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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • BPA scan did not complete for one or more servers

    - by Hossein Aarabi
    In Windows Server 2012 RTM, I am trying to run the BPA. It fails, saying "BPA scan did not complete for one or more servers" Try #1: Try #2: So, I decided to enable the Turn on Script Execution (with Allow all scripts) in Local Group Policy Editor, now I get a very nice exception message :) Clicking on ignore button, BPA logs the following error message: Try #3: So, I decided to go ahead and set the execution policy for all the scopes in PowerShell to unrestricted. Again no luck. What is going on?

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  • How to improve Windows Aero desktop performance?

    - by Click Ok
    Sincerely I don't understand why in Windows Experience ratings, the "Game Graphics" in my pc is 5.0 and "Graphic Elements" (windows aero desktop performance) is 3.9. How it is possible? My VGA is nice for games but bad for Windows Desktop? What I can do to improve windows aero desktop performance?

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  • Lightweight IRC Client

    - by Jonathan Sampson
    What is a good option for somebody who wants to participate in IRC, but doesn't want to download a large application, register with any group, etc? Preferably something lite, having a nice feature-set, and easy to get up-and-running. I'm on Windows, and I'd prefer something very easy and non-esoteric to work with.

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  • How to calculate CPU % based on raw CPU ticks in SNMP

    - by bjeanes
    According to http://net-snmp.sourceforge.net/docs/mibs/ucdavis.html#scalar_notcurrent ssCpuUser, ssCpuSystem, ssCpuIdle, etc are deprecated in favor of the raw variants (ssCpuRawUser, etc). The former values (which don't cover things like nice, wait, kernel, interrupt, etc) returned a percentage value: The percentage of CPU time spent processing user-level code, calculated over the last minute. This object has been deprecated in favour of 'ssCpuRawUser(50)', which can be used to calculate the same metric, but over any desired time period. The raw values return the "raw" number of ticks the CPU spent: The number of 'ticks' (typically 1/100s) spent processing user-level code. On a multi-processor system, the 'ssCpuRaw*' counters are cumulative over all CPUs, so their sum will typically be N*100 (for N processors). My question is: how do you turn the number of ticks into percentage? That is, how do you know how many ticks per second (it's typically — which implies not always — 1/100s, which either means 1 every 100 seconds or that a tick represents 1/100th of a second). I imagine you also need to know how many CPUs there are or you need to fetch all the CPU values to add them all together. I can't seem to find a MIB that gives you an integer value for # of CPUs which makes the former route awkward. The latter route seems unreliable because some of the numbers overlap (sometimes). For example, ssCpuRawWait has the following warning: This object will not be implemented on hosts where the underlying operating system does not measure this particular CPU metric. This time may also be included within the 'ssCpuRawSystem(52)' counter. Some help would be appreciated. Everywhere seems to just say that % is deprecated because it can be derived, but I haven't found anywhere that shows the official standard way to perform this derivation. The second component is that these "ticks" seem to be cumulative instead of over some time period. How do I sample values over some time period? The ultimate information I want is: % of user, system, idle, nice (and ideally steal, though there doesn't seem to be a standard MIB for this) "currently" (over the last 1-60s would probably be sufficient, with a preference for smaller time spans).

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  • System Monitoring service - Hosted

    - by sevitzdotcom
    I'm looking for a system monitoring service, a bit like New Relic, but for more the system itself than the ruby side of things. i.e. something like Zabbix, but hosted like New Relic. I wont something I can just drop an 'agent' on the servers, and then do all the config and monitoring and notifications on a nice slick 3rd party system. So essential Zabbix Meats New Relic meets Pingdom. Any ideas?

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  • reset file permissions?

    - by acidzombie24
    In my /var/www folder i have permission 2750 with the owner being root (unless i change it by hand) and the group being www-data. I mv a folder into /var/www and i'd like to reset the permissions so everything is 2750 and for the group to be www-data, is it possible to do it in one command? or do i need to do multiple cmds? (its two commands, 3 if i want the same owner but it be nice to do it with one for this folder)

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  • Is ext4 ready for a production usage ?

