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  • At what point should data be sent back to server?

    - by whamsicore
    A good example would be the stackexchange "rate" button. When a post is upvoted the arrow changes color immediately. However there is a grace period for one to edit one's vote decision (oops! voted by mistake?). Is the upvote action processed immediately or does is only process after a set time period, or when the user leaves the page? How exactly is this rating processed? What is the standard for handling dynamic page edits (e.g. stackexchange rating, facebook posts?)

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  • How to solve linear recurrences involving two functions?

    - by Aditya Bahuguna
    Actually I came across a question in Dynamic Programming where we need to find the number of ways to tile a 2 X N area with tiles of given dimensions.. Here is the problem statement Now after a bit of recurrence solving I came out with these. F(n) = F(n-1) + F(n-2) + 2G(n-1), and G(n) = G(n-1) + F(n-1) I know how to solve LR model where one function is there.For large N as is the case in the above problem we can do the matrix exponentiation and achieve O(k^3log(N)) time where k is the minimum number such that for all km F(n) does not depend on F(n-k). The method of solving linear recurrence with matrix exponentiation as it is given in that blog. Now for the LR involving two functions can anyone suggest an approach feasible enough for large N.

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  • Can there be an Environment that Reacts to Weather changes in-game?

    - by The415
    Just to be straightforward, I am completely new to many aspects of coding and am searching for different specs and guidelines to aid me on my journey to crafting a wonderful game in Epic Games' Unreal Engine 4. I had some recent thoughts about the possibility of creating an environment in a game that interacts with weather (Rain, Snow, Storms) Is it possible to make an environment that can simulate weather changes in a game? I wrote notes on this for weeks now. I was thinking that an increase on environments occlusion maps was necessary for creating the effect of rain on windows, as well as making a flowing liquid surface on windows that is only visible in rain. I was also considering the idea of additive bump-maps on meshes for snow, to simulate accumulation. Are these elements dynamic in Unreal 4? Can I implement them?

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  • Need to organize words based on their components, any other way aside from brute force?

    - by Lathan
    I'm not sure if this process has a name. I have some words (about 9,000). They are in Japanese, but I'll try to explain this using English words. I want to categorize the words by the components (in English, letters). A B C act bar play This should create: A: play B: bar C: act Now, 'a' appears in all 3 words, but I want to make sure that each category (letter) has at least word. Now, it would make sense to delete a word after it's used, but there are a few cases where 2 letters make up one word and that's each letter's only word--so I'd like to account for that somehow. Is there an approach for solving this aside from brute force? Dynamic programming perhaps? Even a name for this process (if it exists) would be great.

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  • ASp.Net Mvc 1.0 Dynamic Images Returned from Controller taking 154 seconds+ to display in IE8, firef

