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  • Connection manager detects network but won't connect

    - by Carson Chittom
    I've just installed 12.04 on my home desktop. Because of where it's located, in order not to have my children tripping over cat5 cable, I've got a cheap 802.11n USB device plugged in, which uses a Realtek 8192CU chip. The house wifi is protected with WPA2. Ubuntu's Network Manager detects the network, but connecting to it just times out and asks for the password again. I'm sure I'm using the correct password. No other computers on the house network are having any difficulty. This device previously worked correctly with both Windows 7 and OpenBSD in the same machine. The linux-firmware package is installed (from the disc) at version 1.79, and /lib/firmware/rtlwifi/rtl8192cufw.bin is present. dmesg|grep rtl only shows the "loading firmware" message. I've tried Google, but I apparently can't find the right set of words to plug in, because I haven't found anything related (lots of "doesn't work at all," but nothing matching my circumstances). Any help would be greatly appreciated.

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  • Powershell Active Directory Account Attribute to a variable

    - by Bill Garrett
    Sorry for the newbie question. I am using Powershell 3 to get a list of all user accounts. I am trying to generate an output for accounts, either "Enabled" or "Disabled". I am able to get the account status code from active directory using: $rc = $Rech.PropertiesToLoad.Add("userAccountControl"); That will display the correct account status code. When I try to use an if statement on the value, I dont get any result. How do I put this value into a variable to use some logic with it? In the end, my requirements are to have the output to an CSV file that I can send to HR and have them examin it and instead of a code I would like to have it say "Enabled" or "Disabled". Thank you.

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  • What is the most effective order to learn SQL Server, LINQ, and Entity Framework?

    - by user1525474
    I am trying to get some advice on what order I should learn about SQL Server, LINQ, and Entity Framework to be able to better work with ASP.NET Webforms and MVC. From what I've been able to learn so far, many recommend learning LINQ or Entity Framework before learning SQL Server. It also appears that many companies are looking for people with knowledge in LINQ-to-SQL and Entity Framework without mentioning SQL Server. However, my understanding is that LINQ-to-SQL and Entity Framework translate code into SQL Server queries, making this a poor approach. Is there a correct or best order in which to learn these technologies?

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  • Why should I use Bower? [closed]

    - by Wil
    I can fully appreciate the benefits of a package manager like Python PIP, Node npm, or Ruby Gems since they're doing much more than adding files to your applications path. Maybe I'm missing the point, or I'm being obtuse, but here are the negatives I can see: Separate step when building a project Separate dependency to install via another package manager (yo dawg) More clutter in the projects root with bower.json and / or .bowerrc Reliance on the registry being up to date, correct, and available Some imports / references to things like images won't work The positives I can see are these: I don't have to download the dependencies manually Optionally install packages as part of scaffolding based on user prompts or the like I'd really like to know of any benefits I'm unaware of, and I should say I'm not trying to be provocative I genuinely want to know.

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  • how to add water effect to an image

    - by brainydexter
    This is what I am trying to achieve: A given image would occupy say 3/4th height of the screen. The remaining 1/4th area would be a reflection of it with some waves (water effect) on it. I'm not sure how to do this. But here's my approach: render the given texture to another texture called mirror texture (maybe FBOs can help me?) invert mirror texture (scale it by -1 along Y) render mirror texture at height = 3/4 of the screen add some sense of noise to it OR using pixel shader and time, put pixel.z = sin(time) to make it wavy (Tech: C++/OpenGL/glsl) Is my approach correct ? Is there a better way to do this ? Also, can someone please recommend me if using FrameBuffer Objects would be the right thing here ? Thanks

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  • Unreal 3 Editor (Unreal Tournament 3) Why does the X Y Z translations now rotate along with my static meshes?

    - by Gareth Jones
    So I was making a map for UT3, using the Unreal 3 Editor provided, and all was going well. However I was doing some work with InterpActors and Vehicle Spawners, when I must have hit a key by mistake (or other wise somehow changed something) by mistake. Now the X Y Z translations that are used to move objects around in the editor will rotate along with the object (Ive put images down below to help show what I mean) - This is very annoying because it also changes the direction the arrow keys move a rotated object, in the example below, the Down arrow key will now move the object to the right. How can I fix this? (Note both images are taken from the same viewpoint) Before Rotation: After Rotation: P.S. If someone could please provide me with the correct / better name for the X Y Z "things" it would be much appreciated, thanks!

