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  • The Niantic Project: Ingress by Felicia Hajra-Lee

    Despite the current fact that the augmented reality game for Android is still in beta phase, it is amazing to see that the world of literature is already taking momentum on this 'real-life' universe. After reading 'The Alignment: Ingress' by Thomas Greanias it took only a blink of the eye to go for 'The Niantic Project: Ingress' by Felicia Hajra-Lee, too. Here is the review I posted on Amazon.com: Ingress, a parallel universe to our reality, is here. There is no doubt about this anymore... The Niantic Project, originated at the CERN collider in Geneva, Switzerland, got into focus of global players. And the game is hard; fair-play is only for the fainted ones. Felicia understands to drag the audience directly into the action of the Niantic Project and its protagonists. The novella is heavily based on the investigations posted daily on the website of Ingress. She really understands how to interweave the various clues and creates an atmosphere where it sometimes feels challenging to differentiate between fiction and reality. It all starts with 'Epiphany Night' at the Niantic Labs, the high exposure of Exotic Matter (XM) and the escape of scientist Dr. Devra Bogdanovich and 'sentinel' Roland Jarvis. Of course, a new research, or should we name it technology, like the Niantic Project has to be protected and there are multiple parties on the hunt. Throughout the various chapters Felicia introduces new potential buyers from all over the globe, gives us detailed insights on the hunters and their brutal effectiveness to finish an assignment, and manages to keep the reader in high-pitched mode thanks to a couple of turn-arounds in the overall story. Personally, I have to say that I really enjoyed reading this title. Felicia's love to details is absolutely amazing, and sometimes I was really wondering whether she would be one of the assassins. But unfortunately I also have to say that I'm not a great fan of the structural organization of the (title-less) chapters. It is fascinating to follow the ventures of Devra, Farlowe and 855 but occasionally I had to go back to previous paragraphs in order to keep track of the individual plots. Overall a great title, captivating and rich in details but simply too short. Please Fecilia, gives us more to read. As an owner of an Android smartphone or tablet, you should get yourself into the world of Ingress. Check out the Play Store to install the app. Now. ;-)

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  • Community Profile: Steve Blackwell on Fusion Middleware in Avocent's Trellis DCIM Project

    - by OTN ArchBeat
    Steve Blackwell is VP of engineering at Avocent. I had a chance to sit down with Steve during Oracle OpenWorld 2013 to ask him about Avocent's Trellis project, a three-year Data Center Infrastructure Management (DCIM) undertaking built on Oracle Fusion Middleware, including Oracle WebLogic Suite, Oracle Coherence, Oracle Complex Event Processing, and Oracle Service Bus. Steve shares a lot of background and technical detail on the project in this video, so check it out.

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  • Xcode workspace with Unity3D as a sub-project?

    - by Di Wu
    Let's say we're developing a 2D game with Cocos2d-iPhone and UIKit and CoreAnimation. But we're also considering leveraging the 3D capabilities of Unity 3D. Is it possible that we add the Unity3D-generated Xcode project as a sub-project into the workspace and expose the 3D UI element as some kind of UIView subclass so that the native UIKit and CoreAnimation code could use them without the need to mess up with their underlying Unity3D implementation?

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  • Compte-rendu Android LiveCode #5 : créer un jeu Android en 1 h avec Project Anarchy

    Bonjour,J'ai eu l'occasion d'assister à la LiveCode Android #5 à Paris, dans l'école d'art digital Isart, pour laquelle Stuart Johnson, développeur chez Havok, avait été invité. Au cours de celle-ci, il a utilisé Project Anarchy pour réaliser un prototype de jeu 3D Android en une heure.Voici donc le compte-rendu de la séance et la page vidéo associée.Durant cette séance, Stuart Johnson nous explique ce qu'est Project Anarchy et nous montre étape par étape comment créer un prototype de jeu en une...

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  • Free Online Translation Tool Hosting for Java Open Source Project [closed]

    - by Yan Cheng CHEOK
    I'm looking for a free online translation tool hosting. I wish to leverage help from open source community, to keep the language files for an open source project (Java) up to date. http://jstock.hg.sourceforge.net/hgweb/jstock/jstock/file/7871125356f7/src/org/yccheok/jstock/data Pootle seems good, as it supports Java language properties files as well. However, their official hosting site, is not opened for public registration. I was wondering, is there any free online translation tool hosting for Java open source project (Or similar) ?