    - by julian guppy
    I have a curious problem with IE, IIS 6.0 dynamic PNG files and I am baffled as to how to fix.. Snippet from Helper (this returns the URL to the view for requesting the images from my Controller. string url = LinkBuilder.BuildUrlFromExpression(helper.ViewContext.RequestContext, helper.RouteCollection, c = c.FixHeight(ir.Filename, ir.AltText, "FFFFFF")); url = url.Replace("&", "&"); sb.Append(string.Format("<removed id=\"TheImage\" src=\"{0}\" alt=\"\" /", url)+Environment.NewLine); This produces a piece of html as follows:- img id="TheImage" src="/ImgText/FixHeight?sFile=Images%2FUser%2FJulianGuppy%2FMediums%2Fconservatory.jpg&backgroundColour=FFFFFF" alt="" / brackets missing because i cant post an image... even though I dont want to post an image I jsut want to post the markup... sigh Snippet from Controller ImgTextController /// <summary> /// This function fixes the height of the image /// </summary> /// <param name="sFile"></param> /// <param name="alternateText"></param> /// <param name="backgroundColour"></param> /// <returns></returns> [AcceptVerbs(HttpVerbs.Get)] public ActionResult FixHeight(string sFile, string alternateText, string backgroundColour) { #region File if (string.IsNullOrEmpty(sFile)) { return new ImgTextResult(); } // MVC specific change to prepend the new directory if (sFile.IndexOf("Content") == -1) { sFile = "~/Content/" + sFile; } // open the file System.Drawing.Image img; try { img = System.Drawing.Image.FromFile(Server.MapPath(sFile)); } catch { img = null; } // did we fail? if (img == null) { return new ImgTextResult(); } #endregion File #region Width // Sort out the width from the image passed to me Int32 nWidth = img.Width; #endregion Width #region Height Int32 nHeight = img.Height; #endregion Height // What is the ideal height given a width of 2100 this should be 1400. var nIdealHeight = (int)(nWidth / 1.40920096852); // So is the actual height of the image already greater than the ideal height? Int32 nSplit; if (nIdealHeight < nHeight) { // Yes, do nothing, well i need to return the iamge... nSplit = 0; } else { // rob wants to not show the white at the top or bottom, so if we were to crop the image how would be do it // 1. Calculate what the width should be If we dont adjust the heigt var newIdealWidth = (int)(nHeight * 1.40920096852); // 2. This newIdealWidth should be smaller than the existing width... so work out the split on that Int32 newSplit = (nWidth - newIdealWidth) / 2; // 3. Now recrop the image using 0-nHeight as the height (i.e. full height) // but crop the sides so that its the correct aspect ration var newRect = new Rectangle(newSplit, 0, newIdealWidth, nHeight); img = CropImage(img, newRect); nHeight = img.Height; nWidth = img.Width; nSplit = 0; } // No, so I want to place this image on a larger canvas and we do this by Creating a new image to be the size that we want System.Drawing.Image canvas = new Bitmap(nWidth, nIdealHeight, PixelFormat.Format24bppRgb); Graphics g = Graphics.FromImage(canvas); #region Color // Whilst we can set the background colour we shall default to white if (string.IsNullOrEmpty(backgroundColour)) { backgroundColour = "FFFFFF"; } Color bc = ColorTranslator.FromHtml("#" + backgroundColour); #endregion Color // Filling the background (which gives us our broder) Brush backgroundBrush = new SolidBrush(bc); g.FillRectangle(backgroundBrush, -1, -1, nWidth + 1, nIdealHeight + 1); // draw the image at the position var rect = new Rectangle(0, nSplit, nWidth, nHeight); g.DrawImage(img, rect); return new ImgTextResult { Image = canvas, ImageFormat = ImageFormat.Png }; } My ImgTextResult is a class that returns an Action result for me but embedding the image from a memory stream into the response.outputstream. snippet from my ImageResults /// <summary> /// Execute the result /// </summary> /// <param name="context"></param> public override void ExecuteResult(ControllerContext context) { // output context.HttpContext.Response.Clear(); context.HttpContext.Response.ContentType = "image/png"; try { var memStream = new MemoryStream(); Image.Save(memStream, ImageFormat.Png); context.HttpContext.Response.BinaryWrite(memStream.ToArray()); context.HttpContext.Response.Flush(); context.HttpContext.Response.Close(); memStream.Dispose(); Image.Dispose(); } catch (Exception ex) { string a = ex.Message; } } Now all of this works locally and lovely, and indeed all of this works on my production server BUT Only for Firefox, Safari, Chrome (and other browsers) IE has a fit and decides that it either wont display the image or it does display the image after approx 154seconds of waiting..... I have made sure my HTML is XHTML compliant, I have made sure I am getting no Routing errors or crashes in my event log on the server.... Now obviously I have been a muppet and have done something wrong... but what I cant fathom is why in development all works fine, and in production all non IE browsers also work fine, but IE 8 using IIS 6.0 production server is having some kind of problem in returning this PNG and I dont have an error to trace... so what I am looking for is guidance as to how I can debug this problem.

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  • Static linking in Qt --> link errors in VS 2008

    - by ChruS
    Today I dediced to make static linking in Qt. I used Qt4 with Visual Studio and static C runtime article. The 3rd step took quite a long time. When it was finished I opened my project in VS 2008, made Build->Clean Solution and try to Release. Unfortunately I got link errors: warning LNK4098: defaultlib 'libcmt.lib' conflicts with use of other libs; use /NODEFAULTLIB:library error LNK2019: unresolved external symbol "private: static struct QString::Data QString::shared_null" (?shared_null@QString@@0UData@1@A) referenced in function "public: __thiscall QString::QString(void)" (??0QString@@QAE@XZ) error LNK2019: unresolved external symbol "private: static struct QByteArray::Data QByteArray::shared_null" (?shared_null@QByteArray@@0UData@1@A) referenced in function "public: __thiscall QByteArray::QByteArray(void)" (??0QByteArray@@QAE@XZ) error LNK2001: unresolved external symbol "private: static struct QByteArray::Data QByteArray::shared_null" (?shared_null@QByteArray@@0UData@1@A) error LNK2001: unresolved external symbol "public: static struct QMetaObject const QDialog::staticMetaObject" (?staticMetaObject@QDialog@@2UQMetaObject@@B) error LNK2001: unresolved external symbol "public: static struct QMetaObject const QDialog::staticMetaObject" (?staticMetaObject@QDialog@@2UQMetaObject@@B) error LNK2001: unresolved external symbol "public: static struct QMetaObject const QDialog::staticMetaObject" (?staticMetaObject@QDialog@@2UQMetaObject@@B) error LNK2019: unresolved external symbol "public: static enum QSysInfo::WinVersion const QSysInfo::WindowsVersion" (?WindowsVersion@QSysInfo@@2W4WinVersion@1@B) referenced in function _WinMain@16 What i did wrong? Help to fix this pls.

