How is the iOS support in UDK compared to Unity?
- by Joe
I have some significant experience in Unity for web clients, but I'm skeptical about the 3K$ price tag to create/deploy iOS games. I noticed UDK now supports iOS, and appears to have "free" version control- and it's only 100$ from what I can tell.
My primary question is: Does UDK make iOS development and deployment easy, or do you have to jump through a couple of hoops to make it work?
A few side questions not worth another post: How hard is the transition from Unity to UDK? Is UnrealScript easy to pick up from a C/C# background? Does the UDK have good documentation compared to Unity?