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  • How to bundle C/C++ code with C-shell-script?

    - by eSKay
    I have a C shell script that calls two C programs - one after the another with some file handling before, in-between and afterwards. Now, as such I have three different files - one C shell script and 2 .c files. I need to give this script to other users. The problem is that I have to distribute three files - which the users must keep in the same folder and then execute the script. Is there some better way to do this? [I know I can make one C code file out of those two... but I will still be left with a shell script and a C code. Actually, the two C codes do entirely different things... so I want them to be separate]

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  • Web app implementation question.

    - by John Berryman
    I would like to create a web app similar to Stack Overflow in that the users will have different "point" levels and that their capabilities within the web app will be different based upon their point level. Question: How can this best be implemented? How can it be implemented in a way that is un-hackable (i.e. accessing capabilities that should not be available)? I figure there are two ways to do this: server-side and client-side. For the server-side solution, for each page request you check who the user is and have the CGI rewrite the page so that the client only gets a web page with the intended capabilities. For the client-side solution, the server gives the client the fully capable app and it is the client's job to check the point level and to handicap the app appropriately. It seems like the client-side solution would be easier on the server, (which is really important for my app), but more susceptible to someone hacking and using capabilities unwarranted by their point level.

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  • Checking for 2 exepcted values in Junit

    - by Swift-Tuttle
    Hi, I have a java program which throws an exception with 2 different messages for 2 different scenarios and I want the Junit test case to check for equality for both of these messages. As an example - public void amethod() { // do some processing if(scenario1 == true) { throw new MySystemException("An error occured due to case 1 being incorrect."); } else if(scenario2 == true) { throw new MySystemException("An error occured as case 2 could not be found"); } } Now the JUnit for this would be something like- public void testAMethod() { // do something assertEquals("Expected", "Actual"); } As I understand, in this above example, if I use the Scenario1 exception message the junit will fail when an exception is thrown for Scenario2 and vice versa. I would like to know if there is any other way provided in Junit by which I can use this one test method and check for both the messages for the test to pass? Something like an OR, if possible to provide the "Expected" value with both these expected message. I hope my query is clear enough. Thanks

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  • Length of an HTMLObjectCollection is incorrect in Internet Explorer

    - by Mayank Gupta
    I have three cells in different rows in a table having same name.e.g. <td name = "x"> is present in 3 different rows. I am using document.getElementsByName() to obtain a collection of these cells and trying to calculate the length of this collection. e.g. var obj = doucment.getElementsByName("X"); var length = obj.length; This code works fine in Google Chrome but in IE the length is return as 0(zero). Can anyone tell me how to sove this problem in IE?

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  • Asp.net MVC database connection setting in Visual studio 2008

    - by AK47
    I am trying to learn Asp.net MVC framework. I was looking at the video tutorial at the link below http://www.asp.net/learn/mvc-videos/video-395.aspx In this video the very first step is to add a new database to the example application. I have visual studio installed on my development machine but the SqlServer Express is running on a different machine, so when I try and add a new database following the same steps as the video I get the following error "Connections to SQL Server files(*.mdf) require SQL express 2005 to funciton properly. Please verify the installation of the component or download from the url" I am assuming this is because Visual studio is looking for an instance of SQL express on my local machine and since it doesnt exist on the local machine,it errors out. So how do i tell visual studio, to connect to a different machine and create the database there? I am using Visual studio 2008 with .net 3.5 Sp1

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  • Reusing an anonymous parameter in a prepared statement

    - by Chris Lieb
    I am customizing the insert SQL generated by hibernate and have hit an issue. When Hibernate generates the query by itself, it inserts data into the first two columns of the table, but this causes a database error since all four columns of the table are non-nullable. For the insert to be performed properly, it must insert the same data into two columns of the new record. This means that I need Hibernate to bind the same data to two different parameters in the query (prepared statement) that I am writing. Is there some SQL syntax that allows me to refer to anonymous parameters bound to a prepared statement in an order different from which they are bound? Details REF_USER_PAGE_XREF ---------------------------------------- PK FK1 | NETWORK_ID | VARCHAR2(100) PK FK1 | PAGE_PATH | VARCHAR2(1000) | USER_LAST_UPDT | VARCHAR2(100) | TMSP_LAST_UPDT | DATE insert into REF_USER_ROLE_XREF( NETWORK_ID, PAGE_PATH, TMSP_LAST_UPDT, USER_LAST_UPDT) values ( ?, /* want to insert the same data here */ ?, ?, /* and here */ (select to_char(sysdate, 'DD-MON-YY') from dual) I want to insert the same data into the first and third anonymous parameters.

