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  • How to set the button created in the navigation bar as custom in iphone?

    - by Warrior
    I am new to iphone development.I have created a UIBarButtonItem on the navigation bar.I want to set the proper to custom. There is no property as custom for "style:" attribute.Please help me out.Thanks. leftbutton = [[UIBarButtonItem alloc] initWithImage:[UIImage imageNamed:@"LEFT.png"] style:UIBarButtonItemStylePlain target:self action:@selector(leftbutton)]; self.navigationItem.leftBarButtonItem = leftbutton; [self.navigationItem] [leftbutton release];

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  • How do I print out objects in an array in python?

    - by Jonathan
    I'm writing a code which performs a k-means clustering on a set of data. I'm actually using the code from a book called collective intelligence by O'Reilly. Everything works, but in his code he uses the command line and i want to write everything in notepad++. As a reference his line is >>>kclust=clusters.kcluster(data,k=10) >>>[rownames[r] for r in k[0]] Here is my code: from PIL import Image,ImageDraw def readfile(filename): lines=[line for line in file(filename)] # First line is the column titles colnames=lines[0].strip( ).split('\t')[1:] rownames=[] data=[] for line in lines[1:]: p=line.strip( ).split('\t') # First column in each row is the rowname rownames.append(p[0]) # The data for this row is the remainder of the row data.append([float(x) for x in p[1:]]) return rownames,colnames,data from math import sqrt def pearson(v1,v2): # Simple sums sum1=sum(v1) sum2=sum(v2) # Sums of the squares sum1Sq=sum([pow(v,2) for v in v1]) sum2Sq=sum([pow(v,2) for v in v2]) # Sum of the products pSum=sum([v1[i]*v2[i] for i in range(len(v1))]) # Calculate r (Pearson score) num=pSum-(sum1*sum2/len(v1)) den=sqrt((sum1Sq-pow(sum1,2)/len(v1))*(sum2Sq-pow(sum2,2)/len(v1))) if den==0: return 0 return 1.0-num/den class bicluster: def __init__(self,vec,left=None,right=None,distance=0.0,id=None): self.left=left self.right=right self.vec=vec self.id=id self.distance=distance def hcluster(rows,distance=pearson): distances={} currentclustid=-1 # Clusters are initially just the rows clust=[bicluster(rows[i],id=i) for i in range(len(rows))] while len(clust)>1: lowestpair=(0,1) closest=distance(clust[0].vec,clust[1].vec) # loop through every pair looking for the smallest distance for i in range(len(clust)): for j in range(i+1,len(clust)): # distances is the cache of distance calculations if (clust[i].id,clust[j].id) not in distances: distances[(clust[i].id,clust[j].id)]=distance(clust[i].vec,clust[j].vec) #print 'i' #print i #print #print 'j' #print j #print d=distances[(clust[i].id,clust[j].id)] if d<closest: closest=d lowestpair=(i,j) # calculate the average of the two clusters mergevec=[ (clust[lowestpair[0]].vec[i]+clust[lowestpair[1]].vec[i])/2.0 for i in range(len(clust[0].vec))] # create the new cluster newcluster=bicluster(mergevec,left=clust[lowestpair[0]], right=clust[lowestpair[1]], distance=closest,id=currentclustid) # cluster ids that weren't in the original set are negative currentclustid-=1 del clust[lowestpair[1]] del clust[lowestpair[0]] clust.append(newcluster) return clust[0] def kcluster(rows,distance=pearson,k=4): # Determine the minimum and maximum values for each point ranges=[(min([row[i] for row in rows]),max([row[i] for row in rows])) for i in range(len(rows[0]))] # Create k randomly placed centroids clusters=[[random.random( )*(ranges[i][1]-ranges[i][0])+ranges[i][0] for i in range(len(rows[0]))] for j in range(k)] lastmatches=None for t in range(100): print 'Iteration %d' % t bestmatches=[[] for i in range(k)] # Find which centroid is the closest for each row for j in range(len(rows)): row=rows[j] bestmatch=0 for i in range(k): d=distance(clusters[i],row) if d<distance(clusters[bestmatch],row): bestmatch=i bestmatches[bestmatch].append(j) # If the results are the same as last time, this is complete if bestmatches==lastmatches: break lastmatches=bestmatches # Move the centroids to the average of their members for i in range(k): avgs=[0.0]*len(rows[0]) if len(bestmatches[i])>0: for rowid in bestmatches[i]: for m in range(len(rows[rowid])): avgs[m]+=rows[rowid][m] for j in range(len(avgs)): avgs[j]/=len(bestmatches[i]) clusters[i]=avgs return bestmatches

