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  • Python: Inheritance of a class attribute (list)

    - by Sano98
    Hi everyone, inheriting a class attribute from a super class and later changing the value for the subclass works fine: class Unit(object): value = 10 class Archer(Unit): pass print Unit.value print Archer.value Archer.value = 5 print Unit.value print Archer.value leads to the output: 10 10 10 5 which is just fine: Archer inherits the value from Unit, but when I change Archer's value, Unit's value remains untouched. Now, if the inherited value is a list, the shallow copy effect strikes and the value of the superclass is also affected: class Unit(object): listvalue = [10] class Archer(Unit): pass print Unit.listvalue print Archer.listvalue Archer.listvalue[0] = 5 print Unit.listvalue print Archer.listvalue Output: 10 10 5 5 Is there a way to "deep copy" a list when inheriting it from the super class? Many thanks Sano

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  • problem with template inheritance

    - by amiad
    I'm trying to understand whay i get an error on this code: (the error is under g++ unix compiler. VS is compiling OK) template<class T> class A { public: T t; public: A(const T& t1) : t(t1) {} virtual void Print() const { cout<<*this<<endl;} friend ostream& operator<<(ostream& out, const A<T>& a) { out<<"I'm "<<typeid(a).name()<<endl; out<<"I hold "<<typeid(a.t).name()<<endl; out<<"The inner value is: "<<a.t<<endl; return out; } }; template<class T> class B : public A<T> { public: B(const T& t1) : A<T>(t1) {} const T& get() const { return t; } }; int main() { A<int> a(9); a.Print(); B<A<int> > b(a); b.Print(); (b.get()).Print(); return 0; } This code is giving the following error: main.cpp: In member function 'const T& B::get() const': main.cpp:23: error: 't' was not declared in this scope It did compiled when i changed the code of B to this: template<class T> class B : public A<T> { public: B(const T& t1) : A<T>(t1) {} const T& get() const { return A<T>::t; } }; I just cant understand what is the problem with the first code... It doesn't make sense that i really need to write "A::" every time...

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  • Misunderstanding I have about javascript prototype inheritance

    - by Ilya
    Simple questions. function p() { function A() { this.random = "random"; } A.prototype.newfunc = function(){ alert("5");} function B() { } B.prototype = new A(); var bObj = new B(); } Q1: When I set B's prototype, I don't get how B's prototype property will update when/if A's prototype is updated. I mean, to me it just inherits/copies all those properties. It's not like it's: B.prototype = A.prototype where B and A are one in the same. Q2: After A is being returned and intialized to the prototype object of B, how does JS know not to include that prototype property? What I mean is, we never have this type of situation occuring as the JS interpreter knows just to chop off the property of A's prototype: B.prototype = new A(); //any A object has an associated prototype object B.prototype.prototype;//after initialization we no longer have the separate prototype property of A

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  • Rails single table inheritance/subclass find condition in parent

    - by slythic
    Hi all, I have a table called Users (class User < ActiveRecord::Base) and a subclass/STI of it for Clients (class Client < User). Client "filtering" works as expected, in other words Client.find(:all) works to find all the clients. However, for users I need to filter the result to only find users that are NOT clients (where type is null or blank). I've tried the following in my index controller but no matter what I put for the type it returns all users regardless of type. User.find(:all, :conditions => { :type => nil }, :order => 'name') Any clue on how to get this condition to work? Thanks!

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  • CSS inheritance: applying selector for itself and every descendant

    - by Cawas
    Get a custom user CSS and type this .answered-accepted { color: white !important; background: #090 !important; } Now go to answers.unity3d and look for an accepted answer. The design looks bad, because the <strong> in there overrides the customization. The fix I've found is this: .answered-accepted, .answered-accepted * { color: white !important; background: #090 !important; } Now it looks fine on the website, but the code looks ugly!! How can I do this without repeating the class name?

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  • Trouble with inheritance

    - by Matt
    I'm relatively new to programming so excuse me if I get some terms wrong (I've learned the concepts, I just haven't actually used most of them). Trouble: I currently have a class I'll call Bob its parent class is Cody, Cody has method call Foo(). I want Bob to have the Foo() method as well, except with a few extra lines of code. I've attempted to do Foo() : base(), however that doesn't seem to work like. Is there some simple solution to this?