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  • Linking to MSVC DLL from MinGW

    - by IndigoFire
    I'm trying to link the LizardTech GeoExpress DSDK into my own application. I use gcc so that we can compile on for platforms. On Linux and Mac this works easily: they provide a static library (libltidsdk.a) and headers and all that we have to do is use them. Compiling for windows isn't so easy. They've built the library using Microsoft Visual Studio, and we use MinGW. I've read the MinGW FAQ, and I'm running into the problems below. The library is all C++, so my first question: is this even possible? Just linking against the dll as provided yields "undefined reference" errors for all of the C++ calls (constructors, desctructors, methods, etc). Based on the MinGW Wiki: http://www.mingw.org/wiki/MSVC%5Fand%5FMinGW%5FDLLs I should be able to use the utility reimp to convert a .lib into something useable. I've tried all of the .lib files provided by LizardTech, and they all give "invalid or corrupt import library". I've tried both version 0.4 and 0.3 of the reimp utility. Using the second method described in the wiki, I've run pexport and dlltool over the dll to get a .a archive, but that produces the same undefined references. BTW: I have read the discussion below. It left some ambiguity as to whether this is possible, and given the MinGW Wiki page it seems like this should be doable. If it is impossible, that's all I need to know. If it can be done, I'd like to know how I can get this to happen. stackoverflow.com/questions/1796209/how-to-link-to-vs2008-generated-libs-from-g Thanks!

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  • Using OpenCV in QTCreator (linking problem)

    - by Jane
    Greetings! I have a problem with the linking simpliest test program in QTCreator: CODE: #include <QtCore/QCoreApplication> #include <cv.h> #include<highgui.h> #include <cxcore.hpp> using namespace cv; int _tmain(int argc, _TCHAR* argv[]) { cv::Mat M(7,7,CV_32FC2,Scalar(1,3)); return 0; } .pro file: QT -= gui TARGET = testopencv CONFIG += console CONFIG -= app_bundle INCLUDEPATH += C:/OpenCV2_1/include/opencv TEMPLATE = app LIBS += C:/OpenCV2_1/lib/cxcore210d.lib \ C:/OpenCV2_1/lib/cv210d.lib \ C:/OpenCV2_1/lib/highgui210d.lib\ C:/OpenCV2_1/lib/cvaux210d.lib SOURCES += main.cpp I've tried to use -L and -l like LIBS+= -LC:/OpenCV2_1/lib -lcxcored ang .pri file QMAKE_LIBDIR += C:/OpenCV2_1/lib/Debug LIBS += -lcxcore210d \ -lcv210d \ -lhighgui210d The errors are like debug/main.o:C:\griskin\test\app\testopencv/../../../../OpenCV2_1/include/opencv/cxcore.hpp:97: undefined reference to cv::format(char const*, ...)' Could anyone help me? Thanks! In Visual Studio it works but I need it works in QTCreator..

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  • ELF: linking: Why do I get undefined references in .so files

    - by ki.lya.online.fr
    Hi, I'm trying to build a program against wxWidgets, and I get a linker error. I'd like to really understand what it means. The error is: /usr/lib/libwx_baseu-2.8.so: undefined reference to `std::ctype<char>::_M_widen_init() const@GLIBCXX_3.4.11' What I don't understand is why the error is at libwx_baseu-2.8.so. I thought that .so files had all its symbols resolved, contrary to .o files that still need linking. When I ldd the .so, I get can resolve all its linked libraries, so there is no problem there: $ ldd /usr/lib/libwx_baseu-2.8.so linux-gate.so.1 => (0x00476000) libz.so.1 => /lib/libz.so.1 (0x00d9c000) libdl.so.2 => /lib/libdl.so.2 (0x002a8000) libm.so.6 => /lib/libm.so.6 (0x00759000) libstdc++.so.6 => /usr/lib/libstdc++.so.6 (0x002ad000) libgcc_s.so.1 => /lib/libgcc_s.so.1 (0x0068d000) libpthread.so.0 => /lib/libpthread.so.0 (0x006f0000) libc.so.6 => /lib/libc.so.6 (0x00477000) /lib/ld-linux.so.2 (0x007f6000) Does it means that the .so file was not compiled correctly (in that case, it's a bug in my distribution package) or does it means that there are missing libraries on the linker command line for my particular program? Additionally, do you know how I can get a list on undefined symbols in an ELF file. I tried readelf -s but I can't find the missing symbol. Thank you. Mildred

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  • How to run autoconf in OSX linking to specified OS SDK