    - by Konstantin
    Hi What do you think about ext4 filesystem in the production enviroment ? We are very close to launching our project that will use tens of millions quite often updated not very big files and we need to decide which FS to use. For a while our considerations about other linux FS are: Ext3 is rock stable, but not very well suited for handling millions small files XFS looks very nice, probably we'll use it ReiserFS ... well...vague future, who will end up fixing bugs ?

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  • Software for reading PDF ebooks?

    - by Sridhar Ratnakumar
    I have a bunch of PDF ebooks ... while I know that traditional PDF readers (Acrobat, Preview) can be used to read them, I wonder if there are ebook software specifically tailored for long starring at the computer screen? Like white-on-black (night reading)? Is there any? Preferably a software that runs on MacOSX. If not, then Windows would be nice too.

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  • Why does Ubuntu feel so sluggish on my asus 1000HE netbook

    - by Pete Hodgson
    I recently purchased a nice asus 1000HE, and installed Ubuntu NBR. However, I'm pretty disappointed with how sluggish it feels. I'm wondering if I maybe need to install a closed-source graphics driver - it feels similar to how my work laptop performed before I installed the restricted nvidia driver on that machine. [EDIT] In case it's any use: pete@eliza:~$ uname -a Linux eliza 2.6.28-12-netbook-eeepc #43 SMP Mon Apr 27 16:06:05 MDT 2009 i686 GNU/Linux

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  • Answer to: How to make Facebook FBML valid (XHTML)!

    - by Michael
    Hi guys, Found this nice article: http://www.ka-mediendesign.com/blog/facebook-markup-language-in-xhtml/ It's german but you can use the google translator. This is the answer to the question "how to make Facebook FBML code - Valid [closed]". Very simple. The social plugins are on this site, too. And the page is valid xhtml 1.1! Cheers, Michael

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  • PostgreSQL lots of Tables

    - by strife911
    Hi, we am at a point where I have more than a thousand Tables in our PostgreSQL database server. I remember reading that there was a way to speed up the database once it reached more than a thousand Tables, but I cannot seem to find any mention of this on the Web with Google. Any help would be nice. Thanks

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  • kernel panic after LVM setup

