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  • Can create and delete files through samba, but not modify?

    - by PoppySeeds
    I'm connecting from Windows 7 to Ubuntu Server 10.04 using samba. I can create new files in the share, delete those files, but if I try to edit a file, and then save it, I get an access denied. My User in Windows is the same as the one I'm connecting as and as setup in Ubuntu. This is very odd. I also have trouble copying files to Ubuntu as well. It errors but lets me copy them anyway.

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  • Is it possible to create a self-signed intermediate CA for ssl?

    - by limilaw
    I am trying to create my own SSL hierarchy like: MyRootCA --MyIntermediateCA ----MyCert I have installed MyRootCA and MyIntermediateCA, but windows points out that MyIntermediateCA doesn't have the right to issue certs. Therefore it invalidates MyCert. i.stack.imgur.com/XDtXp.png i.stack.imgur.com/rZNQZ.png I am using sign.sh from mod_ssl package, which utilizes openssl ca command. I wonder if there is any parameter/option that grants MyIntermediateCA the right to issue sublevel certs?

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  • How to "Create Your Own Search Provider" in IE9 and later?

    - by GaTechThomas
    We used to be able to add a custom search provider in Internet Explorer to search any site that put search words in the query string (such as in StackExchange sites). The page where that it was done was http://www.ieaddons.com/gb/createsearch.aspx However, this page now redirects to a generic IE Gallery page. When I upgraded from IE8 to IE9, my StackOverflow provider carried over, but I recently reset my browser settings and am not able to get it back. Can we easily create a custom search provider?

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  • How to make a Shell Script create a copy and terminate itself?

    - by ricedragon
    So far I used trap " call function" 2 fucntion { ./test.sh exit } but it never reaches the exit line and a whole bunch of process piles up any one got any idea? I tried & (bg) but i need to be able to keep doing it , the bg only allows me to do it once The point of it is when i type ctrl C it should terminate the original test.sh but it should also call itself before terminating hence create a new process.

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  • How can I create a cron job that runs a task every three weeks?

    - by itj
    I have a task that needs to be performed on my project schedule (3 weeks). I'm able to set up cron to do this every week, or (for example) on the 3rd week of every month - but can't find a way to do this every three weeks. I could hack the script to create temporary files (or similar) so it could work out it was the third time it has been run - but this solution smells. Can it be done in a clean way?

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  • How do I create a Word 2007 form that will tab between text fields, and not within the text field?

    - by RoxzM
    I am trying to create a protected form in MS Word 2007. However, once created it won't tab between the text fields, or from a text field to the next field, it only tabs inside of the text fields. It will tab to the next field for everything else, ie date boxes, list boxes, etc. I have tried using the Rich Text control, the Plain Text control, the Text Form field and the Text Box control and it all does the same thing.

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  • RiverTrail - JavaScript GPPGU Data Parallelism

