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  • Valid HTTP header? `GET /page.html Http1.0`?

    - by Earlz
    Ok so I've been reading up on HTTP and found this page. This is an example HTTP request that was posted there: GET /http.html Http1.1 Host: www.http.header.free.fr Accept: image/gif, image/x-xbitmap, image/jpeg, image/pjpeg, Accept-Language: Fr Accept-Encoding: gzip, deflate User-Agent: Mozilla/4.0 (compatible; MSIE 5.5; Windows NT 4.0) Connection: Keep-Alive I tried it in telnet and it worked. But everywhere else I see this kind of request line GET /http.html HTTP/1.1 The important different is that HTTP is all caps and the / character. Are they both correct? They both seem to work on the sites I've tested it on. I've skimmed the RFC of HTTP but didn't find anything of use. Has anyone else seen this kind of request header? Is it officially supported?

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  • Convince teammates to follow standards

    - by folone
    There's always one or two guys, who think, they are great programmers, and they don't need any literature/specifications/etc. They usually write awful code, that makes you want to hurt them. They catch and suppress Throwable's, return null's, concatenate String's in large loops, do other stupid stuff. So the question is — How do I make such a person follow best practices and specifications? He does not listen (cause he's the best programmer), team lead does not give a damn ("It actually works, so why changing it?.."), and I'm actually tired of rewriting that awful code on my own. What do I do? What would you do?

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  • Testing When Correctness is Poorly Defined?

    - by dsimcha
    I generally try to use unit tests for any code that has easily defined correct behavior given some reasonably small, well-defined set of inputs. This works quite well for catching bugs, and I do it all the time in my personal library of generic functions. However, a lot of the code I write is data mining code that basically looks for significant patterns in large datasets. Correct behavior in this case is often not well defined and depends on a lot of different inputs in ways that are not easy for a human to predict (i.e. the math can't reasonably be done by hand, which is why I'm using a computer to solve the problem in the first place). These inputs can be very complex, to the point where coming up with a reasonable test case is near impossible. Identifying the edge cases that are worth testing is extremely difficult. Sometimes the algorithm isn't even deterministic. Usually, I do the best I can by using asserts for sanity checks and creating a small toy test case with a known pattern and informally seeing if the answer at least "looks reasonable", without it necessarily being objectively correct. Is there any better way to test these kinds of cases?

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  • Are there still completely new programming languages and -paradigms to be born?

    - by llasa
    Are there still completely new programming languages and -paradigms (which will actually go mainstream and still be used decades after their appearance) to be born? What I'm talking about are groundbreaking things like the rise of object oriented programming, C++, or PHP. With new programming languages I mean that they actually are completely different from what you know, as different as when you set a guy who used assembler for a decade, and even programmed some kind of 3D game in it, in front of something as high-level as PHP, Ruby or Python? Which new paradigms and programming languages are there to come? What could be different about them? Who will possibly create them and how fast will they rise?

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  • Shortest distance between two line segments

    - by Frank
    I need a function to find the shortest distance between two line segments. A line segment is defined by two endpoints. So for example one of my line segments (AB) would be defined by the two points A (x1,y1) and B (x2,y2) and the other (CD) would be defined by the two points C (x1,y1) and D (x2,y2). Feel free to write the solution in any language you want and I can translate it into javascript. Please keep in mind my geometry skills are pretty rusty. I have already seen http://stochastix.wordpress.com/2008/12/28/distance-between-two-lines/ and I am not sure how to translate this into a function. Thank you so much for help.

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  • How strict should I be in the "do the simplest thing that could possible work" while doing TDD

    - by Support - multilanguage SO
    For TDD you have to Create a test that fail Do the simplest thing that could possible work to pass the test Add more variants of the test and repeat Refactor when a pattern emerge With this approach you're supposing to cover all the cases ( that comes to my mind at least) but I'm wonder if am I being too strict here and if it is possible to "think ahead" some scenarios instead of simple discover them. For instance, I'm processing a file and if it doesn't conform to a certain format I am to throw an InvalidFormatException So my first test was: @Test void testFormat(){ // empty doesn't do anything... processor.validate("empty.txt"); try { processor.validate("invalid.txt"); assert false: "Should have thrown InvalidFormatException"; } catch( InvalidFormatException ife ) { assert "Invalid format".equals( ife.getMessage() ); } } I run it and it fails because it doesn't throw an exception. So the next thing that comes to my mind is: "Do the simplest thing that could possible work", so I : public void validate( String fileName ) throws InvalidFormatException { if(fileName.equals("invalid.txt") { throw new InvalidFormatException("Invalid format"); } } Doh!! ( although the real code is a bit more complicated, I found my self doing something like this several times ) I know that I have to eventually add another file name and other test that would make this approach impractical and that would force me to refactor to something that makes sense ( which if I understood correctly is the point of TDD, to discover the patterns the usage unveils ) but: Q: am I taking too literal the "Do the simplest thing..." stuff?