    - by kroko
    Hello! I have written a small command line tool that includes some GPL code. Everything runs smothly. Using os 10.6. The external code used has a config.h header file, made by calling autoconf. I'd like to deploy the tool to different OS versions. Thus config.h could look like // config.h #if MAC_OS_X_VERSION_MAX_ALLOWED == MAC_OS_X_VERSION_10_4 // autoconf created config.h content for 10.4 comes here #elif MAC_OS_X_VERSION_MAX_ALLOWED == MAC_OS_X_VERSION_10_5 // autoconf created config.h content for 10.5 comes here #elif MAC_OS_X_VERSION_MAX_ALLOWED == MAC_OS_X_VERSION_10_6 // autoconf created config.h content for 10.6 comes here #else #error "muahahaha" #endif What is the way to tell autoconf to use /Developer/SDKs/MacOSX10.XXXX.sdk/usr/ while generating the config.h? In order to test it I have run #!/bin/bash # for 10.6 export CC="/usr/bin/gcc-4.2" export CXX="/usr/bin/g++-4.2" export MACOSX_DEPLOYMENT_TARGET="10.6" export OSX_SDK="/Developer/SDKs/MacOSX10.6.sdk" export OSX_CFLAGS="-isysroot $OSX_SDK -arch x86_64 -arch i386" export OSX_LDFLAGS="-Wl,-syslibroot,$OSX_SDK -arch x86_64 -arch i386" export CFLAGS=$OSX_CFLAGS export CXXFLAGS=$OSX_CFLAGS export LDFLAGS=$OSX_LDFLAGS before calling ./configure on OS 10.6. I know that the configure script looks for libintl.h, which is not in the "out of box 10.6 / SDK", but is present in the local machine under /usr/local The config.h header file produced with method described above has info that libintl.h is in the system- thus "linking" autoconf only to SDK has failed. Is it happening because... "we don't have a crystal ball"? :). Or is it incorrect "setup"/flag-export before running autoconf, which I hope is the case? If so, then what would be the correct way to set up envvariables? Many thanks in advance.

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  • Static linking in Qt --> link errors in VS 2008

    - by ChruS
    Today I dediced to make static linking in Qt. I used Qt4 with Visual Studio and static C runtime article. The 3rd step took quite a long time. When it was finished I opened my project in VS 2008, made Build->Clean Solution and try to Release. Unfortunately I got link errors: warning LNK4098: defaultlib 'libcmt.lib' conflicts with use of other libs; use /NODEFAULTLIB:library error LNK2019: unresolved external symbol "private: static struct QString::Data QString::shared_null" (?shared_null@QString@@0UData@1@A) referenced in function "public: __thiscall QString::QString(void)" (??0QString@@QAE@XZ) error LNK2019: unresolved external symbol "private: static struct QByteArray::Data QByteArray::shared_null" (?shared_null@QByteArray@@0UData@1@A) referenced in function "public: __thiscall QByteArray::QByteArray(void)" (??0QByteArray@@QAE@XZ) error LNK2001: unresolved external symbol "private: static struct QByteArray::Data QByteArray::shared_null" (?shared_null@QByteArray@@0UData@1@A) error LNK2001: unresolved external symbol "public: static struct QMetaObject const QDialog::staticMetaObject" (?staticMetaObject@QDialog@@2UQMetaObject@@B) error LNK2001: unresolved external symbol "public: static struct QMetaObject const QDialog::staticMetaObject" (?staticMetaObject@QDialog@@2UQMetaObject@@B) error LNK2001: unresolved external symbol "public: static struct QMetaObject const QDialog::staticMetaObject" (?staticMetaObject@QDialog@@2UQMetaObject@@B) error LNK2019: unresolved external symbol "public: static enum QSysInfo::WinVersion const QSysInfo::WindowsVersion" (?WindowsVersion@QSysInfo@@2W4WinVersion@1@B) referenced in function _WinMain@16 What i did wrong? Help to fix this pls.

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  • Error While Linking Multiple C Object files in Delphi 2007

    - by Ramnish
    Hello Everyone. I am new to delphi. I was trying to add C Object files in my Delphi project and link them directly since Delphi Supports C Object Linking. I got it working when i link a single Object file. But when i try to link multiple object files, i am getting error 'Unsatisfied forward or external declaration'. I have tried this in Delphi 2007 as well as XE.So what am i doing wrong here? Working Code: function a_function():Integer;cdecl; implementation {$Link 'a.obj'} function a_function():Integer;cdecl;external; end. Error Code: function a_function():Integer;cdecl; function b_function();Integer;cdecl; function c_function();Integer;cdecl; implementation {$LINK 'a.obj'} {$LINK 'b.obj'} {$LINK 'c.obj'} function a_function():Integer;cdecl;external; function b_function();Integer;cdecl;external; function c_function();Integer;cdecl;external; end.

