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  • Media Sharing on Windows Server 2008 R2

    - by HCL
    I want a Server 2008R2 (x64) to act as DNLA-Server. I remember I tried this with a Server 2008 about two years ago and this was only possible with some ugly hacks. Is it on Server 2008R2 now possible to enable Windows MediaPlayer Media-Sharing by installing the desktop experience packet? Has someone already experience on this. Or is there another possibility to allow media sharing on a Server 2008R2 "the designated way"? I remember that on Server 2008 the way was to install the old MediaConnect-Pacakge. But I hesitate to install such a component on a server. Anciently I installed VirtualServer with Vista and enabled the media server there in, but this seems to me somewhat overkill for such a simple task.

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  • Sharing Internet Connection in Windows 7 is so much more frustrated than Windows XP

    - by Phuong Nguyen
    Back to the time of Windows XP, from Properties dialog of my Wireless Connection, I can enable sharing and then select LAN network from the Drop Down List and boom, I can share it with my friend. We just need a LAN cable (either cross or not-cross is OK) and his Laptop will get an auto IP to gain access to internet. But now with the new Windows 7, everything starts to suck. I cannot see the Drop Down List any more in the sharing panel and my friends Laptop cannot get an automatic IP anymore. Am I doing anything wrong over there? How can I gain back the peace I used to have with Windows XP?

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  • Improve performance on Lync desktop sharing

    - by Trikks
    I'm using Lync 2010 server to handle some clients communication and screen sharing. The biggest issue is the performance with screen sharing, it is of rather high quality but the frame rate is very poor. I have been reading and searching a lot on the subject and 95% of all topics is about bandwidth, we have a 200/200 MBit Internet connection solely for this application. Also my test machines runs on an internal gigabit lan. The speeds between all boxes is hysterically fast. Next step was to ensure that there where some profiles for different bandwidths, so i registered some New-CsNetworkBandwidthPolicyProfile -Identity 50Mb_Link -Description "BW profile for 50Mb links" -AudioBWLimit 20000 -AudioBWSessionLimit 200 -VideoBWLimit 14000 -VideoBWSessionLimit 700 New-CsNetworkBandwidthPolicyProfile -Identity 100Mb_Link -Description "BW profile for 100Mb links" -AudioBWLimit 30000 -AudioBWSessionLimit 300 -VideoBWLimit 25000 -VideoBWSessionLimit 1500 Nothing fancy happend here either. Non of the test boxes have anything from Norton installed, they doesn't have any firewalls running (nor does the Lync server), all fences are down in this environment just for the testing. Is there any thing that I may have missed to improve the quality of this? Thanks

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  • Inbound connections using Internet Connection Sharing in Apple/Mac/Leopard

    - by tlianza
    I have a Mac mini which I'm using to give some other devices wireless access, by sharing it's Airport connection with the local ethernet, and that is plugged into a switch. All devices can get online no problem. (See how: http://www.macosxhints.com/article.php?story=20041112101646643 and http://www.macosxhints.com/article.php?story=20071223001432304 ) The issue is that I need to be able to connect in to these machines as well (at least, for the Slingbox to work). All the devices have 192.168.2.* addresses, and the rest of my local network is on 192.168.1.*. I tried setting a static route so that the 192.168.2.* addresses would use a gateway of 192.168.1.50 (my mac mini's address) but that didn't seem to help. Does anyone know if what I'm trying to do is possible? I admit I'm not certain what Internet Connection sharing is really doing under the hood... perhaps it just does basic nat, and doesn't do the type of routing I'm looking for. If so, anyone know if this is possible?

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  • Sharing internet through a wireless ad-hoc in Windows 7

    - by vzait
    I'm actually requesting a workaround to share a PPoE wired Internet connection between two laptops using wireless. I've tried sharing it the usual way... New Ad-hoc = Click turn On sharing = etc. I've tried changing all the settings I could find related to the two networks on both machines. Conclusion: Sometimes it works, sometimes it doesn't. Is it really buggy, or are my hands growing from the wrong place? I'm almost sure I'm not the only one having this kind of problem. What is the easiest/correct workaround ?

