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  • Beginner's guide for rails

    - by piemesons
    Hello friends i need a book/ tutorials for rails without using scoffold. All the books mentioned in the other questions are creating some depot application or etc using scaffold and then explaining things. I believe in the thing that creating big depot is worthless when you are not getting anything. All of my frnds are suggesting me to go for this pragmatic book. look i understand the book is good but i m not getting the proper things. I got the logic cause i m good in php doctrine. asp.net c c++ so i m getting the things but i m not feeling confident. I want to have a another book. Can anybody suggest me some other books. I m saying this cause it really feels good when u create a simple form and insert the values in db and u can retreive those values and MOST IMP you can explain the whole logic of the that small form application instaed of that colorfull Depot application in which things are done with scaffold and u r not getting the thing and u are confused abt the real picture.

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  • Asynchronous event loop design and issues.

    - by Artyom
    Hello, I'm designing event loop for asynchronous socket IO using epoll/devpoll/kqueue/poll/select (including windows-select). I have two options of performing, IO operation: Non-blocking mode, poll on EAGAIN Set socket to non-blocking mode. Read/Write to socket. If operation succeeds, post completion notification to event loop. If I get EAGAIN, add socket to "select list" and poll socket. Polling mode: poll and then execute Add socket to select list and poll it. Wait for notification that it is readable writable read/write Post completion notification to event loop of sucseeds To me it looks like first would require less system calls when using in normal mode, especially for writing to socket (buffers are quite big). Also it looks like that it would be possible to reduce the overhead over number of "select" executions, especially it is nice when you do not have something that scales well as epoll/devpoll/kqueue. Questions: Are there any advantages of the second approach? Are there any portability issues with non-blocking operations on sockets/file descriptors over numerous operating systems: Linux, FreeBSD, Solaris, MacOSX, Windows. Notes: Please do not suggest using existing event-loop/socket-api implementations

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  • pass object from JS to PHP and back

    - by Radu
    This is something that I don't think can't be done, or can't be done easy. Think of this, You have an button inside a div in HTML, when you click it, you call a php function via AJAX, I would like to send the element that start the click event(or any element as a parameter) to PHP and BACK to JS again, in a way like serialize() in PHP, to be able to restore the element in JS. Let me give you a simple example: PHP: function ajaxCall(element){ return element; } JS: callbackFunction(el){ el.color='red'; } HTML: <div id="id_div"> <input type="button" value="click Me" onClick="ajaxCall(this, callbackFunction);" /> </div> So I thing at 3 methods method 1. I can give each element in the page an ID. so the call to Ajax would look like this: ajaxCall(this.id, callbackFunction); and the callback function would be: document.getElementById(el).color='red'; This method I think is hard, beacause in a big page is hard to keep track of all ID's. method 2. I think that using xPath could be done, If i can get the exact path of an element, and in the callback function evaluate that path to reach the element. This method needs some googling, it is just an ideea. method 3. Modify my AJAX functions, so it retain the element that started the event, and pass it to the callback function as argument when something returns from PHP, so in my AJAX would look like this: eval(callbackFunction(argumentsFromPhp, element)); and the callback function would be: callbackFunction(someArgsFromPhp, el){ el.color='red'; // parse someArgsFromPhp } I think that the third option is my choise to start this experiment. Any of you has a better idea how I can accomplish this ? Thank you.

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  • Dynamic memory inside a struct

    - by Maximilien
    Hello, I'm editing a piece of code, that is part of a big project, that uses "const's" to initialize a bunch of arrays. Because I want to parametrize these const's I have to adapt the code to use "malloc" in order to allocate the memory. Unfortunately there is a problem with structs: I'm not able to allocate dynamic memory in the struct itself. Doing it outside would cause to much modification of the original code. Here's a small example: int globalx,globaly; struct bigStruct{ struct subStruct{ double info1; double info2; bool valid; }; double data; //subStruct bar[globalx][globaly]; subStruct ** bar=(subStruct**)malloc(globalx*sizeof(subStruct*)); for(int i=0;i<globalx;i++) bar[i]=(*subStruct)malloc(globaly*sizeof(subStruct)); }; int main(){ globalx=2; globaly=3; bigStruct foo; for(int i=0;i<globalx;i++) for(int j=0;j<globaly;j++){ foo.bar[i][j].info1=i+j; foo.bar[i][j].info2=i*j; foo.bar[i][j].valid=(i==j); } return 0; } Note: in the program code I'm editing globalx and globaly were const's in a specified namespace. Now I removed the "const" so they can act as parameters that are set exactly once. Summarized: How can I properly allocate memory for the substruct inside the struct? Thank you very much! Max