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  • Force compile-time linking of all classes in a SWC

    - by aaaidan
    Using Flash CS4, I am making a game that has a dozen or so sounds and a couple of music tracks. To cut down on publish/compile time, I have moved the sounds and music into an (external) SWC, which is located in a "Library Path" for the project. This works, but with a caveat... Until before I externalised the assets, I had been dynamically instantiating the Sound objects of the embedded sound by getting their classes with getDefinitionByName. // something like... var soundSubClass:Class = Class(getDefinitionByName(soundClassName)); var mySound:Sound = new soundSubClass(); But now that they're located in an external SWC, I need to have "concrete" references to the classes in order to load them like this, otherwise they are not included in the published SWF, and there is a runtime error when getDefinitionByName tries to get a class that doesn't exist. So, my question: in Flash Professional CS4, is there any way to force a library's assets to be included, regardless of whether they are statically linked? FlashDevelop has a compiler option "SWC Include Libraries", which is exactly what I want, and is distinct from the "SWC Libraries" option. The description of the "SWC Include Libraries" option is "Links all classes inside a SWC file to the resulting application SWF file, regardless of whether or not they are used." (Also, it's important to me that all the assets are contained within the one compiled SWF. Linking at runtime isn't what I'm after.)

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  • Linking the Linker script file to source code

    - by user304097
    Hello , I am new to GNU compiler. I have a C source code file which contains some structures and variables in which I need to place certain variables at a particular locations. So, I have written a linker script file and used the __ attribute__("SECTION") at variable declaration, in C source code. I am using a GNU compiler (cygwin) to compile the source code and creating a .hex file using -objcopy option, but I am not getting how to link my linker script file at compilation to relocate the variables accordingly. I am attaching the linker script file and the C source file for the reference. Please help me link the linker script file to my source code, while creating the .hex file using GNU. /*linker script file*/ /*defining memory regions*/ MEMORY { base_table_ram : org = 0x00700000, len = 0x00000100 /*base table area for BASE table*/ mem2 : org =0x00800200, len = 0x00000300 /* other structure variables*/ } /*Sections directive definitions*/ SECTIONS { BASE_TABLE : { } > base_table_ram GROUP : { .text : { } { *(SEG_HEADER) } .data : { } { *(SEG_HEADER) } .bss : { } { *(SEG_HEADER) } } > mem2 } C source code: const UINT8 un8_Offset_1 __attribute__((section("BASE_TABLE"))) = 0x1A; const UINT8 un8_Offset_2 __attribute__((section("BASE_TABLE"))) = 0x2A; const UINT8 un8_Offset_3 __attribute__((section("BASE_TABLE"))) = 0x3A; const UINT8 un8_Offset_4 __attribute__((section("BASE_TABLE"))) = 0x4A; const UINT8 un8_Offset_5 __attribute__((section("BASE_TABLE"))) = 0x5A; const UINT8 un8_Offset_6 __attribute__((section("SEG_HEADER"))) = 0x6A; My intention is to place the variables of section "BASE_TABLE" at the address defined i the linker script file and the remaining variables at the "SEG_HEADER" defined in the linker script file above. But after compilation when I look in to the .hex file the different section variables are located in different hex records, located at an address of 0x00, not the one given in linker script file . Please help me in linking the linker script file to source code. Are there any command line options to link the linker script file, if any plese provide me with the info how to use the options. Thanks in advance, SureshDN.

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  • Objective C, Linking Error with extern variable..

    - by LCYSoft
    I have a very simple java code like this. I don't have any idea how to do this in Objective C. Especially, the static part which calls the getLocalAddress() method and assign it into the static string variable. I know how to set a static variable and a static method in Objective but I dont know how to implement that static { } part in java. Thanks in advance... public class Address { public static String localIpAddress; static { localIpAddress = getLocalIpAddress(); } public Address() { } static String getLocalIpAddress() { //do something to get local ip address } } I added this in my .h file #import <Foundation/Foundation.h> extern NSString *localIpAddress; @class WifiAddrss; @interface Address : NSObject { } @end And my .m file looks like #import "Address.h" #import "WifiAddress.h" @implementation Address +(void)initialize{ if(self == [Address class]){ localIpAddress = [self getLocalIpAddress]; } } +(NSString *)getLocalIpAddress{ return address here } -(id)init{ self = [super init]; if (self == nil){ NSLog(@"init error"); } return self; } @end And Now I am getting a linking error and it complains about "extern NSString *localIpAddress" part. If I change the extern to static, it works fine. But what I wanted to do is that I want make the scope of "localIpAddress" variable as grobal. Since if I put "static" in front of a variable in Objective-C then the variable is only visible in the class. But this time, I want to make that as a grobal variable. So my question is how to make "localIpAddress" variable as a grobal variable which is initialized once when the first time Address class is created.. Thanks in advance...