    - by Manuel Sopena Ballesteros
    I broke my webserver... My setup is: VMWare ESXi environemt CPanel installed CentOS release 6.5 (Final) 4 CPUs 2G RAM 2x VM disks 100G each LVM system This was my previous storage settings (the server was working fine at this time): # df -h Filesystem Size Used Avail Use% Mounted on /dev/mapper/vg_test01-lv_root 95G 1.4G 88G 2% / tmpfs 939M 0 939M 0% /dev/shm /dev/sdb1 99G 188M 94G 1% /tmp /dev/sda1 485M 54M 407M 12% /boot My web developer asked me to merge /tmp and / disks so this is what I did: Delete /dev/sdb1 partition using fdisk Create a new partition as LVM on /dev/sdb1 using fdisk Create a new physical volume -- pvcreate /dev/sdb1 Extend volume group -- vgextend /dev/sdb1 vg_test01 Extend logical volume -- lvextend -l +100%FREE /dev/vg_test01/lv_root Resize filesystem -- resize2fs /dev/vg_test01/lv_root This is the new configuration: # df -h Filesystem Size Used Avail Use% Mounted on /dev/mapper/vg_test01-lv_root 213G 105G 97G 52% / tmpfs 939M 0 939M 0% /dev/shm /dev/sda1 485M 54M 407M 12% /boot /usr/tmpDSK 4.0G 145M 3.6G 4% /tmp Since I have the new settings my web server is throwing kernel panics quite often (around every 2 days). The message says: INFO: task <taskName>:<pid> blocked for more than 120 seconds. The list of process affected that I can see from the console are: mysqld queueprocd httpd suphp vmtoolsd loop0 auditd The only way I can fix this is reseting (cold reboot) the VM. I don't think it is a hardware issue as sar is not showing any bottleneck: Linux 2.6.32-431.3.1.el6.x86_64 (test01) 08/22/2014 _x86_64_ (4 CPU) 12:00:01 AM CPU %user %nice %system %iowait %steal %idle 12:10:01 AM all 26.86 0.01 0.98 0.57 0.00 71.57 12:20:01 AM all 1.78 0.02 1.03 0.08 0.00 97.09 12:30:01 AM all 26.34 0.02 0.85 0.05 0.00 72.74 12:40:01 AM all 27.12 0.01 1.11 1.22 0.00 70.54 12:50:01 AM all 1.59 0.02 0.94 0.13 0.00 97.32 01:00:01 AM all 26.10 0.01 0.77 0.04 0.00 73.07 01:10:01 AM all 27.51 0.01 1.16 0.14 0.00 71.18 01:20:01 AM all 1.80 0.07 1.06 0.08 0.00 96.99 01:30:01 AM all 26.19 0.01 0.78 0.05 0.00 72.96 01:40:01 AM all 26.62 0.02 0.87 0.05 0.00 72.45 01:50:02 AM all 1.35 0.01 0.87 0.02 0.00 97.75 02:00:01 AM all 26.11 0.02 0.69 0.02 0.00 73.17 02:10:01 AM all 26.73 0.02 0.89 0.14 0.00 72.21 02:20:01 AM all 1.45 0.01 0.92 0.04 0.00 97.58 02:30:01 AM all 26.59 0.01 1.06 0.03 0.00 72.31 02:40:01 AM all 26.27 0.01 0.72 0.05 0.00 72.95 02:50:01 AM all 0.86 0.01 0.50 0.09 0.00 98.53 03:00:01 AM all 25.61 0.02 0.39 0.03 0.00 73.96 03:10:01 AM all 26.30 0.08 0.66 0.14 0.00 72.82 03:20:01 AM all 0.81 0.01 0.51 0.04 0.00 98.63 03:30:02 AM all 26.15 0.02 0.53 0.07 0.00 73.24 03:40:01 AM all 26.06 0.01 0.47 0.04 0.00 73.42 03:50:01 AM all 0.96 0.02 0.51 0.03 0.00 98.48 Average: all 17.69 0.02 0.79 0.14 0.00 81.36 06:58:14 AM LINUX RESTART 07:00:01 AM CPU %user %nice %system %iowait %steal %idle 07:10:01 AM all 1.04 0.02 0.57 0.95 0.00 97.42 07:20:02 AM all 0.66 0.01 0.39 0.06 0.00 98.87 07:30:01 AM all 25.71 0.01 0.45 0.16 0.00 73.67 07:40:01 AM all 25.88 0.01 0.35 0.08 0.00 73.68 07:50:01 AM all 1.13 0.02 0.55 0.11 0.00 98.19 As you can see the server became unresponsive at 03.50 AM and I had to reset the VM at 06.58 AM to bring the website up again. I would appreciate any help/assistance to fix this issue. thank you very much

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  • What tool or scripts do you use to audit a Linux box?

    - by Sharjeel Sayed
    I use the following tools for my auditing needs A) System Auditing and Hardening (One time) 1) Linux Security Auditing Tool (Security centric,Text based output ) 2) Dmidecode ( Retrieves info from BIOS ) 3) Systeminfo ( Generates a nice html report) 4) Syssumm (Inactive since Oct 2000) 5) Rootkit Hunter (Does a basic config check in addition to rootkit checks) 6) CIS benchmarks 7) Bastille ( Interactive hardening and a security scoring tool) B) Automatic Auditing (as a cron job or a service) 1) Logwatch 2) Psad C) Remote Auditing 1) Nmap (Port scanning) 2) Nessus ( Remote Vulnerability check) D) Wikipedia 1) System profiler Any other tools/scripts which you can recommend?

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  • Excel - working with multiple workbooks

    - by cKK
    Got about 50 workbooks that cannot be merged but need to make the data available in a nice easy way. Aany ideas how to open and close multiple workbook modally i.e control remains in some interface / menu window? all workbooks have multiple sheets and need to be opened read-only. thanks

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  • Monitoring MySQL SELECT/WRITE/UPDATE/SLOW queries in Nagios

    - by imaginative
    There's ways to get performance graphs with several monitoring software packages out there such as ZenOSS. There's a plugin available that will graph MySQL based SELECT/WRITE/SLOW queries in a nice rrd style graph. I'm curious if there is a way to also get similar graphs available in Nagios 3.0? I know Nagios has tools like pnp and can integrate rrd, but is there something readily available that can plugin to monitor those MySQL specifics?