    - by JoshReuben
    Where is WebCL ? The Khronos WebCL working group is working on a JavaScript binding to the OpenCL standard so that HTML 5 compliant browsers can host GPGPU web apps – e.g. for image processing or physics for WebGL games - http://www.khronos.org/webcl/ . While Nokia & Samsung have some protype WebCL APIs, Intel has one-upped them with a higher level of abstraction: RiverTrail. Intro to RiverTrail Intel Labs JavaScript RiverTrail provides GPU accelerated SIMD data-parallelism in web applications via a familiar JavaScript programming paradigm. It extends JavaScript with simple deterministic data-parallel constructs that are translated at runtime into a low-level hardware abstraction layer. With its high-level JS API, programmers do not have to learn a new language or explicitly manage threads, orchestrate shared data synchronization or scheduling. It has been proposed as a draft specification to ECMA a (known as ECMA strawman). RiverTrail runs in all popular browsers (except I.E. of course). To get started, download a prebuilt version https://github.com/downloads/RiverTrail/RiverTrail/rivertrail-0.17.xpi , install Intel's OpenCL SDK http://www.intel.com/go/opencl and try out the interactive River Trail shell http://rivertrail.github.com/interactive For a video overview, see  http://www.youtube.com/watch?v=jueg6zB5XaM . ParallelArray the ParallelArray type is the central component of this API & is a JS object that contains ordered collections of scalars – i.e. multidimensional uniform arrays. A shape property describes the dimensionality and size– e.g. a 2D RGBA image will have shape [height, width, 4]. ParallelArrays are immutable & fluent – they are manipulated by invoking methods on them which produce new ParallelArray objects. ParallelArray supports several constructors over arrays, functions & even the canvas. // Create an empty Parallel Array var pa = new ParallelArray(); // pa0 = <>   // Create a ParallelArray out of a nested JS array. // Note that the inner arrays are also ParallelArrays var pa = new ParallelArray([ [0,1], [2,3], [4,5] ]); // pa1 = <<0,1>, <2,3>, <4.5>>   // Create a two-dimensional ParallelArray with shape [3, 2] using the comprehension constructor var pa = new ParallelArray([3, 2], function(iv){return iv[0] * iv[1];}); // pa7 = <<0,0>, <0,1>, <0,2>>   // Create a ParallelArray from canvas.  This creates a PA with shape [w, h, 4], var pa = new ParallelArray(canvas); // pa8 = CanvasPixelArray   ParallelArray exposes fluent API functions that take an elemental JS function for data manipulation: map, combine, scan, filter, and scatter that return a new ParallelArray. Other functions are scalar - reduce  returns a scalar value & get returns the value located at a given index. The onus is on the developer to ensure that the elemental function does not defeat data parallelization optimization (avoid global var manipulation, recursion). For reduce & scan, order is not guaranteed - the onus is on the dev to provide an elemental function that is commutative and associative so that scan will be deterministic – E.g. Sum is associative, but Avg is not. map Applies a provided elemental function to each element of the source array and stores the result in the corresponding position in the result array. The map method is shape preserving & index free - can not inspect neighboring values. // Adding one to each element. var source = new ParallelArray([1,2,3,4,5]); var plusOne = source.map(function inc(v) {     return v+1; }); //<2,3,4,5,6> combine Combine is similar to map, except an index is provided. This allows elemental functions to access elements from the source array relative to the one at the current index position. While the map method operates on the outermost dimension only, combine, can choose how deep to traverse - it provides a depth argument to specify the number of dimensions it iterates over. The elemental function of combine accesses the source array & the current index within it - element is computed by calling the get method of the source ParallelArray object with index i as argument. It requires more code but is more expressive. var source = new ParallelArray([1,2,3,4,5]); var plusOne = source.combine(function inc(i) { return this.get(i)+1; }); reduce reduces the elements from an array to a single scalar result – e.g. Sum. // Calculate the sum of the elements var source = new ParallelArray([1,2,3,4,5]); var sum = source.reduce(function plus(a,b) { return a+b; }); scan Like reduce, but stores the intermediate results – return a ParallelArray whose ith elements is the results of using the elemental function to reduce the elements between 0 and I in the original ParallelArray. // do a partial sum var source = new ParallelArray([1,2,3,4,5]); var psum = source.scan(function plus(a,b) { return a+b; }); //<1, 3, 6, 10, 15> scatter a reordering function - specify for a certain source index where it should be stored in the result array. An optional conflict function can prevent an exception if two source values are assigned the same position of the result: var source = new ParallelArray([1,2,3,4,5]); var reorder = source.scatter([4,0,3,1,2]); // <2, 4, 5, 3, 1> // if there is a conflict use the max. use 33 as a default value. var reorder = source.scatter([4,0,3,4,2], 33, function max(a, b) {return a>b?a:b; }); //<2, 33, 5, 3, 4> filter // filter out values that are not even var source = new ParallelArray([1,2,3,4,5]); var even = source.filter(function even(iv) { return (this.get(iv) % 2) == 0; }); // <2,4> Flatten used to collapse the outer dimensions of an array into a single dimension. pa = new ParallelArray([ [1,2], [3,4] ]); // <<1,2>,<3,4>> pa.flatten(); // <1,2,3,4> Partition used to restore the original shape of the array. var pa = new ParallelArray([1,2,3,4]); // <1,2,3,4> pa.partition(2); // <<1,2>,<3,4>> Get return value found at the indices or undefined if no such value exists. var pa = new ParallelArray([0,1,2,3,4], [10,11,12,13,14], [20,21,22,23,24]) pa.get([1,1]); // 11 pa.get([1]); // <10,11,12,13,14>

