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  • Transient variables are not captured properly on form submission

    - by Kalpana
    My User entity class have several member variables (e.g. String firstName) which are persisted and some transient variables (e.g. transient boolean selected) which are not. I have used the transient variable to capture a checkbox selection, but invariably the value never gets set and procesed properly until I set another bean value along with it. i.e. If User has firstName (mapped to a text field) and selected (mapped to a checkbox) If I just selected the value doesn't seem to be set on an update If I had selected the checkbox and the firstName field, the "selected" value is captured properly Can anyone tell me why this is happening?

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  • implementing security with session variables, how it is insecure

    - by haansi
    I am doing web based projects in dotnet. Currently I am implementing security using session variables. I keep current user id and user type in session and authenticate user from these session variables (say Session["UserId"],Session["UserName"] and Session["UserType"]). Please help me understand how this could be insecure. I've heard that such security can be broken and applications can be hacked very easily, like it is possible to get session id and directly connect to that session id etc. Please guide me on this.

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  • Modify bash variables with sed

    - by Alexander Cska
    I am trying to modify a number of environmental variables containing predefined compiler flags. To do so, I tried using a bash loop that goes over all environmental variables listed with "env". for i in $(env | grep ipo | awk 'BEGIN {FS="="} ; { print $1 } ' ) do echo $(sed -e "s/-ipo/ / ; s/-axAVX/ /" <<< $i) done This is not working since the loop variable $i contains just the name of the environmental variable stored as a character string. I tried searching a method to convert a string into a variable but things started becoming unnecessary complicated. The basic problem is how to properly supply the environmental variable itself to sed. Any ideas how to properly modify my script are welcome. Thanks, Alex

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  • How does one refer to the game1 class's variables in XNA

    - by user1149068
    I try to refer to an array in the Game1 class by creating an object of the Game1 class with its definition Game1 gameObject; , its declaration gameObject = new Game1(); in the constructor, and its usage gameObject.tileArray[xInt, yInt].treed = true;. The game1 class itself remains unchanged in its class code other than some methods and variables. When I try to use this code in the TreeRegion class it gives me "Object reference not set to an instance of an object," leading me to believe that the game1 class is null somehow. How might one change the class or object in order to refer to game1's variables? Mind you I am self-taught and still rather new to C#. The class that refers to game1: http://pastebin.com/0chEcKfq Game1 itself http://pastebin.com/zLDVzCca

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  • Subprocess with variables & Command from different class

    - by Pastelinux
    source: http://pastebin.com/utL7Ebeq My thinking is that if i run from controller class "main" it will allow me to take the "data" from Class "model", def "filename". It doesn't seem to work. As you can see below what i mean class Controller: def __init__(self): self.model = Model() self.view = View() def main(self): data = self.model.filename() self.view.tcpdump(data) class View: def tcpdump(self, command): subprocess.call(command.split(), shell=False) When i run my code i get this error: subprocess.call(command.split(), shell=False) AttributeError: 'NoneType' object has no attribute 'split' My guess means that its not picking up command (look at source for reference) or that its not getting command with variables. But i know the error when variables are not being picked up so i don't think it is that. My question is, from what i have thus far, how do i from "class view" grab "command" for my subprocesses to run. Thanks~ John Riselvato

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  • C++: Switching from MSVC to G++: Global Variables

    - by feed the fire
    I recently switched to Linux and wanted to compile my Visual Studio 2010 C++ source code, which uses only the STL, on G++. My Linux machine currently isn't available but I can try to tell you what is going on, first: As I try to compile my project, all global variables I use in main and which perfectly work on MSVC result in myGlobalVar is not defined in this scope errors. My project is built nearly the same as the example below: // myclass.h class myClass { // .... }; extern myClass globalInstance; // myclass.cpp #include "myclass.h" // myClass functions located here myClass globalInstance; // main.cpp #include "myclass.h" int main( ) { // Accessing globalInstance results in an error: Not defined in this scope } What am I doing wrong? Where are the differences between G++ and MSVC in terms of global variables?