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  • What is the most effective and flexible way to generate combinations in TSQL?

    - by SDReyes
    What is the most effective and flexible way to generate combinations in TSQL? With 'Flexible', I mean you should be able to add easily combination rules. e.g.: to generate combinatories of 'n' elements, sorting, remove duplicates, get combinatories where each prize belongs to a different lottery, etc. For example, Having a set of numbers representing lottery prizes. Number | Position | Lottery --------------------------- 12 | 01 | 67 12 | 02 | 67 34 | 03 | 67 43 | 01 | 89 72 | 02 | 89 33 | 03 | 89 (I include the position column because, a number could be repeated among different lottery's prizes) I would like to generate combinatories like: Numbers | Lotteries ------------------- 12 12 | 67 67 12 34 | 67 67 12 34 | 67 67 12 43 | 67 89 12 72 | 67 89 12 33 | 67 89 . . .

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  • asp.net mvc 2 multiple partial view

    - by 303
    Hey Guys, I have a contoller that renders 3 different views. But I also have a common part (div) for every view. I thought that I can create an UserControl with own controller and include that control on my views (New controller and view as controll). How should I use that UserControl? Should it be a partial view? Or different approach - can I have multiple partial views on one page? I've been searching the web for the last view days and haven't found working solution that suits me. Also I want to use Strongly Typed views/data. Cheers

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  • Is it possible to get RSA private key knowing public key and set of "original data=>encrypted data"

    - by Riz
    Hi, I work on apllication which allows plugins to access different set of functionality, every plugin provides "initialization string" which sets level of access to different features. Developers send me this strings, and I encrypt them using my 1024 bit RSA private key and send encoded data back. When started, my application decodes encoded data(encoded initialisation string) using built-in public key and if "decoded data != initialization string" it fails to start. So, is it possible to use a database of "initialization string" = "encoded initialization string"(extracted from other plugins) to crack my private key, or make it possible to bruteforce it in reasonable time?

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  • Implementation communication protocols in C/C++

    - by MeThinks
    I am in the process of starting to implement some proprietary communication protocol stack in software but not sure where to start. It is the kind of work I have not done before and I am looking for help in terms of resources for best/recommended approaches. I will be using c/c++ and I am free to use use libraries (BSD/BOOST/Apache) but no GPL. I have used C++ extensively so using the features of C++ is not a problem. The protocol stack has three layers and it is already fully specified and formally verified. So all I need to do is implemented and test it fully in the specified languages. Should also mention that protocol is very simple but can run on different devices over a reliable physical transport layer Any help with references/recommendations will be appreciated. I am willing to use a different language if only to help me understand how to implement them but I will have to eventually resort to the language of choice.

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  • Extjs 3.4 - Button Icon does not show or does not center

    - by Chris
    I want to fill a button with an icon I created but whatever I have tried just seems to put the icon either half cut off and way left, or it doesn't show at all. I've been trying different combinations of CSS and the icon, iconcls, cls button options. I was following the Ext 3 buttons example page but that doesn't seem to display anything for me... This code is an item inside my form panel (I try to replicate this with different buttons in the panel) { xtype: 'container', layout: { type: 'table', columns: 2, tableAttrs: { cellspacing: 5 } }, // padding: 5, pack: 'center', align: 'middle', items: [{ xtype: 'button', width: 40, // scale: 'medium', ref: '../drawToolsBtn', tooltip: 'Drawing Tools', icon: 'img/draw.png', iconAlign: 'top', baseCls: 'x-plain', // iconCls: 'drawBtn', enableToggle: true, // padding: 3, toggleHandler: function(btn, state) { this.showDrawToolsWin(state); }, scope: this },{ xtype: 'label', // columnWidth: 1, // remainder of container padding: 3, text: 'Click button to open Drawing Tools Menu' }] } CSS -------------------- .drawBtn{ background: url(../img/draw.png) !important; } Thank you for any help!