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  • Multiple setInterval in a HTML5 Canvas game

    - by kushsolitary
    I'm trying to achieve multiple animations in a game that I am creating using Canvas (it is a simple ping-pong game). This is my first game and I am new to canvas but have created a few experiments before so I have a good knowledge about how canvas work. First, take a look at the game here. The problem is, when the ball hits the paddle, I want a burst of n particles at the point of contact but that doesn't came right. Even if I set the particles number to 1, they just keep coming from the point of contact and then hides automatically after some time. Also, I want to have the burst on every collision but it occurs on first collision only. I am pasting the code here: //Initialize canvas var canvas = document.getElementById("canvas"), ctx = canvas.getContext("2d"), W = window.innerWidth, H = window.innerHeight, particles = [], ball = {}, paddles = [2], mouse = {}, points = 0, fps = 60, particlesCount = 50, flag = 0, particlePos = {}; canvas.addEventListener("mousemove", trackPosition, true); //Set it's height and width to full screen canvas.width = W; canvas.height = H; //Function to paint canvas function paintCanvas() { ctx.globalCompositeOperation = "source-over"; ctx.fillStyle = "black"; ctx.fillRect(0, 0, W, H); } //Create two paddles function createPaddle(pos) { //Height and width this.h = 10; this.w = 100; this.x = W/2 - this.w/2; this.y = (pos == "top") ? 0 : H - this.h; } //Push two paddles into the paddles array paddles.push(new createPaddle("bottom")); paddles.push(new createPaddle("top")); //Setting up the parameters of ball ball = { x: 2, y: 2, r: 5, c: "white", vx: 4, vy: 8, draw: function() { ctx.beginPath(); ctx.fillStyle = this.c; ctx.arc(this.x, this.y, this.r, 0, Math.PI*2, false); ctx.fill(); } }; //Function for creating particles function createParticles(x, y) { this.x = x || 0; this.y = y || 0; this.radius = 0.8; this.vx = -1.5 + Math.random()*3; this.vy = -1.5 + Math.random()*3; } //Draw everything on canvas function draw() { paintCanvas(); for(var i = 0; i < paddles.length; i++) { p = paddles[i]; ctx.fillStyle = "white"; ctx.fillRect(p.x, p.y, p.w, p.h); } ball.draw(); update(); } //Mouse Position track function trackPosition(e) { mouse.x = e.pageX; mouse.y = e.pageY; } //function to increase speed after every 5 points function increaseSpd() { if(points % 4 == 0) { ball.vx += (ball.vx < 0) ? -1 : 1; ball.vy += (ball.vy < 0) ? -2 : 2; } } //function to update positions function update() { //Move the paddles on mouse move if(mouse.x && mouse.y) { for(var i = 1; i < paddles.length; i++) { p = paddles[i]; p.x = mouse.x - p.w/2; } } //Move the ball ball.x += ball.vx; ball.y += ball.vy; //Collision with paddles p1 = paddles[1]; p2 = paddles[2]; if(ball.y >= p1.y - p1.h) { if(ball.x >= p1.x && ball.x <= (p1.x - 2) + (p1.w + 2)){ ball.vy = -ball.vy; points++; increaseSpd(); particlePos.x = ball.x, particlePos.y = ball.y; flag = 1; } } else if(ball.y <= p2.y + 2*p2.h) { if(ball.x >= p2.x && ball.x <= (p2.x - 2) + (p2.w + 2)){ ball.vy = -ball.vy; points++; increaseSpd(); particlePos.x = ball.x, particlePos.y = ball.y; flag = 1; } } //Collide with walls if(ball.x >= W || ball.x <= 0) ball.vx = -ball.vx; if(ball.y > H || ball.y < 0) { clearInterval(int); } if(flag == 1) { setInterval(emitParticles(particlePos.x, particlePos.y), 1000/fps); } } function emitParticles(x, y) { for(var k = 0; k < particlesCount; k++) { particles.push(new createParticles(x, y)); } counter = particles.length; for(var j = 0; j < particles.length; j++) { par = particles[j]; ctx.beginPath(); ctx.fillStyle = "white"; ctx.arc(par.x, par.y, par.radius, 0, Math.PI*2, false); ctx.fill(); par.x += par.vx; par.y += par.vy; par.radius -= 0.02; if(par.radius < 0) { counter--; if(counter < 0) particles = []; } } } var int = setInterval(draw, 1000/fps); Now, my function for emitting particles is on line 156, and I have called this function on line 151. The problem here can be because of I am not resetting the flag variable but I tried doing that and got more weird results. You can check that out here. By resetting the flag variable, the problem of infinite particles gets resolved but now they only animate and appear when the ball collides with the paddles. So, I am now out of any solution.

