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  • Patterns to refactor common code in multi-platform software

    - by L. De Leo
    I have a Django application and a PyQt application that share a lot of code. A big chunk of the PyQt application are copied verbatim from the Django application's views. As this is a game, I have already an engine.py module that I'm sharing among the two applications, but I was wondering how to restructure the middle layer (what in Django corresponds to the largest part of the views minus the return HttpResponse part) into its own component. In the web application the components are those of a classic Django application (with the only exception that I don't make any use of models): the game engine the url dispatcher the template the views My PyQt application is divided into: the game engine the UI definition where I declare the UI components and react to the events (basically this takes the place of the template and the url dispatcher in the Django app) the controller where I instantiate the window object and reproduce the methods that map the views in the Django app

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  • Add Custom Launcher in 11.10

    - by sayth
    I started by searching guides. I found this guide but neither of the main methods works anymore in 11.10. The first solution, I have created the desktop file, however the file location given as .gconf-> desktop-> unity-> launcher -> favourites no longer exists. I can get to /home/sayth/.gconf/desktop but there is no longer a unity folder. The second solution described right-clicking the desktop and creating a launcher. Right-clicking the desktop no longer produces a "create a launcher" option. I manually installed geany 0.21 as the one in the repo's is outdated. It's installed and working correctly, and is executing from /usr/local/bin/geany. How can I add it to the launcher?

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  • Best way to prevent Google from indexing a directory [duplicate]

    - by Gkhan14
    This question already has an answer here: Stopping Google index some web pages I have 5 answers I've researched many methods on how to prevent Google/other search engines from crawling a specific directory. The two most popular ones I've seen are: Adding it into the robots.txt file: Disallow: /directory/ Adding a meta tag: <meta name="robots" content="noindex, nofollow"> Which method would work the best? I want this directory to remain "invisible" from search engines so it does not affect any of my site's ranking. In other words, I want this directory to be neutral/invisible and "just there." I don't want it to affect any ranking. Which method would be the best to achieve this?

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  • The best tile based level design [on hold]

    - by ReallyGoodPie
    My current method for tile based levels is to put everything in an array like the following: grass = g sky = s house = h ... """ ["SSSSSSSSSSSSSSSSSSSSSSSSSSSSSS"], ["SSSSSSSSSSSSSSSSSSSSSSSSSSSSSS"], ["HHHHHHHHHHHHHHSSSSSSSSSSSSSSSS"], ["GGGGGGGGGGGGGGGGGGGGGGGGGGGGGG"], """ I would then run a for loop to pass these on to a sprite class, bliting the images to the screen. This is what I'd generally do in pygame when I am creating levels for a tile based RPG's. However, as I've gone on, I have added allot more sprites and image and it is seriously becoming more and more confusing to work with this and allot of mistakes are being made. What is the best alternative or other methods for doing this?

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  • Is there any reason to use "container" classes?

    - by Michael
    I realize the term "container" is misleading in this context - if anyone can think of a better term please edit it in. In legacy code I occasionally see classes that are nothing but wrappers for data. something like: class Bottle { int height; int diameter; Cap capType; getters/setters, maybe a constructor } My understanding of OO is that classes are structures for data and the methods of operating on that data. This seems to preclude objects of this type. To me they are nothing more than structs and kind of defeat the purpose of OO. I don't think it's necessarily evil, though it may be a code smell. Is there a case where such objects would be necessary? If this is used often, does it make the design suspect?

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  • How to Install the MATE Desktop & Go Back to GNOME 2 on Ubuntu

    - by Chris Hoffman
    If you long for the days of GNOME 2 and just can’t get along with Unity or GNOME 3, MATE is here to save you. It’s an actively developed fork of GNOME 2, and it’s easily installable on Ubuntu. MATE isn’t available in Ubuntu’s repositories, but the MATE developers offer an official repository for Ubuntu. Unlike some methods that recommend you use Linux Mint’s repository on Ubuntu, this won’t mess up your system. How to Own Your Own Website (Even If You Can’t Build One) Pt 1 What’s the Difference Between Sleep and Hibernate in Windows? Screenshot Tour: XBMC 11 Eden Rocks Improved iOS Support, AirPlay, and Even a Custom XBMC OS

