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  • What's the best way to have functions share an array in Objective-C?

    - by editor
    I understand that in Objective-C you declare an array in the header file and interact with it in a class. So far I'm adding things and fetching them fine within a single function. I'm new to the language however and can't figure out how to share that array across other functions. I'd like to initialize array data in my viewDidLoad and access it from various functions later on. Is this possible and if so what's the best way to do it?

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  • How to get the blocks seen by the player?

    - by m4tx
    I'm writing a Minecraft-like game using Ogre engine and I have a problem. I must optimize my game, because when I try draw 10000 blocks, I have 2 FPS... So, I got the idea that blocks display of the plane and to hide the invisible blocks. But I have a problem - how do I know which blocks at a time are visible to the player? And - if you know of other optimization methods for such a game, write what and how to use them in Ogre.

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  • How to get the blocks seen by the player?

    - by m4tx
    I'm writing a Minecraft-like game using Ogre engine and I have a problem. I must optimize my game, because when I try draw 10000 blocks, I have 2 FPS... So, I got the idea that blocks display of the plane and to hide the invisible blocks. But I have a problem - how do I know which blocks at a time are visible to the player? And - if you know of other optimization methods for such a game, write what and how to use them in Ogre.

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  • Learning Objective-C. Using Xcode 3.2.1. What is error: Program received signal: “EXC_ARITHMETIC”.

    - by derry
    I am learning Objective-C using Stephen Kochan's excellent book "Programming in Objective-C 2.0". I am new also to Xcode. So far all my exercises have worked fine, but when I run program 7.6 FractionTest on page 153 I get the console message "Program received signal: "EXC_ARITHMETIC". The status shows that the program succeeded, but I don't see any output. Can anybody suggest what I might be doing wrong?

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  • How can I convert this C Calendaer Code into a Objective-C syntax and have it work with matrixes

    - by Alec Niemy
    #define TRUE 1 #define FALSE 0 int days_in_month[]={0,31,28,31,30,31,30,31,31,30,31,30,31}; char *months[]= { " ", "\n\n\nJanuary", "\n\n\nFebruary", "\n\n\nMarch", "\n\n\nApril", "\n\n\nMay", "\n\n\nJune", "\n\n\nJuly", "\n\n\nAugust", "\n\n\nSeptember", "\n\n\nOctober", "\n\n\nNovember", "\n\n\nDecember" }; int inputyear(void) { int year; printf("Please enter a year (example: 1999) : "); scanf("%d", &year); return year; } int determinedaycode(int year) { int daycode; int d1, d2, d3; d1 = (year - 1.)/ 4.0; d2 = (year - 1.)/ 100.; d3 = (year - 1.)/ 400.; daycode = (year + d1 - d2 + d3) %7; return daycode; } int determineleapyear(int year) { if(year% 4 == FALSE && year%100 != FALSE || year%400 == FALSE) { days_in_month[2] = 29; return TRUE; } else { days_in_month[2] = 28; return FALSE; } } void calendar(int year, int daycode) { int month, day; for ( month = 1; month <= 12; month++ ) { printf("%s", months[month]); printf("\n\nSun Mon Tue Wed Thu Fri Sat\n" ); // Correct the position for the first date for ( day = 1; day <= 1 + daycode * 5; day++ ) { printf(" "); } // Print all the dates for one month for ( day = 1; day <= days_in_month[month]; day++ ) { printf("%2d", day ); // Is day before Sat? Else start next line Sun. if ( ( day + daycode ) % 7 > 0 ) printf(" " ); else printf("\n " ); } // Set position for next month daycode = ( daycode + days_in_month[month] ) % 7; } } int main(void) { int year, daycode, leapyear; year = inputyear(); daycode = determinedaycode(year); determineleapyear(year); calendar(year, daycode); printf("\n"); } This code generates a calendar of the inputed year in the terminal. my question is how can i convert this into a Objective-C syntax instead of this C syntax. im sure this is simple process but im quite of a novice to objective - c and i need it for a cocoa project. this code outputs the calendar as a continuously series of strings until the last month hits. soo instead of creating the calendar in the terminal how can i input the calendar a series of NSMatrixes depend on the inputed year. hope somone can help me with this thanks or every helps (you be in the credits of the finished program) :) (the calendar is just a small part of the program i making and it is one of the important parts!!)