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  • FLTK in Cygwin using Eclipse (Linking errors)

    - by qpingu
    I have this assignment due that requires the usage of FLTK. The code is given to us and it should compile straight off of the bat, but I am having linking errors and do not know which other libraries I need to include. I currently have "opengl32", "fltk_gl", "glu32", and "fltk" included (-l), each of which seem to reduce the number of errors. I compiled FLTK using make with no specified options. Including all of the produced library files doesn't fix the problem, and I'm convinced that it's just some Windows specific problem. Compile log: **** Build of configuration Debug for project CG5 **** make all Building target: CG5.exe Invoking: Cygwin C++ Linker g++ -o"CG5.exe" ./src/draw_routines.o ./src/gl_window.o ./src/my_shapes.o ./src/shape.o ./src/shapes_ui.o ./src/tesselation.o -lopengl32 -lfltk_z -lfltk_gl -lglu32 -lfltk /usr/lib/gcc/i686-pc-cygwin/3.4.4/../../../libfltk_gl.a(Fl_Gl_Window.o):Fl_Gl_Window.cxx:(.text+0x197): undefined reference to `_SelectPalette@12' /usr/lib/gcc/i686-pc-cygwin/3.4.4/../../../libfltk_gl.a(Fl_Gl_Window.o):Fl_Gl_Window.cxx:(.text+0x1a7): undefined reference to `_RealizePalette@4' /usr/lib/gcc/i686-pc-cygwin/3.4.4/../../../libfltk_gl.a(Fl_Gl_Window.o):Fl_Gl_Window.cxx:(.text+0x1fe): undefined reference to `_glDrawBuffer@4' /usr/lib/gcc/i686-pc-cygwin/3.4.4/../../../libfltk_gl.a(Fl_Gl_Window.o):Fl_Gl_Window.cxx:(.text+0x20d): undefined reference to `_glReadBuffer@4' /usr/lib/gcc/i686-pc-cygwin/3.4.4/../../../libfltk_gl.a(Fl_Gl_Window.o):Fl_Gl_Window.cxx:(.text+0x23a): undefined reference to `_glGetIntegerv@8' /usr/lib/gcc/i686-pc-cygwin/3.4.4/../../../libfltk_gl.a(Fl_Gl_Window.o):Fl_Gl_Window.cxx:(.text+0x2c3): undefined reference to `_glOrtho@48' /usr/lib/gcc/i686-pc-cygwin/3.4.4/../../../libfltk_gl.a(Fl_Gl_Window.o):Fl_Gl_Window.cxx:(.text+0x2f3): undefined reference to `_SwapBuffers@4' ...and lots more Thanks a ton for the help. EDIT: These first few lines are obviously OpenGL related, although I'm still not sure what additional libraries need to be included.

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  • Linking error while using Qt static built libraries

    - by Kamran Amini
    I hope this is not a duplicate. Recently I'm developing a native C++ application using Qt 4.8.3 and VS2008. Since clients run the application on their naked machines, they need to install VC++ 2008 Redistribution package. So I decided to make it statically linked. I changed my project settings (C/C++ Code Generation Runtime Library) to /MTd. Also I compiled Qt again, this time using following commands for a static building; originally found on this blog Static Qt with static CRT (VS 2008) 1- replaced -MD with -MT in lines QMAKE_CFLAGS_RELEASE and QMAKE_CFLAGS_DEBUG in %QDIR%\mkspecs\win32-msvc2008\qmake.conf 2- nmake confclean 3- configure -static -platform win32-msvc2008 -no-webkit 4- nmake sub-src I compiled Qt successfully. But when I tried again to compile my application, it gave me some strange errors. 1>Linking... 1>qtmaind.lib(qtmain_win.obj) : error LNK2005: "public: bool __thiscall QBasicAtomicInt::deref(void)" (?deref@QBasicAtomicInt@@QAE_NXZ) already defined in QtCored4.lib(QtCored4.dll) 1>qtmaind.lib(qtmain_win.obj) : error LNK2005: "public: bool __thiscall QBasicAtomicInt::operator!=(int)const " (??9QBasicAtomicInt@@QBE_NH@Z) already defined in QtCored4.lib(QtCored4.dll) 1>qtmaind.lib(qtmain_win.obj) : error LNK2005: "public: __thiscall QString::~QString(void)" (??1QString@@QAE@XZ) already defined in QtCored4.lib(QtCored4.dll) I changed some lib files but with each change, situation got worse; for example I tried to use QtCored.lib instead of QtCored4.lib because it is newly created after compilation. I think I've missed something in building static Qt libs. Thanks.

