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  • Resizing an image with stretchableImageWithLeftCapWidth

    - by Stephan Burlot
    I'm trying to resize an image using stretchableImageWithLeftCapWidth: it works on the simulator, but on the device, vertical green bars appears. I've tried to use imageNamed, imageWithContentOfFile and imageWithData lo load the image, it doesnt change. UIImage *bottomImage = [[UIImage imageWithData: [NSData dataWithContentsOfFile: [NSString stringWithFormat:@"%@/bottom_part.png", [[NSBundle mainBundle] resourcePath]]]] stretchableImageWithLeftCapWidth:27 topCapHeight:9]; UIImageView *bottomView = [[UIImageView alloc] initWithFrame:CGRectMake(10, 200+73, 100, 73)]; [self.view addSubview:bottomView]; UIGraphicsBeginImageContext(CGSizeMake(100, 73)); [bottomImage drawInRect:CGRectMake(0, 0, 100, 73)]; UIImage *bottomResizedImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); bottomView.image = bottomResizedImage; See the result: the green bars shouldn't be there, they dont appear on the simulator.

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  • My UITabBarController's didSelectViewController method is not getting called?

    - by mobibob
    Here is my code stub for my app-delegate.m -- it never gets called. - (void)tabBarController:(UITabBarController *)tabBarController didSelectViewController:(UIViewController *)viewController { NSLog(@"%s", __FUNCTION__); } It is defined in this app-delegate.h @interface OrioleAppDelegate : NSObject <UIApplicationDelegate, UITabBarControllerDelegate> { UIWindow *window; UITabBarController *tabBarController; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet UITabBarController *tabBarController; @end

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  • dismissModalViewControllerAnimated makes my app crash :(

    - by Koning Baard XIV
    I'm creating an iPad app, and I have two classes: NWRootViewController : UITableViewController and UINewFeedViewController : UIViewController. In NWRootViewController I have an UIBarButtonItem, which, when tapped, pops up a modal view controller called NWNewFeedViewController: // THIS CODE IS IN NWROOTVIEWCONTROLLER.M // New Feed -(IBAction)showNewFeedViewAction:(id)sender { [newFeedViewController setModalPresentationStyle:UIModalPresentationFormSheet]; [self presentModalViewController:newFeedViewController animated:YES]; } This works fine. However, in the NWNewFeedViewController's view, I have another UIBarButtonItem which does this when tapped: // THIS CODE IS IN NWNEWFEEDCONTROLLER.M // Buttons -(IBAction)cancelAction:(id)sender { [self dismissModalViewControllerAnimated:YES]; } When I tap this button, the app crashes with: 2010-04-10 12:39:46.703 News[580:207] *** -[NWDetailViewController cancelAction:]: unrecognized selector sent to instance 0x4741110 2010-04-10 12:39:46.705 News[580:207] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NWDetailViewController cancelAction:]: unrecognized selector sent to instance 0x4741110' 2010-04-10 12:39:46.705 News[580:207] Stack: ( 40878667, 2458187017, 41150267, 40613142, 40609810, 2776006, 4876265, 2776006, 3246293, 3255055, 3250242, 2899304, 2793965, 2825287, 49238396, 40419388, 40415304, 49232029, 49232226, 2817505 ) Can anyone help me? Thanks

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  • Display iphone application settings within your application

    - by Dougnukem
    The iphone supports a means of defining your application's settings such that it will automatically create a UI in the Settings app. I want to also allow the user to edit the application settings within the application but it'd be nice to reuse the same UI that is automatically created. See: Application Settings Is there a way to have your application display the settings using the same UI that the Settings application does?

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  • iPad and UIPickerView (or UIDatePickerView)

    - by Staros
    Hey all, Has anyone had any luck using a UIPicker in the 3.2 SDK? I'm in the middle of porting an iPhone application over to an iPad and that's the one thing I can't seem to get to work. I've tried... -Creating an action sheet, add the picker as a subview and displaying it. -Creating that above action sheet, making it the view of a generic ViewController, adding that VC to a UIPopover -Making just the picker the view of a generic ViewController, adding that VC to a UIPopover With the action sheet it doesn't even attempt to draw it. In the popover view it attempts to draw but doesn't get rendered correctly. Just wanted to check to see if anyone has accomplished this and if so how. Thanks everyone!