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  • Objective-J Cappuccino want a list of buttons on main menu, when I click the panel refreshes with UI

    - by Setori
    Dear all, I am new to objective-j/c and cappuccino not really sure how this all fits together. The code below is taken from http://github.com/jfahrenkrug/CappuccinoLocations1 What I need to do is: I need a landing main menu which is a CPView called ie MainView with five or so buttons, when you click on the LocationButton on MainView is replaces MainView by with LocationView, which displays the contents of jfahrenkrug's work. A similar effect will happen with each other button. What is the correct Objective-c/j way of handling this approach? @import <Foundation/CPObject.j> @import "src/Location/LocationView.j" @implementation AppController : CPObject { LocationView locationView; } - (void)applicationDidFinishLaunching:(CPNotification)aNotification { var theWindow = [[CPWindow alloc] initWithContentRect:CGRectMakeZero() styleMask:CPBorderlessBridgeWindowMask], mainContentView = [theWindow locationView], bounds = [locationView bounds]; [mainContentView setBackgroundColor:[CPColor colorWithRed:212.0 /255.0 green:221.0/ 255.0 blue:230.0/255.0 alpha:1.0]]; locationView = [[LocationView alloc] initWithFrame:CGRectMake(0,0,920.0,590.0)]; [locationView setCenter:[mainContentView center]]; [locationView setBackgroundColor:[CPColor whiteColor]] [locationView setAutoresizingMask:CPViewMinXMargin | CPViewMaxXMargin | CPViewMinYMargin | CPViewMaxYMargin]; var shadow = [[CPShadowView alloc] initWithFrame:CGRectMakeZero()]; [shadow setFrameForContentFrame:[locationView frame]]; [shadow setAutoresizingMask:CPViewMinXMargin | CPViewMaxXMargin | CPViewMinYMargin | CPViewMaxYMargin]; [mainContentView addSubview:shadow]; [mainContentView addSubview:locationView]; [theWindow orderFront:self]; } Now we have the locationView.j @import "LocationsController.j" @import "LocationListView.j" @import "MapController.j" @import "LocationsToolbar.j" @import "LocationDetailView.j" @import "LocationDetailController.j" @implementation LocationView : CPView { LocationsController locationsController; LocationListView locationListView; MapController mapController; MKMapView mapView; CPTextField coordinatesLabel; LocationsToolbar locationsToolbar; LocationDetailView locationDetailView; LocationDetailController locationDetailController; CPTextField searchField; // id delegate @accessors; } - (id)initWithFrame:(CGRect)aFrame { self = [super initWithFrame:aFrame]; if(self){ locationsController = [[LocationsController alloc] init]; [locationsController loadExampleLocations]; locationListView = [[LocationListView alloc] initWithFrame:CGRectMake(0.0,0.0,226.0,400.0)]; [locationListView setContent:[locationsController locations]]; [locationListView setDelegate:locationsController]; [locationsController setLocationListView:locationListView]; var locationScrollView = [[CPScrollView alloc] initWithFrame:CGRectMake(10.0,65.0,243.0,400.0)]; [locationScrollView setDocumentView:locationListView]; [locationScrollView setAutohidesScrollers:YES]; [[locationScrollView self] setBackgroundColor:[CPColor whiteColor]]; [self addSubview:locationScrollView]; mapController = [[MapController alloc] init]; mapView = [[MKMapView alloc] initWithFrame:CGRectMake(510,65,400,400) apiKey:'' ]; [mapView setDelegate:self]; mapController.mapView = mapView; [self addSubview:mapView]; coordinatesLabel = [[CPTextField alloc] initWithFrame:CGRectMake(510,465,200,35)]; [coordinatesLabel setTextColor:[CPColor colorWithHexString:@"009900"]]; [coordinatesLabel setFont:[CPFont systemFontOfSize:14.0]]; [coordinatesLabel setEditable:NO]; [coordinatesLabel setStringValue:@"-/-"]; [mapController setCoordinatesLabel:coordinatesLabel]; [self addSubview:coordinatesLabel]; locationsToolbar = [[LocationsToolbar alloc] initWithFrame:CGRectMake(10.0,467.0,226.0,25.0)]; [locationsToolbar setDelegate:locationsController]; [self addSubview:locationsToolbar]; locationDetailController = [[LocationDetailController alloc] init]; locationDetailController.mapController = mapController; locationsController.locationDetailController = locationDetailController; [mapController setDelegate:locationDetailController]; locationDetailView = [[LocationDetailView alloc] initWithFrame:CGRectMake(510,490,400,90)]; [locationDetailView setDelegate:locationDetailController]; [locationDetailController setLocationDetailView:locationDetailView]; [self addSubview:locationDetailView]; searchField = [CPTextField roundedTextFieldWithStringValue:@"" placeholder:@"Location" width:200.0]; [searchField setFrameOrigin:CGPointMake(510.0,35.0)]; [searchField setDelegate:self]; [self addSubview:searchField]; var searchButton = [[CPButton alloc] initWithFrame:CGRectMake(710.0,37.0,60.0,24.0)]; [searchButton setTitle:"Search"]; [searchButton setTarget:self]; [searchButton setAction:@selector(searchLocation)]; [self addSubview:searchButton]; } return self; }

