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  • Oracle ‘In Touch’ PartnerCast – Be prepared for a year of growth!

    - by Claudia Caramelli-Oracle
    Dear partner, you are warmly welcomed to join your host David Callaghan, Senior Vice President Alliances & Channels - Oracle EMEA, for the latest headlines from the Oracle Partner Network. With a strong focus on direct partner benefit, 'In Touch' is your chance to stay up to date, share best practices and pose those burning questions to Oracle that you would like answered. In this next cast, David’s studio guests and his regional reporters will be looking at the priorities for EMEA partners and how best to grow with Oracle as we move into the new financial year. So please click here and register now!This partnercast will be held on Jul 01, 2014 from10:30am to 11:15am GMT.  Don't miss this opportunity and follow the conversation on Twitter searching for #OracleInTouch hashtag.

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  • Own an iPad, iPhone, or Touch? Add GWB to your Home

    - by Staff of Geeks
    I know it is goofy to geek out about such things, but I am a pretty goofy geek.  Today we published support for the Apple icons for devices like the iPhone, iPad, or iPod Touch.  Now when you add Geekswithblogs.net to your home screen (via the little + in Safari) it will load the icon to the left instead of a screenshot of the site.  We have been using my iPhone and iPad to surf to GWB for awhile and we were tired of that screenshot.  Simple Google/Bing search and a little Photoshop CS5 (Amazing!!!) work and there it is.  Next step we are taking in the Apple iPad/Phone arena is getting our developer kit and seeing what possiblities there are for Geekswithblogs.net and a custom App.  Got any ideas? Here is a shot of my iPad 3G: Also, would anyone be interested in a Geekswithblogs.net custom background for the iPhone or iPad?  I can put something together real quick if there are any takers.

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  • Is it OK to use dynamic typing to reduce the amount of variables in scope?

    - by missingno
    Often, when I am initializing something I have to use a temporary variable, for example: file_str = "path/to/file" file_file = open(file) or regexp_parts = ['foo', 'bar'] regexp = new RegExp( regexp_parts.join('|') ) However, I like to reduce the scope my variables to the smallest scope possible so there is less places where they can be (mis-)used. For example, I try to use for(var i ...) in C++ so the loop variable is confined to the loop body. In these initialization cases, if I am using a dynamic language, I am then often tempted to reuse the same variable in order to prevent the initial (and now useless) value from being used latter in the function. file = "path/to/file" file = open(file) regexp = ['...', '...'] regexp = new RegExp( regexp.join('|') ) The idea is that by reducing the number of variables in scope I reduce the chances to misuse them. However this sometimes makes the variable names look a little weird, as in the first example, where "file" refers to a "filename". I think perhaps this would be a non issue if I could use non-nested scopes begin scope1 filename = ... begin scope2 file = open(filename) end scope1 //use file here //can't use filename on accident end scope2 but I can't think of any programming language that supports this. What rules of thumb should I use in this situation? When is it best to reuse the variable? When is it best to create an extra variable? What other ways do we solve this scope problem?

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  • Ubuntu 12.04 Touchscreen Calibration

    - by Lee
    I have a machine with Ubuntu 12.04 installed, with dual monitor, via VGA and DVI Interface. The monitor is one touch screen and the other one is regular LCD Monitor. The touch screen is made in China with some unknown brand, and I am using eGalax Driver. The touch screen is now detected and works, but i need to do some calibration since it does not correctly perform click on touch. The problem is, when I’m using xinput_calibrator, it shows 4 crosses to be clicked on, because I’m using dual monitor, the crosses is now show 2 on the touch screen (touchable) and the others on the other monitor which is regular non-touch monitor. Please help, thank you.

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  • Navigation in Win8 Metro Style applications

