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  • How do you get a high paying job programming in finance?

    - by q303
    Hi, I'm interested in eventually programming for a financial company. Unfortunately, I have a degree in linguistics with a minor in CS along with 4 years experience in .NET. I picked .NET because I thought that it would be more used in the financial world. I've heard some horror stories about badly done VBA Excel programming and being way underpaid...but then I've heard great stories about highly skilled C++ programming along with high pay (including some feedback to previous questions). I just get the impression that unless you have a MS in CS from a top 10/20 school, it might not be realistic. For those of you doing programming for bankers/traders, how did you break in?

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  • Why are slower programming languages considered worse than faster ones?

    - by Emanuil
    Here's how I see it. There's machine code and it's all that the computers needs in order to run something. The computers don't care about programming languages. It doesn't matter to them if the machine code comes from Perl, Python or PHP. Programming languages exist to serve programmers. Some programming languages run slower then others but that's not because there is something wrong with them. It's often because they do more things that otherwise programmers would do and by doing these things, they do better what they are supposed to do - serve programmers. So why are slower programming languages considered worse than faster ones?

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  • What was the first programming language written for computers?

    - by ThePlan
    Looking at so many programming languages we have today, each one being unique in it's own way, I've tried to figure out what the first programming language written for computers is. Looking at the release date for the popular ones I got somewhat close but I didn't look at less obvious ones, programming languages which are either dead or very little use nowadays. Fortran is the closest thing I got but I don't know if it's real. In a nutshell: What was the first programming language written for computers? Are there any languages that derived from that language?

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  • What syntax element do you hate most in a programming language you use frequently? [closed]

    - by Timwi
    No matter how much you love a programming language, there are always a few details in it that aren’t quite as nice as they could be. In this question, I would like to specifically focus on syntax elements. In a programming language that you use frequently (perhaps your favourite programming language, or perhaps the one you are forced to use at work), which syntax element do you find most unreadable, unclear, inconvenient or unpleasant?

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  • Windows Phone XAML and XNA Apps with Game Components

    - by row1
    I am using the Windows Phone Template "Windows Phone XAML and XNA Apps" and targeting Windows Phone 7/8. Most examples show your game inheriting from Microsoft.Xna.Framework.Game and then adding Microsoft.Xna.Framework.GameComponent items to the Components collection. But as my game page inherits from PhoneApplicationPage there isn't a Components collection or a Game property. How can I use GameComponent from within PhoneApplicationPage?

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  • Why has extreme programming (XP) gone out of date in favor of Agile, Kanban etc?

    - by Nick Rosencrantz
    I like XP (extreme programming) especially the part where there are 2 programmers at the same screen since often a problem's solution gets closer if only you explain what you're doing and pair programming forces you to explain what your doing. Last 10 years or so, the XP style of working seems to have gone out of date in favor of the working methodologies Agile and/or Kanban. Why? Since XP to me seems a veru good way to work and is a lot about the programming where Agile and Kanban are more about processes.

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  • Can I Base My Game on Another Game and Earn Money? [closed]

    - by Neb
    Possible Duplicate: How closely can a game resemble another game without legal problems I want make a game similar to Pocket Tanks but for Android and then sell it. Since I am not directly copying anything from Pocket Tanks, but simply using it to give me ideas, I should be allowed to make it. I don't want to finish making my game and then get into some legal trouble, so I wanted to ask here if its allowed. If this is the wrong place to ask, can you tell me where I could ask this question?

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  • Sites with free game music loops? [duplicate]

    - by Bnhjhvbq7
    This question already has an answer here: Where can I find free music for my game? [closed] 13 answers I'm searching for free game loops background music for my game, seams like google is full of those websites but all of them per pay. Where can I download free game loops?

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  • Is there a canonical book on parallel programming with focus on C++ ?

    - by quant_dev
    I am looking for a good book about parallel programming with focus on C++. Something suitable for a person reasonably good in C++ programming, but with no experience in concurrent software development. On the other hand, I'd prefer a practical book, without loads of silly examples about philosophers eating lunch. Is there a book out there that's the de-facto standard for describing best practices, design methodologies, and other helpful information on parallel programming with focus on C++ ? What about that book makes it special?

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  • With which class to start Test Driven Development of card game application? And what would be the next 5 to 7 tests?