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  • character_set_filesystem not present in show variables

    - by Diego
    I'm a little worried about the absence of this variable when I execute the show variables command. This is what I get when I execute show variables like 'char%': character_set_client utf8 character_set_connection utf8 character_set_database utf8 character_set_results utf8 character_set_server utf8 character_set_system utf8 character_sets_dir /usr/share/mysql/charsets/ I wonder why this is happening. What does it mean? can I just add it to the my.cnf file? Thank you... Edit: Sorry, I recently noted that I didn't specify which variable we're talking about (though I said it in the title). The variable is character_set_filesystem. Thanks.

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  • passing variables with JQuery

    - by vick
    <script type="text/javascript" charset="utf-8"> $(document).ready(function() { $("a").click(function() { $("#myDiv").load( "job_board_data.php", { pageNo: $(this).text()} ); return false; }); }); </script> <a href="job_board_data.php?p=1">1</a> How can I pass variables to my job_board_data.php script???? I want to pass variables such as page, sort by .. anyone?

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  • Storing variables for app access

    - by Pavel
    Hi there everyone. I'm kinda noob to android so please bear with me. I'm currently developing app which uses tabs. My question now is: how to store values of variables so I can access them on the other tabs? I want to create something similar to sessions in PHP where I can save variables on one page and access on the other. Please can someone help me with this? There has to be an easy way to solve this. Thanks in advance!

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  • Too many local variables in ASP.NET

    - by Yongwei Xing
    Hi all I wrote a control, and use a tool to do the code analysis. There is a test that I didn't pass. Avoid excessive locals, http://msdn.microsoft.com/library/ms182263(VS.90).aspx. In my CreateChildControls function, I built a big table with lots of field. I need to create a lot of TableRow and TableCell to construct the table. But these are not field or property of control. Thery are local variables in the function, which are created dynamically. Should I make these TableCells and TableRows as fields of the control? Or I just keep them as the local variables in the CreateChildControl function? Best Regards,

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  • setting variables and values in html & js

    - by air
    i have one js file in that js file i have following variables var image_path="images"; var style_path="style"; i want to use these variables in html file(s) like in image statement <img src="path from js/logo.gif"> or in style sheet statement <link rel="stylesheet" href="path from js/constant.css" type="text/css" /> Basic idea behind this is: if we change name of image folder or path of image folder we only do change in one JS file not 1000 html files. same for style sheet. or any other way to do same in java script or Jquery Thanks

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  • Backup SQL Database Federation

    - by Herve Roggero
    One of the amazing features of Windows Azure SQL Database is the ability to create federations in order to scale your cloud databases. However until now, there were very few options available to backup federated databases. In this post I will show you how Enzo Cloud Backup can help you backup, and restore your federated database easily. You can restore federated databases in SQL Database, or even on SQL Server (as regular databases). Generally speaking, you will need to perform the following steps to backup and restore the federations of a SQL Database: Backup the federation root Backup the federation members Restore the federation root Restore the federation members These actions can be automated using: the built-in scheduler of Enzo Cloud Backup, the command-line utilities, or the .NET Cloud Backup API provided, giving you complete control on how you want to perform your backup and restore operations. Backing up federations Let’s look at the tool to backup federations. You can explore your existing federations by using the Enzo Cloud Backup application as shown below. As you can see, the federation root and the various federations available are shown in separate tabs for convenience. You would first need to backup the federation root (unless you intend to restore the federation member on a local SQL Server database and you don’t need what’s in the federation root). The steps are similar than those to backup a federation member, so let’s proceed to backing up a federation member. You can click on a specific federation member to view the database details by clicking at the tab that contains your federation member. You can see the size currently consumed and a summary of its content at the bottom of the screen. If you right-click on a specific range, you can choose to backup the federation member. This brings up a window with the details of the federation member already filled out for you, including the value of the member that is used to select the federation member. Notice that the list of Federations includes “Federation Root”, which is what you need to select to backup the federation root (you can also do that directly from the root database tab).  Once you provide at least one backup destination, you can begin the backup operation.  From this window, you can also schedule this operation as a job and perform this operation entirely in the cloud. You can also “filter” the connection, so that only the specific member value is backed up (this will backup all the global tables, and only the records for which the distribution value is the one specified). You can repeat this operation for every federation member in your federation. Restoring Federations Once backed up, you can restore your federations easily. Select the backup device using the tool, then select Restore. The following window will appear. From here you can create a new root database. You can also view the backup properties, showing you exactly which federations will be created. Under the Federations tab, you can select how the federations will be created. I chose to recreate the federations and let the tool perform all the SPLIT operations necessary to recreate the same number of federation members. Other options include to create the first federation member only, or not to create the federation members at all. Once the root database has been restored and the federation members have been created, you can restore the federation members you previously backed up. The screen below shows you how to restore a backup of a federation member into a specific federation member (the details of the federation member are provided to make it easier to identify). Conclusion This post gave you an overview on how to backup and restore federation roots and federation members. The backup operations can be setup once, then scheduled daily.