    - by Dennis Vroegop
    In Windows 8, Touch is, as they say, a first class citizen. Now, to be honest: they also said that in Windows 7. However in Win8 this is actually true. Applications are meant to be used by touch. Yes, you can still use mouse, keyboard and pen and your apps should take that into account but touch is where you should focus on initially. Will all users have touch enabled devices? No, not in the first place. I don’t think touchscreens will be on every device sold next year. But in 5 years? Who knows? Don’t forget: if your app is successful it will be around for a long time and by that time touchscreens will be everywhere. Another reason to embrace touch is that it’s easier to develop a touch-oriented app and then to make sure that keyboard, nouse and pen work as doing it the other way around. Porting a mouse-based application to a touch based application almost never works. The reverse gives you much more chances for success. That being said, there are some things that you need to think about. Most people have more than one finger, while most users only use one mouse at the time. Still, most touch-developers translate their mouse-knowledge to the touch and think they did a good job. Martin Tirion from Microsoft said that since Touch is a new language people face the same challenges they do when learning a new real spoken language. The first thing people try when learning a new language is simply replace the words in their native language to the newly learned words. At first they don’t care about grammar. To a native speaker of that other language this sounds all wrong but they still will be able to understand what the intention was. If you don’t believe me: try Google translate to translate something for you from your language to another and then back and see what happens. The same thing happens with Touch. Most developers translate a mouse-click into a tap-event and think they’re done. Well matey, you’re not done. Not by far. There are things you can do with a mouse that you cannot do with touch. Think hover. A mouse has the ability to ‘slide’ over UI elements. Touch doesn’t (I know: with Pen you can do this but I’m talking about actual fingers here). A touch is either there or it isn’t. And right-click? Forget about it. A click is a click.  Yes, you have more than one finger but the machine doesn’t know which finger you use… The other way around is also true. Like I said: most users only have one mouse but they are likely to have more than one finger. So how do we take that into account? Thinking about this is really worth the time: you might come up with some surprisingly good ideas! Still: don’t forget that not every user has touch-enabled hardware so make sure your app is useable for both groups. Keep this in mind: we’re going to need it later on! Now. Apps should be easy to use. You don’t want your user to read through pages and pages of documentation before they can use the app. Imagine that spotter next to an airfield suddenly seeing a prototype of a Concorde 2 landing on the nearby runway. He probably wants to enter that information in our app NOW and not after he’s taken a 3 day course. Even if he still has to download the app, install it for the first time and then run it he should be on his way immediately. At least, fast enough to note down the details of that unique, rare and possibly exciting sighting he just did. So.. How do we do this? Well, I am not talking about games here. Games are in a league of their own. They fall outside the scope of the apps I am describing. But all the others can roughly be characterized as being one of two flavors: the navigation is either flat or hierarchical. That’s it. And if it’s hierarchical it’s no more than three levels deep. Not more. Your users will get lost otherwise and we don’t want that. Flat is simple. Just imagine we have one screen that is as high as our physical screen is and as wide as you need it to be. Don’t worry if it doesn’t fit on the screen: people can scroll to the right and left. Don’t combine up/down and left/right scrolling: it’s confusing. Next to that, since most users will hold their device in landscape mode it’s very natural to scroll horizontal. So let’s use that when we have a flat model. The same applies to the hierarchical model. Try to have at most three levels. If you need more space, find a way to group the items in such a way that you can fit it in three, very wide lanes. At the highest level we have the so called hub level. This is the entry point of the app and as such it should give the user an immediate feeling of what the app is all about. If your app has categories if items then you might show these categories here. And while you’re at it: also show 2 or 3 of the items itself here to give the user a taste of what lies beneath. If the user selects a category you go to the section part. Here you show several sections (again, go as wide as you need) with again some detail examples. After that: the details layer shows each item. By giving some samples of the underlaying layer you achieve several things: you make the layer attractive by showing several different things, you show some highlights so the user sees actual content and you provide a shortcut to the layers underneath. The image below is borrowed from the http://design.windows.com website which has tons and tons of examples: For our app we’ll use this layout. So what will we show? Well, let’s see what sorts of features our app has to offer. I’ll repeat them here: Note planes Add pictures of that plane Notify friends of new spots Share new spots on social media Write down arrival times Write down departure times Write down the runway they take I am sure you can think of some more items but for now we'll use these. In the hub we’ll show something that represents “Spots”, “Friends”, “Social”. Apparently we have an inner list of spotter-friends that are in the app, while we also have to whole world in social. In the layer below we show something else, depending on what the user choose. When they choose “Spots” we’ll display the last spots, last spots by our friends (so we can actually jump from this category to the one next to it) and so on. When they choose a “spot” (or press the + icon in the App bar, which I’ll talk about next time) they go to the lowest and final level that shows details about that spot, including a picture, date and time and the notes belonging to that entry. You’d be amazed at how easy it is to organize your app this way. If you don’t have enough room in these three layers you probably could easily get away with grouping items. Take a look at our hub: we have three completely different things in one place. If you still can’t fit it all in in a logical and consistent way, chances are you are trying to do too much in this app. Go back to your mission statement, determine if it is specific enough and if your feature list helps that statement or makes it unclear. Go ahead. Give it a go! Next time we’ll talk about the look and feel, the charms and the app-bar….