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  • Building Paths Fluently

    - by PSteele
    If you ever need to “build” a path (i.e. “C:\folder1\subfolder”), you really should be using Path.Combine.  It makes sure the trailing directory separator is in between the two paths (and it puts the appropriate character in – DirectorySeparatorChar).  I wanted an easier way to build a path than having to constantly call Path.Combine so I created a handy little extension method that lets me build paths “fluently”: public static string PathCombine(this string path1, string path2) { return Path.Combine(path1, path2); } Now I can write code like this: var dir = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments) .PathCombine("Folder1") .PathCombine("Folder2"); Technorati Tags: .NET,Extension Methods,Fluent

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  • Why are 2 Adobe Flash Plugin on USC (Ubuntu Software Center)?

    - by LuC1F3R
    As you know in Ubuntu Software Center is 2 times Adobe Flash Plugin. One is called Adobe Flash Plugin and other Adobe Flash Plugin 10. Which of the two to install? Or rather it is the recommended installation methods? If we think well, we can install the Adobe Flash plugin for Firefox from the notification date (Install missing plugin) or walking on the Adobe website and downloading the package .deb. After all, how to properly install Flash Player on Linux Ubuntu? (But my biggg question is why are 2 Adobe Flash Plugin on USC? ...for what? If you click on "More Info", the description are the same for both)

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  • Building a database class in PHP

    - by Sprottenwels
    I wonder if I should write a database class for my application, and if so, how to accomplish it? Over there on SO, a guy mentioned it should be written as an abstract class. However, I can't understand why this would be a benefit. Do I understand correctly, that if I would write an abstract class, every other class that methods will need a database connection, could simply extend this abstract class and have it's own database object? If so, how is this different from a "normal" class where I could instantiate an database object? Another method would be to completely forget about my own class and to instantiate a mysqli object on demand. What do you recommend?

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  • How to share an USB device(scanner) over network (from Win to Ubuntu)?

    - by B. Roland
    Hi! I have a special thing: I want to share my scanner over the network. The scanner is connected to a Win7 machine, but I want to use it from Ubuntu 10.04... I found some methods: USB over Network - it can handle Linux Windows; and Windows Windows it has Windows (and Win CE) & Linux server, but it has only Windows client, their Linux client is coming soon - that's a drag :( - it is not free, but what uses Windows, what is free? USBip - to Linux Linux, it is free, and nice I'm looking for the other way, what can handle Win Linux thing... I prefer free things, but that thing is maybe not free...

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  • time it takes to develop 4*N lines of code. Nonlinear, but how nonlinear ?

    - by Andrei
    It took me time T to develop program A, 1000 lines of code (SLOC), in certain language/area/complexity. Then how much time it will take to develop program B which is expected 4000 lines, in same area/complexity/language ? I expect it to be 4*N, right ? Any formula how T grows with SLOC ? For contractor, these estimates are important. Is there formula from software enginering books, or from people's experience ? Also, what methods exist to make the code bug-free before it hits QA ?

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  • Enumerable Interleave Extension Method