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  • WPF custom user widgets. Will UI components be standardized?

    - by Andrew Florko
    There are lots of articles and video lessons that describe how to create your unique user widget (graphical control) with WPF. There are tons of technical details what is behind the scene and I feel people enthusiasm with ability to customize widgets as never before. I remember those days when VCL library (Delphi) appeared and there was the same enthusiasm in VCL widgets area. Ability to create VCL controls was nearly the must when you was applying for a job as Delphi developer. This situation continued for several years till professional sophisticated 3'd party UI libraries appeared. Hardly you'll have to create your own VCL widget nowadays. Will WPF widgets enthusiasm die as VCL one?

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  • Reusability, testability, code complexity reduction and showing-off-ability programming importance

    - by Andrew Florko
    There are lots of programming and architecture patterns. Patterns allow to make code cleaner, reusable, more testable & at last (but not at least) to feel the follower a real cool developer. How do you rank these considerations for you? What does affect you most when you decide to apply pattern? I wonder how many times code reusability (especially for MVP, MVC patterns) was important? For example DAL library often shared between projects (it's reusable) but how often controllers/views (abstracted via interfaces) are reused?

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  • How do I generate a random string of up to a certain length?

    - by slavy13
    I would like to generate a random string (or a series of random strings, repetitions allowed) of length between 1 and n characters from some (finite) alphabet. Each string should be equally likely (in other words, the strings should be uniformly distributed). The uniformity requirement means that an algorithm like this doesn't work: alphabet = "abcdefghijklmnopqrstuvwxyz" len = rand(1, n) s = "" for(i = 0; i < len; ++i) s = s + alphabet[rand(0, 25)] (pseudo code, rand(a, b) returns a integer between a and b, inclusively, each integer equally likely) It doesn't work because shorter lengths are as likely as longer ones, meaning it's more likely to generate a shorter string than a longer one, so the result is not uniform.

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  • Integration tests - "no exceptions are thrown" approach. Does it make sense?

    - by Andrew Florko
    Sometimes integration tests are rather complex to write or developers have no enough time to check output - does it make sense to write tests that make sure "no exceptions are thrown" only? Such tests provide some input parameters set(s) and doesn't check the result, but only make sure code not failed with exception? May be such tests are not very useful but appropriate in situations when you have no time?

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  • MVP pattern. Presenter requires new view instance. Best practice

    - by Andrew Florko
    I try to apply MVP pattern for win.forms application. I have 2 forms: main & child. Main has a button and when you click it - child form should appear. There are 2 views interfaces that forms implement IMainView { event OnClick; ... } IChildView { ... } There are two presenters MainPresenter(IMainView) & ChildPresenter(IChildView) MainPresenter listens to OnClick event and then should create IChildView implementation. MainPresenter { ... MainClicked() { // it's required to create IChildView instance here } } How would you implement such creation typically? Shall IMainView has factory method for IChildView or may be it should be separate Views factory. What would you advise? Or maybe there is some misunderstanding of MVP here? Thank you in advance!

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  • Tree-like queues

    - by Rehno Lindeque
    I'm implementing a interpreter-like project for which I need a strange little scheduling queue. Since I'd like to try and avoid wheel-reinvention I was hoping someone could give me references to a similar structure or existing work. I know I can simply instantiate multiple queues as I go along, I'm just looking for some perspective by other people who might have better ideas than me ;) I envision that it might work something like this: The structure is a tree with a single root. You get a kind of "insert_iterator" to the root and then push elements onto it (e.g. a and b in the example below). However, at any point you can also split the iterator into multiple iterators, effectively creating branches. The branches cannot merge into a single queue again, but you can start popping elements from the front of the queue (again, using a kind of "visitor_iterator") until empty branches can be discarded (at your discretion). x -> y -> z a -> b -> { g -> h -> i -> j } f -> b Any ideas? Seems like a relatively simple structure to implement myself using a pool of circular buffers but I'm following the "think first, code later" strategy :) Thanks

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  • Fast, Vectorizable method of taking floating point number modulus of special primes?

    - by caffiend
    Is there a fast method for taking the modulus of a floating point number? With integers, there are tricks for Mersenne primes, so that its possible to calculate y = x MOD 2^31 without needing division. Can any similar tricks be applied for floating point numbers? Preferably, in a way that can be converted into vector/SIMD operations, or moved into GPGPU code. The primes I'm interested in would be 2^7 and 2^31, although if there are more efficient ones for floating point numbers, those would be welcome.

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  • Is there a website to lookup already common code functions?

