Logging library for (c++) games
- by Klaim
I know a lot of logging libraries but didn't test a lot of them. (GoogleLog, Pantheios, the coming boost::log library...)
In games, especially in remote multiplayer and multithreaded games, logging is vital to debugging, even if you remove all logs in the end.
Let's say I'm making a PC game (not console) that needs logs (multiplayer and…