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  • working with large sprite sheets on iphone

    - by lukya
    Hi All, I am trying to use sprite sheet animation in my application. The first POC with a small sprite sheet worked fine but as i change the sprite sheet to a bigger one, i get "check_safe_call: could not restore current frame" warning and the application quits. A quick search revealed that this problem meant my app is taking too much memory or the image is too huge in dimension. My image is 4.9 Mb and dimensions are 6720 * 10080 (oops!!). i read that iphone allows maximum 3 Mb image with dimensions up to 1024 * 1024. Also that the sprite sheet image dimensions should be a power of two. So please let me know how i can use a sprite sheet this big. One approach could be to cut the sprite sheet into many smaller sprite sheets and use them one at a time. Please suggest if you know any other/better approach to accommodate bigger sprite sheets and whether the problem with my sprite sheet is size (4.9 Mb) OR dimensions (6720 * 10080). (Just FYI, i am not trying to play a movie so using MP4 file instead is not an option for me. i need to animate the sprite sheet based on accelerometer input and i have been able to achieve that in my POC with smaller sprite sheet.) Thanks, Swapnil

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  • Best way to store and deliver files on a CMS

    - by Tio
    Hi all.. First of all, this isn't another question about storing images on DB vs file system. I'm already storing the images on the file system. I'm just struggling to find a better way to show them to all my users. I' currently using this system. I generate a random filename using md5(uniqueid()), the problem that I'm facing, is that the image is then presented with a link like this: <img src="/_Media/0027a0af636c57b75472b224d432c09c.jpg" /> As you can see this isn't the prettiest way to show a image ( or a file ), and the name doesn't say anything about the image. I've been working with a CMS system at work, that stores all uploaded files on a single table, to access that image it uses something like this: <img src="../getattachment/94173104-e03c-499b-b41c-b25ae05a8ee1/Menu-1/Escritorios.aspx?width=175&height=175" /> As you can see the path to the image, now has a meaning compared to the other one, the problem is that this put's a big strain in the DB, for example, in the last site I made, I have an area that has around 60 images, to show the 60 images, I would have to do at least 60 individual query's to the database, besides the other query's to retrieve the various content on the page. I think you understand my dilemma, has anyone gone trough this problem, that can give me some pointers on how to solve this? Thanks..

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  • Mysql InnoDB performance optimization and indexing

    - by Davide C
    Hello everybody, I have 2 databases and I need to link information between two big tables (more than 3M entries each, continuously growing). The 1st database has a table 'pages' that stores various information about web pages, and includes the URL of each one. The column 'URL' is a varchar(512) and has no index. The 2nd database has a table 'urlHops' defined as: CREATE TABLE urlHops ( dest varchar(512) NOT NULL, src varchar(512) DEFAULT NULL, timestamp timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP, KEY dest_key (dest), KEY src_key (src) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 Now, I need basically to issue (efficiently) queries like this: select p.id,p.URL from db1.pages p, db2.urlHops u where u.src=p.URL and u.dest=? At first, I thought to add an index on pages(URL). But it's a very long column, and I already issue a lot of INSERTs and UPDATEs on the same table (way more than the number of SELECTs I would do using this index). Other possible solutions I thought are: -adding a column to pages, storing the md5 hash of the URL and indexing it; this way I could do queries using the md5 of the URL, with the advantage of an index on a smaller column. -adding another table that contains only page id and page URL, indexing both columns. But this is maybe a waste of space, having only the advantage of not slowing down the inserts and updates I execute on 'pages'. I don't want to slow down the inserts and updates, but at the same time I would be able to do the queries on the URL efficiently. Any advice? My primary concern is performance; if needed, wasting some disk space is not a problem. Thank you, regards Davide

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  • Javascript force GC collection? / Forcefully free object?

