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  • iPhone image asset recommended resolution/dpi/format

    - by Matthew
    I'm learning iPhone development and a friend will be doing the graphics/animation. I'll be using cocos2d most likely (if that matters). My friend wants to get started on the graphics, and I don't know what image resolution or dpi or formats are recommended. This probably depends on if something is a background vs. a small character. Also, I know I read something about using @2x in image file names to support high res iphone screens. Does cocos2d prefer a different way? Or is this not something to worry about at this point? What should I know before they start working on the graphics?

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  • Using Scrum on small projects where Owner doesn't want to be involved

    - by Andrej Mohar
    Recently I've been reading and learning quite a lot about scrum and I like it a lot. However, I do have a couple of likely scenarios in my head to which I don't know the solution. So let's say that I might want to organize an agile team of (for instance) four web developers (one of them UI/UX designer). This team would operate on scrum principles. Initially we would probably be working on projects like landing pages for ordinary people's small businesses, like renting apartments, selling cookies... Such customers simply can't be set with Product Owner role (IMHO), because they usually expect to hire a company, give them the overall project goal with some details, and then expect the job to be done (including a lot of decision making) with as little of their involvement as possible (in their opinion, they have more important things to do). Let's say I'd like to engage myself in a developer/scrum master role (I know that even that is debatable, being a team member and scrum master at once), so I simply shouldn't take the role of the product owner as well. So as for my questions: If I'm my company's business owner, do I simply need to be a product owner as well (do these roles include each other)? Can I employ a sales person which might have the product owner role? Would it be better if it is an experienced developer instead of a sales person? Is this even a smart move? Lastly, is there another agile approach that might better suit my position? EDIT: Thank you everyone for good inputs. I added some comments, any aditional info will be greatly appreciated.

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  • Flixel Game Over Screen

    - by Jamie Read
    I am new to game development but familiar with programming languages. I have started using Flixel and have a working Breakout game with score and lives. I am just stuck on how I can create a new screen/game over screen if a player runs out of lives. I would like the process to be like following: Check IF lives are equal to 0 Pause the game and display a new screen (probably transparent) that says 'Game Over' When a user clicks or hits ENTER restart the level Here is the function I currently have to update the lives: private function loseLive(_ball:FlxObject, _bottomWall:FlxObject):void { // check for game over if (lives_count == 0) { } else { FlxG:lives_count -= 1; lives.text = 'Lives: ' + lives_count.toString() } } Here is my main game.as: package { import org.flixel.*; public class Game extends FlxGame { private const resolution:FlxPoint = new FlxPoint(640, 480); private const zoom:uint = 2; private const fps:uint = 60; public function Game() { super(resolution.x / zoom, resolution.y / zoom, PlayState, zoom); FlxG.flashFramerate = fps; } } }

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  • Scripting a sophisticated RTS AI with Lua

    - by T. Webster
    I'm planning to develop a somewhat sophisticated RTS AI (eg see BWAPI). have experience programming, but none in game development, so it seems easiest to start by scripting the AI of an existing game I've played, Warhammer 40k: Dawn of War (2004). As far as I can tell, the game AI is scripted with some variant of Lua (by the file extension .ai or .scar). The online documentation is sparse and the community isn't active anymore. I'd like to get some idea of the difficulty of this undertaking. Is it practical with a scripting language like Lua to develop a RTS AI that includes FSMs, decision trees, case-based reasoning, and transposition tables? If someone has any experience scripting Dawn of War, that would also help.

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  • 2d libgdx: runtime level generation

    - by lxknvlk
    I have encountered a problem during my first game development: I thought of a Array<Ground> groundArray that does groundArray.add when a new ground will appear on the screen, and removes oldest ground when it will no longer be seen, if player only moves to the right, like in flappy bird. The perfect structure would be a queue for such a mechanic, but libgdx doesnt have one. Using libgdx's Array is not intuitive too - i have to reverse the order of elements. It has a method pop() that removes the last element, but no such method to use on the first element. What are my options here? extend Array class and add something? writing my own queue-like class?