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  • Disable cookies for selected sites

    - by acidzombie24
    So far all sites have played nice but recently i ran into a site which aggressively tries to get users to sign up and pretty much puts the site on lockdown after 10 pageviews without signing up. What firefox extension can i use to either freeze or disable cookies for this one specific site? I dont want to whitelist every site i visit because one site is giving me trouble.

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  • CPU Test Similar to Memtest?

    - by Nick Whaley
    I need an easy way to do system stability tests. I have come to rely on Prime95 which does a fantastic job of proving stability (or instability) very quickly; but it requires an OS installed. I would like something like Prime95 that stresses both CPU and RAM (maybe PCI-Ex bus also?) but runs in a nice bootable binary like Memtest86+ does, so I can boot it from a thumbdrive. Does such a thing exist?

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  • Pidgin to pidgin, what protocol to chose?

    - by Johan
    Hi I and a friend need to start to use some instant messaging and it seem like pidgin is a nice program to use. However it supports quite a lot of different protocols. So my question is witch to choose? Since both parties can use the same program we don't have to use the same protocol as "all the rest", but can focus on what is best to use. As a side note both parties will be using Ubuntu based computers. Thanks Johan

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  • Freeware local proxy engine for Windows?

    - by Tomalak
    Is there a nice and small, freeware proxy application that runs in the system tray? It should support HTTP and HTTPS proxy connections, NTLM authentication and configurable rules (different proxy servers for different hosts). Bonus karma if it can NTLM-authenticate anonymous requests passing through it.

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  • Communication software wanted: email, sms, IM, phone calls [closed]

    - by user63835
    I am searching for a software solution that integrates / unifies my communication. I use email, instant messaging, SMS and phone. I would like to get all emails, SMS, instant messaging dialogs and meta-data about phone calls into one application. Important is that I can access all past communication with one application. There should be a global address-book to map the communication data to persons or organizations. I want all the communication data in one place to access and backup it easily. The software solution is not required to be multi-user application or server application. It is just for one user (me) only, but server or multi-user applications are not excluded. I may run it on a server hardware. It should run on Linux (Lubuntu / Ubuntu prefered). Free and OpenSource software is prefered. It would be nice if I could perform new communication (like writing a new email, sms, etc.) with one application, but that is not a must have requirement. I could also work with different applications dedicated for different types of communication like IM-application for IM and email-application for email, if all that communication data from the specialized applications will be delivered to one single place where I can access and backup it. I have an android phone and currently I am using Google contacts as the address-book. In the long term this may change, to get back the control over my data. I did some Internet search but did not find a nice solution, yet. If I am looking for unified messaging and unified communication, am I on the right track? The current Thunderbird version has IM functionality integrated. Did not try it, yet. For SMS it may be possible to use an app to send every SMS (incoming and outgoing) as an email, but I am not sure if those SMS-emails can be mapped to an address-book contact. I don't remember exactly, but isn't there a Google android app (I think Google voice) integrating SMS into google services? But in Germany this function has not been released, yet. Maybe a groupware solution would solve the requirements, but I don't have much experience with it. As communication possibilites are groing, I am woundering that there seems to be such a big gap of solutions. I can't believe I am the only one who would like solution, better integrating all the communication channels more easily. If you know a software solution that solves these requirements (partly) I would be glad if you tell me about it. Thanks in advance.

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  • VLC streaming testbench

    - by Vineet Menon
    Has anyone tried streaming media with VLC as server? I want to deploy VLC as streaming server, but my department didn't had a nice experience with VLC streaming. My question is has anyone tried VLC streaming over LAN with as many as 200 clients? What were the precautions to be taken before going for the actual showdown? What kind of transport stream is better for a smoother live streaming? Are any test bench I can use to convince my superiors?

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  • Ubuntu: Convert OpenOffice Calc to Excel workbook using CLI

    - by Adam Matan
    I need to create an automated report in a spreadsheet format. Unfortunately, There seems to be an easy way to create these reports using OpenOffice Calc, but upper managements wants them in MS Excel format. As these reports are to be created and emailed automatically, is there a nice, command-line way to convert between these file formats?

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