    - by pinnacler
    I'm sitting here writing a function that I'm positive has been written before, somewhere on earth. It's just too common to have not been attempted, and I'm wondering why I can't just go to a website and search for a function that I can then copy and paste into my project in 2 seconds, instead of wasting my day reinventing the wheel. Sure there are certain libraries you can use, but where do you find these libraries and when they are absent, is there a site like I'm describing?

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  • Serializing persistent/functional data structures

    - by Rob
    Persistent data structures depend on the sharing of structure for efficiency. For an example, see here. How can I preserve the structure sharing when I serialize the data structures and write them to a file or database? If I just naively traverse the datastructures, I'll store the correct values, but I'll lose the structure sharing. I'd like to be able to save data-structures with shared components to a file, restore them, and still have most of the structure shared in the restored data.

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  • Which term to use when referring to functional data structures: persistent or immutable?

    - by Bob
    In the context of functional programming which is the correct term to use: persistent or immutable? When I Google "immutable data structures" I get a Wikipedia link to an article on "Persistent data structure" which even goes on to say: such data structures are effectively immutable Which further confuses things for me. Do functional programs rely on persistent data structures or immutable data structures? Or are they always the same thing?

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  • Creating huge images

    - by David Rutten
    My program has the feature to export a hi-res image of the working canvas to the disk. Users will frequently try to export images of about 20,000 x 10,000 pixels @ 32bpp which equals about 800MB. Add that to the serious memory consumption already going on in your average 3D CAD program and you'll pretty much guarantee an out-of-memory crash on 32-bit platforms. So now I'm exporting tiles of 1000x1000 pixels which the user has to stitch together afterwards in a pixel editor. Is there a way I can solve this problem without the user doing any work? I figured I could probably write a small exe that gets command-lined into the process and performs the stitching automatically. It would be a separate process and it would thus have 2GB of ram all to itself. Or is there a better way still? I'd like to support jpg, png and bmp so writing the image as a bytestream to the disk is not really possible.

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  • Is it kEatSpeed or kSpeedEat?

    - by bobobobo
    I have a bunch of related constants that are not identical. What's the better way to name them? way #1 kWalkSpeed kRunSpeed kEatSpeed kDrinkSpeed Or, way #2 kSpeedWalk kSpeedRun kSpeedEat kSpeedDrink If we evaluate these based on readability understandability not bug prone with subtle errors due to using wrong variable name I think way #1 wins readability, they tie for understandability, and way #2 wins for not bug prone. I'm not sure how often it happens to others, but when variable names like this get long, then its easy to write kSpeedEatingWhenInAHurry when you really meant kSpeedEatingWhenInHome, especially when using autocomplete. Any perspectives?

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  • Implementing Transparent Persistence

    - by Jules
    Transparent persistence allows you to use regular objects instead of a database. The objects are automatically read from and written to disk. Examples of such systems are Gemstone and Rucksack (for common lisp). Simplified version of what they do: if you access foo.bar and bar is not in memory, it gets loaded from disk. If you do foo.bar = baz then the foo object gets updated on disk. Most systems also have some form of transactions, and they may have support for sharing objects across programs and even across a network. My question is what are the different techniques for implementing these kind of systems and what are the trade offs between these implementation approaches?

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  • Parsing: How to make error recovery in grammars like " a* b*"?

    - by Lavir the Whiolet
    Let we have a grammar like this: Program ::= a* b* where "*" is considered to be greedy. I usually implement "*" operator naively: Try to apply the expression under "*" to input one more time. If it has been applied successfully then we are still under current "*"-expression; try to apply the expression under "*" one more time. Otherwise we have reached next grammar expression; put characters parsed by expression under "*" back into input and proceed with next expression. But if there are errors in input in any of "a*" or "b*" part such a parser will "think" that in position of error both "a*" and "b*" have finished ("let's try "a"... Fail! OK, it looks like we have to proceed to "b*". Let's try "b"... Fail! OK, it looks like the string should have been finished...). For example, for string "daaaabbbbbbc" it will "say": "The string must end at position 1, delete superflous characters: daaaabbbbbbc". In short, greedy "*" operator becomes lazy if there are errors in input. How to make "*" operator to recover from errors nicely?

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  • Flow Based Programming

    - by Software Monkey
    I have been doing a little reading on Flow Based Programming over the last few days. There is a wiki which provides further detail. And wikipedia has a good overview on it too. My first thought was, "Great another proponent of lego-land pretend programming" - a concept harking back to the late 80's. But, as I read more, I must admit I have become intrigued. Have you used FBP for a real project? What is your opinion of FBP? Does FBP have a future? In some senses, it seems like the holy grail of reuse that our industry has pursued since the advent of procedural languages.

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