    - by plash
    I have a js function for playing any given sound using the Audio interface (creating a new instance for every call). This works quite well, until about the 32nd call (sometimes less). This issue is directly related to the release of the Audio instance. I know this because I've allowed time for the GC in Chromium to run and it will allow me to play another 32 or so sounds again. Here's an example of what I'm doing: <html><head> <script language="javascript"> function playSound(url) { snd = new Audio(url); snd.play(); delete snd; snd = null; } </script> </head> <body> <a href="#" onclick="playSound('blah.mp3');">Play sound</a> </body></html> I also have this, which works well for pages that have less than 32 playSound calls: var AudioPlayer = { cache: {}, play: function(url) { if (!AudioPlayer.cache[url]) AudioPlayer.cache[url] = new Audio(url); AudioPlayer.cache[url].play(); } }; But this will not work for what I want to do (dynamically replace a div with other content (from separate files), which have even more sounds on them - 1. memory usage would easily skyrocket, 2. many sounds will never play). I need a way to release the sound immediately. Is it possible to do this? I have found no free/close/unload method for the Audio interface. The pages will be viewed locally, so the constant loading of sounds is not a big factor at all (and most sounds are rather short).

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  • Understanding Java Wait and Notify methods

    - by Maddy
    Hello all: I have a following program: import java.util.concurrent.ExecutorService; import java.util.concurrent.Executors; public class SimpleWaitNotify implements Runnable { final static Object obj = new Object(); static boolean value = true; public synchronized void flag() { System.out.println("Before Wait"); try { obj.wait(); } catch (InterruptedException e) { System.out.println("Thread interrupted"); } System.out.println("After Being Notified"); } public synchronized void unflag() { System.out.println("Before Notify All"); obj.notifyAll(); System.out.println("After Notify All Method Call"); } public void run() { if (value) { flag(); } else { unflag(); } } public static void main(String[] args) throws InterruptedException { ExecutorService pool = Executors.newFixedThreadPool(4); SimpleWaitNotify sWait = new SimpleWaitNotify(); pool.execute(sWait); SimpleWaitNotify.value = false; SimpleWaitNotify sNotify = new SimpleWaitNotify(); pool.execute(sNotify); pool.shutdown(); } } When I wait on obj, I get the following exception Exception in thread "pool-1-thread-1" java.lang.IllegalMonitorStateException: current thread not owner for each of the two threads. But if I use SimpleWaitNotify's monitor then the program execution is suspended. In other words, I think it suspends current execution thread and in turn the executor. Any help towards understanding what's going on would be duly appreciated. This is an area1 where the theory and javadoc seem straightforward, and since there aren't many examples, conceptually left a big gap in me.

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  • Drupal Views api, add simple argument handler

    - by LanguaFlash
    Background: I have a complex search form that stores the query and it's hash in a cache. Once the cache is set, I redirect to something like /searchresults/e6c86fadc7e4b7a2d068932efc9cc358 where that big long string on the end is the md5 hash of my query. I need to make a new argument for views to know what the hash is good for. The reason for all this hastle is because my original search form is way to complex and has way to many arguments to consider putting them all into the path and expecting to do the filtering with the normal views arguments. Now for my question. I have been reading views 2 documentation but not figuring out how to accomplish this custom argument. It doesn't seem to me like this should be as hard as it seems to me like it must be. Leaving aside any knowledge of the veiws api, it would seem that all I need is a callback function that will take the argument from the path as it's only argument and return a list of node id's to filter to. Can anyone point me to a solution or give me some example code? Thanks for your help! You guys are great. PS. I am pretty sure that my design is the best I can come up with, lets don't get off my question and into cross checking my design logic if we can help it.

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  • Testing Finite State Machines

    - by Pondidum
    I have inherited a large and firaly complex state machine at work. It has 31 possbile states to be in. It has the following inputs: Enum: Current State (so 0 - 30) Enum: source (currently only 2 entries) Boolean: Request Boolean: type Enum: Status (3 states) Enum: Handling (3 states) Boolean: Completed The 31 States are really needed (big business process). Breaking into seperate state machines doesnt seem feasable - each state is distinct. I have written tests for one set of inputs (the most common set), with one test per input (all inputs constant, except for the State input): [Subject("Application Process States")] public class When_state_is_meeting2Requested : AppProcessBase { Establish context = () => { //Setup.... }; Because of = () => process.Load(jas, vac); It Current_node_should_be_meeting2Requested = () => process.CurrentNode.ShouldBeOfType<meetingRequestedNode>(); It Can_move_to_clientDeclined = () => Check(process, process.clientDeclined); It Can_move_to_meeting1Arranged = () => Check(process, process.meeting1Arranged); It Can_move_to_meeting2Arranged = () => Check(process, process.meeting2Arranged); It Can_move_to_Reject = () => Check(process, process.Reject); It Cannot_move_to_any_other_state = () => AllOthersFalse(process); } As no one is entirely sure on what the output should be for each state and set of inputs i have been starting to write tests for it, however on calculation i will need to write 4320 ( 30*2*2*2*3*3*2 ) tests for it. Does anyone have any suggestions on how i should go about testing this?