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  • What is the default permission for /var/www?

    - by itsols
    After upgrading to 12.04, I had to reinstall the LAMP stack. Then I brought all my www project folders from a pen drive to the /var/www folder (using sudo nautilus, and dragging the files in there). Now I cannot make any changes to the files/directories within /var/www. Perhaps this changed with the backup copies I dragged in there. I'd like to know what the default permissions for the /var/www folder are. I don't want to just change the permissions and make my system abnormal and working. Rather I'd like to get it to the correct state that is meant to work.

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  • Are there efforts to build a collaboratively edited HTML/JS/DOM reference?

    - by Pekka
    W3Schools has a reputation of being incomplete, sometimes incorrect, and ridden with advertising; still, when looking to look up some things or link to documentation when answering a SO question, it still is the only handy cross-browser resource. There are other resources like the Mozilla Developer Network that is doing an increasingly great job documenting JavaScript, and the legendary and great Quirksmode. But they, as brilliant as they are, cover only parts of the areas I am talking about, and provide no community editing and quality control options. Is anybody aware of efforts to create a collaboratively edited, cross-browser HTML/CSS/JavaScript/DOM encyclopedia? If you will, I'm thinking of a challenger to W3Schools like SO was to Experts Exchange. (I thought this more suitable on Programmers than on SO proper - please correct me if I'm wrong.)

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  • Help with Kodak esp 3250 printer driver on Lubuntu 12.1 SOLVED!

    - by user108608
    First my system: pentium 4 -don't remember the speed-, 1g ram, dual boot to separate physical drives, Fdos and Lubuntu 12.1 second my lan: I have four computers operating for the same printer. 1. Intel quad core i5, 4g ram, running Windoze 7 64 bit, printer connected and shared from here. Kodak ESP 3250 2. Gateway 17" laptop running Windoze 7 32bit 3. Asus tablet (small laptop) running Lumbutu 12.1 4. My dual boot system running Fdos and Lubuntu 12.1 The problem: I downloaded c2esp_25c-1_i386.deb, tried to install it using DEBI Package Installer, it loads the files, looks for cups driver and ends with an error: "Dependancy is not satisfiable: libcupsdriver1 (=1.4.0)" What do I do now? Is there some place that I can get the correct cups driver? further information: The Asus tablet was running Ubuntu 12.1 (very slowly and with a few crashes) and could print from the lan printer with no problems. Is there something in Ubuntu that can be loaded into Lubuntu? noobee user hoping for answers, Paul

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  • Cant install wine1.5 13.04

    - by Drew S
    So I tried to install wine 1.5 a few times, I got 1.4 installed, and 1.6 installed oddly enough, I completely removed and purged all wine and still nothing. I installed ia32-lib and still nothing, tried installing from synaptic, ubuntu software center, and apt-get method. I get this error from apt-get in the terminal Reading package lists... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help resolve the situation: The following packages have unmet dependencies: wine1.5 : Depends: wine1.6 but it is not going to be installed E: Unable to correct problems, you have held broken packages. The particular windows program I want to install is confirmed working in 1.5(have it working on laptop)

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  • How to make Unit Tests to make sure stored procedure is deleting row from the database?

    - by aspdotnetuser
    I'm new to unit testing and I need some help with the following. I have created a small project to help me learn how to make Unit Tests. The functionality for one of the forms in my application deletes a user from the User table (and other rows in mapping tables). Currently, the unit test I have created to test this sets up the required objects and then calls the business rules method (passing in the user id) which calls the data access method to execute the stored procedure that deletes the rows in the tables. Is this the correct method to test whether something is being deleted successfully? Should the unit test / setup method first insert some test data which the unit test then deletes?