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  • Oracle’s Primavera Inspire for SAP: Aligning Business Priorities with Project Priorities

    Oracle’s Primavera Inspire for SAP integrates schedule, financial and resource information between Oracle’s Primavera project portfolio management applications and SAP’s enterprise resource planning solutions. Join Tracy Bowman, Principal Product Manager and learn how Primavera Inspire for SAP can help utilities and oil and gas companies’ complete projects on-time and within budget by providing them with a single access point for all project and portfolio related information.

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  • Adobe sort Project Parfait, un outil en ligne pour extraire le CSS de votre PSD

    Adobe Project Parfait : extraire le CSS de votre PSDAdobe signe un bel outil qui promet de rendre de bons services aux webmaster en permettant d'extraire le code CSS d'un fichier PSD dans le navigateur. Dans le navigateur? C'est à dire que la version actuelle (beta) est gratuite et ne nécessite pas de posséder Photoshop pour l'utiliser.On peut imaginer que le webmaster a reçu la maquette d'une page en PSD qu'il lui suffit d'uploader sur Project Parfait pour en extraire le CSS.L'interface intuitive...

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  • Small script to look for Project Replication actions that have failed

    - by Trond Strømme
    Today when looking at a couple of projects on a ZFS 7320 Storage Appliance I noticed on one project that one of its replication actions had failed, as I hadn't checked the Recent Alerts log yet I was not aware of this. I decided to write a small script to check if there were others that had failed. Nothing fancy, just a loop through all projects, look at the project's replication child and compare the values of the last_sync and last_try properties and print the result if they're not equal. (There are probably more sensible ways of doing this, but at least it involves me getting the chance to put on my headphones and doing just a little bit of coding.) script // this script will locate failed project level replication // it will look at the sync times for 'last_sync' and 'last_try' // and compare these, if they deviate you should investigate. // NOTE! this code is offered 'as is' Run at your own risk, // it will probably work as intended, but in now way can I // (or Oracle) be held responsible if your server starts behaving // like a three year old kid in a candy store.. (not that mine do, // they are very well behaved boys...) run('configuration'); run('storage'); printf('Host: %s, pool: %s\n', get('owner'),get('pool')); run('cd /'); run('shares'); proj=list(); printf("total projects: %d\n",proj.length +'\n'); // just for project level replication for(i=0;i<proj.length;i++){ run('select '+proj[i]); run('replication'); //get all replication actions preps = list(); for(j=0;j<preps.length;j++){ run('select ' + preps[j]); last_sync = get('last_sync'); last_try = get('last_try'); // printf("target %s\n", get('target')); //why the flip does this not get the proper name? if(!( last_sync.valueOf() === last_try.valueOf())){ printf("sync has failed for %s %s\n", proj[i], get('target')); }else{ // printf("OK %s %s\n", proj[i], get('target')); } run('done'); //done with the replica action } run('done'); run('done'); } printf("finished\n"); For a more on how to run the script, or testing it please look at my previous post. Sample output: Host: elb1sn01, pool: exalogic total projects: 45 sync has failed for ACSExalogicSystem cb3a24fe-ad60-c90f-d15d-adaafd595639 finished

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  • Certification Doesn';t Make You a Project Manager

    The Project Management Institute (PMI) and the Association of Project Management Group (APMG) are two of the biggest reasons that projects fail. They have sold the myth to the corporate world and to ... [Author: Richard Morreale - Computers and Internet - April 24, 2010]

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  • Participate in open source project

    - by peraueb8921
    Currently, I am through a very creative phase as a developer and I think it's a good time to contribute to an open source project. Not as "permanent" developer to a project but in a "help wanted" manner in many projects. The only open source hosting services that I know of are SourceForge and CodePlex. Any suggestions that will help me on this direction? Like other sites that support this. Thanks in advance.

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  • how to profile multi threaded c++ app on linux?

    - by anon
    I used to do all my linux profiling with gprof. However, with my multi threaded app, it's output appears to be inconsistent. Now, I dug this up http://sam.zoy.org/writings/programming/gprof.html howver, it's from a long time ago -- and in my gprof output, it appears my gprof is listing functions used by non-main threads. So, my questions are: 1) in 2010, can I easily use gprof to profile multi threaded linux c++ apps? (ubuntu 9.10) 2) what other tools should I look into for profiling? thanks!