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  • How to detect a touch on transparent area of an image in a (libgdx) stage?

    - by Usman
    Can some one please help to detect a touch on an image which I am using as an actor in a stage. The image is actually a long diagnol brush which has plenty of transparent area. The problem is when I touche the transparent area of the brush image it is also triggering the clicklistener of the image. I need the click listener should only be called when the finger actually touched the visible image not the area which is empty. I am using libgdx-0.9.4 libraries. Here is my simple piece of code. import com.badlogic.gdx.scenes.scene2d.ui.Image; import com.badlogic.gdx.scenes.scene2d.ui.ClickListener; Image brushImg = new Image(ImageCache.getTexture("brush")); brushImg.width = mStage.width()*0.75f; brushImg.height = mStage.height()*0.75f; brushImg.setClickListener(new ClickListener() { @Override public void click(Actor actor, float x, float y) { SoundFactory.play("brush"); }

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  • Wireless connected but internet not working, modem is fine because I'm typing over wifi on my android

    - by Sandro Livaja
    I can't connect to the Internet in 11.10. I tried switching my wifi card to another USB slot but nothing changed. Is it possible that the card is able to connect while not being able to receive packages? $ ifconfig eth0 Link encap:Ethernet HWaddr 40:61:86:35:11:b0 UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) Interrupt:43 Base address:0x6000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) wlan0 Link encap:Ethernet HWaddr 74:ea:3a:8c:d5:5c inet addr:192.168.2.5 Bcast:192.168.2.255 Mask:255.255.255.0 inet6 addr: fe80::76ea:3aff:fe8c:d55c/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:12 errors:0 dropped:0 overruns:0 frame:0 TX packets:102 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:1209 (1.2 KB) TX bytes:15329 (15.3 KB)

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  • How do you deal with web designers who are too afraid to read and touch PHP code?

    - by Lacrymology
    I've been hired to make a website and am working with a designer (who happens to be the guy who is in contact with the client and hired me, so no, I can't kick his ass out =) ) who's too afraid to touch into the php code, and is too newbie in html and css to give me good enough models, so the work of today will be going through his new html model of a half-programmed page and removing s and changing classes and the such. Is there some kind of tool, or some better workflow in order to make this easier for both of us? maybe I'm dealing with this the wrong way altogether, I'm new to web development, and I don't know enough html/css (and he supposedly does) to have him just give me a graphic mock-up and do the whole thing, so what we're doing is he gives me a static html page that looks like he wants, and I put around it =) can anyone give me some advice on this?

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  • 3D touch "Minority Report" style interface - what platform gets me there the fastest?

    - by Ross Braden
    I'm working on a project that requires touch interface, though the use case is desktop more than mobile. Want to start out platform agnostic, not a mobile app. There will be gridwork type of 3D objects and diagraming being represented - think AutoCAD or Minority Report. Want to build a prototype that will have hooks into a database to represent the data. Any advice on what tools to use both for the design and the development of the functionality is greatly appreciated. Thanks!

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  • Displair : l'affichage 3D multi-touch devient une réalité commerciale, 1500 points de contact sur une surface allant jusqu'à 142 pouces

    Displair : l'affichage multi-touch en 3D en phase de devenir une réalité commerciale 1500 points de contact sur une surface allant jusqu'à 142 pouces Interagir avec un affichage volumétrique en 3D à la Minority Report devient-il une réalité fiable et commerciale ? Une société russe « Displair » dévoile en tout cas un système d'affichage qui s'en approche grandement. Displair utilise des projections laser sur une couche de brouillard froid pour reproduire des objets 3D dans le vide. Ce genre d'affichage holographique a fait ses balbutiements il y a bientôt une décennie et le produit n'aurait pas été aussi impressionnant sans une détection avancée du mouvement....

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  • How do you stay in touch with a programming language?