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  • Relative cam movement and momentum on arbitrary surface

    - by user29244
    I have been working on a game for quite long, think sonic classic physics in 3D or tony hawk psx, with unity3D. However I'm stuck at the most fundamental aspect of movement. The requirement is that I need to move the character in mario 64 fashion (or sonic adventure) aka relative cam input: the camera's forward direction always point input forward the screen, left or right input point toward left or right of the screen. when input are resting, the camera direction is independent from the character direction and the camera can orbit the character when input are pressed the character rotate itself until his direction align with the direction the input is pointing at. It's super easy to do as long your movement are parallel to the global horizontal (or any world axis). However when you try to do this on arbitrary surface (think moving along complex curved surface) with the character sticking to the surface normal (basically moving on wall and ceiling freely), it seems harder. What I want is to achieve the same finesse of movement than in mario but on arbitrary angled surfaces. There is more problem (jumping and transitioning back to the real world alignment and then back on a surface while keeping momentum) but so far I didn't even take off the basics. So far I have accomplish moving along the curved surface and the relative cam input, but for some reason direction fail all the time (point number 3, the character align slowly to the input direction). Do you have an idea how to achieve that? Here is the code and some demo so far: The demo: https://dl.dropbox.com/u/24530447/flash%20build/litesonicengine/LiteSonicEngine5.html Camera code: using UnityEngine; using System.Collections; public class CameraDrive : MonoBehaviour { public GameObject targetObject; public Transform camPivot, camTarget, camRoot, relcamdirDebug; float rot = 0; //---------------------------------------------------------------------------------------------------------- void Start() { this.transform.position = targetObject.transform.position; this.transform.rotation = targetObject.transform.rotation; } void FixedUpdate() { //the pivot system camRoot.position = targetObject.transform.position; //input on pivot orientation rot = 0; float mouse_x = Input.GetAxisRaw( "camera_analog_X" ); // rot = rot + ( 0.1f * Time.deltaTime * mouse_x ); // wrapAngle( rot ); // //when the target object rotate, it rotate too, this should not happen UpdateOrientation(this.transform.forward,targetObject.transform.up); camRoot.transform.RotateAround(camRoot.transform.up,rot); //debug the relcam dir RelativeCamDirection() ; //this camera this.transform.position = camPivot.position; //set the camera to the pivot this.transform.LookAt( camTarget.position ); // } //---------------------------------------------------------------------------------------------------------- public float wrapAngle ( float Degree ) { while (Degree < 0.0f) { Degree = Degree + 360.0f; } while (Degree >= 360.0f) { Degree = Degree - 360.0f; } return Degree; } private void UpdateOrientation( Vector3 forward_vector, Vector3 ground_normal ) { Vector3 projected_forward_to_normal_surface = forward_vector - ( Vector3.Dot( forward_vector, ground_normal ) ) * ground_normal; camRoot.transform.rotation = Quaternion.LookRotation( projected_forward_to_normal_surface, ground_normal ); } float GetOffsetAngle( float targetAngle, float DestAngle ) { return ((targetAngle - DestAngle + 180)% 360) - 180; } //---------------------------------------------------------------------------------------------------------- void OnDrawGizmos() { Gizmos.DrawCube( camPivot.transform.position, new Vector3(1,1,1) ); Gizmos.DrawCube( camTarget.transform.position, new Vector3(1,5,1) ); Gizmos.DrawCube( camRoot.transform.position, new Vector3(1,1,1) ); } void OnGUI() { GUI.Label(new Rect(0,80,1000,20*10), "targetObject.transform.up : " + targetObject.transform.up.ToString()); GUI.Label(new Rect(0,100,1000,20*10), "target euler : " + targetObject.transform.eulerAngles.y.ToString()); GUI.Label(new Rect(0,100,1000,20*10), "rot : " + rot.ToString()); } //---------------------------------------------------------------------------------------------------------- void RelativeCamDirection() { float input_vertical_movement = Input.GetAxisRaw( "Vertical" ), input_horizontal_movement = Input.GetAxisRaw( "Horizontal" ); Vector3 relative_forward = Vector3.forward, relative_right = Vector3.right, relative_direction = ( relative_forward * input_vertical_movement ) + ( relative_right * input_horizontal_movement ) ; MovementController MC = targetObject.GetComponent<MovementController>(); MC.motion = relative_direction.normalized * MC.acceleration * Time.fixedDeltaTime; MC.motion = this.transform.TransformDirection( MC.motion ); //MC.transform.Rotate(Vector3.up, input_horizontal_movement * 10f * Time.fixedDeltaTime); } } Mouvement code: using UnityEngine; using System.Collections; public class MovementController : MonoBehaviour { public float deadZoneValue = 0.1f, angle, acceleration = 50.0f; public Vector3 motion ; //-------------------------------------------------------------------------------------------- void OnGUI() { GUILayout.Label( "transform.rotation : " + transform.rotation ); GUILayout.Label( "transform.position : " + transform.position ); GUILayout.Label( "angle : " + angle ); } void FixedUpdate () { Ray ground_check_ray = new Ray( gameObject.transform.position, -gameObject.transform.up ); RaycastHit raycast_result; Rigidbody rigid_body = gameObject.rigidbody; if ( Physics.Raycast( ground_check_ray, out raycast_result ) ) { Vector3 next_position; //UpdateOrientation( gameObject.transform.forward, raycast_result.normal ); UpdateOrientation( gameObject.transform.forward, raycast_result.normal ); next_position = GetNextPosition( raycast_result.point ); rigid_body.MovePosition( next_position ); } } //-------------------------------------------------------------------------------------------- private void UpdateOrientation( Vector3 forward_vector, Vector3 ground_normal ) { Vector3 projected_forward_to_normal_surface = forward_vector - ( Vector3.Dot( forward_vector, ground_normal ) ) * ground_normal; transform.rotation = Quaternion.LookRotation( projected_forward_to_normal_surface, ground_normal ); } private Vector3 GetNextPosition( Vector3 current_ground_position ) { Vector3 next_position; // //-------------------------------------------------------------------- // angle = 0; // Vector3 dir = this.transform.InverseTransformDirection(motion); // angle = Vector3.Angle(Vector3.forward, dir);// * 1f * Time.fixedDeltaTime; // // if(angle > 0) this.transform.Rotate(0,angle,0); // //-------------------------------------------------------------------- next_position = current_ground_position + gameObject.transform.up * 0.5f + motion ; return next_position; } } Some observation: I have the correct input, I have the correct translation in the camera direction ... but whenever I attempt to slowly lerp the direction of the character in direction of the input, all I get is wild spin! Sad Also discovered that strafing to the right (immediately at the beginning without moving forward) has major singularity trapping on the equator!! I'm totally lost and crush (I have already done a much more featured version which fail at the same aspect)

