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  • How to make Bluetooth headset appear as a sound device?

    - by torbengb
    I have an onboard VIA sound card but no speakers attached. Instead, I want to use my bluetooth headset as my only sound device, both input and output (mono). I plugged in the bt dongle and was impressed that it was ready to use within seconds. I then paired it to my Jabra BT500 headset. No problems so far. I then went to Sound Preferences but no bluetooth is listed, only the onboard VIA sound card. Question: How can I enable my headset, and make it the default all the time?

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  • Benq 5000 Scanner Not Working

    - by One Zero
    My scanner is detected but its not working Scanner BENQ 5000 lsusb root@onezero:/home/one# lsusb Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 002: ID 093a:2700 Pixart Imaging, Inc. Bus 005 Device 003: ID 04a5:20f8 Acer Peripherals Inc. (now BenQ Corp.) Benq 5000 How do make it Work

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  • UIView with IrrlichtScene - iOS

    - by user1459024
    i have a UIViewController in a Storyboard and want to draw a IrrlichtScene in this View Controller. My Code: WWSViewController.h #import <UIKit/UIKit.h> @interface WWSViewController : UIViewController { IBOutlet UILabel *errorLabel; } @end WWSViewController.mm #import "WWSViewController.h" #include "../../ressources/irrlicht/include/irrlicht.h" using namespace irr; using namespace core; using namespace scene; using namespace video; using namespace io; using namespace gui; @interface WWSViewController () @end @implementation WWSViewController -(void)awakeFromNib { errorLabel = [[UILabel alloc] init]; errorLabel.text = @""; IrrlichtDevice *device = createDevice( video::EDT_OGLES1, dimension2d<u32>(640, 480), 16, false, false, false, 0); /* Set the caption of the window to some nice text. Note that there is an 'L' in front of the string. The Irrlicht Engine uses wide character strings when displaying text. */ device->setWindowCaption(L"Hello World! - Irrlicht Engine Demo"); /* Get a pointer to the VideoDriver, the SceneManager and the graphical user interface environment, so that we do not always have to write device->getVideoDriver(), device->getSceneManager(), or device->getGUIEnvironment(). */ IVideoDriver* driver = device->getVideoDriver(); ISceneManager* smgr = device->getSceneManager(); IGUIEnvironment* guienv = device->getGUIEnvironment(); /* We add a hello world label to the window, using the GUI environment. The text is placed at the position (10,10) as top left corner and (260,22) as lower right corner. */ guienv->addStaticText(L"Hello World! This is the Irrlicht Software renderer!", rect<s32>(10,10,260,22), true); /* To show something interesting, we load a Quake 2 model and display it. We only have to get the Mesh from the Scene Manager with getMesh() and add a SceneNode to display the mesh with addAnimatedMeshSceneNode(). We check the return value of getMesh() to become aware of loading problems and other errors. Instead of writing the filename sydney.md2, it would also be possible to load a Maya object file (.obj), a complete Quake3 map (.bsp) or any other supported file format. By the way, that cool Quake 2 model called sydney was modelled by Brian Collins. */ IAnimatedMesh* mesh = smgr->getMesh("/Users/dbocksteger/Desktop/test/media/sydney.md2"); if (!mesh) { device->drop(); if (!errorLabel) { errorLabel = [[UILabel alloc] init]; } errorLabel.text = @"Konnte Mesh nicht laden."; return; } IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode( mesh ); /* To let the mesh look a little bit nicer, we change its material. We disable lighting because we do not have a dynamic light in here, and the mesh would be totally black otherwise. Then we set the frame loop, such that the predefined STAND animation is used. And last, we apply a texture to the mesh. Without it the mesh would be drawn using only a color. */ if (node) { node->setMaterialFlag(EMF_LIGHTING, false); node->setMD2Animation(scene::EMAT_STAND); node->setMaterialTexture( 0, driver->getTexture("/Users/dbocksteger/Desktop/test/media/sydney.bmp") ); } /* To look at the mesh, we place a camera into 3d space at the position (0, 30, -40). The camera looks from there to (0,5,0), which is approximately the place where our md2 model is. */ smgr->addCameraSceneNode(0, vector3df(0,30,-40), vector3df(0,5,0)); /* Ok, now we have set up the scene, lets draw everything: We run the device in a while() loop, until the device does not want to run any more. This would be when the user closes the window or presses ALT+F4 (or whatever keycode closes a window). */ while(device->run()) { /* Anything can be drawn between a beginScene() and an endScene() call. The beginScene() call clears the screen with a color and the depth buffer, if desired. Then we let the Scene Manager and the GUI Environment draw their content. With the endScene() call everything is presented on the screen. */ driver->beginScene(true, true, SColor(255,100,101,140)); smgr->drawAll(); guienv->drawAll(); driver->endScene(); } /* After we are done with the render loop, we have to delete the Irrlicht Device created before with createDevice(). In the Irrlicht Engine, you have to delete all objects you created with a method or function which starts with 'create'. The object is simply deleted by calling ->drop(). See the documentation at irr::IReferenceCounted::drop() for more information. */ device->drop(); } - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. } - (void)viewDidUnload { [super viewDidUnload]; // Release any retained subviews of the main view. } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown); } @end Sadly the result is just a black View in the Simulator. :( Hope here is anyone who can explain me how i draw the scene in a UIView. Furthermore I'm getting this Error: Could not load sprite bank because the file does not exist: #DefaultFont How can i fix it ?