    - by João Angelo
    A recent stackoverflow question, which I didn’t bookmark and now I’m unable to find, inspired me to implement an extension method for Enumerable that allows to insert a constant element between each pair of elements in a sequence. Kind of what String.Join does for strings, but maintaining an enumerable as the return value. Having done the single element part I got a bit carried away and ended up expanding it adding overloads to support interleaving elements of another sequence and support for a predicate to control when interleaving takes place. I have to confess that I did this for fun and now I can’t think of any real usage scenario, nonetheless, it may prove useful for someone. First a simple example: var target = new string[] { "(", ")", "(", ")" }; var result = target.Interleave(".", (f, s) => f == "("); // Prints: (.)(.) Console.WriteLine(String.Join(string.Empty, result)); And now the untested but documented implementation: using System; using System.Collections; using System.Collections.Generic; using System.Linq; public static class EnumerableExtensions { /// <summary> /// Iterates infinitely over a constant element. /// </summary> /// <typeparam name="T"> /// The type of element in the sequence. /// </typeparam> private class InfiniteSequence<T> : IEnumerable<T>, IEnumerator<T> { public InfiniteSequence(T element) { this.Element = element; } public T Element { get; private set; } public IEnumerator<T> GetEnumerator() { return this; } IEnumerator IEnumerable.GetEnumerator() { return this; } T IEnumerator<T>.Current { get { return this.Element; } } void IDisposable.Dispose() { } object IEnumerator.Current { get { return this.Element; } } bool IEnumerator.MoveNext() { return true; } void IEnumerator.Reset() { } } /// <summary> /// Interleaves the specified <paramref name="element"/> between each pair of elements in the <paramref name="target"/> sequence. /// </summary> /// <typeparam name="T"> /// The type of elements in the sequence. /// </typeparam> /// <param name="target"> /// The target sequence to be interleaved. /// </param> /// <param name="element"> /// The element used to perform the interleave operation. /// </param> /// <exception cref="ArgumentNullException"> /// <paramref name="target"/> or <paramref name="element"/> is a null reference. /// </exception> /// <returns> /// The <paramref name="target"/> sequence interleaved with the specified <paramref name="element"/>. /// </returns> public static IEnumerable<T> Interleave<T>( this IEnumerable<T> target, T element) { if (target == null) throw new ArgumentNullException("target"); if (element == null) throw new ArgumentNullException("element"); return InterleaveInternal(target, new InfiniteSequence<T>(element), (f, s) => true); } /// <summary> /// Interleaves the specified <paramref name="element"/> between each pair of elements in the <paramref name="target"/> sequence. /// </summary> /// <remarks> /// The interleave operation is interrupted as soon as the <paramref name="target"/> sequence is exhausted; If the number of <paramref name="elements"/> to be interleaved are not enough to completely interleave the <paramref name="target"/> sequence then the remainder of the sequence is returned without being interleaved. /// </remarks> /// <typeparam name="T"> /// The type of elements in the sequence. /// </typeparam> /// <param name="target"> /// The target sequence to be interleaved. /// </param> /// <param name="elements"> /// The elements used to perform the interleave operation. /// </param> /// <exception cref="ArgumentNullException"> /// <paramref name="target"/> or <paramref name="element"/> is a null reference. /// </exception> /// <returns> /// The <paramref name="target"/> sequence interleaved with the specified <paramref name="elements"/>. /// </returns> public static IEnumerable<T> Interleave<T>( this IEnumerable<T> target, IEnumerable<T> elements) { if (target == null) throw new ArgumentNullException("target"); if (elements == null) throw new ArgumentNullException("elements"); return InterleaveInternal(target, elements, (f, s) => true); } /// <summary> /// Interleaves the specified <paramref name="element"/> between each pair of elements in the <paramref name="target"/> sequence that satisfy <paramref name="predicate"/>. /// </summary> /// <typeparam name="T"> /// The type of elements in the sequence. /// </typeparam> /// <param name="target"> /// The target sequence to be interleaved. /// </param> /// <param name="element"> /// The element used to perform the interleave operation. /// </param> /// <param name="predicate"> /// A predicate used to assert if interleaving should occur between two target elements. /// </param> /// <exception cref="ArgumentNullException"> /// <paramref name="target"/> or <paramref name="element"/> or <paramref name="predicate"/> is a null reference. /// </exception> /// <returns> /// The <paramref name="target"/> sequence interleaved with the specified <paramref name="element"/>. /// </returns> public static IEnumerable<T> Interleave<T>( this IEnumerable<T> target, T element, Func<T, T, bool> predicate) { if (target == null) throw new ArgumentNullException("target"); if (element == null) throw new ArgumentNullException("element"); if (predicate == null) throw new ArgumentNullException("predicate"); return InterleaveInternal(target, new InfiniteSequence<T>(element), predicate); } /// <summary> /// Interleaves the specified <paramref name="element"/> between each pair of elements in the <paramref name="target"/> sequence that satisfy <paramref name="predicate"/>. /// </summary> /// <remarks> /// The interleave operation is interrupted as soon as the <paramref name="target"/> sequence is exhausted; If the number of <paramref name="elements"/> to be interleaved are not enough to completely interleave the <paramref name="target"/> sequence then the remainder of the sequence is returned without being interleaved. /// </remarks> /// <typeparam name="T"> /// The type of elements in the sequence. /// </typeparam> /// <param name="target"> /// The target sequence to be interleaved. /// </param> /// <param name="elements"> /// The elements used to perform the interleave operation. /// </param> /// <param name="predicate"> /// A predicate used to assert if interleaving should occur between two target elements. /// </param> /// <exception cref="ArgumentNullException"> /// <paramref name="target"/> or <paramref name="element"/> or <paramref name="predicate"/> is a null reference. /// </exception> /// <returns> /// The <paramref name="target"/> sequence interleaved with the specified <paramref name="elements"/>. /// </returns> public static IEnumerable<T> Interleave<T>( this IEnumerable<T> target, IEnumerable<T> elements, Func<T, T, bool> predicate) { if (target == null) throw new ArgumentNullException("target"); if (elements == null) throw new ArgumentNullException("elements"); if (predicate == null) throw new ArgumentNullException("predicate"); return InterleaveInternal(target, elements, predicate); } private static IEnumerable<T> InterleaveInternal<T>( this IEnumerable<T> target, IEnumerable<T> elements, Func<T, T, bool> predicate) { var targetEnumerator = target.GetEnumerator(); if (targetEnumerator.MoveNext()) { var elementsEnumerator = elements.GetEnumerator(); while (true) { T first = targetEnumerator.Current; yield return first; if (!targetEnumerator.MoveNext()) yield break; T second = targetEnumerator.Current; bool interleave = true && predicate(first, second) && elementsEnumerator.MoveNext(); if (interleave) yield return elementsEnumerator.Current; } } } }