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  • UITextView autoscroll to last line

    - by MihaiD
    Hi *, When writing in a UITextView more text than can fit entirely inside it, the text will scroll up and the cursor will often place itself one or two lines above the view's bottom line. This is a bit frustrating as I want my application to make good use of the entire height of the text view. Basically what I want is to configure the UITextView to write up to it's lowest part and not use it just for scrolling. I've seen some similar questions here, here and here. However I've not seen a proper solution yet. Thanks

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  • UIActionSheet position on landscape and portrait

    - by Dave
    UIActionSheet positioning is not centered when I open it in landscape mode. If I set bounds or change the frame. The contents inside the UIActionSheet which is a subview changes but the actual sheet remains in the same place which looks very awkward. How do I move the UIActionSheet along with it's subview to the center of the screen?

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  • Display a view using modalPresentationStyle

    - by happyCoding25
    Hello, I have heard that you can make a view popup like in the Mail app for iPad by using modalPresentationStyle. Im having a hard time figuring out how to use it though. I looked a this post here and still couldn't figure out how to do this task. If anyone could explain how to hook up the controllers to make this code work that would be great. Thanks

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  • UITableView issue when using separate delegate/dataSource

    - by Adam Alexander
    General Description: To start with what works, I have a UITableView which has been placed onto an Xcode-generated view using Interface Builder. The view's File Owner is set to an Xcode-generated subclass of UIViewController. To this subclass I have added working implementations of numberOfSectionsInTableView: tableView:numberOfRowsInSection: and tableView:cellForRowAtIndexPath: and the Table View's dataSource and delegate are connected to this class via the File Owner in Interface Builder. The above configuration works with no problems. The issue occurs when I want to move this Table View's dataSource and delegate implementations out to a separate class, most likely because there are other controls on the View besides the Table View and I'd like to move the Table View-related code out to its own class. To accomplish this, I try the following: Create a new subclass of UITableViewController in Xcode Move the known-good implementations of numberOfSectionsInTableView: tableView:numberOfRowsInSection: and tableView:cellForRowAtIndexPath: to the new subclass Drag a Table View Controller to the top level of the existing XIB in InterfaceBuilder, delete the View/TableView that are automatically created for this Table View Controller, then set the Table View Controller's class to match the new subclass Remove the previously-working Table View's existing dataSource and delegate connections and connect them to the new Table View Controller When complete, I do not have a working Table View. I end up with one of three outcomes which can seemingly happen at random: When the Table View loads, I get a runtime error indicating I am sending tableView:cellForRowAtIndexPath: to an object which does not recognize it When the Table View loads, the project breaks into the debugger without error There is no error, but the Table View does not appear With some debugging and having created a basic project just to reproduce this issue, I am usually seeing the 3rd option above (no error but no visible table view). I added some NSLog calls and found that although numberOfSectionsInTableView and numberOfRowsInSection are both getting called, cellForRowAtIndexPath is not. I am convinced I'm missing something really simple and was hoping the answer may be obvious to someone with more experience than I have. If this doesn't turn out to be an easy answer I would be happy to update with some code or a sample project. Thanks for your time! Complete steps to reproduce: Create a new iPhone OS, View-Based Application in Xcode and call it TableTest Open TableTestViewController.xib in Interface Builder and drag a Table View onto the provided view surface. Connect the Table View's dataSource and delegate outlets to File's Owner, which should already represent the TableTestViewController class. Save your changes Back in Xcode, add the following code to TableTestViewController.m: - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { NSLog(@"Returning num sections"); return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { NSLog(@"Returning num rows"); return 1; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"Trying to return cell"); static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; } cell.text = @"Hello"; NSLog(@"Returning cell"); return cell; } Build and Go, and you should see the word Hello appear in the TableView Now to attempt to move this TableView's logic out to a separate class, first create a new file in Xcode, choosing UITableViewController subclass and calling the class TableTestTableViewController Remove the above code snippet from TableTestViewController.m and place it into TableTestTableViewController.m, replacing the default implementation of these three methods with ours. Back in Interface Builder within the same TableTestViewController.xib file, drag a Table View Controller into the main IB window and delete the new Table View object that automatically came with it Set the class for this new Table View Controller to TableTestTableViewController Remove the dataSource and delegate bindings from the existing, previously-working Table View and reconnect the same two bindings to the new Table Test Table View Controller we created. Save changes, Build and Go, and if you're getting the results I'm getting, note the Table View no longer functions properly Solution: With some more troubleshooting and some assistance from the iPhone Developer Forums at https://devforums.apple.com/message/5453, I've documented a solution! The main UIViewController subclass of the project needs an outlet pointing to the UITableViewController instance. To accomplish this, simply add the following to the primary view's header (TableTestViewController.h): #import "TableTestTableViewController.h" and IBOutlet TableTestTableViewController *myTableViewController; Then, in Interface Builder, connect the new outlet from File's Owner to Table Test Table View Controller in the main IB window. No changes are necessary in the UI part of the XIB. Simply having this outlet in place, even though no user code directly uses it, resolves the problem completely. Thanks to those who've helped and credit goes to BaldEagle on the iPhone Developer Forums for finding the solution.