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  • What is the best way to solve an Objective-C namespace collision?

    - by Mecki
    Objective-C has no namespaces; it's much like C, everything is within one global namespace. Common practice is to prefix classes with initials, e.g. if you are working at IBM, you could prefix them with "IBM"; if you work for Microsoft, you could use "MS"; and so on. Sometimes the initials refer to the project, e.g. Adium prefixes classes with "AI" (as there is no company behind it of that you could take the initials). Apple prefixes classes with NS and says this prefix is reserved for Apple only. So far so well. But appending 2 to 4 letters to a class name in front is a very, very limited namespace. E.g. MS or AI could have an entirely different meanings (AI could be Artificial Intelligence for example) and some other developer might decide to use them and create an equally named class. Bang, namespace collision. Okay, if this is a collision between one of your own classes and one of an external framework you are using, you can easily change the naming of your class, no big deal. But what if you use two external frameworks, both frameworks that you don't have the source to and that you can't change? Your application links with both of them and you get name conflicts. How would you go about solving these? What is the best way to work around them in such a way that you can still use both classes? In C you can work around these by not linking directly to the library, instead you load the library at runtime, using dlopen(), then find the symbol you are looking for using dlsym() and assign it to a global symbol (that you can name any way you like) and then access it through this global symbol. E.g. if you have a conflict because some C library has a function named open(), you could define a variable named myOpen and have it point to the open() function of the library, thus when you want to use the system open(), you just use open() and when you want to use the other one, you access it via the myOpen identifier. Is something similar possible in Objective-C and if not, is there any other clever, tricky solution you can use resolve namespace conflicts? Any ideas? Update: Just to clarify this: answers that suggest how to avoid namespace collisions in advance or how to create a better namespace are certainly welcome; however, I will not accept them as the answer since they don't solve my problem. I have two libraries and their class names collide. I can't change them; I don't have the source of either one. The collision is already there and tips on how it could have been avoided in advance won't help anymore. I can forward them to the developers of these frameworks and hope they choose a better namespace in the future, but for the time being I'm searching a solution to work with the frameworks right now within a single application. Any solutions to make this possible?

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  • Cocos2dx InApp Purchase for ios

    - by Ahmad dar
    I am trying to integrate In App Purchases in my app made by using cocos2d x c++. I am using easyNdk Helper for In App Purchases. My In App Purchases works perfectly for my Objective C apps. But for cocos2d x it is throwing error for the following line if ([[RageIAPHelper sharedInstance] productPurchased:productP.productIdentifier]) Actually value came from CPP file perfectly in form of arguments and Properly shows their value in NSLog , But it always shows the objects as nil even objetcs print their stored value in NSLog also @try catch condition is not working and finally throw the following error Please Help me what i have to do ? Thanks

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  • Wait till all CCActions have completed

    - by tGilani
    I am developing a simple cocos2d game in which I want to animate two CCSprites simultaneously, and for this purpose I simply set CCActions on respective `CCSprite's as follows. [first runAction:[CCMoveTo actionWithDuration:1 position:secondPosition]]; [second runAction:[CCMoveTo actionWithDuration:1 position:firstPosition]]; Now I want to wait till the animations are complete, so I can perform the next step. How should I wait for these animations to finish? There are actually two method calls, the first one animates the objects via the code above and second call does the other animation. I need to delay the second method call until the animations in first are complete. (I would not like to use CCCallFunc blocks as I want to call the second method from the same caller as the first one.