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  • When to write an explicit return statement in Groovy?

    - by Roland Schneider
    At the moment I am working on a Groovy/Grails project (which I'm quite new in) and I wonder whether it is good practice to omit the return keyword in Groovy methods. As far as I know you have to explicitly insert the keyword i.e. for guard clauses, so should one use it also everywhere else? In my opinion the additional return keyword increases readability. Or is it something you just have to get used to? What is your experience with that topic? Some examples: def foo(boolean bar) { // Not consistent if (bar) { return positiveBar() } negativeBar() } def foo2() { // Special Grails example def entitiy = new Entity(foo: 'Foo', bar: 'Bar') entity.save flush: true // Looks strange to me this way entity }

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  • Context Sensitive JTable

    - by Geertjan
    Here's a plain old JTable on the NetBeans Platform. Whenever the toolbar button is clicked, information about the currently selected row is displayed in the status bar: Normally, the above would be achieved in NetBeans Platform applications via Nodes publishing their underlying business object when the selection changes. In this case, there are no Nodes at all. There's only a JTable and a DefaultTableModel, i.e., all pure Java Swing. So, how does it work? To follow the logic, it makes sense to create the example yourself, starting with the Stock object: public class Stock {     String name;     String desc;     public Stock() {     }     public Stock(String name, String desc) {         this.name = name;         this.desc = desc;     }     public String getDesc() {         return desc;     }     public String getName() {         return name;     }     public void setDesc(String desc) {         this.desc = desc;     }     public void setName(String name) {         this.name = name;     } } Next, create a new Window Component via the wizard and then rewrite the constructor as follows: public final class MyWindowTopComponent extends TopComponent {     private final InstanceContent ic = new InstanceContent();     public MyWindowTopComponent() {         initComponents();         //Statically create a few stocks,         //in reality these would come from a data source         //of some kind:         List<Stock> list = new ArrayList();         list.add(new Stock("AMZN", "Amazon"));         list.add(new Stock("BOUT", "About.com"));         list.add(new Stock("Something", "Something.com"));         //Create a JTable, passing the List above         //to a DefaultTableModel:         final JTable table = new JTable(StockTableModel (list));         //Whenever the mouse is clicked on the table,         //somehow construct a new Stock object //(or get it from the List above) and publish it:         table.addMouseListener(new MouseAdapter() {             @Override             public void mousePressed(MouseEvent e) {                 int selectedColumn = table.getSelectedColumn();                 int selectedRow = table.getSelectedRow();                 Stock s = new Stock();                 if (selectedColumn == 0) {                     s.setName(table.getModel().getValueAt(selectedRow, 0).toString());                     s.setDesc(table.getModel().getValueAt(selectedRow, 1).toString());                 } else {                     s.setName(table.getModel().getValueAt(selectedRow, 1).toString());                     s.setDesc(table.getModel().getValueAt(selectedRow, 0).toString());                 }                 ic.set(Collections.singleton(s), null);             }         });         JScrollPane scrollPane = new JScrollPane(table);         add(scrollPane, BorderLayout.CENTER);         //Put the dynamic InstanceContent into the Lookup:         associateLookup(new AbstractLookup(ic));     }     private DefaultTableModel StockTableModel (List<Stock> stockList) {         DefaultTableModel stockTableModel = new DefaultTableModel() {             @Override             public boolean isCellEditable(int row, int column) {                 return false;             }         };         Object[] columnNames = new Object[2];         columnNames[0] = "Symbol";         columnNames[1] = "Name";         stockTableModel.setColumnIdentifiers(columnNames);         Object[] rows = new Object[2];         ListIterator<Stock> stockListIterator = stockList.listIterator();         while (stockListIterator.hasNext()) {             Stock nextStock = stockListIterator.next();             rows[0] = nextStock.getName();             rows[1] = nextStock.getDesc();             stockTableModel.addRow(rows);         }         return stockTableModel;     }     ...     ...     ... And now, since you're publishing a new Stock object whenever the user clicks in the table, you can create loosely coupled Actions, like this: @ActionID(category = "Edit", id = "org.my.ui.ShowStockAction") @ActionRegistration(iconBase = "org/my/ui/Datasource.gif", displayName = "#CTL_ShowStockAction") @ActionReferences({     @ActionReference(path = "Menu/File", position = 1300),     @ActionReference(path = "Toolbars/File", position = 300) }) @Messages("CTL_ShowStockAction=Show Stock") public final class ShowStockAction implements ActionListener {     private final Stock context;     public ShowStockAction(Stock context) {         this.context = context;     }     @Override     public void actionPerformed(ActionEvent ev) {         StatusDisplayer.getDefault().setStatusText(context.getName() + " / " + context.getDesc());     } }