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  • Does Internet Explorer 7 have a CSS parsing issue with the "background-image" property?

    - by user312003
    Having CSS layout issues with Internet Explorer 7 (big surprise). Upon using the Developer Tools to inspect the CSS, I discovered that some properties defined in the stylesheet are not appearing in the parsed CSS structure... THEN I saw THIS being shown as the parsed value for the background-image property: background-image : url(/trunk/httpdocs/images/layout/HCBL_Homepage_01.jpg); WIDTH: 1200px; pretty much obliterating the width that was defined property. The actual code in the CSS file for this element: div#header { width: 1200px; height: 100px; margin-left: auto; margin-right: auto; background-image: url('/trunk/httpdocs/images/layout/HCBL_Homepage_01.jpg'); background-repeat: no-repeat; } If anyone could offer any insight, or provide a link describing this problem (and maybe a workaround...) I would be very appreciative. Also, I am only interested in this from a parsing of the stylesheet and CSS syntax perspective. I am not concerned with rendering and display issues at the moment; I simply want to get IE 7 (and I have a feeling IE 6 will have similar issues) to recognize and parse ALL of the CSS properties that have been defined in the stylesheet. Thanks in advance guys!

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  • Does pressing Back always cause Activity to finish()?

    - by stormin986
    I've heard that pressing the back button will essentially cause the current Activity to finish(). Is this always the case? Seems like it would be with the way it pops the Activity off the stack. The one situation I'm not so sure about is when the root Activity in a Task has back pressed. I'm currently experiencing a very weird effect, described as follows: On loading my application, the first Activity is for initialization, and once it finishes, it calls my main Activity (a TabActivity). This first init activity has android:noHistory="true" set in the Manifest so pressing Back from my main Activity won't go back to that. It goes to the Launcher. When I click on my App in the Launcher a second time, the initialization activity loads again, and loads the main Activity when done. Almost immediately after, it loads a second instance of my main Activity. But ONLY after the Application has already been run once, and was exited by pressing BACK from the main Activity. It does it every subsequent time until I force quit the app or load a new version from the IDE. Based on this, I am suspecting some kind of Activity instance is lying around and being reused, since it only happens on the second+ time I run the application (and exit with BACK -- using HOME just returns to the last state of the app, no big deal). Anyone have any thoughts??

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  • Using Silverlight for Views in ASP.Net MVC - a bad idea?

    - by bplus
    I'm currently writing a small application for use internally at my office. I started out teaching myself some MVC (I've been a C# dev for 3 years). One of the main requirements is editable grids - I quickly realised that silverlight (i have zero silverlight experience) could be a big help in this. I've managed to create a proof of concept of getting MVC and silverlight to talk back an forth by combining these two techniques: Creating a Rest API using MVC MVC SilverLight I also got some help on stackoverflow: silverlight-grids-mvc-http-post Essentially all I'm doing is embedding a silver light object in a view. Serializing the Model data as JSON and passing it to silverlight(using intit params written into the response). The silverlight object can post data back to the controller as JSON. So far this seems like it could work quite well. However I am a bit concerned that I could be painting myself into a corner with this approach, as in I don't have much experience with either technology so I'm worried I'm going get hit with something further down the line that I won't be able to work around. Has anybody else tried doing this? Any advice would be much appreciated!