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  • What's the best way to start up a opengl context in my setup?

    - by NoobScratcher
    Would it be better to create a callback function which contains a OpenGL 3.0+ Context including viewport, matrix, etc or setup OpenGL in a function called GL_StartUp and use that GL_StartUp Function in the mainloop and callback function to that Function. I want my program to only show a OpenGL default scene when the user clicks on the New Game menu item in the menu bar rather then just have one setup when the program starts. I'm using Ubuntu 64bit, GTK 3.0 and GTK OpenGL

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  • A call to PInvoke function '[...]' has unbalanced the stack

    - by Sanctus2099
    Hey I'm getting this weird error on some stuff I've been using for quite a while. It may be a new thing in Visual Studio 2010 but I'm not sure. I'm trying to call a unamanged function written in C++ from C#. From what I've read on the internet and the error message itself it's got something to do with the fact that the signature in my C# file is not the same as the one from C++ but I really can't see it. First of all this is my unamanged function below: TEngine GCreateEngine(int width,int height,int depth,int deviceType); And here is my function in C#: [DllImport("Engine.dll", EntryPoint = "GCreateEngine", CallingConvention = CallingConvention.StdCall)] public static extern IntPtr CreateEngine(int width,int height,int depth,int device); When I debug into C++ I see all arguments just fine so thus I can only think it's got something to do with transforming from TEngine (which is a pointer to a class named CEngine) to IntPtr. I've used this before in VS2008 with no problem. I hope my problem is clear enough for you guys to understand.

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  • How to create a MVC 2 DisplayTemplate for a field whose display format is dependent on another field

    - by Glenn
    If I have a property whose display format is dependent on the value of another property in the view model how do I create a display template for it? The combination of field1's display being dependent on field2's value will be used throughout the app and I would like to encapsulate this in a MVC 2 display template. To be more specific, I've already create a display template (Social.ascx) for custom data type Social that masks a social security number for display. For instance, XXX-XX-1234. [DataType("Social")] public string SocialSecurityNumber { get; set; } All employees also have an employeeID. Certain companies use the employee's social security number as either the whole employee id or as part of it. I need to also mask the employeeID if it contains the social. I'd like to create another display template (EmpID.ascx) to perform this task. [DataType("EmpID")] public string EmployeeID { get; set; } The problem is that I don't know how to get both properties in the "EmpID" template to be able to perform the comparison. Thanks for the help.