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  • Apple Remote Desktop and Screen Sharing

    - by jfm429
    We have a Mac OS 10.8.2 server that we want to be able to administer with Apple Remote Desktop. At the same time, we want normal users to be able to access their account screens (through background login) without being able to view the current screen. However, in order to enable this (by enabling the "normal" Screen Sharing option in System Preferences) Remote Desktop needs to be disabled. The question is - how can we run both Remote Desktop for administrators and VNC screen sharing for normal users while restricting normal users to logging in on a background window instead of viewing the front screen?

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  • TCP and fair bandwidth sharing

    - by lxgr
    The congestion control algorithm(s) of TCP seem to distribute the available bandwidth fairly between individual TCP flows. Is there some way to enable (or more precisely, enforce) fair bandwidth sharing on a per-host instead of a per-flow basis on a router? There should not be an (easy) way for a user to gain a disproportional bandwidth share by using multiple concurrent TCP flows (the way some download managers and most P2P clients do). I'm currently running a DD-WRT router to share a residential DSL line, and currently it's possible to (inadvertently or maliciously) hog most of the bandwidth by using multiple concurrent connections, which affecty VoIP conversations badly. I've played with the QoS settings a bit, but I'm not sure how to enable fair bandwidth sharing on a per-IP basis (per-service is not an option, as most of the flows are HTTP).

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  • How to hide website's real address

    - by Nick
    I'm building a website for public use. It's a sharing website - everyone is allowed to download specific content, but I want to make sure nobody knows where all the files are kept, so I've decided to use URL Forwarding, e.g. when someone visits fakesite.com, it returns realsite.com without revealing/redirecting to realsite.com. Question: I don't know how to make this work. Please help me by explaining how to use URL Forwarding! Thanks!

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  • What is the difference between the Boolean object and the Boolean data type in JavaScript?

    - by DarkLightA
    The Boolean type has two literal values: true and false. Do not confuse the primitive Boolean values true and false with the true and false values of the Boolean object. The Boolean object is a wrapper around the primitive Boolean data type. See Boolean Object for more information. What does this mean? What's the difference between the Boolean object and the Boolean data type??

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  • How to get exactly typeof is object/array/null..?

    - by 3gwebtrain
    var obj = {},ar = [],nothing=null,empty=undefined,word ='string',headorTail = true; console.log(typeof obj) //object console.log(typeof ar)//object console.log(typeof nothing)//object console.log(typeof empty)//undefined console.log(typeof word)//string console.log(typeof headorTail)//boolean But how can i get the type of obj,ar,nothing as "object, array,null" - what is the best way to achieve this?

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  • Find Nearest Object

    - by ultifinitus
    I have a fairly sizable game engine created, and I'm adding some needed features, such as this, how do I find the nearest object from a list of points? In this case, I could simply use the Pythagorean theorem to find the distance, and check the results. I know I can't simply add x and y, because that's the distance to the object, if you only took right angle turns. However I'm wondering if there's something else I could do? I also have a collision system, where essentially I turn objects into smaller objects on a smaller grid, kind of like a minimap, and only if objects exist in the same gridspace do I check for collisions, I could do the same thing, only make the gridspace larger to check for closeness. (rather than checking every. single. object) however that would take additional setup in my base class and clutter up the already cluttered object. TL;DR Question: Is there something efficient and accurate that I can use to detect which object is closest, based on a list of points and sizes?

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  • Differences between Dynamic Dispatch and Dynamic Binding

    - by Prog
    I've been looking on Google for a clear diffrentiation with examples but couldn't find any. I'm trying to understand the differences between Dynamic Dispatch and Dynamic Binding in Object Oriented languages. As far as I understand, Dynamic Dispatch is what happens when the concrete method invoked is decided at runtime, based on the concrete type. For example: public void doStuff(SuperType object){ object.act(); } SuperType has several subclasses. The concrete class of the object will only be known at runtime, and so the concrete act() implementation invoked will be decided at runtime. However, I'm not sure what Dynamic Binding means, and how it differs from Dynamic Dispatch. Please explain Dynamic Binding and how it's different from Dynamic Dispatch. Java examples would be welcome.

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  • Role of linking, object files and executables

    - by Tim
    For a C or assembly program that does not require any other library, will linking be necessary? In other words, will conversion from C to Assembly and/or from Assembly to an object file be enough without being followed by linking? If linking is still needed, what will it do, given that there is just one object file which doesn't need a library to link to? Relatedly, how different are object files and executable files, given that in Linux, both have file format ELF? Are object files those ELF files that are not runnable? Are there some executable files that can be linked to object files? If yes, does it mean dynamical linking of executables to shared libraries?

