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  • =~ (equal-sign tilde) and m" ... " in .htaccess directive [closed]

    - by Lèse majesté
    I saw this bit of code on an old forum post: SSLRequire %{HTTP_HOST} =~ m"\.secure\.powweb\.com" And I was just wondering what the =~ and m" ... " meant. I've been searching online and in the Apache documentation for any mention of the equal-sign tilde operator, but I've found no mention of it. I know that some directives can take a tilde to use a regular expression, but I've never seen the m" ... " form used before. What exactly is that m" ... " for? Where else would you see this form?

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  • Single Instance Storage layers

    - by Moo
    Hi, I have a data storage requirement which is an excellent candidate for single instance storage and deduplication. Can anyone suggest any .Net compatible libraries or systems which handles SIS and deduplication, either with SQL Server as an actual back end or its own high performance storage engine? What have peoples experiences been with such engines, and are there any pit falls to watch out for? Regards Moo

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  • Configuring Quercus to talk to JavaDB

    - by Dan Williams
    I am trying to get the Quercus PHP engine to connect with the JavaDB. I have successfully deployed Quercus in Glassfish, but I can't get Quercus to successfully connect with my database in JavaDB. Can anyone point me to an article or tutorial that treats this subject?

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  • Is Ogre's use of Exceptions a good way of using them?

    - by identitycrisisuk
    I've managed to get through my C++ game programming career so far virtually never touching exceptions but recently I've been working on a project with the Ogre engine and I'm trying to learn properly. I've found a lot of good questions and answers here on the general usage of C++ exceptions but I'd like to get some outside opinions from here on whether Ogre's usage is good and how best to work with them. To start with, quoting from Ogre's documentation of it's own Exception class: OGRE never uses return values to indicate errors. Instead, if an error occurs, an exception is thrown, and this is the object that encapsulates the detail of the problem. The application using OGRE should always ensure that the exceptions are caught, so all OGRE engine functions should occur within a try{} catch(Ogre::Exception& e) {} block. Really? Every single Ogre function could throw an exception and be wrapped in a try/catch block? At present this is handled in our usage of it by a try/catch in main that will show a message box with the exception description before exiting. This can be a bit awkward for debugging though as you don't get a stack trace, just the function that threw the error - more important is the function from our code that called the Ogre function. If it was an assert in Ogre code then it would go straight to the code in the debugger and I'd be able to find out what's going on much easier - I don't know if I'm missing something that would allow me to debug exceptions already? I'm starting to add a few more try/catch blocks in our code now, generally thinking about whether it matters if the Ogre function throws an exception. If it's something that will stop everything working then let the main try/catch handle it and exit the program. If it's not of great importance then catch it just after the function call and let the program continue. One recent example of this was building up a vector of the vertex/fragment program parameters for materials applied to an entity - if a material didn't have any parameters then it would throw an exception, which I caught and then ignored as it didn't need to add to my list of parameters. Does this seem like a reasonable way of dealing with things? Any specific advice for working with Ogre is much appreciated.

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  • ViewData.* and TModel in asp.net MVC

    - by Quintin Par
    After a week of asp.net mvc2, I still haven’t understood the advantages of ViewData.model or rather how I can properly utilize Viewdata. Can some teach me how to use Viewdata properly? Also what’s TModel that’s associated with viewdata? How does one utilize TModel? The viewdata explanation in spark view engine talks about TModel and I couldn’t get a clue of how I can use it in my projects. Can someone help me?

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  • Ensure exclusive access to webservice

    - by Henrik P. Hessel
    Just to be on the safe side, what's the best practice to ensure that only my application has access to my webservice, which is hosted on a public server? Should I implement I shared key or something? My webservice is hosted on Googles App Engine and my Application runs on iPhones and iPads. If you need further information, just ask. Thanks, Henrik

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  • Apache 2: SetEnvIf "IP Range"

    - by BlaM
    In my Apache config I want to set an environment variable if I see that the visitor comes from an specific IP range. Currently I do it this way: SetEnvIfNoCase Remote_Addr "^194\.8\.7[45]\." banned=spammer-ip SetEnvIfNoCase Remote_Addr "^212\.156\.170\." banned=spammer-ip What I would prefer is something like this: SetEnvIfIpRange 194.8.74.0/23 banned=spammer-ip SetEnvIfIpRange 212.156.170.0/24 banned=spammer-ip ... because I think that converting an IP address to a string and then do an regular expression is a total waste of ressources. I could do an Deny From 194.8.74.0/23 ... but then I don't get a variable that I can check in my 403 error page - to find the reason why access has been denied. Any suggestions what I might miss? Is there an Apache2 MOD that can set environment variables based on "IP Address Ranges"?

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  • getting started with nosql

    - by radi
    hi , i am new to nosql world i know sql and rdbms very well , i want to get start with nosql so i need to know : where i can start read about nosql (books , online tutorials )? what is the most simple nosql engine i can start with (i am using java)? thanks .