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  • Compile error on inheritance of generic inner class extending with bounds

    - by Arne Burmeister
    I have a problem when compiling a generic class with an inner class. The class extends a generic class, the inner class also. Here the interface implemented: public interface IndexIterator<Element> extends Iterator<Element> { ... } The generic super class: public abstract class CompoundCollection<Element, Part extends Collection<Element>> implements Collection<Element> { ... protected class CompoundIterator<Iter extends Iterator<Element>> extends ImmutableIterator<Element> { ... } } The generic subclass with the compiler error: public class CompoundList<Element> extends CompoundCollection<Element, List<Element>> implements List<Element> { ... private class CompoundIndexIterator extends CompoundIterator<IndexIterator<Element>> implements IndexIterator<Element> { ... } } The error is: type parameter diergo.collect.IndexIterator<Element> is not within its bound extends CompoundIterator<IndexIterator<Element>> ^ What is wrong? The code compiles with eclipse, but bot with java 5 compiler (I use ant with java 5 on a mac and eclipse 3.5). No, I cannot convert it to a static inner class.

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  • CSS inheritance, aliases and other cool stuff

    - by emzero
    The other day I was randomly browsing the web and I found some program that lets you write CSS aliases and other cool stuff (which I can't remember right now). As an example, I remember you can do something like this: .myclass { background-color: red; greenfont } where greenfont was defined somewhere else as somekind of alias greenfont { color: green; } Then the program will generate the resulting CSS based on the alias and other stuff. Does anyone has used this? Or did I dreamed about it? I cannot find it now :P

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  • Help a Python newbie with a Django model inheritance problem

    - by Joshmaker
    I'm working on my first real Django project after years of PHP programming, and I am running into a problem with my models. First, I noticed that I was copying and pasting code between the models, and being a diligent OO programmer I decided to make a parent class that the other models could inherit from: class Common(model.Model): self.name = models.CharField(max_length=255) date_created = models.DateTimeField(auto_now_add=True) date_modified = models.DateTimeField(auto_now=True) def __unicode__(self): return self.name class Meta: abstract=True So far so good. Now all my other models extend "Common" and have names and dates like I want. However, I have a class for "Categories" were the name has to be unique. I assume there should be a relatively simple way for me to access the name attribute from Common and make it unique. However, the different methods I have tried to use have all failed. For example: class Category(Common): def __init__(self, *args, **kwargs): self.name.unique=True Spits up the error "Caught an exception while rendering: 'Category' object has no attribute 'name' Can someone point me in the right direction?

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  • How to get stack trace of a running process from within a Visual Studio add-in?

    - by Jack
    I am writing a Visual Studio add-in in C# which will run while I am debugging a process in the same Visual Studio window and I need access to that the process' stack trace from within my add-in. I tried putting this code into my add-in but it returns the add-in's stack trace, not the process I am debugging. System.Diagnostics.StackTrace stacktrace = new System.Diagnostics.StackTrace(true); System.Diagnostics.StackFrame stackframe = stacktrace.GetFrame(0); Any help would be appreciated.

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  • Multi-level inheritance with Implements on properties in VB.NET vs C#

    - by Ben McCormack
    Let's say I have 2 interfaces defined like so: public interface ISkuItem { public string SKU { get; set; } } public interface ICartItem : ISkuItem { public int Quantity { get; set; } public bool IsDiscountable { get; set; } } When I go to implement the interface in C#, VS produces the following templated code: public class CartItem : ICartItem { #region ICartItem Members public int Quantity { get {...} set {...} } public bool IsDiscountable { get {...} set {...} } #endregion #region ISkuItem Members public string SKU { get {...} set {...} } #endregion } In VB.NET, the same class is built out like so: Public Class CartItem Implements ICartItem Public Property IsDiscountable As Boolean Implements ICartItem.IsDiscountable 'GET SET' End Property Public Property Quantity As Integer Implements ICartItem.Quantity 'GET SET' End Property Public Property SKU As String Implements ISkuItem.SKU 'GET SET' End Property End Class VB.NET explicitly requires you to add Implements IInterfaceName.PropertyName after each property that gets implemented whereas C# simply uses regions to indicate which properties and methods belong to the interface. Interestingly in VB.NET, on the SKU property, I can specify either Implements ISkuItem.SKU or Implements ICartItem.SKU. Although the template built by VS defaults to ISkuItem, I can also specify ICartItem if I want. Oddly, because C# only uses regions to block out inherited properties, it seems that I can't explicitly specify the implementing interface of SKU in C# like I can in VB.NET. My question is: Is there any importance behind being able to specify one interface or another to implement properites in VB.NET, and if so, is there a way to mimic this functionality in C#?

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  • Can I have a macro run whenever I save a file in Visual Studio 2005?

