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  • Can i upload my apk to SD Card instead of internal storage?

    - by Ahmed Al Khashab
    My APK is big, 70 MB. I don't have any problems when I install it in external storage, but when I upload it to phone before installing, the APK goes to internal storage and my testing phone doesn't have enough space in internal storage and a lot of android phones don't have enough internal space for 70 MB... Can I upload my APK straight to the SD Card instead of internal storage first? upload mean "upload from my eclipse while runnig , or download from market, apk will go to internal storage but i want apk go to external and start install from external"

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  • getting started with Google Closure if you don't care about minifying/compiling?

    - by Tim
    If you don't care about minifying your code, is there a way to get started using the Google Closure library without having to set up a subversion client and use the compiler? The Notepad sample program on Google's website refers to <script src="closure-library/base.js" > </script > Can you simply download closure-library/base.js somewhere and start playing with the UI examples? The Closure Lite quick-start version doesn't appear to include goog.ui

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  • Help with game development. Render loop?

    - by John
    Hello, I'm working on a simple game, this is my first game project. Most of the samples I find have a Render Loop where all the game logic is made too and I just don't like this. Let's say I have a ball with X=0, and a wall in X=10 and in a slow machine, the first loop places the ball in X=7 and in a second loop, it places the ball in X=14. It would just crash the game! Is this "render loop" the right way to make games? Should I write code to check for things like this in every frame? Example, new frame X=14, last frame have X=7, so I should check if there's anything from X=7 to X=14?? I was thinking that I should have a separated thread for the game logic and in the render loop, I should just "take a snapshot" of the current game logic and display that, no? How do you guys, experienced game developers work around this? thanks!

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  • NSXMLParser + encoding="windows-1257"

    - by Moze
    So i'm making small program and it download ziped XML database file that is ~30 MB size (unziped). As I understand there is only way with such big files on iPhone, it's to use NSXMLParser. But that file is encoded with windows-1257 format and NSXMLParser does not eat files like that. What can I do? Is there a way to change file encoding on iphone or make NSXMLParser work with other then UTF8 encoded files?

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  • Google analytics event tracking not working.

    - by Cato Johnston
    I have this code setup to track image downloads throught Google Analytics. <a href="/media/37768/CC20100117m001_thumb_2000.jpg" onclick="pageTracker._trackEvent('Image', 'Download', 'file.jpg');" class="hi-res track"> Hi-Res</a> But the events don't ever show up in the GA reports. I thought maybe the the browser was following the link before the javascript was being run but setting href="#" doesn't work either. Any ideas?

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  • Ant error when trying to build file, can't find tools.jar ??

    - by Derek
    When I run ant it says: Unable to locate tools.jar. Expected to find it in C:\Program Files\Java\jre6\lib\tools.jar Buildfile: build.xml does not exist! Build failed What package can I use to download the file required C:\Program Files\Java\jre6\lib\tools.jar I just downloaded this one: jre-6u19-windows-i586-s.exe but unfortunately it appears that it was not on it...

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  • How do sprites work?

    - by Alan
    How do sprites work? I've seen sprites from old school games like Super Mario Brothers, and wondered how they're animated to make a game. They're always presented as one big image map, so how are they used? For Mario (as an example) are there precalculated image co-ordinates that outline mario, and are swapped between various mario sprites to produce animation? Or are sprites pre "cut" during game initialization using precalculated images co-ordinates and stored in memory somewhere? Obviously I know nothing about game development.

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  • Override mime type with VS Web Dev Server

    - by Douglas
    I would like to serve xbaps from the VS web dev server (cassini) to Firefox, but when served from the dev server, Firefox offers to download this file. As far as I can tell, this is because the dev server is serving the xbap file with a mime type of "application/octet-stream" instead of "application/x-ms-xbap", which works when served from IIS. Does anyone know how to change the mime type which the dev server uses for *.xbap files?

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  • ASP.NET MVC Installer

    - by DanyW
    Hi everyone, We need to install ASP.NET MVC on several developers machines with VS2010. Unfortunately the only files I can find in the Microsoft Download Center are labelled as ASP.NET MVC installer for VS2008. Can someone please point me in the direction of installer for VS2010, or can the VS2008 one also work for VS2010? Thanks, Dany.

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  • Error 404 when trying to fetch the Google Buzz @consumption feed

    - by Vladimiroff
    I'm writing an Qt application and I go through authorization process and everything. I'm even able to fetch the @self feed, but for some reason I get error 404 when trying to do the same thing with @consumption: "Download of https://www.googleapis.com/buzz/v1/activities/v.kiril/@consumption failed: Error downloading https://www.googleapis.com/buzz/v1/activities/v.kiril/@consumption - server replied: Not Found" I've got this url from the Google Buzz API. And I've tried to use my personal google profile ID and this @me namespace. Without success

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  • How to run & create a dll files.

    - by Gopal
    Using Visual Studio 2005 I download open source code from one site, when i try to run the source code, it showing error like Namespace & assembly references.... What are the procedure i have to do for this kind of errors.... And also i want to create a dll file by using this code. For Dll what are the procedure need to do? Need Help.

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  • Trying to setup android sdk on PC with windows XP

    - by John Donovan
    When I start setup I get this message: XML verification failed for http://dl-ssl.google.com/android/repository/repository.xml. Error: cvc-elt.1: Cannot find the declaration of element 'sdk:sdk-repository'. Failed to fetch URL reason: Unknown Even when I force the download to use http nothing happens. I get no downloads etc for the SDK. Any help would be greatly appreciated.