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  • The Stub Proto: Not Just For Stub Objects Anymore

    - by user9154181
    One of the great pleasures of programming is to invent something for a narrow purpose, and then to realize that it is a general solution to a broader problem. In hindsight, these things seem perfectly natural and obvious. The stub proto area used to build the core Solaris consolidation has turned out to be one of those things. As discussed in an earlier article, the stub proto area was invented as part of the effort to use stub objects to build the core ON consolidation. Its purpose was merely as a place to hold stub objects. However, we keep finding other uses for it. It turns out that the stub proto should be more properly thought of as an auxiliary place to put things that we would like to put into the proto to help us build the product, but which we do not wish to package or deliver to the end user. Stub objects are one example, but private lint libraries, header files, archives, and relocatable objects, are all examples of things that might profitably go into the stub proto. Without a stub proto, these items were handled in a variety of ad hoc ways: If one part of the workspace needed private header files, libraries, or other such items, it might modify its Makefile to reach up and over to the place in the workspace where those things live and use them from there. There are several problems with this: Each component invents its own approach, meaning that programmers maintaining the system have to invest extra effort to understand what things mean. In the past, this has created makefile ghettos in which only the person who wrote the makefiles feels confident to modify them, while everyone else ignores them. This causes many difficulties and benefits no one. These interdependencies are not obvious to the make, utility, and can lead to races. They are not obvious to the human reader, who may therefore not realize that they exist, and break them. Our policy in ON is not to deliver files into the proto unless those files are intended to be packaged and delivered to the end user. However, sometimes non-shipping files were copied into the proto anyway, causing a different set of problems: It requires a long list of exceptions to silence our normal unused proto item error checking. In the past, we have accidentally shipped files that we did not intend to deliver to the end user. Mixing cruft with valuable items makes it hard to discern which is which. The stub proto area offers a convenient and robust solution. Files needed to build the workspace that are not delivered to the end user can instead be installed into the stub proto. No special exceptions or custom make rules are needed, and the intent is always clear. We are already accessing some private lint libraries and compilation symlinks in this manner. Ultimately, I'd like to see all of the files in the proto that have a packaging exception delivered to the stub proto instead, and for the elimination of all existing special case makefile rules. This would include shared objects, header files, and lint libraries. I don't expect this to happen overnight — it will be a long term case by case project, but the overall trend is clear. The Stub Proto, -z assert_deflib, And The End Of Accidental System Object Linking We recently used the stub proto to solve an annoying build issue that goes back to the earliest days of Solaris: How to ensure that we're linking to the OS bits we're building instead of to those from the running system. The Solaris product is made up of objects and files from a number of different consolidations, each of which is built separately from the others from an independent code base called a gate. The core Solaris OS consolidation is ON, which stands for "Operating System and Networking". You will frequently also see ON called the OSnet. There are consolidations for X11 graphics, the desktop environment, open source utilities, compilers and development tools, and many others. The collection of consolidations that make up Solaris is known as the "Wad Of Stuff", usually referred to simply as the WOS. None of these consolidations is self contained. Even the core ON consolidation has some dependencies on libraries that come from other consolidations. The build server used to build the OSnet must be running a relatively recent version of Solaris, which means that its objects will be very similar to the new ones being built. However, it is necessarily true that the build system objects will always be a little behind, and that incompatible differences may exist. The objects built by the OSnet link to other objects. Some of these dependencies come from the OSnet, while others come from other consolidations. The objects from other consolidations are provided by the standard library directories on the build system (/lib, /usr/lib). The objects from the OSnet itself are supposed to come from the proto areas in the workspace, and not from the build server. In order to achieve this, we make use of the -L command line option to the link-editor. The link-editor finds dependencies by looking in the directories specified by the caller using the -L command line option. If the desired dependency is not found in one of these locations, ld will then fall back to looking at the default locations (/lib, /usr/lib). In order to use OSnet objects from the workspace instead of the system, while still accessing non-OSnet objects from the system, our Makefiles set -L link-editor options