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  • iphone development-leopard or snow leopard?

    - by ying
    i am planning start my iphone development, and i have a iMac with tiger 10.4 OS version, planning to upgrade to Leopard 10.5.6 OS X, but i heard apple going to release the Snow Leopard in september, will development environment shift to snow leopard instead of leopard,and Leopard 10.5.7 no longer be used to development?is now a good timing to upgrade?

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  • Change UITextView text color with animation.

    - by f0rz
    Hi ! Just a simple question. Is it possible to change the text color of UITextView with a animation? [UITextView beginAnimations:nil context:NULL]; [UITextView setAnimationDuration:2.0]; textView.textColor = [UIColor grayColor]; [UITextView commitAnimations]; Cheers! - Martin

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  • viewDidLoad not being called by parent UITabBarController

    - by Adam Bishop
    Sample: I've created a minimal set of files that highlight the issue here: http://uploads.omega.org.uk/Foo3.zip If viewDidLoad/viewInitWithNibName are called, a message box is displayed. The message box is not displayed, therefore, the methods are not being called. Details: I have an application that is attempting to use a UITabBarController to switch between multiple views. The views are linked up to the UITabBarController using interface builder (select the tab page, open Attributes (Option-1), and fill in the NIB Name field), and so are displayed "automatically" with no extra code-behind to make them appear. Is it intended behaviour that views loaded like this do not have their viewDidLoad method executed? If not, how am I doing it wrong, and what do I need to change. If it is intended behaviour, I can think of a few work-arounds, but any suggestions are appreciated: Scrap the UITabBarController and implement the view switching myself (using initWithNibName and add/insert/push/Subview). Call each of the children's viewDidLoad method manually in the UITabBarController's own viewDidLoad method. Thank you in advance for any help you can offer.

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  • Need content in UIWebView to display quickly

    - by leftspin
    Part of my app caches web pages for offline viewing. To do that, I am saving the HTML fetched from a site and rewriting img urls to point to a file on the local store. When I load the html into a UIWebView, it loads the images as expected and everything's fine. I am also caching stylesheets in this fashion. The problem is that when I put the phone into airplane mode, loading this cached html causes the UIWebView to display a blank screen and pause for a while before displaying the page. I've figured out that it's caused by non-cached URLs referenced from the original HTML doc that the web view is trying to fetch. These other URLs include images within the cached stylesheets, content in iframes, and javascript that opens a connection to fetch other resources. The pause happens when the UIWebView tries to fetch these resources, and the web page only appears after all these other fetches have timed out. My questions is, how can I make UIWebView just display the stuff I've cached immediately? Here are my thoughts: write even more code to cache these other references. This is potentially a ton more code to catch all the edge cases, etc., especially having to parse the Javascript to see what it loads after the page is loaded force UIWebView to time out immediately so there's no pause. I haven't figured out how to do this. somehow get what's already loaded to display even though the external references haven't finished fetching yet strip the code of all scripts, link tags and iframes to "erase" the external references. I've tried this one, but for some sites, the resultant page is severely messed up Can anyone help me here? I've been working on this forever, and am running out of ideas.