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  • How to create a folder under %allusersprofile% during Setup with VS 2003 Setup Project?

    - by Romias
    I need to create a folder under "%allusersprofile%/Program Data" during the install process. The Setup file is created with VS 2003 setup project, and in it you can use several Known Folders... but as I see none maps to %allusersprofile% or "%allusersprofile%/Program Data". I thought that creating a "Custom Folder" (within VS Setup Project) and setting the TargetLocation as %allusersprofile% it would work, but during install it says that I don't have permission to that folder (and I do have). Do you know how to target that folder in VS Setup Project? Also... I'm working in Windows XP, so %allusersprofile% maps to "C:\Documents and Settings\All Users", but there I suppose I should create my folder inside the "Program Data" folder. In Vista, %allusersprofile% maps to "C:\ProgramData" and it look correct if I create my folder directly there. Any idea how to target both OSs? Additional info: I'm trying this to avoid the new security features in Vista, where the app can't write files under the Program Files folder when running as a common user at least. So I need to place the writable files on "common" folder that is not in a "per user" basis.

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  • Javascript help fixing a working time ago date function to simply show seconds ago.

    - by Scarface
    Hey guys quick question, I am using a javascript function and it works except I can only make it say 0 seconds ago, when the time is under a minute. Can anyone quickly explain what I am doing wrong? function handleDate( timestamp ) { var n=new Date(), t, ago = " "; if( timestamp ) { t = Math.round( (n.getTime()/1000 - timestamp)/60 ); ago += handleSinceDateEndings( t, timestamp ); } else { ago += ""; } return ago; } function handleSinceDateEndings( t, original_timestamp ) { var ago = " ", date; if( t <= 1 ) { ago += t + " seconds ago"; } else if( t<60) { ago += t + " mins ago"; } else if( t>= 60 && t<= 120) { ago += Math.floor( t / 60 ) + " hour ago" } else if( t<1440 ) { //console.log(t) ago += Math.floor( t / 60 ) + " hours ago"; } else if( t< 2880) { ago += "1 day ago"; } else if( t > 2880 && t < 4320 ) { ago += "2 days ago"; } else { date = new Date( parseInt( original_timestamp )*1000 ) ago += months[ date.getMonth() ] + " " + date.getDate(); } return ago; } var months = ["January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"];

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  • How do I dynamically create a document for download in Javascript?

    - by Nelson
    I'm writing some Javascript code that generates an XML document in the client (via Google Earth plugin). I'd like the user to be able to click a button on the page and be prompted to save that XML to a new file. If I were generating the XML server-side this would be easy, just make the button open the link. But the XML is generated client-side. I've come up with a couple of hacks that half-work, inspired in part by this StackOverflow question. But neither completely work. Here's a demo HTML with embedded code: <html><head><script> function getData() { return '<?xml version="1.0" encoding="UTF-8"?><doc>Hello</doc>'; } function dlDataURI() { window.open("data:text/xml;charset=utf-8," + getData()); } function dlWindow() { var w = window.open(); w.document.open(); w.document.write(getData()); w.document.close(); } </script><body> <div onclick="dlDataURI()">Click for Data URL</div> <div onclick="dlWindow()">Click for Window</div> </body></html> The dlDataURI() version works great in Firefox, poorly in Chrome (can't save), and not at all in IE. The Window() version works OK in Firefox and IE, and not well in Chrome (can't save, XML embedded inside HTML). Neither version ever prompts a user download, it always opens a new window trying to display the XML. Is there a good way to do what I want in client side Javascript? I'd like this to work in today's browsers, ideally Firefox, MSIE 8, and Chrome.

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  • Why can a struct defined inside a function not be used as functor to std::for_each?