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  • Which is the future of web development: HTML5 or Silverlight(or other RIA framework)?

    - by Morgan Cheng
    My colleagues have a heated debate on what is the future of web development. One side is supporting HTML5 and the other is supporting Silverlight. There is no conclusion of the debate yet. In my humble opinion as a programmer, HTML5 will not improve programming productivity, while Silverlight will. In my understanding, programmers still need to program in JavaScript to take advantage of HTML5. For Silverlight, we can use C# which is static-type language. A lot of coding defects can be found in compilation time. For HTML5, different browsers might still have different behavior even though there is spec. For Silverlight, generally what works in IE will work the same way in other browsers. Just my thoughts. Any idea on how to choose future direction of web development?

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  • iPhone - How to use #define in Universal app

    - by Satyam svv
    I'm creating universal app that runs oniphone and ipad. I'm using #define to create CGRect. And I want to use two different #define - one for iPhone and one for iPad. How can I declare them so that correct one will be picked by universal app.......... I think I've to update little more description to avoid confusion. I've a WPConstants.h file where I'm declaring all the #define as below #define PUZZLE_TOPVIEW_RECT CGRectMake(0, 0, 480, 100) #define PUZZLE_MIDDLEVIEW_RECT CGRectMake(0, 100, 480, 100) #define PUZZLE_BOTTOMVIEW_RECT CGRectMake(0, 200, 480, 100) The above ones are for iphone. Similarly for iPad I want to have different #define How can I proceed further?

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  • 2 Shaders using the same vertex data

    - by Fonix
    So im having problems rendering using 2 different shaders. Im currently rendering shapes that represent dice, what i want is if the dice is selected by the user, it draws an outline by drawing the dice completely red and slightly scaled up, then render the proper dice over it. At the moment some of the dice, for some reason, render the wrong dice for the outline, but the right one for the proper foreground dice. Im wondering if they aren't getting their vertex data mixed up somehow. Im not sure if doing something like this is even allowed in openGL: glGenBuffers(1, &_vertexBuffer); glBindBuffer(GL_ARRAY_BUFFER, _vertexBuffer); glBufferData(GL_ARRAY_BUFFER, numVertices*sizeof(GLfloat), vertices, GL_STATIC_DRAW); glEnableVertexAttribArray(effect->vertCoord); glVertexAttribPointer(effect->vertCoord, 3, GL_FLOAT, GL_FALSE, 0, 0); glEnableVertexAttribArray(effect->toon_vertCoord); glVertexAttribPointer(effect->toon_vertCoord, 3, GL_FLOAT, GL_FALSE, 0, 0); im trying to bind the vertex data to 2 different shaders here when i load my first shader i have: vertCoord = glGetAttribLocation(TexAndLighting, "position"); and the other shader has: toon_vertCoord = glGetAttribLocation(Toon, "position"); if I use the shaders independently of each other they work fine, but when i try to render both one on top of the other they get the model mixed up some times. here is how my draw function looks: - (void) draw { [EAGLContext setCurrentContext:context]; glBindVertexArrayOES(_vertexArray); effect->modelViewMatrix = mvm; effect->numberColour = GLKVector4Make(numbers[colorSelected].r, numbers[colorSelected].g, numbers[colorSelected].b, 1); effect->faceColour = GLKVector4Make(faceColors[colorSelected].r, faceColors[colorSelected].g, faceColors[colorSelected].b, 1); if(selected){ [effect drawOutline]; //this function prepares the shader glDrawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_SHORT, 0); } [effect prepareToDraw]; //same with this one glDrawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_SHORT, 0); } this is what it looks like, as you can see most of the outlines are using the wrong dice, or none at all: links to full code: http://pastebin.com/yDKb3wrD Dice.mm //rendering stuff http://pastebin.com/eBK0pzrK Effects.mm //shader stuff http://pastebin.com/5LtDAk8J //my shaders, shouldn't be anything to do with them though TL;DR: trying to use 2 different shaders that use the same vertex data, but its getting the models mixed up when rendering using both at the same time, well thats what i think is going wrong, quite stumped actually.