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  • Is it normal to these Xcode prompts/errors when you deploy to IOS Simulator from Unity?

    - by Greg
    Just trying out the IOS build process.... Is it normal to see: Q1 - "upgrade to latest project format - project currently in Xcode 3.1 format, this will upgrade to 3.2" - just click OK and let Xcode do it's stuff? Q2 - same as Q1 but this time for the message "Remove obsolete build settings - will remove the build setting PREBINDING" Q3 - also when deploying to "Lastest IOS Simulator" you get the Simulator target produced, but also a non-simulator target which has lots of errors. So I assume you just ignore this target and not use it in Xcode correct? (i.e. just use the simulator target that is produced) Q4 - get a lot of warning after the simulator target is built? program works ok however.... Images For Q1 and Q2: For Q4: Settings used in Unity: Errors I see in XCode:

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  • Objected oriented approach to structure inside structure

    - by RishiD
    This is for C++ but should apply to any OO language. Trying to figure out the correct object oriented apporach to do the following (this is what I do in C). struct Container { enum type; union { TypeA a; TypeB b; }; } The type field determines if it TypeA or TypeB object. I am using this to handle responses coming back from a connection, they get parsed and get put into this structure and then based on the message type the appropriate fields get filled in. e.g. struct Container parseResponse(bufferIn, bufferLength); Is there an OO approach for doing this?