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  • today's multi-device world for web development

    - by paul smith
    With the huge explosion of mobile devices and addition of HTML5/CSS3, there seems to be a shift towards "responsive" designs (i.e., adapting to smaller screen sizes) which seems to be achieved using CSS3's Media Queries. My question is, given the current need of adapting to both desktop and mobile, is it common practice to actually organize two versions of your website (one for desktop and one for mobile)? Or is there just one version with different css files for targeting different devices and screens? Handling just cross-browser (ie6, ff3, opera9, etc...) HTML4/5, CSS2/3 was already hard enough, but now we're expected to handle cross-device (phone, tablet, etc...) as well, so my assumption is company's would create a separate project for mobile and redirect based on the user agent, but this is just a guess.

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  • c# multi - point selection on an image

    - by sinem
    I'm designing interface with visual c# for my image processing project. i'm not good at c# codding. and i haven't enough time. I need point selection on an image and classification these points for using in my image processing code at vhdl. Orginal image will stay at a picturebox and i will use selected image in another picturebox. How i can select points on an image ? please could you help me or send me similar code? I'm getting so confused thank you.

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  • How to fix bluescreen in windows 7 with multi-boot?

    - by Ismail Sensei
    I have HP laptop 6730S with two Operating systems : Windows 7 Ultimate 32bit Centos 6.4 64Bit The GRUB2 is not installed in MBR, use Windows' bootloader. After I choose Windows in the start, the blue-screen appears with unmountable_boot_volume problem so I tried some help from similar questions here ( use Command Prompt and enter the following command: chkdsk /R C: ). But the problem is, I can't get repair my computer it took so long and nothing happened after I waited more than 2H and when I put my Windows 7 DVD to boot it charge the files then same thing happened nothing show up so I couldn't use command prompt. But when I use Centos everything works just fine the D partition i can mounted normally but C partition it shows me error and tell me to go to windows and repair it with Chkdsk command and here is where I am stuck.

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  • Will Windows repair my multi-boot when I format the 1st physical partition with boot sector?

    - by user2353806
    Due to historical reasons I got a laptop with Vista, Windows 7 and Windows Server 2008R2 partitions. (boot from external wasn´t that viable) Nothing (Windows Repair, bootrec /whateveroption) worked when I restored only the Windows 7 and WS2k8 with Acronis TrueImage. Don´t ask me through what idiotic error messages I went during repair tries. (Wrong Windows version,...) So I grudgingly restored all three - with the little additional excursion that I thought changing the active partition to the Windows 7 partition would move the boot sector and let me format the Vista part... Oh no. Seems too logical for MS. (Dunno what I changed, but today it will let me format!) So the real question is: Will formatting the Vista part trash things again beyond comprehension or will Windows Repair bring back the boot rec and remove Vista from the boot options? Or should I just erase all the files to avoid trashing the boot? Where will the boot rec be (after repair) when I format the Vista? On 1st or 2nd partition? And if I get drunk and install Windows 8.1 on the 1st, will anything work? ;-) Thanks

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  • How to chain GRUB2 for Ubuntu 10.04 from Truecrypt & its bootloader (multi boot alongside Windows XP partition)?

    - by Rob
    I want Truecrypt to ask for password for Windows XP as usual but with the standard [ESC] option, on selecting that, i.e via Escape key, I want it to find the grub for the (unencrypted) Ubuntu install. I've installed Windows XP on the 120Gb hard drive of a Toshiba NB100 netbook then partitioned to make room for Ubuntu 10.04 and installed that after the Windows XP install. When I encrypt Windows XP, Truecrypt will overwrite the grub entry in the master boot record (MBR), I believe (?) and I won't be able to choose between XP and Ubuntu anymore. So I need to restore it back. I've searched fairly extensively for answers on Ubuntu forums and elsewhere but have not yet found a complete answer that covers all eventualities, scenarios and error messages, or otherwise they talk of legacy GRUB and not GRUB2. Ubuntu 10.04 uses GRUB2. My setup: Partitions: Windows XP, NTFS (to be encrypted with Truecrypt), 40Gb /boot (Ext4, 1Gb) Ubuntu swap, 4Gb Ubuntu / (root) - main filesystem (20gb) NTFS share, 55Gb I know that the Truecrypt boot loader replaces the GRUB when boot up because I've already tried it on another laptop. I want boot loader screen to look something like the usual: Truecrypt Enter password: (or [ESC] to skip) password is for WindowsXP and on pressing [ESC] for it to find the Ubuntu grub to boot from Thanks in advance for your help. The key area of the problem is how to instruct Truecrypt when escape key is pressed, and how the Grub/Ubuntu can be made visible to the truecrypt bootloader to find it, when the esc key is pressed. Also knowing as chaining.