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  • LINQ-to-SQL: Could not find key member 'x' of key 'x' on type 'y'

    - by Austin Hyde
    I am trying to connect my application to a SQLite database with LINQ-to-SQL, and so far everything has worked fine. The only hitch was that the SQLite provider I am using does not support code generation (unless I was doing something wrong), so I manually coded the 4 tables in the DB. The solution builds properly, but will not run, giving me the error message Could not find key member 'ItemType_Id' of key 'ItemType_Id' on type 'Item'. The key may be wrong or the field or property on 'Item' has changed names. I have checked and double checked spellings and field names on the database and in the attribute mappings, but could not find any problems. The SQL for the table looks like this: CREATE TABLE [Items] ( [Id] integer PRIMARY KEY AUTOINCREMENT NOT NULL, [Name] text NOT NULL, [ItemType_Id] integer NOT NULL ); And my mapping code: [Table(Name="Items")] class Item { // [snip] [Column(Name = "Id", IsPrimaryKey=true, IsDbGenerated=true)] public int Id { get; set; } // [snip] [Column(Name="ItemType_Id")] public int ItemTypeId { get; set; } [Association(Storage = "_itemType", ThisKey = "ItemType_Id")] public ItemType ItemType { get { return _itemType.Entity; } set { _itemType.Entity = value; } } private EntityRef<ItemType> _itemType; // [snip] } This is really my first excursion into LINQ-to-SQL, and am learning as I go, but I cannot seem to get past this seeming simple problem. Why cannot LINQ see my association?

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  • Javascript "Member not found" error in IE8

    - by Steven
    I'm trying to debug the following block of Javascript code to see what the issue is. I'm getting an error that says "Member not found" on the line constructor = function() { in the extend:function() method. I'm not very good with Javascript, and I didn't write this, so I'm kind of lost on what the issue is. The error only occurs in IE8, it works fine in IE7 and Firefox. var Class = { create: function() { return function() { if(this.destroy) Class.registerForDestruction(this); if(this.initialize) this.initialize.apply(this, arguments); } }, extend: function(baseClassName) { constructor = function() { var i; this[baseClassName] = {} for(i in window[baseClassName].prototype) { if(!this[i]) this[i] = window[baseClassName].prototype[i]; if(typeof window[baseClassName].prototype[i] == 'function') { this[baseClassName][i] = window[baseClassName].prototype[i].bind(this); } } if(window[baseClassName].getInheritedStuff) { window[baseClassName].getInheritedStuff.apply(this); } if(this.destroy) Class.registerForDestruction(this); if(this.initialize) this.initialize.apply(this, arguments); } constructor.getInheritedStuff = function() { this[baseClassName] = {} for(i in window[baseClassName].prototype) { if(!this[i]) this[i] = window[baseClassName].prototype[i]; if(typeof window[baseClassName].prototype[i] == 'function') { this[baseClassName][i] = window[baseClassName].prototype[i].bind(this); } } if(window[baseClassName].getInheritedStuff) { window[baseClassName].getInheritedStuff.apply(this); } } return constructor; }, objectsToDestroy : [], registerForDestruction: function(obj) { if(!Class.addedDestructionLoader) { Event.observe(window, 'unload', Class.destroyAllObjects); Class.addedDestructionLoader = true; } Class.objectsToDestroy.push(obj); }, destroyAllObjects: function() { var i,item; for(i=0;item=Class.objectsToDestroy[i];i++) { if(item.destroy) item.destroy(); } Class.objectsToDestroy = null; } }