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  • How to enable 'wget' to download the whole content of HTML with Javascript

    - by neversaint
    I have a site which I want to download using Unix wget. If you look at the source code and content of the file it contain section called SUMMARY. However after issuing a wget command like this: wget -O downdloadedtext.txt http://www.ncbi.nlm.nih.gov/IEB/Research/Acembly/av.cgi?db=mouse&c=gene&a=fiche&l=2610008E11Rik The content of the downdloadedtext.txt is incomplete and different with the source code of that site. For example it doesn't contain SUMMARY section. Is there a correct way to obtain the full content correctly? The reason I ask this because I want to automate the download from different values in that HTML.

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  • JavaScript: How to download JS asynchronously?

    - by Teddyk
    On my web site, I'm trying to accomplishes the fastest page load as possible. I've noticed that it appears my JavaScript are not loading asynchronously. Picture linked below. How my web site works is that it needs to load two external JavaScript files: Google Maps v3 JavaScript, and JQuery JavaScript Once it loads these external javascript files, it then, and only then, can dynamically render the page. The reason why my page can't load until both Google Maps and JQuery are loaded is that - my page, based on the geolocation (using Gmaps) of the user will then display the page based on where they are located (e.g. New York, San Francisco, etc). Meaning, two people in different cities viewing my site will see different frontpages. Question: How can I get my JavaScript files to download asynchronously so that my overall page load time is quicker?

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  • include() Why should I not use it?

    - by aliov
    I am working through an older php mysql book written in 2003. The author uses the include() function to construct html pages by including header.inc, footer.inc, main.inc files, etc. Now I find out that this is not allowed in the default ini settings, (allow_url_include is set to Off) after I got many warnings from the server. I noticed also that you can use include without the parenthesis. I tried this and it works and I get no error messages or warnings. Are the two different? That is, is include() different from include ?

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  • Best tools to create valid XML files from an Excel file

    - by systempuntoout
    I need to create a script that extracts some data from a complex Excel 2003 file (with multiple Sheets and different tables inside a single sheet) and produces different XML files that need to be validated against a given XSD file. My preferred language is Python; to create and validate XML files i would go with lxml. What do you suggest for parsing XSL files? Is xlrd the right tool to use for complex Excel files? Or do i need to convert all the sheets in CSV manually, and read files line by line, splitting and getting data? I accept C#, VB6 suggestions too.

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  • Making a grid on iPhone using Opengl

    - by TheGambler
    I'm trying to make a grid similar to what you would see in these geo games(geoDefense/geometry wars). I'm wanting to apply separate transformation matrixes to each to create different effects. So, it makes since to me that I need to draw each square separately to that I can apply a different transformation to each one. The problem I'm having is mapping these grids out or connecting the squares. The coordinate systems is still confusing to me. I know it would be easy just to create a huge triangle strip but I'm not able to figure out a way to apply separate transformations to each square( quad ) if I use triangle strips. So first question: Can you apply different transformations to quads if you use a triangle strip to draw a huge grid? If so, any tips suggestions on how to do so? If not, how does one usually connect textures without using triangle strips? Here is my coord setup: const GLfloat zNear = 0.01, zFar = 1000.0, fieldOfView = 45.0; GLfloat size; glEnable(GL_DEPTH_TEST); glMatrixMode(GL_PROJECTION); size = zNear * tanf(DEGREES_TO_RADIANS(fieldOfView) / 2.0); CGRect rect = view.bounds; glFrustumf(-size, size, -size / (rect.size.width / rect.size.height), size / (rect.size.width / rect.size.height), zNear, zFar); glViewport(0, 0, rect.size.width, rect.size.height); Here is my draw: - (void)drawView:(GLView*)view; { int loop; //glColor4f(1.0, 1.0, 1.0, 0.5); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); //Grid Loop for( loop = 0; loop < kNumberSectionsInGrid; loop++ ) { //glLoadIdentity(); static Matrix3D shearMatrix; Matrix3DSetShear(shearMatrix, 0.2, 0.2); static Matrix3D finalMatrix; //Matrix3DMultiply(temp2Matrix, shearMatrix, finalMatrix); glLoadMatrixf(shearMatrix); glTranslatef(-1.0f,(float)loop,-3.0f); glScalef(0.1, 0.1, 0.0); Vertex3D vertices[] = { {-1.0, 1.0, 0.5}, { 1.0, 1.0, 0.5}, { -1.0, -1.0, 0.5}, { 1.0, -1.0, 0.5} }; static const Vector3D normals[] = { {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, }; GLfloat texCoords[] = { 0.0, 1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0 }; glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glBindTexture(GL_TEXTURE_2D, texture[0]); glVertexPointer(3, GL_FLOAT, 0, vertices); glNormalPointer(GL_FLOAT, 0, normals); glTexCoordPointer(2, GL_FLOAT, 0, texCoords); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } } glMatrixMode(GL_MODELVIEW);