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  • TFS API-Process Template currently applied to the Team Project

    - by Tarun Arora
    Download Demo Solution - here In this blog post I’ll show you how to use the TFS API to get the name of the Process Template that is currently applied to the Team Project. You can also download the demo solution attached, I’ve tested this solution against TFS 2010 and TFS 2011.    1. Connecting to TFS Programmatically I have a blog post that shows you from where to download the VS 2010 SP1 SDK and how to connect to TFS programmatically. private TfsTeamProjectCollection _tfs; private string _selectedTeamProject;   TeamProjectPicker tfsPP = new TeamProjectPicker(TeamProjectPickerMode.SingleProject, false); tfsPP.ShowDialog(); this._tfs = tfsPP.SelectedTeamProjectCollection; this._selectedTeamProject = tfsPP.SelectedProjects[0].Name; 2. Programmatically get the Process Template details of the selected Team Project I’ll be making use of the VersionControlServer service to get the Team Project details and the ICommonStructureService to get the Project Properties. private ProjectProperty[] GetProcessTemplateDetailsForTheSelectedProject() { var vcs = _tfs.GetService<VersionControlServer>(); var ics = _tfs.GetService<ICommonStructureService>(); ProjectProperty[] ProjectProperties = null; var p = vcs.GetTeamProject(_selectedTeamProject); string ProjectName = string.Empty; string ProjectState = String.Empty; int templateId = 0; ProjectProperties = null; ics.GetProjectProperties(p.ArtifactUri.AbsoluteUri, out ProjectName, out ProjectState, out templateId, out ProjectProperties); return ProjectProperties; } 3. What’s the catch? The ProjectProperties will contain a property “Process Template” which as a value has the name of the process template. So, you will be able to use the below line of code to get the name of the process template. var processTemplateName = processTemplateDetails.Where(pt => pt.Name == "Process Template").Select(pt => pt.Value).FirstOrDefault();   However, if the process template does not contain the property “Process Template” then you will need to add it. So, the question becomes how do i add the Name property to the Process Template. Download the Process Template from the Process Template Manager on your local        Once you have downloaded the Process Template to your local machine, navigate to the Classification folder with in the template       From the classification folder open Classification.xml        Add a new property <property name=”Process Template” value=”MSF for CMMI Process Improvement v5.0” />           4. Putting it all together… using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using Microsoft.TeamFoundation.Client; using Microsoft.TeamFoundation.VersionControl.Client; using Microsoft.TeamFoundation.Server; using System.Diagnostics; using Microsoft.TeamFoundation.WorkItemTracking.Client; namespace TfsAPIDemoProcessTemplate { public partial class Form1 : Form { public Form1() { InitializeComponent(); } private TfsTeamProjectCollection _tfs; private string _selectedTeamProject; private void btnConnect_Click(object sender, EventArgs e) { TeamProjectPicker tfsPP = new TeamProjectPicker(TeamProjectPickerMode.SingleProject, false); tfsPP.ShowDialog(); this._tfs = tfsPP.SelectedTeamProjectCollection; this._selectedTeamProject = tfsPP.SelectedProjects[0].Name; var processTemplateDetails = GetProcessTemplateDetailsForTheSelectedProject(); listBox1.Items.Clear(); listBox1.Items.Add(String.Format("Team Project Selected => '{0}'", _selectedTeamProject)); listBox1.Items.Add(Environment.NewLine); var processTemplateName = processTemplateDetails.Where(pt => pt.Name == "Process Template") .Select(pt => pt.Value).FirstOrDefault(); if (!string.IsNullOrEmpty(processTemplateName)) { listBox1.Items.Add(Environment.NewLine); listBox1.Items.Add(String.Format("Process Template Name: {0}", processTemplateName)); } else { listBox1.Items.Add(String.Format("The Process Template does not have the 'Name' property set up")); listBox1.Items.Add(String.Format("***TIP: Download the Process Template and in Classification.xml add a new property Name, update the template then you will be able to see the Process Template Name***")); listBox1.Items.Add(String.Format(" - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -")); } } private ProjectProperty[] GetProcessTemplateDetailsForTheSelectedProject() { var vcs = _tfs.GetService<VersionControlServer>(); var ics = _tfs.GetService<ICommonStructureService>(); ProjectProperty[] ProjectProperties = null; var p = vcs.GetTeamProject(_selectedTeamProject); string ProjectName = string.Empty; string ProjectState = String.Empty; int templateId = 0; ProjectProperties = null; ics.GetProjectProperties(p.ArtifactUri.AbsoluteUri, out ProjectName, out ProjectState, out templateId, out ProjectProperties); return ProjectProperties; } } } Thank you for taking the time out and reading this blog post. If you enjoyed the post, remember to subscribe to http://feeds.feedburner.com/TarunArora. Have you come across a better way of doing this, please share your experience here. Questions/Feedback/Suggestions, etc please leave a comment. Thank You! Share this post : CodeProject