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  • Views jump during ViewDidLoad

    - by Jon-Paul
    Hi, I have a custom button, subclassed from UIButton that is initialised as below (obviously all the button does is use a custom font). @implementation HWButton - (id)initWithCoder:(NSCoder *)decoder { if (self = [super initWithCoder: decoder]) { [self.titleLabel setFont:[UIFont fontWithName: @"eraserdust" size: self.titleLabel.font.pointSize]]; } return self; } So far so good. But when I use the custom class in my nib and launch the app, the button initially displays for a split second as tiny with small text, then grows. So the outcome is what I want, but I don't want to see the transition. Can anyone put me right? Thanks. JP

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  • handle when callback to a dealloced delegate?

    - by athanhcong
    Hi all, I implemented the delegate-callback pattern between two classes without retaining the delegate. But in some cases, the delegate is dealloced. (My case is that I have a ViewController is the delegate object, and when the user press back button to pop that ViewController out of the NavigationController stack) Then the callback method get BAD_EXE: if (self.delegate != nil && [self.delegate respondsToSelector:selector]) { [self.delegate performSelector:selector withObject:self withObject:returnObject]; } I know the delegate-callback pattern is implemented in a lot of application. What is your solution for this?

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  • NSMutableDictionary isn't stick around long enough

    - by Sean Danzeiser
    Sorry, beginner here . . . So I create an NSMutableDictionary in my app delegate when the application launches, and then later pass it on to a view controller, as it contains options for the VC like a background image, a url I want to parse, etc. Anyway, i wrote a custom init method for the VC, initWithOptions, where I pass the dictionary on. I'm trying to use this dictionary later on in other methods - so I created a NSMutableDictionary property for my VC and am trying to store the passed options dictionary there. However, when I go to get the contents of that property in later methods, it returns null. If i access it from the init method, it works. heres some sample code: -(id)initWithOptions:(NSMutableDictionary *)options { self = [super init]; if (self) { // Custom initialization self.optionsDict = [[NSMutableDictionary alloc]initWithDictionary:options]; NSLog(@"dictionary in init method %@",self.optionsDict); that NSLog logs the contents of the dictionary, and it looks like its working. then later when I do this: - (void)viewDidLoad { SDJConnection *connection = [[SDJConnection alloc]init]; self.dataArray = [connection getEventInfoWithURL:[dict objectForKey:@"urlkey"]]; NSLog(@"dictionary in connection contains: %@", [dict objectForKey:@"urlkey"]); [_tableView reloadData]; the dictionary returns null. Ive tried adjusting the property attributes, and it didn't work with either strong or retain. Any ideas?? THANKS!!

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  • Help Me With This Access Query

    - by yae
    I have 2 tables: "products" and "pieces" PRODUCTS idProd product price PIECES id idProdMain idProdChild quant idProdMain and idProdChild are related with the table: "products". Other considerations is that 1 product can have some pieces and 1 product can be a piece. Price product equal a sum of quantity * price of all their pieces. "Products" table contains all products (p EXAMPLE: TABLE PRODUCTS (idProd - product - price) 1 - Computer - 300€ 2 - Hard Disk - 100€ 3 - Memory - 50€ 4 - Main Board - 100€ 5 - Software - 50€ 6 - CDroms 100 un. - 30€ TABLE PIECES (id - idProdMain - idProdChild - Quant.) 1 - 1 - 2 - 1 2 - 1 - 3 - 2 3 - 1 - 4 - 1 WHAT I NEED? I need update the price of the main product when the price of the product child (piece) is changed. Following the previous example, if I change the price of this product "memory" (is a piece too) to 60€, then product "Computer" will must change his price to 320€ How I can do it using queries? Already I have tried this to obatin the price of the main product, but not runs. This query not returns any value: SELECT Sum(products.price*pieces.quant) AS Expr1 FROM products LEFT JOIN pieces ON (products.idProd = pieces.idProdChild) AND (products.idProd = pieces.idProdChild) AND (products.idProd = pieces.idProdMain) WHERE (((pieces.idProdMain)=5)); MORE INFO The table "products" contains all the products to sell that it is in the shop. The table "pieces" is to take a control of the compound products. To know those who are the products children. For example of compound product: computers. This product is composed by other products (motherboard, hard disk, memory, cpu, etc.)