    - by Maxis
    I have started to write card game applications. Some model classes: CardSuit, CardValue, Card Deck, IDeckCreator, RegularDeckCreator, DoubleDeckCreator Board Hand and some game classes: Turn, TurnHandler IPlayer, ComputerPlayer, HumanPlayer IAttackStrategy, SimpleAttachStrategy, IDefenceStrategy, SimpleDefenceStrategy GameData, Game are already written. My idea is to create engine, where two computer players could play game and then later I could add UI part. Already for some time I'm reading about Test Driven Development (TDD) and I have idea to start writing application from scratch, as currently I have tendency to write not needed code, which seems usable in future. Also code doesn't have any tests and it is hard to add them now. Seems that TDD could improve all these issue - minimum of needed code, good test coverage and also could help to come to right application design. But I have one issue - I can't decide from where to start TDD? Should I start from bottom - Card related classes or somewhere on top - Game, TurnHandler, ... ? With which class you would start? And what would be the next 5 to 7 tests? (use the card game you know the best) I would like to start TDD with your help and then continue on my own!

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  • 2d Game Making > Where can someone get Free Tilesets?

    - by Iscariot
    I have been scouring the internet for free tilesets that are open to you. I have found http://lostgarden.com/ It does not seem very useful. There are a few things here and there, but overall not much to really make a game off of. http://www.flyingyogi.com/fun/spritelib.html Spritelib is a little better it has some useful information, but is still the graphics are more in the 8bit variety. http://reinerstileset.4players.de/ This is heavily stylized and its hard to have this match with any other free tile-sets available. All other sites I have found have just been rips from games and those are protected by a copyright and remain unusable. Right now I need simple objects to build the inside of buildings, but I have seem to have come up short in that area. I have plenty of things for outside of buildings, but nothing for in. I am hoping someone else has had this problem and has found a solution. If not, I hope the information I have provided can help someone else in their conquest.

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  • C# - Hook/Overlay a DirectX game?

    - by Dodi300
    Hello. Can anyone tell me how to hook/overlay a DirectX game in C#? I've tried getting a fullscreen C# window to overlap a game, however it wont. After researching a little, I found out that I need to hook the game and then display the C# window. Can anyone explain how I would do this? Would I be able to display a C# form over a DirectX game?

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  • Making a Game Without Graphics?

    - by cam
    Is it possible or even constructive to make a game without any graphics (but is intended to become graphical) I'm not good with graphics at all, so I'd like to write the skeleton for the game then have a graphics programmer/artist fill in the rest. I could write up all the major classes, and their interactions, and all the major functions/parts of the game. If so, what should I do to make it easier to integrate graphics into the game later on (every drawn object should have a Draw, Rotate, Collide, etc method) ?

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  • Not able to connect to game using "Game Ranger"

    - by Daud
    Every time the game is about to start it says that I have lost my connection to EA's servers with the following message: Make sure your network adapter and network cable is plugged in. Although my connection works perfectly but when it comes to online gaming it messes up everything. My System specifications: Intel(R) Core(TM) i5-2410M CPU @ 2.30GHz 4096MB RAM Windows 7 Ultimate 64-bit Internet connection of 2Mbps Can you help me to sort it out?

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  • How do I do Collisions in my JavaScript Game Code Below?