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  • Automatic tracking algorithm

    - by nico
    Hi everyone, I'm trying to write a simple tracking routine to track some points on a movie. Essentially I have a series of 100-frames-long movies, showing some bright spots on dark background. I have ~100-150 spots per frame, and they move over the course of the movie. I would like to track them, so I'm looking for some efficient (but possibly not overkilling to implement) routine to do that. A few more infos: the spots are a few (es. 5x5) pixels in size the movement are not big. A spot generally does not move more than 5-10 pixels from its original position. The movements are generally smooth. the "shape" of these spots is generally fixed, they don't grow or shrink BUT they become less bright as the movie progresses. the spots don't move in a particular direction. They can move right and then left and then right again the user will select a region around each spot and then this region will be tracked, so I do not need to automatically find the points. As the videos are b/w, I though I should rely on brigthness. For instance I thought I could move around the region and calculate the correlation of the region's area in the previous frame with that in the various positions in the next frame. I understand that this is a quite naïve solution, but do you think it may work? Does anyone know specific algorithms that do this? It doesn't need to be superfast, as long as it is accurate I'm happy. Thank you nico

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  • Optimizing processing and management of large Java data arrays

    - by mikera
    I'm writing some pretty CPU-intensive, concurrent numerical code that will process large amounts of data stored in Java arrays (e.g. lots of double[100000]s). Some of the algorithms might run millions of times over several days so getting maximum steady-state performance is a high priority. In essence, each algorithm is a Java object that has an method API something like: public double[] runMyAlgorithm(double[] inputData); or alternatively a reference could be passed to the array to store the output data: public runMyAlgorithm(double[] inputData, double[] outputData); Given this requirement, I'm trying to determine the optimal strategy for allocating / managing array space. Frequently the algorithms will need large amounts of temporary storage space. They will also take large arrays as input and create large arrays as output. Among the options I am considering are: Always allocate new arrays as local variables whenever they are needed (e.g. new double[100000]). Probably the simplest approach, but will produce a lot of garbage. Pre-allocate temporary arrays and store them as final fields in the algorithm object - big downside would be that this would mean that only one thread could run the algorithm at any one time. Keep pre-allocated temporary arrays in ThreadLocal storage, so that a thread can use a fixed amount of temporary array space whenever it needs it. ThreadLocal would be required since multiple threads will be running the same algorithm simultaneously. Pass around lots of arrays as parameters (including the temporary arrays for the algorithm to use). Not good since it will make the algorithm API extremely ugly if the caller has to be responsible for providing temporary array space.... Allocate extremely large arrays (e.g. double[10000000]) but also provide the algorithm with offsets into the array so that different threads will use a different area of the array independently. Will obviously require some code to manage the offsets and allocation of the array ranges. Any thoughts on which approach would be best (and why)?

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  • Cocos2d shake/accelerometer issue.

    - by Ryan Poolos
    So I a little backstory. I wanted to implement a particle effect and sound effect that both last about 3 sec or so when the user shakes their iDevice. But first issue arrived when the build in UIEvent for shakes refused to work. So I took the advice of a few Cocos veterans to just use some script to get "violent" accelerometer inputs as shakes. Worked great until now. The problem is that if you keep shaking it just stacks the particle and sounds over and over. Now this wouldn't be that big of a deal except it happens even if you are careful to try and not do so. So what I am hoping to do is disable the accelerometer when the particle effect/sound effect start and then reenable it as soon as they finish. Now I don't know if I should do this by schedule, NStimer, or some other function. I am open to ALL suggestions. here is my current "shake" code. - (void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration { const float violence = 1; static BOOL beenhere; BOOL shake = FALSE; if (beenhere) return; beenhere = TRUE; if (acceleration.x > violence * 1.5 || acceleration.x < (-1.5* violence)) shake = TRUE; if (acceleration.y > violence * 2 || acceleration.y < (-2 * violence)) shake = TRUE; if (acceleration.z > violence * 3 || acceleration.z < (-3 * violence)) shake = TRUE; if (shake) { id particleSystem = [CCParticleSystemQuad particleWithFile:@"particle.plist"]; [self addChild: particleSystem]; // Super simple Audio playback for sound effects! [[SimpleAudioEngine sharedEngine] playEffect:@"Sound.mp3"]; shake = FALSE; } beenhere = FALSE; }

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  • How to cache pages using background jobs ?