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  • Microsoft.ACE.OLEDB.12.0 has not been Registered" Error

    - by brohjoe
    I'm getting a "The OLE DB provider "Microsoft.ACE.OLEDB.12.0 has not been registered" error. I have the data objects library downloaded and I have "Microsoft Office 12.0 Access database engine Object Library" selected. I'm running the Windows Vista 32-bit operating system. Any ideas would be greatly appreciated.

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  • how to search media file in our system by c#?

    - by Lalit
    Hi, I want to search the media files situated in my system by c#. means I want to create the search engine that will scan all drives (again small question here , how to get the drives on our system by c# code ? )and search the media files like .mp3,.mp4,...etc . How can i do that by c# desktop application?

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  • Windows RPC vs XML-RPC

    - by Y.Z
    Is there any benchmark about encoding/decoding certain common typed data in Microsoft RPC NDR engine (DCE 1.1) in comparison with that in XML-RPC-C/C++ in the de-facto C/C++ implementation in XML-RPC? Actually I have to choose between Windows RPC and XML-RPC-C/C++ to implement my own common object infrastructure for High Performance Computing on Windows. Any recommandation about which with regard to their performance? Thank you. Best Regards, Yang

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  • Why "import javax.jdo.* "caused error ?

    - by Frank
    I have a class uses the following lines, it works fine in a Google App Engine project: import javax.jdo.annotations.IdGeneratorStrategy; import javax.jdo.annotations.IdentityType; import javax.jdo.annotations.PersistenceCapable; import javax.jdo.annotations.Persistent; import javax.jdo.annotations.PrimaryKey; But when I included this class in another project, it cause error : package javax.jdo.annotations does not exist What should I do to find javax.jdo.* ? Frank

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  • Gathering Staff anyone interested?

    - by kasene
    Thread Title - Gathering Staff Rush-Soft Game Design is currently looking for staff of a moderate skill level. Team Name - RushSoft Game Design Project Name - N/A We are gathering staff so that we can begin working on a new game. Target Aim - Freeware / Free Version - Paid Version With our first project our aim is to simply get our name out there. Generally we will be targeting a freeware distribution platform or a Free and Paid version. Compensation - Prehaps in the future but don't rely on it If in the future we start developing a game we intend to make any sort of sizable profit from then yes, there will be compensation however currently our low, low funding comes from generous donations. Any money that we make for now will go to the teams funding for things like engine licenses and company registration. Technology - C/C++ RSETech Our primary functional language will be C/C++ as most games are. We will be using a custom built library built on Direct3D called RSETech or RushSoft Engine Technology. Currently its is fully capable of being used for developing a game. The final version is made up of almost entirely C (No C++ or OOP). There is a C++ version currently in the works. Programming: - Microsoft Visual C++ 2008 / 2010 2D Art - Photoshop CS2 - GIMP Talent Needed - We currently are in need of x2 Programmers - With understanding of the following C/C ++ and game programming aspects: -If/Else Conditions -Functions/Methods -Arrays -Pointers (You don't need to fully understand these. Just know when they need to be used.) -Enums -Loops (For and While) -Structs (and How to use . and - syntax) -Classes (and how to call methods and access variables from a class) -State Machines -Switches -Include Guards -Understanding of how game loops work in general. (Init, Update, Render, Deinit) x2 Artists - As long as you have the means to and are able to draw 2D sprites and collab with a game designer to get a good result. 1 or more Game Designers - You can design levels (for platformers) as well as write game scripts and you can come up with good ideas and game mechanics. As long as you can do these things and are able to work well with artists and programmers you're golden. Business Consultant - Someone who knows the industry and how it works. Will inquire about possible distribution platforms as well as contact other developers, websites, and publishers on RushSofts behalf. Team Structure - Kasene Clark - Co-Founder/Lead Programmer/Game Designer Casey W - Co-Founder/Artist(GC/Animation)/Game Designer Nathan Mayworm - Game Designer. Website - RushSoft Websitek Contact - Kasene Clark [email protected] - [email protected] Phone - 12075181967 Feedback - Any Thank You! -Kasene

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  • Difficulties getting GraphViz working as a library in C++