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  • When does a game idea cross the line between homage/parody to ripoff?

    - by Daniel T.
    I'm not sure where this question belongs, but as it pertains to the development of a game idea, I figured I'd try to post it here. Recently I've been inspired to create a game based on another game I've played. However, the idea that I have is very similar to the original game. I was wondering, when does a game idea cross from being a homage or parody into the realm of being a ripoff? Are there any hard or fast rules or does this cross into a gray area?

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  • Storing and Finding Art Assets

    - by ashes999
    I've started down a line of art asset development that will allow me to (hopefully) reuse and improve assets for several games. But how do I go about storing and finding them? Let's say for example I decide to focus on RPGs for ~2 years. I would create items, monsters, etc. and store them somewhere. How would I categorize them and make them easier to search later on? Is the best solution "use directories with broad categories like landscape/items/monsters/etc.?"

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  • Get a A Little Smarter . . .

    - by Michelle Kimihira
    Author, Rimi Bewtra, Senior Director, Product Marketing, Oracle Fusion Middleware   This month I had a chance to gain some valuable insights on Oracle’s latest product innovations and customer successes after my conversation with Vice President of Product Management of Oracle Fusion Middleware, Amit Zavery.  In this 10 minute podcast, Amit was able to quickly outline a few of Oracle recent major announcements including: ·         Oracle Exalogic Elastic Cloud – our flagship engineered system for running business applications – provides extreme performance, reliability and scalability while delivering lower total cost of ownership, reduced risk, higher user productivity and one-stop support. ·         Oracle Application Development Framework (ADF) Mobile, is a HTML5 and Java-based framework that enables developers to easily build, deploy, and extend enterprise hybrid mobile applications across multiple mobile operating systems, including iOS and Android, from a single code base. And did you know Oracle has 125,000 Fusion Middleware customers? Amit shared a few of his favorite customer success stories and gave me latest view from the leading Industry Analysts. If you have 10 minutes, you too can get a little smarter … take a listen and let’s catch up soon. Additional Information Product Information on Oracle.com: Oracle Fusion Middleware Follow us on Twitter and Facebook Subscribe to our regular Fusion Middleware Newsletter

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  • Global keyboard states

    - by Petr Abdulin
    I have following idea about processing keyboard input. We capture input in "main" Game class like this: protected override void Update(GameTime gameTime) { this.CurrentKeyboardState = Keyboard.GetState(); // main :Game class logic here base.Update(gameTime); this.PreviousKeyboardState = this.CurrentKeyboardState; } then, reuse keyboard states (which have internal scope) in all other game components. The reasons behind this are 1) minimize keyboard processing load, and 2) reduce "pollution" of all other classes with similar keyboard state variables. Since I'm quite a noob in both game and XNA development, I would like to know if all of this sounds reasonable.

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  • Which iPhone/iPod Hardware to Support for iPhone Game

    - by ashes999
    I'm coming from a background of Android. I would like to figure out what kind of iBlah device hardware I need to support for iPhone game development. From my research, it seems that I need to support both iPod and iPhone. But which versions of hardware? is 3G still used? What about 3GS? For example, the -S phones seem to have dual core instead of single-core CPUs. I also worry about performance. In Android, I had a severely low-end phone, which meant pretty much anything that ran okay there ran okay on other phones. For iPhone, how do I figure out what to support in terms of performance?

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  • What are Information Centers?