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  • Why does OpenGL's glDrawArrays() fail with GL_INVALID_OPERATION under Core Profile 3.2, but not 3.3 or 4.2?

    - by metaleap
    I have OpenGL rendering code calling glDrawArrays that works flawlessly when the OpenGL context is (automatically / implicitly obtained) 4.2 but fails consistently (GL_INVALID_OPERATION) with an explicitly requested OpenGL core context 3.2. (Shaders are always set to #version 150 in both cases but that's beside the point here I suspect.) According to specs, there are only two instances when glDrawArrays() fails with GL_INVALID_OPERATION: "if a non-zero buffer object name is bound to an enabled array and the buffer object's data store is currently mapped" -- I'm not doing any buffer mapping at this point "if a geometry shader is active and mode? is incompatible with [...]" -- nope, no geometry shaders as of now. Furthermore: I have verified & double-checked that it's only the glDrawArrays() calls failing. Also double-checked that all arguments passed to glDrawArrays() are identical under both GL versions, buffer bindings too. This happens across 3 different nvidia GPUs and 2 different OSes (Win7 and OSX, both 64-bit -- of course, in OSX we have only the 3.2 context, no 4.2 anyway). It does not happen with an integrated "Intel HD" GPU but for that one, I only get an automatic implicit 3.3 context (trying to explicitly force a 3.2 core profile with this GPU via GLFW here fails the window creation but that's an entirely different issue...) For what it's worth, here's the relevant routine excerpted from the render loop, in Golang: func (me *TMesh) render () { curMesh = me curTechnique.OnRenderMesh() gl.BindBuffer(gl.ARRAY_BUFFER, me.glVertBuf) if me.glElemBuf > 0 { gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, me.glElemBuf) gl.VertexAttribPointer(curProg.AttrLocs["aPos"], 3, gl.FLOAT, gl.FALSE, 0, gl.Pointer(nil)) gl.DrawElements(me.glMode, me.glNumIndices, gl.UNSIGNED_INT, gl.Pointer(nil)) gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, 0) } else { gl.VertexAttribPointer(curProg.AttrLocs["aPos"], 3, gl.FLOAT, gl.FALSE, 0, gl.Pointer(nil)) /* BOOM! */ gl.DrawArrays(me.glMode, 0, me.glNumVerts) } gl.BindBuffer(gl.ARRAY_BUFFER, 0) } So of course this is part of a bigger render-loop, though the whole "*TMesh" construction for now is just two instances, one a simple cube and the other a simple pyramid. What matters is that the entire drawing loop works flawlessly with no errors reported when GL is queried for errors under both 3.3 and 4.2, yet on 3 nvidia GPUs with an explicit 3.2 core profile fails with an error code that according to spec is only invoked in two specific situations, none of which as far as I can tell apply here. What could be wrong here? Have you ever run into this? Any ideas what I have been missing?