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  • Container fix width. Center div dynamic width. want left right divs to fill out remaining width equally

    - by james
    Have Three columns..Combine width of all three is fixed.. 2nd ( center ) column will have dynamic content.. I need left and right column to fill out remaining space ( container width - center column dynamic width )equally. Example: http://jsfiddle.net/htKje/ <div class="container"> <div class="bg"></div> <div>Lorem Ipsum</div> <div class="bg"></div> </div> CSS : .container { width:500px; } .bg {backgrould:#CCC; }

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  • Botan linking error on Windows MSVC

    - by Jake Petroules
    I am trying to compile a library linking to the version of Botan from the Qt Creator sources with MSVC 2008 but am receiving the following error. MinGW compiles and links it fine. What is the issue? databasecrypto.obj:-1: error: LNK2019: unresolved external symbol "public: static unsigned int const Botan::Pipe::DEFAULT_MESSAGE" (?DEFAULT_MESSAGE@Pipe@Botan@@2IB) referenced in function "private: static class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __cdecl DatabaseCrypto::b64_encode(class Botan::SecureVector<unsigned char> const &)" (?b64_encode@DatabaseCrypto@@CA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@ABV?$SecureVector@E@Botan@@@Z) /*! Encodes the Botan byte array \a in as a base 64 string. \param in The Botan byte array to encode. */ std::string DatabaseCrypto::b64_encode(const SecureVector<Botan::byte> &in) { Pipe pipe(new Base64_Encoder); pipe.process_msg(in); return pipe.read_all_as_string(); // <-- default parameter here is Botan::Pipe::DEFAULT_MESSAGE }

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  • g++ Linking Error on Mac while compiling FFMPEG

    - by Saptarshi Biswas
    g++ on Snow Leopard is throwing linking errors on the following piece of code test.cpp #include <iostream> using namespace std; #include <libavcodec/avcodec.h> // required headers #include <libavformat/avformat.h> int main(int argc, char**argv) { av_register_all(); // offending library call return 0; } When I try to compile this using the following command g++ test.cpp -I/usr/local/include -L/usr/local/lib \ -lavcodec -lavformat -lavutil -lz -lm -o test I get the error Undefined symbols: "av_register_all()", referenced from: _main in ccUD1ueX.o ld: symbol(s) not found collect2: ld returned 1 exit status Interestingly, if I have an equivalent c code, test.c #include <stdio.h> #include <libavcodec/avcodec.h> #include <libavformat/avformat.h> int main(int argc, char**argv) { av_register_all(); return 0; } gcc compiles it just fine gcc test.c -I/usr/local/include -L/usr/local/lib \ -lavcodec -lavformat -lavutil -lz -lm -o test I am using Mac OS X 10.6.5 $ g++ --version i686-apple-darwin10-g++-4.2.1 (GCC) 4.2.1 (Apple Inc. build 5664) $ gcc --version i686-apple-darwin10-gcc-4.2.1 (GCC) 4.2.1 (Apple Inc. build 5664) FFMPEG's libavcodec, libavformat etc. are C libraries and I have built them on my machine like thus: ./configure --enable-gpl --enable-pthreads --enable-shared \ --disable-doc --enable-libx264 make && sudo make install As one would expect, libavformat indeed contains the symbol av_register_all $ nm /usr/local/lib/libavformat.a | grep av_register_all 0000000000000000 T _av_register_all 00000000000089b0 S _av_register_all.eh I am inclined to believe g++ and gcc have different views of the libraries on my machine. g++ is not able to pick up the right libraries. Any clue?

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  • Semantically linking to code snippets

    - by Tim
    What's the most simple and semantic way of presenting code snippets in HTML? Possible XHTML syntax <a href="code_sample.php" type="text/x-php"> Example of widget creation </a> Example of linked file (code_sample.php): // Create a new widget $widget = new widget(); Pros: Semantically uses title to describe the source code being referenced Up to the client to render snippet Having very many custom server-side implementations tells me it should be standardized Browsers can have plug-ins for copy+paste, download, etc Seems to me this is where it belongs (not in Javascript) Degradation: non-compliant browsers receive a link to the associated content Cons: Not semantic enough? Seems wrong to replace hyperlinks with source code for presentation <object> might be better, but wouldn't degrade as nicely. Background I'm trying to create a "personal" XHTML standard for storing notes (wow, this is probably among the nerdiest things I've said). Since notes are just "scratch" it needs to be very lightweight. SO's markdown is very lightweight but not semantic enough for my needs. Plus, now I'm just curious. What's the most ideal syntax for linking to client-rendered code-snippets?