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  • Corona SDK (Lua) vs Native Obj-C for iPhone only word puzzle type game [closed]

    - by dodgy_coder
    I am trying to decide on whether to use the Corona SDK & Lua versus native Objective-C to develop an iOS app. This will be the first game on any smartphone I have developed and so its not that ambitious - a single player word puzzle type game - something sort of like scrabble. The advantages of Corona I can see are: Lua is probably easier to learn than Obj-C (shorter learning curve) meaning a possibly quicker development time Possibility to port to Android once its finished Advantages of native Obj-C are: Access to all and latest features of iOS More / faster available libraries Has anyone made this decision before? Are there any major advantages or disadvantages I've missed or got wrong here? Thanks.

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  • What algorithm can I use to detect simple shapes in a 4x4 matrix?

    - by ion
    I'm working on a simple multiplayer game that receives a random 4x4 matrix from a server and extracts a shape from it. For example: XXOO OXOO XXOX XXOO XOOX and XOOO XXXX OXXX So in the first matrix the shape I want to parse is: oo o oo and the 2nd: oo oo ooo I know there must be an algorithm for this because I saw this kind of behavior on some puzzle games but I have no idea how to go about to detecting them or even where to start. So my question is: How do I detect what shape is in the matrix and how do I differentiate between multiple colors? (it doesn't come only in X and O, it comes in a maximum of 4). Additionally, the shape must be a minimum of 4 blocks.

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  • Need an idea for an iOS project for a trainee to prove his skills

    - by Umair Khan Jadoon
    I am teaching iOS development to a trainee who has recently joined our startup. He already has strong background and experience in .net. At first phase, he will learn the following things: Basics of Objective C. Views and View Controllers(Navigation, Table, Tabs), gester recognizers, table views, segues etc. Protocols, gesters, delegates. Blocks and multithreading. Now, I have to give him some kind of homework assignment or project to get his skills to action and to know what he has learnt. Any ideas?

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  • When should I use static variables with primitive types?

    - by Felipe Cypriano
    Recently I came across the question NSString: Why use static over literal? and in the comments arrived a new question. In Objective-C there some "special" types that are just maps to C primitives. Like the NSInteger. #if __LP64__ || (TARGET_OS_EMBEDDED && !TARGET_OS_IPHONE) || TARGET_OS_WIN32 || NS_BUILD_32_LIKE_64 typedef long NSInteger; #else typedef int NSInteger; #endif I know how to use the static keywords for objects but I don't understand the implications on C primitive types. When should I use a static NSInteger x instead of NSInteger x? What happens with the memory in both cases?

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  • Direct Code Support?

    - by Josh Kahane
    A few times in the past I've hit a major wall and simply couldn't progress with a certain aspect of an app as Im a beginner and still learning the ropes (Objective-C specifically). I was curious if anyone knows of any services which support programmers in real time, paid or free and will over video, audio or text chat sit and work a problem out till its fixed and look through your code? I understand Stackoverflow does a super job at this! However Im in need of something a little more tailored where someone can spend a little time to sit and look and what Im dealing with and delve into my a code if need be. Thanks.

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  • IOS Variable vs Property

    - by William Smith
    Just started diving into Objective-C and IOS development and was wondering when and the correct location I should be declaring variables/properties. The main piece of code i need explaining is below: Why and when should i be declaring variables inside the interface statement and why do they have the same variable with _ and then the same one as a property. And then in the implementation they do @synthesize tableView = _tableView (I understand what synthesize does) Thanks :-) @interface ViewController : UIViewController <UITableViewDataSource, UITableViewDelegate> { UITableView *_tableView; UIActivityIndicatorView *_activityIndicatorView; NSArray *_movies; } @property (nonatomic, retain) UITableView *tableView; @property (nonatomic, retain) UIActivityIndicatorView *activityIndicatorView; @property (nonatomic, retain) NSArray *movies;

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  • What is the standard for naming variables and why?