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  • Can't get my Blue Snowflake Mic to work

    - by TheNerdAL
    It was working fine when I bought it. I think it was an update or something that made it stop. I don't think the Mic is broken, at least I hope not. Can anyone help? Please? I need it before tommorrow. I'm working on a video. I get this when I check the terminal for what USB devices are connected: Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 004: ID 2525:8912 Bus 003 Device 003: ID 058f:9360 Alcor Micro Corp. 8-in-1 Media Card Reader Bus 003 Device 002: ID 056a:00d2 Wacom Co., Ltd Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Thanks.

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  • About data size filled in the buffer

    - by Bohan Lu
    I need low-latency audio in my project, and I know Android 2.3 supports OpenSL ES. I have read documents and sample code and I decide to use Android simple buffer queue to do the play and record. I now try to write a simple application to do the test. However, I have some questions about recording. If I set the recorder stop when it is recording, how do I know the exact number of bytes filled in the last buffer if it is not filled up ? In 1.1 version, the callback function has some parameters about buffer and its filled data, but there is no such parameters in version 1.0.1. Is there any way to get this information ? Any suggestion would be greatly appreciated !

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  • problem with sql query, variable value not inserting itself.

    - by Kaustubh
    the old query works, the new on doesnt. the android logcat gives me error as: Failure 1: no such column abcname. abcname is the value of a editview that im trying to get from a popup in android. ================OLD QUERY: MapsActivity.myDB.execSQL("INSERT INTO " +MapsActivity.TableName + " (name, user_comment, latitude, longitude) " + " VALUES ('tagName','tagComment','tagLatitude','tagLongitude');"); ================NEW QUERY: MapsActivity.myDB.execSQL("INSERT INTO " +MapsActivity.TableName + " (name, user_comment, latitude, longitude) " + " VALUES ("+tagName +",'tagComment','tagLatitude','tagLongitude');"); what is the problem?

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  • How to adjust video recording brightness?

    - by Paul
    When I record videos in low-light conditions on my Motorola Droid results are poor... very dark images. On my old phone, an LG Dare, recording in low light works better thanks to a brightness adjustment in the video recorder which can be set manually... Android does not have a similar brightness adjustment when recording video. Does anyone have suggestions for how to adjust the brightness using Android's APIs? I have searched the official APIs, but I cannot find a way to control brightness.

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  • Reverting back to previous ADT plugin

    - by sdfwer
    Now I was wondering if anyone has been able to accomplish reverting to a previous ADT plugin. The reason for this is because I am using an open source jar and I am getting the following errors on my LogCat such as: unable to resolve virtual method unable to find class referenced in signature unable to resolve new-instance The effect of this causes an error on running my android application on the debugger. I was using android ADT 15 before now I am updated to 17. Please help on finding a solution to resolve the issue. Edit* Forgot to add in The error "java.lang.NoClassDefFoundError". In simple terms it can't find classes or methods the attached jar even though it allows it.

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  • how to set BUILD_MAC_SDK_EXPERIMENTAL=1 on Mac 10.7?