    - by user12244613
    Information Centers are similar to product pages in the Oracle Sun System Handbook Many customers like the Oracle Sun System Handbook concept of a home page with all the product attributes, troubleshooting etc. access from a single home page. This concept is now available for a range of Oracle Solaris, Systems, and Storage products. The Information Center for each product covers areas such as: Overview, Hot Topics, Patching and Maintenance. The Information Center pages are dynamically generated each night to ensure the latest content is available to you. Here are the top Solaris, Systems, and Storage Information Centers: Oracle Explorer Data Collector Oracle Solaris 10 Live Upgrade Oracle Solaris 11 Booting Information Center Oracle Solaris 11 Desktop and Graphics Information Center Oracle Solaris 11 Image Packaging System (IPS) Information Center Oracle Solaris 11 Installation Information Center Oracle Solaris 11 Product Information Center Oracle Solaris 11 Security Information Center Oracle Solaris 11 System Administration Information Center Oracle Solaris 11 Zones Information Center Oracle Solaris Crash Analysis Tool(SCAT) - Information Center Oracle Solaris Cluster Information Center Oracle Solaris Internet Protocol Multipathing (IPMP) Information Center Oracle Solaris Live Upgrade Information Center Oracle Solaris ZFS Information Center Oracle Solaris Zones Information Center CMT T1000/T2000 and Netra T2000 CMT T5120/T5120/T5140/T5220/T5240/T5440 Systems M3000/M4000/M5000/M8000/M9000-32/M9000-64 Management and Diagnostic Tools for Oracle Sun Systems Netra CT410/810 and Netra CT900 Network-Attached Storage (NAS) Oracle Explorer Data Collector Oracle VM Server for SPARC (LDoms) Pillar Axiom 600 SL3000 Tape Library Sun Disk Storage Patching and Updates Sun Fire 3800/4800/4810/6800/E2900/E4900/E6900/V1280 - Netra 1280/1290 Sun Fire 12K/15K/E20K/E25K Sun Fire X4270 M2 Server Sun x86 Servers T3 and T4 Systems Tape Domain Firmware V210/V240/V440/V215/V245/V445 Servers VSM (VTSS/VLE/VTCS)

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  • Drawing graphics in Java game

    - by wolf
    I am quite new to game development, so here is a question (maybe a stupid one): In my sidescroller i have a bunch of different graphics objects that i need to draw (player, background tiles, creatures, projectiles etc). Most tutorials i've read so far show that each object has its own draw method, which is then called from some other method. What if I had one method that does all the drawing? Lets say i keep all my objects in an array or queue (or multiple arrays) and then go through each of them, get an image and draw it. So basically would it be better (and why) to have each object have its own draw method or one method that does all the drawing? Or does it matter at all? I feel like the second option is more comfortable, because then all the stuff to do with drawing would be in one place...

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  • Summary of TaleoWorld 2012

    - by Scott Ewart
    Taleo World resulted in lively, positive conversation on social media, with 1,595 references on Twitter. Conversation was driven by users live-tweeting about the keynotes, product sessions/demos and customers. The Wednesday morning keynote resulted in a spike, and users responded positively to executive’s view on HCM and the innovative Oracle-Taleo product roadmap.   This is a recap of the Twitter feed conversations highlighting top tweets and photos, as well as supporting materials, including the resulting coverage.  Please read The Taleo World Storify and click here. Five unique articles appeared on Taleo World. The Ventana Research blog and InformationWeek wrote in-depth articles focusing on Mark Hurd’s presentation, product strategy, and demonstrations of Oracle Taleo Cloud Service Feature Pack 12B and Oracle Fusion Tap, overall stressing Oracle’s commitment to customers and product development. To view the full-text of all articles , please click below on the articles' name. Oracle Presents a Taleo Future for Human Capital Management - Ventana Research blog Innovation as a Choice - Steve Boese's HR Technology blog Oracle Touts Taleo As HCM Heats Up - InformationWeek With 43% of the Current Workforce Retiring In 10 Years, What’s A CEO To Do? - HireVue Digital Distortion blog  What’s Your Recruitment Metrics Story? - SmashFly Recruitment Marketing Technology blog.

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  • What is the best way to learn Cocos2D?

    - by Joey Green
    I've messed around with iPhone development for a couple years now. I've done some contract work. I want to get into Cocos2D to develop a game idea that I have. I was wondering what might be the best/quickest way to get up in running in cocos2d? I've thought about a book, but I wondering if that is needed? I'm the type of guy that just wants to know what everything does and is suppose to be used for. Any ideas?