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  • loading custom view using loadNibNamed showing memory leaks

    - by user307550
    I have a number of custom table cells and views that I built using interface builder In interface builder, everything is set up similarly. There is a table cell and a couple other UILabels and a background image Object owner if the nib is NSObject Class for the table cell is the name of the class for my table cell Here is how I create the table cell in my code: SectionedSwitchTableCell *cell = nil; NSArray *nibs = [[NSBundle mainBundle] loadNibNamed:kSectionedSwitchTableCellIdentifier owner:owner options:nil]; for(id currentObject in nibs) { if([currentObject isKindOfClass:[SectionedSwitchTableCell class]]) { cell = (SectionedSwitchTableCell *)currentObject; break; } } return cell; For my custom table headers I have this NSArray *nibs = [[NSBundle mainBundle] loadNibNamed:@"CustomTableHeader" owner:self options:nil]; for(id currentObject in nibs) { if([currentObject isKindOfClass:[CustomTableHeader class]]) { return header } } In my .h and .m files for the custom view, I have IBOutlet, @property set up for everything except for the background image UIImageView. Everything that has the IBOutlet and @property are also @synthesized and released in the .m file. Leaks is showing that I have memory leaks with CALayer when I create these custom view objects. Am I doing something wrong here when I create these custom view objects? I'm kind of tearing my hair out trying to figure out where these leaks are coming from. As a side note, I have a UIImageView background image defined in these custom views but I didn't define properties and IBOutlets in my .h and .m files. Defining them doesn't make a difference when I run it through Leaks but just wanted to confirm if I'm doing the right thing. Any input would be super helpful. Thanks :)

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  • Inherit from UINavigationController

    - by d.andreykiv
    Hi. I'm developing iphone app with UITabBarController as main view. Every ViewController in each tab is UINavigationController which must have a same button in leftBarButtonItem. Can I inherit some class from UINavigationController and override it's -(id) initWithRootViewController:(UIViewController *)rootViewController method to realize this ? I made something like this. But this code doesn't work; @implementation MainNavagaionController -(id) initWithRootViewController:(UIViewController *)rootViewController { if (self = [super initWithRootViewController:rootViewController]) { // Set user name title UIBarButtonItem * userNameButton = [[UIBarButtonItem alloc]initWithTitle:@"Title" style:UIBarButtonItemStylePlain target:self action:nil]; self.navigationItem.leftBarButtonItem = userNameButton; [userNameButton release]; } return self; } @end

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  • Objective-C - How To Remove Characters From a String?

    - by iAm
    I have a UILable that has a formatted String (formatted for currency), so there is a dollar sign, $21.34. In the core data entity the attribute is of a type double, I am using an NSDecimalNumber to save to the database. self.purchase.name = self.nameTextField.text; NSString *string = self.amountLabel.text NSDecimalNumber *newAmount = [[NSDecimalNumber alloc] initWithString:string]; NSLog(@"%@", string); // THIS RETURNS NaN, because of dollar sign i think NSManagedObjectContext *context = self.purchase.managedObjectContext; NSError *error = nil; if (![context save:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } Anyway, I need this to not be NaN, so my thinking is to remove the dollar sign, but i do not know how to do that, or perhaps there is a better way to accomplish my goal.