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  • Multi Pass Blend

    - by Kirk Patrick
    I am seeking the simplest working example of a two pass HLSL pixel shader. It can do anything really, but the main idea is to perform "ping ponging" to take the output of the first pass and then send it for the second pass. In my example I want to draw to the R channel and then draw to the G channel and produce a simple Venn Diagram in the shader, but need to detect overlap. I can currently detect one or the other but not overlap. There are a red and green circle overlapping, and I want to put a dynamic texture map in the overlap region. I can currently put it in either or. Below is how it looks in the shader. -------------------------------- Texture2D shaderTexture; SamplerState SampleType; ////////////// // TYPEDEFS // ////////////// struct PixelInputType { float4 position : SV_POSITION; float2 tex0 : TEXCOORD0; float2 tex1 : TEXCOORD1; float4 color : COLOR; }; //////////////////////////////////////////////////////////////////////////////// // Pixel Shader //////////////////////////////////////////////////////////////////////////////// float4 main(PixelInputType input) : SV_TARGET { float4 textureColor0; float4 textureColor1; // Sample the pixel color from the texture using the sampler at this texture coordinate location. textureColor0 = shaderTexture.Sample(SampleType, input.tex0); textureColor1 = shaderTexture.Sample(SampleType, input.tex1); if (input.color[0]==1.0f && input.color[1]==1.0f) // Requires multi-pass textureColor0 = textureColor1; return textureColor0; } Here is the calling code (that needs to be modified) m_d3dContext->IASetVertexBuffers(0, 2, vbs, strides, offsets); m_d3dContext->IASetIndexBuffer(m_indexBuffer.Get(), DXGI_FORMAT_R32_UINT,0); m_d3dContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); m_d3dContext->IASetInputLayout(m_inputLayout.Get()); m_d3dContext->VSSetShader(m_vertexShader.Get(), nullptr, 0); m_d3dContext->VSSetConstantBuffers(0, 1, m_constantBuffer.GetAddressOf()); m_d3dContext->PSSetShader(m_pixelShader.Get(), nullptr, 0); m_d3dContext->PSSetShaderResources(0, 1, m_SRV.GetAddressOf()); m_d3dContext->PSSetSamplers(0, 1, m_QuadsTexSamplerState.GetAddressOf());

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  • Class instance clustering in object reference graph for multi-entries serialization