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  • How to change image and disable UIBarButtonItem

    - by Alex
    I have a NavigationBar app with two views: a parent and a sub view. In the sub view I'm adding a button to the right corner as follows: - (void)viewDidLoad { UIBarButtonItem *tempButton = [[UIBarButtonItem alloc] initWithImage:[UIImage imageNamed:@"lock-unlocked.png"] style:UIBarButtonItemStylePlain target:self action:@selector(lockScreen)]; self.navigationItem.rightBarButtonItem = tempButton; [tempButton release]; } When that button is clicked I want to change the image of this rightBarButtonItem and disable the leftBarButtonItem (which was added automatically by the controller). Basically have two states of a button, locked and unlocked. Question 1: The only way I can find how to change the image is to create a new UIButtonItem with a new image and replace rightBarButtonItem with that new one. But I'm wondering if there's a way to just change the image without creating a new UIBarButtonItem. Am I creating a memory leak if I keep creating new UIBarButtonItem? Question 2: How can I get a hold of self.navigationItem.leftBarButtonItem and disable/enable it? I don't create that one manually, it's created automatically for me by the controller. I don't see any method/property on UIBarButtonItem to enable/disable user interaction with it.

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  • iPod/iPhone OpenGL ES UIView flashes when updating

    - by Dave Viner
    I have a simple iPhone application which uses OpenGL ES (v1) to draw a line based on the touches of the user. In the XCode Simulator, the code works perfectly. However, when I install the app onto an iPod or iPhone, the OpenGL ES view "flashes" when drawing the line. If I disable the line drawing, the flash disappears. By "flash", I mean that the background image (which is an OpenGL texture) disappears momentarily, and then reappears. It appears as if the entire scene is completely erased and redrawn. The code which handles the line drawing is the following: renderLineFromPoint:(CGPoint)start toPoint:(CGPoint)end { static GLfloat* vertexBuffer = NULL; static NSUInteger vertexMax = 64; NSUInteger vertexCount = 0, count, i; //Allocate vertex array buffer if(vertexBuffer == NULL) vertexBuffer = malloc(vertexMax * 2 * sizeof(GLfloat)); //Add points to the buffer so there are drawing points every X pixels count = MAX(ceilf(sqrtf((end.x - start.x) * (end.x - start.x) + (end.y - start.y) * (end.y - start.y)) / kBrushPixelStep), 1); for(i = 0; i < count; ++i) { if(vertexCount == vertexMax) { vertexMax = 2 * vertexMax; vertexBuffer = realloc(vertexBuffer, vertexMax * 2 * sizeof(GLfloat)); } vertexBuffer[2 * vertexCount + 0] = start.x + (end.x - start.x) * ((GLfloat)i / (GLfloat)count); vertexBuffer[2 * vertexCount + 1] = start.y + (end.y - start.y) * ((GLfloat)i / (GLfloat)count); vertexCount += 1; } //Render the vertex array glVertexPointer(2, GL_FLOAT, 0, vertexBuffer); glDrawArrays(GL_POINTS, 0, vertexCount); //Display the buffer [context presentRenderbuffer:GL_RENDERBUFFER_OES]; } (This function is based on the function of the same name from the GLPaint sample application.) For the life of me, I can not figure out why this causes the screen to flash. The line is drawn properly (both in the Simulator and in the iPod). But, the flash makes it unusable. Anyone have ideas on how to prevent the "flash"?

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  • Access UIButton's titleLabel with custom background image

    - by Meltemi
    Quick one: I have a custom button image that I want to use but I still want to change the text of the button with setTitle:forState:. When I use a "custom" button in IB I lose the Title view. When I use Rounded Rect in IB the custom image appears scrunched w/in the Rounded Rect button. Why is this so difficult?

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  • Loop an UIScrollView

    - by Ilya
    Hi, I've got an UIScrollView and in it different images(about 30). I'd like to make it possible, when user reaches the last image to show the first one after it and so on. And I want to implement the same feature with the first image(to go to the last one). I'd like to loop the images smoothly that user won't even notice that he is making another loop. What is the best way to achieve this? Thanks.