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  • Python preprocessing imports

    - by FiloSottile
    I am managing a quite large python code base (2000 lines) that I want anyway to be available as a single runnable python script. So I am searching for a method or a tool to merge a development folder, made of different python files into a single running script. The thing/method I am searching for should take code split into different files, maybe with a starting __init___.py file that contains the imports and merge it into a single, big script. Much like a preprocessor. Best if a near-native way, better if I can anyway run from the dev folder. I have already checked out pypp and pypreprocessor but they don't seem to take the point. Something like a strange use of __import__() or maybe a bunch of from foo import * replaced by the preprocessor with the code? Obviously I only want to merge my directory and not common libraries.

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  • Andriod Tutorials or book recommendations?

    - by chobo2
    Hi I want to an andriod application(a port from a windows mobile phone) but I need to learn a couple things How to program for different screen sizes and resolutions (so my controls get bigger smaller or whatever) How to dynamically create controls such labels and checkboxes ( and checkbox listeners) How to create a menu How to create a context menu( a menu when you right click on the screen it pops up) how to program for landscape and portrait mode How to consume a webservice Most of what I am after is mostly the display aspect as all my logic is on a webservice so I could port all my stuff to different phones faster. So I am looking for tutorials or a book to get me up to speed to do these things

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  • Modulation of adding new Strings -> Method calls.

    - by guesswork
    If I have a program that does the following: if(input=='abc'){do x} if(input=='def'){do y} In the future, I may want to add another piece of code like so: if(input=='ghy'){do x} As you can see, I am adding a new 'if' statement for a different conditional BUT using the SAME function X. The code in future has potential to have lots of different IF statements (or switches) all of which are comparing a string vs a string and then performing a function. Considering the future expansion, I was wondering if there is a possible 'neater', 'modular' way of achieving the same results. It's a shame I can't combine the String with a Method call in a hashtable (String, method) in Java. That way I could just store any new procedures inside a hashtable and grab the relevant method for that String. Any ideas? Thank you

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  • C++ abstract class template + type-specific subclass = trouble with linker

    - by user333279
    Hi there, The project in question is about different endpoints communicating with each other. An endpoint sends events (beyond the scope of the current problem) and can process incoming events. Each event is represented in a generic object as follows: #pragma interface ... // some includes template<typename T> class Event { public: Event(int senderId, Type type, T payload); // Type is an enum Event(int senderId, Type type, int priority, T payload); virtual ~Event(); virtual int getSenderId(); virtual int getPriority(); virtual T getPayload(); void setPriority(const int priority); protected: const int senderId; const Type type; const T payload; int priority; }; It has its implementing class with #pragma implementation tag. An endpoint is defined as follows: #pragma interface #include "Event.h" template<typename T> class AbstractEndPoint { public: AbstractEndPoint(int id); virtual ~AbstractEndPoint(); virtual int getId(); virtual void processEvent(Event<T> event) = 0; protected: const int id; }; It has its implementing class too, but only the constructor, destructor and getId() are defined. The idea is to create concrete endpoints for each different payload type. Therefore I have different payload objects and specific event classes for each type, e.g. Event<TelegramFormatA>, Event<TelegramFormatB> and ConcreteEndPoint for TelegramFormatA, ConcreteEndPoint for TelegramFormatB respectively. The latter classes are defined as class ConcreteEndPoint : AbstractEndPoint<TelegramFormatA> { ... } I'm using g++ 4.4.3 and ld 2.19. Everything compiles nicely, but the linker complaints about undefined references to type-specific event classes, like Event<TelegramFormatA>::Event(....) . I tried explicit instantiation using template class AbstractEndPoint<TelegramFormatA>; but couldn't get past the aforementioned linker errors. Any ideas would be appreciated.

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  • How to bundle C code in C shell script?

    - by eSKay
    I have a C shell script that calls two C programs - one after the another with some file handling before, in-between and afterwards. Now, as such I have three different files - one C shell script and 2 .c files. I need to give this script to other users. The problem is that I have to distribute three files - which the users must keep in the same folder and then execute the script. Is there some better way to do this? [I know I can make one C code file out of those two... but I will still be left with a shell script and a C code. Actually, the two C codes do entirely different things... so I want them to be separate]

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