    - by Oswald
    The following code won't compile. The compiler complains about *no matching function for call to for_each*. Why is this so? #include <map> #include <algorithm> struct Element { void flip() {} }; void flip_all(std::map<Element*, Element*> input) { struct FlipFunctor { void operator() (std::pair<Element* const, Element*>& item) { item.second->flip(); } }; std::for_each(input.begin(), input.end(), FlipFunctor()); } When I move struct FlipFunctor before function flip_all, the code compiles. Full error message: no matching function for call to ‘for_each(std::_Rb_tree_iterator<std::pair<Element* const, Element*> >, std::_Rb_tree_iterator<std::pair<Element* const, Element*> >, flip_all(std::map<Element*, Element*, std::less<Element*>, std::allocator<std::pair<Element* const, Element*> > >)::FlipFunctor)’

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  • how to create Java Application and query about OWL using SPARQL/Jena and how to do it on local/remot

    - by user323889
    I want to create simple application using Java Jena and SPARQL ,that insert, delete , update and query the OWL/RDF data I worked on protege to create the ontology and noticed SPARQL in it but I want to use SPARQL using java and jena ... 1) I saw this thread and I knew how to use SPARQL with jena (after http)stackoverflow.com/questions/2267333/using-jena-to-create-a-sparql-query-on-dbpedia it did work with me .. but I want my own ontology to work .. I mean to upload it to server or to work on localhost or whatever ... 2) SPARQL doesn't support operations like update or insert .. but querying is there any other languages/methods that support these operations ? or I should created it manually in java in each application ... 3) how can I upload my ontology and I prefer something related to protege ? because I tried this which got bug : (after http )semweb.krasu.ru/protege2joseki/ and this (which gave me lot of issues) (after http and wwwdot)joseki.org/ nothing work .. 4) RDF-store ... is for just RDF ? because I am working on OWL files .. I mean for example using MySQL as RDF-store .. would it work for OWL concept ?

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  • How to create a view to manage associations between HABTM models? (Rails)

    - by Chris Hart
    Hello, I am using Ruby on Rails and need to create a view that allows the creation of records through a HABTM relationship to another model. Specifically, I have the following models: Customer and ServiceOverride, and a join table customers_serviceoverrides. Using the customer view for create/update, I need to be able to create, update and delete ServiceOverrides and manage the attributes of the associated model(s) from the same view. Visually I'd prefer to have something like a plus/minus sign to add/delete service overrides, and each serviceoverride record has two string entities which need to be displayed and editable as well. However, if I could just get the code (a kind of nested form, I'm assuming?) working, I could work out the UI aspects. The models are pretty simple: class ServiceOverride < ActiveRecord::Base has_and_belongs_to_many :customers end class Customer < ActiveRecord::Base has_and_belongs_to_many :serviceoverrides end The closest thing I've found explaining this online is on this blog but it doesn't really address what I'm trying to do (both manage the linkages to the other model, and edit attributes of that model. Any help is appreciated. Thanks in advance. Chris

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  • How do I create Twitter style URL's for my app - Using existing application or app redesign - Ruby o

    - by bgadoci
    I have developed a blog application of sorts that I am trying to allow other users to take advantage of (for free and mostly for family). I wondering if the authentication I have set up will allow for such a thing. Here is the scenario. Currently the application allows for users to sign up for an account and when they do so they can create blog posts and organize those posts via tags. The application displays no data publicly (another words, you have to login to see anything). To gain access you have to create an account and even after you do, you cannot see anyone else's information as the applications filters using the current_user method and displays in the /posts/index.html.erb page. This would be great if a user only wanted to blog and share it with themselves, not really what I am looking for. My question has two parts (hopefully I won't make anyone mad by not putting these into two questions) Is it possible for a particular users data to live at www.myapplication.com/user without moving everything to the /user/show.html.erb file? Is it possible to make some of that information (living at the URL) public but still require login for create and destroy actions. Essentially, exactly like twitter. I am just curious if I can get from where I am (using the current_user methods across controllers to display in /posts/index.html.erb) to where I want to be. My fear is that I have to redesign the app such that the user data lives in the /user/show.html.erb page. Thoughts?

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