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  • Changing CSS on the fly in a UIWebView on iPhone

    - by Shaggy Frog
    Let's say I'm developing an iPhone app that is a catalogue of cars. The user will choose a car from a list, and I will present a detail view for the car, which will describe things like top speed. The detail view will essentially be a UIWebView that is loading an existing HTML file. Different users will live in different parts of the world, so they will like to see the top speed for the car in whatever units are appropriate for their locale. Let's say there are two such units: SI (km/h) and conventional (mph). Let's also say the user will be able to change the display units by hitting a button on the screen; when that happens, the detail screen should switch to show the relevant units. So far, here's what I've done to try and solve this. The HTML might look something like this: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"> <head> <title>Some Car</title> <link rel="stylesheet" media="screen" type="text/css" href="persistent.css" /> <link rel="alternate stylesheet" media="screen" type="text/css" href="si.css" title="si" /> <link rel="alternate stylesheet" media="screen" type="text/css" href="conventional.css" title="conventional" /> <script type="text/javascript" src="switch.js"></script> </head> <body> <h1>Some Car</h1> <div id="si"> <h2>Top Speed: 160 km/h</h2> </div> <div id="conventional"> <h2>Top Speed: 100 mph</h2> </div> </body> The peristent stylesheet, persistent.css: #si { display:none; } #conventional { display:none; } The first alternate stylesheet, si.css: #si { display:inline; } #conventional { display:none; } And the second alternate stylesheet, conventional.css: #si { display:none; } #conventional { display:inline; } Based on a tutorial at A List Apart, my switch.js looks something like this: function disableStyleSheet(title) { var i, a; for (i = 0; (a = document.getElementsByTagName("link")[i]); i++) { if ((a.getAttribute("rel").indexOf("alt") != -1) && (a.getAttribute("title") == title)) { a.disabled = true; } } } function enableStyleSheet(title) { var i, a; for (i = 0; (a = document.getElementsByTagName("link")[i]); i++) { if ((a.getAttribute("rel").indexOf("alt") != -1) && (a.getAttribute("title") == title)) { a.disabled = false; } } } function switchToSiStyleSheet() { disableStyleSheet("conventional"); enableStyleSheet("si"); } function switchToConventionalStyleSheet() { disableStyleSheet("si"); enableStyleSheet("conventional"); } My button action handler looks something like this: - (void)notesButtonAction:(id)sender { static BOOL isUsingSi = YES; if (isUsingSi) { NSString* command = [[NSString alloc] initWithString:@"switchToSiStyleSheet();"]; [self.webView stringByEvaluatingJavaScriptFromString:command]; [command release]; } else { NSString* command = [[NSString alloc] initWithFormat:@"switchToConventionalStyleSheet();"]; [self.webView stringByEvaluatingJavaScriptFromString:command]; [command release]; } isUsingSi = !isUsingSi; } Here's the first problem. The first time the button is hit, the UIWebView doesn't change. The second time it's hit, it looks like the conventional style sheet is loaded. The third time, it switches to the SI style sheet; the fourth time, back to the conventional, and so on. So, basically, only that first button press doesn't seem to do anything. Here's the second problem. I'm not sure how to switch to the correct style sheet upon initial load of the UIWebView. I tried this: - (void)webViewDidFinishLoad:(UIWebView *)webView { NSString* command = [[NSString alloc] initWithString:@"switchToSiStyleSheet();"]; [self.webView stringByEvaluatingJavaScriptFromString:command]; [command release]; } But, like the first button hit, it doesn't seem to do anything. Can anyone help me with these two problems?

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  • How can we add text in cocos2d by using UITextView ?

    - by srikanth rongali
    I want a UITextView in cocos2d. I used in init method UITextView *textView = [[UITextView alloc] initWithFrame:CGRectMake(0,0, windowSize.height/2,windowSize.width/2)]; textView.backgroundColor = [UIColor clearColor]; textView.text = @"I am First enemy"; [textView setEditable:NO]; [[[CCDirector sharedDirector]openGLView]addSubview:textView]; the orientation is [[CCDirector sharedDirector] setDeviceOrientation:CCDeviceOrientationLandscapeLeft]; I need the text to appear in landscape mode, but I am getting the text in following way. How can I make the text to appear in the landScape mode. I am working in cocos2d. CanOI scroll the text ? What should i add to make the text scroll up and down. Thank you.