    - by Henry
    I'm trying to figure out how would I add collision detection to my code so that when the "Man" character touches the "RedHouse" the RedHouse disappears? Thanks. By the way, I'm new to how things are done on this site, so thus, if there is anything else needed or so, let me know. <title>HMan</title> <body style="background:#808080;"> <br> <canvas id="canvasBg" width="800px" height="500px"style="display:block;background:#ffffff;margin:100px auto 0px;"></canvas> <canvas id="canvasRedHouse" width="800px" height="500px" style="display:block;margin:-500px auto 0px;"></canvas> <canvas id="canvasEnemy" width="800px" height="500px" style="display:block;margin:-500px auto 0px;"></canvas> <canvas id="canvasEnemy2" width="800px" height="500px" style="display:block;margin:-500px auto 0px;"></canvas> <canvas id="canvasMan" width="800px" height="500px" style="display:block;margin:-500px auto 0px;"></canvas> <script> var isPlaying = false; var requestAnimframe = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.msRequestAnimationFrame || window.oRequestAnimationFrame; var canvasBg = document.getElementById('canvasBg'); var ctxBg = canvasBg.getContext('2d'); var canvasRedHouse = document.getElementById('canvasRedHouse'); var ctxRedHouse = canvasRedHouse.getContext('2d'); var House1; House1 = new RedHouse(); var canvasMan = document.getElementById('canvasMan'); var ctxMan = canvasMan.getContext('2d'); var Man1; Man1 = new Man(); var imgSprite = new Image(); imgSprite.src = 'SpritesI.png'; imgSprite.addEventListener('load',init,false); function init() { drawBg(); startLoop(); document.addEventListener('keydown',checkKeyDown,false); document.addEventListener('keyup',checkKeyUp,false); } function drawBg() { var SpriteSourceX = 0; var SpriteSourceY = 0; var drawManOnScreenX = 0; var drawManOnScreenY = 0; ctxBg.drawImage(imgSprite,SpriteSourceX,SpriteSourceY,800,500,drawManOnScreenX, drawManOnScreenY,800,500); } function clearctxBg() { ctxBg.clearRect(0,0,800,500); } function Man() { this.SpriteSourceX = 10; this.SpriteSourceY = 540; this.width = 40; this.height = 115; this.DrawManOnScreenX = 100; this.DrawManOnScreenY = 260; this.speed = 10; this.actualFrame = 1; this.speed = 2; this.isUpKey = false; this.isRightKey = false; this.isDownKey = false; this.isLeftKey = false; } Man.prototype.draw = function () { clearCtxMan(); this.updateCoors(); this.checkDirection(); ctxMan.drawImage(imgSprite,this.SpriteSourceX,this.SpriteSourceY+this.height* this.actualFrame, this.width,this.height,this.DrawManOnScreenX,this.DrawManOnScreenY, this.width,this.height); } Man.prototype.updateCoors = function(){ this.leftX = this.DrawManOnScreenX; this.rightX = this.DrawManOnScreenX + this.width; this.topY = this.DrawManOnScreenY; this.bottomY = this.DrawManOnScreenY + this.height; } Man.prototype.checkDirection = function () { if (this.isUpKey && this.topY > 240) { this.DrawManOnScreenY -= this.speed; } if (this.isRightKey && this.rightX < 800) { this.DrawManOnScreenX += this.speed; } if (this.isDownKey && this.bottomY < 500) { this.DrawManOnScreenY += this.speed; } if (this.isLeftKey && this.leftX > 0) { this.DrawManOnScreenX -= this.speed; } if (this.isRightKey && this.rightX < 800) { if (this.actualFrame > 0) { this.actualFrame = 0; } else { this.actualFrame++; } } if (this.isLeftKey) { if (this.actualFrame > 2) { this.actualFrame = 2; } function checkKeyDown(var keyID = e.keyCode || e.which; if (keyID === 38) { Man1.isUpKey = true; e.preventDefault(); } if (keyID === 39 ) { Man1.isRightKey = true; e.preventDefault(); } if (keyID === 40 ) { Man1.isDownKey = true; e.preventDefault(); } if (keyID === 37 ) { Man1.isLeftKey = true; e.preventDefault(); } } function checkKeyUp(e) { var keyID = e.keyCode || e.which; if (keyID === 38 || keyID === 87) { Man1.isUpKey = false; e.preventDefault(); } if (keyID === 39 || keyID === 68) { Man1.isRightKey = false; e.preventDefault(); } if (keyID === 40 || keyID === 83) { Man1.isDownKey = false; e.preventDefault(); } if (keyID === 37 || keyID === 65) { Man1.isLeftKey = false; e.preventDefault(); } } function clearCtxMan() { ctxMan.clearRect(0,0,800,500); } function RedHouse() { this.srcX = 135; this.srcY = 525; this.width = 265; this.height = 245; this.drawX = 480; this.drawY = 85; } RedHouse.prototype.draw = function () { clearCtxRedHouse(); ctxRedHouse.drawImage(imgSprite,this.srcX,this.srcY, this.width,this.height,this.drawX,this.drawY,this.width,this.height); }; function clearCtxRedHouse() { ctxRedHouse.clearRect(0,0,800,500); } function loop() { if (isPlaying === true){ Man1.draw(); House1.draw(); requestAnimframe(loop); } } function startLoop(){ isPlaying = true; loop(); } function stopLoop(){ isPlaying = false; } </script> <style> .top{ position: absolute; top: 4px; left: 10px; color:black; } .top2{ position: absolute; top: 60px; left: 10px; color:black; } </style> <div class="top"> <p><font face="arial" color="black" size="4"><b>HGame</b><font/><p/> <p><font face="arial" color="black" size="3"> My Game Here <font/><p/> </div> <div class="top2"> <p><font face="arial" color="black" size="3"> It will start now <font/><p/> </div>

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  • I'm doing hobby programming; what programming methodologies (e.g. XP, Agile...) do you recommend me to read up on?

    - by Anto
    Most of you would probably just call me a kid (I'm 15). I'm doing hobby programming (I started fiddling around with ActionScript 2.0 in Flash 8 when I was 11, now I do mostly C, Python and Java). As I'm 15, I won't get a job for a long period of time (I'm going to spend years in academia before that) and thus this question is not about which programming methodologies you recommend me to read up on for a software engineering job, but instead which methodologies should a hobby programmer read about? What will a hobby developer learn from reading about your recommendation(s)?