that point at the workspace proto areas. In general, this works well and dependencies are found in the right places. However, there have always been failures: Building objects in the wrong order might mean that an OSnet dependency hasn't been built before an object that needs it. If so, the dependency will not be seen in the proto, and the link-editor will silently fall back to the one on the build server. Errors in the makefiles can wipe out the -L options that our top level makefiles establish to cause ld to look at the workspace proto first. In this case, all objects will be found on the build server. These failures were rarely if ever caught. As I mentioned earlier, the objects on the build server are generally quite close to the objects built in the workspace. If they offer compatible linking interfaces, then the objects that link to them will behave properly, and no issue will ever be seen. However, if they do not offer compatible linking interfaces, the failure modes can be puzzling and hard to pin down. Either way, there won't be a compile-time warning or error. The advent of the stub proto eliminated the first type of failure. With stub objects, there is no dependency ordering, and the necessary stub object dependency will always be in place for any OSnet object that needs it. However, makefile errors do still occur, and so, the second form of error was still possible. While working on the stub object project, we realized that the stub proto was also the key to solving the second form of failure caused by makefile errors: Due to the way we set the -L options to point at our workspace proto areas, any valid object from the OSnet should be found via a path specified by -L, and not from the default locations (/lib, /usr/lib). Any OSnet object found via the default locations means that we've linked to the build server, which is an error we'd like to catch. Non-OSnet objects don't exist in the proto areas, and so are found via the default paths. However, if we were to create a symlink in the stub proto pointing at each non-OSnet dependency that we require, then the non-OSnet objects would also be found via the paths specified by -L, and not from the link-editor defaults. Given the above, we should not find any dependency objects from the link-editor defaults. Any dependency found via the link-editor defaults means that we have a Makefile error, and that we are linking to the build server inappropriately. All we need to make use of this fact is a linker option to produce a warning when it happens. Although warnings are nice, we in the OSnet have a zero tolerance policy for build noise. The -z fatal-warnings option that was recently introduced with -z guidance can be used to turn the warnings into fatal build errors, forcing the programmer to fix them. This was too easy to resist. I integrated 7021198 ld option to warn when link accesses a library via default path PSARC/2011/068 ld -z assert-deflib option into snv_161 (February 2011), shortly after the stub proto was introduced into ON. This putback introduced the -z assert-deflib option to the link-editor: -z assert-deflib=[libname] Enables warning messages for libraries specified with the -l command line option that are found by examining the default search paths provided by the link-editor. If a libname value is provided, the default library warning feature is enabled, and the specified library is added to a list of libraries for which no warnings will be issued. Multiple -z assert-deflib options can be specified in order to specify multiple libraries for which warnings should not be issued. The libname value should be the name of the library file, as found by the link-editor, without any path components. For example, the following enables default library warnings, and excludes the standard C library. ld ... -z assert-deflib=libc.so ... -z assert-deflib is a specialized option, primarily of interest in build environments where multiple objects with the same name exist and tight control over the library used is required. If is not intended for general use. Note that the definition of -z assert-deflib allows for exceptions to be specified as arguments to the option. In general, the idea of using a symlink from the stub proto is superior because it does not clutter up the link command with a long list of objects. When building the OSnet, we usually use the plain from of -z deflib, and make symlinks for the non-OSnet dependencies. The exception to this are dependencies supplied by the compiler itself, which are usually found at whatever arbitrary location the compiler happens to be installed at. To handle these special cases, the command line version works better. Following the integration of the link-editor change, I made use of -z assert-deflib in OSnet builds with 7021896 Prevent OSnet from accidentally linking to build system which integrated into snv_162 (March 2011). Turning on -z assert-deflib exposed between 10 and 20 existing errors in our Makefiles, which were all fixed in the same putback. The errors we found in our Makefiles underscore how difficult they can be prevent without an automatic system in place to catch them. Conclusions The stub proto is proving to be a generally useful construct for ON builds that goes beyond serving as a place to hold stub objects. Although invented to hold stub objects, it has already allowed us to simplify a number of previously difficult situations in our makefiles and builds. I expect that we'll find uses for it beyond those described here as we go forward.