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  • Root view controllers and modal dialogs

    - by Tony
    In a custom UIViewController, if I have a member UINavigationController that I initialize with self as the root view, like this: navController = [[UINavigationController alloc] initWithRootViewController:self]; then presenting a modal dialog does not hide the tab bar at the bottom of the screen. The result is that if the user switches to a different tab while a modal dialog is displayed, when they pop back to the tab that was displaying a modal dialog then subsequent calls to presentModalViewController do not display a modal dialog at all, even if I call dismissModalViewControllerAnimated as a result of the tab switch. If I initialize the UINavigationController with out setting self as the root controller, navigationController = [[UINavigationController alloc] init]; then the tab bar is hidden as expected. I've changed things in my program so that this isn't really an issue for me anymore, but I'm not sure that I understand why this is happening. Is it considered bad practice to have a navigation controller with self as the root, if the nav controller is going to be displaying modal dialogs?

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  • Issue in exec method

    - by mukul sharma
    Hi all, I am a having two python files file1.py and file2.py. I am using exec() to get the method/Variables defined in the file2.py. file1.py have a class as given below class one: def init(self): self.HOOK = None exec(file2.py) self.HOOK = Generate ### call the hook method #### self.HOOK() file2.py looks like as (There is no class define in file2.py) def Generate() do 1 do 2 Hello() def hello() print "hello" Now the problem is as When i run script it is giving a error global name Hello not found. If i remove Hello() from Generate method in file2.py then its work fine. I cant use import file2.py in file1.py,because in file2.py the only one method name (Generate) is fix (its taken as requirement). So apart from Genarate method user can define any method and can call this in generate method, because this approach is not working so i have to write whole code into generate method only and code is also repetitive. Any help is really appreciable...

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  • Rails routing problem

    - by Steve
    I am new to Rails routing and I currently have a problem and hope someone can explain it to me. I am using Rails 2.3.5 Firstly, let me describe my working-fine code: I have a text example, which has a controller (cars_controller) with an update action (along with some other actions). The update action needs the :id parameter. The edit.html.erb has a form: <% form_for :car, :url = {:controller = 'cars', :action = 'update' } % ... # rest of the form content. In the configuration/routes.rb, I have a self-defined routing rule for update: map.connect 'car/update/:id', :controller = 'cars', :action = 'update' This works fine. Secondly, I change the code. All I change is the self-defined routing rule to map.connect 'car/:action/:id, :controller = 'cars' To me, this rule covers the self-written routing rule. Of course, this rule is also used by other actions such as edit. But the edit.html.erb doesn't work. It complains that update action misses the :id parameter. I have to change the form_for helper to: <% form_for :car, :url = {:controller = 'cars', :action = 'update', :id = @car }% ... # @car is the instance passed to edit view. I know that if missing the :id parameter, update action will complain. What I don't understand is why my first code works (with my self-defined routing rule) but my second code fails. It seems to me that I didn't provide :id parameter in my self-defined routing rule. Anyone has an idea?

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  • Second call to AVAudioPlayer -> EXC_BAD_ACCESS (code posted, what did I miss?)

    - by Jordan
    I'm using this code to play a different mp3 files with every call. The first time through works great. The second time crash, as indicated below. .h AVAudioPlayer *player; @property (nonatomic, retain) AVAudioPlayer *player; .m -(void)load:(NSURL *)aFileURL { if (aFileURL) { AVAudioPlayer *newPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL: aFileURL error: nil]; [aFileURL release]; self.player = newPlayer; // CRASHES HERE EXC_BAD_ACCESS with second MP3a [newPlayer release]; [self.player prepareToPlay]; [self.player setDelegate:self]; } } I know I must have missed something, any ideas?