    - by Abijeet Patro
    I'll be starting work for the first time in the IT Industry on the 18th of this month. I'll be working mostly with Microsoft technologies such as C#.NET and MS Dynamic CRM. I spent the last year working with C++. Developing small applications to automate taks and organize my notes. During this time I have developed a good basic understanding of the language. My question is how do you guys stay in touch with a programming language that you love when you need to use something else at the office?

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  • Disable touch pad for mouse button region on new HP pavillion models?

    - by John
    i bought a new hp pavillion dv6 series laptop. the laptop itself is fine but it has the new hp touchpad mouse which i absolutely hate. its such a stupid problem to have with a computer. the left and right mouse buttons are, themselves, part of of the touchpad, meaning that if i tap the buttons without actually pressing them down, it registers the same way as the mouse pad (the cursor moves, tap to click activates, etc.) this is a major annoyance because it prevents you from operating the mouse pad with anything more than a single finger; if for example i use my right hand index finger to move the cursor using the touch pad and rest my left hand index finger on the left mouse button for more efficient mouse-ing, the mouse will react as if im trying to use 2 fingers to move it and it will either just sit there or will spaz out. the only way this works is if i keep the finger that is resting on the mouse button absolutely still, which is very difficult and, therefore, very annoying. also, even if i do abide by the arbitrary new decree of single-finger mousepad operation, i still have a problem because when i press down on the left or right click buttons, the mouse moves slightly, what with the buttons also being part of the touch pad and all. this would not be that hard to avoid except that they decided to also make the buttons much harder to press down. now whenever i go to click something, i press hard on the mouse button, causing my finger to slightly move or roll or flatten out a bit, causing the cursor to move slightly, and causing me to click on something different. what i would like to know is if there is anyway that i can disable the touch pad on the buttons. i have gone through all of the settings under the synaptics menus but i cannot find anything about this. did i miss something in one of the menus? if not, then are there any updated drivers that allow for toggling of this function?

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  • How to rotate a sprite using multi-touch with AndEngine?

    - by 786
    I am new to Android game development. I am using AndEngine GLES-2. I have created a box with a sprite. This box is now draggable by using the code below. It works fine. But I want multi-touch on this: I want to rotate the sprite with two fingers on that box, and to keep it draggable. I've no idea how do do that, which way should I go? final float centerX = (CAMERA_WIDTH - this.mBox.getWidth()) / 2; final float centerY = (CAMERA_HEIGHT - this.mBox.getHeight()) / 2; Box = new Sprite(centerX, centerY, this.mBox, this.getVertexBufferObjectManager()) { public boolean onAreaTouched(TouchEvent pSceneTouchEvent, float pTouchAreaLocalX, float pTouchAreaLocalY) { this.setPosition(pSceneTouchEvent.getX() - this.getWidth()/ 2, pSceneTouchEvent.getY() - this.getHeight() / 2); float pValueX = pSceneTouchEvent.getX(); float pValueY = CAMERA_HEIGHT-pSceneTouchEvent.getY(); float dx = pValueX - gun.getX(); float dy = pValueY - gun.getY(); double Radius = Math.atan2(dy,dx); double Angle = Radius * 360 ; Box.setRotation((float)Math.toDegrees(Angle)); return true; }

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  • Heavily customized split view controller in iPad app -- how?

    - by Macatomy
    I was going through some of the early screenshots of the first iPad apps and I came upon this: I'm just wondering, how is this done? Mainly, how has the detail view section of the split view been given a drop shadow and rounded corners, and for lack of better phrasing, how has it been "separated" from the master view (the default split view template has the master and detail view joined together with nothing but a vertical line separating the two)?

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  • how to create multiple pages in Xcode iphone apps

    - by al7r
    Hi there, i am starting my experience with iphone sdk. and i have a question, which is i am trying to create two pages to the app but i don't know how to link them or design them. like when i start the Xcode i find one page named View to design in it, i want to make that page a welcoming page then the user choose one of the three choices he see in that page. Once he clicked on one of them the program take him to the next page or the page he chose. thank you

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  • UIViewController presentModalViewController: animated: doing nothing?