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  • How to solve JavaScript origin problem with an application and static file server

    - by recipriversexclusion
    In a system that I'm building I want to serve Static files (static HTML pages and a lot of images), and Dynamic XML generated by my servlet. The dynamic XML is generated from my database (through Hibernate) and I use Restlets to serve it in response to API calls. I want to create a static file server (e.g. Apache) so that this does not interfere with the dynamic server traffic. Currently both servers need to run on the same machine. I've never done something like this before and this is where I'm stuck: The static HTML pages contain JavaScript that makes API calls to the dynamic server. However, since the two servers operate on different ports, I get stuck with the same origin problem. How can this be solved? As a bonus, if you can point me to any resources that explain how to create such a static/dynamic content serving system, I'll be happy. Thanks!

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  • Problem with linking in gcc

    - by chitra
    I am compiling a program in which a header file is defined in multiple places. Contents of each of the header file is different, though the variable names are the same internal members within the structures are different . Now at the linking time it is picking up from a library file which belongs to a different header not the one which is used during compilation. Due to this I get an error at link time. Since there are so many libraries with the same name I don't know which library is being picked up. I have lot of oems and other customized libraries which are part of this build. I checked out the options in gcc which talks about selecting different library files to be included. But no where I am able to see an option which talks about which libraries are being picked up the linker. If the linker is able to find more than one library file name, then which does the linker pick up is something which I am not able to understand. I don't want to specify any path, rather I want to understand how the linker is resolving the multiple libraries that it is able to locate. I tried putting -v option, but that doesn't list out the path from which the gcc picks up the library. I am using gcc on linux. Any help in this regard is highly appreciated. Regards, Chitra

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  • Error when linking C executable to OpenCV

    - by Ghilas BELHADJ
    I'm compiling OpenCV under Ubuntu 13.10 using cMake. i've already compiled c++ programs and they works well. now i'm trying to compile a C file using this cMakeLists.txt cmake_minimum_required (VERSION 2.8) project (hello) find_package (OpenCV REQUIRED) add_executable (hello src/test.c) target_link_libraries (hello ${OpenCV_LIBS}) here is the test.c file: #include <stdio.h> #include <stdlib.h> #include <opencv/highgui.h> int main (int argc, char* argv[]) { IplImage* img = NULL; const char* window_title = "Hello, OpenCV!"; if (argc < 2) { fprintf (stderr, "usage: %s IMAGE\n", argv[0]); return EXIT_FAILURE; } img = cvLoadImage(argv[1], CV_LOAD_IMAGE_UNCHANGED); if (img == NULL) { fprintf (stderr, "couldn't open image file: %s\n", argv[1]); return EXIT_FAILURE; } cvNamedWindow (window_title, CV_WINDOW_AUTOSIZE); cvShowImage (window_title, img); cvWaitKey(0); cvDestroyAllWindows(); cvReleaseImage(&img); return EXIT_SUCCESS; } it returns me this error whene running cmake . then make to the project: Linking C executable hello /usr/bin/ld: CMakeFiles/hello.dir/src/test.c.o: undefined reference to symbol «lrint@@GLIBC_2.1» /lib/i386-linux-gnu/libm.so.6: error adding symbols: DSO missing from command line collect2: error: ld returned 1 exit status make[2]: *** [hello] Erreur 1 make[1]: *** [CMakeFiles/hello.dir/all] Erreur 2 make: *** [all] Erreur 2

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  • deep linking in Excel sheets exported to html

    - by pomarc
    hello everybody, I am working on a project where I must export to html a lot of Excel files. This is pretty straightforward using automation and saving as html. The problem is that many of these sheets have links to worksheets of some other files. I must find a way to write a link to a single inner worksheet. When you export a multisheet excel file to html, excel creates a main htm file, a folder named filename_file, and inside this folder it writes down several files: a css, an xml list of files, a file that creates the tab bar and several html files named sheetxxx.htm, each one representing a worksheet. When you open the main file, you can click the menu bar at the bottom which lets you select the appropriate sheet. This is in fact a link, which replaces a frame content with the sheetxxx.htm file. When this file is loaded a javascript function that selects the right tab gets called. The exported files will be published on a web site. I will have to post process each file and replace every link to the other xls files to the matching htm file, finding a way to open the right worksheet. I think that I could add a parameter to the processed htm file link url, such as myfile.htm?sh=sheet002.htm if I want to link to the second worksheet of myfile.htm (ex myfile.xls). After I've exported them, I could inject a simple javascript into each of the main files which, when they are loaded, could retrieve the sh parameter with jQuery (this is easy) and use this to somehow replace the frSheet frame contents (where the sheets get loaded), opening the right inner sheet and not the default sheet (this is what I call deep linking) mimicking what happens when a user clicks on a tab. This last step is missing... :) I am considering different options, such as replacing the source of the $("frSheet") frame after document.ready. I'd like to hear from you any advice on what could be the best way to realize that in your opinion. any help is greately appreciated, many thanks.

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