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  • When to roll your own game engine?

    - by Joey Green
    I've been a software developer for 5 years now and wanting to get into iOS game development. I've played around with the iOS SDK for about 2 years now, attending cocoaheads meetings and feel I have a good grasp on objective-c/cocoa and even c/c++. I have a game idea and know that I will use Box2D but I'm wondering if I should use cocos2D or not. The main reasons are: I may want to do things graphics wise that aren't available in cocos2d. If I roll my own game engine I'll have more control. Of course the main reason for using a already existing game engine is the time it saves and it makes the hard stuff easier, but for someone who has the technical chops to roll his own does it make sense?

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  • Identity R2 Event Orlando

    - by Naresh Persaud
    Take the Next Big Step in Identity Management Evolution We call the latest release of Oracle Identity Management 11gthe evolved platform. And for good reason. It simplifies the user experience, enhances security, and allows businesses to expand the reach of identity management to the cloud and mobile environments like never before. Join this important event to discuss the recent launch of Oracle Identity Management 11g. You'll learn more about the evolution of this exceptional business solution and get the unique opportunity to network with existing Oracle customers and speak directly with Oracle product experts. The agenda includes: Overview of capabilities Product demonstrations Customer and partner presentations Discussion with early adopters Register now for the event or call 1.800.820.5592 ext. 11087. Register Now Join us for this event. Thursday, December 6, 2012The Capital GrillePointe Orlando, 9101International DriveOrlando, FL 32819Get Directions Agenda 9:00 a.m. Registration & Continental Breakfast 9:30 a.m. Welcome RemarksDave Profozich, Group Vice President, Oracle 9:45 a.m. Keynote:Oracle Identity Management 11g R2Scott Bonnell, Sr. Director Product Management, Oracle 10:30 a.m. Coffee Break 10:45 a.m. Oracle 11gR2 Overview/Demo/Technical walkthroughMark Wilcox, Sr. Manager Product Management, Oracle 11:45 a.m. Closing RemarksDave Profozich, Group Vice President, Oracle 12:00 noon Networking Lunch Register now for this exclusive event or call 1.800.820.5592 ext. 11087.If you are an employee or official of a government organization, please click here for important ethics information regarding this event. Copyright © 2012, Oracle and/or its affiliates. All rights reserved. Contact Us | Legal Notices and Terms of Use | Privacy Statement SEV100122190

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  • how can i prepare myself to become game developer

    - by gowri
    I like to become game developer.. i already worked as web developer for past 1 year . there i used php ,jquery,mysql and some frame work also .It's little boring now same thing again and again .So i start to learn android application development . my question is : if want to become a game developer what skills should i have (like java,c++,etc) ? Where can i get good tutorials(online) ? is previous knowledge will help me ? Please clarify me !

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  • What do I need to get a job with a major game company?

    - by MahanGM
    I've been recently working with DirectX and getting familiar with game engines, sub-systems and have done game development for the last 5 years. I have a real question for those whom have worked in larger game making companies before. How is it possible to get to into these big game creators such as Ubisoft, Infinity Ward or EA. I'm not a beginner in my field and I'm going to produce a real nice 2D platform with my team this year, which is the result of 5 years 2D game creation experience. I'm working with prepared engines such as Unity3D or Game Maker software and using .Net with C# to write many tools for our production and proceeding in my way but never had a real engine programming experience 'till now. I'm now reading good books around this topic but I wanted to know: Is it possible to become an employee in big game company by just reading books? I mean beside having an active mind and new ideas and being a solution solver.

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  • Platforms for sharing content and expertise

    - by Thomas
    Are there any platforms / sites where people can share expertise in game development and where you can share (either payed or free) digital content (like images, sounds, animations but also frameworks or libraries) to be used in games? I'd also like the possibility to contact users and request specific pieces of content. I'd like to start out as an indie developer and have programming skills but I lack the experience and time to create ingame artwork and sound. Is there any site where I could locate other people (artists mostly) who would want to work on a game for free? I know I can get most technical questions answered on this site and I have some contacts but I'm affraid this won't be enough.