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  • Working with a database

    - by Susan
    I have an existing program for a bank account, the user can create an account then withdraw or deposit money to the account. As a transaction is processed, labels are being used to show the current information such as (Beginning Balance, Transaction Fee, Withdrawal Amount, and Ending Balance). Now, I need to be able to keep track of the transactions being processed in a SQL database. I know how to add a database to the project and then set it up to display all of the data from the table in a gridview. This is assuming that I manually entered data into the table; however, the table should be blank when the program starts and as I process transactions, then the data should be written to the table. How do I bind my existing fields (labels) to a datatable and send the text to the table. The book that I have is all related to just displaying the data that is already in the table and I have been through a couple of tutorial online and they seem to be about the same subject. I haven't found anything on how to do what I am looking for. Can someone help me out here. I don't mind references to other websites that might have the answer. Thanks, Susan

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  • trouble to connect with AppStore in my InAppPurchase application(iPhone)

    - by riteshkumar1905
    There is problem to connect AppStore in my application. All things run fine in Simulator.But When i go with iPhone then AppStore is not connected.. I am also enclose the code which i call on button....... import "BuyController.h" import "InAppPurchaseManager.h" import "SKProducts.h" define kInAppPurchaseProUpgradeProductId @"com.vigyaapan.iWorkOut1" @implementation BuyController (IBAction)buy:(id)sender { /* get the product description (defined in early sections)*/ //[self requestProUpgradeProductData]; { if ([SKPaymentQueue canMakePayments]) { InAppPurchaseManager *Observer = [[InAppPurchaseManager alloc] init]; [[SKPaymentQueue defaultQueue] addTransactionObserver:Observer]; //NSURL *sandboxStoreURL = [[NSURL alloc]initWithString:@"http://sandbox.itunes.apple.com/verifyReceipt"]; //[[UIApplication sharedApplication]openURL:[NSURL URLWithString:@"http://sandbox.itunes.apple.com"]]; [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"http://phobos.apple.com/WebObjects/ com.vigyaapan.iWorkOut1?id=9820091347&;amp;amp;amp;amp;mt=8"]]; //[[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=301349397&;amp;amp;amp;amp;mt=8"]]; SKPayment *payment = [SKPayment paymentWithProductIdentifier:@"com.vigyaapan.iWorkOut1"]; [[SKPaymentQueue defaultQueue] addPayment:payment]; } else { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"MyApp" message:@"You are not authorized to purchase from AppStore" delegate:self cancelButtonTitle:@"OK" otherButtonTitles: nil]; [alert show]; [alert release]; } //return [SKPaymentQueue canMakePayments]; } SKPayment *payment = [SKPayment paymentWithProductIdentifier:kInAppPurchaseProUpgradeProductId]; [[SKPaymentQueue defaultQueue] addPayment:payment]; //[self requestProUpgradeProductData]; /* get the product description (defined in early sections)*/ } /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle )nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; }/ // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } (void)dealloc { [super dealloc]; } @end

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  • inheritance from str or int

    - by wiso
    Why I have problem creating a class the inherite from str (or also int) class C(str): def __init__(self, a, b): str.__init__(self,a) self.b = b C("a", "B") TypeError: str() takes at most 1 argument (2 given) tha same appened if I try to use int instead of str, but it works with custom classes. I need to use __new__ instead of __init__? why?

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  • Actual element tags are not getting captured.

    - by user323719
    I am using the below piece of XSL code to construct a span tag calling a javascript function on mouseover. The input to the javascipt should be a html table. The output from the variable "showContent" gives just the text content but not along with the table tags. How can this be resolved. XSL: <xsl:variable name="aTable" as="element()*"> <table border="0" cellspacing="0" cellpadding="0"> <xsl:for-each select="$capturedTags"> <tr><td><xsl:value-of select="node()" /></td></tr> </xsl:for-each> </table> </xsl:variable> <xsl:variable name="start" select='concat("Tip(&#39;", "")'></xsl:variable> <xsl:variable name="end" select='concat("&#39;)", "")'></xsl:variable> <xsl:variable name="showContent"> <xsl:value-of select='concat($start,$aTable,$end)'/> </xsl:variable> <span xmlns="http://www.w3.org/1999/xhtml" onmouseout="{$hideContent}" onmouseover="{$showContent}" id="{$textNodeId}"><xsl:value-of select="$textNode"></xsl:value-of></span> Actual Output: <span onmouseout="UnTip()" onmouseover="Tip('content1')" id="d1t14"is my </span Expected output: <span onmouseout="UnTip()" onmouseover="Tip('<table><tr><td>content1</td></tr>')" id="d1t14">is my </span> What is the change that needs to done in the above XSL for the table, tr and td tags to get passed?