    - by DistortedLojik
    Am working on a program that will allow a graph of nodes to be displayed and then updated visually as the nodes themselves are updated. I am fairly new to Visual Studio 2010 and am following the GraphViz guide located at http://www.graphviz.org/pdf/libguide.pdf in order to get GraphViz working as a library. I have the following code which is taken straight from the pdf linked above. #include <graphviz\gvc.h> #include <graphviz\cdt.h> #include <graphviz\graph.h> #include <graphviz\pathplan.h> using namespace std; int main(int argc, char **argv) { Agraph_t *g; Agnode_t *n, *m; Agedge_t *e; Agsym_t *a; GVC_t *gvc; /* set up a graphviz context */ gvc = gvContext(); /* parse command line args - minimally argv[0] sets layout engine */ gvParseArgs(gvc, argc, argv); /* Create a simple digraph */ g = agopen("g", AGDIGRAPH); n = agnode(g, "n"); m = agnode(g, "m"); e = agedge(g, n, m); /* Set an attribute - in this case one that affects the visible rendering */ agsafeset(n, "color", "red", ""); /* Compute a layout using layout engine from command line args */ gvLayoutJobs(gvc, g); /* Write the graph according to -T and -o options */ gvRenderJobs(gvc, g); /* Free layout data */ gvFreeLayout(gvc, g); /* Free graph structures */ agclose(g); /* close output file, free context, and return number of errors */ return (gvFreeContext(gvc)); } After compiling I get the following errors which indicate that I do not have it correctly linked. 1>main.obj : error LNK2019: unresolved external symbol _gvFreeContext referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _agclose referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _gvFreeLayout referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _gvRenderJobs referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _gvLayoutJobs referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _agsafeset referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _agedge referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _agnode referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _agopen referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _gvParseArgs referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _gvContext referenced in function _main Within the VC++ Directories I have C:\Program Files (x86)\Graphviz2.26.3\include in the Include Directories and C:\Program Files (x86)\Graphviz2.26.3\lib\release\lib in the Library Directories Any help would be greatly appreciated to help get this working. Thank you.

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  • object array mobile development

    - by mixm
    Im currently creating a tile-based game for android. Using java via dalvik JVM. im fretting over a decision to represent objects in a particular map. should i use an id based map (2 dimensional integer array) and place game logic in a separate function in the game engine, or create an object array (2 dimensional array of game objects) and store game logic within the class methods. i am thinking about the cost of object creation and garbage collection vs extensibility.

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  • Pintura OR Perserve 2.0 - Production Ready?

    - by Scott
    I'm very interested in this framework, coupled with a NoSQL backend like MongoDB. Basically, my blue-sky vision is this: ExtJS/Pintura/MongoDB. I would probably plug in Rhino as the js engine. Is there anybody here using Pintura in a production environment? What are the pitfalls? What is your general experience? Thanks.

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  • Flash10 Triangle Rendering

    - by anon
    I know about Papervision 3D. However, alot of the realism there comes from textures. Does anyone know of a benchmark that shows how many single-color, flash-shaded 3D triagnels flash10 can reasonably render? I can't find this benchmark online or an engine for this (most seems to really value bitmaps / texture). Thanks!

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  • Beginners php developer does using LiveDocx white Zend Framework is cpu resource eater ?

    - by user63898
    Hello all im beginner in the php world i need to build option in web application that can convert well defined structures into rtf/pdf from txt/html i found using this site search about LiveDocx php component that is dependent on Zend Framework now im not familiar white the php engine ( the parser ) so im asking you experts is it good solution to use this components ? or its just over head ?

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  • ColdFusion MVC frameworks & RESTful Service mismatch?

    - by Henry
    Most CF MVC Frameworks use the front controller pattern. Usually Search Engine Safe (SES) plugin together with URL Rewrite are used to construct friendly URLs. However, when it comes to implementing RESTful services, using a MVC framework seems like a layer of complexity added on top of another layer of complexity. How should one tame this beast? Any nice and clean approach of supporting RESTful services with ColdFusion? Any MVC framework out there that can expose RESTful services easily? Thanks

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  • Getting started with Festival on iphone

    - by Moshe
    I'd like to use Festival in an iPhone app. Is this possible, considering the way Festival generates and then plays back audio files? Can I pass Festival an audio file directly from itself to play back? or is there a different way to read things? Is there another Text-to-speech engine for C/C++ to use with iphone?

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  • When is it safe to remote import entires from feature.xml?

    - by Robert Munteanu
    I've recently learned that the import section from feature.xml is legacy, and the actual dependency work is delegated to the p2 engine, which uses the information from the plugin manifest. I am not sure though if p2 is available for all recent versions of Eclipse, or in all Eclipse-based products, so I'm not sure if it is safe to remove the import section from feature.xml. Under what circumstances is it safe to remove the import section from feature.xml? Assume that we are taking into consideration Eclipse 3.4 or newer.

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  • Bash preexecute

    - by Alex_Bender
    I'm trying to write bash command wrapper, which will be patch bash current command on the fly. But i'm faced with the problem. As i'm not a good Shell user, i can't write right expression of variable assignment in string. See bellow: I'm set trap to preexecute, through this: alex@bender:~$ trap "caller >/dev/null || xxx \"\${BASH_COMMAND}"\" DEBUG; I want change variable BASH_COMMAND, do something like BASH_COMMAND=xxx ${BASH_COMMAND} but i don't know, how i need escaping variables in this string NOTE: xxx -- my custom function, which must return some value, if in end of command situated word teststr function xxx(){ # find by grep, if teststr in the end `echo "$1" | grep "teststr$" >/dev/null`; # if true ==> do if [ "$?" == "0" ]; then # cut last 6 chars (len('teststr')==6) var=`echo "$1" | sed 's/......$//'`; echo "$var"; fi } How can i do this stuff?: alex@bender:~$ trap "caller >/dev/null || ${BASH_COMMAND}=`xxx $BASH_COMMAND`" DEBUG;

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