    - by ryyst
    Hi, I recently started a project, using Apple's Utility Application example project. In the example project, there's an info button that shows an instance of FlipSideView. If you know the Weather.app, you know what the button acts like. I then changed the MainWindow.xib to contain a scrollview in the middle of the window and a page-control view at the bottom of the window (again, like the Weather.app). The scrollview gets filled with instances of MainView. When I then clicked the info button, the FlipSideView would show, but only in the area that was previously filled by the MainView instance – this means that the page-control view on the bottom of the page still showed when the FlipSideView instance got loaded. So, I thought that I would simply add a UIViewController for the top-most window, which is the one declared inside the AppDelegate created along side with the project. So, I created a subclass of UIViewController, put an instance of it inside MainWindow.xib and connected it's view outlet to the UIWindow declared as window inside the app delegate. I also changed the button's action, so that it know sends a message to the MainWindowController instance. The message does get sent (I checked with NSLog() statements), but the FlipSideView doesn't get shown. Here's the relevant (?) code: FlipsideViewController *controller = [[FlipsideViewController alloc] initWithNibName:@"FlipsideView" bundle:nil]; controller.delegate = self; controller.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:controller animated:YES]; [controller release]; Why's this not working? I've uploaded the entire project here for you to be able to see the whole thing. Thanks for help! -- Ry

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  • Rounded Rect UIButton without the border

    - by Dave DeLong
    I'm trying to draw a normal rounded rect UIButton, but without the border. Ideally I'd like to be able to change some setting on the UIButton to disable the border. My problem is that if I change the button type to "custom", I don't get the nice blue selection gradient (which I want to keep), and I have no idea how to draw it manually.

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  • App not installed...because its resources have been modified

    - by brettr
    One user cannot install my app because they continue to receive the error: The application “myapp” was not installed on the iPhone “myPhone” because its resources have been modified I've read the error occurs because of adding files after the app is built. I have not added any files. Last week, the user could install the ad hoc without issue. Any ideas?

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  • Adding a UINavigationController as a subview of UIView

    - by eagle
    I'm trying to display a UILabel on top of a UINavigationController. The problem is that when I add the UILabel as a subview of UIWindow it will not automatically rotate since it is not a subview of UIViewController (UIViewController automatically handles updating subviews during rotations). This is the hierarchy I was using: UIWindow UILabel UINavigationController So I was thinking I could use the following hierarchy: UIWindow UIViewController UIView UILabel UINavigationController This way the label could be displayed on top of the UINavigationController's bar while also automatically being rotated since it is a subview of UIViewController. The problem is that when I try adding a UINavigationController as a subview of a view: [myViewController.view addSubview:myNavigationController.view]; it will appear 20 pixels downwards. Which I'm guessing is because it thinks it needs to make room for the status bar. But, since the UINavigationController is being placed inside a UIView which does not overlay on top of the status bar, it is incorrectly adding an additional 20 pixels. In other words, the top of the UINavigationBar is at the screen's 40 pixel mark instead of at 20 pixels. Is there any easy way to just shift the UINavigationController and all of its elements (e.g. navigation bar, tool bar, root view controller) up 20 pixels? Or to let it know that it shouldn't compensate for a status bar? If not, I guess I would need to use my first hierarchy mentioned above and figure out how to rotate the label so it is consistent with the navigation bar's rotation. Where can I find more information on how to do this? Note: by "displaying a label on top of the navigation bar", I mean it should overlay on top of the navigation bar... it can't simply be wrapped in a bar button item and placed as one of the items of the navigation bar.

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  • Add an objective @property attribute in objective-c

    - by morticae
    Does anyone know of a way to add additional attribute types to the @property keyword without modifying the compiler? Or can anyone think of another way to genericize getter/setter creation? Basically, I have a lot of cases in a recent project where it's handy for objects to lazily instantiate their array properties. This is because we have "event" objects that can have a wide variety of collections as properties. Subclassing for particular events is undesirable because many properties are shared, and it would become a usability nightmare. For example, if I had an object with an array of songs, I'd write a getter like the following: - (NSMutableArray *)songs { if (!songs) { songs = [[NSMutableArray alloc] init]; } return songs; } Rather than writing dozens of these getters, it would be really nice to get the behavior via... @property (nonatomic, retain, lazyGetter) NSMutableArray *songs; Maybe some fancy tricks via #defines or something? Other ideas?

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  • UIModalPresentationFormSheet on iPad in landscape mode

    - by Ivan
    I created a UIViewController view from XIB with modalPresentationStyle set to UIModalPresentationFormSheet and everything works great in portrait mode. When I switch to landscape the view gets moved upperleft (it's not centered as it should be) and most part of it is clipped. Any ideas why this is happening and how to solve it? Thanks

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