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  • How to call ejabberdctl from PHP (Apache)

    - by Adil
    Hi, I am trying to call ejabberdctl from PHP but i keep getting an error code of 3 (Failed RPC connection to the node ejabberd@localhost: nodedown). My PHP script contains the following code to add friends : exec('sudo /opt/ejabberd-2.1.2/bin/ejabberdctl add_rosteritem adil.baig40122310029739 godudu.com chburaska0822431111022397 godudu.com chburaska0822431111022397 Friends both', $output, $retCode); exec('sudo /opt/ejabberd-2.1.2/bin/ejabberdctl add_rosteritem chburaska0822431111022397 godudu.com adil.baig40122310029739 godudu.com adil.baig40122310029739 Friends both', $output, $retCode); I have also added ejabberdctl to /etc/sudoers like so : # Custom entry for ejabberdctl, so it can be used via PHP www-data ALL= NOPASSWD: /opt/ejabberd-2.1.2/bin/ejabberdctl I have also added the ejabberd bin directory to /etc/environment, like so : PATH="/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/opt/ejabberd-2.1.2/bin" source /etc/environment Everytime i run the PHP script $retCode (the exec return code) returns 3, but if i run the same php file from the command line it works. Help!

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  • python unittest howto

    - by zubin71
    I`d like to know how I could unit-test the following module. def download_distribution(url, tempdir): """ Method which downloads the distribution from PyPI """ print "Attempting to download from %s" % (url,) try: url_handler = urllib2.urlopen(url) distribution_contents = url_handler.read() url_handler.close() filename = get_file_name(url) file_handler = open(os.path.join(tempdir, filename), "w") file_handler.write(distribution_contents) file_handler.close() return True except ValueError, IOError: return False

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  • Handling downloads in Java

    - by Tereno
    Hi there, How would I be able to handle downloads using HttpResponse in Java? I made an HttpGet request to a specific site - the site returns the file to be downloaded. How can I handle this download? InputStream doesn't seem to be able to handle it (or maybe I'm using it the wrong way.)

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  • How to use Linq with Castle ActiveRecord

    - by Ronnie Overby
    I am playing around with Castle ActiveRecord and noticed that the download included the file, Castle.ActiveRecord.Linq.dll. I haven't found any documentation for using Linq with ActiveRecord, only some old blog posts. What is the usage pattern? Is Castle.ActiveRecord.Linq ready for production use? I'm using reflector, pending an answer.

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  • JVM missing Rhino

    - by Andrei
    I have a project that uses the ScriptEngine to process some javascript, and worked well on my machine, but when i send the projects's jar to the server, i had discovered that the server's JVM doesn't have Rhino built-in, returning null when the code calls a new ScriptEngineManager().getEngineByName("javascript"); I went to the rhino's download page, get the most recent version, and extracted the js.jar from it, added the jar on the project, but still have the same problem.

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  • Is there a way to debug ASP.NET MVC code using a symbol server (instead of downloading the source an

    - by Pure.Krome
    Hi folks, Is it possible to step through the official ASP.NET MVC 2 code via using the Symbol Server thingy in visual studio 2010? I know I can download the full open source MVC code from codeplex, build it and then get my code to reference THAT codebase dll's... But i'm wondering if this could be achieved by using the Symbol Server stuff instead? If so, can someone go through some steps please, about how to achieve this?

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  • Modern, Non-trivial, Pygame Tutorials?

    - by Gregg Lind
    What are some 'good', non-trivial Pygame tutorials? I realize good is relative. As an example, a good one (to me) is the one that describes how to use pygame.camera. It's recent uses a modern PyGame (1.9) non-trivial, in that it shows how to use it the module for a real application. I'd like to find others. A lot of the ones on the Pygame site are from 1.3 era or earlier! Info on related projects, like Gloss is welcome as well. (If your answer is "read the source of some pygame games", please link to the source of particular ones and note what is good about them)

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  • jBoss Portal deployment

    - by cc96ai
    I am new in jBoss and Portal I download the jBoss Tools for Eclipse and go through the document to create Java Portlet http://docs.jboss.org/tools/3.1.0.GA/en/jboss_portal_tools_ref_guide/html/portlet_tools_tasks.html#deploying_to_portal When I run the application in server and go to http://localhost:8080/portal/portal/default/default/ I cannot see my portlet, any idea why?

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  • XNA 4.0 - What happens when the window is minimized?

    - by Conrad Clark
    Hello. I'm learning F#, and decided to try making simple XNA games for windows using F# (pure enthusiasm) , and got a window with some images showing up. Here's the code: (*Methods*) member self.DrawSprites() = _spriteBatch.Begin() for i = 0 to _list.Length-1 do let spentity = _list.List.ElementAt(i) _spriteBatch.Draw(spentity.ImageTexture,new Rectangle(100,100,(int)spentity.Width,(int)spentity.Height),Color.White) _spriteBatch.End() (*Overriding*) override self.Initialize() = ChangeGraphicsProfile() _graphicsDevice <- _graphics.GraphicsDevice _list.AddSprite(0,"NagatoYuki",992.0,990.0) base.Initialize() override self.LoadContent() = _spriteBatch <- new SpriteBatch(_graphicsDevice) base.LoadContent() override self.Draw(gameTime : GameTime) = base.Draw(gameTime) _graphics.GraphicsDevice.Clear(Color.CornflowerBlue) self.DrawSprites() And the AddSprite Method: member self.AddSprite(ID : int,imageTexture : string , width : float, height : float) = let texture = content.Load<Texture2D>(imageTexture) list <- list @ [new SpriteEntity(ID,list.Length, texture,Vector2.Zero,width,height)] The _list object has a ContentManager, here's the constructor: type SpriteList(_content : ContentManager byref) = let mutable content = _content let mutable list = [] But I can't minimize the window, since when it regains its focus, i get this error: ObjectDisposedException Cannot access a disposed object. Object name: 'GraphicsDevice'. What is happening?

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