; [self.workController loadList]; // Does the DB Query [self.workController pushViewController:self.workController animated:YES]; Now I tried to do this: // Show Wait indicator .... WorkController *tmp=[[WorkController alloc] initWithStyle:UITableViewStyleGrouped]; self.workController=tmp; [tmp release]; [self performSelectorInBackground:@selector(getController) withObject:nil]; } -(void) getController { [self.workController loadList]; // Does the DB Query [self.navigationController pushViewController:self.workController animated:YES]; } This also works but is leaking memory and I don't know why ! Can you help ? By the way - is it possible for an App to get into AppStore with a small memory leak ? Or will this be checked first of all ? Thanks in advance !

    Read the article

  • Need Help With Simple Counting Bug in iPhone SDK

    - by seanny94
    So I'm basically making an app that adds a count to a number and then displays it each time you tap the button. However, the first tap issued doesn't take any action but adds one (just as planned) on the second tap. I've searched to the ends of the earth looking for the solution with no luck, so I'll see what you guys can make of this. :) #import "MainView.h" @implementation MainView int count = 0; -(void)awakeFromNib { counter.text = @"0"; } - (IBAction)addUnit { if(count >= 999) return; NSString *numValue = [[NSString alloc] initWithFormat:@"%d", count++]; counter.text = numValue; [numValue release]; } - (IBAction)subtractUnit { if(count <= 0) return; NSString *numValue = [[NSString alloc] initWithFormat:@"%d", count--]; counter.text = numValue; [numValue release]; } @end

    Read the article

  • New App provisioning in iPhone SDK 4 Beta

    - by Vinod
    The enterprise distribution in iPhone 4 beta is supposed to be easier. Companies can host their own servers with the apps instead of distributing through iTunes. I am looking for technical information on how to do this. Can someone refer to the documentation/online details regarding this? Thank much.

    Read the article

  • iPhone SDK: Bonjour & NSNetService name != published name?

    - by Harkonian
    In my iPhone app, I'm publishing a bonjour service and using the following delegate method: - (void)netServiceDidPublish:(NSNetService *)ns { NSLog(@"Bonjour Service Published: http://%@.%@", [ns name], [ns domain]); } The "name" property is returning the device name, "How's Testing", which is correct. However, when I use Safari to discover available services the name is "hows-testing" -- the service is http://hows-testing.local.:. Why is the published name different than what is being reported by the NSNetService? How do I display for the actual name of the published service? Assuming that, for some reason, there is no way to get the published name from the object, how do I determine it myself? I understand that it's based on device name, but what are the substitution rules? Remove apostrophes, replace spaces with dash...anything else? What about special characters?

    Read the article

  • iphone sdk conditional in switch function

    - by Oliver
    I'm trying to make a random image appear on the press of a button. So it generates a random number, and the switch algorithm swaps the chosen image with the one in the imgview. but I want a switch in the settings app to toggle which set of images to use. I know pretty much how to do it...it's just that it doesn't work. I'm missing some syntax thing...Please help, stackoverflow? it's my birthday. int Number = rand() %30; NSString *toggleValue = [[NSUserDefaults standardUserDefaults] stringForKey:@"enabled_preference"]; switch (Number) { if (*toggleValue == 0) { case 0: picture.image = [UIImage imageNamed:@"1.png"]; break; case 1: picture.image = [UIImage imageNamed:@"2.png"]; break;} else { case 0: picture.image = [UIImage imageNamed:@"3.png"]; break; case 1: picture.image = [UIImage imageNamed:@"4.png"]; break;} }

    Read the article

  • camera preview on androd - strange lines on 1.5 version of sdk

    - by Marko
    Hi all, I am developing the camera module for an android application. In main application when user clicks on 'take picture' button, new view with SurfaceView control is opened and camera preview is shown. When users click on dpad center, camera takes picture and save it to the disc. Pretty simple and straightforward. Everything works fine on my device - HTC Tattoo, minsdkversion 1.6 ...but when I tested application on HTC Hero minsdkversion 1.5, when camera preview is shown,some strange lines occur. Anyone has idea what is going on? p.s. altough preview is crashed, taking of pictures works fine here is the picture: Thanx Marko

    Read the article

  • iPhone SDK: Progressive UITableView updates, smoothly animated

    - by boliva
    Hi all, There's something I've been trying to do with no success. I have an UITableView whose viewController is both its delegate and dataSource. On it I also have a mutableArray as a property, which basically acts as the tableView dataSource. This mutableArray gets continously updated from an online XML source. What I haven't been able to accomplish successfully is to animate the adding of new rows at the top of the tableView and the deletion of the oldest rows at its bottom (thinking I'll always going to show the same amount of data, say the latest 10 entries). The method I'm actually using is that, after finishing receiving and parsing the XML data I'm removing all the contents of the mutableArray and storing the new entries on it, to later reload the tableView (calling the 'reloadData' method). In between I'm using a CATransition in order to 'fade' the tableView from its previous to its new state. I tried using beginUpdates and endUpdates, with code for selectively removing the old rows from the tableView and adding the new ones to it, as well as to its datasource, however the animation takes place in the whole table instead of the affected rows only. What I want to accomplish is, after an update, to delete as many rows from the 'bottom' of the table as new entries I have retrieved, sliding the tableView down and adding the new rows at the top of it, smoothly animated. Best regards,

    Read the article

  • iPhone SDK reload UIView's content

    - by Matt S.
    I have two views, one view takes the whole screen, the second view covers only a little portion. What I want is for that second view to be on the first view (which I already have done), but the problem is, when I set values (in this case UILabel's) the label on the screen doesn't display that new value. I know for a fact the method gets called, but for some reason it won't change the label's value.