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  • How can I most efficiently communicate my personal code of ethics, and its implications?

    - by blueberryfields
    There is a lot to the definition of a professional. There are many questions here asking how to identify components of what is essentially a professional programmer - how do you identify or communicate expertise, specialization, high quality work, excellent skills in relation to the profession. I am specifically looking for methods to communicate a specific component, and I quote from wikipedia: A high standard of professional ethics, behavior and work activities while carrying out one's profession (as an employee, self-employed person, career, enterprise, business, company, or partnership/associate/colleague, etc.). The professional owes a higher duty to a client, often a privilege of confidentiality, as well as a duty not to abandon the client just because he or she may not be able to pay or remunerate the professional. Often the professional is required to put the interest of the client ahead of his own interests. How can I most efficiently communicate my professionalism, in the spirit of the quote above, to current and potential clients and employers?

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  • Performing user authentication in a CodeIgniter controller constructor?

    - by msanford
    In "The Clean Code Talks -- Unit Testing" (http://youtu.be/wEhu57pih5w), Miško Hevery mentions that "as little work as possible should be done in constructors [to make classes more easily testable]'. It got me thinking about the way I have implemented my user authentication mechanism. Having delved into MVC development through CodeIgniter, I designed my first web application to perform user authentication for protected resources in controllers' constructors in cases where every public function in that controller requires the user to be authenticated. For controllers with public methods having mixed authentication requirements, I would naturally move the authentication from the constructor to each method requiring authentication (though I don't currently have a need for this). I made this choice primarily to keep the controller tight, and to ensure that all resources in the controller are always covered. As for code longevity and maintainability: given the application structure, I can't foresee a situation in which one of the affected controllers would need a public method that didn't require user authentication, but I can see this as a potential drawback in general with this implementation (i.e., requiring future refactoring). Is this a good idea?

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  • What should be allowed inside getters and setters?

    - by Botond Balázs
    I got into an interesting internet argument about getter and setter methods and encapsulation. Someone said that all they should do is an assignment (setters) or a variable access (getters) to keep them "pure" and ensure encapsulation. Am I right that this would completely defeat the purpose of having getters and setters in the first place and validation and other logic (without strange side-effects of course) should be allowed? When should validation happen? When setting the value, inside the setter (to protect the object from ever entering an invalid state - my opinion) Before setting the value, outside the setter Inside the object, before each time the value is used Is a setter allowed to change the value (maybe convert a valid value to some canonical internal representation)?