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  • Make game for iPhone only

    - by Alex
    From the beginning of development on my game I was hoping to release it as a universal app, but the gameplay simply doesn't work as well on the iPad. Also, it was designed to work on the iPhone screen, and the (even slight) difference in width to height ratio gives iPhone users an advantage over iPad users by seeing more of the path ahead. Not to mention it doesn't look quite right on the larger screen. Hypothetically, if my game becomes a top seller, would it be a bad idea to have it only an iPhone app? Would it make it far less likely for my app to become viral? My app would still work on the iPad like any other iPhone app, and I plan on eventually releasing an update that supports both iPad and iPhone.

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  • Ensure house map maze with lifts can be solved?

    - by Philipp Lenssen
    In my game we see the floors of a house from the side, and the hero can take lifts -- a lift either goes up (to the next lift upwards), or down (to the next lift downwards), depending on the arrow as shown, and there's always a pair of exactly two lifts connected. That's the only way the hero can move vertically, though he can freely move horizontally. The house map is a randomized 11x5 grid with different items, and unpassable walls to the far left, far right, and sometimes in one of the two middle positions: My question: How can I ensure the map is always randomized yet always solvable and that the hero, starting at the left side of the bottom floor, can always leave it via any upwards-pointing lift at the top floor? For what it's worth I'm using the Lua language for development. Thanks so much!

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  • Corona SDK (Lua) vs Native Obj-C for iPhone only word puzzle type game [closed]

    - by dodgy_coder
    I am trying to decide on whether to use the Corona SDK & Lua versus native Objective-C to develop an iOS app. This will be the first game on any smartphone I have developed and so its not that ambitious - a single player word puzzle type game - something sort of like scrabble. The advantages of Corona I can see are: Lua is probably easier to learn than Obj-C (shorter learning curve) meaning a possibly quicker development time Possibility to port to Android once its finished Advantages of native Obj-C are: Access to all and latest features of iOS More / faster available libraries Has anyone made this decision before? Are there any major advantages or disadvantages I've missed or got wrong here? Thanks.

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  • How do I approach large companies if I have a killer mobile game idea?

    - by Balázs Dávid
    I have an idea for a game that has potential, but I'm not a programmer. How do I tell this to development companies without having my idea stolen? All I want from the company is for somebody to watch a three minute long video presentation about my idea and if they see potential in it then we can talk about the details. I have already sent an e-mail to several big companies that have the expertise needed to code the game, they haven't answered me. Actually the idea is nothing fancy, no 3D, but fun and unique.

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  • creating a simulation game, what type of knowledge is needed? [closed]

    - by Jordan
    I am a beginner in game development. As a part of learning and fun, want to create a game in java-script and html5. I am planning a game that we were used to play in childhood, that is "new business"- a monopoly game, in that we used to buy ,rent,sell places and bank we get some money to play and etc. are features. Its just simple ludo like game. So can anyone suggest me from where to start? what will be the designing? Is it possible to create it only in a html5 and java-script.

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  • What are the advantages and challenges of using HaXe over ActionScript 3?

    - by Arthur Wulf White
    I read this: http://webr3.org/blog/haxe/bitmapdata-vectors-bytearrays-and-optimization/ And this: http://stackoverflow.com/questions/5220045/what-are-the-pro-and-cons-of-using-haxe-over-actionscript-3 http://www.haxenme.org/developers/documentation/actionscript-developers/ I read there are only two books, is that right? http://haxe.org/doc/book I also see that using FlashDevelop you can make an Adobe Air project with HaXe and compile to exe. And begun to wonder from a game making perspective: I saw the example in the first link, are there any additional advantages in performance when using HaXe instead of AS3 for games development (for the web)?

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