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  • SQL Peer-to-Peer Dynamic Structured Data Processing Collaboration

    Unstructured and XML semi-structured data is now used more than structured data. But fixed structured data still keeps businesses running day in and day out, which requires consistent predictable highly principled processing for correct results. For this reason, it would be very useful to have a general purpose SQL peer-to-peer collaboration capability that can utilize highly principled hierarchical data processing and its flexible and advanced structured processing to support dynamically structured data and its dynamic structured processing. This flexible dynamic structured processing can change the structure of the data as necessary for the required processing while preserving the relational and hierarchical data principles. This processing will perform freely across remote unrelated peer locations anytime and transparently process unpredictable and unknown structured data and data type changes automatically for immediate processing using automatic metadata maintenance.

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  • Pros and cons of the Google font API

    - by Seamus
    I am currently using a font from the google font directory on my website. I don't fully understand how it works, but it seems like when someone opens my site, their browser is told to go and fetch the font from Google. (correct me if I'm wrong). Now, what I'm wondering is, what are the pros and cons of this over just specifying a font family the old-school way? Presumably doing it the google font directory way has the advantage that they'll definitely see the font I want them to. (as long as the font directory is up). But does this way have disadvantages? Maybe using fonts that are stored locally speeds up the site loading?

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  • Building a chat-like functionality in iOS

    - by Mani BAtra
    I was planning to implement a functionality wherein a user can send data to a friend of his, similar to sending messages in WhatsApp. This is how I broke down the problem : The user registers for the app. This equates to user info being stored on a dedicated server. With the phone number as the key identifier. The user selects the friend to send a message to and pushes the data. The receiver polls the server regularly and acknowledges that the data has been received. I did a little bit of research and am thinking of implementing this using the XMPP Framework for iOS. Any pointers as to is this the correct implementation or some advice in general?

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  • Ubuntu 14.04 Notification incorrectly displayed

    - by xenolyse
    I have a problem with my notifications on Ubuntu 14.04 x64. The notifications are just plain text with a colored background, and are also strangely placed in the top left corner. I have no idea on how it changed. After one reboot it was just there.. Here is a picture of the problem in question.: As you can see the notification appear over the unified menu. How can I restore the original state of the notification bubble? Here are the settings in ~/.notify-osd slot-allocation = fixed bubble-expire-timeout = 10sec bubble-vertical-gap = 5px bubble-horizontal-gap = 5px bubble-corner-radius = 37,5% bubble-icon-size = 30px bubble-gauge-size = 6px bubble-width = 240px bubble-background-color = 131313 bubble-background-opacity = 90% text-margin-size = 10px text-title-size = 100% text-title-weight = bold text-title-color = ffffff text-title-opacity = 100% text-body-size = 90% text-body-weight = normal text-body-color = eaeaea text-body-opacity = 100% text-shadow-opacity = 100% If I check the org.freedesktop.Notifications.service(/usr/share/dbus-1/servies) it appears to use the correct one. [D-BUS Service] Name=org.freedesktop.Notifications Exec=/usr/lib/x86_64-linux-gnu/notify-osd

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  • Probelm with ATI catalyst drivers in ubuntu 13.10

    - by Raja
    Recently I've installed dual boot ubuntu 13.10 alongside windows 8. My Laptop is Dell Inspiron 15, with AMD Radeon HD 7670 Video Card. Without fglrx my battery is draining to 1:30 hrs from 3:30hrs (In Ubuntu 13.04 but very slow booting ) so I installed fglrx using What is the correct way to install ATI Catalyst Video Drivers (fglrx)? But the problem is as you all know, Black Screen after logging into ubuntu. Tried so many solutions for this like reinstalling unity , ubuntu-desktop , compizconfig , etc.. but none helped except removing fglrx* completely. (But I need them very badly due to battery) Assuming that all hope is lost., Posting here as a final try.! Will be highly greatfull for those who helped :) PS : For those who think this question is a duplicate., Though the question may be a duplicate, but the answer is not! (so give me a assured solution for this problem before flagging this as duplicate., Kindly understand my frustation) Thank You !