    - by Juh_
    My question is on the best way to cluster a graph of class instances (i.e. objects, the graph nodes) linked by object references (the -directed- edges of the graph) around specifically marked objects. To explain better my question, let me explain my motivation: I currently use a moderately complex system to serialize the data used in my projects: "marked" objects have a specific attributes which stores a "saving entry": the path to an associated file on disc (but it could be done for any storage type providing the suitable interface) Those object can then be serialized automatically (eg: obj.save()) The serialization of a marked object 'a' contains implicitly all objects 'b' for which 'a' has a reference to, directly s.t: a.b = b, or indirectly s.t.: a.c.b = b for some object 'c' This is very simple and basically define specific storage entries to specific objects. I have then "container" type objects that: can be serialized similarly (in fact their are or can-be "marked") they don't serialize in their storage entries the "marked" objects (with direct reference): if a and a.b are both marked, a.save() calls b.save() and stores a.b = storage_entry(b) So, if I serialize 'a', it will serialize automatically all objects that can be reached from 'a' through the object reference graph, possibly in multiples entries. That is what I want, and is usually provides the functionalities I need. However, it is very ad-hoc and there are some structural limitations to this approach: the multi-entry saving can only works through direct connections in "container" objects, and there are situations with undefined behavior such as if two "marked" objects 'a'and 'b' both have a reference to an unmarked object 'c'. In this case my system will stores 'c' in both 'a' and 'b' making an implicit copy which not only double the storage size, but also change the object reference graph after re-loading. I am thinking of generalizing the process. Apart for the practical questions on implementation (I am coding in python, and use Pickle to serialize my objects), there is a general question on the way to attach (cluster) unmarked objects to marked ones. So, my questions are: What are the important issues that should be considered? Basically why not just use any graph parsing algorithm with the "attach to last marked node" behavior. Is there any work done on this problem, practical or theoretical, that I should be aware of? Note: I added the tag graph-database because I think the answer might come from that fields, even if the question is not.

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  • Real-Time Multi-User Gaming Platform

    - by Victor Engel
    I asked this question at Stack Overflow but was told it's more appropriate here, so I'm posting it again here. I'm considering developing a real-time multi-user game, and I want to gather some information about possibilities before I do some real development. I've thought about how best to ask the question, and for simplicity, the best way that occurred to me was to make an analogy to the field (or playground) game darebase. In the field game of darebase, there are two or more bases. To start, there is one team on each base. The game is a fancy game of tag. When two people meet out in the field, the person who left his base most recently timewise captures the other person. They then return to that person's base. Play continues until everyone is part of the same team. So, analogizing this to an online computer game, let's suppose there are an indefinite number of bases. When a person starts up the game, he has a team that is located at, for example, his current GPS coordinates. It could be a virtual world, but for sake of argument, let's suppose the virtual world corresponds to the player's actual GPS coordinates. The game software then consults the database to see where the closest other base is that is online, and the two teams play their game of virtual tag. Note that the user of the other base could have a different base than the one run by the current user as the closest base to him, in which case, he would be in two simultaneous battles, one with each base. When they go offline, the state of their players is saved on a server somewhere. Game logic calls for the players to have some automaton-logic of some sort, so they can fend for themselves in a limited way using basic rules, until their user goes online again. The user doesn't control the players' movements directly, but issues general directives that influence the players' movement logic. I think this analogy is good enough to frame my question. What sort of platforms are available to develop this sort of game? I've been looking at smartfoxserver, but I'm not convinced yet that it is the best option or even that it will work at all. One possibility, of course, would be to roll out my own web server, but I'd rather not do that if there is an existing service out there already that I could tap into. I will be developing for iOS devices at first. So any suggestions would be greatly appreciated. I think I need to establish the architecture first before proceeding with this project. Note that darbase is not the game I intend to implement, but, upon reflection, that might not be a bad idea either.

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  • Data structures for a 2D multi-layered and multi-region map?