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  • Why does setting this member in C fail?

    - by Lee Crabtree
    I'm writing a Python wrapper for a C++ library, and I'm getting a really weird when trying to set a struct's field in C. If I have a struct like this: struct Thing { PyOBJECT_HEAD unsigned int val; }; And have two functions like this: static PyObject* Thing_GetBit(Thing* self, PyObject* args) { unsigned int mask; if(!PyArg_ParseTuple(args, "I", &mask) Py_RETURN_FALSE; if((self->val & mask) != 0) Py_RETURN_TRUE; Py_RETURN_FALSE; } static PyObject* Thing_SetBit(Thing* self, PyObject* args) { unsigned int mask; bool on; if(!PyArg_ParseTuple(args, "Ii", &mask, &on)) Py_RETURN_FALSE; if(on) thing->val |= mask; else thing->val &= ~mask; Py_RETURN_TRUE; } Python code that calls the first method works just fine, giving back the value of the struct member. Calls to the SetBit method give an error about an object at address foo accessing memory at address bar, which couldn't be "written". I've poked around the code, and it's like I can look at the value all I want, both from C and Python, but the instant I try to set it, it blows up in my face. Am I missing something fundamental here?

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  • error C3662: override specifier 'new' only allowed on member functions of managed classes

    - by William
    Okay, so I'm trying to override a function in a parent class, and getting some errors. here's a test case #include <iostream> using namespace std; class A{ public: int aba; void printAba(); }; class B: public A{ public: void printAba() new; }; void A::printAba(){ cout << "aba1" << endl; } void B::printAba() new{ cout << "aba2" << endl; } int main(){ A a = B(); a.printAba(); return 0; } And here's the errors I'm getting: Error 1 error C3662: 'B::printAba' : override specifier 'new' only allowed on member functions of managed classes c:\users\test\test\test.cpp 12 test Error 2 error C2723: 'B::printAba' : 'new' storage-class specifier illegal on function definition c:\users\test\test\test.cpp 19 test How the heck do I do this?

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  • Embedding Lua functions as member variables in Java

    - by Zarion
    Although the program I'm working on is in Java, answering this from a C perspective is also fine, considering that most of this is either language-agnostic, or happens on the Lua side of things. In the outline I have for the architecture of a game I'm programming, individual types of game objects within a particular class (eg: creatures, items, spells, etc.) are loaded from a data file. Most of their properties are simple data types, but I'd like a few of these members to actually contain simple scripts that define, for example, what an item does when it's used. The scripts will be extremely simple, since all fundamental game actions will be exposed through an API from Java. The Lua is simply responsible for stringing a couple of these basic functions together, and setting arguments. The question is largely about the best way to store a reference to a specific Lua function as a member of a Java class. I understand that if I store the Lua code as a string and call lua_dostring, Lua will compile the code fresh every time it's called. So the function needs to be defined somehow, and a reference to this specific function wrapped in a Java function object. One possibility that I've considered is, during the data loading process, when the loader encounters a script definition in a data file, it extracts this string, decorates the function name using the associated object's unique ID, calls lua_dostring on the string containing a full function definition, and then wraps the generated function name in a Java function object. A function declared in script run with lua_dostring should still be added to the global function table, correct? I'm just wondering if there's a better way of going about this. I admit that my knowledge of Lua at this point is rather superficial and theoretical, so it's possible that I'm overlooking something obvious.