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  • Reloading the model of a TTTableViewController

    - by user341338
    My problem is that I have a Register Controller and a Login Controller. The Login Screen displays a Login Screen or a Logout Screen depending if a user is logged in. Now when a user registers, does not close the app, and then goes to the Login Screen it will still display a Login Screen, although there is a logged in user already. This is because the Screen is created when the application loads and does not change afterwards. I tried doing this: - (id)init { if (self = [super init]) { [self invalidateModel]; [self reload]; but that did not work, since it is only called on the first init. then i tried: - (void)viewDidLoad { [self invalidateModel]; [self reload]; } But that method had the same problem. Then I found this method: - (TTNavigationMode)navigationModeForURL:(NSString*)URL; with the following options: typedef enum { TTNavigationModeNone, TTNavigationModeCreate, // a new view controller is created each time TTNavigationModeShare, // a new view controller is created, cached and re-used TTNavigationModeModal, // a new view controller is created and presented modally TTNavigationModeExternal, // an external app will be opened } TTNavigationMode; It seems like TTNavigationModeCreate would be the right thing to use, but I have no clue how to use it. Any help? Thnx.

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  • Multiprogramming in Django, writing to the Database

    - by Marcus Whybrow
    Introduction I have the following code which checks to see if a similar model exists in the database, and if it does not it creates the new model: class BookProfile(): # ... def save(self, *args, **kwargs): uniqueConstraint = {'book_instance': self.book_instance, 'collection': self.collection} # Test for other objects with identical values profiles = BookProfile.objects.filter(Q(**uniqueConstraint) & ~Q(pk=self.pk)) # If none are found create the object, else fail. if len(profiles) == 0: super(BookProfile, self).save(*args, **kwargs) else: raise ValidationError('A Book Profile for that book instance in that collection already exists') I first build my constraints, then search for a model with those values which I am enforcing must be unique Q(**uniqueConstraint). In addition I ensure that if the save method is updating and not inserting, that we do not find this object when looking for other similar objects ~Q(pk=self.pk). I should mention that I ham implementing soft delete (with a modified objects manager which only shows non-deleted objects) which is why I must check for myself rather then relying on unique_together errors. Problem Right thats the introduction out of the way. My problem is that when multiple identical objects are saved in quick (or as near as simultaneous) succession, sometimes both get added even though the first being added should prevent the second. I have tested the code in the shell and it succeeds every time I run it. Thus my assumption is if say we have two objects being added Object A and Object B. Object A runs its check upon save() being called. Then the process saving Object B gets some time on the processor. Object B runs that same test, but Object A has not yet been added so Object B is added to the database. Then Object A regains control of the processor, and has allready run its test, even though identical Object B is in the database, it adds it regardless. My Thoughts The reason I fear multiprogramming could be involved is that each Object A and Object is being added through an API save view, so a request to the view is made for each save, thus not a single request with multiple sequential saves on objects. It might be the case that Apache is creating a process for each request, and thus causing the problems I think I am seeing. As you would expect, the problem only occurs sometimes, which is characteristic of multiprogramming or multiprocessing errors. If this is the case, is there a way to make the test and set parts of the save() method a critical section, so that a process switch cannot happen between the test and the set?

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  • Jquery set tr with empty td lower than with text in td

    - by PavelBY
    I have html, and jquery for sorting my table (also there is non-standart sorting (with multi-tbody)). My code could be found here: http://jsfiddle.net/GuRxj/ As you can see there, td with prices (on russian ????) are sorted ascending (but tech-as not!? why? (it a question too))... But as you see, i need to send this tr's with prices to top of this tbody (now there are in the bottom), while empty-price-tr send to bottom... How to do this? part of js: $('.prcol').click(function(e) { var $sort = this; var $table = $('#articles-table'); var $rows = $('tbody.analogs_art > tr',$table); $rows.sort(function(a, b){ var keyA = $('td:eq(3)',a).text(); var keyB = $('td:eq(3)',b).text(); if (keyA.length > 0 && keyB.length > 0) { if($($sort).hasClass('asc')){ console.log("bbb"); return (keyA > keyB) ? 1 : 0; } else { console.log(keyA+"-"+keyB); return (keyA > keyB) ? 1 : 0; } } }); $.each($rows, function(index, row){ //console.log(row); $table.append(row); //$("table.123").append(row); }); e.preventDefault(); });