    - by Mark
    When I save a file in Visual Studio 2005, I'd like to have a macro also run that updates a copyright (through a regular expression search and replace). I'm not new to regular expressions, but I am new to VB/VBA and Visual Studio macros, so what I need help with specifically is: getting a macro to run upon save, preferably after I press CTRL-S but before it actually writes the file so that the results of the search and replace are actually saved without having to save twice calling search and replace for a regular expression from inside the VB/VBA macro Thanks, Mark

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  • VB.NET, templates, reflection, inheritance, feeling adrift

    - by brovar
    I've just made myself up a problem and am now wondering how to solve it. To begin with, I'm using some third-party components, including some calendar controls like schedule and timeline. They're used in the project classes more or less like that: Friend Class TimeBasedDataView 'some members End Class Friend Class ScheduleDataView Inherits TimeBasedDataView Public Schedule As Controls.Schedule.Schedule 'and others End Class Friend Class TimeLineDataView Inherits TimeBasedDataView Public TimeLine As Controls.TimeLine.TimeLine 'and others End Class (Hmm, code coloring fail, never mind...) Now, to allow managing the look of data being presented there are some mechanisms including so called Style Managers. A lot of code in them repeats, varying almost only with the control it maintains: Friend Class TimeLineStyleManager Private m_TimeLine As TimeLineDataView Private Sub Whatever() m_TimeLine.TimeLine.SomeProperty = SomeValue End Sub End Class Friend Class ScheduleStyleManager Private m_Schedule As ScheduleDataView Private Sub Whatever() m_Schedule.Schedule.SomeProperty = SomeValue End Sub End Class I was wondering if I could create some base class for those managers, like Friend Class TimeBasedCtrlStyleManagerBase(Of T As TimeBasedDataView) Private m_Control As T 'and others End Class which would unify these two, but I've got lost when it came to maintaining two components that have nothing in common (except their properties' names, etc.). Type reflection maybe? I'll be grateful for any advice ;)

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  • How do I change the default toolspath for Visual Studio 2008?

    - by gersh
    I had Visual Studio 2010 beta 1 installed, and I removed. Now, when I try to crate a project in Visual Studio 2008. I get the error "MSBUildToolsPath is not specified for the ToolsVersion "4.0" defined at "HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\MSBuild\TOolsVersions\4.0", or the value specified evaluates to the empty string". How do I change the ToolsVersion to "3.5", so it works?

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  • Java inheritance question

    - by Milos
    I have an abstract class Airplane, and two classes PassengerAirplane and CargoAirplane, which extend class Airplane. I also have an interface Measurable, and two classes that implement it - People and Containers. So, Airplane can do many things on its own, and there is a method which allows measurable things to be added to the airplane (called addAMeasurableThing). The only difference between PassengerAirplane/CargoAirplane and just an Airplane is that addAMeasurableThing should only accept People / Containers, and not any kind Measurable things. How do I implement this? I tried doing: Airplane class: public abstract Airplane addAMeasurableThing (Measurable m, int position); PassengerAirplane class: public Airplane addAMeasurableThing (Measurable m, int position) { if (m instanceof People)... CargoAirplane class: public Airplane addAMeasurableThing (Measurable m, int position) { if (m instanceof Containers)... But when I was debugging it, I've noticed that addAMeasurableThing in the CargoAirplane class never gets called, because both methods have the same signature. So how can the appropriate PassengerAirplane/CargoAirplane's addAMeasurableThing be called, depending on the type of Measurable thing that is being passed on? Thanks!

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  • Multiple Table Inheritance vs. Single Table Inheritance in Ruby on Rails

    - by Tony
    I have been struggling for the past few hours thinking about which route I should go. I have a Notification model. Up until now I have used a notification_type column to manage the types but I think it will be better to create separate classes for the types of notifications as they behave differently. Right now, there are 3 ways notifications can get sent out: SMS, Twitter, Email Each notification would have: id subject message valediction sent_people_count deliver_by geotarget event_id list_id processed_at deleted_at created_at updated_at Seems like STI is a good candidate right? Of course Twitter/SMS won't have a subject and Twitter won't have a sent_people_count, valediction. I would say in this case they share most of their fields. However what if I add a "reply_to" field for twitter and a boolean for DM? My point here is that right now STI makes sense but is this a case where I may be kicking myself in the future for not just starting with MTI? To further complicate things, I want a Newsletter model which is sort of a notification but the difference is that it won't use event_id or deliver_by. I could see all subclasses of notification using about 2/3 of the notification base class fields. Is STI a no-brainer, or should I use MTI? Thanks!

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  • C# inheritance of fields

    - by Emil D
    This is probably a silly question, but here it goes.Imagine you have the following classes: public class C { } public class D : C { //A subclass of C } public class A { C argument; } Now, I want to have a class B, that inherits from A.This class would obviously inherit the "argument" field, but I wish to force the "argument" field in B to be of type D, rather than C.Since D inherits from C this shouldn't create any problems. So, how would achieve this in c# ?