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  • OpenGL Shading Program Object Memory Requirement

    - by Hans Wurst
    gDEbugger states that OpenGL's program objects only occupy an insignificant amount of memory. How much is this actually? I don't know if the stuff I looked up in mesa is actually that I was looking for but it requires 16KB [Edit: false, confusing struct names, less than 1KB immediate, some further behind pointers] per program object. Not quite insignificant. So is it recommended to create a unique program object for each object of the scene? Or to share a single program object and set the scene's object's custom variables just before its draw call?

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  • Relative encapsulation design

    - by taher1992
    Let's say I am doing a 2D application with the following design: There is the Level object that manages the world, and there are world objects which are entities inside the Level object. A world object has a location and velocity, as well as size and a texture. However, a world object only exposes get properties. The set properties are private (or protected) and are only available to inherited classes. But of course, Level is responsible for these world objects, and must somehow be able to manipulate at least some of its private setters. But as of now, Level has no access, meaning world objects must change its private setters to public (violating encapsulation). How to tackle this problem? Should I just make everything public? Currently what I'm doing is having a inner class inside game object that does the set work. So when Level needs to update an objects location it goes something like this: void ChangeObject(GameObject targetObject, int newX, int newY){ // targetObject.SetX and targetObject.SetY cannot be set directly var setter = new GameObject.Setter(targetObject); setter.SetX(newX); setter.SetY(newY); } This code feels like overkill, but it doesn't feel right to have everything public so that anything can change an objects location for example.

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  • Find Nearest Object

    - by ultifinitus
    I have a fairly sizable game engine created, and I'm adding some needed features, such as this, how do I find the nearest object from a list of points? In this case, I could simply use the Pythagorean theorem to find the distance, and check the results. I know I can't simply add x and y, because that's the distance to the object, if you only took right angle turns. However I'm wondering if there's something else I could do? I also have a collision system, where essentially I turn objects into smaller objects on a smaller grid, kind of like a minimap, and only if objects exist in the same gridspace do I check for collisions, I could do the same thing, only make the gridspace larger to check for closeness. (rather than checking every. single. object) however that would take additional setup in my base class and clutter up the already cluttered object. TL;DR Question: Is there something efficient and accurate that I can use to detect which object is closest, based on a list of points and sizes?

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  • Are first-class functions a substitute for the Strategy pattern?

    - by Prog
    The Strategy design pattern is often regarded as a substitute for first-class functions in languages that lack them. So for example say you wanted to pass functionality into an object. In Java you'd have to pass in the object another object which encapsulates the desired behavior. In a language such as Ruby, you'd just pass the functionality itself in the form of an annonymous function. However I was thinking about it and decided that maybe Strategy offers more than a plain annonymous function does. This is because an object can hold state that exists independently of the period when it's method runs. However an annonymous function by itself can only hold state that ceases to exist the moment the function finishes execution. So my question is: when using a language that features first-class functions, would you ever use the Strategy pattern (i.e. encapsulate the functionality you want to pass around in an explicit object), or would you always use an annonymous function? When would you decide to use Strategy when you can use a first-class function?

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  • Looking for a better Factory pattern (Java)

    - by Sam Goldberg
    After doing a rough sketch of a high level object model, I am doing iterative TDD, and letting the other objects emerge as a refactoring of the code (as it increases in complexity). (That whole approach may be a discussion/argument for another day.) In any case, I am at the point where I am looking to refactor code blocks currently in an if-else blocks into separate objects. This is because there is another another value combination which creates new set of logical sub-branches. To be more specific, this is a trading system feature, where buy orders have different behavior than sell orders. Responses to the orders have a numeric indicator field which describes some event that occurred (e.g. fill, cancel). The combination of this numeric indicator field plus whether it is a buy or sell, require different processing buy the code. Creating a family of objects to separate the code for the unique handling each of the combinations of the 2 fields seems like a good choice at this point. The way I would normally do this, is to create some Factory object which when called with the 2 relevant parameters (indicator, buysell), would return the correct subclass of the object. Some times I do this pattern with a map, which allows to look up a live instance (or constructor to use via reflection), and sometimes I just hard code the cases in the Factory class. So - for some reason this feels like not good design (e.g. one object which knows all the subclasses of an interface or parent object), and a bit clumsy. Is there a better pattern for solving this kind of problem? And if this factory method approach makes sense, can anyone suggest a nicer design?