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  • Back from Teched US

    - by gsusx
    It's been a few weeks since I last blogged and, trust me, I am not happy about it :( I have been crazily busy with some of our projects at Tellago which you are going to hear more about in the upcoming weeks :) I was so busy that I didn't even have time to blog about my sessions at Teched US last week. This year I ended up presenting three sessions on three different tracks: BIE403 | Real-Time Business Intelligence with Microsoft SQL Server 2008 R2 Session Type: Breakout Session Real-time business...(read more)

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  • Hosting StreamInsight applications using WCF

    - by gsusx
    One of the fundamental differentiators of Microsoft's StreamInsight compared to other Complex Event Processing (CEP) technologies is its flexible deployment model. In that sense, a StreamInsight solution can be hosted within an application or as a server component. This duality contrasts with most of the popular CEP frameworks in the current market which are almost exclusively server based. Whether it's undoubtedly that the ability of embedding a CEP engine in your applications opens new possibilities...(read more)

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  • Watch Awesome CGI Effects from ‘Game of Thrones – Season 2' Unfold in Front of Your Eyes [Video]

    - by Asian Angel
    CGI technology is pure awesomeness when it comes to adding scenic views and effects to our favorites TV shows and movies. Watch the process unfold right in front of your eyes with this terrific video that focuses on the second season of Game of Thrones! CGI VFX Breakdowns: “Game of Thrones” by Pixomondo [via Nerd Bastards] How To Create a Customized Windows 7 Installation Disc With Integrated Updates How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using?

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  • Is sticking to one language on a particular project a good practice?

    - by Ans
    I'm developing a pipeline for processing text that will go into production. The question I keep asking myself is: should I stick to one language for the project when I'm looking for a tool to do a particular task (e.g. NLTK, PDFMiner, CLD, CRFsuite, etc.)? Or is it OK to mix and match languages on the project? So I pick the best tool regardless of what language it's written in (e.g. OpenNLP, ParsCit, poppler, CFR++, etc.) and warp (wrap) my code around it? Note, I am not asking about should a developer stick to just one language for their career.

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  • What are some great papers/publications relating to game programming?

    - by Archagon
    What are some of your favorite papers and publications that closely relate to game programming? I'm particularly looking for examples that are well-written and illustrated, and/or have had a profound influence on the industry. (Here's one example: in this GDC talk, Bungie's David Aldridge mentions that a paper called "The TRIBES Engine Networking Model" was the starting point for Halo's network code.)

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  • Making a game preloader (Flash) [closed]

    - by Artemix
    Possible Duplicate: How do you create a single/internal pre-loader for a Flash game written using Flex? Hi guys, Im trying to make a preloader in a Flash game. Thing is, I need some advices on this since I never made one, I have the game almost complete, but when, i.e, I upload the game to a website I get a white screen for a few seconds, and then I see the game. Is there a simple way, maybe using an a API or something like that, to make a preloader screen? Im using Flash Builder fyi. Thx!

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  • Do game studios hire people based on their math knowledge alone?

    - by Brent Horvath
    I have very little programming skills outside of very basic levels of Java, but I have excellent math and science knowledge. I was wondering what I could offer any potential team if I were to go into video game development? Do people hire people based on their math knowledge alone? I like to do other things such as writing or drawing, but math and science are the only skills in which I really excel in.

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  • Am I copy/paste programmer ?

    - by Searock
    When ever I am stuck with a particular problem, I search for a solution in Google. And then I try to understand the code and tweak it according to my requirement. For example recently I had asked a question Reading xml document in firefox in stack overflow. Soufiane Hassou gave me a link to w3schools, where I found a example on parsing xml document, I understood how the example works, but I copied the code and tweaked it according to my requirement, since I don't like typing much. So does this make me a copy/paste programmer? How do you say if a person is a copy/paste programmer ? Thanks.

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  • Alternative ways to make a battle system in a mobile indie game more fun and engaging

    - by Matt Beckman
    I'm developing an indie game for mobile platforms, and part of the game involves a PvP battle system (where the target player is passive). My vision is simple: the active player can select a weapon/item, then attack/use, and display the calculated outcome. I have a concept for battle modifiers that affect stats to make it more interesting, but I'm not convinced this by itself will add enough of a fun factor. I've received some inspiration from the game engine that powers Modern War/Kingdom Age/Crime City, but I want more control to make it more fun. In those games, you don't have the option to select weapons or use items, and the "battling" screen is simply 3D eye candy. Since this will be an indie game, I won't be spending $$$ on a team of professional 3D artists/animators, so my edge needs to be different. What are some alternatives to expensive eye candy that you or others have used to make a non-3D PvP game more fun and engaging? Did the alternative concepts survive the release?

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