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  • convincing C# compiler that execution will stop after a member returns

    - by Sarah Vessels
    I don't think this is currently possible or if it's even a good idea, but it's something I was thinking about just now. I use MSTest for unit testing my C# project. In one of my tests, I do the following: MyClass instance; try { instance = getValue(); } catch (MyException ex) { Assert.Fail("Caught MyException"); } instance.doStuff(); // Use of unassigned local variable 'instance' To make this code compile, I have to assign a value to instance either at its declaration or in the catch block. However, Assert.Fail will never, to the best of my knowledge, allow execution to proceed past it, hence instance will never be used without a value. Why is it then that I must assign a value to it? If I change the Assert.Fail to something like throw ex, the code compiles fine, I assume because it knows that exception will disallow execution to proceed to a point where instance would be used uninitialized. So is it a case of runtime versus compile-time knowledge about where execution will be allowed to proceed? Would it ever be reasonable for C# to have some way of saying that a member, in this case Assert.Fail, will never allow execution after it returns? Maybe that could be in the form of a method attribute. Would this be useful or an unnecessary complexity for the compiler?

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  • Call to a member function num_rows() on a non-object

    - by Patrick
    I need to get the number of rows of a query (so I can paginate results). As I'm learning codeigniter (and OO php) I wanted to try and chain a -num_rows() to the query, but it doesn't work: //this works: $data['count'] = count($this->events->findEvents($data['date'], $data['keyword'])); //the following doesn't work and generates // Fatal Error: Call to a member function num_rows() on a non-object $data['count2'] = $this->events->findEvents($data['date'], $data['keyword'])->num_rows(); the model returns an array of objects, and I think this is the reason why I can't use a method on it. function findEvents($date, $keyword, $limit = NULL, $offset = NULL) { $data = array(); $this->db->select('events.*, venues.*, events.venue AS venue_id'); $this->db->join('venues', 'events.venue = venues.id'); if ($date) { $this->db->where('date', $date); } if ($keyword) { $this->db->like('events.description', $keyword); $this->db->or_like('venues.description', $keyword); $this->db->or_like('band', $keyword); $this->db->or_like('venues.venue', $keyword); $this->db->or_like('genre', $keyword); } $this->db->order_by('date', 'DESC'); $this->db->order_by('events.priority', 'DESC'); $this->db->limit($limit, $offset); //for pagination purposes $Q = $this->db->get('events'); if ($Q->num_rows() > 0) { foreach ($Q->result() as $row) { $data[] = $row; } } $Q->free_result(); return $data; } Is there anything that i can do to be able to use it? EG, instead of $data[] = $row; I should use another (OO) syntax?

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  • g++ linker can't find const member function

    - by Max
    I have a Point class (with integer members x and y) that has a member function withinBounds that is declared like so: bool withinBounds(const Point&, const Point&) const; and defined like this: bool Point::withinBounds(const Point& TL, const Point& BR) const { if(x < TL.getX()) return false; if(x > BR.getX()) return false; if(y < TL.getY()) return false; if(y > BR.getY()) return false; // Success return true; } and then in another file, I call withinBounds like this: Point pos = currentPlayer->getPosition(); if(pos.withinBounds(topleft, bottomright)) { // code block } This compiles fine, but it fails to link. g++ gives me this error: /home/max/Desktop/Development/YARL/yarl/src/GameData.cpp:61: undefined reference to 'yarl::utility::Point::withinBounds(yarl::utility::Point const&, yarl::utility::Point const&)' When I make the function not const, it links fine. Anyone know the reason why? The linker error looks like it's looking for a non-const version of the function, but I don't know why it would.