    - by Nguyen Minh Binh
    I am building Android OS source on Mac 10.7 follow instructions at: http://source.android.com/source/building.html. Below are the error code when I try to run lunch full-eng BinhNguyens-MacBook:WORKING_DIRECTORY CuongLy$ lunch full-eng 2012-10-04 14:02:58.544 xcodebuild[645:80b] XcodeColors: load (v10.1) 2012-10-04 14:02:58.560 xcodebuild[645:80b] XcodeColors: pluginDidLoad: build/core/combo/HOST_darwin-x86.mk:62: ***************************** build/core/combo/HOST_darwin-x86.mk:63: * Can not find SDK 10.6 at /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk build/core/combo/HOST_darwin-x86.mk:65: * If you wish to build using higher version of SDK, build/core/combo/HOST_darwin-x86.mk:66: * try setting BUILD_MAC_SDK_EXPERIMENTAL=1 before build/core/combo/HOST_darwin-x86.mk:67: * rerunning this command build/core/combo/HOST_darwin-x86.mk:69: ***************************** build/core/combo/HOST_darwin-x86.mk:70: * Stop.. Stop. Please tell me how to set BUILD_MAC_SDK_EXPERIMENTAL=1 ?

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  • How to get an email notification when a USB storage device is inserted?

    - by karthick87
    We are running more than 600 Ubuntu systems in our company. It is a data centre so we have certain policies. We have disabled the usage of storage devices in all the Ubuntu systems. However we would like to configure email alerts. If someone inserts storage devices, we should get an email Alert with subject as below, Email Alert: STORAGE DEVICE FOUND on IP: 172.29.35.18 Note: Where as for Windows system, we have certain policies applied in our DC. So there is no problem with Windows system. We need to receive alerts for Ubuntu system also. Any way to accomplish the above task would be great.

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  • are push notification tokens unique across all apps for a single device?

    - by scootklein
    i will have multiple applications on the app store and 1 urban airship account to send push notifications to all of these devices. what i want to know is if each apple device has the same "push token" across all applications? this is more of a database architecture thing so that I don't duplicate a push token many times if one single device uses many of my apps if each apple device generates a unique push token for each application it has installed my architecture needs to change.

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  • How to create Web services and link it to Smart device Application?

    - by Crimsonland
    I am a fresh graduate and hired to develop Smart Device Application.They use Data logic Memoir with windows CE 5.0. Even though i have novice skills in programming in vb.net,I just finish my project and applications for Data logic memoir wherein the data has been save to text file or SQL compact server database in the Handheld Device and use Active Sync Connection to pass Data into H/PC to Desktop P.C and Vice Versa.I just shift now to C#.net and start learning it and i just successfully transpose my Smart Device Project from VB to C#. But now i want to Start Projects linking The device to server using Web services but i don't have any idea how to begin?

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  • How do I get my RTL8192ce based wireless device working properly?

    - by JonnyTruelove
    I am using the rtl8192cu chipset (on a Belkin wireless USB adapter N300) combined with 64 bit architecture and the 3.8 kernel. Some of you may know that this doesn't work. I tried this fix - RTL8188CU USB Network Adaptor on ubuntu 13.04 and now my internet is super slow. I am totally new to Ubuntu and I am concerned I do not have the right driver. The "stock" driver was the RTL8192cu, but it didn't connect 99% of the time and if it did the upload speed was higher than the download. Right now I am connecting through my laptop with a crossover cable, so my internet connection is just fine in my apartment. Relevant output from lsusb is here: Bus 002 Device 002: ID 050d:2103 Belkin Components F7D2102 802.11n N300 Micro Wireless Adapter v3000 [Realtek RTL8192CU] (bonus question: is that [050d:2103] the actual physical address straight from the hardware? Or does it change when I put different drivers on it? I am concerned I do not have the right driver)

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  • Keeping the application state - deploy/install apk

    - by Buffalo
    I'm trying to have my application minimized when paused and then when it's resumed, it should be restored to its previous state, not recreated. This works perfectly when deploying the application on a device/emulator from Eclipse. The problem occurs when I get the apk (either from bin\ or from Project - Android tools - Export signed application package) and install it on a device with a file browser (Astro): the application is destroyed when paused and then recreated. I can call moveTaskToBack(true); in my activity, yet it will still be recreated when launching it. All the discussions around this are based on achieving the opposite: closing the application when minimizing it. Is there any way of achieving what I want?