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  • Object Oriented programming on 8-bit MCU Case Study

    - by Calvin Grier
    I see that there's a lot of questions related to OO Programming here. I'm actually trying to find a specific resource related to embedded OO approaches for an 8 bit MCU. Several years back (maybe 6) I was looking for material related to Object Oriented programming for resource constrained 8051 microprocessors. I found an article/website with a case history of a design group that used a very small RAM part, and implemented many Object based constructs during their C design and development. I believe it was an 8051. The project was a success, and managed to stay inside the very small ROM/RAM they had available. I'm attempting to find it again, but Google can't locate it. The article was well written, and recommended a "mixed" approach using C methods for inheritance and encapsulation - if I recall correctly. Can anyone help me locate this article?

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  • Should one bind data with Eval on aspx or override ItemDataBound in code-behind?

    - by George Chang
    For data bound controls (Repeater, ListView, GridView, etc.), what's the preferred way of binding data? I've seen it where people use Eval() directly on the aspx/ascx inside the data bound control to pull the data field, but to me, it just seems so...inelegant. It seems particularly inelegant when the data needs to be manipulated so you wind up with shim methods like <%# FormatMyData(DataBinder.Eval(Container.DataItem, "DataField")) %> inside your control. Personally, I prefer to put in Literal controls (or other appropriate controls) and attach to the OnItemDataBound event for the control and populate all the data to their appropriate fields in the code-behind. Are there any advantages of doing one over the other? I prefer the latter, because to me it makes sense to compartmentalize the data binding logic and the presentation layer. But maybe that's just me.

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  • Firefox stalls on rendering when chrome doesn't

    - by amccormack
    I have a webpage that loads quickly 100% of the time in chrome, but only 10% or so of the time in Firefox. Looking at the fiddler capture, Firefox only loads 2 of the 100ish files being pulled before it hangs. The error does not seem to be on the server or network side, however, because Chrome never encounters a problem. How do I find the root of this stall? While I suspect Firefox's javascript execution is what is causing the hang, are there any particular methods to narrow down the search for the bad code?

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  • In Search of Automatic ORM with REST interface

    - by Dan Ray
    I have this wish that so far Google hasn't been able to fulfill. I want to find a package (ideally in PHP, because I know PHP, but I guess that's not a hard requirement) that you point at a database, it builds an ORM based on what it finds there, and exposes a REST interface over the web. Everything I've found in my searches requires a bunch of code--like, it wants you to build the classes for it, but it'll handle the REST request routing. Or it does database and relational stuff just fine, but you have to build your own methods for all the CRUD actions. That's dumb. REST is well defined. If I wanted to re-invent the wheel, I totally could, but I don't want to. Isn't there somebody who's built a one-shot super-simple auto-RESTing web service package?

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  • Change font programmatically for GTK3 TextView (quickly-widgets TextEditor)

    - by monotasker
    In an app using PyGI and GTK3, I'm trying to let the user set the font family and size in a TextView through my app's settings dialog. In PyGI the TextView object has "set" methods for several properties, but not for font properties. I can set the font family via CSS using a CSS style provider. But I can't change that CSS dynamically to respect the font selected by a user. So how can I do this? (Note that the widget in question is actually the TextEditor from the quickly-widgets package and I'm using Quickly to build the app.) Thanks, Ian

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  • Wifi not working for Ubuntu 14.04

    - by user286975
    I have installed the Ubuntu 14.04 on Dell Vostro 2520 laptop. Wifi is not working after installation. Tried several methods to install but nothing happens. Vostro-2520:~$ sudo rfkill list all 0: hci0: Bluetooth Soft blocked: no Hard blocked: no Vostro-2520:~$ iwconfig usb0 no wireless extensions. eth0 no wireless extensions. lo no wireless extensions. The hardware is Broadcom 802.11 bcm43142. Please help to solve this issue.

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  • Is there a simpler way to create a borderless window with XNA 4.0?

    - by Cypher
    When looking into making my XNA game's window border-less, I found no properties or methods under Game.Window that would provide this, but I did find a window handle to the form. I was able to accomplish what I wanted by doing this: IntPtr hWnd = this.Window.Handle; var control = System.Windows.Forms.Control.FromHandle( hWnd ); var form = control.FindForm(); form.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None; I don't know why but this feels like a dirty hack. Is there a built-in way to do this in XNA that I'm missing?

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