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  • Need help with a possible memory management problem(leak) regarding NSMutableArray

    - by user309030
    Hi, I'm a beginner level programmer trying to make a game app for the iphone and I've encountered a possible issue with the memory management (exc_bad_access) of my program so far. I've searched and read dozens of articles regarding memory management (including apple's docs) but I still can't figure out what exactly is wrong with my codes. So I would really appreciate it if someone can help clear up the mess I made for myself. - (void)viewDidLoad { [super viewDidLoad]; self.gameState = gameStatePaused; fencePoleArray = [[NSMutableArray alloc] init]; fencePoleImageArray = [[NSMutableArray alloc] init]; fenceImageArray = [[NSMutableArray alloc] init]; mainField = CGRectMake(10, 35, 310, 340); .......... [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(gameLoop) userInfo:nil repeats:YES]; } So basically, the player touches the screen to set up the fences/poles -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { if(.......) { ....... } else { UITouch *touch = [[event allTouches] anyObject]; currentTapLoc = [touch locationInView:touch.view]; NSLog(@"%i, %i", (int)currentTapLoc.x, (int)currentTapLoc.y); if(CGRectContainsPoint(mainField, currentTapLoc)) { if([self checkFence]) { onFencePole++; //this 3 set functions adds their respective objects into the 3 NSMutableArrays using addObject: [self setFencePole]; [self setFenceImage]; [self setFencePoleImage]; ....... } } else { ....... } } } } The setFence function (setFenceImage and setFencePoleImage is similar to this) -(void)setFencePole { Fence *fencePole; if (!elecFence) { fencePole = [[Fence alloc] initFence:onFencePole fenceType:1 fencePos:currentTapLoc]; } else { fencePole = [[Fence alloc] initFence:onFencePole fenceType:2 fencePos:currentTapLoc]; } [fencePoleArray addObject:fencePole]; [fencePole release]; and whenever I press a button in the game, endOpenState is called to clear away all the extra images(fence/poles) on the screen and also to remove all existing objects in the 3 NSMutableArray -(void)endOpenState { ........ int xMax = [fencePoleArray count]; int yMax = [fenceImageArray count]; for (int x = 0; x < xMax; x++) { [[fencePoleImageArray objectAtIndex:x] removeFromSuperview]; } for (int y = 0; y < yMax; y++) { [[fenceImageArray objectAtIndex:y] removeFromSuperview]; } [fencePoleArray removeAllObjects]; [fencePoleImageArray removeAllObjects]; [fenceImageArray removeAllObjects]; ........ } The crash happens here at the checkFence function. -(BOOL)checkFence { if (onFencePole == 0) { return YES; } else if (onFencePole >= 1 && onFencePole < currentMaxFencePole - 1) { CGPoint tempPoint1 = currentTapLoc; CGPoint tempPoint2 = [[fencePoleArray objectAtIndex:onFencePole-1] returnPos]; // the crash happens at this line if ([self checkDistance:tempPoint1 point2:tempPoint2]) { return YES; } else { return NO; } } else if (onFencePole == currentMaxFencePole - 1) { ...... } else { return NO; } } What I'm thinking of is that fencePoleArray got messed up when I used [fencePoleArray removeAllObjects] because it doesn't crash when I comment it out. It would really be great if someone can explain to me what went wrong. And thanks in advance.