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  • HTTP Post requests using HttpClient take 2 seconds, why?

    - by pableu
    Update: You might better hold off this for a bit, I just noticed I could be my fault after all. Working on this all afternoon, and then I find a flaw ten minutes after posting here, ts. Hi, I'am currently coding an android app that submits stuff in the background using HTTP Post and AsyncTask. I use the org.apache.http.client Package for this. I based my code on this example. Basically, my code looks like this: public void postData() { // Create a new HttpClient and Post Header HttpClient httpclient = new DefaultHttpClient(); HttpPost httppost = new HttpPost("http://192.168.1.137:8880/form"); try { List<NameValuePair> nameValuePairs = new ArrayList<NameValuePair>(2); nameValuePairs.add(new BasicNameValuePair("id", "12345")); nameValuePairs.add(new BasicNameValuePair("stringdata", "AndDev is Cool!")); httppost.setEntity(new UrlEncodedFormEntity(nameValuePairs)); // Execute HTTP Post Request HttpResponse response = httpclient.execute(httppost); } catch (ClientProtocolException e) { Log.e(TAG,e.toString()); } catch (IOException e) { Log.e(TAG,e.toString()); } } The problem is that the httpclient.execute(..) line takes around 1.5 to 3 seconds, and I do not understand why. Just requesting a page with HTTP Get takes around 80 ms or so, so the problem doesn't seem to be the network latency itself. The problem doesn't seem to be on the server side either, I have also tried POSTing data to http://www.disney.com/ with similarly slow results. And Firebug shows 1 ms response time when POSTing data to my server locally. This happens on the Emulator and with my Nexus One (both with Android 2.2). If you want to look at the complete code, I've put it on GitHub. It's just a dummy program to do HTTP Post in the background using AsyncTask on the push of a button. It's my first Android app, and my first java code for a long time. And incidentially, also my first question on Stackoverflow ;-) Any ideas why httpclient.execute(httppost) takes so long?

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  • Exchange 2010 Deployment Notes &ndash; iPhone and Exchange ActiveSync issue

    - by BWCA
    After we moved one of our user mailboxes from Exchange 2003 to 2010, the user started getting a Cannot get mail. The connection to the server failed error message on their iPhone device. There are a lot of references on Google to check for inherited permissions to resolve the error message.  We quickly determined that we were not dealing with a permissions issue. After some additional troubleshooting and research, we were able to isolate the problem to a device partnership issue. To resolve the issue, use ADSI Edit to find the user object. When you find the user object, double-click on it and you should see a CN=ExchangeActiveSyncDevices container under the user object as shown below.  On the right-hand side, you should see one or more device partnerships.   Right-click the device partnership according to the device the user is using, and click Delete. After you remove the device partnership, please wait until Active Directory replication completes before you set up the device again.

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  • What frameworks are available for cross device 2d game development?

    - by kim3er
    I'm about to embark on a 2D gaming project. Initially, I'll be targeting iPhone and Facebook, but would like to expand the rollout to include Android (and possibly Windows Phone) in a future phase. Flash and Unity seem to be the most likely suspects, but is one better than the other? Are there pros/cons that may not be obvious at first glance? Are there frameworks that I have not considered? I am primarily a .NET developer, so the Unity C# integration is appealling. But I also have experience with AS3, JavaScript and Objective-C. Rich

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  • File created using MODE_WORLD_READABLE not getting sent as attachment by email

    - by Dheeraj
    I created the SQLite DB using the following code: context.openOrCreateDatabase(dbName, Context.MODE_WORLD_READABLE, null); And tried to send it as attachment by email using the following code: Intent emailIntent = new Intent(android.content.Intent.ACTION_SEND) .setType("message/rfc822") .putExtra(android.content.Intent.EXTRA_STREAM, Uri.fromFile(getDatabasePath(dbName))); startActivity(Intent.createChooser(emailIntent, null)); This opens the GMail compose activity with the attachment icon. But the recipient did not receive the attachment. This has been asked before. But it looks like there is no solution other than to copy the db file to SD card. My question then is: What is the use of the MODE_WORLD_READABLE flag if another app like GMail is unable to read the file?