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  • CGContextDrawPDFPage taking up large amounts of memory

    - by Ed Marty
    I have a PDF file that I want to draw in outline form. I want to draw the first several pages on the document each in their own UIImage to use on a button so that when clicked, the main display will navigate to the clicked page. However, CGContextDrawPDFPage seems to be using copious amounts of memory when attempting to draw the page. Even though the image is only supposed to be around 100px tall, the application crashes while drawing one page in particular, which according to Instruments, allocates about 13 MB of memory just for the one page. Here's the code for drawing: //Note: This is always called in a background thread, but the autorelease pool is setup elsewhere + (void) drawPage:(CGPDFPageRef)m_page inRect:(CGRect)rect inContext:(CGContextRef) g { CGPDFBox box = kCGPDFMediaBox; CGAffineTransform t = CGPDFPageGetDrawingTransform(m_page, box, rect, 0,YES); CGRect pageRect = CGPDFPageGetBoxRect(m_page, box); //Start the drawing CGContextSaveGState(g); //Clip to our bounding box CGContextClipToRect(g, pageRect); //Now we have to flip the origin to top-left instead of bottom left //First: flip y-axix CGContextScaleCTM(g, 1, -1); //Second: move origin CGContextTranslateCTM(g, 0, -rect.size.height); //Now apply the transform to draw the page within the rect CGContextConcatCTM(g, t); //Finally, draw the page //The important bit. Commenting out the following line "fixes" the crashing issue. CGContextDrawPDFPage(g, m_page); CGContextRestoreGState(g); } Is there a better way to draw this image that doesn't take up huge amounts of memory?

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  • Add a sub-view to a DetailView UIView in iPad

    - by Elisabeth
    I'm creating a split view controller app, the detail view has a segmented control in a navigation bar at the top. Clicking on a segment will add a new view to the detail view with the appropriate information on it (covering up the DetailViewController's default UIView). I've created two new UIViews, corresponding to each segment, and I'm trying to add them to the view like this (in DetailViewController.m): if (exerciseSegmentControl.selectedSegmentIndex == UISegmentedControlNoSegment) { NSLog(@"No segment selected"); } UIView *viewToShow; if (selectedView == 0 && exerciseSegmentControl.selectedSegmentIndex == 1) { viewToShow = exerciseSolutionView; } else { viewToShow = exerciseView; } [self.view addSubview:viewToShow]; I see the view appear, but it's in the wrong place, it is placed at the very top of the window, instead of below the navigation bar. In IB, I've created instances of the views, and I've used the Attributes inspector to specify "Navigation Bar" for top bar, which sets the height of the view correctly. But the view is clearly being added too far up in the window - I see the view below it (the DetailViewController's UIView) peaking out at the bottom (I changed the background color so I know which view I'm seeing). Any tips on how to get the subview I'm adding to get placed correctly in the window? Thanks!

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  • iPhone: Using static library in an application crashes the device but not the iphone simulator

    - by spin-docta
    I have a library I made, and now I want to utilize it in an application. I've believe I've properly linked to the library. Here are all the things I've done: Set the header search path Set other linker flags to "-ObjC" Added the static library xcode project Made sure the lib.a was listed as a framework target Added the library as a direct dependency Like I said in the title, I've successfully run the app with the static library in the simulator. Once I try testing the app using the device, it crashes the second it has to use a function from the library: *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** +[NSDate firstOfCurrentMonth]: unrecognized selector sent to class 0x3841bb44' 2009-10-10 12:45:31.159 Basement[2372:207] Stack:

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  • How to follow user location with MapKit

    - by Bloudermilk
    I'm using MapKit to display the user's location relative to pins around them. I'd like to be able to mimic the functionality that Maps provides via the crosshair button in the lower left-hand corner of the screen. I'm already aware that MapKit provides a CLLocation object with the user's location via MKUserLocation, I just wanted to seek advice on how I should keep focus on that location. My initial inclination was to use an NSTimer to center the map on that coordinate every 500ms or so. Is there a better way to do this? Is there something built in to MapKit that I'm missing that will accomplish this? Thanks so much, Brendan

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