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  • How can I modify a scalar reference passed to a subroutine reference

    - by Mark
    I have a function to convert documents into different formats, which then calls another function based on the type document. It's pretty straight forward for everything aside from HTML documents which require a bit of cleaning up, and that cleaning up is different based on where it's come from. So I had the idea that I could pass a reference to a subroutine to the convert function so the caller has the opportunity to modify the HTML, kinda like so (I'm not at work so this isn't copy-and-pasted): package Converter; ... sub convert { my ($self, $filename, $coderef) = @_; if ($filename =~ /html?$/i) { $self->_convert_html($filename, $coderef); } } sub _convert_html { my ($self, $filename, $coderef) = @_; my $html = $self->slurp($filename); $coderef->(\$html); #this modifies the html $self->save_to_file($filename, $html); } which is then called by: Converter->new->convert("./whatever.html", sub { s/<html>/<xml>/i }); I've tried a couple of different things along these lines but I keep on getting 'Use of uninitialized value in substitution (s///)'. Is there any way of doing what I'm trying to do? Thanks

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  • Crashing when masking an image

    - by shameer
    I am trying to mask an image with a 'mask image". its work fine at first time. but when i try one more time with in the application with same mask image . Application crashed. but when trying with another mask image it works fine. Why this happens? pls help? Console shows ": CGImageMaskCreate: invalid mask bits/component: 4294967295." (UIImage*) maskImage:(UIImage *)image withMask:(UIImage *)maskImage { CGImageRef maskRef = maskImage.CGImage; CGImageRef mask = CGImageMaskCreate(CGImageGetWidth(maskRef), CGImageGetHeight(maskRef), CGImageGetBitsPerComponent(maskRef), CGImageGetBitsPerPixel(maskRef), CGImageGetBytesPerRow(maskRef), CGImageGetDataProvider(maskRef), NULL, false); CGImageRef masked = CGImageCreateWithMask([image CGImage], mask); UIImage *img2=[UIImage imageWithCGImage:masked]; CGImageRelease(maskRef); CGImageRelease(mask); CGImageRelease(masked); return img2; } fun1() { view.image=[self maskImage:image1 withMask:[UIImage imageNamed:@"image2.png"]]; } fun2() { view.image=[self maskImage:image1 withMask:[UIImage imageNamed:@"image2.png"]]; view.image=[self maskImage:image1 withMask:[UIImage imageNamed:@"image3.png"]]; } fun3() { view.image=[self maskImage:image1 withMask:[UIImage imageNamed:@"image2.png"]]; view.image=[self maskImage:image1 withMask:[UIImage imageNamed:@"image2.png"]]; } When calling fun1 and fun2 apllication works fine. Application crashing when calling fun3.

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  • Getting Unit Tests to work with Komodo IDE for Python

    - by devoured elysium
    I've tried to run the following code on Komodo IDE (for python): import unittest class MathLibraryTests(unittest.TestCase): def test1Plus1Equals2(self): self.assertEqual(1+1, 2) Then, I created a new test plan, pointing to this project(file) directory and tried to run it the test plan. It seems to run but it doesn't seem to find any tests. If I try to run the following code with the "regular" run command (F7) class MathLibraryTests(unittest.TestCase): def testPlus1Equals2(self): self.assertEqual(1+1, 2) if __name__ == "__main__": unittest.main() it works. I get the following output: ---------------------------------------------------------------------- Ran 1 test in 0.000s OK What might I be doing wrong?

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  • How do I get save (no exclamation point) semantics in an ActiveRecord transaction?

    - by James A. Rosen
    I have two models: Person and Address which I'd like to create in a transaction. That is, I want to try to create the Person and, if that succeeds, create the related Address. I would like to use save semantics (return true or false) rather than save! semantics (raise an ActiveRecord::StatementInvalid or not). This doesn't work because the user.save doesn't trigger a rollback on the transaction: class Person def save_with_address(address_options = {}) transaction do self.save address = Address.build(address_options) address.person = self address.save end end end (Changing the self.save call to an if self.save block around the rest doesn't help, because the Person save still succeeds even when the Address one fails.) And this doesn't work because it raises the ActiveRecord::StatementInvalid exception out of the transaction block without triggering an ActiveRecord::Rollback: class Person def save_with_address(address_options = {}) transaction do save! address = Address.build(address_options) address.person = self address.save! end end end The Rails documentation specifically warns against catching the ActiveRecord::StatementInvalid inside the transaction block. I guess my first question is: why isn't this transaction block... transacting on both saves?

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