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  • How to change TextView background color when touching in and out of view?

    - by MikeShiny
    This has to be a very simple fix, but I can't seem to figure it out. I have got my program to change the background color to change onClick, and onTouch with ACTION_DOWN and ACTION_UP. But I need it to change the color when touching the screen and going in and out of the TextView. I need it to function like a mouseOver/mouseOut event. Is there a way to do this on android? Or am I stuck with onTouch, where the action has to start from within the TextView? Right now I set the onTouch Listener on the textview itself. Should I set it somewhere else and then check if the x and y are within the Textview? Or is there another event listener I should be using? I am new to Android, any help would be appreciated. Thanks. Mike

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  • OpenGL and layouts

    - by Hnefi
    I'm using OpenGL to render a game view in my android application. The game is turn based and I wish to add some buttons to the interface. I'd prefer to use standard Android widgets, structured in an XML-generated layout (or, if I have to, a hardcoded layout) and put the OpenGL view in its own window as part of that layout. So in regards to this, I have 3 questions: 1: Is such a thing possible? I've done a few half-hearted tries, but have had no luck so far. 2: Is such a thing advisable? Does it carry a significant performance penalty, for example, over using OpenGL-based homebrew widgetry? 3: Is it possible to pass particular arguments to instances created in XML layouts? For example, my current OpenGL view has three arguments in its constructor; is it somehow possible for me to invoke that particular constructor with particular parameters when it's part of a layout?

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  • How to detect interrupt handle routine of a device driver?

    - by sasayins
    Hi, I'm using Linux platform to program in embedded device. Is there any way that a kernel module can detect the interrupt handler routine of an another device driver module? Like for example, I have a kernel module(.ko), then I want this kernel module detect if a particular device driver execute its interrupt handle routine? Is this possible? Many thanks.

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  • Do we have ObjectForScripting property for WebBrowser Control, for Smart Device application?

    - by Sumeet
    I am aware of the ObjectForScripting property provided for the WebBrowser control, which is provided for WinForms application. I am using the WebBrowser control in a smart device application. I am not able to find this property. Is it documented somewhere that ObjectForScripting is not available for Windows CE? (Got solved in StackOverflow) Also, are there any alternatives? (Still need to know?) Kindly bear with me if I am not using the protocols of Stack Exchange. I am sorry to be unaware.

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  • HttpsURLConnection failing intermittently to the same URL

    - by Arkaitz Jimenez
    I think I'm experiencing the same as http://groups.google.com/group/android-developers/msg/9d37d64aad0ee357 This is Android 1.5 SDK. I happen to call several times below code(which is in a method) with the same url and it fails intermittently. When it fails, there is no exception, the stream is empty so the readConnection fails, and getResponseCode returns -1. Global caching is disabled, setDefaultUseCaches(false); I suppose there must be some kind of url connection object pool somewhere. Any idea on how can I workaround this? HttpURLConnection connection = null; try { URL url = new URL(this.url); connection = (HttpURLConnection) url.openConnection(); connection.setRequestProperty("Authorization", "basic " + Base64Coder.encodeString(user + ":" + password)); connection.setRequestProperty("User-Agent", userAgent); connection.connect(); readConnection(connection.getInputStream()); connection.disconnect(); } catch (IOException ex) { reportException(ex, connection.getResponseCode()) } catch (ParserException ex) { reportException(ex, connection.getResponseCode()) }

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  • String Encoding doesn't ouput all characters

    - by AndroidXTr3meN
    My client uses InputStreamReader/BufferedReader to fetch text from the Internet. However when I save the Text to a *.txt the text shows extra weird special symbols like 'Â'. I've tried Convert the String to ASCII but that mess upp å,ä,ö,Ø which I use. I've tried food = food.replace("Â", ""); and IndexOf(); But string won't find it. But it's there in HEX Editor. So summary: When I use text.setText(Android), the output looks fine with NO weird symbols, but when I save the text to *.txt I get about 4 of 'Â'. I do not want ASCII because I use other Non-ASCII character. The 'Â' is displayed as a Whitespace on my Android and in notepad. Thanks! Have A great Weekend! EDIT* found:   in Wordpad

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