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  • Fix Windows MBR using Ubuntu Live CD

    - by kova
    I'm trying to fix the MBR using Ubuntu live CD. I already have the ms-sys installed but from the threads that I saw, I'm not completely sure in which /dev I should execute the command: sudo ms-sys --mbr7 /dev/??? (is it mbr7 the correct option when using Windows 7?) ubuntu@ubuntu:~$ sudo fdisk -l Disk /dev/sda: 320.1 GB, 320072933376 bytes 255 heads, 63 sectors/track, 38913 cylinders, total 625142448 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x1f205b1f Device Boot Start End Blocks Id System /dev/sda1 * 38 38 0 0 Empty /dev/sda2 * 2048 206847 102400 7 HPFS/NTFS/exFAT /dev/sda3 206848 155854847 77824000 7 HPFS/NTFS/exFAT /dev/sda4 155854848 625137663 234641408 7 HPFS/NTFS/exFAT ubuntu@ubuntu:~$ Why is /dev/sda1 empty? I'm trying to fix the MBR because I'm getting a black screen when trying to load the operating system.

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  • Free Typescript editor with definition based code completion feature

    - by NagyI
    I know that a plugin for Visual Studio exists. However i can't afford VS so i'm looking for a free alternative which can be used to code TypeScript and aware of the .d.ts definition files and can do code completion based on them. I know that Sublime Text and VIM can do syntax highlighting with the correct language definition file. However the biggest advantage of Typescript for me is that ability to give code assistance while coding. Are you aware of any editor which can do this? I'm interested even if it's in an experimental state.

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  • Comparing angles and working out the difference

    - by Thomas O
    I want to compare angles and get an idea of the distance between them. For this application, I'm working in degrees, but it would also work for radians and grads. The problem with angles is that they depend on modular arithmetic, i.e. 0-360 degrees. Say one angle is at 15 degrees and one is at 45. The difference is 30 degrees, and the 45 degree angle is greater than the 15 degree one. But, this breaks down when you have, say, 345 degrees and 30 degrees. Although they compare properly, the difference between them is 315 degrees instead of the correct 45 degrees. How can I solve this? I could write algorithmic code: if(angle1 > angle2) delta_theta = 360 - angle2 - angle1; else delta_theta = angle2 - angle1; But I'd prefer a solution that avoids compares/branches, and relies entirely on arithmetic.

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  • Is it possible to remove a particular host key from known_hosts?

    - by Kaustubh P
    I usually end up deleting the entire known_hosts file, which I have no problems for. But just out of curiosity, Is it possible to remove just a single entry? I opened the known_hosts file, and other han understanding that the file contains fingerprints for a given machine, I ddnt understand anything. Below is the message I faced, which led me to ask this question. Add correct host key in /home/wissen16/.ssh/known_hosts to get rid of this message. Offending key in /home/wissen16/.ssh/known_hosts:1 RSA host key for foo.com has changed and you have requested strict checking. Host key verification failed. Thanks.

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  • Is it possible to remove a particular host key from SSH's known_hosts file?

    - by Kaustubh P
    I usually end up deleting the entire known_hosts file, which I have no problems for. But just out of curiosity, Is it possible to remove just a single entry? I opened the known_hosts file, and other han understanding that the file contains fingerprints for a given machine, I dont understand anything. Below is the message I faced, which led me to ask this question. Add correct host key in /home/wissen16/.ssh/known_hosts to get rid of this message. Offending key in /home/wissen16/.ssh/known_hosts:1 RSA host key for foo.com has changed and you have requested strict checking. Host key verification failed. Thanks.

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  • Video player with good subtitle rendering

    - by Oxwivi
    Is there any way to improve the subtitle rendering capabilities of Totem? The subtitles positioning seems to be hard-coded in it and even though the style is user-customizable, it does not confirm to the formatting in subtitle data. In some scenes where writings appear, the subtitles are supposed to appear next to those along with what is being said at that moment. However, on those scenes the translations of text onscreen appears on the default subtitle area with nothing about the things being said. The correct rendering are according to the open-source Windows video player, Media Player Classic - Home Cinema. There are no Linux port as far as I'm aware. If VLC's subtitle support is the same as in Windows, it won't work for me, period. Please suggest anyway to improve subtitle rendering in Totem, other video players, or a way to port MPC-HC.

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