    - by P.Brian.Mackey
    I'm going through some training on objective-c. The trainer suggests setting single character parameter names. The .NET developer in me is crying. Is this truly the convention? Why? For example, @interface Square : NSObject { int size; } -(void)setSize: (int)s; I've seen developers using underscores int _size to declar variables (I think people call the variable declared in @interface ivar for some unknown reason). Personally, I prefer to use descriptive names. E.G. @interface Square : NSObject { int Size; } -(void)setSize: (int)size; C, like C# is case sensitive. So why don't we use the same convention as .NET?

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  • Is there a way to publish IOS app from windows/Linux?

    - by user65760
    So I have been using Linux(especially, ubuntu) and windows(windows 7) for a long time . But i dont have a MAC, neither do i have an iphone. I do not actually want to buy them either . So the problem here is :how do i publish my app from windows or linux ? Kindly do understand i am not speaking about jailbroken programs(for jail broken i phones), i do not have any one near me who will lend me a MAC to publish my app . I started learning objective C some time ago. However, whenever i search the internet i get this information that there is no full proof way of publishing an app from windows or Linux . I also do intend to make it a paid app, meaning i dont wanna make it free. It will be very helpful if someone can suggest a way to overcome this problem .

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  • Does language endorsement by different platforms (Android, iOS) hurt app development?

    - by MSe
    Developing iOS or OSX based applications typically requires knowledge of Objective C, since XCode is highly tailored to this language. Android, on the other hand, has chosen Java as it's preferred language for app development. Now, I know other programming languages can be used to develop applications on either platform, but lets be honest, it's a lot easier (and encouraged) to develop apps using these "native languages." As a new app developer, it seems like it would be much easier if there was a common language and development environment for developing applications on all the major platforms. This thought is probably too idealistic for a programming discussion, and I wouldn't be surprised if the SE vultures flew in to close this topic. But, here's my question. Do you think that language endorsement creates unreasonable barriers to entry for new programmers, or do you think it's beneficial in some way (if so, why) for these platforms to use completely different development environments and languages for app development?

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  • Which language unifies OOP, both RPC call and Message passing a la Smalltalk, and more ...

    - by user310291
    I hate software editors who pretend to know better what you need and choose for you. Java and c# pretend multiple inheritance is dangerous. That I agree I often use Interface but in some cases I may need multiple inheritance : why not let me choose ? Also today you have to choose between RPC call à la Java and Message passing à la Objective C. Again can't I choose when one or the other is more practical ? So is there any language on earth which will free me from what I want to choose to use dependending on MY context and MY own judgement ?

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  • Is an object in objective-c EVER created without going through alloc?

    - by Jared P
    Hi, I know that there are functions in the objective-c runtime that allow you to create objects directly, such as class_createInstance. What I would like to know is if anything actually uses these functions other than the root classes' (NSObject) alloc method. I think things like KVC bindings might, but those aren't present on the iPhone OS (to my knowledge, correct me if I'm wrong), so is there anything that would do this? In case you're wondering/it matters, I'm looking to allocate the size of an instance in a way that circumvents the objc runtime by declaring no ivars on a class, but overriding the +alloc method and calling class_createInstance(self, numberofbytesofmyivars). Thanks

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  • How to do a pop-up window with textfields in Objective-C?

    - by lionfly
    In the iPhone Objective-C app, I want to pop-up a window (which is smaller than the main view, and the app does not stop running) when a button is tapped, with textField for the user to input text, and dismiss it when it is done. This is widely used but I really cannot google the relevant content out. What view should I use to connect it with the button? AlertView (which seems you cannot add dialogue in), ModalView? Are there relevant info somewhere? Thanks.

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  • How to make SOAP WSDL request in Objective-C ?

    - by Biranchi
    Hi all, I have a WSDL script which has the following format <definitions name="ProcessData" targetNamespace="urn:ProcessData"> <message name="CreateAccount"> <part name="firstName" type="xsd:string"/> <part name="lastName" type="xsd:string"/> <part name="password" type="xsd:string"/> <part name="emailAddress" type="xsd:string"/> <part name="sendEmail" type="xsd:string"/> <part name="key" type="xsd:string"/> </message> <message name="CreateAccountResponse"> <part name="result" type="xsd:string"/> </message> <definitions> How to make SOAP WSDL request in Objective-C and get the resonse ? Thanks

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