    - by Alexandre
    Definitions: resource = collection of database records, regeneration = processing these records and outputting the corresponding html Current flow: Receive client request Check for resource in cache If not in cache or cache expired, regenerate Return result The problem is that the regeneration step can tie up a single server process for 10-15 seconds. If a couple of users request the same resource, that could result in a couple of processes regenerating the exact same resource simultaneously, each taking up 10-15 seconds. Wouldn't it be preferrable to have the frontend signal some background process saying "Hey, regenerate this resource for me". But then what would it display to the user? "Rebuilding" is not acceptable. All resources would have to be in cache ahead of time. This could be a problem as the database would almost be duplicated on the filesystem (too big to fit in memory). Is there a way to avoid this? Not ideal, but it seems like the only way out. But then there's one more problem. How to keep the same two processes from requesting the regeneration of a resource at the same time? The background process could be regenerating the resource when a frontend asks for the regeneration of the same resource. I'm using PHP and the Zend Framework just in case someone wants to offer a platform-specific solution. Not that it matters though - I think this problem applies to any language/framework. Thanks!

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  • Optimizing MySQL for ALTER TABLE of InnoDB

    - by schuilr
    Sometime soon we will need to make schema changes to our production database. We need to minimize downtime for this effort, however, the ALTER TABLE statements are going to run for quite a while. Our largest tables have 150 million records, largest table file is 50G. All tables are InnoDB, and it was set up as one big data file (instead of a file-per-table). We're running MySQL 5.0.46 on an 8 core machine, 16G memory and a RAID10 config. I have some experience with MySQL tuning, but this usually focusses on reads or writes from multiple clients. There is lots of info to be found on the Internet on this subject, however, there seems to be very little information available on best practices for (temporarily) tuning your MySQL server to speed up ALTER TABLE on InnoDB tables, or for INSERT INTO .. SELECT FROM (we will probably use this instead of ALTER TABLE to have some more opportunities to speed things up a bit). The schema changes we are planning to do is adding a integer column to all tables and make it the primary key, instead of the current primary key. We need to keep the 'old' column as well so overwriting the existing values is not an option. What would be the ideal settings to get this task done as quick as possible?

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  • LIBPCAP and WIRESHARK Capture on PPP

    - by user655629
    Hi, I have written a small bridge program using LIBPCAP API. I have installed Winpcap 3.1 Beta for support in order to capture from a PPP interface. What i do is, I capture from the PPP interface through my LIBPCAP program and send the traffic to another Ethernet interface in my computer. Then i connect this Ethernet Interface to another Ethernet Interface at another computer where i monitor it through Wireshark. So in short my PPP-Ethernet Bridge is on computer 1. And Another computer2 directly connected to computer1 on Ethernet monitors the incoming traffic from the bridge through wireshark. The problem i face is that when i capture PPP traffic through wireshark in computer1, i see reasonable delay between the packets. But when i use my LIBPCAP program to capture and relay traffic and check the traffic on computer 2 using Wireshark it gives jumps of 0.5seconds delay after some packets. This is quite unexplainable to me. I dont understand how wireshark PPP direct capture on computer 1 does not give delay and LIBPCAP program is giving delay. I have checked my bridge for Ethernet to Ethernet relaying and there is no delay like the one i am experiencing in case of PPP-Ethernet. a higher delay between packets is acceptable but such a BIG delay after a couple of packets is unacceptable. Please help if you can. Best Regards FIKA

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  • DSL to generate test data

    - by queen3
    There're several ways to generate data for tests (not only unit tests), for example, Object Mother, builders, etc. Another useful approach is to write test data as plain text: product: Main; prices: 145, 255; Expire: 10-Apr-2011; qty: 2; includes: Sub product: Sub; prices: 145, 255; Expire: 10-Apr-2011; qty: 2 and then parse it into C# objects. This is easy to use in unit tests (because deep inner collections can be written in single line), this is even more convenient to use in FitNesse-like system (because this DSL naturally fits into wiki), and so on. So I use this and write parser, but it's tedious to write each time. I'm not a big expert in DSL/language parsers, but I think they can help here. What would be the right one to use? I only heard about: DSL (I mean, any DSL) Boo (that I think can do DSL) ANTLR but I don't even know which one to pick and where to start. So the question: is it reasonable to use some kind of DSL to generate test data? What would you suggest to do so? Are there any existing cases?