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  • Finding diagonal objects of an object in 3d space

    - by samfisher
    Using Unity3d, I have a array which is having 8 GameObjects in grid and one object (which is already known) is in center like this where K is already known object. All objects are equidistant from their adjacent objects (even with the diagonal objects) which means (distance between 4 & K) == (distance between K & 3) = (distance between 2 & K) 1 2 3 4 K 5 6 7 8 I want to remove 1,3,6,8 from array (the diagonal objects). How can I check that at runtime? my problem is the order of objects {1-8} is not known so I need to check each object's position with K to see if it is a diagonal object or not. so what check should I put with the GameObjects (K and others) to verify if this object is in diagonal position Regards, Sam

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  • Learning how to design knowledge and data flow [closed]

    - by max
    In designing software, I spend a lot of time deciding how the knowledge (algorithms / business logic) and data should be allocated between different entities; that is, which object should know what. I am asking for advice about books, articles, presentations, classes, or other resources that would help me learn how to do it better. I code primarily in Python, but my question is not really language-specific; even if some of the insights I learn don't work in Python, that's fine. I'll give a couple examples to clarify what I mean. Example 1 I want to perform some computation. As a user, I will need to provide parameters to do the computation. I can have all those parameters sent to the "main" object, which then uses them to create other objects as needed. Or I can create one "main" object, as well as several additional objects; the additional objects would then be sent to the "main" object as parameters. What factors should I consider to make this choice? Example 2 Let's say I have a few objects of type A that can perform a certain computation. The main computation often involves using an object of type B that performs some interim computation. I can either "teach" A instances what exact parameters to pass to B instances (i.e., make B "dumb"); or I can "teach" B instances to figure out what needs to be done when looking at an A instance (i.e., make B "smart"). What should I think about when I'm making this choice?

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  • Why avoid Java Inheritance "Extends"

    - by newbie
    Good day! Jame Gosling said “You should avoid implementation inheritance whenever possible.” and instead, use interface inheritance. But why? How can we avoid inheriting the structure of an object using the keyword "extends", and at the same time make our code Object Oriented? Could someone please give an Object Oriented example illustrating this concept in a scenario like "ordering a book in a bookstore?" Thank you in advance.

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  • Attributes and Behaviours in game object design

    - by Brukwa
    Recently I have read interesting slides about game object design written by Marcin Chady Theory and Practice of the Game Object Component Architecture. I have prototyped quick sample that utilize all Attributes\Behaviour idea with some sample data. Now I have faced a little problem when I added a RenderingSystem to my prototype application. I have created an object with RenderBehaviour which listens for messages (OnMessage function) like MovedObject in order to mark them as invalid and in OnUpdate pass I am inserting a new renderable object to rederer queue. I have noticed that rendering updates should be the last thing made in single frame and this causes RenderBehaviour to depend on any other Behaviour that changes object position (i.ex. PhysicsSystem and PhysicsBehaviour). I am not even sure if I am doing this the way it should be. Do you have any clues that might put me on the right track?

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  • Many ui panels needs interaction with same object

    - by user877329
    I am developing a tool for simulating systems like the Gray-Scott model (That is systems where spatial distribution depends on time). The actual model is loaded from a DLL or shared object and the simulation is performed by a Simulation object. There are at least two situations when the simulation needs to be destroyed: The user loads a new model The user changes the size of the domain To make sure nothing goes wrong, the current Model, Simulation, and rendering Thread are all managed by an ApplicationState object. But the two cases above are initiated from two different UI objects. Is it then ok to distribute a reference to the ApplicationState object to all panels that need to access at least one method on the ApplicationState object? Another solution would be to use aggregation so that the panel from which the user chooses model knows the simulation parameter panel. Also, the ApplicationState class seems somewhat clumsy, so I would like to have something else

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  • Criteria for a language to be considered "object oriented"

    - by nist
    I had a discussion about OO programming today and by browsing the internet I found a lot of different specifications for object oriented languages. What are the requirements for a language to be object oriented? For myself an object oriented language must have classes, inheritance and encapsulation. Is C an object oriented language just because you can use structs and program with an object oriented design? Why/ why not? Are there any good sites/articles about this? And please, no Wikipedia links because I've already been there.

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