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  • Delphi 7 inheritance

    - by Gene
    Have 6 forms, 1 Base and 5 inherited.The Base has the following snippet: procedure TMechan.Open1Click(Sender: TObject); begin if OpenDialog1.Execute then Form1.Memo1.Lines.LoadFromFile(OpenDialog1.FileName ); CopyCylMemoToRecord;ShowMechanicalValues; end; Since this snippet is in the Base it's also inherited by 5 others. Problem is: When executing OpenDialog the Base is overwritten instead of the inherited form. HELP

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  • Inheritance Problem in Perl OOP

    - by Sam
    Hello, I have a sub class that calls a method from a super class. and the method in the super class use a method that is defined in the super class as asbstract(not really abstract) but implemented in the sub class. for example: package BaseClass; sub new { } sub method1 { return someAbstractMethod(); } sub someAbtsractMethod { die "oops, this is an abstract method that should be implemented in a subclass" ; } 1; package SubClass; sub new { } sub someAbtsractMethod { print "now we implement the asbtract method"; } 1; now when I do: $sub = new SubClass(); $sub-method1(); It calls the abstract message and i get the specified error message. if I took off the abstractmethod from the super class and just leave the implementation in the subclass, It does not recognize the method and I get subroutine abstractmethod not found error.

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  • Dynamic inheritance/implementation in PHP 5.*

    - by Rolf
    Hi everyone, I'm implementing a Logger, based on a XML declaration (path to class, method name, custom log message). There is also a Logger interface that defines the function __call, the latter logs what's needed and then relays the call to the target method. The only difficulty is to make each class, declared in the XML file, implement this interface with __call. So finally my question: is there a way to set at runtime the parent class or the implemented interface of another class ? Thanks in advance ! Rolf

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  • Question about design (inheritance, polymorphism)

    - by Dan
    Hi, I have a question about a problem I'm struggling with. Hope you can bear with me. Imagine I have an Object class representing the base class of a hierarchy of physical objects. Later I inherit from it to create an Object1D, Object2D and Object3D classes. Each of these derived classes will have some specific methods and attributes. For example, the 3d object might have functionality to download a 3d model to be used by a renderer. So I'd have something like this: class Object {}; class Object1D : public Object { Point mPos; }; class Object2D : public Object { ... }; class Object3D : public Object { Model mModel; }; Now I'd have a separate class called Renderer, which simply takes an Object as argument and well, renders it :-) In a similar way, I'd like to support different kinds of renderers. For instance, I could have a default one that every object could rely on, and then provide other specific renderers for some kind of objects: class Renderer {}; // Default one class Renderer3D : public Renderer {}; And here comes my problem. A renderer class needs to get an Object as an argument, for example in the constructor in order to retrieve whatever data it needs to render the object. So far so good. But a Renderer3D would need to get an Object3D argument, in order to get not only the basic attributes but also the specific attributes of a 3d object. Constructors would look like this: CRenderer(Object& object); CRenderer3D(Object3D& object); Now how do I specify this in a generic way? Or better yet, is there a better way to design this? I know I could rely on RTTI or similar but I'd like to avoid this if possible as I feel there is probably a better way to deal with this. Thanks in advance!

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  • inheritance from str or int

    - by wiso
    Why I have problem creating a class the inherite from str (or also int) class C(str): def __init__(self, a, b): str.__init__(self,a) self.b = b C("a", "B") TypeError: str() takes at most 1 argument (2 given) tha same appened if I try to use int instead of str, but it works with custom classes. I need to use __new__ instead of __init__? why?

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  • inheritance and hidden overloads

    - by Caspin
    The following code doesn't compile. struct A {}; struct B {}; class Base { public: virtual void method( A param ) { } virtual void method( B param ) = 0; }; class Derived : public Base { public: //using Base::method; void method( B param ) { } }; int main() { Derived derived; derived.method(A()); } The compiler can't find the overload of method() that has an A parameter. The 'fix' is to add a using declaration in the derived class. My question is why. What is the rational for a weird language rule like this? I verified the error in both GCC and Comeau, so I assume this isn't a compiler bug but a feature of the language. Comeau at least gives me this warning: "ComeauTest.c", line 10: warning: overloaded virtual function "Base::method" is only partially overridden in class "Derived" class Derived : public Base ^

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  • Question regarding inheritance in wxWidgets.

    - by celestialorb
    Currently I'm attempting to write my own wxObject, and I would like for the class to be based off of the wxTextCtrl class. Currently this is what I have: class CommandTextCtrl : public wxTextCtrl { public: void OnKey(wxKeyEvent& event); private: DECLARE_EVENT_TABLE() }; Then later on I have this line of code, which is doesn't like: CommandTextCtrl *ctrl = new CommandTextCtrl(panel, wxID_ANY, *placeholder, *origin, *size); ...and when I attempt to compile the program I receive this error: error: no matching function for call to ‘CommandTextCtrl::CommandTextCtrl(wxPanel*&, <anonymous enum>, const wxString&, const wxPoint&, const wxSize&)’ It seems that it doesn't inherit the constructor method with wxTextCtrl. Does anyone happen to know why it doesn't inherit the constructor? Thanks in advance for any help!

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