    Read the article

  • Loading 2 Singletons With Dependencies when an app is opened (appDelegate / appDidBecomeActive) iPhone SDK

    - by taber
    I'm trying to load two standard-issue style singletons: http://cocoawithlove.com/2008/11/singletons-appdelegates-and-top-level.html when my iPhone app is loaded. Here's my code: - (void) applicationDidFinishLaunching:(UIApplication *)application { // first, restore user prefs [AppState loadState]; // then, initialize the camera [[CameraModule sharedCameraModule] initCamera]; } My "camera module" has code that checks a property of the AppState singleton. But I think what's happening is a race condition where the camera module singleton is trying to access the AppState property while it's in the middle of being initialized (so the property is nil, and it's re-initializing AppState). I'd really like to keep these separate, instead of just throwing one (or both) into the App Delegate. Has anyone else seen something like this? What kind of workaround did you use, or what would you suggest? Thanks in advance! Here's the loadState method: + (void)loadState { @synchronized([AppState class]) { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *file = [documentsDirectory stringByAppendingPathComponent:@"prefs.archive"]; Boolean saveFileExists = [[NSFileManager defaultManager] fileExistsAtPath:file]; if(saveFileExists) { sharedAppState = [[NSKeyedUnarchiver unarchiveObjectWithFile:file] retain]; } else { [AppState sharedAppState]; } } }

    Read the article

  • "The item you tried to buy is no longer available" storekit error in iphone sdk

    - by aloo
    Hi all, I'm trying to use the StoreKit API in OS3.0 for the iphone to do in app purchase. However, I'm getting the following error when trying to purchase something in the SANDBOX ENVIRONMENT. The item you tried to buy is no longer available [Environment: Sandbox] Here's the code I use to do the payments: SKPayment* payment = [SKPayment paymentWithProductIdentifier:model.productId]; [[SKPaymentQueue defaultQueue] addPayment:payment]; I've also queried storekit for the list of available products and that seems to work just fine returning the same product identifiers that I'm now using to purchase the item. I have all the products setup in iTunes Connect and created a test user. Before debugging the app I signed out of the store in the settings menu and entered my test account and password when debugging my own app. What could be going on here?

    Read the article

  • Is it possible to accept a button tag to be in some range iphone sdk

    - by neha
    Hi all, In my application I'm doing dynamic resizing of cells and label in it depending upon the text in it. I'm adding button to cells in uitableview. I'm taking the label instance and button instance in a new label and button variable respectively and setting their frames to arrange them properly after resizing. if(cel==nil) { //some code original_label=[[UILabel alloc]init]; original_label.tag=111; //SOME MORE CODE GOES HERE original_button=[[UIButton alloc]init]; original_button.tag=222; //SOME MORE CODE GOES HERE } new_label=(UILabel *) [cell viewWithTag:111]; //This' how I'm taking the label instance on cell and below button instance on cell in new variables new_button = (UIButton * ) [cell viewWithTag:222]; Earlier I kept the tags of all the buttons on cells same, so it was easier to get button instances on cells properly and were being arranged properly. But now I want to recognize these buttons separately as I'm adding some functionality on button_click. I'm giving the buttons that are added to the cells incremental tags[1,2,3...9 and so on]. Now, how can I take these button tags in some range like[suppose 1-9]? Can anybody help? Thanks in advance.

    Read the article

  • IPhone SDK help with minigame

    - by Harry
    right basically what ive got is an app which is a ball and bat and its how many bounces you can achieve, it works alright but there is one problem, when the ball hits the side of the bat it throws it off course and its like the frame of the ball is bouncing in the frame of the bat, Here is my code in my mainview.m #import "MainView.h" #define kGameStateRunning 1 @implementation MainView @synthesize paddle, ball; - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:touch.view]; CGPoint xLocation = CGPointMake(location.x,paddle.center.y); paddle.center = xLocation; } -(IBAction) play { pos = CGPointMake(14.0,7.0); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(onTimer) userInfo:nil repeats:YES]; } -(void) onTimer { ball.center = CGPointMake(ball.center.x+pos.x,ball.center.y+pos.y); if(ball.center.x > 320 || ball.center.x < 0) pos.x = -pos.x; if(ball.center.y > 460 || ball.center.y < 0) pos.y = -pos.y; [self checkCollision]; } -(void) checkCollision { if(CGRectIntersectsRect(ball.frame,paddle.frame)) { pos.y = -pos.y; } } @end can anyone work out the problem here? Thanks Harry

    Read the article

< Previous Page | 30 31 32 33 34 35 36 37 38 39 40 41  | Next Page >