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  • Truncate portions of a string to limit the whole string's length in Ruby

    - by Horace Loeb
    Suppose you want to generate dynamic page titles that look like this: "It was all a dream, I used to read word up magazine" from "Juicy" by The Notorious B.I.G I.e., "LYRICS" from "SONG_NAME" by ARTIST However, your title can only be 69 characters total and this template will sometimes generate titles that are longer. One strategy for solving this problem is to truncate the entire string to 69 characters. However, a better approach is to truncate the less important parts of the string first. I.e., your algorithm might look something like this: Truncate the lyrics until the entire string is <= 69 characters If you still need to truncate, truncate the artist name until the entire string is <= 69 characters If you still need to truncate, truncate the song name until the entire string is <= 69 characters If all else fails, truncate the entire string to 69 characters Ideally the algorithm would also limit the amount each part of the string could be truncated. E.g., step 1 would really be "Truncate the lyrics to a minimum of 10 characters until the entire string is <= 69 characters" Since this is such a common situation, I was wondering if someone has a library or code snippet that can take care of it.

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  • howto distinguish composition and self-typing use-cases

    - by ayvango
    Scala has two instruments for expressing object composition: original self-type concept and well known trivial composition. I'm curios what situations I should use which in. There are obvious differences in their applicability. Self-type requires you to use traits. Object composition allows you to change extensions on run-time with var declaration. Leaving technical details behind I can figure two indicators to help with classification of use cases. If some object used as combinator for a complex structure such as tree or just have several similar typed parts (1 car to 4 wheels relation) than it should use composition. There is extreme opposite use case. Lets assume one trait become too big to clearly observe it and it got split. It is quite natural that you should use self-types for this case. That rules are not absolute. You may do extra work to convert code between this techniques. e.g. you may replace 4 wheels composition with self-typing over Product4. You may use Cake[T <: MyType] {part : MyType} instead of Cake { this : MyType => } for cake pattern dependencies. But both cases seem counterintuitive and give you extra work. There are plenty of boundary use cases although. One-to-one relations is very hard to decide with. Is there any simple rule to decide what kind of technique is preferable? self-type makes you classes abstract, composition makes your code verbose. self-type gives your problems with blending namespaces and also gives you extra typing for free (you got not just a cocktail of two elements but gasoline-motor oil cocktail known as a petrol bomb). How can I choose between them? What hints are there? Update: Let us discuss the following example: Adapter pattern. What benefits it has with both selt-typing and composition approaches?

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  • sort outer array based on values in inner array, javascript

    - by ptrn
    I have an array with arrays in it, where I want to sort the outer arrays based on values in a specific column in the inner. I bet that sounded more than a bit confusing, so I'll skip straight to an example. Initial data: var data = [ [ "row_1-col1", "2-row_1-col2", "c-row_1-coln" ], [ "row_2-col1", "1-row_2-col2", "b-row_2-coln" ], [ "row_m-col1", "3-row_m-col2", "a-row_m-coln" ] ]; Sort data, based on column with index 1 data.sortFuncOfSomeKind(1); where the object then would look like this; var data = [ [ "row_2-col1", "1-row_2-col2", "b-row_2-coln" ], [ "row_1-col1", "2-row_1-col2", "c-row_1-coln" ], [ "row_m-col1", "3-row_m-col2", "a-row_m-coln" ] ]; Sort data, based on column with index 2 data.sortFuncOfSomeKind(2); where the object then would look like this; var data = [ [ "row_m-col1", "3-row_m-col2", "a-row_m-coln" ], [ "row_2-col1", "1-row_2-col2", "b-row_2-coln" ], [ "row_1-col1", "2-row_1-col2", "c-row_1-coln" ] ]; The big Q Is there an existing solution to this that you know of, or would I have to write one myself? If so, which would be the easiest sort algorithm to use? QuickSort? _L

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  • Turning off antialiasing in Löve2D

    - by cjanssen
    I'm using Löve2D for writing a small game. Löve2D is an open source game engine for Lua. The problem I'm encountering is that some antialias filter is automatically applied to your sprites when you draw it at non-integer positions. love.graphics.draw( sprite, x, y ) So when x or y is not round (for example, x=100.24), the sprite appears blurred. The same happens when the sprite size is not even, because (x,y) points to the center of the sprite. For example, a sprite which is 31x30 big will appear blurred again, because its pixels are painted in non-integer positions. Since I am using pixel art, I want to avoid this all the way, otherwise the art is destroyed by this effect. The workaround I am using so far is to force the coordinates to be round by littering the code with calls to math.floor(), and forcing all the sprites to have even sizes by adding a row or column of transparent pixels with the paint program, if needed. Is there some command to deactivate the antialiasing I can call at program startup?

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