    - by DevilWithin
    I am working on a 2D world editor and a world format subsequently. If I were to handle the game "world" being created just as a layered set of structures, either in top or side views, it would be considerably simple to do most things. But, since this editor is meant for 3rd parties, I have no clue how big worlds one will want to make and I need to keep in mind that eventually it will become simply too much to check, handling and comparing stuff that are happening completely away from the player position. I know the solution for this is to subdivide my world into sub regions and stream them on the fly, loading and unloading resources and other data. This way I know a virtually infinite game area is achievable. But, while I know theoretically what to do, I really have a few questions I'd hoped to get answered for some hints about the topic. The logic way to handle the regions is some kind of grid, would you pick evenly distributed blocks with equal sizes or would you let the user subdivide areas by taste with irregular sized rectangles? In case of even grids, would you use some kind of block/chunk neighbouring system to check when the player transposes the limit or just put all those in a simple array? Being a region a different data structure than its owner "game world", when streaming a region, would you deliver the objects to the parent structures and track them for unloading later, or retain the objects in each region for a more "hard-limit" approach? Introducing the subdivision approach to the project, and already having a multi layered scene graph structure on place, how would i make it support the new concept? Would you have the parent node have the layers as children, and replicate in each layer node, a node per region? Or the opposite, parent node owns all the regions possible, and each region has multiple layers as children? Or would you just put the region logic outside the graph completely(compatible with the first suggestion in Q.3) When I say virtually infinite worlds, I mean it of course under the contraints of the variable sizes and so on. Using float positions, a HUGE world can already be made. Do you think its sane to think beyond that? Because I think its ok to stick to this limit since it will never be reached so easily.. As for when to stream a region, I'm implementing it as a collection of watcher cameras, which the streaming system works with to know what to load/unload. The problem here is, i will be needing some kind of warps/teleports built in for my game, and there is a chance i will be teleporting a player to a unloaded region far away. How would you approach something like this? Is it sane to load any region to memory which can be teleported to by a warp within a radius from the player? Sorry for the huge question, any answers are helpful!

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  • Multi-threaded JOGL Problem

    - by moeabdol
    I'm writing a simple OpenGL application in Java that implements the Monte Carlo method for estimating the value of PI. The method is pretty easy. Simply, you draw a circle inside a unit square and then plot random points over the scene. Now, for each point that is inside the circle you increment the counter for in points. After determining for all the random points wither they are inside the circle or not you divide the number of in points over the total number of points you have plotted all multiplied by 4 to get an estimation of PI. It goes something like this PI = (inPoints / totalPoints) * 4. This is because mathematically the ratio of a circle's area to a square's area is PI/4, so when we multiply it by 4 we get PI. My problem doesn't lie in the algorithm itself; however, I'm having problems trying to plot the points as they are being generated instead of just plotting everything at once when the program finishes executing. I want to give the application a sense of real-time display where the user would see the points as they are being plotted. I'm a beginner at OpenGL and I'm pretty sure there is a multi-threading feature built into it. Non the less, I tried to manually create my own thread. Each worker thread plots one point at a time. Following is the psudo-code: /* this part of the code exists in display() method in MyCanvas.java which extends GLCanvas and implements GLEventListener */ // main loop for(int i = 0; i < number_of_points; i++){ RandomGenerator random = new RandomGenerator(); float x = random.nextFloat(); float y = random.nextFloat(); Thread pointThread = new Thread(new PointThread(x, y)); } gl.glFlush(); /* this part of the code exists in run() method in PointThread.java which implements Runnable */ void run(){ try{ gl.glPushMatrix(); gl.glBegin(GL2.GL_POINTS); if(pointIsIn) gl.glColor3f(1.0f, 0.0f, 0.0f); // red point else gl.glColor3f(0.0f, 0.0f, 1.0f); // blue point gl.glVertex3f(x, y, 0.0f); // coordinates gl.glEnd(); gl.glPopMatrix(); }catch(Exception e){ } } I'm not sure if my approach to solving this issue is correct. I hope you guys can help me out. Thanks.

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  • Where to place unit test project

    - by Karsten
    I'm thinking about where to put the unit/integration test project. I follow the 1 test project pr. project convention I can think of 3 ways, that all seems good to me, which make it kind of hard to choose :-) Test project is put under a Tests sub folder to the project it tests. Test project is put next to the project it tests, in a "project".Tests folder. I believe this is what Roy Osherove recommends. Put all test projects in a sub folder in the root. e.g. \Tests\"project".Tests Something else? What you choose and why?

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  • TFS and team project portal question

    - by DotnetDude
    The team explorer for my project looks like this: mytfsserver\mycollection -- Project 1 solution -- Project 2 solution -- Project 3 solution When I right click on one of the solutions and do a "Show Project Portal", I see the following hierarchy: mycollection - WSS site Project 1 site with dashboard (appears to be a MOSS site) Project 2 site with dashboard (appears to be a MOSS site) Project 3 site with dashboard (appears to be a MOSS site) Are the dashboard sites MOSS sites? If I want to create a wiki, do I have to create a subsite with the wiki template under each of the Project sites? Can someone point me to a document/video that talks about the sites that area created by TFS by default?

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