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  • Need feedback on two member functions of a Table class in C++

    - by George
    int Table::addPlayer(Player player, int position) { deque<Player>::iterator it = playerList.begin()+position; deque<Player>::iterator itStart = playerList.begin()+postion; while(*it != "(empty seat)") { it++; if (it == playerList.end()) { it = playerList.begin(); } if (it == itStart) { cout << "Table full" << endl; return -1; } } //TODO overload Player assignment, << operator *it = player; cout << "Player " << player << " sits at position " << it - playerList.begin() << endl; return it - playerList.begin(); } } int Table::removePlayer(Player player) { deque<Player>::iterator it = playerList.begin(); //TODO Do I need to overload != in Player? while(*it != player) { it++; if (it == playerList.end()) { cout << "Player " << player << " not found" << endl; return -1; } } *it = "(empty seat)"; cout << "Player " << player << " stands up from position " << it - playerList.begin() << endl; return it - playerList.begin(); } Would like some feedback on these two member functions of a Table class for Texas Hold Em Poker simulation. Any information syntax, efficiency or even common practices would be much appreciated.

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  • The new operator in C# isn't overriding base class member

    - by Dominic Zukiewicz
    I am confused as to why the new operator isn't working as I expected it to. Note: All classes below are defined in the same namespace, and in the same file. This class allows you to prefix any content written to the console with some provided text. public class ConsoleWriter { private string prefix; public ConsoleWriter(string prefix) { this.prefix = prefix; } public void Write(string text) { Console.WriteLine(String.Concat(prefix,text)); } } Here is a base class: public class BaseClass { protected static ConsoleWriter consoleWriter = new ConsoleWriter(""); public static void Write(string text) { consoleWriter.Write(text); } } Here is an implemented class: public class NewClass : BaseClass { protected new static ConsoleWriter consoleWriter = new ConsoleWriter("> "); } Now here's the code to execute this: class Program { static void Main(string[] args) { BaseClass.Write("Hello World!"); NewClass.Write("Hello World!"); Console.Read(); } } So I would expect the output to be Hello World! > Hello World! But the output is Hello World Hello World I do not understand why this is happening. Here is my thought process as to what is happening: The CLR calls the BaseClass.Write() method The CLR initialises the BaseClass.consoleWriter member. The method is called and executed with the BaseClass.consoleWriter variable Then The CLR calls the NewClass.Write() The CLR initialises the NewClass.consoleWriter object. The CLR sees that the implementation lies in BaseClass, but the method is inherited through The CLR executes the method locally (in NewClass) using the NewClass.consoleWriter variable I thought this is how the inheritance structure works? Please can someone help me understand why this is not working?

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  • switching C compiler causes: Error Initializer cannot be specified for a flexible array member

    - by user1054210
    I am trying to convert our code from one IDE to be used in a different one. The current one uses gcc which allows for this structure to be initialized from a variable array. The new tool does not use gcc gives me an error "Initializer cannot be specified for a flexible array member". So can someone help me understand how to set this up? Should I set up a blank array of variable size and then somewhere assign the #define array as seen below? Here would be an example of the code…(this is current implementation current IDE) In one header file that is Build switchable so we can build this on different hardware platforms we have the following #define #define GPIOS \ /* BANK, PIN, SPD, MODE,… */ GPIOINIT( A, 0, 2, AIN, …) \ GPIOINIT( A, 1, 2, AIN, …) \ GPIOINTINIT(A, 2, 2, AIN, …) \ . . . Then in a different header file that is used in all builds we have PLATFORM_CONFIG_T g_platformConfig = { .name = {PLATFORM_NAME}, (bunch of other stuff), .allGpios = { GPIOS /* here I get the error */ }, }; So I am thinking I can make the error line a variable array and assign to it later in some other way? The problem is the actual array "GPIO" is of different types and pin orders on different designs are different.

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